>"Your lockpicking skill is too low for this lock"
>on a wooden door
>while I'm carrying a shotgun, tire iron, missile launcher, and various rifles and handguns and maybe wearing nigh unstoppable power armor
It did end, but Deus Ex got casualized.
its a game
>>376966032
How is an RPG mechanic a "trope" in any way? In any case, I agree that stuff like this is something that should be ironed out before release, or just outright let the player destroy doors if they have the proper equipment, like in the original Deus Ex
>>376966032
>open console
>click on door
>"unlock"
problem solved
>>376966254
And a shitty one at that.
>>376966343
then dont play it or concern yourself with it
>Specialize in lockpicking
>Still need to find a key to open a locked door
>>376966032
>cant open door its lock
>need to find key
>have a fucking 12 guage or some kind of powerful firearm
>cant just shoot the lock
>also gate lock on long wall
>can't just climb over the wall have to look for key
>>376966437
I only say that because I have played it. I'm not going to tell people what to like or dislike, but I was not a fan.
>>376966032
>All games made in frostbite engine
problem solved
>>376966340
>>open console
>click on door
>tcl
problem solved
>>376966638
>bars are keeping you in or out of some place
>bars spaced far enough away to slip out
>can't just slip through
>>376966272
What he means is more objects should be destructible, you sap
>>376966638
lockpicking usually implies stealth which usually implies that you can't just blow open the door with a grenade launcher
>>376968297
FO there are many empty buildings where you don't need stealth
>>376966272
>Having a hard timing sneaking through an area in Mankind Divided
>Try going around
>Locked wooden door with no way to open from my side
>Just shoot it with a silenced rifle until it breaks
I miss that, think I'll play through all the DE games again soon
>potions are too strong for you to use