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Hopes for Sonic Forces? Sonic Mania just looks way better right now.

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Thread replies: 111
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Hopes for Sonic Forces? Sonic Mania just looks way better right now.
>>
>>377264560
they add more fucking animal options
god damn where is my reptile options
>>
I just want more 3d sonic levels like in generations.
>>
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Sega basically weaponized autism with making OCs canon. Not sure if I should be impressed or frightened.

They can probably fund the Dreamcast 2 now with this.
>>
>>377264560
I hope the "gadgets" are varied and fun. It's going to completely ruin the potential of creating your own donut steel if it drags like certain other non-Sonic gameplay segments in the past.
>>
>>377264809
Well, they're in there. I don't know why Classic Sonic was even necessary this time around. It's not like modern Sonic isn't allowed to have 2D platforming segments.
>>
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>>377264560
It'll get middling reviews. Complaints will vary from "it's literally just Generations 2: OC Creator Edition" to "I don't like the darker tone of the story" to something regarding pic related. Expect 6 to 8/10 review scores.

It'll sell about as well as Generations. Sega will consider it a success, and we'll be stuck with OC Creator gimmicks in every mainline Sonic until people get sick of it. Meanwhile Sonic's actual gameplay will continue to stagnate, but it's okay because the meme man on twitter can run damage control and normalfags and autists will eat it up. Sonic will continue to become even more of a meme than he already is now, and the core gameplay will never improve.

Mania will sell well too, but it's entirely up to Sega not being typical Japanese businessmen and allowing the white piggus to make a sequel to it. Considering their history, it's a small miracle that Mania is getting made at all.

Your only real hope for a truly great 3D Sonic is with the fans. Utopia, for all its faults, looks like a really solid groundwork for capturing what made Sonic great in the first place in 3D. You just have to hope they actually finish it and improve on what was in the tech demo, and considering the developers are acutely aware of its flaws and aim to fix them, I'd say you can be fairly optimistic on that front.

But as far as Sonic Team goes, if you're into flashy, gimmicky, nostalgia pandering, mediocre action games, then you're probably not going to be disappointed for the foreseeable future.

tl;dr the fans are the only ones who know how to make a good Sonic game now while Sonic Team just makes "passable" titles.
>>
>>377265447

sonic twitter is fire. The complaints about the games are valid though.
>>
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>>377264560
I just fucking want an Adventure 3. That's all I ever want from Sega.
And no, Sonic 06 isn't Adventure 3. I want something that's actually like Adventure, with chao and everything.
>>
>>377265447

there's a better chance of SRB2 2.2 being released in the next decade than Utopia going anywhere
>>
>>377265689

At this point, it'd be a better idea to just remake the first two Adventures before making a third one.

That way they can give the other characters more fun gameplay, too.
>>
>>377265447
>if you're into flashy, gimmicky, nostalgia pandering, mediocre action games
Am I not supposed to be?
>>
>>377264560
>"SEE this pie, Sonic? This baked pastry with fruit inside? I am going to THROW it in your face! AND... THERE ARE MORE PIES TO COME...!"
>>
>>377264560
Forces has infinite meme magic on its side.
>>
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>>377265689
Chao Garden would be such easy money for Sega but im pretty sure anybody involved with it left Sega ages ago.

Nights on Wii had one and it sucked ass compared to SA2.
>>
>>377264560
All we need is a Chao garden and I'm fine.
>>
>>377264560
I'm just waiting for Shadow and Blaze to be playable again.
>>
>>377265447
>I don't like the darker tone of the story
It's not going to be nearly as dark as people think it is

It's going to have the same "Baldy McNosehair" level of writing/dialogue, just in an apocalyptic setting.
>>
>>377265447
>and we'll be stuck with OC Creator gimmicks in every mainline Sonic until people get sick of it.
This is the worst thing about it.
>>
>>377266834
Gonna be waiting a long time. Chances are if OC dude is a success, then it's gonna be just him and Sonic for future stuff.
>>
>>377267395
Its either when they get sick of it or when the dev team cant come up with anymore ideas for abilities OC's can use.
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>>377265447
>"I don't like the darker tone of the story"
Reality check: It's not going to have a dark story. It's going to be bright and multicolored like Sonic Lost World back through Sonic Colors.

I don't care if there is a "Burning City" themed level. Mark my words. Sega isn't going to try anything heavier than Eggman gloating over offscreen implied victory.
>>
>>377266646
Wasn't the Chao Garden all programmed by, like, one guy? And he took the code with him when he left?
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>>377267497
Hopefully they can finally retire "Classic Sonic" at least.
>>
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>>377267984
Yep he left sega after unleashed.

He now works for Square and helped with FF15.
>>
>>377268282
Why the fuck didn't he make a Chocobo breeding sim then? Way to squander your resources Square.
>>
>>377265447
what is wrong with wisps?
>>
>>377268398
Aliens and transformations have nothing to do with Sonic. They scream "leftovers."
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>>377268282
Chocobo Garden when?
>>
>Classic Sonic gameplay seemingly just as wonky as in Generations, except Green Hill has worse music and way more automation
>Modern Sonic taking hints from Colors instead of Unleashed and still has 2D sections
>3rd character/Your Character is a slower, more easy/boring tread of Modern and Sonic together

This game has almost nothing going for it that's amazing outside of the OC creator and maybe some nice visuals, but the dripfeed in content and announcements, and the announcements made have me feeling Sonic Team just does. not. fucking. learn.

...and when it appears to a degree that they do learn they kneecap it before allowing it to fully evolve.

Modern Sonic has never had a single fucking game to fully explore and evolve/improve his gameplay without having his experience being tanked by...something.

Sonic Mania continues to look leagues and leagues above in comparison...and it being done by an American team no less?

It's like the actual 90s all over again with Sonic.
>>
>>377267898
>Other animals Sonic
>Other animals
>>
>>377268398
I think everyones tired of Sega treating wisps as mario powerups when its clear they served a specific purpose to exist in Colors. A lot of them even slowed the game down.
>>
>>377265447
I'm just so incredibly tired of how Iizuka has handled Sonic for awhile.

I really enjoyed the tone that Sonic Unleashed brought and it was a real long game too with good writing/characterization of Sonic and Tails. It was Jason Griffith's best work as Sonic in my opinion.

But everything since then when it comes to Sonic, Iizuka thinks that any teensy bit of a thing we enjoy has to be made to the nth degree even at the dismissal of what made it good in the first place...except for seemingly improving the boost formula.

>They like Wisps? Put them in every game!
>They like this lighter tone in Sonic by Pontac and Graff? Have them write for every single game now!
>They like 2D? Surely it's only because it's 2D and nothing else:continue to shoehorn as much nostalgia as possible

It's his way of thinking of directing Sonic games that has continuously pissed me off and it's starting to show how out of it he may be.
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I know Dimps has had a horrible track record with handheld sonic games and especially Sonic 4 but they had a real stride with the advance series and rush games.

The team mechanic in Advance 3 was cool as fuck for example.
>>
>>377267984
The Chao Garden isn't exactly advanced technology. Then again, I'd imagine replicating the genesis games shouldn't be that hard either, but here we are.
>>
>>377269564
Maybe it isn't Iizuka. Maybe it's Sega desperately clawing into matters and making calls because they need Sonic to be relevant again.
>>
>>377268398
They overstayed their welcome really fucking fast, they were fine in Colors, not really well executed because they worked like Mario Galaxy power ups, in which they had a single purpose that changed the core gameplay into something completely different, but still fine, in the 'adds a bit of spice' kind of fine.

Then they came back in Sonic Generations, but since they were only on the planet wisp Zone, no one cared. Shit really hit the fan on Lost World though, when they were just shoved into the game without proper care or thought put into them, and are there literally to act as padding, and instead of helping the player, most of them just straight up gettting the way.

The return of the wips most likely means Sonic Team once more attempting to shove them into the game to add variety to the gameplay in the worst way possible.

Sonic Team should've just kept the elemental shields concept, they give Sonic protection, two abilities, one of them being passive, and most importantly didn't change the character's core gameplay.
>>
I've been more excited for Mania compared to Forces for quite a while. I still can't get over that the third gameplay style of Forces is a customizable original character that uses gadgets and firearms. Still buying Mania the second it comes out.
>>
>>377269564
I think Sonic is going to never stop being mediocre until Sega finally take it away from him. I don't know why they trust him so much with all the middling success he's had.

Hopefully they don't hand him Mania 2.
>>
Should I watch the Sonic Boom cartoon?
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>>377273037
Absolutely. It becomes better and more self-aware as it goes, especially in recent episodes. But I still enjoyed season 1.
>>
>>377273037
It has some small nuggets of sharp writing, but it's most of the time a generic sitcom style cartoon.
>>
>>377268282
>He now works for Square and helped with FF15.
>tfw no Chocobo Garden starring Noctis and his bud
>>
I actually haven't played many Sonic games. I've only finished:
>SA2
>Sonic Rush
>Sonic Heroes
>Sonic the Hedgehog
>Sonic Advance 3
I'm currently playing Sonic the Hedgehog 2 on the 3DS.
What should I play after it?
>>
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wish i can create bendy :D
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>>377273541
If you haven't played Sonic 1-3K, drop everything else and do that. CD too I suppose.
>>
>>377264560
Tbh the Custom character is the only positive thing I've seen from Sonic Forces.
>>
>>377264560
I want to see 2 full modern levels. I don't care for classic sonic games, frankly I think sonic 1, sonic cd, sonic 2, and sonic and knuckles are some of the trashiest games in the series. Sonic 3 is alright but nothing special. The custom character looks fun and like the big differential from Generations. But I buy Sonic games for the boost gameplay, and if the modern levels are just repurposed Sonic Colors levels, I can wait until its $20 ish.
>>
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>>377266834
>Blaze will never be playable again
>Rush 3 and Rush HD will never be announced
>>
>>377273541
Play Sonic 3 Complete. Then play Sonic 2 and Sonic CD.
>>
>>377273037
go ahead

also, give Fire n Ice a try. It's pretty decent step up from Shattered Crystal
>>
>>377264560
1) I just feel bad for the people forced heh to work on Forces, when the game with the lesser budget is going to be so much better

2) What the fuck are they doing with Forces? It's like they truly can't decide and have a singular vision.
>we want players to play as their OWN Sonic rebel >who uses gadgets!
>we also want to capture the old market so there's Classic Sonic parts!
>we also gotta put in the "modern" Sonic segments of Fast FAST FAAST boosting!

Just fucking pick one and go with it. Just the custom hero game would have been interesting enough. A 3D puzzle/action platformer in the Sonic universe as your own dude? Sure, I would have tried it out of curiosity.
>>
>>377273771
who?
>>
>>377273897
It's the only interesting thing about the game so far, that's for sure. Everything else looks dull and predictable.
>>
Why is classic Sonic even in the game? Donut Steel is the gimmick this time, and Sonic Mania is basically a whole game of Classic Sonic
>>
>>377274646
jack of all trades
>>
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>>377274493
https://www.youtube.com/watch?v=jV6KXzgrsCo
>>
>>377274646
Started development before Mania was a thing.
>>
>>377274756
never heard of him
>>
>>377273037
this is one of the few cases i would say it's ok to watch a canadain animation.
>>
>>377274870
Bendy...bendy..OH I REMEMBER
That episode in fosters where blood gets framed by a Character named Bendy
>>
I feel like forces could have been just special if it was setup like sonic unleashed. Just modern sonic with proper day stages that show him going fast, and the other guy has heavier 2D/3D leaning on 3D platforming levels at a slower speed. But with classic sanic for sonic retro autistic virgins, its just going to be shit. ST is big enough to handle 2 sonic styles in a game, as seen with unleashed and generations, but 3 games in 1 is a pretty big task, as well as all the time spent upgrading the hedgehog engine. Meh
>>
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>>377274493
one of those horror fuel games normie kids are obsessed with
>>
>>377270390
In Forces it looks like the Burst gave the OC a flamethrower or something, so the Wisps could be closer to actual power-ups now.
>>
>>377275267
>and the other guy has heavier 2D/3D leaning on 3D platforming levels at a slower speed
Nobody fucking wants half of a fucking game being one thing and the other half being another thing they probably don't want to do. It has never worked and people bitch about it in every single Sonic game that tries to pull that shit.

Stick to one thing and do it well.
>>
>>377275279
totally lost
>>
>>377275279

lost
>>
>>377275237
Bloo deserved it tho
>>
>>377273037
My daughter likes it, so I've seen quite a few episodes. It's fine for me since I'm basically phasing in and out and catching the jokes while she just likes Sonic and friends running around.
>>
>>377275290
Hopefully the wisps on Forces will be mostly for the OC, and they'll all be modified to be more in line with the elemental shields, where they'll add an extra ability, but the character still controls like usual.
>>
>>377275363
Even when they do one thing (sonic colors), its not perfect. There is a million garbage acts in that game. Act 1 is good, act 2 is usually good, and everything from there on is a gamble. Unleashed day is still where the bar is at for modern sonic and that was with a million other things being developed and designed.
>>
https://www.youtube.com/watch?v=TJZfptketUc

So far Green Hill Zone's music in Forces is bad, but the track used in the Custom Hero Park Avenue gameplay and Modern Sonic's gameplay of Park Avenue are pretty good (and the Main Theme seems alright)

>Destiny, lies before you.

It's nice to have lyrics in the stage themes again since it's been a while.
>>
>>377275491
>>377275410
think any creepypasta shit and FNaF but less of the autism
>>
>>377273037
https://youtu.be/Ovm3nAEjyK4
>>
>>377275568
The gimmick acts are usually only a minute or two anyway. I would much rather take that over half an hour of fucking Werehog.
>>
What will Sega do with the mountains of autism money that comes out of Forces?
>>
>>377264560
>Sonic Mania just looks way better right now.
>now
When was this ever not the case.
>>
>>377275629
Lyrics in a Zone's theme makes me think of Sonic R and I love that.
>>
>>377275720
I wouldn't. I would rather have a consciously fully developed alternate character than acts someone drew on paper while sitting on the toilet
>>
>>377275650
oh...thanks
I have seen some gameplay of it.

Completely Not interested
>>
>>377264560
Kinda hope it features a high-frequency strobe that kills the player if they spend more than 30 seconds in the character creator.
>>
>>377275787
>a consciously fully developed alternate character
None of the fucking play-styles have ever been fully fleshed out, fun gameplay. Not treasure hunting, not mech stages, not the other bullshit in the Adventure games, and not even Werehog. I'd argue that it's too difficult to do everything well when you're focusing on so much at once.

I'm not saying the gimmick stages in Colors were great either, though I didn't mind some of them. I just appreciate the game not throwing me a curveball all the time. In an ideal world we just get a fully fleshed out fucking game anyway, but it's fucking Sonic Team here.
>>
>>377275889
It just feels like another walking simulator and not the kind of walking simulator I wanted be interested in i.e. (LSD) or #21 The World
>>
>>377265447
sonic twitter has the best fucking bantz anywhere on the internet
>>
>>377265343
FUCKING THIS
U
C
K
I
N
G

T
H
I
S
>>
>>377275729
VC4
Dreamcast 2
Shadow the Hedgehog 2 by Platinum
>>
>>377276042
The adventure games had shit hacked together, but the werehog and classic sonic generations are not. I'd love for them to just make a game of the regular 8-10 modern stages, and they would STILL not be as good as unleashed day stages.
>>
>>377268819
Just tweeted this at Sonic twitter and sega. Will post results
>>
>>377276303
>call it the Sega Deepdream
>>
by the way. What animal is that in the trailer?
>>
>>377277078
>sega knights into deepdream
>>
>>377277078
>yfw comfy nighttime 80 menu theme
>>
>>377273541
Go back and play Sonic 1-3&K+CD, then Sonic Advance 1 and 2 and Sonic Battle since you're there. Then go for SA1.
>>
>>377276339
The Werehog wasn't hacked together but it still was a fucking slog and a complete 180 from the rest of the game. On top of the padding from the medals and shit.

I probably wouldn't have minded the Werehog as much if it focused on platforming more than "DUH NUH NUH NUH NUH NUH NUH NUH" but as it is it's just a complete buzzkill and makes me wish I was doing a day stage
>>
>>377275629
Classic's music is all made with the same instruments, so his music is going to be Sonic 4 tier, but the rest should be okay.
>>
>>377276596
I don't know what the fuck you expect these corporate Twitters to say to criticism. They're not going to acknowledge any of the complaints
>>
>>377264560
>Sonic romhack
>Better than a new 3D Sonic game
Nostalgiafag confirmed
>>
>>377277743
True, I'm not claiming it was perfect. I enjoyed it, even if it was flawed in some aspects, and could definitely see the improvements that could be made in a sequel. Don't expand on the combat anymore, but just make more platform intensive levels. Increase Sonic's base speed and stretch the levels length to accommodate, really get creative with the whole stretchy arms idea, like its the 3D Ristar game they've wanted to make but Sega won't allow for. You could already great strides of improvement and creativity in just the DLC stages alone, the old Sonic Team would have easily been able to listen to these criticisms, fix them, and make an even better game. Nu Sonic Team since 2010, I have no faith in
>>
>>377277959
I realized this only after the raw hype of BTFO-ing sonic team subsided
>>
>>377279446
Don't
>>
>>377279446
no please dont
my virgin eyeeeees
>>
>>377265343
Forces was in development long before Mania was greenlit. I bet you that, if Sonic Team saw the latter game earlier on in the former game's dev period, they would have immediately scrapped the classic levels.
>>
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>>377265447
This. I hear a LOT of people saying about this "OC" Maker that "SEGA should have done this sooner!" when all but Unleashed forward games when OC Sonic characters were relevant was during the shitty era of Sonic and if SEGA did this back then, I'm sure Sonic would have died for sure. Doing this now is STILL a risky move because Sonic hasn't gotten back to his prime as of the Classic days. It doesn't help that all of the gameplay options in this game outside of the OC character is that Classic gameplay has NOT been improved since Gens and is NOWHERE as good as Mania, basically not up to its faithfulness that it should be. And as for Modern, the only really noticeable thing that is a problem is the level design moreso than Modern gameplay is, as it does seem slightly improved in areas; faster homing attack, less tankish controls from the looks of it, and it seems he's between Colors and Unleashed/Gens speeds now when boosting, but level design is just hallway Crash Bandicoot style and makes the usual limited design in favor of keeping everything workable under their engine, catered mostly going in a straight line. But for what it is, I still think going back to proper physics based gameplay via Adventure is what should have been worked on, with modern technology to make it better than in the pass and that would be a better direction.

Atm, Forces is really banking on the OC gimmick more than anything. Sonic Team is doing exactly what they always do, instead of improving the formula to iron out the kinks, they just slap gimmick on top of gimmick until "something" works. And using the OC card was something sure fired to work in their favor instead of making, for example, a proper Sonic Adventure 3. Doing the former is smarter and safer, but it suffers because the core gameplay isn't polished to make use of customizable characters to play with. At least that's how I feel looking at the OC characters gameplay so far.
>>
>>377279619
Why not just scrap the Classic levels now and add in some Boost sections to the graveyarded levels to make them modern levels?
>>
>>377265689
meh

you want too much
all I want is an actual good game

it doesn't have to have [insert laundry lists of shit from previous games that is different for each individual sonic fan and grows with each game], all it has to do is be a good game.

It can't be that hard, even shitty developers manage to shit one good game every 10 years
>>
>>377280748
You don't realize how long it takes to make game content do you? It's a business in the end, what's set in stone is set in stone.
>>
>>377265967
>the other characters
>wanting anyone besides sonic
>wanting multiple gameplay styles

It's like you want the game to be garbage
>>
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>>377281959
>wanting anyone besides sonic
Except Mania exists and is EXACTLY how multiple characters in a Sonic game SHOULD be, Sonic + unique move. Period. An Adventure game Sonic 3&Knuckles styled + Chao Garden is what SA3 should be, and Sonic game SHOULD be, and any fucker hating that formula can fuck off otherwise.
>>
Sonic Advance was the best 2d game
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