>to progress you have to find the secret passage through the fake wall
>the fake wall looks exactly the same as regular walls
>the game never gives you any clue that fake walls even exist and that you should be looking for them
>>377198606
name one visual novel, one platformer, one console FPS and one real time strategy game that did this.
>>377198762
Crash 2 has something like this but it's only a secret area
>>377198762
Cave story in the plantation level
>>377198606
>you won't even find out that it's a fake wall and won't be able to walk through it unless you walk against it for a few seconds
>>377198912
>to progress
>secret only
So not at all the same thing then.
Legacy of Goku 1.
The Namek Temple.
>>377199027
Pretty sure the secret areas are mandatory in Crash 2 if you want the real ending.
>>377198762
Metal Gear for the MSX. The bomb suit is behind a wall and you're given no reason to look there. This happens a few times but not always with a wall.
>secret walls either require hitting OR interacting
Alternatively
>entire area hidden by secret wall
>>377198606
Turok fucking 2
>>377198762
link to the past
>>377198606
>Game forces you to crouch in a specific spot for a few second after acquiring a specific item in order to progress
>Game barely gives you any clue to do this
>>377199152
It is established earlier on that knocking on certain walls will make a sound if they are destructible. May not directly tell you about that wall but you definitely know there are walls you can destroy (and how to find them)
>>377199775WHAT A SHITLOAD OF FUCK
>>377198606
Wizardry 4?
>Game has a whole area behind an iIlusory wall that is behind another illusory wall.
>>377204000
I found it by accident tbqh.
>>377199775
>game requires you to push a block to reveal a door
>no hint in the game whatsoever that you can push blocks
What a bunch of cowabunga shiiiiiiieeeeeeet.
>>377198762
Zelda