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Which sword do you choose? http://poal.me/fye18d

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Thread replies: 335
Thread images: 52

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Which sword do you choose?

http://poal.me/fye18d
>>
>>377011545
Maybe I'm wrong, but aren't red and blue just flat out worse given no other mechanics are applied because they're at 99 and not 100 respectively?
>>
1 attack and 99 speed

There is less attack recovery time in case you need to dodge to avoid an incoming attack
>>
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is this the green blade?
>>
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>>377011545
Green
>>
>inb4 blue sword
red sword is the superior choice, bluefags need to fuck off.
>>377011724
1 point is nothing.
>>
>>377011545
Explain "speed" and how it works?
If 1 speed = 1 attack in terms of DPS, then the red one because you can attack, kite while attack is ready again, attack, etc.
>>
>>377011545
I'll take the black one, thank you
>>
Green, probably. Obviously it depends on many other factors, but it seems the easiest to make an OP build with.
>>
>>377011958
>Hit enemy with 100 health
>Deal 99 damage
>Enemy has 1 health left
>>
>>377011545
Blue since increasing attack is easier than increasing attack speed in almost all games.
>>
>>377011545
>this low effort of a picture
None.
>>
>>377012117
>hit enemy with 100 healt
>deal 1 damage, but very fast
>enemy laugh at you and use a potion
>>
>>377011545
Is the game DPS based or turn based?
What does the speed stat attribute to? Accuracy? Attack speed.

I NEED DETAILS OP

Regardless, red and blue are weak shit.
>>
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>>377012143
the swords are from stickman universe you twit
>>
>>377012143
>muh graphics
>>
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>>377012239
When has attack speed ever been a stat in a turn based game?
>>
>>377011545
Blue obviously. My build stacks critical hit percentage.

>hit
>hit
>hit
>crit
>hit
>hit
>crit
>crit
>hit
>hit
>crit
>hit
>crit
>hit
>crit

Laughing all the way to the bank.
>>
>>377012237
>bringing up the equally shit sword in an example

All of the rest do the job more efficiently unless the maximum hp is 99.
>>
>>377012237
eventually he'll run out of potions
and i can still go fast
>>
>>377012436
>Critical hit for two, maybe three damage
You'd be better off going with green if you want to maximize critical damage.
>>
>>377011545
I'd pick yellow for stats, but it is darn ugly. Red.
>>
>>377012425
It determines who attacks first or in some turn based games how quickly your "turn bar" recharges.
>>
>>377011545
Yellow because it deals above-average damage without sacrificing all of your speed. These swords are basically zweihander, claymore, long sword, katana, and dagger.
WHERE MY YELLOW BROS AT?
>>
Red = 99 damage x 1 attack per second = 99 dps
Yellow = 75 damage x 25 attacks per second = 1875 dps
Black = 50 damage x 50 attacks per second = 2500 dps
Green = 25 damage x 75 attacks per second = 1875 dps
Blue = 1 damage x 99 attacks per second = 99 dps
This is assuming 1 speed = 1 attack per second, but it really doesn't matter as long as speed doesn't have diminishing returns.
>>
Why would you ever pick blue? Black is half the attack speed of blue, but 50x more damage resulting in around ~25x more dps.
>>
>>377011545
Depends on factors outside of what this picture shows, so some assumptions will have to be made.
Red is bad because of that autismo 99 attack instead of 100. It will still take two hits to kill an enemy with 100HP, and if an enemy has as much as 150HP than the yellow sword would have worked just as well within two hits, but with extra speed.

The weaker swords potentially aren't a good idea as we don't know about about the defensive capabilities at work here, in most games defense scaling usually works in favor of mitigating chip damage, so the sword that does 1dmg may end up not doing any damage at all.

Alternatively, if it's one of those games programmed such that 1dmg is the flat out minimum amount you can deal, blue sword becomes a better pick as no matter what defenses you're up against, you'll still do 1dmg very quickly.

Aside from that exception, yellow and black have the best chance of being useful, with the edge going to yellow as damage is almost always more useful than speed in situations where both are mutually exclusive. But again we don't know what happens by the way of buffs, so wether we get percentage or flat based damage boosts can flip the recommendation massively.
>>
>>377012952
This is assuming speed translates directly into DPS, rather than as a modifier for an existing attack stat, the latter of which most games do. At worst, you typically never hit slower than half your APS with a heavy weapon compared to a medium one, otherwise the game feels like shit.
>>
>>377012425

FFTA

speed was objectively the best stat.

The way it worked was the game took everyones speed stat and just started multiplying it every tic, until someone reach 1000. so if you had a speed stat of 102 and your enemy 50, you would take two turns before his first.

veera were fucking broken because of it, they had the highest growths. IF you grabbed some early and starting leveling them you could get fuckers with one hit kills that could take two turns almost back to back.
>>
>>377011545
Do you have anything that does extra damage to anime tentacle monsters?
>>
>>377012425
Pokemon
>>
Red = 250 Attack and 10 speed/2500 Attack and 1 Speed
Yellow = 75 Attack and 1/3 of 100 Speed
Black = No change
Green = 25 Attack and 100 Speed
Blue = 10 Speed and 250 Attack/1 Attack and 2500 Speed
Balanced it so each weapon would deal overall the same amount of damage.
>>
>>377011545
I'll take red. Who fucking auto attacks these days? Imma spam my low cd physical damage skills.
>>
>>377011545
red because it's my favorite color
Aesthetics > Stats
>>
>>377011545
Turn based - Red. Everyone attacks once per turn so who the fuck cares who goes first? You'll still win through trading hits.

Real time - Yellow. I like heavy hitting weapons but I want a little bit of breathing room in movement.
>>
>>377013263
this, and depends how damage reduction work.
>>
I always (well, most of the time) go with best attack, don't care if the weapon is slow as shit. I just love high and heavy as fuck weapons.
>>
Black sword seems reasonable.
>>
depends on the ability of the enemy to block/evade/reduce damage taken with armor

i'd go with yellow
>>
>>377011545
It really depends on what the speed stat is doing for me. If it just determines initiative, then id just go with the red sword. If it determines how many times i attack, or accuracy, id probably go with a sword closer to the center
>>
>>377011545
Do we have powers that trigger on each hit?
Is there some armor that will mitigate part of the damage, or a flat damage mitigation?
Are the fights tank and spank that let you do sustained damage or are they heavy in mechanics and you have to run everywhere?
>>
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OP's picture is bullshit, which ones are the best?
>>
>>377015341
Diamond and Ethereal
>>
>>377011937
>dumb side beams aren't >implications

I'll still take it, but you can do better
>>
>>377015341
Haste + anything that has a % of doing something.
Why would you want anything else?
>>
>>377015341
Demon and Ghost, you'd be dealing mad fucking damage.
>>
>>377015341
I will always go diamond + ethereal. A coin flip chance for 200% damage that ignores armor (which could possibly mean you do as much as 50-100% more damage depending upon the armor) is too great to pass up, that'll likely kill anything in one or two rounds.
>>
>>377015341
Does Demon stack for each enemy damaged? If so, you could theoretically have infinite damage gain. If not, Diamond.
>>
>>377015341
25% paralyze is ridiculous. Every 4 hits they're paralyzed then you just jab them in the back
>>
>>377015341
Curse + Blood then go afk with auto-attack on
>>
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>>377015341
Haste
>>
>>377015935
Oh fuck wait, Demon+Diamond.
>>
>>377015341
Ghost+Para
>>
>>377015341
Blood Curse, so I can slowly but surely solo the entire game. Sure, I won't do the same burst damage as some options, but between the enemy doing 50% damage and me absorbing 50% of the damage I deal, odds are pretty good I'm just about unkillable.
>>
>>377013505
That's speed not attack speed. In this context attack speed would mean how fast you can hit meaning you hit more times.

Speed in pkmn is just who attacks first.
>>
>>377011545
Assuming speed is how many attacks are done in 1 interval, then in 1 interval they would do 99, 1875, 2500, 1875, 99 damage each in one interval, respectively.
>>
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>>377013272
>tfw we'll never EVER get another FFT
>>
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Is there an obvious winner without knowing the armor and health values of the enemy?
>>
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>>377015341

Haste + Poison

If there's anything I've learned in multiplayer games it's that stun effects are broken when paired with speed and no diminishing returns. Good luck attacking me when you're permanently stunned asshole.
>>
>>377011545
if speed = hits per second
and
attack = damage per hit
then black sword is best because it best resembles a big black dick.
>>
>>377016187
purple blade looks coolest, so that. I'm not reading the rest of that shit.
>>
Wouldn't they all end up killing someone at the same time
>>
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>>377011545
>Blade 1 does 5 damage
>Blade 2 does 4-6 damage
Which do you pick, /v/?

Ole reliable or Lucky Strike?
>>
>>377016326
Blue and red are worse in pretty much all situations unless the enemy has 99hp maximum, black is the most practical in most situations, the other two are equally good in dps but the way they deal damage is different opening up different options for playstyles
>>
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>>377012990
This guy gets it
>>
>>377015341
Frost
Curse

enjoy the debuffs faggot
>>
>>377016187
Blue + Mysterious + Persistent
>>
>>377015341
this >>377015691
I'd go haste + death and farm 1-shot bosses.
>>
>>377016535
>persistent
>not taking green
Why?
>>
>>377016201
Then wouldn't ghost+poison be better since it essentially gives you 50% more attack speed to stun people with?
>>
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There are three types of players...
>>
>>377016632
It doesn't look like ghost also inflicts status effects.
>>
>>377016627
Blue looks cooler and does more damage per hit than green. Precise would be good as well.
>>
>>377016632
No status proc on second hit, just +damage.
>>
>>377016653
>50% more gold
>not magic find
Do you even RPG man? Who gives a fuck about gold?
>>
>>377011545
Red, I dig slow hard hitting weapons. Sure it sucks when the game isn't really designed for it or the mechanics/weapons aren't up to the task, but I still prefer them. It's not so much for big spikes of damage, either, though that's nice to see. I like smacking something then getting out of the way, so one big attack before moving that does good damage works for me. Great Hammers and if not those Great Axes, clubs, etc. Usually bludgeoning weapons.

Also depending on mechanics wouldn't 1 attack possible just do 0 damage?
>>
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>>377012237
But the mob can drink a potion and laugh into your red wielding face just the same from 1 hp.
>>
>>377016653
Sword on the left works better so it gathers more gold in the long run and also humiliates more players, but the people using middle and right sword say the left sword is for try-hards and whine for a nerf until the devs bring the left sword down to 30 damage too.
>>
>>377016745
>poison: 25% chance of paralyze on HIT
>ghost: deals a second HIT for 50% weapon damage
They both use the same terminology. If it said something like "deals half of weapon damage after a hit" I'd agree with you.
>>
>>377016060
Weak to stuns and burst damage
>>
>>377016653
>Gold sword
>Spend extra gold on buff items
>>
>>377015341
Ghost + Poison
On average you proc Poison every four strikes, with ghost, you only need to hit two times. Assuming Paralysis lasts for at least two swings, you can potentially set up an infinite Paralysis loop until the enemy dies.
>>
>>377016653
If gold is hard to come by then gold sword because I'm a jew, if not then sword for dps.
>>
>>377011545
99 attack, 1 speed.

anything less than that and you can get fucked by armor.
>>
>>377015341
>Blood + Haste

You would never die
>>
>>377016653
gold sword makes the most sense unless you're able to kill some high level monsters with the 50 damage sword that drop more than +50% gold compared to what you can kill with the gold sword.
>>
>>377016060
I'd say Frost and Blood do a saver job with roughly the same outcome of dmg mitigation.
>>
>>377015341
Thunder + Ghost

Zap Zap Motherfuckers
>>
>>377017758
>opponent has armor
gg
>>
>>377015341
Assuming a WoW clone death is incredibly overpowered. Even if you can get one hit on a boss before it dies, just try enough times and you'll clear all content.
>>
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>>377011545
For all I know 1 speed could be infinite, so clearly it's impossible to choose unless the variables are defined in units which are established by Newton's laws of physics
>>
>>377018059
>before it dies
before you die*
>>
>>377016653
Dildo Sword, since I want to fit in with my friends on /v/ that said anything else is for tryhards and shitters.
>>
>>377018076
That's retarded.
>>
>>377011545
Assuming armor stat is applied linearally and is 1 at the lowest, the blue one.
>>
>>377018223
>and is 1 at the lowest
you fucked up.
>>
>>377018297
Hit or miss defines whenever I hit, it is armor that defines how much damage I take.
>>
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>>377018174
>basing a calculation on units which we can literally relate to
>retarded

Do you even know how to count you mongoloid fuck?
>>
>>377018381
you realize if they have enough armor you do ZERO damage right?
>>
>>377011545
Green > Black > Yellow > Blue > Red
>>
>>377018076
>>377018389
Or you know, you are the retard for implying infinite speed could even be a thing in a goddamn video game or any other form of rule based game and in any other case the question would still be legit.
Now shut up retard.
>>
>>377018463
Usually in games they force your damage to 1 if you can't get past their armor. that's a 0% damage reduction. It's vastly superior unless there is also a type of armor that blocks a flat number of damage rather than %
>>
>>377018757
>Usually in games they force your damage to 1 if you can't get past their armor
runescape doesnt do this.

literally no rpg does this, good try retard.
>>
>>377018463
With 1 damage it depends. Assuming damage is always a whole number and armor is based on a percentage, if they have 80% mitigation and you deal 1 point of damage, does it round it off to 0 or leave it at 1 because it's the lowest possible damage?
>>
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>>377018697
>you are retarded for implying infinite speed could be a thing

Anon...I'm so sorry that you didn't finish primary school.
>>
>>377011545
Black is objectively the best.

Speed and damage are multiplicative. So:
1*99=99
25*75=1875
50*50=2500

Choose anything but the middle one and you're gimping yourself
>>
>>377018782
most rpgs make it so that you do 0 damage.
>>
>>377018781
>Runescape
top kek
Take a look at WoW loser
>>
>>377018828
Without any context, none of them are good for anything.
>>
>>377018806
>10 + 10 = 20
>OH MY GOD DID YOU JUST SAY 10 + 10 = 2 HAHA YOU DONT KNOW BASIC MATH
>>
>>377015341
Thunder and Explosion for delicious C L E A V E
>>
>>377018897
>WoW
i dont look at trash sorry.
>>
>>377019034
imagine tanking like that
>>
>>377018640
Are you retarded?
Black >>>>>>>> Green = Yellow >>>>>>>>>>>>>>>>>>>>>>>>>>>> Red = Blue
>>
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>>377019016
>Taking the topic at hand completely out of context

I knew you were retarded, but you're just beating your own corpse with a stick now
>>
>>377018806
Your rebutal was so shallow and shitty, my browser didn't even want to give me a (You) from it.
>>
>>377019041
It's more popular than Runescape. Many MMOs on the market just copy WoW.

Also
>runescape
>not trash
>>
Speed is almost always the most important/overpowered stat in RPGs.

The red sword is for fools that think damage is everything when the dps is provides will be the worst.
>>
>>377015341
>>377018059
This is the right answer.

Ghost+death and you'll only need to swing an average of 50 time to kill anything. With no information other than that, I assume I'm either dying enough that +damage doesn't matter and that health Regen is unneeded
>>
>>377015341
Blood + Rage
The more I get damaged, the more damage I do, the more damage I do, the less damaged I am.
>>
>>377019223
>because its popular that makes it good
i cant hear you over your subscriber count dropping.
>>
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>>377016018
Just came to post this. Any other option is unoptimal.
The only downside of this sword if fighting against a spikey one and getting your crit back, so probably both of the contenders die, but hey, shit's worth it.
>>
>>377019189
Are you retarded?
>ignore fragments of a sentence and context, only using a portion that makes the other look like an idiot
>highlight the fact you're a complete idiot
>>
>>377011545
Really depends on what the speed stat means.

If it's a percentage increase, they're already sorted in descending order of effectiveness.

In this case I'd pick yellow, sacrificing 6%~ dps for consistency.

If speed = # of attacks per timeframe, then black becomes the optimal choice.

Blue and green have high potential if you can get an "attack" bonus from somewhere else, but without more info it's equally likely that you can get a "speed" bonus from somewhere else.

Overall, with just the information presented, I choose Yellow, as it performs above average in a majority of the hypothetical situations I can imagine.
>>
>>377011545
The black sword obviously
>>
>>377018947
Black is that best for the Stats given. Sure if you're playing harvest Moon is a tool you'd never use, but it would still be the best unused tool
>>
>>377011972
You stupid? Where did it say you can kite
>>
>>377019348
Strawmanning.
I didn't say it was good. I said that it is more popular and many games on the market imitate its mechanics. This is directly relevant to the topic since we're trying to assume mechanics for these swords to work in.
Try again
>>
>>377019376
>hit you just two times with Poison + Ghost
>infinite loop of paralysis until you die
:^)
>>
>>377019464
>Strawmanning.
would be true if you didnt try to argue against my argument that WoW is trash by pointing to their subscriber count.

good try nigger.
>>
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>>377019095
>>
>>377018806
But infinite speed is also a fallacy, the speed of light is the Universal Speed Limit.
>>
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>>377019378
If you had read the rest of his post, you would clearly see he implied that infinite speed can't be a thing
Problem is, it can and it is
Please read what an infinite is before talking shit, you math plebeian
>>
>>377012436
>doing 2 hits for 1 damage in the time it takes black to do 1 for 50
Kek
>>
>>377019650
>Or you know, you are the retard for implying infinite speed could even be a thing in a goddamn video game or any other form of rule based game and in any other case the question would still be legit.
>Or you know, you are the retard for implying infinite speed could even be a thing in a goddamn video game or any other form of rule based game
You're retarded.
>>
>>377015935
Because you can damage an infinite number of enemies with a single swing? How?

Also ghost + death is the only right answer because it's the only option that lets you kill anything.

1 boss with a trillion trillion health cannot be defeated by any other means.
>>
I'm not a virgin loser who can't get good [strfag] and I'm a dexfag so I'm going with blue.
>>
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Black is best. Having double the speed of yellow gives it 100 damage a round vs yellow's 75. Yellow is 25x faster than red. Green has 1.5x speed of black so it does 37.5 damage a round. And blue is 1.3x the speed of green dealing about 1 damage in the time green takes to do 37.5

So black is best.
>>
>>377019746
>bosses are typically immune to death
>>
>>377019650
He implied infinite speed cannot be a thing IN A VIDEO GAME
Are you retarded? Is context hard for you? Do you have a mental disorder that makes you ignore 60% of a sentence and also a massive idiot?
>>
>>377015341
Ethereal+Diamond for raid boss
Blood+Rage for tanking (Someone else is running Curse)
Explosion+Thunder for trash packs
Blood+Fire for soloing
Haste+Poison for pvp stunlock
>>
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>>377019824
>I'm not a virgin loser who can't get good
>and I'm a dexfag
Pick one.
>>
>>377019848
>Immune to death

The sword might induce death by setting hp to 0. We've no other context.

2% chance to kill = 2% chance to kill

Only way you can get around this being the best combo is to straight ignore the stated text on the swords and introduce new restrictions
>>
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>>377019627
Ah, but this is where you are mistaken
The speed of light is merely the speed at which anything within an universe can move, according to our calculations
But this does not in fact concern the universe itself, which can move at a speed greater than light

Not only that, infinite does not imply endlessly large, but also endlessly small, or endless within some values
Which is why I asked for "speed" to be defined in the first place, otherwise it could literally be any value I desire

>>377019907
>He implied infinite speed cannot be a thing IN A VIDEO GAME

Which it can, you uneducated mongoloid
>>
>>377016780
>2nd hit
>on hit effects
learn to exploit
>>
>>377019405
There's no way of knowing what the stats mean or how the system calculates damage.

If 1 means you can attack once per second and 99 means you can attack 99 times per second, and there's no damage mitigation but mobility is a factor, then 1 damage with 99 strikes a second would be superior because you could essentially just drain their health at 99dps so long as you stay within range.
>>
>>377019650
>Problem is, it can and it is

>game runs at 60 fps
>can hit an infinite number of times.

or better yet

>game runs on a finite number of cpu cycles with a finite number of memory
>can hit an infinite number of times.
>>
>>377016653
left sword until you 1hit overkill, then change to gold sword
>>
>>377019907
>speed = 0
>it is active all the time
>>
>>377020229
You're very retarded, and it's sad how you keep digging a deeper hole for yourself.
>>
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>>377020257
Again, go read what an infinite is
>>
>>377020542
not an argument my nigger friend.
>>
>>377020525
>have no argument
>B-BUT UR RETARTED

Good job kiddo, make sure you notify me when you turn 18
>>
>>377011545
Considering we know absolutely nothing about speed, mechanics, enemies or abilities the answer is black. Any other answer is straight up wrong.
>>
>>377020612
>hurr durr 1 + 1 = 3
>No it's not you idiot.
>HURR DURR NOT AN ARGUMENT UR NOT 18
wew lad
>>
>>377020256
Did you even read my post?

1 damage 99 speed being 99 attacks per second at 1 damage each is 99 DPS.

50 attacks per second at 50 damage each is 2500dps.

There is no math that makes black anything but the best.

You clearly don't rpg
>>
>>377020714
We do not even know if speed signifies attacks per round or amount of rounds it takes to recover after an attack.
>>
The game was probably designed around using the black sword.
>>
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>>377020847
This guy is right
>>
>>377020542
Not that guy, but you're clearly retarded. If we're talking about computers you can only go so high as int max for a single value. After that, if you're actually computing infinitely, you're just stuck in a loop and your game soft locks.

Go home.
>>
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>>377020257
>define infinite as n
>make attack speed n
>adjust rest of game mechanics around n

Congratulations, you can now attack an infinite number of times, only able to stop whenever you want to

>>377020718
>using natural numbers when the topic is about infinites
>>
>>377019746
Well, say you start attacking mobs, and because it's Demon you start building attack damage. If the damage stacks and stays forever you could theoretically build up infinite damage. It's not just with one swing.
>>
>>377020256
>1×99 somehow better than 50×50

>>377020937
That's why it's safest to go with black, since we have no information the one that's the most balanced is the best option.
>>
>>377020714

It's asking which sword YOU would choose. I'm a big muscular guy, but not the mountain, so I would choose Yellow. My body type is too big for me to make use out of the 99 speed one.
>>
>>377021054
>define infinite as finite
you fucked up
>>
The correct answer was 75 speed and 25 attack. The kiting build.
>>
>>377021054
>missing the point
>>
>>377016187
Green sword, Heavy+Careful.
48 maximum damage (no crits)
24 minimum damage (all attacks parried, no crits)

Big dick mode is Red + Precise + Savage, yielding an average of 42 damage per Attack without parry/dodge, and a top-end of 90 (or 60, depending on your interpretation) in a single attack.
>>
>>377020251
I'll get right on that
>>
>>377021103
But YOU dont know how speed works in this game. You don't know what speed does. It could let you attack that many times per second, it could reduce the delay between auto attacks while your abilities use the damage from the weapon, it could be the amount of aps you can so. You don't know what it does, so choose the one that offered the most from each is the only option.

Anything else is wrong.
>>
>>377020542
Again, the value doesn't propose any problems to the question as long it's not infinitely large, which is impossible, since we are given fixed multipliers of whatever value.
After all your reaction images, missing the point of my original post after like 10 quotes of it and calling others retarded, you even explained in all detail why you talked shit from the very beginning.

Nice. Now fuck off.
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>>377021115
Where did I imply that n = finite
You have to stop being so real, anon
>>
>>377016187
>>377021235
While Mysterious is attractive, the chance to proc Useless and lose an attack is very high.
>>
>>377015341
Poison and blood, obviously. Gotta stay alive, anon
>>
>>377021080
>Adding more mechanics that aren't listed on the image.

Nothing says that demon stacks damage. It says "+damage based on enemy health"

The immediate interpretation is that if you hit an enemy at full health (100%) you do double damage on that hit (+100%)

Hit an enemy with 50% health and do 150% damage on that hit.

Your proposed functionality is simply not supported by the image. You'd need more context or information.

My statement was simply that using ONLY the information on the image, ghost+death gives you 2x hit rate to proceed a 2% instant death and that instant death is the only feature that will work as stated in all scenarios and is not dependent on numbers (player health / enemy health / player damage / enemy damage)
>>
>>377016427
blade 2 so I don't have to see the same exact number popping up in my combat log every time.
>>
>>377021320
>define infinite as n
you cant definite an infinite as anything on a computer.
>>
>>377011545
Not enough info, what does speed do?

Does it just decide turn order or does it decide consecutive attacks? If it's consecutive attacks then black. If it's turn order then red.
>>
>>377021404
Ah, I see now. That's why my first post to the image asked if the damage stacked.
An anon can dream though.
>>
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>>377021450
Yes you can, because infinity itself isn't a real number
Infinity is whatever we define it as relative to anything else
Take gravitational time dilation for example
Given sufficient gravitational influence, one second in one spot can be infinitely long relative to another spot
It's such a simple concept and you still can't understand it
>>
>>377018806
Infinite speed isn't a thing.
>>
>>377016653
Regular sword, it will farm gold about as fast as the Gold sword due to the increased damage, not to mention XP, game progression, or other monster drops.
>>
>blue sword
>buff it with a status modifier like bleed or critical chance
>???
>profit
>>
>>377019650
If speed was infinite an object would be in all places at once and that is not possible.
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>>377021324
Yeah but... that mystery of random combinations of perks.
Could be my retarded nature of loving Chaos/Anarchy/Random/RNG/Etc. that draws me to the Mysterious perk.
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>>377021771
Anon
The Universe exists in all places at once
Think about it
>>
>>377021908
My house exists in many places too.
>>
>>377020847
Black doesn't have to be best, if there is enough point damage mitigation (like "You take 50 less damage from enemies" like in Diablo), or if your abilities scale only with weapon damage and not at all with weapon speed. (red would be best in that case)

If every point of speed is like 1% increase in attack speed, red would be best. (maybe, didn't really math it)

Black is the best, if speed and damage are multiplicative.
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>>377021908
Anon, please, we're not on your level. I dunno if you're below or above us, but you're probably at some infinite level. Come back to us, let your infinite speed match ours.
>>
>>377021324
>>377021859
About half your attacks would proc Useless and deal 0 damage.

If Useless can't proc, Mysterious is clearly the best enchant - the only questions are what to pair it with and how the same buff will stack with itself.
>>
>>377022504
Pair it with itself
>>
>>377021612
>>377021908
It was more fun when you actually where trying to defend your bullshit with math, while still ignoring reality, now it's just theoretical drivel that any physicist would slap you for, hard.
>>
>>377022241
Yes, that was my first interpretation of the Speed stat, and Red came out on top DPS-wise.

The problem is how this interpretation makes the faster weapons irrelevant.
There's also a massive problem with "LOL MULTIPLY SPEEDXPOWER=DPS LOL" black swordfags. Obviously black wins if you do that, mongols. Grats on your 2nd grade math skills.
>>
This is totally dependent on how much health the enemy has.

The entire reason things like the Zweihander work so well is because you can kill them before they even have a chance to fightback if you time it just right.
>>
>>377022625
I would assume you can't use the same enchant twice.

If you paired it with itself and Useless couldn't proc, you'd have all 6 buffs up for every attack. Seems pretty good.
>>
>post weapons with stats
>dont define the stats
>INFINITE ARGUMENT
>>
>>377021612
>Yes you can
good try retard
>>
>>377011545
>black is in the lead
nice
>>
>>377021450
Yes you can, didn't you study limits in high school? Infinity itself is a concept and doesn't exist as a number or thing but you can calculate the results of something such as damage as it approaches infinity.
You mathematically challenged nerds make me so mad
>>
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>>377022962
Well duh, the thread wouldn't last long if OP gave all the variables. It'd make things too objective and some anons would figure out the optimal weapon.
Could still work though, cause this is /v/, the good 'ole contrarian board. Given enough time each sword would be chosen for whatever reason.
>>
>>377015341
diamond and either ghost (if that can crit too or if the second hit crits when the first one does) or haste
>>
>>377015341
Anyone who picks Diamond/Haste over Ghost is literally retarded, since it's worse in almost every possible combination and goes at best even.

Pick Ghost with any on hit Enchantment for win, especially Poison/Death.

Ethereal might be good, but unless armor mechanics are revealed I'll skip

Thunder is potentionaly most broken since there's no cooldown/frequency information so you could just permazapp your way through.

Demon has potential to give more damage to procs, so might be good for 1 shot builds
Curse/Frost/Blood/Poison combined with Ghost are the best for safe playthrough, depending on buff stacking.
>>
>>377022962
>How to keep a thread alive 101
>>
>>377015341
Ghost and Diamond is the most fun but Ghost and Death is the objective best choice.
>>
>>377016653
if gold is particularly useful, that one
if the game is all about pvp, then the right one; humiliation effects tend to upset people and when people are upset, they make stupid decisions and don't think clearly
otherwise, left
>>
>>377023335
>missing the elephant in the room that is death
confirmed for that guy who reads minmaxing guides but couldn't write one himself
death is meta, deal with it
>>
>>377023335
>Anyone who picks Diamond/Haste over Ghost is literally retarded, since it's worse in almost every possible combination and goes at best even.
Not even close to true. What if there's flat armor, making your 2nd attack shrimpdick?
>>
>>377023864
Death is disabled in pvp and doesn't work on bosses, for obvious reasons.
>>
>>377023886
Ghost adds another hit. You'll get more ppm you fucking retard
>>
>>377023864
>literally my second sentence
confirmed for being that guy
>>
>>377023960
Yeah I can make up new rules too if I wanted. Adding extra information is cheating

>>377024030
>thunder is potentially most broken
But that's wrong. Death is the most broken one.
>>
>>377022781
It's rather evident that Blue is supposed to equal Red in DPS, which isn't the case if speed is by percentage.
>>
>>377023886
First that assumes armor reduces damage by point value and not % value.

Second you're still retarded coz your ghost attack can crit for 200% WEAPON DAMAGE
>>
>>377024150
>using logical modern standards is cheating
Would you actually play a game where the last boss could be killed by a 2% rng proc?
Kill yourself.
>>
god tier:
maximum speed + stacking on hit enchantments

shit tier:
everything else

worse-than-shit tier:
max damage slow hit shitters
>>
>>377015341
Spikes and blood is objectively the best choice.
I'd do the math right here but I'm fucking tired.
>>
>>377023864
>deathtards
Ghost/Poison > Death/Whatever
Doesn't matter if you can kill me in 50 attacks when I can set an infinite paralysis loop.
>>
>>377024217
They're all supposed to be roughly equivalent or the answer becomes obvious.

Trying to come up with a combination of "Base stats" where your Str will modify the Damage and your baseline Speed won't tilt the equation is proving difficult.
>>
black. but that's based on a lot of assumptions on how speed works. if speed is the amount of attack per second, black would have the highest dps
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>>377024289
>it's another dexfags are retarded episode
Enjoy getting BTFO'd at round start.
>>
>>377024150
I said potentially, assuming some retard isn't able to put proc timer, allowing you thounsands of procs against single monster in second
>>
>>377022241
>if every point in speed is 1% increase to attack rate then red is the best

Absolutely false.

You're talking about +99% attack rate vs +50% attack rate (so twice as fast, in Red's favor)

but 1 damage per attack vs 50 damage per attack. 50 TIMES difference.

So lets say the base attack speed is once per second, arbitrarily.

Red attacks twice a second (about, because +99% attack rate), for 1 damage each, or 4 times in 2 seconds, for a total of 4 damage.

Black attacks 1.5 times a second, or 3 times in 2 seconds, for 150 total damage.

150 > 4

There is, again, no math that makes black anything but the best.

I will add that if you add in flat damage reduction on enemies

>AN ADDITIONAL MECHANIC NOT STATED IN THE IMAGE

Then yellow is the best if the enemies have between 50 and 74 flat damage reduction because all other swords would have damage per attack reduced to 0 while yellow could punch through that.

Between 75 and 98 flat damage reduction Red would take over by virtue of being the -only- weapon to actually deal damage.

That is the only case where black wouldn't be the best.
>>
>>377024410
literally what I said here>>377023335
>>
>>377024592
>Those Japanese bug battles
Jesus Christ the horror of some of those fights.
>>
>>377024592
STRFAG swung giant sword of +10 retardation (-15 penalty to hit due to being retarded, slow, and cumbersome)
STRFAG missed!
DEXFAG swung 2x daggers of chance of instantdeath chance of poison chance of paralysis chance of sleep chance of freeze chance of lower accuracy chance of lower strength chance of lower dex chance of lower int chance of lower all stats chance of fire damage chance of lightning damage chance of cold damage chance of nature damage chance of universal damage chance of physical damage chance of increase damage chance of increase accuracy chance of etc
DEXFAG swung again x25
STRFAG btfo
>>
>>377024805
I was saying that to the guy talking about death being meta.
>>
>>377012952
No no no. It's like this:
Red = 1 attack per second at 99 damage
Yellow = 1.25 attacks per second at 75 damage
Black = 2 attacks per second at 50 damage
Green = 4 attacks per second at 25 damage
Blue = 99 attacks per second at 1 damage

At least that is what I assume OP meant, if he intended any kind of balance. Your way is just totally broken.
>>
>>377011793
>>377011958
>>377012436
>>377012952
>>377013591
>ITT people have never played DnD
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>>377024860
>Dexfags being delusional as ever
I'll be laughing at you when I hit you for 300% of your maximum HP with my ultra greatsword.
>>
>>377022781
Please show the math that says Red is flat out the best, because any rational interpretation of how speed and damage related to one another doesn't seem to support that.

Genuinely interested.
>>
>>377024860
STRfag used +googolplex sword of explosions
Due to the power of the sword and STR of STRfag, his sword deals a shockwave of infinity googolplexes, obliterating everything with absolute 100% accuracy.
Oh hey look I can make shit up too. Except real life backs it up, so dexcucks btfo.
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>>377024964
If that is the case then blue is vastly superior.
Would reach damage numbers that are not a mutiples of 25 or 99 faster than other swords.
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>>377024964
What sort of backwards ass interpretation of numbers is that?

1 speed = 1 attack per second
99 speed = 99 attacks per second
50 speed != 50 attacks per second, rather it = 2 attacks per second.

????

explain yourself.
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>>377011545
Interesting to see how the poll's going after 200 votes. Bluefags BTFO.
>>
>>377011545
Black one

2500 > 99 and 1875
>>
>>377024796
red is the most left one with 99ATK,1SPD, first half your comment makes no sense coz 1.01*99 is cca 100dps, while black 1,50*50= 75dps
I am not sure about the point armor optimalization and it's really dependant on how speed would actually work (obviously if sword does 0 dmg then it's not relevant)
>>
>>377025061
>strfag misses!
>dexfag hits with a billion enchantments 25 times in a row
>strfag ded

>>377025078
exaggeration is not the same as making shit up, which is what you did
the point is that you can throw a bunch of hitchance enchantments on fast weapons and you'll end up doing way more damage and effects than you would with the same amount of enchantments on a slow 2her
it's pretty obvious that hitchance effects become overpowered when you get a billion hits per second because at that point there's a very high likelihood that you'll get a bunch of them in each round of combat
>>
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Green.
>>
>>377025318
>>dexfag hits with a billion enchantments 25 times in a row
so you are cheaters, basically?
>>
>>377024860
50 damage x 50 attacks per second = 2500
1 damage x 99 attacks per second = 99
Now genius, which is a higher number, 2500 or 99?
>inb4 muh infinite onhit effects ignoring that black can put on enhancements too
>>377024964
Yellow should be 1.33333333 aps.
>>377025318
Except I didn't make shit up, I was exaggerating just like you.
>>
>>377025205
I'm assuming some kind of balance was intended, and rather than making this a question of "what is the best option mathematically", it's rather "what weapon suits your playstyle best, and what could you exploit", as these threads usually are.
>>
>>377015341
normal build: ethereal+diamond
DEX build: poison frost
if in dynasty warriors: thunder explosion
Madman build (no armor): spikes beserker
>>
>>377025069
100%base speed. No STR mod (or percentage STR mod)
Speed = attacks per second

Red - 99dam 101%speed = 99.99dps
Yellow - 75dam 125%speed = 93.75dps
Black - 50dam 150%speed = 75dps
Green - 25dam 175%speed = 43.75dps
Blue - 1dam 199%speed = 1.99dps

Now find a STR mod that makes all the weapons roughly equivalent.
>>
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>>377025318
>Relying on pussy ass enchantments like an intcuck
>Acting like this much of a *teleports behind you* fedora lord
Dexfags, everyone. I bet you use katanas too, you fucking weeb.
>>
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>>377025318
>dexfag delusions
Here's your average STRfag vs average DEXfag, the STRfag easily shrugs off the DEXfag's paper ball tier blows and easily kills it in one hit.
>>
>game has bloodsword mechanics
>>
>>377011545
75 -25
>>
>>377025410
it's almost like i said i was exaggerating or something

>>377025640
that fedora's gonna inflict cringe status on you and you'll miss a round of combat reeling in disgust, what now
>>
>>377011545
>implying the enemy doesn't have armor
>implying high speed low attack weapons do virtually nothing
>>
>>377025909
>>377025651
>>377025078
>>377024592
I tank your measly attack, then proceed to tear off all your limbs and instakill you with a stab to the head in one single turn.
>>
>>377025292
Yeah I messed up and was looking at blue, not red.

Also, I actually see what you did there.

I think that's a stupid way to read it
>sword 1 has a speed stat that is 50x higher than sword 2, which means that it swings only 1.5 times faster

Is, to me, a functionally retarded approach.

You're essentially giving all swords a 100% boost to attack speed that isn't indicated by the image, but you're right, if you take base attack speed as 100% and then add the speed stat to that
>red = 101%
>yellow = 125%
>black = 150%
>green = 175%
>blue = 199%

WHILE you're interpretting the damage as flat values, then yeah. you're right. I totally concede that. Good job anon.

However, if you're doing it that way I'd argue that you would have to treat damage the same way

>100% damage + attack stat %

Take an arbitrary base of 10,
Red = 10 + 9.9 = 19.9
Black = 10 + 5 = 15

two attacks per second on red (101% with an arbitrary base attack rate of 1 per second)

1.5 attacks per second on black (150%)

you get 2 attacks in 2 seconds with red for a total of 39.8 damage, and 3 attacks with black for a total of 45 damage.

Basically if speed and attack are both flat values OR both percentage increases, black wins. Only when you mix and match these interpretations do you get anything else.

>Mixing and matching to treat your numbers differently sounds retarded to me.
>>
>>377025579
Unless you oneshot with crit eth/dia is same dmg as eth/ghost

Poison and frost overlap a lot, better just do ghost/poison

meme swords need not adressing
>>
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>>377015341
wait a second, isn't frost just outright better than curse? they both cut dps in half but frost also slows the enemy movement speed.

>>377019308
that's a cool idea
>>
>>377011545
green > yellow > blue > red > black
prove me wrong
>>
>>377025651
I think bug fight analogies have become one of my most favourite things on /v/
>>
>>377026142
That's true. Poison and Curse could be good too. Now I want a game with these swords and enhancements.
>>
>>377011545
Black is clearly the best by far
>2/3 the attack of yellow with double the speed
>2/3 the speed of green with double the attack
>>
>>377025609
Not retyping this: >>377026132

But in short, I get it. Thanks for the explanation.

I think treating 1 value as a flat number while treating the other value as a % modification is dumb. I think it's much more rational to treat either both values as flat numbers (multiplicative relation) or both values as percentage increases of a base value.

As per my longer post, both those scenarios see black as the best and I don't get why you'd approach the two different numbers in different ways.
>>
>>377011545
Yellow honestly
>>
>>377026170
Frost slows enemy movement and attack speed, curse lowers enemy damage.
>>
>>377026132
sure, agree

I still said in my >>377022241
>Black is the best, if speed and damage are multiplicative.
>>
>>377011545
Red for pvp, killing people in between attack speed timers, Orange/Black/Green for PVE, it doesn't really matter which.

This is not up for debate.
>>
>>377026125
>DEXfags
>tank
Choose one
>STRfags
>taking damage
Choose one
>you
>delusional
Choose two.
>>
>>377025609
>>377025069
The more STR you gain, the more "downward" shift you get, towards faster weapons being better.

100STR mod 100% base speed

R - 199dam 101%speed = 200.99dps
Y - 175dam 125%speed = 218.75dps
Bla - 150dam 150%speed = 225dps
Gr - 125dam 175%speed = 218.75dps
Blu - 101dam 199%speed = 200.99dps

75STR mod 100% base speed

R - 174dam 101%speed = 175.74dps
Y - 150dam 125%speed = 187.5dps
Bla - 125dam 150%speed = 187.5dps
Gr - 100dam 175%speed = 175dps
Blu - 76dam 199%speed = 151.24dps

I don't think there's a situation where they come out equal. 100STR seems the most balanced, as the other weapons are perfectly symmetrical around it.
If you had more or less STR, you'd shift to either the right or left ends of the spectrum.

It's worth noting that Blue has the highest potential, if you can boost your STR to high values.
>>
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>>377026449
Right, I was just saying black is STILL the best if you treat both values as modifications of a base stat, which is what people were doing with speed to get red to look better (while also treating damage as a flat value).

Do get it now though, still disagree that it's the proper way to look at those numbers but I understand where people are coming from.

>Also a rational dialog on /v/? The fuck is happening. Is this 2009?
>>
>>377026471
I'm saying the STRfag is doing the tanking, mate.
>>
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>>377015341
tons of death replies. death being good depends on how long fights last in this game. If this is the kind of game where 10 or less hits kill then the "get a death/ghost kill in 50 hacks" wont work. if this is a game with raid bosses death+ghost will reign supreme
>>
>>377026626
Forget I said anything then.
>>
>>377026559
Str isn't a stat though? Only attack and speed are. Look at the image.
>>
>>377026392
Because a weapon with 0 speed would never attack. Characters usually have base values and other equipment influencing them.

If the game was just you with a sword, it'd be a really shit game. You're actually imagining enemies (or players) to fight from the beginning.
>>
>>377026650
All it depends on is whether you have more than one chance. Let's say you wipe and just fight the boss again with no penalty, then death wins.
Now let's say it's a PvP tournament with direct eliminations, then death will be inferior to poison because it will be more consistent. Death will create a lot of drama on the forums though.
>>
>>377026559
You're implying that "strength" gives a flat damage instead of a percentage one, and that each speed is 0.01 second for an attack windup.

Your math is correct, but your basis is fundamentally bogged in what could potentially be false information.
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>>377026426
if the enemy attacks half as fast then doesn't that half their damage?
>>
>>377026774
Ok, only dam and speed are stats and you know how to multiply numbers. Congrats again on your second grade math skills.
>>
>>377026874
Damage=/=dps
>>
>>377026815
No weapon has 0 speed though. Why is that a situation you're even thinking about?

You're presuming a bunch about the state of the game that these weapons are coming from that might not necessarily be true.

For how dumb the OP image is, it actually IS a decent starting point to talk about game design. I've used stuff like this in the past and it actually works semi-well.
>>
>>377026863
If it gave a percentage increase, see my original post >>377025609 , this scales at all STR values keeping red as top DPS.

The actual "time" increment for speed doesn't matter, "dps" is just a commonly used phrase for this kind of thing.

If you had 99 attacks per second and gained even 1 flat str, the results would drastically change.
>>
>>377026956
No need to get mad anon. I mean, we could add in any sort of mechanics we want to change any of this up.

I can make Green the best sword right now if I say:

>Speed = attacks per second
>Enemy armor caps damage per hit at 25

Bam. Green is the best because it has the highest speed while hitting the damage cap.

Also does 25x blue's damage at only 3/4 the speed.

So if we're adding all sorts of mechanical presumptions, what's even the point?
>>
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>Being a min maxer
>Not picking green because green is the best color
>>
>>377025032
>Going by dice rules when they haven't been the dominant form of video games in three gens

Hello grandpa
>>
>>377026972
So what happens when you fight bare handed?
>>
File: OUTRAGE.gif (2MB, 216x150px) Image search: [Google]
OUTRAGE.gif
2MB, 216x150px
>>377026831
>Death will create a lot of drama on the forums though
that's true. I could see it now
>"the devs need to do something about these no skill death builds. its a coin flip game mechanic that requires no thought or brain cells.
>>
>>377027139
You keep putting raw percent onto the algorithms, and that's not how percentages work.

1 + 100% isnt 101, it's 2. In order for red to reach 100 speed, blue needs to reach 10000 speed, get it?

Once again your MATH is correct, but you're basing it on assumptions and potentially false information.
>>
>>377011545
1 atk , 1 spd. You fuckin casual>>377011545
>>
>>377011545
There isn't any of the required information you fucking mongoloid
>>
>>377027142
What kind of game caps armor inversely like that?

I've seen some games that cap damage intake (9999) and some pvp/player abilities that are designed like this, but it's very rare.

You wouldn't design a game that makes more than half of your weapons irrelevant.
>>
>>377027502
Your game is going to be impossible to read if you're displaying 99 attacks per second.

Everything in this thread is a fucking assumption. The OP doesn't even state there are enemies to fight.
>>
>>377011545
Most games have an inherent delay, which means the faster ones would be a bit useless. The speed stat is likely a modifier, not tied directly to DPS.

It's either yellow or black, especially if you consider whether hitting the monster multiple times builds up a rage meter faster, triggering it's abilities.
>>
Black or Yellow.
>>
>>377027740
>What kind of game caps armor inversely like that?

Any game you want, that's my point. You're just making up extra mechanics.

You -can- get any sword you want to be the best doing that. It's just a design exercise.

Without adding mechanics, any rational interpretation of those two numbers makes black the best. Adding mechanics (like a STR stat and modification of the damage value) changes things up, but then you open the door to change enough to make any sword the best.
>>
>>377027963
There's a game called "The Tower" or something like that, where if your character has like 5000 speed you can literally attack about 100 times a second. Most games, especially MMOs like world of Warcraft can register thousands of hits and attacks per second on a single character, your argument which was now flawed on a logical basis, is now also flawed on a theoretical basis, because your claim of it being impossible makes no sense because it's quite possible within already existing context.
>>
>>377027450
Nothing, you can't fight bare handed.

Same as I said in >>377028175

If you're adding mechanics, you can do anything you want. Given the OP image though, there is nothing to suggest:
>Any other weapons exist
>Any other stats / equipment / ways to augment attack/speed exist
>Any other ways of fighting exist.
>>
>>377028175
Once again, congrats on using second grade math to multiply two numbers.

Your interpretation is pathetic and does not apply to video games.
>>
>>377011545
Red and blue have 99 AttackPerSpeed
Yellow and Green have 1875 APS
Black is 2500 APS.

Whatever those number might mean, black is objectively better.

(But i'd still take green for the High speed and correct damage cuz that's my style)
>>
>>377028620
Not an argument.
>>
>>377028943
Such a garbage interpretation. Literally Kill yourself.

Red and Blue do not have 99 Attack Per Speed.

Red has 99 dam per speed.
Blue has 0.01~ dam per speed.

They're polar opposites.

Blackfags confirmed second graders.
>>
Blue for largest chance to proc on hit effects.
>>
>>377028620
>Does not apply to video games

But... anon, you can make video games do anything you want. Why does this make you mad? This is actually a fun design exercise.
>>
>>377015341
Frost/Curse

Enjoy your nodamage.
>>
These are all mathematically the same in terms of DPS (red and blue being 1 lower). It literally doesn't matter which one you choose.
>>
>>377011545
Green is the best.
You're not dealing one damage with each strike along with a lot of speed.
>>
>>377029637
Poison/Ghost
Enjoy infinite paralysis chain.
>>
>>377029671
>>377029840
Refer to
>>377012952
>>
>>377030214
That's the worst interpretation of "speed" I've ever seen.
>>
Combat in the game is a 100 frame rolling loop.

Every (100 - Speed) frames, deal weapon damage.

This is the only way the weapons come out equal. Maybe this is what OP intended?
>>
>>377030418
That's just your opinion.
>>
>>377016187
>not picking Mysterious and Useless with any sword
Can Mysterious's extra effects be the same effect twice/three times?
>four Useless for maximum coolness stacking
>>
>>377030717
>Attacking 99 times in 1 second
Idiotic. Almost never seen in videogames OR TTRPG.
>>
>>377031004
That's just your opinion.
>>
File: pick one.png (10KB, 843x221px) Image search: [Google]
pick one.png
10KB, 843x221px
you've picked your sword /v/, now pick your armor
>>
I feel like this isn't a good of a debate without critical chance.
>>
>>377016187
>Green Sword
>Precise
>Persistent
CRIT CRIT CRIT CRIT CRIT
>>
>>377031205
>Accuracy
>On armor
You fuckin' wot?
Also I'll just go with regular meme armor. The price to stat improvement ratio isn't fucking worth it for the second one.
>>
>>377011545
Seriously there's no right answer because there's not enough information to go on.
Why do these threads keep getting remade?
>>
>>377031668
I'll just be over here, doing 2% more dps than you, deal with it fag.
>>
>>377031205
>wearing armor
I always knew /v/ was casul
>>
>>377031668
Armor can affect accuracy. If it's weighted wrong, your swings might not connect properly.
>>
File: scorp.png (21KB, 366x104px) Image search: [Google]
scorp.png
21KB, 366x104px
>>377031205
>he's too poor to afford the +1 harness
>>
>>377031205
I buy the meme armor to start, or try to use a cheaper option for now, but never go armorless.

I upgrade to the +1 armor when shekels allow, providing other equipment upgrades don't reasonably take priority.
>>
>>377031751
If it's a JRPG then sure, you have the slight advantage that might make the difference. If it's an ARPG then it's more skill-based and the difference of two or three stat points won't really matter.
>>377031821
Then shouldn't it be minus twelve and ten accuracy instead of adding up accuracy? Unless the logic is that the second armor is lighter and ergo less cumbersome, raising your accuracy that way.
>>
File: swordman.jpg (2MB, 2121x1730px) Image search: [Google]
swordman.jpg
2MB, 2121x1730px
>this thread
>>
What is the speed stat supposed to represent?
>>
>>377031998
What game?
>>
>>377033229
ffxi
>>
>>377012760
Though if we assume blue is like a dagger, some games give different weapons different modifiers.
>>
>>377011545
>One attack
>Enemy has 1> defense
>Do no damage
>>
>>377031205
>100K for NQ
>50mil for +1
It was never that bad, most I ever saw the +1 go for at the height of RMT activity was 20m, and the NQ was several million.

>>377031668
>Wearing AF body instead of SH or Hauby
lol enjoy not getting any invites, whiffmaster.
>>
>>377032848
see >>377030471

So Red would deal damage on frames 0, 99, 198, etc.
On frame 100 - 198 damage dealt and 98 frames til next attack.

Yellow would deal damage on frames 0, 75, 150, etc.
On frame 100 - 150 damage dealt and 50 frames til next attack.

Black 0, 50, 100, 150, etc.
On frame 100 - 150 damage dealt and 50 frames til next attack.

Green 0, 25, 50, 75, etc.
On frame 100 - 125 damage dealt and 25 frames til next attack.

Blue 0, 1, 2, 3, etc.
On frame 100 - 101 damage dealt and 1 frame til next attack.

This is the only way the numbers come out roughly equal, and could probably be exactly equal with more creative math.
>>
>>377031205
it's funny how long it's been since I played ffxi but I knew exactly what armor that was in the picture
I got the +1
>>
>>377031205
HQ obviously, what are you, some sort of poor faggot? Go level up Alchemy and get back to me when you are party viable.

>Fucking DDs think they can get a pass because "it's expensive".
>>
>>377015341
Blood Diamond hands down.
Just keep swinging and you'll be fine.
>>
>>377031685
Because these conversations are fun.
>>
>>377035518
Poison/Ghost > Blood/Diamond
Can't keep swinging in a Paralysis Loop.
>>
ITT: people just picking a weapon because they like -color- more and use fanboy logic to defend their shitty weapon.

The first weapon and the last one will both take the same amount of time to do the same amount of damage, so just pick either in the middle, depending on what makes your more comfortable.

The most balanced weapon is the best one, in this stupid, thoughtless scenario.

But yeah, have fun bitching about which color is better in a fight, faggots.
>>
>>377011545
Big black sword > all
Thread posts: 335
Thread images: 52


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