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ITT: Combat Systems You Don't Like

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Thread replies: 176
Thread images: 27

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ITT: Combat Systems You Don't Like
>>
Someone post Witcher webm
>>
asscreed / bamham / witcher 2-3 shit
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>the best fantasy themed dance rhythm game ever made
>>
Anything turn-based
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>>377352529
Worms is great though
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>>377352529
this was my gut reaction, then I remembered like a billion strategy games and RPGs, turn based is awesome
>>
anything where you pause the game and spam health pots
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>>377352580
aye, 'tis be true
>>
>>377352529
le 1% chance to hit
>>
Anything other than dark souls/zelda or FPS style fighting is complete garbage and should be banned from the gaming industry.
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Sloppy hitboxes
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>>377352992
Souls games have never had good hitboxes.

Thats not an excuse just an observation. I don't defend fromsoft games. I think Nioh did souls better than any souls game could ever dream of.
>>
>mfw looking at the last XV thread in the archive
Holy shit.


>no rare item drop
>all seemingly cool weapons you find innawoods are already sold in shops
>generally very little weapon variety
>limited magic arsenal
>cool concept like elemency ruined by bullshit like stacking the elements instead of forming entirely new ones
>no worthwhile rewards from dungeons
>combos in battle are nonexistent
>no finishers, armiger sucks dick
>barely any worthwhile abilities earned through leveling up or spending AP
>customization sucks, accessories pretty much worthless outside of boosting HP/strength/defense
>no challenging enemies that force you to change your build
>only 2 difficulties: easy modo and normie
>no superbosses other than that stupid turtle

This pretty much sums up my problems with FFXV's gameplay, and then some. Even Kingdom Hearts is more complex.
>>
>>377352446
just turn off the spidey-sense thunder bolts in the bamham games and boom, you got Royalguard: The Game: Batman Edition
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>>377353196
Even better then the first one?
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>>377354058
No contest.
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>>377352992
Get good, retard
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>>377355056
That's what I said.
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>>377354058
absolutely
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>>377352580
>no stamina
>starting area with no dagger skill
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>>377352807
excellent bait
>>
>>377353127
Nioh is definitely better in terms of combat, at least.
>>
>>377352358
Every Elder Scrolls game.
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>>377356047
this desu
>>
DMC4. Fell for the /v/ meme that it had good gameplay. turned out to be dog shit. No wonder why Capcom hasn't released a new one since 2008.
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>>377356047
>>377352580
I understand how it works but I've always disliked RNG combat when it comes to 3D games.
I can understand doing less damage when not being proficient with a weapon but completely missing a point blank stationary target multiple times because of skill just looks so stupid.
>>
>>377356652
Forgot to add it's just pointless button mashing.
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>>377356652
Bait.
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>>377356927
anyone have the xcom thin man bullshit dodge webm handy?
>>
Skyrim
Dragon Age
Mass Effect
Dark Souls 3
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>>377357069
No it's not whats the point in being "stylish" when it's just a 1 button press game and the stylish points don't even reward you with anything.

Bosses were a joke aswell. just spam Nero's arm grab for a special move.
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Would've been a 10/10 if it had Arcanum's system or fallout style, but they just had to make it RTwP boring-ass click and wait combat. What a shame.
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>>377352358
Counter Strike's gunplay has always felt like shit to me. I wanted to get into it, but it felt really lightweight.
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>shitty swordplay with awful shooting thrown in
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>>377353127
You wanted to say that Souls games have never had good combat at all.
>>
>>377353127
>>377353127
>I think Nioh did souls better than any souls game could ever dream of.

only the combat.
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>>377352516
What the fuck were they thinking? Really good everything besides the combat.
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>>377357548
it was built on the aurora engine anon
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>>377357350
All Suda 51 games are kinda weaksauce.
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>>377356831
This man.
Skyrim isn't great but it would unironically be an okay/good game if it wasn't for Bethesda's iredeemably dogshit melee spam-o-thon
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>>377352358
World of Warcraft
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>>377354313
Animations looks like some faggy dev mocap'd himself into the game.
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>>377352446
The only issue this system has is the difficulty. If all of them stopped the "everyone freezes" around you effect then actual avoidance and smart use of your attacks/tools would come into play.
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>>377357350
It needed more moves (and enemies). It does seem like all the budget went into the graphics.
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I hate games with high octane battles.
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>>377352529
I dislike turn-based when it's poorly done.

If there's a ton of stats your character has like 76 agility, 49 attack, 45 sp. attack and they don't actually, you know DO anything noticeable (sure if you put on those extra damage gloves youll do 567 damage instead of 540). That, and they're often designed to be almost auto-battle tier, and have little challenge or personal skill in them typically, beyond using your most damaging attack or using an element to counter theirs.

If it's a stereotypical jrpg system with weightless numbers and such, and nothing to make it challenging or set it apart, I really don't like it at all.

Darkest dungeon was nice with party orientation, unique classes, and mixing and matching different skillsets, along with abilities and stats actually doing something noticeable. I liked how it listed raw basic 'stats' that would normally be derived from stuff like strength and agility, such as turn speed, accuracy, and damage never being retardedly high so small changes actually made a difference (6-12 damage a hit, for example).

LISA: The Pointless I enjoyed the carefully designed combat encounters and character skills, as well as the management of resources, scarce money and usable items and stat debuffs not only being useful, but essential for surviving and in fact your only companion can not attack and only uses status debuffs.

Paper mario was nice too because of its interesting take on things, with guarding and context actions, making player skill have some say in things.

Anyone got some good examples of turn-based games that did something neat, or were decently challenging and well-designed?
>>
Elder Scrolls
Fallout
Any other Bethesda game, pretty much.
Witcher
MMOs that play like WoW

List would go on, but i'm sure this is enough to flare some neckbeard up.
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>>377357859
except it becomes a potion spam-o-thon at higher difficulties
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>>377352992
and Sonybros seriously praise this games gameplay?
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>>377358531
Fire emblems serie
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>>377358531
Most SMT games do turn based combat pretty well, Persona 5 on hard demand some good tactics early on.

SMT 4 Apocalypse also manage to have a hard end game.
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>>377358531
OG XCOM and Jagged Alliance 2-style time unit systems for turn based tactics are fucking great. XCom EU/EW's simplified two-action system is also pretty good and is lot more approachable and faster to play. It mostly comes down to balance though, Darkest Dungeon for example is sort of easy to break by stacking dodge chance and enemy accuracy debuffs to make your party unstoppable.
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>>377359341
Any XCOMs that I should look out for? I might go on GoG later and have a look, since those have always been games i'm pretty interested in. Any of them notably terrible? Or are they all decently good?
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>>377356047
This. Hate those fucking games because of the cheap flimsy combat.
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>>377359546
UFO Defense is the original and also probably the best, it is also 1993 as fuck so keep that in mind.
Terror from the Deep is not too different from the original but has a lot more aggravating bullshit.
Interceptor/Apocalypse/Enforcer/The Bureau aren't worth bothering with.
Enemy Unknown/Enemy Within is the reboot and is different and really good
XCOM 2 is the sequel to the reboot and doesn't really improve on it much but is still ok
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>>377356831

if elder scrolls ever made combat good and fun the way fallout 4 did for that series, it would for sure be one of my favorite games of all time
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>>377357273
This is the first time I've seen a kind word regarding Arcanum's combat system. I found it to be extremely messy and if I wasn't playing a mage, so I could just spam harm as quickly as i could click in real time mode, probably too frustrating to continue playing.
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>>377352358
Zelda BotW's combat is the first thing that popped into my head.
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>>377357919
At the time, and still today, it's remarkably smooth for tab target games. Not that tab target games aren't a relic from the internet speed dark ages but for what they had to work with at the time it's remarkable how well it still stands up.
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>slow as fuck
>barely any weapon variety and weapon design itself is boring
>Blades of Chaos/Athena/Whatever always your main weapon
>only ever get a few weapons in each game
>only ever get a few magic spells each game, so there are hardly any options what you can equip at once
>said magic spells are also linear as fuck and don't have any real usage beyond their intend use
>games always have focus on slowly chipping away enemies' health from mid-range and cancelling combos with rolls
>attacks almost never have any real weight to them, so you always feel weak
>almost no real real movement options
>floaty as fuck
>QTEs all over the fucking place
>flash over substance
Why the fuck is this shit so popular?
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>>377357251
Being more stylish gets you a better ranking at the end of the mission, which gets you more money and upgrade points, retard.

You can only get special moves with Nero when you've already downed the boss.
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>>377358717
it's unpatched. perfect for shitposters though
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>>377362376
>Why the fuck is this shit so popular?
Because it was babby's first Devil May Cry. It was made for people who wanted a 3D action game but didn't want to put in the time to learn all the intricacies of a complex combat system.
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>>377362623
That webm was made in the latest patch, but okay sonylad.
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>>377362719
>>377362919
I forgot:

>no scoring system so there's no incentive to actually git gud, nor does it give the game a unique style of play
>just generically 'kill all the enemies'
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>>377363082
Pretty sure the loading screen after you die hasn't been just the Bloodborne logo on a black screen since like, two months after the game came out.
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>>377362376
It didn't aged well, but when it came out it was THE shit.
The gameplay was nice-blended togheter action games like dmc with some elements from PoP.
the main reasons why it was-and still is-so popular was because of the scale of the enemies and the "epic"and cinematic experience it gave.
Ok, SoC did it, but it was and still is incredibly niche.
It also used QTE as a way to have more detailed deaths and finishing moves without using full cutcenes, but instead giving you the sense you were killing them that way.
It was violent, it was giant, and the gameplay elements, even if not very original were polished and fun enough.
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>>377357251
Maybe not play on a low difficulty
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>>377363082
no its not. Bloodborne logo doesn't show up in newest versions.
Hitboxes in souls games are always pretty shitty, but lying on a cherrypicked webm doesn't help you or your arguments.
>>
elder scrolls
planescape torment
fallout-any of them
assassins creed
bamham

Doesnt help that DMC3 is my favorite game so most games combat seems kinda boring
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>>377352421
>>
>>377363489
>It also used QTE as a way to have more detailed deaths and finishing moves without using full cutcenes, but instead giving you the sense you were killing them that way.
QTEs were a mistake.

I still maintain that GoW never really did QTEs all that well, it was just one of the first big AAA games to actually do them. I don't even think RE4 did them all that well and that game was much, much better than GoW.

QTEs are, in general, terrible design. I much prefer a system that gives cool looking finishers that are actually worked into the combat system, like NG2's OT system or DMC4's Buster moves.
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>>377352580
Literally only a level 1 problem, and thats only if you're a complete retard with your stats. People who complain about missing have not played the game.
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>>377352358
Shitter 3 "combat"
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>>377363859
Oh shut the fuck up. Im tired of DMC3 has good combat meme.

>Hwah, hyah, heh, blast off!!!!! Pew pew pew x10000000
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>>377364017
>thinking that isnt the coolest shit ever
I dont even care if its cheesy
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>>377363987
In any case, the concept that it's a pure RPG in a first person perspective, and not an action game, shouldn't be that hard to grasp. But I guess if you played Oblivion first or just know fuckall about RPGs something would seem amiss.
>>
everyone likes to post these witcher webm's every thread but I only ever had the npc's act retarded like it shows once and it was a guard in novigrad and I put 150 hours into the game
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>>377364017
You gotta work for your cool-looking combos
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>>377356047
This. You can fix nearly everything about those games except for the shit combat, which always drags it down.
>>
I tried EA's 6 hour demo of Dragon Age Inquisition.

I fucking HATE how clumsy the combat is in that game, and the tactical mode just feels strange. It's like they had ideas for two separate games and just slammed them together.
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>>377364003
>it's this webm again
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I didn't like BotW. All I did was pull them until all but one of the mob rubberbands, then go 1v1 by spinning around it and smacking it.
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>>377364293
Don't pretend like you've played the game. Missing is only an issue at level one, which you would know, if you ever managed to play more than 30 minutes.
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>>377359341
Seconding JA2.
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Real shame, everything else about it seemed fine but the terrible rogue-light shittiness of the combat system completely killed it, I had to drop it.
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>>377356047
This motherfucker just won the thread.

My friends are obsessed with modding Skyrim and Fallout 4, but I've never seen a mod fix the godawful combat in those games. Skyrim has the most flaccid, sluggish looking combat ever. There's pretty much no satisfying feedback or animations to your attacks. Fallout 4 is just a big fuck you to any kind of advances in combat with its archaic feeling shooting.
>>
>>377355343

I don't reconogize that enemy and I've beaten all 3 games, from which one is it?
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>>377364560
I don't think you read my post correctly.
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>>377364686
it's from one of the giant's flashbacks in DS2
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>>377357357
Git gud.
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>>377364686
>he didnt visit the Giant's memories and rushed through the gamr
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>>377363987
I don't think you understand. The issue is not the obtuse dice rolling, it's that Morrowind is a slap fight. It is hardly combat.
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>>377353196
>even Kingdom Hearts

Git gud in II faggot, the combat is amazing
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>>377363945
It was okay because it was one of the first games heavily relying on them outside of arcades.
They became the cancer in the games that followed tho.
In the end all videogaming is nothing but pressing buttons and see something happening on the screen.
My biggest problem with qte is that they break the flow of combat. In Gow they were fine because allowed for super-violent deaths, but i prefer regular combat where the enemies just dies-or it gets a nice death animations. Souls game(expecially BB)are good examples.
No qtes, no cinematic shit. Just gameplay.
cinematic games are a mistake.

Space Marine had good finishing moves as well-fast and butal, like gears of war. Too bad for that fucking QTE final boss...

regarding Re4 you mentioned, well, Re4 was fucking perfect. The last one of the series tho. 5 was an horrible game which was tollerable only for the co-op.
>>377364526
literally impossible, since when mobs see you all the fucking camp runs into you. Botw combat was amazing because using the sword was literally the last choice. It asked you to look at the enviroment and find the best way(among thousands, because muh complete freedom)to approach the enemies.

Oh, and regarding the Op: any musou game made after dinasty warriors 3.
Muosu ARE FUCKING CANCER
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>>377358474

> needing that many phantoms

... what the hell
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>3D action RPG
>has misses
>despite your attack clearly landing
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>>377364610
When Oblivion first came out I remember it actually being kinda decent. But the bar was much lower for Action RPGs back then. It's amazing how antiquated Skyrim was even back in 2011.
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>>377355056
lol bro im so gud at dark souls the hardest and most epicest of videogames i beat it so i good
GET GUD LMAO XD thats not the game dark souls never wrong lol praise le sun i beat a game mom
every game in the series is easy as fuck and faggots like you who think theyre amazing for beating them should hang yourselves
>>
>>377364806
It's really shallow though. Mash square, press triangle if it pops up, spam reflega if you feel threatened, heal whenever, do a limit if you feel saucy, and go drive form if things aren't flashy enough to keep you awake.
>>
>>377363913
Worst thing about W3 combat is that you barely even need to care about it. Wish it was a bit more in depth honestly. I was hoping for some sort of de-casualising mod but that's never gonna happen.

But nah I just make a bomb/potion and rest to replenish it instead.
>>
Nier Automata

Why can you just spam the dodge? Literally just mash R2 and you will never get hit.
>>
>>377364803
The obtuse dice rolling is also pretty shit. I mean really, they couldn't even put in a fucking dodge animation? Neverwinter Nights had more satisfying and visceral combat.
>>
L4D, borderlands, or Paydaylike coop games.
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>>377364820
>literally impossible, since when mobs see you all the fucking camp runs into you.
You just run away until only one is left chasing you, anon.
>>
Heroes of the Storm. I have never seen a more flaccid auto-attack across the board in a MOBA. It's like every character is Crystal Maiden.
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>>377352358
Alpha Protocol would have been much better if they heavily improved hand-to-hand fighting and revamped the shooting mechanics
except the pistol skill, keep that broken
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>>377364740

I got only 3 of them, makes sense. Thanks anon.

>>377364790

Killing Vendrick while he could one shot me was fun though. Come to think of it that room is my favorite part of DaS2, it feels eerie as all fucks, like taken straight from sh4
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>>377365039
What don't you like about them?
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>>377365007
It's frustrating that Nier Automata has every element that should be good and then it just isn't for so many little reasons.

I wish the game had been delayed maybe a month so that it could've been tweaked.
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>>377365245
DaS2 is actually the best souls game, but v will never admit
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>>377365007

Add a leveled up evade chip of at least 60% and combat gets trivialized. Thing is, you actually need evade to work like that for the broken upper difficulties.
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>>377365245
Wait, King Vendrick? The fight where you hug his leg the entire time because his hitbox is ridiculously shitty and his sword doesn't touch you despite the model bisecting you?
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>>377365452
I think that's another problem, the higher difficulties should've worked differently. The dominant strategy should not be mashing dodge and shooting.
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>>377355343
>vanilla DaS2 hitboxes
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>>377365525
Yeah, that one. Since I didn't do the flashbacks I would do insignificant damage to him while he could 1hit k.o me., think fight lasted 20 minutes straight
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>>377364932
t. Proud player
>>
>>377352358

FFXV is such garbage. Don't know it got in the 80s on Metacritic. Must be the FF branding.
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>>377365701

To some degree I think they went for style over substance
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>>377365840
>Ctrl+F "ATB"
>No results

Nigga please this is the pinnacle of shitty battle system.
>>
>>377364857
>[]Action
>[]RPG
Pick one
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>>377364932
2 has a lot of customization for how your spam works, and if you want to get anywhere at all on critical mode you better not spam mindlessly, because that shit stops working pretty fast. You're overpowered as shit and the game does a lot for you automatically, but everything will push your shit in real quick if you don't pay attention. Final Mix is great fun because of all the options of movement as well, and the added data re-fights. Most of the bosses gets added shit on top of their already broken moves or new shit entirely, or a gimmick that was pretty weak suddenly is the lynchpin of the entire fight. Some fights will just instantly wreck your shit if you go in swinging, and healing only gets you so far before you find yourself out of healing items and your mp is still recharging.

The HP pools of bosses in Critical Mode also stops most inefficient styles of play from working, if you just go in and swing a bit and reflect with wanton disregard, you'll find yourself out of resources way too early in the fight to have a real chance without turning to a superior strategy on the double, if such a strategy is even available to you that is, due to customization being such a big thing. Honestly the games combat gets a bad rap for its tendency towards spamming working, but mostly it stems from being played on normal difficulty, or even proud difficulty to some extent. Once you hit the mid-game or late-game stuff before decking yourself out in the best shit, if you haven't learned how to play then you will get forced to learn or grind yourself out of that spot of the game, and for my part, I've not resorted to grinding until pretty much the end-game to get ready for the re-fights. Never did get good enough for a lvl 1 run.
>>
I'm going to go against the thread and say FF Type-0 had a combat system I really liked. Obviously broken in some ways but still very fun.
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>>377365840
Different anon currently playing KH2FM on Critical for the first time. I've actually found it pretty reasonable. Not to the data battles yet, but only a couple of absent silhouettes have been particularly challenging. Reflect is just a very powerful tool when you realize how useful it is. I use drive forms constantly to level them up for their movement abilities, but they aren't remotely necessary otherwise. Wisdom and Limit feel more like punishments I have to endure to get quick run and dodge roll more than they are fun alternate playstyles.

The RPG part of the game as an Action RPG is very evident in normal play, level disparity is the king of difficulty for 90% of the game, there are only a couple of bosses that actually challenge your skill and they're all optional.

Don't care about gimmicky level 1 runs.
>>
>>377365932
It's not real flashy to run away like a coward while your pod shoots it to death.

Or conversely when everything dies in a couple of hits so there's never any reasons to use your launcher or combos.

Also I miss the cool executions constantly because it uses a weird button and the prompt never comes up before I've already killed the vulnerable enemy. I really wish they worked more like Obliteration Techniques in Ninja Gaiden.
>>
>>377366575
Actually im with you there. It was definitely more challenging than XV.
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>>377362623
stop lying dark souls/bb have god awful hit detection at times
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>>377366363
For all its systems and gimmicks, after about 30 hours of banal and simple flippy combat KH2 eventually settles on "okay for this epic secret fight, you swing, swing, roll away, swing, guard in that order. it's a pattern you have to learn, pretty cool huh?"
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>>377366640
Meant to add on that the start of the game is where critical feels the most difficult. You don't have many options, offensively or defensively, and a lot of enemy attacks will knock off tons of HP. It made me expect to get my ass beat if I wasn't paying attention, but setting aside optional encounters, the game only gets easier as you go, with a few rare situations where a new enemy surprised me with its damage output. But usually that enemy is quickly outpaced by your level and becomes a nonissue.
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>>377365358
Too short, too small scale, or too many bullet spongey stuff.
>>
>>377364610
>we'll never get another solid FPRPG that has actual hit reactions and fluid-feeling combat
>it's just everyone whacking eachother to death with wiffle bats that draw blood, the same two-three swings over and over that are really bad, and stock stagger animations on big hits
>>
>>377352358
Games where you just press the same button like the XXX then the YYY then the XXX again you will be sucked
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>>377364610
Well fallout is mainly a shooting game and ES is mainly a magic game, and both of those cause plenty of "feedback," so what do you expect. If you want a fighting game then play a fighting game.
>>
>>377366751
It certainly can be boiled down to that ridiculous sound statement, as can most shit that has a semblance of difficulty. Just because you're too shit to try another way doesn't mean there isn't one. Lingering Will has a pretty set pattern to his shit, doesn't mean there isn't several ways to deal with the several attacks he does have. You don't need to guard his triple dash, or reflect it, or even guard it. If you're quick on your shit you can literally glide away from him and punish it. Or you can do any of the choices I mentioned. Granted, that's his easiest option to deal with, but the same could be applied to some of his others. Even his desperation move has differing ways to get around it and punishing it. Guard it until the last moment and reflect, or glide around until his last set of attacks and either drive or reflect to deal with him trying to slam your ass, or tank the hit and recover with the right timing to go through his last attack in the desperation move and punish. There's loads of options in one of the harder fights in the game. Even against Sephiroth there are options. Same goes with the data re-fights. But yes, there's patterns that can basically destroy them thanks to how the game handles bosses getting hit and their reactions and what their options when getting out of a combo are.

Shit, this is why most games can be reduced to some inane comment like that. Most games' bossfights can be rehearsed into a set of moves repeated until victory, or an optimal response that leaves you decently safe in almost every situation. If you want to reduce the gameplay to that, that's your prerogative.
>>
>>377365142
where's the fun in that? Why would you play that way? Its boring, takes ages, brokes your weapons so probably you will be left unarmed after killing only half of them, while you could have uses: paraglide + bombs+aerial attacks, arrows, fire arrows to create an acentional current to take flight when they get close so you can attack them from air again, use magnet+anything metallic, you could have used stealth to thin their rank, could have used their elem. weaknesses, or just bombd them to death; you could have froze a few and then urbosad the rest; you could have got an horse+a spear and trampled them to oblivion; you could have pushed rocks into their camp; you could have used a beehive to weaken them, or you could have waited for the night to steal their weapons and shield while they sleep.

You are simply lying and/or worse at gaming than kotaku retards, or you are simply shitposting after watching a couple of vids from youtube.
>>
>>377352992
That literally never fucking happens
>>
>>377353127
Nioh's hitboxes are so ridiculous in the other direction though. Ex: the walking statues have huge defense but have weak points at the joints. Those weak points are only useful if you really know your attack animations and positioning.
It's a cool concept on paper, but such a chore to fight with how on-model the hit/hurtboxes are
>>
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>>377352992
>>
The first Witcher on PC.
I mean I understood it, but I just didn't like it.
>>
>>377352358
>weird, awkward attack animations
>you have to unlock the L2 and R2 attacks
>the lock on only locks your character onto enemies, it doesn't lock the camera onto them
>so you have to constantly manually adjust the camera with the right stick, but the dodge is on circle...
>>
>>377352358
Final Fantasy XV has one of the best combat systems in the whole Action RPG genre. Stop being a whiny nitpicking cunt. Holy shit just give yourself a hard punch in the gut.
>>
>>377352358
Every Platinum's game shit and Witcher 3
>>
>>377369451
>he still can't do The Claw
babby didn't even make it to Max Sharp, I bet
>>
>>377369451
the entire game was a mistake.
Its freemium essence is the most cancerous thing i ever saw.
The whole board shilled this game a sone of the reasons to get a ps4. How could ANYONE think this game was good is beyond my comphension.
>>
>>377364820
I really like Samurai warriors 7-2 gameplay. The dash attacks not only fix the mobility issue the games normally have but also highlight how grunts are meant to be trivial item dispensers.
>>
>>377369517
He's been summoned.
>>
>>377369640
Yea it's an awful game
>>
>>377369451
I feel like Let It Die, as a game in general, was intentionally made wonky so you'd die more often.
And I really, really don't consider that a good thing.

>>377369517
(You)
No seriously, XV is schizophrenic in difficulty, not all that hard until the game drops either one-shotters or swarms a fight with enemies in a combat system not designed for 5 enemies picking at you simultaneously in narrow dungeon corridors, and while you can unlock combos and shit, it doesn't really improve the combat at all or make it feel more fluid, just button mashy as the numbers rack up.
>>
>>377352358
Has Square Enix made a single good Action RPG? Not Square, Square Enix
>>
>>377355343
That's a big shockwave.
>>
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>>377369080
>That literally never fucking happens
>Posts video of it literally fucking happening
Sonyfags everyone
>>
>>377369626
>needing to claw to do basic stuff like dodging and seeing my opponents at the same time
Suda pls...

>>377369640
The combat systems was so bad in LiD that it turned me off the game before I even reached the pay2win stuff
>>
>>377364003
>being such an autistic NIntendo fuck that you make fake webms
>>
>>377369982
>>377369701
will Suda ever be able to do a good game?(well, he did but no one remebers it: Contact)
I have hopes for no more heroes 3.
Just hopes.
I loved 1 and 2, but their combat was really shallow and became boring after a little while. 2 was passable, but 1 was pretty bad.
>>
>>377364003
I'LL TRY SPINNING THAT'S A GOOD TRICK
>>
>>377358531
Underrail. You can break it wide open, sure, but encounter design is overall deeply engaging and satisfying with a shitton of approaches for the game's dozen-or-so builds.
>>
Only hack n slash and beat em up is acceptable
>>
In all seriousness, Musou trash. It's actually surprising how well combat was in Nioh despite Toukiden being mashy musou trash.
>>
>>377366159
I can't pick either because FFXV failed on both those categories
>>
>>377362919
darksiders?
>>
The amount of steps needed just to do a single attack in this game pretty much kills it, it's like a layer of busy work for no reason
>>
>>377352516
Actually this is just there to give the player something to fiddle with which is kind of a terrible idea.

The first Witcher has very standard RPG combat where your strength is determined off of your stats, your level, and your equipment and then you trade turn based attacks. The timed clicking aspect actually effects your combat ability extremely little. They just put it in to give the player something to do during the turn based combat.

I dunno if they were cynical and thought the player would get bored or were legitimately trying to innovate some hybrid and it just turned out awful.
>>
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>>377362919
I gotchu senpai
>>
>>377369730
Oh fuck you and this webm.
>>
>>377370937
I don't know how they came into the idea that Paper Mario must be the quirky gimmick game series because it's "redundant" with Mario & Luigi already being their RPG series, but I especially don't get how anyone thought these abominable combat systems were a good idea either.

Seriously, what the fuck happened?
>>
>>377364572

I stopped because my first death scene was the loli and hearing that shit combined with the knowledge that there would be more bodies to follow was disheartening.
>>
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>>377369730
The boss fights in KH2 lvl.1 Critical are actually really fucking fun to learn imo, if you don't look up a guide there are so many directions you can take the AP system to affect your combos. Drive farming makes it feel a bit cheap, though.
>>
>>377367696
>enemy stands 50 meters away
>shoots shotgun with ridiculous homing
>WHERE
>WHATS WRONG CAN'T STAND THE SIGHT OF YOUR OWN BLOOD?
>WHERE
>BASTARD
>combat is just standing still and shooting, only one attack button
get some standards, nuFPS drone
>>
>>377355343
Those giants were the worst of the entire game. They were insanely strong, had tons of health, high resistances, massive AOEs, and so on. It was literally the most overpowered regular enemy of the whole game and there are several of them. The only thing worse was that hidden secret where you had to fight two or three pursuers at once, and I don't mean that hack shit where the guy fights eight or ten of them or some shit.
>>
>>377371576
I wonder if Elder Scrolls has a design document for combat. It has never felt like anybody thought about how the combat should look or feel before someone started shitting out code and bad animations.
>>
Witcher 1 easily has the world combat of any game created. I bought it for 1.49 but after an hour I wanted my money back, that money is better spent on a snickers.
>>
>>377352358
Fable 2 & 3
it all just felt so sloppy and linear. its not so much the combat but the intersection of the (compared to Fable 1) zoomed out camera, smaller models, nearly every spell just being some flavor of 'damaging projectile that goes in a straight line', all the bosses being 'elite' generic mooks, and overall retarded enemy AI
>>
>>377363082
>latest patch
not with that loadscreen it isnt, you shill
>>
I like turn based but not active time battle,so I liked FF10 but not FF7, yet FF12 is my favorite and that one had ATB in it, I wished it wasn't there tough. There's no more AAA turn based rpgs anymore that I'm aware of

I also like retro first person shooters that don't have accuracy/iron-sights mechanics, so I pretty much hate the direction that this genre went into, I pretty much hack accuracy in all modern fps to be able to run and gun
>>
>>377352516
>>377352580
It's incredible that they still have the best and most satisfying combat mechanics of their respective series. Somehow both developers managed to take bad RPG combat systems and replace them with truly terrible action combat systems.
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