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ITT: Locations that should be in vidya.

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Thread replies: 95
Thread images: 32

ITT: Locations that should be in vidya.
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File: future-north-korea-09.jpg (2MB, 2048x1383px) Image search: [Google]
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>>376909950
Pretty inspirational and comfy.
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>>376909950
That flat horizon really makes you think
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>>376910407
halo reach had a level kind of like this when you use the plane thing to go inside the highrises

>>376909950
this is kind of like that city in pokemon ruby/sapphire/emerald with the spanish mediterannean style except it was a lake instead of an ocean and it was surrounded by a mountain

>>376910809
persona 5 second dungeon
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>>376911108

what are you implying
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>>376910809
There was this custom map called Paranoia for Half-Life 2 with a segment based on that piece.

Easily one of my favorite maps, it had a really unique atmosphere to it.
>>
>>
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>>376911408
Dark Seed 2, kind of.
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>>376911590
Someone was making a walking simulator with a similar setting, can't remember what it was called but the dev said that it would take hundreds of hours just to complete one level.

I think it has been abandoned though.
>>
>>376912073
>it would take hundreds of hours just to complete one level.
He's fucking lying or just amateur
Naissancee is good exmaple of one person pulling off something of that scale
On a side note, endless huge procedural generated levels would be fucking perfect for Blame game
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>>376912819

literally in Dark Souls 3
>>
>>376913119
no
>>
>tfw almost no games aside from Limbo with that aesthetics
i just want metroidvania game set in huge lonely dead industrial world
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>>376911590
>>376912073
http://bac9.tumblr.com/post/73973094750/the-city
it looks pretty interesting
>>
>>376911356
>carve tool
I still have nightmares
>>
>>376909950
isn't that similar looking to that ancient sword fighting map on roblox
>>
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>>376913371
I think Rainworld would be up your alley.
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>>376913508
F.E.A.R.
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>>376913775
>Rainworld
Uh, didn't know it's released already
Thanks!
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>>376909950
Reminds me of those multiplayer maps that would appear in the block mesh lab in UC 3
>>
>>376914104
It's pretty good and exactly what you're looking for. It's a very moody, atmospheric and challenging Metroidvania-style exploratory game. I adore it.
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>>376914098
this looks like a map for quake or something
>>
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>>376910407
North Korea best Korea
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>>376914329
Yeah it's pretty close, i definetly will play it right now
But i thought of something of bigger scale and more "static", more depressing and monochrome, with emphasis on exploration of huge structures without any glimpses of life, that make you feel like a broken gear of huge mechanism
>>
>>376910407
Advanced Warfare has a map kinda like this
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kowloon
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>>376915602
halo
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>>376909950
Reminds me of Refunct
>>
>>376909950
wouldn´t surprise me if games like Rime or the Witness have a location just like that
>>
>>376909950
you could make that in Halo 5. thumbnail even looks like it is Halo 5
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>>376911889
now that is actually something creative

no wonder I have never seen anything like that in a video game
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>>376910809
Ah yes "crazy's stairs" my favorite painting
>>
>>376911408
Bioshock
>>
>>376916084
>tfw no rundown cyberpunk city life
should I just move to east asia
>>
>>376911195
>gay
>psychic
>vampires
>>
>>376909950
You've obviously never played Minecraft.
>>
>>376916045
well the same artist worked on eas dantes inferno, so you actually have seen something similar
>>
>>376916084
literally that one part in human revolution
>>
>>376910809
Thief TDP
>>376910921
Monument Valley
>>
>>376911408
Wasn't there a concept art to Pillars of Eternity that copied this?
Or was the painting itself in a design document?
>>
>>376915719
this. Open world rpg based in kowloon!
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>>376909950
wouldnt it make a great arena for a boss fight?
>>
>>376915602
Mass Effect
>>
>>376916840
I would love to live in hong kong if it didn't have a housing crisis due to overpopulation.
Well that and if it wasn't going to become just another chinese hellhole in 2020.
Plus it probably doesn't look anywhere near as cool as in chungking express.
>>
>>376916084
Kane & Lynch 2 is pretty much this aesthetic, at least until it starts getting into boring docks/warehouses/trainyards.
I fucking love that game pretty much just because of the neon-soaked shanghai streets.
>>
>>376909950

Can someone learned in architecture tell my why this isnt completely retarded?

Is blocking beautiful views with walls artsy or somehing?
>>
>>376914846
Hollow bastion library
Any dark souls library
>>
>>376915602
Zone of the enders
>>
The Mediterranean cities
Kowloon Walled City
Anything from Syd Mead
pic related
>>
>>376918341
>the qibla(? not sure but i think that's the name) sprouts legs and rises up
>banks of missiles, gattling guns, a laser etc... come out of compartments
>it folds open to reveal a control booth where mohamed sits
>WITNESS THE MECCA MECHA
would fucking play
>>
>>376918704
Architecture can also be beautiful. I'm not saying the OP image is, but it can be. Having stunning architecture next to the ocean or some beautiful backdrop can significantly enhance the overall experience.
>>
>>376913664
>3kliksphilip tutorials are out
>Wanted to make a map for the CSS
>Needed some stairs
>Spend 2 hours making stairs because the God damned carve tool kept cutting the opposite direction from what I wanted

I deeply respect stairs in maps now
>>
>>376916084
>>376918980
Sleeping dogs
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>>376909950
>>
>>376915719
RE6
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>>376918987
Boss nukes itself in the end while screaming "Allahu'ackbar".
>>
>>376910921
Is it normal if I see nothing wrong with these ?

The stairs and fences are kinda misleading, but if you did a 3d model of there wouldn't be anything special about it. normal level.
>>
>>376911356
Damn I remember playing this when I was like 13. Scared the shit out of me.
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>>376915602
Vanquish did it.
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>>376918341
not sure about the sanctum itself but the surrounding hotels would make a great backdrop for a kaiju fightan game

fun fact:
there's a tradition saying that the final judgement will come when desitute herdsmen compete with each other in building tall buildings, so those towers are making a lot of muslims uncomfortable
>>
>>376909950
Looks like a place from The Witness.
>>
>>376915602
Startopia
>>
>>
>>376918980
>kowloon
shenmue 2 has a pretty good and detailed representation of it, it's accurately confusing as hell to navigate
i believe it was also in cod blops but who cares what set dressing cod shooting arenas have
>>376919341
>you have to get out of the way once you kill him before you get caught in the explosion
pretty much my favorite boss fight trope
some memelord has to make a DEUS VULT vs saracens mecha game, mecha-templars n shit would be amazing
(got the image off google so it's not ideal but you get what i mean)
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>>376919891
>>
>>376915719
Am I the only who thinks this would be comfy as fuck? Assuming that the other people weren't drugheads and shit
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>>376914804

BWAAAAAAAAAAAAAAAAAAAMMMMMMMM
BWAAAAAAAAAAAAAAAAAAAMMMMMMMM
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>>376919075
only literal retards use the carve tool
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>>376915602

>Sanic de Hodhegg
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>>376910407
I hate maps like this
>trying to fight
>enemies shooting at you from above and possibly below
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>>376909950
it looks it would be a level in a Hitman game.
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>>376915719
There's a PS1 game actually called Kowloon's Gate.
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>>376920227
that's basically the Duke's Archives in Dark Souls 1. Those crystal hollow archers are op as fuck and then the Channeler buffs them with his trident ;_;
>>
>>376918704

modern art literally thinks that being beautiful is a flaw and not "real" art

you can look up youtube videos of people in art school talking about their actual museum quality paintings being rejected and told to come back with shitty kindergarten level watercolors
>>
>>376909950
sonic unleashed
>>
>>376911889
I wish I found some crazy occult stuff like this in Dark Souls 1. I'm not trying to sound edgy, I just wish the games had some really spooky shit. Like taking the grim-dark-ness of dark souls 1 to a whole other level.
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>>376920783
who knew that being an unoriginal fuck wasn't worthwhile in art
oh wait, everybody
gb2/franceinthe1700s/ pleb
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File: deaconsofthedeep_das3.jpg (422KB, 1920x1080px) Image search: [Google]
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>>376918341
>what is the Deacons of the Deep boss fight in Dark Souls 3
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>>376918704
those crenellations don't look to be more than upper chest height actually, if you look at the stairs and doorways down there
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>>376921151
>>
>>376921151
>>376921805
Why do you spoiler these images?
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>>376920313
Literally Red Orchestra 2.
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>>376921985
because why the fuck not? Dark Souls 3 runs like shit on most laptops so I bet a lot of people haven't had the chance to start das3. Also it creates tension to have something spoilered.
Thread posts: 95
Thread images: 32


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