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>/v/ hates Arkane now wtf happened?

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Thread replies: 133
Thread images: 16

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>/v/ hates Arkane now

wtf happened?
>>
>>377200634
DH2 was shit.
>>
>>377200685
It was not.
>>
>>377200725
It certainly ran like it.
>>
i used to always say arx fatalis was the game i wanted a sequel to the most
but then bethesda bought arkane and i hope they never try to make a sequel

now i want anachronox 2 more
>>
>>377200685
Nah, it was fantastic. But it ran like shit I'll give you that.
>>
>>377200634
>wtf happened?

Their games got more popular. They are not obscure classics like Arx Fatalis and DMoM&M anymore.

Also a lot of them don't even know the difference between a publisher and a developer and think Prey is a Bethesda game.
And I guess some of them even think the Dishonored games or even DOOM are made by Bethesda since they call "bethesda shills" people that defend those games.

Oh, also Denuvo

>>377200685
I know you say that because you didn't play it but it was better than the first one.
>>
/v/ gradually started hating Arkane pretty much the moment Dishonored 1 started being a real thing. In fact, /v/ only liked Arkane during the time it was essentially dying and had a long release-less dry-spell.
/v/ does not like studios that are actually making new games most of the time. Real and new games are not perfect and don't give you hipster cred.

>>377200756
>i hope they never try to make a sequel
Why?
>>
>m-muh prey2
>>
>/v/ is one person

I like em
>>
>>377200634
People realized they have nothing to offer the industry besides clones of Looking Glass games that are in some cases mechanically shallower, and in all cases atmospherically lacking.
>>
If they wanted me to like them they wouldn't have botched Dishonored 2's release so hard. Turns out you can't shit on your customers and get away with it. At least if you're Arkane.
>>
>>377201164
>Why?
bethesda doesn't honor the past
look at what they're doing to quake
>>
>>377200634
since when you are giving a shit about /v/s opinion anon
>>
>>377200685
runs shit but its fucking cool
Spent like 3 hours to complete the 3rd mission last night (hardest diff, no meme magic powers)
>>
>>377200634
I started to dislike Arkane ever since Harvey Smith claimed he was a part of Looking Glass Studios, but didn't mention he was just a tester on SS2. Dishonored being a disappointment was what solidified it.
>>
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>remove the pistol and shotgun
>remove the goggle vision that finds mimics
>make mimics have an associated sound when nearby so that you can know one is nearby but not what it is
>make levitation more like Dead Space levitation
>make each enemy require being stunned or slowed or locked down in some manner in order to deal efficient damage at all
>make stealth attacks more important
>>
>>377201249
if you arent one person then why do you say the exact same thing all the time. you always predictably say ">/v/ is one person" so that is proof that /v/ actually is one guy posting
>>
>>377200741
As someone who played/plays it on PC, I agree, but fps spikes don't make for a bad game, I am still enjoying myself
>>
>>377201434
Did you save the ginger man?
>>
Prey is great.

I didn't care for either Dishonored games but frankly I've never been a big Medieval Fantasy guy. Didn't like Thief either.
>>
>>377201297
>bethesda doesn't honor the past
Bethesda developer, or Bethesda/Zenimax Publisher. Because while Beth dev is insanely cruel to it's own legacies and IP they own, Beth has been pretty good at handling old IP these few years. Wolfenstein and Doom were both good and reviewed what were otherwise pretty clearly entirely dead IP's, Prey actually turned one of the worst IP's ever made into something pretty good, and Quake Champions are getting highly possitive feedback all across the board so far.
>>
>>377201297
Not him, but curious, why have they done? I did not play it, but from the footage I saw it looked very close to the original formula.
>>
>>377201297
>look at what they're doing to quake
Gave it a chance to be popular among new audiences?

>It's a MOBA NOW
No it's not you fucking dramaqueens, the abilities just add a little spice to the mix. Q3 Pros still naturally dominate.
>>
>>377201269
>People realized they have nothing to offer the industry besides clones of Looking Glass games

I dont think that anons here ever played looking glass games here. At least not the majority
>>
>Another Prey shilling thread
>>
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>>377200634

anyone remember how prey was once one of the most anticipated games
>>
>>377201557

I was in the institute, and I did save her
(tho I killed every innocent guard and civilan cuz them executions)
>>
Haven't played vidya properly in 4 years even though I have a good pc and 4k monitor, I played dishonoured and was blown away, playing dishonoured 2 now, the latest beta patch has fixed a lot, got prey but haven't played it yet
>>
>>377201559
>medieval
Dishonored
>>
>>377201839
No, they weren't born yet.
>>
>>377200634
>wtf happened?
dishonored 2 was an incredibly lazy rehash of the first game's dlc that was handwaved by asspulling delilah begging jessamine's sister.

prey, while being an above average, decent game, could have been called literally anything else and launched without incident. people are mad the original IP died simply for its name and what was an IP with a decent premise has been lost to the ages. before you say anything, again, let us be clear: nu prey is a decent game, that's not the issue. the issue is destroying the IP for a name only to use on a game that could have been called anything spacey horror-y-ish.

its like mafia series dying to give its a name to a mediocre gta clone with the most repetitive gameplay which was smoke-screened by the mc being black. the game story, hidden under the mediocrity, was actually almost decent and could have also been called anything else.
>>
>>377201839
Yeah, I do. I also remember the insanity of the disappointment after it's release. Though those who remember the story of Humans Head previous title, Rune, probably already could have seen it coming.
>>
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>muh humanhead

kill yourselves kikes
>>
Corporate shilling by Harvey Smiith.
Mods doing nothin'
>>
>>377202075
proof?
>>
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Give me Arx 2 damnit, and ignore the filthy casuals.

>tfw people complained about rune drawing
Fuck you faggots, it's easy as piss.
>>
>>377201824
whats the point of shilling its cracked
fuck off now
>>
>>377202027
>dishonored 2 was an incredibly lazy rehash of the first game's dlc that was handwaved by asspulling delilah begging jessamine's sister.

>muh main story!!!
You're such a fucking retard. Some levels in Dishonored2 such as the clockwork mansion are so well designed that they literally shit on any other game.

Rest of your post is pure garbage, contrarian bitch
>>
>>377202075
Love Arkane but I'm pretty sure Harvey would get triggered as early as getting to the catalogue and then leaving.
>>
>>377201839
I was playing Crash Bandicoot 2 and the family PC could only play Wolfenstein 3D.
>>
>>377202192
LOL they're not gonna have rune drawing in a sequel, think about the consolecasuals
>>
>>377202192
any good mods for arx fatalis?
I mean that I can run on win10
>>
>>377202027
Except the old Prey IP was dead. And shit from the start. Mafia 1 and partially even 2 were pretty iconic, cult-followed games. And NOBODY REALLY gave two fucks that the third one completely turned everything around and was developed entirely by different studio. Most people did not even know who developed Mafia 1/2. Absolute majority of people were mad at Mafia 3 because of the niggers and shit, and a few because it was mechanically incredibly boring.
But nobody really gave two flying fucks about how the original developers were fucked in the ass and the IP taken from them.

People only care about that with Prey because hating Bethesda is an important symbolic gesture around here, because they are morons and because Human Head, being the cunts they are, are feeding all of this just to jerk off their own ego. It's not about the IP, or the game, or the name: it's DEFINITELY not about "promise" of original Prey's IP or it's original sequel (which was not killed for the name, it was killed because the developer was incompetent). It's about /v/'s completely and absolutely arbirary rules of what they are going to have a tantrum about.
>>
What's the best way to obtain and run Ultima Underworld for W7?
>>
>>377202216
besides who the fuck playes games for stories
>>
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>>377202298
I don't want to think about them, that shit makes my blood boil.

>>377202318
arx libertatis
Also consider upgrading to win7.
>>
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>>377202381
>besides who the fuck playes games for stories
>>
>>377200634
They made a shitty, boring game.
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>>377202153
No one likes the game.
>>
>>377200634
For people who don't know how these shill threads work.

The shill makes the thread hating on the game, then changes their IP and posts defending it back to himself.
>>
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>>377202394
Thanks
Also fuck off win7 shill
>>
>>377202438
go and play p5 and other snoozfest simulators if you play for story, kid
>>
>>377202236
Harvey has nothing to do with Arkane. He joined in 2010 and ruined Dishonored because he is a fucking casual.

That's why Prey is better than most recent Arkane games. Because Harvey hasn't worked on it.
>>
>>377202216
0.50$ have been deposited in your account.
Do not reply as this is an automated response.
>>
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>>377202345
This wouldn't be nearly as much of a problem if Prey 2 was so prevalent in the public eye for a while. The demoes they shown were rough around the edges, but the concept was enough to generate hype.

While nuPrey is mechanically excellent, the conceit won't set anyone's world on fire.
>>
>>377202472
Proof?
>>
>>377202472
>No one likes the game in my contrarian weeb infested hugbox

ftfy
>>
>>377202472
I like it
>>
>>377202583
Sales
Metacrtic
>>
>>377202546
""""story""""
>>
>>377202613
And everywhere else in the world

>>377202619
That's because you're Harvey Smith
>>
>>377202216
you're knee jerk reaction to any sort of dissenting opinion is childish and inane and only serves to show you have utterly nothing to say. d2's levels design doesn't save it from being a blatant rehash, you know as well as everyone else who played the game that the time travel level nor the mansion level changes it.

>muh story
yes there are people who enjoyed the games lore and story especially that which was presented in the first decent dlc since shivering isles. to have it retold to in a 60 dollar game is lazy and no amount of green text memeing can defend it. but go on use more buzzwords and call me an autist and green text muh story memes to further show you opinion is as vapid as everything else you communicate by banging your fists on your keyboard. in other words: be quiet.
>>
>>377202627
>Metacrtic

Back to r.eddit my friend.
>>
>>377202060
You talkin shit about rune, motherfucker?
>>
>>377202627
>Metacritic (Prey is on 8.0)

this has to be bait
>>
>>377202691
>d2's levels design doesn't save it from being a blatant rehash

Yet you faggots will eat Souls game #481 or Persona #213
>>
>>377202758
/v/ is not one person
>>
>>377202691
>Dishonored 2 is too similar to Dishonored 1!!!

That's how retarded your post is

>>377202681
>And everywhere else in the world
No one cares about what you fags think on yur subreddit
>>
>>377202758
who the fuck talked about persona or dark souls games?

persona is a pile of shit, souls game are memes cuz "le big boys can handle this game only"
>>
>>377202564
>if Prey 2 was so prevalent in the public eye for a while.
More like public ear, because Human Head, as always, talks a LOT and shows a lot less. There wsa only one demo, actually, and it was not rough around the edges, it was disastrous. That was also back when the biggest hype for the game was already dying and people were slowly stopping giving any fucks anymore, since the was already closing on third year of delay and was twice returned to the drawing board.

This would not really be a problem at all if Human Head did not try to rehash their poor victim story once again, and people weren't dumb enough to be manipulated into believing the shit. I understand that hating Bethesda is a common fucking sence, but it pisses me off how during jerking off how super we all hate Bethesda, people will eagerly get manipulated by just as fucking evil cunts instead.
>>
>>377202797
/v/ is one person, and that one person is Harvey Smith, because that other guy's name is too hard to spell.

Every mod, janitor, poster, and lurker is Harvey Smith, Harvey Smith.
>>
>>377202737
I hope he is, because that game was even worse than Prey was. Dear god Rune was awful.
>>
>>377200634
Prey was a solid 8.8/10 game. my complaints are:
-overwhelming resources
-most of enemies are boring to deal with
-some time limit side quests
-no meaningful bossfight

other than that it's a fantastic game.
>>
>>377202840
I'm just wondering which games you consider good.
>>
Arkane challenged glorious nippon
>>
>>377202976
who the fuck browse metacritic?
>>
>>377200685
>I have/could not play the game, therefore it's trash
Man, you should work for IGN.
>>
>>377202996
>overwhelming resources
Will surely be fixed in the Hardcore mode

>most of enemies are boring to deal with
I liked technopath and weaver

>some time limit side quests
Adds tension

>no meaningful bossfight
Agree. But Arkane hates bossfights (too gamey for them I guess)
>>
>>377203038
minecraft or bad rats or arma2
>>
>>377202920
Dinga... Burka?
Dinga Bakaba is not hard to spell
>>
Arkane is a studio that focuses on gameplay. Arx Fatalis, Dark Messiah, Dishonored 1&2 and Prey all bring something new to gameplay and have interesting ideas.

But since /v/ is 80% weebshits who wank on p5, bayonetta and FFXV and other games with worthless gameplay but waifus or dating sim mechanics, who cares about gameplay
>>
>>377202996
>-most of enemies are boring to deal with
This is the one complaint I don't get. Visually, the enemies are... I like the approach, but I guess most people need their more figurative design.
And I agree that Prey has some major balancing issues and enemy variety is not nearly as high as it should be and all... But the enemies sure as fuck aren't boring to interact with. In fact, enemy design is one of the best bloody things about the game right after level design. And it's all particularly noticeable considering how this is the ONE area in which Prey is actually a lot better than the game it wanted to be, System Shock 2.
>>
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>>377202298
>think about the consolecasuals
This was just fine on a Dualshock 2 controller, you know.
>>
>>377200634
>hates
Nobody gives a shit about them.
I don't even know why Dishonored turned out to be so popular, it was completely forgettable.
>>
>>377203114
I liked technos but Weavers and Custoids are seriously some of the most irritating shit.

>>377203147
I was talking about Raph, head of the Austin team I think.

>>377203180
I liked this too. Except maybe the odd mimic, each Phantom encounter and up was much more substantial than most enemies in Dishonored.

You can blink around and stab dudes no problem, but I had to think about how I approached each Phantom and avoided most telepaths on my first playthrough.
>>
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>tfw playing on nightmare with no Talon neuros.
>tfw no fucking minerals to make ammo and medkits.

What's the secret to squeezing out maximum minerals?
>>
>>377203164
I consider persony players just mentally ill. Why would anyone play trash shits like that?
You can fuck weeb underage chicks with your disgusting hairy janitor dick?
Is this what mankind needs in 2017?
>>
>>377203334
there has to be same amount of shit on every difficulty levels
>>
>>377203394
>being that angry about people playing games you don't like
I don't play weeaboo games either but you sounds like you have some serious issues. Do you want to talk about it?
>>
>>377203334
There is none - conserve ammo as much as possible by using sneak attacks, gloo gun, and wrench last hitting. Considering you have no neuromods you can't even throw heavy objects for damage, so that's out. You could just try to straight up avoid as many fights as possible by ignoring enemies entirely.
>>
>>377202996
my biggest problem with prey that near end, the game is just loading simulator

also i feel like the zero-g sections would be "that part" when replaying

still GOTY in my book
>>
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>>377203472
Heavy throw isn't a Talon neuromod, it's a human one. I must now throw fridges at my enemy.
>>
>>377203504
>also i feel like the zero-g sections would be "that part" when replaying
You were using shift to increase your speed via thrust, right? The first time I was outside I didn't use it at all, and it was a fucking slog. After I got my speed up to 15.99 m/s or whatever it was way better though.
>>
>>377203525
Oh, you meant not using any Typhon neuromods. I thought you were saying you wouldn't use any at all.

And yes, leverage III items you throw around will deal like 100 damage. It's pretty fantastic.
>>
>>377200634
The 70s aesthetic is unbearable

Noticed it in the helicopter at first, then saw it everywhere. Uninstalled within the first 20 minutes.
>>
>>377203525
Maxed out Shotgun + Stealth Upgrades + Mobility Upgrades

Easy game easy life. Typhon
>>
>>377203464
yeeah im a crossdresser who sucks dicks secretly every sunday.
jeeez its better now

anyway, this is what weebs do all the time here on /v/
They never play any western game, cuz either women look ugly, or "muh combat system"
>>
I actually like this game. I'm enjoying exploring around the areas, it's pretty fun roaming around and figuring out how to get into different areas. I'm ten hours in and I've pretty much given up on stealth, the enemies are a bit annoying so I mostly just beat them to death with the wrench.
I fucking hate the space walks though, they make me feel all sea sick and dizzy once I get back to the inside of the ship. Seriously had to lay down for an hour after the first space walk because I thought I was going to vomit.
I would make a terrible astronaut.
>>
>>377203563
i did but still couldnt enjoy that parts. mostly g.u.t.s.
>>
>>377203676
>mostly g.u.t.s.
Got'cha, I agree. If there is a 'that level', it's definitely the G.U.T.S. area. Cystoids and the nest things are boring as fuck.
>>
>>377203648
>They never play any western game, cuz either women look ugly, or "muh combat system"
So they have the exact same attitude towards "your" games that you have against "theirs". Great job anon! You're part of the problem.
>>
People don't hate Arkane.
Most people don't give a shit because simulative and agency-oriented design philosophy is not something majority of people can appreciate these days. I suspect a lot of people pretend that they can (or could, back in the days): these days however, it's just a completely and absolutely wasted effort.
Immersive sims are very much like RTS or Arena Shooters: something people claim they want, always bring up that one or two iconic old titles which were really good, but such games are really made, people suddenly just don't want to play them.
So between the people who claimed they wanted immersive sims (but don't, really), and the general public who has always been a little too dumb to appreciate this approach to design, there is just not much call for Arkane's skills out there.

The bigger problem is, of course, Bethesda, which is the studio people actually do HATE. Actively, and understandably. But again, stupidity finds it's way in here too and people aren't capable of differenciating between publisher, developer and an individual work: which is why you'll see a lot of anger towards Arkane and Prey around here: it's just misplaced anger towards Bethesda.
>>
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>Get in helicopter at the beginning of the game.
>This plays: https://www.youtube.com/watch?v=7TRdx2tbUFI

How could you hate it?
>>
Don't fall for the leverage meme use your brain
>>
>>377201674
>the abilities just add a little spice to the mix
It's a pretty bland spice. I don't hate the champs but the abilities and stats don't really add much to the game. UT2K4 was more forward thinking in terms of changeups to the formula. Q3TA had the best changeups to
quake itself without fucking it up and implemented things similar to techs for the base game but nobody ever talks about it. also the delay on the rocket launcher in QC is irritating as fuck.
>>
>>377203826
I like throwing things at enemies though.
>>
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Their games got a bit more popular, Prey is getting more hate because what happened to Prey 2.
All of their games have been 8.5 at the very least, D2 is still the best, despite its weaker story and performance issues.
>>
I wish they'd bother to make normal/attractive looking people instead of Brink 2.0 monster people.
>>
>>377203619
The fuck is wrong with you...?

>>377203727
Guts was pretty damn short and easy. And it did give the a really good sense of scale and organic progression. I mean: there was so little to it that it's pretty hard to say that I liked it: it basically one glorified walk, and even with that magnetosphere "detour" lasts for about 30 minutes total, right?
>>
I'm glad prey2 was canceled and we got SS3 instead.
>>
>>377200634
it's arkane burger
glorious arkane frog will always be loved
>>
>>377203874
>Prey is getting more hate because what happened to Prey 2.
Which really has to be the dumbest reason to hate a game in fucking history.
>>
>>377202394
>>377202192

kek
>>
>Instantly go for mobility 2 as it looks interesting
>Game is now superjump strafe-shotty heaven
>Most enemies literally cannot even touch me unless I get stuck somewhere

I don't even know man. Game was already easy.
>>
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>>377203741
you have severe autism right?

I just merely showed you what a weeb shit looks like to me, when he/she is criticizing a so called "western" game
>>
>>377203896
No one cares but fags who need fap material to enjoy a game aka pathetic manchilds and weebshits

which one are you
>>
I will never forgive Arkane for ruined Outsider in Dishonored 2
>>
>>377203874
I bet if they denuvo performance will increase
>>
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>>377203981
I understand their annoyance considering pic related. If pic related was actually an okay game I might not have as much of a problem with it though.
If Bethesda was going to force them to use the name to hang onto the IP, they should have at least had them use a subtitle as well. Realistically it should have just had another name.
>>
>>377204132
Wait, there was something to ruin about him left? I liked Dishonored 1 but Outsider was a joke and easily the worst thing about that game.
>>
>>377203981
It's used as a cover for shitposting. No one who bitches about it even knew the first Prey existed let alone a canceled sequel.
>>
>>377200685
Your taste is shit. The only problem it had was performance, I bet your pleb ass can't afford anything better than a toaster.
>>
>>377202681
>http://www.metacritic.com/game/pc/prey
Wrong again weeb
>>
The powers in their games make things too easy and the endings feel anticlimactic. But they are enjoyable games. I didn't have performance issues with DH2 but I bought it some time after release.
>>
>>377204185
Comparing Dungeon Keeper case and Prey case is really, really damn dishonest though. In one case, EA bought out a studio to aquire the IP rights, then dissolved them never giving them even a chance to work on a sequel, then used the cult-worshiped IP decades later to sell one of the most cynical, throw-away mobile scam game.

The other bought the IP from a dying publisher saving it from death, conctracted the original developers to work on a sequel, gave them full creative freedom and funded it despite major delays and issues - only pulled the plug after FIVE YEARS of the project being stuck in developer hell, (the developer himself still getting away from it relatively scot-free) then immediately giving that IP to another very competent studio, giving them full creative freedom despite their direction being highly risky, and ultimately releasing a good actual fucking game.

How are these two cases even REMOTELY similar?
>>
>>377205216
>Hanging onto an IP by creating a new game with the name of an existing title
>Somehow they're not the same
You can try to add justifications to it, but it's the same basic thing. It's like Ghostbusters (2016), or Transformers (2007). Publishers just hanging on to these titles is just a lack of creativity, and a lack of respect to fans of previous entries.
>>
>>377206232
Actually, they are doing it mostly because either A) a wide public pools suggest that this strategy increases sales, or B) because of a pressure from the board of directors and investors to justify previous investments. Prey's case is pretty much exactly that: board pressuring the high-ups to validate their original investment into Prey IP, which up till now has been a massive black hole.
Slapping the IP on otherwise nearly unrelated project is an easy way to actually dodge the corporate pressure AND still produce something semi-original. I don't know if you realize this, but new Prey would very likely not be made under different name: it would not be made at all.

The analogy falls even further apart when you bring up Ghostbusters 2016. That was not a problem of slapping the name on something unrelated: that was a problem of making a BAD MOVIE, period. The movie was very related to the original: it was just bad.

And again: EA buying out companies solely to destroy them and gain access to their IP's, vs. Zenimax buying IP's in order to revive them (originally by hiring the original makes, non-the-less) is a PRETTY BIG FUCKING DIFFERENCE.

Beth did pretty much everything they could (and way more than they should have, considering the context) to revive Human Heads original vision for Prey 2. EA did everything it humanly could to make sure there is not even the slightest chance of Bulfrog's original vision for Dungeon Keeper 3 would come true.
So how the fuck are the two similar?
>>
>>377206929
>So how the fuck are the two similar?
I already said how, and you're being incredibly pedantic by trying to classify them differently. It's the same broad idea with different background details. I'm tired of industries remaking, remastering, and basically zombifying existing brands by trying to redo them. I already listed how I believe it shows creative bankruptcy, and lack of respect to fans.
Bear in mind that I've already played Prey (2017), and didn't even play the original. Good game, but pretty fucking dumb to use the name again.
>>
>>377207674
If "trying to actually revive a dying IP, and after that failed just due to sheer bad luck and series of common misunderstandings, deciding to use that IP to trick investors to create a completely new and very worthy game that otherwise would not exist" vs. "trying to destroy studios and succesfull IP only to eventually use that IP to sell a completely cynical, nearly fraudent product that never should have existed in the first place" is a "pedantic difference", then yeah, I'm fucking proud to be pedantic.

You are tired of something that does not matter. And that is honestly the real fucking problem here: you clearly don't give two fucks about the product, you care about fabricated moral outrage about some absurd principle that does not even apply. EVERY SINGLE FUCKING CASE you used to illustrate this thing was fundamentally different, driven by entirely different logic, and resulting in an entirely different product. Dungeon Keeper Mobile was a fraud, basically, that just attempted to quickly trick people into buying something that nobody wanted in the first place, Transformers was a succesful and faithful revival of something people did want, and were apparently happy with (even though I can't fucking understand how), Ghostbusters were an attempt to faithfully recreate what fans wanted done by somebody completely incompetent, new Prey is just an way to exploit the inflexible corporate to create something people did not even know they wanted, and that would not be made other way.
Pretty fucking big difference considering the fucking result.

But no: vapid, context-less "hur durr remakes are bad by definitions, look at me how I'm morally outraged" bullshit is what you go for.
And that is very much part of the problem here.
>>
>>377204383
Good thing that having powers is optional
>>
>>377208418
It is, but I still don't like this approach to design. It's better than removing any form of agency and creativity from the player, but the satisfaction that comes from a well designed challenge imposed by the design itself, rather than from arbitrary restrictions placed by the player is much greater.

In the new Prey, and similarly in original Dishonored, I had to consistently police myself and do things in a clearly sub-optimal way in order to prevent myself from getting utterly bored with the games. And that sucks enjoyment of out of the game in it's own ways: you can't feel thrilled and rewarded for your exploration if all you find is neuro-mods that you know you can't even use because they would make you riddiculously powerful, for an example. Whenever you encounter a real challange, you still have that nagging "yeah, I could be done with this thing in two minutes if I just spend those neuro-mods right now". And that again does reduce the satisfaction from find a way to solve it without the additional power.

Now, don't get me wrong, I still enjoyed Dishonored, and I still fucking love Prey. It's an incredibly impressive piece of gaming: even this major balance issue and design I'm whining about here is not enough to overshadow what is great about this game.
But I still think more tight design would be a better option, and that the "you could just not use it" argument is a weak one, and does not extempt the game from the balance-related criticism.
>>
>>377208375
>you clearly don't give two fucks about the product
Are you incapable of reading full posts? I said I played Prey (2017). I said it was a good game despite its name. Tacking on to that, I also watched those movies. I give them a chance despite the publishers being brain-dead monkeys when it comes to . There's a good reason it's a stereotype that remakes are bad by definition, and that's because most of them are.
Even if you disagree with that, I honestly don't understand how you can disagree with the actual main thing I've been focusing on - lack of creativity. Publishers/Hollywood are so dead creatively that they have to try to either rehash existing stories/ideas that were made quite recently into new games/movies, or take the name of a series and rebrand it onto something completely different to try to lure in the audience of the original series. That's what binds these together for me, complete lack of original thought.
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