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Aside from pic related what are some decent (preferably first

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Aside from pic related what are some decent (preferably first person) dungeon crawlers?

Also, am I just not paying attention, or does it seem like this is a sort of overlooked genre?
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>>376954794
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I saw a Daggerfall webm that makes it seem like what you could be looking for. Never played the game though.
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>>376954794

It's overlooked, but it's pretty niche too.

Obvious ones are Eye of the Beholder, Ultima Underworld, Lands of Lore.
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>>376954897
>>376955059
>>376955086
>>376955102
thanks
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>>376954794
Grimrock 3 when?
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Try Etrian Odyssey. It's fun and has built-in map draw.
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>>376954897
Oh I love The Quest

Highly recommend it
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>>376955460
have the devs even expressed interest in making another one? I hope they eventually get around to it, the second one was a lot of fun
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The Dark Spire
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>>376954794
well there's that sci fi one
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Stop being a fag and play DCSS like other manly men
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>>376955460
never.
For some unfathomable reason Almost Human got disbanded and re-established as Ctrl-Alt-Ninja and they are making some procedural shit now. I'm not even sure.

They were pretty much the perfect independent studio. I'm saying independent, cause the stuff they did was way more advanced than the regular indie shit.


Also >>376954794 Arx Fatalis or King's Field. Pretty much the only pure first person dungeon crawlers next to >>376955059


Unless you want grid based movement. In which case I'd recommend waiting for Grimoire, which is coming out on the 29th or so.
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>>376955981
holy shit this looks cool
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most of the old gold box d&d crpgs are god tier, becareful because the early ones(eye of the beholder, pool of radiance) dont have automapping and youll have to learn dungeon cartography in order to really play them

wizardry is another good series, however the difficulty of them can be pretty extreme, the original version of wizardry 4 i would say is the hardest game ever made
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>>376956241
>For some unfathomable reason Almost Human got disbanded and re-established as Ctrl-Alt-Ninja and they are making some procedural shit now

Gonna need some source on that; I don't want to just kill myself without knowing for sure.
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Lands of Lore.
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>>376956241
Looked it up.
Their new game is called Druidstone.

Also there's Underworld ascendant coming out, which looks cool, but most people hate the artstyle.
It's still gonna be the thing closest to Ultima Undeworld 3.
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>>376956471
http://www.rpgcodex.net/article.php?id=10605

There ya go champ
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>>376956701
>top-down, turn-based, single-character, story-driven and procedurally generated
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>>376956701
well that sucks
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>>376956701
This is genuinely soul-crushing. I need to lie down.
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The Grimrock games are all but HD remakes of the Dungeon Master games, so check those out if you can handle really old graphics. I think their magic and leveling systems are better than Grimrock's.
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Shin Megami Tensei
If you're specifically looking for first-person, Strange Journey is great.
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The early Might & Magic games are pretty fucking fantastic
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Talking about Wizardry, there's a whole japanese wizardry series spanning over several PS1/PS2 games that have never seen a western release (apart from Tales from a Forsaken land)

There's even an anime movie.
They sure took good care of that series.

Better than EA did with Ultima at least
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>>376957946
A lot of fantasy authors in Japan got serious influence from Ultima and Wizardry.
meanwhile their fanbase doesn't give a shit about either
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>>376956701
>>376956870
>>376957140
>>376957180
Honestly kind of deserve it for LOG2 being just a rehash of the first game
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>>376958153
Grimrock 2 is one of the best examples of a proper sequel, fuck you.
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>>376958153
It improved everything from the first game.
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>>376958153
How is it a rehash? It added/changed a lot of things. I'm sick of idiots like you who think faithful sequels = rehashes.
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>>376957946
of all the early crpg series for japan to latch onto wizardry had to be the weirdest one

and while they were getting their own decent wizardry games we got wizardry 8... not that wizardry 8 is horrible but cmon
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>>376958245
>Proper sequel
>Just a rehash of the first game
>isn't even a continuation of the plot from the first game
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>>376958493
>FONV is a rehash of FO3
fuck off
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>>376958153
Oh, it's this faggot again. Every dungeon crawler thread he comes crawling out from his rock.

Ignore him.
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>>376958146
For a very weird reason some of the japanese Wizardry games also give me a strong King's Field / Demon's Souls vibe.
Could be that both are just influenced by Berserk though.
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>>376958446
Like telling the story through notes and other dumb shit and not having any characters to interact with? What an improvement!

Like still being a dungeon crawler but with an """""overworld"""""

>>376958469
The new classes don't add much and the new races do nothing but make humans irrelevant. Snooze.
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>>376958153

>Rehash

>>376958245
>>376958446
>>376958493


This is why that word means nothing anymore.

>>376954794

I love old school RPG threads. The fans are always really helpful. Good sense of community.
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>>376958625
Ironic that you bring FONV up, because NV improved on the things Fallout 3 sucked at (the side quests)

There wasn't anything Grimrock 2 could improve on, except maybe add more character slots or a more realised world that wasn't just the usual bread crumb storytelling. Grimrock 2 is a walking sim RPG.
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>>376958920
>There wasn't anything Grimrock 2 could improve on
the lack of classes and races
and it did
a lot of people wanted an outdoor environment, and it had that
>except maybe add more character slots
would make the game too easy
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>>376958484
Wizardry 8 is great.
It's just weird as fuck.

I mean the first thing that happens in that game is the party crashing a space ship.

It's been like this for a couple of games already though. Same stuff in wizardry 7

Might and Magic 3-5 has the same sci-fi shit going on, though more hidden away.
>>
Eye of the Beholder 1 and 2
Might and Magic 3-8
Wizardry 8
All of these are good entrances into dungeon crawling RPGs.
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>>376959075
>a lot of people wanted an outdoor environment, and it had that

You should check out the Grimrock 1 modding community. I remember one that had a bunch of original outdoor textures.
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>>376959203
the main issue in wizardry 8 is how long battles take, you spend eons in combat

also dont forget early ultima games had you flying through space
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>>376959203
>>I mean the first thing that happens in that game is the party crashing a space ship.

Grimrock 2 fags will unironically talk about "MUH ATMOSPHERE" though
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>>376958920
>There wasn't anything Grimrock 2 could improve on,

Grimrock 2 is literally nothing but improvements on the first game.
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>>376958446
Except level design. Having one giant descending dungeon was great. Having a bunch of smaller ones only 2-3 floors deep each and needing to cris-cross the overworld wasn't nearly as cool.
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>>376954794
Check out Stonekeep on GoG...it is pretty old but still one of my favorite games.
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>>376959639
I prefer the M&M style with an overworld.
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>>376959562
So why didn't it sell better than LOG1 if it's so chock full of improvements?

>>376959639
Grimrock 2 is for Breath of the Wild fags who prefer nonsense game design with no good pay offs.
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>>376959947
Then play The Quest - it's way better than Grimrock 2. I consider it the real sequel to LOG1.
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>>376959964
>Grimrock 2 is for Breath of the Wild fags who prefer nonsense game design with no good pay offs.
jej
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>>376960050
I've played both.
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>>376958153
You shut your stupid whore mouth
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>>376954794
I knew I had this somewhere. Persona 1 and 2 are also first person. They are a lot more jrpg than dungeon crawler but they're not bad. Japs are the ones doing anything with the genre these days, not counting LoG. The vita is a good console for these games but they are moving to PC like with Stranger in Sword City. Dungeon Travelers 2 is pretty fuckin' sweet. I'm playing it now. It's got some hard fights and if you actively dislike panty shots stay away.
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>>376959639
You're right, it was way cooler. Because zones didn't have to all be on top of each other, level designs could have verticality without impinging on other level designs above or below. You could have things like the spider mineshaft and the temple pyramid and the grand library all in the same game, unlike Grimrock 1, where it's just one big dungeon where every floor is meant to be a specific level and verticality is reserved mostly for pits and are connected back to the main level via arbitrary teleporters.
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>>376960345
Cool

>>376960391
Haven't been proven wrong.

Almost Human is dee-ad - no more bad sequels, da da da, dah
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Etrian Odyssey is alright, if you can handle the anime. 3, 4, or U2 are decent starting places, but the former two are pretty easy. If you go with U2, then don't start with story mode, as it isn't indicative of what the series is about.
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>>376960480
>Almost Human is dee-ad
I don't get it. Did they not do pretty fucking well in sales for an indie outfit? Was it hookers and coke?
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>>376960050
is the iOS version any good?
There are loads of different versions on the app store, so I'm unsure which is correct/best
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>>376960702
i get the impression grimrock 2 sold much worse than grimrock 1
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>>376960050
I mean, it's been in development for 17 years or some crazy shit.
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>>376960767
Oh, I'd thought it had done alright. I far preferred the first one. A big-ass dungeon is a beautiful thing and the setting made for a better looking game because darkness and modern lighting can make shitty textures look decent.
>>
>>376960702
>>376960767
Grimrock 1 is sitting at 900k after being in a Humble Bundle

Grimrock 2 was in a Humble Monthly and a weekly bundle and is only at 300k
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>>376961112
too bad grimrock 1 has only 3 classes
or 4 if you know how
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>>376960828
>in development for 17 years

You're like a baby!
Look at this!
>Grim
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>>376960757
I'd say wait till the Steam version adds Steam workshop and then adds the iOS expansions
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>>376960480
I didn't disagree that it was a rehash you illiterate whore. A rehash that improves on the original in every way is a good thing because it's more of what I liked to begin with. The trick is not to play the series back to back, just give it a couple years spacing and it's great. Nobody wants Legend of Grimrock: Revengence a FPS/MOBA action adventure whatever trash
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Has anyone check out Starcrawlers? It's coming out of Early Access soon. I want to hear your opinions on it.
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>>376961267
And I wish no actual illwill towards the people that made Grimrock 2. I LOVE Grimrock 1, and I spent hours playing custom campaigns (and even making one myself)

I just honestly think Grimrock 2 didn't sell more or do as well as Grimrock 1, because it looked very similar to the original and there was nothing to hype about it. The overworld looked nice, but was essentially an extended dungeon.
>>
Is Etrian Odyssey allowed here or does it trip people's weeb alarms? They're all pretty great, amazing soundtracks, good hard combat, exploran, mappan, etc. etc. Real neat floor puzzles too, often with the option to barge straight through if you think you can take on the FOEs (hint: you can't)

there's grizzled old man portraits too, not just lolis
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>>376960767
Grimrock sold more copies than its sequel, but it's also been in bundles where it went for peanuts. Grimrock 2 sold much less copies, but it's neither been handed out like candy, nor has been discounted as highly as the first one.

If we compared the average price of the two, the difference might not be that drastic. Expectations is probably a bigger problem than the profit it made. After two games they now have a good idea about the size of the dungeon crawler market, and they know that short of a miracle it isn't going to get bigger. But by experimenting with a different genre they keep the chance of one day hitting the jackpot alive. Same reason why Iron Tower doesn't want to make a sequel for Age of Decadence. For indie studios keeping things fresh is less risky and more sustainable.
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>>376962298
>Grimrock 2 sold much less copies, but it's neither been handed out like candy, nor has been discounted as highly as the first one.

Grimrock 2 was in a weekly humble bundle for $1 and in a monthly bundle
>>
I do not understand why we are seriously using sales numbers to judge the quality of a game.
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>>376962596
Well as a fan of the first game, I didn't buy Grimrock 2 because it looked way too samey
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>>376962437
It was? My bad.

There are other factors though. Grimrock 1 was the first traditional dungeon crawler to hit the market in a very long time, and it looked really good. With no competition and decent media attention a lot of people got the game without having any idea what they were getting into.

Another important thing, while it didn't affect the Steam numbers, is that Grimrock 1 was the very first modern indie game that was sold on GOG. It got an awful lot of support on that site by people who were hopeful it heralded GOG breaking into the modern AAA market. Probably one of the rare examples of a game that actually generated significant numbers on GOG.
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>>376963080
Also even though I don't like it, Grimrock 2 was released on a Steam market that Valve had allowed garbage dumps to be poured onto it

Grimrock 1 was on a protected market akin to XBLA.
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>>376956241
>In which case I'd recommend waiting for Grimoire, which is coming out on the 29th or so.
Are you pulling my leg? I had given up hope on this ever coming out.
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>>376962985
I don't understand that opinion, though I guess you're entitled to it. I liked Grimrock 1 a lot. I wanted more of it. I got more of it, and then some. I was very happy with my purchase.

I'm loath to bring up unrelated shit but it feels like ever since Dark Souls 3 came out there's been a huge upsurge in people on /v/ hating direct sequels for being, y'know, sequels. There's no need to reinvent the wheel.
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>>376963693
You shouldn't be able to slap a "2" on a game without earning it. I even think this way about Doom 2.

Good sequels:
Max Payne 2 - A faster game that lets you run through levels (and tells a better overall story but that's subjective)
Resident Evil 2 - the zapping system, Claire A, Leon B, Leon A, Claire B
Fallout 2 - HUGE game world and companions are worth a shit and can level with you
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>>376954794
Does Space Hulk count?
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>>376964153
Alright, but consider the dungeon crawler genre. It's been around for ages and there's honestly not much to mess with. I mentioned the Etrian Odyssey series above, they've got 5 mainline games and two remakes, and in all of that series progression they've really only added an overworld, classes, and some quality of life improvements. If it ain't broke, don't fix it.

Grimrock changed its layout, adding both vertical and horizontal depth to its puzzles and dungeons, way more variety in areas, underwater sections, the ability to revisit old areas with new items instead of having each floor be its own self-contained puzzle, and the usual extra classes, races, etc.

I really don't see how that's somehow not earning it.
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>>376964640
>they've got 5 mainline games and two remakes, and in all of that series progression they've really only added an overworld, classes, and some quality of life improvements. If it ain't broke, don't fix it.

But it's also probably cheap to make and appeals to a certain niche audience

Grimrock 2 should have had a lower budget (I honestly don't know where it went) so they could have pumped out a Grimrock 3, 4, etc
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