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What went wrong?

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Thread replies: 17
Thread images: 4

File: siege.jpg (275KB, 1530x1883px) Image search: [Google]
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What went wrong?
>>
>>377061194
nothing, it's surprisingly very good
>>
maps should have been randomized
>>
a good amount of things I'm too tired to list and discuss now, some of the things are so inane and annoying and I can't believe they haven't fixed them

still a good game that got 450 hours out of me
>>
My only gripe with the game

>wow I love being matchmade on a team of bronze, as a bronze player, against a team of silver and gold players who literally kill me before I step in or near the house/factory/hostage place etc.
>>
Nothing. Next question
>>
Terrible servers.
>>
having to wait til august for new content.
>>
added an attacker who is equipped with 3 smokes and a scope that can see threw those smokes. Also that airplane map is pretty much undefendable with nuglaz
>>
>>377061194
painful netcode
>>
Incompetent devs who won't fix the most basic server problems and bugs and shitty map design
>>
>>377061194
Ubisoft
>>
Terrible netcode, bad spawns, not actually tactical at all.

I decided to get on last night and see what was new since I was told they fixed a lot. First game was on that house map with the bomb in the garage. The defenders were able to gun down the entire attacking team literally as soon as they spawned.

Also, "we want the MOBA audience" characters.
>>
>>377061194
Roaming.
>>
File: 1334329164853.jpg (18KB, 366x380px) Image search: [Google]
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Delaying content days before its release in order to finally fix problems that shouldn't have been there in the first place.

>>377064243

>make plane windows one way only
>buff glaz
>don't revert plane windows
>>
>>377061194
literally only 12 people on the dev team
Ubisoft is doing their best to kill the game
>>
File: IMG_6739.jpg (119KB, 749x742px) Image search: [Google]
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Why the fuck do the guns in this game take up 40 percent of the screen???
Thread posts: 17
Thread images: 4


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