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What roguelite is /v/ currently addicted to?

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Thread replies: 321
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What roguelite is /v/ currently addicted to?
>>
Binding of Isaac is garbage it's like they took the worst elements of shmups and rogue likes shoved them together and threw the pile of shit out the door.
>>
Gonna play dome Streets of Rogue later. Third floor out now
>>
>>376925220
>No Shiren the Wanderer

Shit list m8
>>
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This one
>>
>>376925220
Why is everybody so fond of Binding of Isaac?
I played it for 1 hour or two and it's good enough, but aren't people backing that shit because of its souls-hard difficulty and "muh symbolics"?
Seems like Legacy, Darkest Dungeons, FTL, ROR... are far better designed games overall.
>>
>>376925220
Patrician taste
>>
Tales of maj eyal none of that dumpster tier shot in ur list
>>
>>376925220
I own every game there except for streets of rogue and everspace
looked that shit up and it's some early access bullshit
are they actually good? I don't want to get memed by the early access
>>
>>376925220
>disliking FTL
>>
>>376925220
Don't fall for the bait
>>
>>376927704
isn't that a rogue-like? not a rogue-lite?
>>
>>376927536
There are a ton of items and wacky synergies that can make your character ridiculously overpowered.

That's why I play it anyway.
>>
>>376927536
The sheer amount of content goes a long way
Even though most of that content is complete fucking garbage
>>
Just platinum'd Enter the Gungeon, best 7.99 I've spent in my whole life fucking awesome game mang
>>
>>376927507
This

All it needs now is more content and lightly better weapon upgrades than just 5% damage
>>
>>376927856
Same. Took me about 125 hours
>>
>>376925220
Dicking around with Strafe every now, but I keep getting bored and just quitting out of runs

>>376927536
It's not as good as the brainmeme makes it out to be, but item combos can result in retarded builds that are really fun to play even if the game itself is average
>>
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>>376925220
I know this is bait but
>no Elona+
>>
>let me try to assume some kind of silly highground by putting the best game at the bottom
>>
Silly OP. You got it all backwards.
>>
>>376927932

Is there a way to check this on PS4?

The one thing I would've loved they added was a stat screen showing most used gun, most killed by, total time, etc.
>>
>tfw chillin in the middle with Dankest Dungeon
>>
>>376925220
I've been playing a lot of Darkest Dungeon , but i don't seem to find a good team for the harder missions
>>
>>376925220

I honestly don't understand how anyone can enjoy Rogue Legacy. The traits that affect your sight make the game unplayable.
>>
>>376927861
where is the broadsword? I NEEED IT
>>
>>376928370
dont think so
>>
>>376927856
I love the game but I can't seem to get good enough to beat the past with everyone. The Marine and Hunter are easy for me but the others always end up with me getting shit items and riding the struggle bus from Chamber 3 on down.
>>
>>376925220
Isaac. Holy shit it's addicting and I don't know why.
>>
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>>376928719
It's random as far as I know

The broadsword was a tier 4 loot or something, so the second level after the first boss

>tfw got Death Orb THREE times
>died every time
PLEASE
>>
Nothing right now, I pirated Dead Cells but I think I'm gonna wait until it's finished before I play it.
Necropolis was pretty relaxing.
>>
>>376925220
What's wrong with FTL?
>>
>>376927954
Strafe is such a disappointment, not that it's bad but it's just bland and it has so many run ending glitches that just make me think why do I even bother playing it at all.

>fix the bugs
>add more enemies
>give the weapons actual animations
Literally just that and the game would be good.
>>
>>376925220
>no Dungeon of the Endless
dude
>>
>>376927536
>souls-hard difficulty
>>
>>376929028
Nothing, OP was baiting to start a thread
>>
>>376929028
The meme is that the tiny brain image is supposed to be the patrician taste while the enlightened image is supposed to be the pleb tier taste.
>>
I play Enter the Gungeon on and off. Just killed the Marine's past after 40 hours

I'm so fucking bad, my buddy has done all the pasts Including secret characters) and Bullet Hell at 60 hours but I still love this game
>>
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>>376927536
>souls-hard difficulty
>souls
>hard
>>
>>376925220
Like half of these aren't even roguelites.
>>
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>>376925220
>tfw modded Don't Starve Together
It's fun but how is it a rougelike? It's like the only fun survival game out there.
>>
>>376928874

Yeah I hear ya, Convict was the one I struggled with most since her passive relies upon you playing bad.

Got lucky on one if the runs and rolled the Clone which pretty much wins you the run, managed to kill her past with half a heart left, good times
>>
>>376929537
gungeon is ok, graphics are a little off putting
Wish the early weapons weren't literal nerf guns but I like how you introduce op power ups into the loot wheel as you go on
>>
Has anyone here played Sword of the stars : The Pit?
>>
>>376925220
>enter the gungeon above the game it ripped off

Lol no
>>
>>376929728
You are reading the image upside down, top is good taste and bottom is bad taste.
>>
>Everspace

FULL RELEASE WHEN
>>
What exactly are the similarities between these games? Is this supposed to be a comparison?

I see 4 top-down shooters, 2 platformers, a space sim, two turn-based rpgs, a rhythm game, and a survival game.
>>
>>376929873
They all have roguelite mechanics in them, some more than others but that's what they are categorized as.
>>
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No Spelunky
>No Spelunky
No Spelunky
>No Spelunky
No Spelunky
>No Spelunky
No Spelunky
>>
>>376928779

Oh well, maybe they'll add it next update, the devs claim it'll be even bigger than the Supply Drop one

>Chamber XX-Bullet Heaven, bunch of angelic bullet kin
>last boss is Blue-Red bullet God a lá Preacher's God
>last phase is Saints of all (gun)Killers
>>
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what's so bad about nuclear throne
>>
>>376930129
see >>376929803
>>
>>376925220
>that image
It is redundant when the first three and the last three brain images are interchangable with one another. Do not clutter the image with options or you might aswell just make a regular tier list.
>>
>tfw Supply Drop made me drop EtG

I HATE LEARNING NEW THINGS. MINEFLAYER WRECKED ME.
>>
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I'm really enjoying myself with pic related. I'm pretty fond the aesthetic also.
>>
>>376925220
Binding of Isaac is shit
>>
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>>376925220
>tfw you enjoy Isaac as much as FTL

Thank God I'm me.
>>
>>376925220
>gungeon that high
fucking hell man, don't embarass yourself
>>
>>376930250
That's why it's on the bottom of the list sherlock.
>>376930271
see >>376929803
>>
>>376929803
Risk of Rain is terribly misplaced, then
>>
who /dcss/ here
>>
>>376927861
The metroidvania side of the game is lackluster too. I posted a pretty big feedback about it on their forums.
>>
>>376930171
>>376930327
>>
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>>376925220
Haven't played one in a while, but pic related is the hardest one I ever played.
>>
>>376925220
Rogue Legacy is really bad.
It's more about grinding coins then gameplay/skill.
>>
>>376930435
It's in the middle of the list, it has the same placement regardless of if you read it the wrong way (looking at the brain images) or if you read it the correct way (looking from bottom to top)
>>
>>376929945
So basically a chart full of games that have had a meaningless term applied to them meant to stroke the egos of people who are, ironically, too stupid to play real roguelikes
>>
>>376930541
>not beating the game with your first knight
Fucking casuals
>>
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>>376925220
>>
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Necrodancer
>>
>>376925220
I really love Don't Starve.
The game threats me like shit, but I'm pretty sure that's why I really love it.
>>
>>376930616
Roguelite mechanics have nothing to do with actual roguelikes however, don't try to sound smart over shit you know nothing about.
>>
>>376927507
I vote for this too, at least as far as games I'm addicted to. Not a roguelike, but it's fucking fun.

I'm still playing Elona+, splatting at awkward times before being able to get to the second continent.
I know I can just keep playing, but it wouldn't be much of a roguelike if I did.
>>
>>376925220
Crypt of the NecroDancer, Nuclear Throne, and occasionally FTL. FTL is a comfy game.
>>
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Liked One way heroics so much, but I don't have time to play 10 000km runs again. And yes, anime version is better.
>>
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>>376930534
My fellow negro
I thought I was the only one who played that

> getting to the minigun twins for the first time and the doors shut behind me
>take down one with an rpg but run out of AP ammo
>mfw dead at last second
>>
>>376930616
I knew you were a MUH REAL ROGUELIKES faggot from your first post. Go shave your neckbeard
>>
>>376930534
I thought it was supposed to be a horror game when I first played it in the middle of the night and pussed out
>>
Started playing Dead Cell. It's pretty good, but getting pretty repetitive
>>
>>376931028
I can't fucking beat the Die More edition.
Last time i got to sector 8 i was out of ammo and tons of enemies raped me.
I got my first mag-shield though.
>>
>>376930760
>Roguelite mechanics have nothing to do with actual roguelikes
>The games that copied these other games have nothing to do with them

Dumbest shit I've ever read. You're partially right though. The definition is purposefully so vague and subjective you could argue any game is a roguelite.

>>376931105
How's it feel knowing your favorite games were specifically made to appeal to retards?
>>
>>376927216
>Mystery Dungeon game
>Roguelite
those are roguelikes, you dumb shit
>>
Roguelike is such a retarded term.

Do you call an FPS a Doomlike?
>>
pfft. tell me when there's a magelike. scrubs.
>>
>>376932272
No I call them a Wolfenstienlike
>>
>>376932272
No

I call good FPS games Doomlike though
>>
>>376932272
I want a Hexen-like
>>
>>376929646
Yep. I liked it quite a bit.
>>
>roguelites

Why not just play an actual roguelike?

Or fucking rogue itself.
>>
>>376931415
I haven't beat the minigun guys, haven't played in a while.
Aren't they like level 4 of 9 or something?
>>
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>>376930717
This one is 2hard4me, but fuck if that moment where you finally get the enemy patterns down and start wrecking everything to the beat ain't satisfying
>>
Bought Risk of Rain on PSN cuz I had a $10 credit.

Lot of fun on the Vita
>>
we fine to discuss Roguelikes as well?
>mfw a Pokemon spin-off starts throwing area wide 1HKO attacks after the tutorial dungeon
>>
>>376925220

>FTL that low
>Isaac that high

Come on, now.

Also
>no Sunless Sea
>no Out There
>no Dungeon of the Endless
>>
>>376927507
>this literal shill is still pushing his garbage
>>
>>376931952
But you can't, a roguelite is a game where you have a procedurally generated capaign with permadeath, with a new campaign generated after dying / winning.

That's it, everything else can be different but it will still be a roguelite because it has the core game structure of a rougelite game.
>>
>Don't Starbe that high

Sometimes your alright OP
>>
>>376933965
See >>376929803
>>
>>376929154
The whole point of the meme is that the order should actually be reversed.
>>
>>376928536
memes > all
>>
>>376934298
The problem is that /v/ had a bunch of threads with the meme but didn't realize that it should be reversed. So now the majority of /v/ has no idea how the meme works.
>>
>>376925659
yup. the only reason people play it is because no other game does items like isaac
>>
>>376934298
No, the whole point of the meme is to force someone into making their own judgement
>>
>>376932272
>Do you call an FPS a Doomlike?
Back in the day, yes, this is what they were called.
>>
>>376933894
I've always kinda liked that the MD games don't pull punches most of the time. Normal pokemon has become so fucking braindead and easy that it's basically impossible to lose. I mean for fucks sake, in S/M your rival picks the type that you're super effective against (IIRC, it's been a while).
>>
>>376933492
maybe because we want different gameplay you fucking genius
>>
BOI afterbirth all the way . have like 300 hours on steam
>>
>>376934689

You mean "DOOM Clone"
>>
>>376934715
Don't act mean to me, bro.
>>
>>376934764
>TFW cheated Keeper and Lost to get all their achievements and now never have to fucking play as them again
Feels good man
>>
Binding of Isaac was fun until it became irredeemable shit with afterbirth and afterbirth plus
>>
>>376934853
I'm sorry, I was out of line.
>>
Just bought Flinthook. Did I do well?
>>
I'm not weak enough to be addicted to something, but I'm liking Super House of Dead Ninja
>>
>>376930327
risk of rain is tremendously overrated with core gameplay just as dull as isaac but without the cool items. the levels aren't randomly generated but they look bad enough to feel like it and so the game is just random spawns of enemies that pop out of nowhere. it might as well just take place in a tiny flat arena
>>
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>>376925220
RoR > all
>>
>>376934908
It's okay man i forgive you
>>
>>376927507
>permanent upgrades

how do devs miss the point so much
>>
>this one butthurt FTL autist who keeps spamming how the list is upside down or whatever

yeah yeah your minimalist reddit game is soooooo good
>>
>>376928060
this
>>
>>376935120
hey red.dit
>>
>>376930717
_ ____ __ ____ ____ ____
>>
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>>376935323
>liking a game developed by fucking 4channers makes me reddit
>>
>>376925220
This IS the comedy, blatantly more stupid options are more intelligent version of the meme, right?
>>
necrodancer sucks. mediocre and shallow rhythm game mixed with mediocre and shallow roguelike
>>
>>376935203
I don't even like FTL but it's obvious that top is supposed to be the good games while bottom is the bad games.
>>376935663
(you)
>>
>>376935521
No, liking a shit game because it's what you're "supposed" to like makes you reddit.
>>
>>376935910
>>>/reddit/
>>
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>>376935910
>only contrarians allowed
/v/ was a mistake
>>
Wait roguelikes and roguelites are different things? Where's a good place to start, never played one, any of them have co-op?
>>
>>376936134
>e-everyone else likes this, you can't call it shit
Leave if it's such a mistake
>>
>>376936194
Nuclear Throne has online co-op with a mod but if you want to start off with any of either genre I would unironically recommend OG Isaac and Pokemon Red/Blue Rescue Team.
>>
>>376936194
roguelites are pretty much just games that feature permadeath
roguelikes are turn-based RPGs with ASCII graphics and permadeath
>>
>>376936342
>reading comprehersion
>>
>>376936194
Roguelite is essentially anything with a procedurally generated campaign and permadeath, for the gameplay literally anything goes.
Roguelikes are just games that are like rogue, so turn based rpgs.

Anyway back to roguelites, most of the good ones have local co-op; Spelunky and Risk of Rain would be good for starting out i'd say with both good solo and local coop.
>>
>>376936194
Roguelikes are closer to Rogue in how they play and look. Games like Dungeon Crawl: Stone Soup are roguelikes. Roguelites are an even further bastardization and are mostly just games that feature perma death and some level of randomization, like Risk of Rain.
>>
>>376925220
elona+
>>
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Thoughts?

Is it hard or am I just bad at managing?
>>
>>376937013
Does it have better balance now? When it first came out beating it was almost entirely RNG
>>
>>376930717
This is my all time favorite gif. Every time I see it posted it makes my day. Thank you anon.
>>
>>376935910
>*makes you reddit*
nothing personal, kid
>>
>>376937160
It's not that RNG heavy anymore, but it's easy to have a single mistake in the end completely fuck you up.
>>
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>>376925220
For me, it's the starward rogue, the best roguelite.
>>
>>376937160
If I explore in the wrong direction on the harder levels I'm pretty much screwed or at least that's my experience.

There is definitely a method to exploring and minimizing the attacks though.
>>
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>>376938223
what happens when you get a good run
>>
>>376938145
>>376938226
I'll try it again at some point. I really enjoyed a lot about it, but there really wasn't too much you could do at launch besides who you picked and not being retarded. Neat game, though
>>
>>376938223
>>376938316
>rng decides if you can't even touch the boss or kill him in a few seconds without even being able to lose
>>
>>376938524
theres always easy mode if youre that much of a scrub
>>
>>376935151
>literally all popular roguelikes use unlocks to make the game easier on future playthroughs
>somehow permanent damage up on an unlock is missing the point

are you one of those people who get anal about the defenition of roguelike and """""""roguelite"""""
>>
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>>376928536
>>
Why haven't some smaller jap devs tried making a roguelite/like game yet
>>
I like Dungeons of Dredmor.
>>
>>376938705
Like what? Rogue Legacy aka garbage? Get real. I don't play roguelites to grind. It's just delaying the actual game.
>>
>>376938824
>what is Downwell
>>
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>>376928536

Many fall in the face of haters, but not this one; not today!
>>
>>376938824
Japs cant understand anything unless they have already been doing it for decades.

but heres one http://store.steampowered.com/app/434650/Lost_Castle/

its ok but rampage knights is better
>>
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Is there a genre that's less healthy to indulge in, less useful to your mind, does less for the entire medium, and often less well-made than Roguelites?

No, seriously, this has to be one of the worst genres of games ever made. It perpetuates all of the worst aspects of videogames into one: Trendy, pointless, autistic, addictive elitism.
>>
>>376930712
>>
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>>376925220
>be shit at vidya
>mfw reading what you consider difficult
If you want to pose and brag at least post actual roguelikes you casual fuck
>>
>>376939079
>trying to bait THIS hard when you don't even know what the genre entails.
>>
>>376938875
You dont even have to grind to progress in the game. Or you are just bad.
>>
>>376925220
Pirated Darkest Dungeon before one of the latest major updates, well made but I just couldn't get into it at all. Should I give it another go?
>>
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>>376933814
>mfw never got that good and gave up on the final stage
>>
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>>376939164
common man, don't feed the troll
>>
>no one mentions Invisible Inc

Really good stealth turn-based strategy
>>
>>376930717
I cannot get past zone 2 for the life of me
>>
>>376927720
Streets of Rogue is looking like it's going very good places and right now it is fun for a few runs.
>>
Anyone ITT ever played The Pit? I liked it well enough when it was just the base game + the psi expansion but they just kept adding more pointless content like playable alien race classes and the game just got more imbalanced.
>>
>>376939183
>Or you are just bad.
Not as bad as that shitty game.
>>
>>376939164
>>376939482
I've 100%ed Nuclear Throne, and Binding of Isaac, finished FTL, Necrodancer, and Rogue Legacy, and only played Gungeon.

All of these games were shallow at best and the mechanics unique to the genre only ever worked against the games favor. The best out of all of these were Nuclear Throne and Necrodancer because it had the most nuanced and balanced gameplay, while also offering some subtlety in both game design and narrative.

You aren't rewarded in the slightest for getting good at these types of games, whether it's because it's a huge waste of time that could be spent on more healthy or worthwhile endeavors. You "get good" by repeating the same task over and over again with RNG that determines if you'll have a weak build or a strong build, and after "Getting good" you can't transfer that skill over into any genre other than the ones the Roguelite is based off of, in which you'd end up playing the games they're based off of more because they end up being better packages overall.

Roguelites, unlike other singleplayer games, also never provide a thought-provoking narrative or even well-made ludonarrative, you don't learn anything from playing them nor do you get a unique experience. It's just the same shit over and over with slightly different levels.

Finally, roguelites are as addictive as social media, gambling, and alcohol. They make you stare at a screen for hours on end, getting fake-sun in your eyes and make you sit on your ass for hours, deteriorating your body.

Overall, I'd say they are easily the worst genre of videogames ever made. Anyone who thinks I'm a "troll" is likely a troll themselves, as the people who are good at these types of games spend too much time staring at a screen instead of going outside.
>>
>>376940069
>>376940069
Oh, and by the way, the permadeath system is a lazy excuse to make a shorter game while making people think they're "good" for beating it, and the procedural generated levels are also a lazy way of not making well-crafted, atmospheric and tone-appropriate hand-made levels.
>>
Downloaded the free version of Streets of Rogue and had fun with it, is the Steam version worth it?
>>
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>>376940069
>I've 100%ed Nuclear Throne, and Binding of Isaac, finished FTL, Necrodancer, and Rogue Legacy, and only played Gungeon.
>as the people who are good at these types of games spend too much time staring at a screen instead of going outside.

mmm

skill is the act of repeating something over and over again in the first place, you can't say that is a negative when all games are like that
RNG is part of making the experience different everytime
You can definitely carry over some skills to other games depending on if you actually had to put in effort or just got carried by items

>>376940242
Most of the good roguelites are premade pieces put together via an algorithm. Essentially they aren't really procedurally generated at all. The problem rises when those pieces are repeated way too much because they made way too few of them.
>>
>>376940242
>permadeath system is a lazy excuse
nah. permadeath allows for the possibilities of become overpowered which would be gamebreaking in any other game. it works in roguelites because its just for that run. Even more importantly it adds an actual reason to care about not dying. I agree most games are far from perfect but to complain about permadeath of all things is just plain ignorant and shows you don't know as much about the genre as you like to pretend.
>>
>>376940069
sounds like you don't like videogames in general
>>
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>Crypt of the NecroDancer

Was garbage except for the 10/10 soundtrack.

It rivals even Hotline Miami 2s.

https://www.youtube.com/watch?v=L1sAPjtfHgI
>>
these are lame
play pixel dungeon or cardinal quest 2
>>
>>376940069
>>376940242
Dude I don't think this genre is meant for you.
>>
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>>376940537
>skill is the act of repeating something over and over again in the first place, you can't say that is a negative when all games are like that
You're right, but as it is, the skill obtained from playing Roguelites offers nothing beneficiary and provides detrimental effects to your health, unlike many other genres of games.

>RNG is part of making the experience different everytime
Yes, but the computer-crafted experience is far more dull and lazy compared to something crafted by humans.

>You can definitely carry over some skills to other games depending on if you actually had to put in effort or just got carried by items
Yes, but this isn't really a good or bad thing honestly, permadeath is a pretty stupid system on its own.

>>376940557
You make a good point, but I feel there are many more effective ways of punishing death or making the player feel like death is a bad option than to include permadeath, it's pretty lazy in comparison to building atmosphere or making a punishing death system.

>>376940648
These are my top 100 favorite games, biased version.

>>376940782
Sure, but I can't say that a genre made for unhealthy people isn't exactly a good genre. Are you saying Heroine isn't bad because it's not "for me" while it's "for people addicted to heroine?"
>>
kinda wanna get streets of rogue ea from the bundle its in but i have no interest in the other crap and the free version was not a game worth paying that much for. it was easy as hell and most classes either felt like worse versions of other class, more effort than theyre worth or were just boring. a major issue is that killing people was easy even as a weak class with bare fists and it did everything every other class aimed to do faster so the only classses which felt like upgrades were doctor and vampire who instantly win most fights for free or monkey who just hit harder

its a shame since the combat isnt very fun. you largely just mash attack until they dont hit you at the same time and you actually do more than 1 damage
>>
>>376930541
I liked the difficulty scaling in Rogue Legacy a lot, you can beat every stage without too many upgrades if you are good enough
I have to agree that the gameplay was pretty simple in the end
Ng+ and further is just fucking bullshit though
>>
>>376928060
>Elona+
>Lite
It has a mode to enable permadeath, if adventure mode dwarf fort counts as a roguelike, elona+ should do. Regardless, E+ is one of my favorite games of all time
>>
>>376938875
They should do it like Necrodancer where you have the vanilla mode without perm upgrades as an option to play.
>>
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I regret buying Risk Of Rain.
I got literally no one to play and playing alone is boring as fuck.
>>
>>376927704
>old high school/college buddy with whom I otherwise don't have similar taste in games has 2000+ hours in ToME

I put like 130 hours into it myself because the game is fuckin' great but it's hard to get back into and I'm not gitgud enough to make my own builds.
>>
>>376940984
I love your tastes in video games I really do but there's this thing called a healthy balance. You can both go out and go have a walk around your neighborhood walking the dog or something and play videogames all in the same day. If you expect to beat this rougelikes you don't have to dedicate 5 hours a day sitting on your ass playing them. One hour a day is good enough.
>>
>>376940069
What if you don't care about narrative in games? What's the difference between enjoying yourself while doing the same repetitive task over and over vs. enjoying yourself doing something nuanced and varied? I don't even agree that ftl and isaac have no nuance. I'm just saying that I play games for amusement mainly, and to avoid going outside.
>>
>>376925220
I have Rogue Legacy and Risk of Rain on the Vita. Never played Crypt of the Necrodancer, though. How is it?
>>
>>376941136
ive beaten dcss and tome4 and i cant even get past the start of elona+ despite it apparently being much easier
the only info i can find amounts to 'grind puppy cave' even after doing that (boring as hell btw) i still didnt understand how to do pretty muc hanything in the world
>>
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Played Nuclear Throne a few weeks ago, looped with Melting and Triangle-face.

Just need Chicken, green thing and Rogue to get Big Bass but RNG bullshit tilted me hard.
>>
>>376940984
The thing about it is that it's kind of that roguelites have way more variance and replay value than those handcrafted game that are probably better in a lot of ways
>why should I play this one really good game that's over quickly when I got this almost as good game that lasts me really long because it's always different.
However roguelites often still provide certain things that other games don't offer.
Being able to enjoy both is perfectly acceptable due to the difference in experiences they give to the player, you can't just say that non roguelites are better than roguelites.

Your pic is good taste however.
>>
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>>376941285
There is a thing called a healthy balance, you're right and I have the greatest of respect for those who play and enjoy Roguelites in Moderation, but that doesn't change the fact they're inferior to other types of games in terms of value and utility as well as the fact they're made to pander to addicts. It's honestly surprising that there aren't many F2P roguelites because they'd make a shitload of money- oh wait
>>
Brogue t b h

the only roguelite I really respect is Teleglitch
>>
>>376941250
I see RoR threads all the time, especially with the sequel announced
>>
>>376941542
>posts game that isn't that successful simply because it is f2p
Maybe if the f2p is actually done well.
>>
>>376929176
Lol keep telling yourself that.
>>
I've been playing STRAFE and FlintHook.

Strafe is so bad but I really just want to clear the first zone.
>>
>>376941393
Yeah, it takes a lot of practice to figure out all the quick leveling tricks. On the /jp/ elona thread there is a character named Kai who grinded from level 1 to 2000 pretty quickly. If you ask around there you will get lots of good advice. My biggest advice is to keep your skill potential up, which will increase the rate you level at. One of the easier ways to do that is to get your cooking skill up, and go to bed on time so your pet/wife can cook you breakfast every day
>>
>>376928060
nobody here even knows elona
>>
>>376927507
This game looks very promising
>>
>>376941813
literally me right here
>>376936851
>>
>>376941358
>What if you don't care about narrative in games
That's fine, that's why many games that have god-tier ludonarrative completely go over most peoples heads like Thief or Majora's Mask. Many people who claim to not care about narrative in games often have their experience with a game improved due to the existence of a good narrative, like many of the people who enjoyed NieR Automata. Overall, like the other anon said, it's all about a healthy balance.
>and to avoid going outside.
See, this is why I have a problem with Roguelites though, it'd be both healthier and probably more enjoyable and healthy for you to go on a nice walk and more challenging to practice self-confidence or being a socially neutral human being, but you instead play a type of videogame that offers nothing for you unlike many other games.

>>376941467
>The thing about it is that it's kind of that roguelites have way more variance and replay value than those handcrafted game that are probably better in a lot of ways
I also disagree with that, because there are many hand-crafted games that are offer more to you on replay than many roguelites, whether it be alternate paths, hidden lore/narrative, secrets, a well-made NG+ system like again, Majora's Mask, etc. Then again, it definitely depends on the type of game and Roguelites can excel at this.

You're right that roguelites have the capability of being something great, all genres do, it's why Necrodancer and Nuke Throne are so great, but they often fall flat on their face due to lazy talentless devs who manipulate addicts.

>>376941741
Let It Die is still going hard, man.
>>
>>376925220
>Risk of Rain lower than Isaac

fucking die
>>
>>376942135
you don't understand that shitty meme, do you anon?
>>
Crypt of the Necrodancer forever and always
>>
>>376941765
>but I really just want to clear the first zone.
The game gets a lot better after the first zone
still not that great though
The secret areas are definitely the best parts of the game if you can find them
>>
>>376925220
spelunky is literally the only good one
>>
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Hero Siege

Pirate is my waifu
>>
>>376942135
risk of rain sucks
>>
>>376925659
Shumps? You mean twin stick shooters.
>>
>>376942353
same shit
>>
>>376942105
also
https://www.youtube.com/watch?v=HdY3--zZ_jg
>>
>>376942105
>Let It Die is still going hard, man.

Have they done anything about the MILK Black Metal grind yet? The game might as well be over at that point unless you really really hate yourself.
>>
>>376928657
Experiment with skills more. Though champion level is pretty nasty.
>>
>>376942462
I don't know, I haven't followed its improvements since I realized they're focusing on making more areas instead of refining the shitty second 3/4th of the game.
>>
>>376940242
Thats old news. They already do it handcrafted.

https://www.youtube.com/watch?v=GcM9Ynfzll0
https://www.youtube.com/watch?v=tyMrRW-Li_I
>>
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BLACKSEA ODYSSEY

pretty shitty as far as actual rogulite elements go but some good boss fights. buy it on sale for $3
>>
>>376941261
dont play on any difficulty but normal they're not balanced. classes added in the dlc like sawbutcher are op as fuck i think they were meant to be played in higher difficulties
>>
>>376925659
You realize these charts are usually done upside down ironically, right?
>>
>>376942105
>See, this is why I have a problem with Roguelites though, it'd be both healthier and probably more enjoyable and healthy for you to go on a nice walk and more challenging to practice self-confidence or being a socially neutral human being, but you instead play a type of videogame that offers nothing for you unlike many other games.

The same could be said of literally any videogame. You have tunnel vision.

>god-tier ludonarrative
>alternate paths
>hidden lore/narrative,
>secrets
>a well-made NG+ system

Your obsession with narratives in videogames proves you don't know a thing about what makes a great game. Does a space shuttle have an excellent narrative? Does a skyscraper? Does the Sistine Chapel? No. It's about excellence of craftsmanship. Every replay of a rogueli[k/t] is different; new game+ would be superfluous. Every path is alternate. How to perfect your ability is the secret - getting a 90% winrate in your Zelda game of choice is a lot easier than getting a 90% win rate in DCSS or your rogueli[t/k]e of choice.
>>
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>>376942731
Well then there's basically no excuse for how fucking awful the level design, enemy placement, and art/sound direction is for so many of these popular roguelites. Then again my standards are too high when it comes to level design overall so idk.

Path of Exile is god-tier though, I forgot that game existed.
>>
>>376942827
Think I always played on normal anyways, it was plenty challenging enough and I'm not that into restarting over and over until you get the perfect start to a run.
>>
Have the updates to Gungeon made it any better? I bought it on launch and very quickly burnt out due to it's incredibly slow pace and lackluster powerups.
>>
>>376943190
it's only had one free content update, and an expansion is supposed to drop sometime this year
>>
>>376943190
no its still boring and the guns still all suck
>>
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Below seemed super promising at the time of its reveal. Then they had to postpone it to make some shitty cartoon network games.
>>
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>>376925220
>Gungeon over Nuclear throne
>>
>>376942286
I have no idea why the made the first zone so bad. I hear the later areas are much more open so you can actually, like, strafe and shit. Icarus is such a terrible introduction to the game.
>>
>>376943418
It's time to kys
>>
>>376943246
Unless I hear very good things about the expac I'm most certainly going to pass on it
.>>376943312
Figured as much.
>>
>>376925220
>>
>>376942998
>The same could be said of literally any videogames.
Should I disregard your post here or are you genuinely this uneducated? It is true that Videogames are one of the least useful and healthy artistic mediums out there (though most of that is usually due to a lot of things that the videogame industry can't exactly control like how we've replaced CRT's with LCD/HDTV/LED/etc) as well as one of the most immature and unrealized, but there is plenty of merit to those kinds of games.

>It's about excellence of craftsmanship.
Exactly, which is weird because you act like having an excellent narrative that compliments the gameplay isn't a feat of craftsman ship.

>How to perfect your ability is the secret.
This has more to do with the players craftsmanship than the developers, a skillful player shouldn't play a game by a lazy developer, it's a waste of that players skill and time.

Also, four out of the five points you quoted had everything to do with "making a game replayable" instead of being "necessary." A game doesn't have to be replayable, it's just that those are more challenging and rewarding for both players and developers to incentivize replaying. That is, compared to simply permadeath, it requires more effort to implement those features and is thus a greater show of craftmanship.

>Every replay of a rogueli[k/t] is different; new game+ would be superfluous.
Uh.. yes? I'm not saying Roguelites should have NG+'s, in fact in many ways they already do (see every roguelites unlock system ever). I'm just saying it requires less effort on the developers front.
>>
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>>376943474
Yeah the other 3 zones all have way more open and interesting level design, ontop of more interesting enemies to deal with.
Seems that because they made Icarus first they didn't yet realize how it doesn't let you play the game properly but they didn't want to change or remove it for whatever reasons.
>>
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half life deathmatch
>>
FTL, the only option
>>
>>376930235
does this feature perm upgrades as you play? thats what i really enjoy in roguelites
>>
I like Deathstate. I just wish the hard mode wasn't so annoying. Making all the enemies shoot bullets on death can fuck up bullet patterns.
>>
>>376940984
I don't really play roguelites for the most part, just Necrodancer, so I can't really argue against most of your points. That said, the fact that Nuclear Throne, one of the games that you listed as "shallow at best" and is in "easily the worst genre of videogames ever made" is in your top 100 favorite games picture right there says something. Argue against the genre all you like, but it sounds like even you find some sort of pleasure out of it.

The only thing I can argue is that games in general can be addictive and make people unhealthily sedentary if they lack self-control. I don't think there's any way roguelites can be any worse than other genres in that regard, especially when it's a genre designed to make everything impermanent instead of trickling little rewards to you constantly as you play.
>>
>>376925220

Been playing good ol Risk of Rain because of hype for RoR2
>>
>>376933814
>>376939787
Dont give up anons its hard but youl get it it took me forever to beat cadence all zones for the first time
>>
>>376927536
Anybody who claims to like Isaac for the lore is lying (more likely) or retarded. You get like one 50 second cutscene per 3 hours of play. The symbolism is simillarly a superficial touch, nice but not a major factor in why you would want to play it. When you really get down to it, BoI is just soft gambling. You play each time hoping to see a powerful item on your first/next item room, and the fun generally comes from making do with what you actually get. As for difficulty, the RNG of the game means it's really inconsistent and not really "Dark Souls" unless you're trying for very long streaks.
>>
>>376940984
Disgustingly /v/ list.
>>
>>376939659
I love this game i havent beaten it yet tho
>>
>>376930270
That is honestly fairly close to general consensus anywhere but /v/. You're only contrarian among contrarians.
>>
>>376944775
I'm glad you pointed out my hypocrisy, but Nuclear Throne, to me, isn't even technically a roguelite. It's a borderline arcade shooter, which is part of why it stands out amongst them. Plus it's on their for merits unrelated to its roguelite aspects.

>>376945131
>Implying /v/ even plays, let alone talks about half of those games.
>>
Does Desktop Dungeons count?
>>
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Diablo 1, 2 and 3 on hardcore mode is a roguelite and the best out there at that
>>
>>376925220

>No Dungeon of the Endless
>No Sword of the Stars: The Abyss
>>
>>376925220
Is Crypt of the Necrodancer worth $5?
>>
>>376945579
The soundtrack alone is worth it
>>
>>376945746
I'll have to pick it up, then. What about Ziggurat? It's also on sale right now.
>>
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>>376930712
patrician choice

the gameplay and the artstyle is so good, holy shit

I love the mode where you get stronger heroes, but can't build shit
>>
>>376934689
they definitely weren't because shit was outright just called clones.

semi off topic tangent; it's really fucking stupid to have a genre named after a game.

that's why the term "Soulsy" fucking triggers the hell out of me.

DARK FANTASY (maybe even add "ARPG" if you just want to go all the way), FUCKERS. IT EVEN SOUNDS BETTER
>>
>>376936194
If you dont my music games necrodancer isnt a bad place to start otherwise binding of issac ive heard is a good place to start although i never played it.
>>
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>>376938041
I love it too anon dont worry
>>
>>376946147
Y'know what's worse?
>le soulsborne
jesus fuck does that annoy me
>>
>>376946147

Soulslike doesn't really bother me for some reason.
>>
>>376940069
out of curioisity how far did you make it in necrodancer
>>
>>376945356
>Implying /v/ even plays, let alone talks about half of those games.
In a way you're right. Half of the games aren't talked about, but they're not shittalked about either. I would put around half of the list into the pile of "if there is a thread about it, barely anyone will call it fucking shit, but there aren't that many people who like it a bunch either".

Maybe it has something to do with people who don't like the game believing that they don't like it simply because it's not the type of game for them, rather than because of some flaws in the game. This means they wouldn't visit the threads to call the game shit, and as a result, the game receives a status of not being disliked by /v/.

I don't know where I'm even going with this. It just reeks of /v/ and I can't figure out why exactly.
>>
>>376925220
Elona Plus
>>
Wow, Everspace looks awesome.

Shame it's early access.
>>
>>376946775
I stopped playing sometime after unlocking Aria because I thought there was really no point in getting that good.
>>
>>376946147
The Surge just released and that's very definitely a souls inspired game despite being sci-fi (unless you're also including sci-fi as being fantasy).
As more of these types of games get made someone will probably figure out a better name for it, just like how doom clone became FPS
>>
Anyone have a 1001% save file for BoI: Afterbirth Plus?

I really don't have the patience to go through everything.
>>
Anybody gotten extremely tired of Dead Cells already? I had to stop the game out of sheer boredom four hours in. It looks god pretty but it tried to tread the line too much with its roguelite permadeath shit and trying to be a "soulslike" experience.

Doesn't help that it's
>early access
>>
>>376928060
>>376941136
>>376941393
>>376946917

Guys, is Elona+ in English? It actually looks like fucking interesting thing to check. What is also difference between Elona, + and Custom?
>>
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>>376941680
SEQUEL ANNOUNCED!?
FUCKING HOLD ME NIGGA AAAAAAAAA
>>
>>376946147

>doom clones

That reminds me, am I remembering things wrong but back in the day I seem to recall Diablo-style games being called Hack-n-slash rather than ARPGs. Am I just misremembering shit?
>>
>>376947067
It is in English. Custom is additional stuff but the base elona+ game is easily playable without it. Check /rlg/ on /vg/ or the elona thread on /jp/ for pastebins and any general help you need.
>>
>>376941390
Fun but hard
>>
>>376947067
Elona+ is mostly in english.
Mostly. Custom does it's best to finish off the translation work and tweaks a few things.
Without Custom you won't have cutscenes or plot so it's nice to have if you can get it.
>>
>>376946914
I think what you're basically saying is that many of the games on my top 100 are extremely experimental as opposed to refinements of existing genre. I appreciate those types of games for being very different, doing something new, and doing it very well. People don't shit on these games because they prefer to not adapt to a new experience, but many people don't exactly say they like it because sometimes experimental games don't always work out for that person, that's why they're experimental. Still, they often serve a great purpose and excel compared to the average game.

Also, many of the games on my list that are multiplayer are there because of the time I spent with my friends, not because of the games themselves, if it were a far less biased list I would include multiplayer games that excel in game design (which many on the list already do, but others not so much.) That's why I said it's the biased version. I haven't really made a non-biased version because it's hard to find 100 different games that deserve to be in the top 100 outside of the first 25 or so.
>>
>>376947253
>>376947390
Thanks guys!
>>
>>376947054
>4 hours

Is it really that repetitive? That's a bit disappointing.
>>
>>376947141
>>
>>376940984
why are you riding this "health" thing so hard when you clearly have put in way more time than anyone else on this thread into these games if you really 100% on top of your list?

People don't come to /v/ for health tips so drop the condescending attitude.
>>
I've only played Binding of Issac and platinum'd it. What other games are as good and fun? I like the collecting items to become overpowered part.
>>
>>376946948
>getting that good
Ok so then you are admitting necrodancer takes some skill. Did you try monk? He really makes you use your noggin im currently stuck on him cant make it past zone 3
>>
>>376947054
>>376947625
I've probably been playing for 20 hrs off and on the past few days and I'm not bored yet.
Different strokes, I guess.
>>
>>376942317
i thought this was supposed to sux
>>
>>376943929
seriously, why do you even play video games
>>
>>376947783
oh no
>>
>>376947221
I couldn't tell you for sure tbqh. That sort of rings a bell.
>>
>>376948637

Not him but the footage is prefaced with

>“None of the systems, artstyles, assets, or game design choices will necessarily translate to the final game,” the developer wrote. “We’re learning as we go along — I hope that you guys find it as interesting to read as we do to develop.”
>>
>>376946468
>>376946468
my whole body cringed reading that term. Glad to see i'm not the only one in that boat.
>>
>>376931028

Not the first guy, but yeah, Teleglitch beats this other trash.
>>
>>376948828

And yes, I did take that from polygon, literally the first thing I could grab the quote from
>>
Anybody else play Invisible Inc.?
>>
I'm not sure that ammo management in enter the gungeon was a good idea, given how the primary gameplay element that is going to give you satisfaction when engaging in combat are the different types of guns, and limiting use of them as the optimal way to play doesn't feel good, especially when even basic enemies are getting more health when you go down floors in my opinion
>>
Playing Isaac for the first time on Switch, liking it a lot.

RoR2 was news to me until just now though, that's pretty cool
>>
>>376948314
Because I'm passionate at them, it's not necessarily an individuals choice for what they're passionate at.

>>376947883
I value health because it allows me to enjoy videogames more instead of being a depressed shut-in. There's a reason why /fitlit/ is considered the best board despite being only up one day. It's all about being balanced, well-rounded, and excelling at what you're passionate for.

>>376948105
I never denied roguelites take skill, they do, they're just mostly useless skill.
>>
Enter the Gungeon is still the worst roguelite I've played. What a waste of money.
>>
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Don't know if I'd say I'm addicted to this but I just bought it and have been having some fun.
The controls are a bitch but I can imagine the game being pretty interesting once I get better at it.
>>
>>376946713
I don't mind it when it's placed into different context since it's hard to concisely put these terms into one cute little phrase

>Typically difficult w/ set difficulty
>Splashes the Adventure genre
>ARPG elements
>Devs expect players to die often and design choices are not often, but sometimes questionable because it
>Checkpoints/Bonfires
>Setting is irrelevant, but generally Fantasy of some sort
>Narrative isn't explicit; your journey and how much learn about it and find out is on you.
>more but i'm lazy

writing that list was actually refreshing.

so yeah i can't really bitch about soulslike. Just not soulsy, ffs.
>>
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According to my 7 minutes of research, a game must have (at least) permadeath, generated levels, turn-based combat, complex systems, combat emphasis, item identification, and resource management to be like Rogue.

>>376930760
>Roguelite mechanics have nothing to do with actual roguelikes
>>376934143
>a roguelite is a game where you have a procedurally generated capaign with permadeath, with a new campaign generated after dying / winning

https://en.wikipedia.org/wiki/Roguelike
>A roguelike game is one belonging to a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.
https://en.wikipedia.org/wiki/Roguelike#Key_features
>Because of the expansion of numerous variations on the roguelike theme, the gameplay elements characterizing the roguelike genre were explicitly defined at the International Roguelike Development Conference 2008 held in Berlin, Germany; these factors encompass what is known as the "Berlin Interpretation".
>Some of the factors used in this definition include:
>Roguelike games create random tile-based levels, monster encounters, and treasure through procedural generation on each new game.
>Roguelikes traditionally implement permadeath.
>The combat system is turn-based instead of real-time.
>Roguelikes generally have complex interacting systems that allow the player to complete certain goals in multiple ways, creating emergent gameplay.
>Roguelike games are focused on hack and slash-based gameplay, where the goal is to kill lots of monsters, and where other peaceful options do not exist.
>The identity of magical items, including magically enchanted items, varies across games.
>The player must use resource management to survive.

tl;dr - lol ur all dum
>>
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>>376946147
>>376946713
I'm fine with Soulslike for the same reason I'm fine with "Roguelike" or "Metroidvania" and why I'm okay with people being angry over the distinction between "Roguelike" and "Roguelite".

Describing a game in terms of another game is perfectly fine to me. It's only imperfect in that if you're not familiar with the source of the description you might be lost but having genre descriptors that are as non-vague as possible are more meaningful to enthusiasts of the medium. There's so many games now that they're easier to navigate when grouped together under the smallest umbrella.

Calling Bioshock, Deus Ex, and Team Fortress 2 all "first person shooters" is only indicative of the similarity in their interfaces but is useless in distinguishing between their gameplay mechanics and environmental/story progression.
>>
Rogue Legacy is the best, too bad it has no long-term replay value
>>
>>376950198
Nice pasta/autism
Here's a (you)
>>
>>376950452
>The game with the worst art direction, worst sound direction, simplest mechanics, most repetitive gameplay, worst boss fights, and lazy game design all around is the best
really makes you think
>>
>>376950574
(Nou)
>>
>>376949412
Different strokes for different folks. If that's your experience as a shut in, that sucks you couldn't find a way to make it work for you. i'm really trying not to come off sarcastically here Glad you found what makes you happier which seems like is just doing more, but a lot of people here just get their shit done so they can play vidya. Sometimes you don't need a story and you just wanna push some buttons for fun. Not everything needs to be a deep experience, but let me also say, that you are definitely right that (when you're looking for it), a great narrative saves games. ex. Not a fan myself, but that's pretty much Undertale
>>
>>376950574
>Nice pasta
Newfag
>>
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>>376935053
This game is underrated as fuck. It captures perfectly the SNES atmosphere and gets CUHRAYZEE despite its retro limitations.
>>
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>>376950928
I have to correct you there, Undertale has a fucking god-awful narrative and it's saved by its sound direction, well-paced humor, and rewarding gameplay. Undertales narrative is filled with plot holes, inconsistencies, and terrible writing.
>>
>>376950431
That's the issue, though. Not everyone is acquainted with subject matter using game titles like that. A lot of the time, you end up immediately having to go a little bit further unless it just instantly clicks with them. And i'll give that to you that you can't just say FPS and know what the game is about, but saying
>Bioshock: 50's Era Steampunk FPS
>Team Fortress 2: Cel Shaded Objective Based Arcade FPS
>Deus Ex: Freeform Cyberpunk Dystopian Future ARPG FPS

But playing devil's advocate, you're right about the "smallest umbrella" being the easier to say and articulate to others.


Admittedly, i can't really add anything to the roguelike/roguelite conversation as i've always just said "roguelike" and hadn't even heard of the other, but it seems like semantics more than anything and i don't really care.
>>
>When I have time to dedicate to being tryhard
Crypt of the Necrodancer
>When I just want to kill a little time
Nuclear Throne
>When /v/ has a thread up for it
Risk of Rain
>When my friend wants to play a game together
Don't Starve Together
>When I want something a bit more strategic to play
Invisible, Inc.
>When I want a fps
Everspace and Sublevel Zero


Anyone have any good recs for side-scrolling action-platformer roguelites by the way? Rogue Legacy was okay but the amount of content was too thin to keep me going for more than 30 hours and RoR is really only fun with /v/ for me these days.
>>
>>376941765
>STRAFE
>bad

chump detected.
>>
>>376951743

I should have probably stated that I haven't played UT for that example and my experience with it was watching my little sister play it time to time while I played something else, the memes here, and word of mouth. Myb, coach.

it's hard to think of a game that has a super solid story and suckass gameplay.

OH SHIT actually Koudelka since that game didn't know what the fuck it was doing with itself.
>>
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>>376952543
>it's hard to think of a game that has a super solid story and suckass gameplay.
I personally like the gameplay but many people have told me they think this is unplayable. Most people would say Pathologic tho because that game has ass gameplay and an arguably better story than pic related
>>
>>376929258
Same I'm absolute garbage at the game but I still love it.
help me git güd please
>>
>>376942827
>>376941261
It's really annoying to have a mage and then lose all your sustained spells because an elite happened to put your character to sleep.
>>
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>>376925220
Spelunky Classic is elder god tier
>>
>>376945063
Ya beat the game as gramma yet? That's the toughest challenge I could stomach. Haven't even done an all zones run with her.
>>
>>376952959
It's a solid series even if SH3 felt like a weak note to end on, but I made the mistake of going BACK to koudelka and not starting there. I'm probably just jaded in general.

You're all aces on those calls. I forgot about Path

Another I thought of too was Persona 2 in its entirety, but the gameplay wasn't that bad and the story isn't quite amazing either. Both games in general i think just suffered from trying to do too much at once.
>>
Is my summer car rougelike? If so, it was the only one I liked.
>>
>>376940984
PM? Are you competitive or just play casually?
>>
>>376954858
I'm at the middle ground of being good enough to beat all my friends but not good enough to get past the first four or five sets of a local tournament. Even so, I still enjoy playing both.

I enjoy Project M for being the perfect mix of competitive and casual, so more people can play and have fun. High skill ceiling, low skill floor, tons of handicaps (auto-l-cancel, items, fun stages, boss characters, etc.)
>>
>>376931016
>And yes, anime version is better.

Eh.
>>
>>376955023
Oh i'm well acquainted. I'm a TO and PR member. Just nice to see another player.
>>
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Has anyone else played ADIOS?

It's tucked well away on the PSN store. Judging by the leaderboards and trophy tracker sites I don't think the game has sold too well which is a shame because I really liked it and it doesn't cost too much (I got it on sale but even at full price I don't think it's more than $10.

The elevator pitch is "Spelunky: In Spaaaaaaaaaace". Each level is a randomly generated solar system and you have to make enough discoveries in each one (by finding things of interest and useful materials) before you can "warp drive" to the next system.

Your success depends entirely on your fuel reserves - it's used for everything; moving your ship about, repairing it when it inevitably gets damaged and even powers your personal jetpack when you have to land on planets and scavenge independently from your ship. If you run out of fuel, it's game over. What this creates is an excellent risk/reward system. You may spot a planet in the current system that seems to have a lots of discoveries and fuel reserves BUT it's currently under attack from a barrage of meteors, or orbiting dangerously close to its' sun. If you can pull this off you'd have enough fuel to last the next two or even three systems. But you're also putting yourself in incredible danger; one stray meteor finding its way onto your orbit path and you're going to end up like a bug in a windshield.

Learning to measure those risks/rewards will help you advance further into the game but you also need to learn complete mastery of your spaceship. The amount of fuel you can waste with sloppy entry/exiting of planet atmospheres' is huge. If you cut your landing path too thick you're going to come into a very hard landing (which will cost fuel to repair - or kill you outright), cut your entry too thin and you'll slingshot straight out of orbit and have to waste a large amount of fuel just getting yourself slowed down and turned around again (assuming you weren't slingshot straight into the sun of course).
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