- Start off dropped in the middle of bumfuck, nowhere, with nothing but a sack for clothing
- Tutorial area, you are given basic armor and weapon
- Start fully armed and protected, setting off your adventure that can go south quickly if you make mistakes
First one
1, ideally with an optional tutorial that grants you more gear if you choose to complete it.
>>377331886
arcanum does it quite well.
ignoring the fact that going non pure combat start as a newbie will get you murdered before you even leave the starter zone.
>>377331886
First
>>377332079
This looks quite impressive, but not being full combat spec makes it a bit railroaded, doesn't it?
>have a bunch of classes or professions
>classes have specific positive/negative perks
>every class has specific random clothes, weapons, items
>if a game has no story then some locations can be a spawn point for a small number of classes
>get a different response from NPCs for each class
Shit like that
>>377332974
A game with no plot, like minecraft? A roguelike?
Put a tutorial in, but make sure there are ways around if you know what you're doing.
>>377331886
always the first option.
If the game doesn't provide that as an option I force it upon myself unless it's one of those games where your punches deal 1 damage and enemies have hundreds of HP. Then I use a dagger or whatever.
As far as open world RPG sequel I've always loved how Call of Pripyat did it
>Game gives you a gun, some basic supplies, and an objective
>Plops you in the middle of nowhere
>Welcome to the zone, Stalker
>
What matters is not how it starts but how it leads you on. Good open world games aren't just sandboxes with shit to do. Take Fo1 for example: upon leaving the first area you find yourself on a global map, with the freedom to go anywhere, but only one location except yours to investigate. Naturally, most (especially new) players would head there (going in the opposite direction gets you shrecked by supermutants too). On a way there, you naturally stumble on another location, where the very first human you meet gives you important information about your main quest. The game carefully keeps you on invisible leash at all times, maintaining the illusion of player's full agency.
>>377331886
2 is how an open world RPG should start
1 is obviously how I want it to start though
It should start comfy