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Is it good /v/?

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Thread replies: 171
Thread images: 21

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Is it good /v/?
>>
I enjoy it.
>>
>>377226230
I have over 150 hours played. It's decent.
>>
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>>377226230
>i played around 500h
>>
>>377226230
Just pirate it and make your own decision.

Or if you think two hours is enough to try and refund it do that.

Don't ask here, fun isn't allowed.
>>
>>377226652
Explain
>>
not really

the first half of it is great but as soon as any warfare starts its absolutely fucking horrible

also fuckall to do in midgame and endgame is awful because its just fighting and the combat is so fucking bad
>>
how do I pirate the DLC
>>
as a space empire sim it's all right

the animated portraits are my favorite aspect of that

but it really needs some more shit for you to do
>>
>>377227138
there's a lot more neat shit to do like horizon signal now, but midgame is still empty as fuck

and megastructures are fucking awful since by the time you can build them the game was over 200 years ago

horizon signal is great though
>>
I like it, but I only have like 20 hours into it and restarted three times so can't comment on late game. I might not even ever finish a game, but that's fine. Honestly, what I love about these types of strategy games is that they're absolute time sinks. I've been unemployed for months and if I don't occupy my time, I get depressed so I need games like this where I can just sit for hours and play it, broken up by other games like FPS too of course. I'm going back to work in about a month though, kinda looking forward to it, too much time off. Thanks for reading my blog friend.
>>
>>377228142
>day off
>feel guilty for enjoying myself and not working

>work day
>feel like my work is pointless and I wish I had the day off

never ending cycle
>>
>>377228423
Yeah, I know exactly what it's like. When I'm distracted enough, however, it doesn't feel that bad. That's why these strategy games work so well. The whole "one more turn" thing, but I think it applies to Stellaris and other Paradox strategy games even though they aren't turn based. There's still no absolute stopping point, no point where you can say "alright, I'll finish after I'm done with this multiplayer round, or after I beat this boss" or something.
>>
Early game is decent, mid-late is fucking shit
>>
my problem is that unless they're hyper-warmongers, the other civilizations don't really do anything and just leave you in peace to build up obscene resources and wealth
>>
>>377228956
its because they know how completely awful and unfun warfare is
>>
>>377228956
So many of these games suffer from this. Honestly, I just play them like management games and consider the AI an extra feature. Like Anno or something.
>>
>>377226230
Very enjoyable, more than just CK in space but definitely still Paradox. Just grab that Humble Bundle if you're still in doubt

>>377226916
>>377229079
>tfw I enjoy the combat
>tfw the DLC makes end-game interesting
>>
I want greater cosmetic ship customization, fucking Spore was better at that then Stellaris

but of course that'll probably be in a 15$ DLC somewhere down the line
>>
>>377226230
It's a skeleton of a game. Babby's first 4X in a shiny packaging.
>>
>>377226230
I found it to be quite tedious
>>
I think it's awful. Many core elements I'd expect from a space 4X are completely missing, like espionage, sabotage or logistics, and the parts they did implement are done badly and can't even reach the depth of older games like Imperium Galactica. Balance isn't great and the DLC policy of modern Paradox is awful. As such I wouldn't recommend it unless you never played any other 4X and want to try out the genre to see if it intersts you a bit before moving on to other games.
This needs 2 more years in development and a ton of mods to fix it but so far it's incredibly underwhelming.

In terms of "recent" games I had more fun with the flawed mess that is Star Ruler and kinda wish someone would do a proper 4X with a decent budget and some ambition but all those many titles which came out over the past years were unfished, underwhelming and for the most part an UI nightmare. Stellaris is just one of them.
>>
>>377229563
I wish they wouldn't just add one thing per DLC and slap $20 on it. Civilization starts off as lame, but it usually only takes two good expansions to correct it, and you'll end up with a full games that costs $30 or less in no time. It will never happen with these new Paradox games, you'll need to wait 15 years to ever see that price. Hell, even Cities: Skylines follows the same model. Incredibly content-less overpriced DLC. It's like they're begging us to pirate the shit.
>>
>>377229563
the actual battles are fine imo

the problem is that there is literally 0 strategy besides blobbing up all your ships and trying to get a bigger number than the enemy fleet

and there's no way to control movement, so you just spend the whole game chasing around the enemy fleet until they decide to attack a planet and you can catch them there

also tall empires are still absolutely fucked because even if you are 100 years ahead of everyone else in research your ships are only 10% better but you don't have the fleet cap to match them
>>
>>377226230
It's one of those games where you play it because there's not much else that can scratch that certain itch but damn could it be better.
>>
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I came really close to getting it when it was on sale a few days ago. Knowing Paradox, I figure I'm better off just waiting a few years.
>>
>>377230048
You only need Utopia and it's a full game. I agree that Paradox is ridiculous DLC wise but $14 + $20 for a well done game is very good for them.
>>
>>377230281
It's worth the $12 on Humble Monthly, at least.
>>377230295
How much does Utopia add? I want to believe that it's more like a Civilization pack, but knowing them, it just adds one little thing.
>>
on the subject of space 4X games, how is this turning out?
>>
>>377227345
>tfw you could never get horizon signal to fire
>>
>>377230485
main shit is megastructures + new rosource you get from buildings for perk trees and shit

the megastructures are pretty useless though, because you don't get them until endgame and by that time most of them are pretty shit
>>
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>Not reforming the Galactic Empire

Hari Seldon demands you to explain yourself
>>
>>377230724
>Tfw I get my first horizon signal in my game last night.

Hooooly shiet
>>
>>377230724
>not rerolling until you get black holes near start
>>
>>377230814
Me too!
>>377230724
All you need to do is have a science ship with a scientist on it repeatedly enter and exit a black hole system over and over until it fires
>>
>>377230724
>Get Horizon signal
>End the chain once it's revealed my militaristic society will become a bunch of pansies
>>
>>377230048
Don't even get me started on Skylines.
Four DLCs and absolutely zero meaningful content.
>>
>>377230886
>not killing the scientist and the black hole jew

s m h
>>
>>377230886
But that's now what happens
>>
Are there any mods that add more than 1000 star systems?
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>>377230959
>now
Not, rather
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>>377231000
Yeah there's some mod that makes it super dense with like 10000 systems or something but I'm not sure what it is
also nice 1000 in a post in which you mention 1000
>>
>>377230959
>>377231003
I thought it reversed your ethos?
>>
>>377230295
>no espionage
>no trade
>"war y/n?" diplomacy
>combat is doomstacks colliding
Yeah, one hell of a full game.

>>377230485
Megastructures that are absolutely useless and a perk tree, because perk trees are what this game needs the most right now.
>>
I am liking the game now, but I'm worried I'm going to be burnt out on what is obviously going to be a much better game in about ten years when all the DLC is released.
>>
>>377231149
Oh, is that what happens? I thought it just made you militaristic
Also you don't have to become that way, you can kill the scientist and still get the tech boost
then things get fun later
WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE
>>
>>377226230
Not really. It feels extremely simple if you've played any other strategy game in your life and none of the races have an ounce of personality due to being just RNG traits of simple % modifiers. All interaction with other races is just "ignore this empire" vs. "attack this empire". It's a game for people who want to play pretend in their head that they're playing a good game, the actual gameplay boils down to

Non-expansionist
>stare at the screen forever while slowly watching numbers go up
>that's literally it due to lack of trade, diplomacy, espionage and internal politics, even lack of events due to anomalies drying out
Expansionist
>blob like hell and enjoy Paradox certified cat'n'mouse doomstack vs. doomstack space combat and pop-a-mole invasions
>keep blobbing until victory

If you've played their previous games it feels lackluster even then, because it doesn't have the amount of roleplaying options, empire management and other meaningful decisions akin to f.ex. CK2. Stellaris isn't outright broken bad, but it's extremely bland with the exception of one or two random events that are only interesting the first time you encounter them. My recommendation would be to check back after a few years and hundreds of dollarydoos of DLC.
>>
>>377231149
there's a bunch of separate chains in it

you can kill the scientist before he does that shit and still do the other parts

build all the jewtech buildings
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>>377231000
there are several, lad.
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>>377231208
there is some trading of minerals/energy credits
and strategic resources
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>>377231293
I built a Loop Institute on all my planets and reaped that huge fukken society bonus
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>>377231361
build the omega alignment for fun
>>
>>377231516
No sensor or instrument can detect what's inside, but we all know what's in there.
WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE WHAT WAS WILL BE
>>
Horizon Signal is one of the most interesting event chains, the game just needs fucktons more event chains
>>
>>377231631
TIME IS SIGHT
GRAVITY IS DESIRE
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How is it compare to endless space 2, I need a 4x while waiting for it to come out of EA.
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>>377226230
Could be great, instead parajews built a shallow game and will charge money for the rest.
>>
>>377231769
>what is every paradox game ever
Everyone knows that the policy with paradox games is buy the game, pirate all the DLC
>>
>>377231757
Can't you wait literally two days?
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>>377231358
Calling "click to swap 1 mineral for 1 energy" a trade system is rather generous. Compared to that Civ is a Capitalism tier economic sim with its stupid trade routes and road connections.
>>
>>377226891
The meat of Stellaris is in the event descriptions. Once you play a few games they become stale. The rest of it is station/fleet micromanagement and swatting away the boring AI diplomacy prompts.
>>
>>377231709
infinity machine is breddy good chain too, nowhere near as involved as horizon signal though
>>
This seems like a good place to ask.

I currently am looking for a space game sim/strategy games (none of that dog-fighting nonsense), one that really captures the feeling of deep and lonely space, exploration, trading, empire building etc etc.

I've looked at Stellaris, but is there anything that's generally universally praised?
Caveats: Must be on Steam, must be relatively modern.
>>
>>377231880
It come out in two days, really ? Didn't know that, I bought it when It was released in EA, because I like amplitude's game, but didn't bother follwing the news on it.
>>
>>377230753
But I already made Trantor great again in a game ages ago that I can't even load anymore
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>>377231757
>endless space 2
>>
It was half a game on release, just wait a year or two until they release enough expansions to make it a complete game.
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>>377226891
Not that anon but it's number increasing 99% of the game 1% shit actually happens
>>
>>377232196
Yeah, 19th of May is full release.
>>
>>377232228
I want to fuck that thicc fish
>>
>>377232176
If you don't care about the Steam caveat, Starsector with mods

X3: Albion Prelude if not that
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>>377232228
BIG _____ _______
>>
I got it on the humble monthly bundle with the expectation that 3~4 years from now I can pirate the DLC and it will be fun by then
>>
>>377232176
Uhh.. Sword of the Stars?

I would recommend the X3 games but if you hate dogfighting then I'm not sure what to tell you.
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>>377232176
try endless space
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>>377226230
sold the key for 10europoors
>>
>>377232228
T H I C C
>>
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>>377230724
>Got into stellaris recently
>Got the event chain in my very first game
>Completely fucked over my race and my homeworld because I didn't know what to do
That was a fun event chain.
>>
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>>377233475
>love Kennedy's work in Sunless Sea and Fallen London
>get super hype about Horizon Signal
>still can't trigger the even for the fucking life of me
>>
>>377232518
>>377232483
>>377232353
Thanks guys.

How dog-fight-y are the X3 games?
Is Albion Prelude the best of those X3 games?

What I was getting at is that I'm less interested in space games like X-Wing games or whatever and more interested in the atmosphere and "final frontier" aspects.

Endless Space looks interesting, thanks.
>>
>>377234036
I actually recently started playing Sunless Sea because of it. First game got corrupted and the second time around I got blown up by Mount Nomad.

Seems bretty gud.
>>
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>My Empire is right next to a fallen Empire that is against dangerous technology
>I find the Infinity machine
>It gives me Sentient AI
>Fallen Empire declares war on me
>mfw
>>
>>377226230
excellent game to pirate
small in size, give a good 30-40hr of fun then you'll never touch it again
>>
>>377226652
>played a game for 500 hours
>it's not good


Then you're autistic or lying.
>>
>>377234049
there's a fair amount, but its all pretty much optional and you can just play the whole thing as space trucker/industrialist/fleet commander shit

the economic simulation is great but the ui is fucking german tier and a pain in the ass sometimes, especially trying to command other ships
>>
>>377234515
>play a game for 5 hours
>it's not good

dude u don't know enough to say that
>>
>>377234049
While I'm on it, I see Distant Worlds: Universe get recommended every so often. Thoughts?
>>
>>377232084
I completely agree. The start is cool though, especially if you play good ol humans finding their place in the galaxy.
>>
Endless Space 2 better in my opinion
>>
----PSA: HOW TO TRIGGER HORIZON SIGNAL----
>find black hole
>get science ship with scientist
>exit and re-enter the black hole system over and over until the event fires
>>
I really like it, even though I am trash at it.
Wish I had the DLC because it seems way more fun but the friends I play with cant afford it so I don't bother.
>>
WHAT WAS WILL BE
>>
What is the name of that /v/ meme space empire sim game that has basically a windows 95 GUI?
>>
>>377234495
are you me?
>>
>>377235752
Aurora.
>>
>>377235047
Why would i want to do the worm again?
>>
>>377235752
>basically a windows 95 GUI
You're being far too kind.
>>
>>377226230
Is it like every other 4x being released these days where they release a broken game and make you pay 100$ in "DLC" to fix broken core mechanics?
>>
>>377235752
Aurora
>>
>>377236402
name 10 games that do this
>>
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Daily reminder that The Worm loves you
>>
>>377236670
We need more horror in Stellaris
Horizon Signal is pretty creepy but I want more
More cosmic horror
>>
>>377236670
>Go through the entire quest chain
>Neglect researching spiral power hubs because i had no idea it was a requirement to continue the chain
>Finally research it at a time when my species is already fully robotic
>Nothing happens

Welp
>>
>>377237115
>Going full metalhead
The Worm doesn't love you
>>
>>377236562
Endless legend, civ 6, civ 5, the new master of Orion, and apparently stelaris from what I've seen in this thread

I haven't played any others and I won't be for the foreseeable future since they all seem to have this business model of "release incomplete trash, try to extort people to buy dlc that doesn't fix it anyway"

And this from a guy who loves civilization and some other older 4x games that were actually not trying to megajew you
>>
>>377237242
>needing food
>needing air

FAGGOT
>>
>>377237242
I don't need its love, the worm is a biological entity and therefore inferior in every aspect.

and so are YOU
>>
>>377237789
>the worm is a biological entity
Except it isn't in any way
>>
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>>377237461
>>377237789
>>
>>377232336

No you don't. Kissless virgins just always have fat middle aged mom fetishes because that's the closest they've ever been to a female.
>>
>>377236670
>after you go through all the trouble of summoning the worm you have the option to attack it
Why would you ever do that
>>
>>377238676
>after you go through all the trouble of summoning the worm you have the option to attack it
All of the Guardians should behave this way: go to a long quest to summon it or spawn with a new system not just simply found it on the map randomly.
>>
>>377238339
>Implying fat middle aged moms aren't a perfectly acceptable fetish
>>
6/10 game with DLC tbqh
>>
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Wait, the Dimensional Horror was the Worm?
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>>377240339
no they just reused the assets lmao
>>
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>>377237789
>biological entity
It's almost like you don't understand paradoxical metaphysics
>>
>>377239510
Isn't that every Paradox game, though?
>>
>>377226230
It's bad but I can't stop playing it.

Send help.
>>
>>377226871
God forbid we actually discuss vydia.
>>
>>377240943
CK2 is an 8/10 game with DLC, hopefully Stellaris ends up in the same boat
>>
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>>377232228
I remade all the ES2 races in Stellaris.

http://imgur.com/a/3XLOz
>>
>>377241051
That's the roleplay aspect. It's your space empire and you care about it regardless how bad the game is.
>>
>>377238339
But my mom is short and skinny, not big and busty.
>>
>>377237438

Civ 6 isn't "incomplete trash," and I was greatly disappointed by it. It actually has a full set of features unlike Civ V where they released fucking religion in an expansion pack.
>>
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>>377231000
noice
>>
Can you unlock the dlc with creamapi on a legit copy like with warhammer? I'd like to see if utopia makes the end game any good but fuck paying $20 for some techs
>>
>>377242525
You can literally just drop the pirated DLC files into the game folder, like with all Paradox games.
>>
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>>377232228
oh boy...
>>
>>377242679
they patched that. had to actually buy the dlc cause they somehow fixed it, that or i'm missing something cause it worked before and after an update all my dlc stopped working
>>
>>377242819
Surely all these frogs in video games must be the work of Kek.
>>
What's Endless Space 2's combat like? Because despite how much people shit on Stellaris's combat, Endless Legend combat actually ruined the game for me. I could have probably just done auto-battles, but I didn't want to purposely gimp myself because I don't like a mechanic or something.
>>
>>377243168
Basically you choose a tactic which includes what targets your fleets prioritize, what engagement distance they will favor, etc. and then you just watch the combat resolve according to your plan.
>>
>>377243586
Alright, that's not so bad. I just hate being taken into a "combat mode" in these types of games. It feels like everything grinds to a halt. Also, is it turn based or real time with pause? I could probably just look this shit up, but I like being spoonfed.
>>
>>377243902
The game itself is turn based.

The combat is real-time and pretty boring in my opinion. It's fun to occasionally watch a battle because it can look pretty cinematic, but it's slow and since you don't have any input you just sit there watching ships take pot-shots at each other, which gets old fast.
>>
>>377243902
It's turn-based 4X. Like the other anon said you just choose a tactic, so fleet gear and composition is the thing that matters. Basically the tactic gives % bonuses for the whole battle + decides what range the different flotillas in your fleet attempt to attack from, but otherwise the battles themselves are completely hands off.

This means that watching the battle play out = auto-resolve without cinematic and they give the same exact result, unlike EL or Total War games. Watching the battle play out just gives you hints on how your ships are performing during different parts of the battle so you can optimize your fleet composition, gear and choice of tactics better.
>>
>>377242525
https://cs.rin.ru/forum/viewtopic.php?t=68551 get the DLCs

If you download the Stellaris.Cracks.Only.v1.6.0-RezMar.rar there's an already made CreamApi config file in it (I think). If there's isn't i'll just pastebin mine later.
>>
>>377243902
Here's dev diary for how battles play out. Basically there is no separate "combat mode" like EL.
https://www.games2gether.com/endless-space-2/forum/66-game-design/thread/20675-community-gdd-4-update-battle-overview
>>
>>377226230
its like any game with one optimal path where if you do it once you realize how fucking terrible anything else is. also it'll maybe be interesting past early game in another $120 of dlc.
>>
>>377244247
>>377244686
That sounds okay as long as I can skip it. Actually, I kinda like the idea of watching it once in a while, if I get a new type of ship or I know it's gonna be a close battle or something. I'll consider it when it goes on sale and I'm bored of Stellaris.
>>
>>377226230
I hope so. It looks like fun but I'm not paying 20 bucks or w.e they wanted for the dlc. Hoping they discount the dlc during the steam summer sale then I might get it.
>>
>not playing master of orion, the superior space 4x
>>
>>377241783
If you say so

I've heard the same shit about every other 4x games and when I try out the supposedly complete game it's always broken shit
>>
>>377246616
Do not fall for this ruseman, master of Orion is incomplete trash trying to sell dlc
>>
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>>377234710
>good ol humans finding their place in the galaxy.
>space empire game
well ofc this would be boring
>>
>>377226230
It's a game that seems like it'd be good in another year or two of DLC. Right now it's just... alright. Utopia DLC helped but it still feels pretty bare-bones.
>>
>>377247267
At least their dlc cost less. I'm kinda surprised they haven't released more. Maybe sales aren't doing so good. Pity as I was interested in it as well as stellaris.
>>
>>377246616
>>377247267
This is why reusing old game titles should be a capital offence. You can never know whether someone's talking about the classic or the shitty remake.
>>
>MoO3 was rushed out, beta (maybe even alpha) tier shoddy game and got shit on rightfully for it
>MoO reboot turned out to be an encore performance

sure didn't see that coming!
>>
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>>377230753
>>
>>377245168
Awesome thanks, it worked
>>
I always suck shit at these games, yet I still love them. I always focus on getting resources and building shit, but I almost always fail to have a military powerful enough for if the AI decides to attack. Has been the case Civ5, EU4, and Stellaris. I always fuck up there and only build armies when I feel like attacking shit. I need to keep that army cap maxed out I guess.
>>
>>377250073
Yeah this fucked me up in my first few games as well.

Past the very early game, you should basically always be at or over your fleet softcap, and your resource production should be designed to account for the upkeep of a huge fleet. Not only is this the only way to win serious wars, it also makes diplomacy a bit easier. Always keep the majority of your military ships, or even all of them, in one big doomstack so you can faceroll enemies with minimal losses.

Also, when fighting a war against an equal or stronger enemy, keep producing new ships non-stop until you're sure you've won. Fuck the fleet cap, it's better to go over the cap and get an upkeep penalty than to lose part of your fleet in a big battle and having to scramble to build replacements before you get shit on by a second fleet or your enemy's allies.

Efficiency-wise, it's Corsairs > Cruisers >> Destroyers > Battleships. Corsairs are quick to build and have low upkeep, so you can get ungodly numbers of them and still be off relatively cheap even with a big penalty for going over the softcap. Cruisers are slower to build and MUCH more expensive, but they're good all-rounders that can compete with any other ship class. Destroyers and Battleships aren't bad, but they just can't compare to the other two, especially Battleships since they have garbage tracking, so if you give them some big guns they won't hit shit apart from other Battleships. For this same reason, mega weapons are pure garbage because they can't hit shit.
>>
The fact that even an orangutan can make a mod for the game is what makes it great.

I pissed on the files so much that I made myself a full patch for the game.
Want hive minded psychic robots but the game doesn't let you? Slap a few lines in c++ and there you go.
Devs are a bunch of faggots and can't balance the game for shit? You can fix it yourself.
>>
>>377251518
t. 15 year old who has never heard of Paradox games before
>>
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>>377251518
I added a bunch of cheat edicts myself
>>
>>377251396
Thanks for the tips. Another question, how the fuck do I get effective with sectors? I asked on /vg/ too just now. It seems the best thing to do is focus on developing the planet myself before giving it to a sector, but what about when I research building upgrades? Do they upgrade those themselves? And do they know they need to upgrade the planetary building or whatever first?
>>
>>377232353
which mods?
>>
it's been said before, probably in this thread, but the game will be great once it gets all the proper dlc that's needed. as of right now it's mediocre
>>
>>377251849
>how the fuck do I get effective with sectors?
Fuck if I know.

Ever since 1.5 I've given up entirely on using sectors, because it's obvious that Paradox is never going to fix them. I just build tall, focus on stuff that lets me have more core worlds, and expand through vassals and tributaries.

Alternatively, use a mod that gives you 999 core worlds and just ignore the whole issue.
>>
I don't understand the purpose of sectors.

I guess they're supposed to help micromanagement, but I'm in the mid-game right now and there's nothing to do but micromanage my planets. It's like taking away gameplay.
>>
>>377252794
The funniest part is that you can easily get like 15 core systems even without any repeatable tech, and then when you spam habitats into those you end up with 40+ things where you need to put shit on the tiles anyway
>>
>>377251849
Sectors automate themselves (construct buildings, mining stations etc). All you need to do is make sure they have enough energy and minerals to speed up the process. Colonization and terraforming needs to be done manually though.
>>
>>377252161
>Paradox is never going to fix them.
I doubt that, they'll probably "fix" them by completely overhauling them in a free update so they start working. But then they work even better if you buy a DLC
>>
>>377253047
The problem is that they've "fixed" them three times already, and all three times they were still shit.
>>
>>377253030
Don't they not work right, though? I Googled it and everyone is saying that they're too retarded to build a prerequisite building or something. I may be reading old forum posts though or even pre-release ones.
>>
>>377253190
Sector AI is fine now, only slight problem is that the AI (and that goes for enemy empires as well) builds way to many farms cause it hasn't been adjusted to global food supply
By the time you just drop all your conquered enslaved worlds into a sector you won't care about bullshit like that though
>>
>>377253439
What's the exact setting to make sure they build new buildings and upgrade existing ones, but don't actually replace the buildings I put down? Also, do they ever build that slave building? I need to make sure that's up and running for sure before I hand them off to sectors, should I decide to run with another slaving game.
>>
>>377253730
Oh yeah I forgot about that
Honestly, I'm not so sure that Slave Processing is worth it compared to just building 5 more defensive armies
Anyway, what you wanna do is build the Slave Processing Facility while you still control the planet, and set the sector to "don't replace buildings" or somesuch (should be a button for sector settings that has a few checkboxes for what it can build
>>
>>377253937
Well, slave processing keeps them happier or more efficient or something too. So the "don't replace buildings" means they'll upgrade still? Some upgrades aren't linear, so I'm just worried they'll run into one of those and then consider it a replacement instead of choosing one. Maybe I'm just underestimating the AI here.
>>
>>377255062
I don't fucking know, like I said at that stage it doesn't even matter. Most of the time I just conquer planets to weaken my enemies and couldn't give less of a fuck about what they produce because I'm swimming in resources
>slave processing keeps them happier or more efficient or something too
Yeah like 10% mineral output or whatever stupid shit it gives on top of the -50% unrest
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