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Custom Hearthstone cards

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Thread replies: 203
Thread images: 58

File: 70f81faa.png (370KB, 400x569px) Image search: [Google]
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Been making a few custom HS cards, will post a few to see what you all think.
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>CCG's

Dude, lame.
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>>376903865
Mtg, mah man!
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>>376903865
Yeah always found it weird that blizz never put that in the game.
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>>376904068
it would have to be in the format of a secret because HS mechanics doesnt allow you to use spells when its not your turn
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>>376903756
Stats are too good for the cost.
>>376903793
Is really OP, should be a 6 mana 1/1
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All these cards are broken as fuck and if they actually existed, would be in 100% of decks with or without synergetic cards. That's not healthy for any meta.
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>>376904239
I dont think shamans need anymore ridiculously overpowered cards
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>>376904286
Similar to the OP card.
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>>376904174
Too op in my opinion 3 mana shadowform and an 0 mana deal 3 damage with no overload or downside
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>>376904239
>NOOOO I DON'T WANT ANYONE TO KILL MY COOL NEW CARD
>can't be targeted

You have shit designs and i want you to tell me why you think i think that
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>>376903756
>6 mana 7/9 with divine shield
jesus christ OP
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>>376903756
faeria is better
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>>376906023
None of your business.
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>>376903756
If you look at most minions with divine shield, you should see that they usually lose 3 health or so compared to the stat standard of the cost.
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step aside son
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>>376906849
This one is top tier for a few reasons, good job m8
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>>376906849
Convoluted and op
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MEmes
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>>376909621
So the card goes into your opponents deck when it dies, right?
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>>376909981
Yes
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[chant intensifies]
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I'm no artist but I always thought a good Priest card would be something like 'when you heal your hero over 30, it turns into armour' while the minion is on the field as an active effect.
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>>376904286
then why the fuck would anyone play it instead of corruption you fucking retard
Card seems balanced already as any opponent would just trade their dying minions into it and play something bigger
fuck you you dumbass
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>>376909621

so its mind control for 5?

you can tell you're an MTG player as you have no idea what stat budgets mean
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>>376903865

You don't give temporary +1/+1 in hearthstone, because this actually heals damage the minion has, for whatever reason. +1 attack could work, but that doesn't seem to give the notion you're going for.

Also, the wording of the second half could be "then it attacks target minion", because only a small handful of effects let you attack your own dudes.

Also a bit overcosted? 3 mana for +1/+1 to attack a minion would only be used in arena or on minions that gain something from killing something, which adding to those minions' already high mana would make this card niche at absolute best.
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>>376910742
Mind control that gives your opponent a 3/3 and mind control when it dies
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>>376904665

Make it a six mana 4/2, because that effect is batshit and if it's attack is too high it's just going to be destroyed via a spell.
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did nothing wrong
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Wording maty be wonky as I'm not a native english speaker, but you get the idea.
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>>376911061

it shuffles the mind control into the deck. big difference than putting it into their hand
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>>376906849

Remember that warrior card that lets you attack as many times as you want as long as its not the opposing hero

Also entire priest decks could be built around turning this into a OTK.

Needs to lose charge or health or both.
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>>376911165
jesus christ
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>>376911165
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>>376909621

This power is way too good. You would almost want it to be "Deathrattle: return this minion to your hand" to make for the detriment of losing a minion.
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>>376911258

smacking Gamon twice with a fools bane would also mean you take 9 damage to deal 9 damage. you also can't play both on the same turn
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>>376910454

You're not going to add 15 cards to your deck with a single card. It should be "Discover a
sealed pack from a past set to insert into your deck."
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>>376911141
Too OP, make it a 6/5
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ehehehe
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>>376904239
Could remove the "can't be targeted" part and it would still be bretty good
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>>376911141

All of them. In the entire game. Play this card once and all copies of onyxia and ysera need to be recrafted. Perfect. The best card. Interacts with the entire playerbase's cardsets. Brilliant idea.
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>>376911537
>Deathwing

That's not hilariously OP.
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>>376911341
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>>376903793
>Costs 2 more mana than pic related
>doesn't have taunt, or corrupts all OTHER minions

Worthless
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>>376903756
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>>376911865
Wouldn't it not be affected by the corruption effect on account of being immune before it triggers?

Not to mention that having a completely immune creature on the board is a pretty big deal.
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>>376911428

There are cards that make weapons cost less, so it is possible. Even then, you can still whirlwind twice, inner rage twice and cruel taskmasker it.If you set up a wild pyromancer, that would also ping him a couple times. Your max attack for this guy in one really good set up is 26 attack with charge.

That feels quite bonkers my guy.
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>>376911141
Hunter will be unstoppable
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>>376911637
His legacy must be preserved
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>>376911996
Yeah. Just re-read it and saw what you mean. Still a shit card though.
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>>376912015

7 card otk combo? seems underpowered
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>>376906849
Turn 8 Gamon, Pyro, Inner Rage x2.

Does that seem fair to you?
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>>376911724
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>>376912152
The idea behind it is pretty neat, just needs some mana/stat balancing.

I don't think giving taunt innately to an immune minion is the best idea, although even as it is it would be easy to combo with Sunfury or Argus.
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fuck RNG
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>>376904239
>4 damage split among all enemies
So if the opponent has 4 minions (and his hero body of course) this totem deals 0 damage to each of them because it's rounded down?
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>>376912531
lol
what do you think flamewalker does
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>>376912531
More like it'll do four 1 damage 'attacks' similar to c'thun I'd wager
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you fuckers are creating cards even more cancerous than the one we already have
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>>376912048
Do the minions you revive die at the start of your next turn? If so, hilariously broken with a Nzoth deck.
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>>376912531
You're an idiot
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>>376912754
that's the idea, yeah
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>>376904239
>Literally 'destroy stealth as a mechanic for good': the card
>Ludicrous HP for a minion with no drawbacks that is further boosted by untargetable status
>drops an immediate effect after summoning, doesn't hit your own monsters
>if it somehow gets adapted into Poisonous it literally just Twisting Nethers your opponent's board every turn

Nah, needs work
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>>376911865
>EVERY MINION
Hearthstone sucks at wording.
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>>376912531
No, it sends out 4 pings of 1 damage each, spread randomly.
>>
The only thing that this thread shows is how badly designed hearthstone is.
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>>376912531
How does it feel to have a terrible English understanding?
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>>376912919

possibly the most broken card in this thread yet
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>>376903793
>A 3/4 that is guaranteed to stay alive until next turn

That's a guaranteed 11 damage with Power Overwhelming in Wild, for about half the mana of Pyroblast.
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>>376904239
Remove "Cannot be targeted," lower cost by one, and replace "all enemies" with "all minions."
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>>376911537
>discards once
>opponent must discard
>now i have to discard another

Yeah just give warlock, the only class who can draw cards from hero power, a card that eats the hand of both players. or just change the wording, make it 2 4 and that should be fine.
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>>376913109
but he is right. it doesnt say randomly. so it has to split among all enemies
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>>376912895
>>376913013
>>376913109
hes right, though. the card is missing the "randomly"
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>>376903865
Way too costly. Druids get permanent +1/+1 to their entire board for 1 mana. If anything, beef it to like, +4/+4 or something. The inadvertant healing that other anon mentioned is fine.
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>>376913229
I don't remember which card it was, but this has been the case in Hearthstone already, where they failed to include "random" in the description, but it was a random effect.
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>>376912895
>>376912689
Randomly split correctly suggests that each full tick of damage is going to a different target at random.
The Liquid Magma Totem is, in no uncertain terms, stating that the damage will be spread equally to ALL enemies.
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>>376911969
>tfw Gwent literally has this

http://www.gwentdb.com/cards/50162-xarthisius
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what about 6 mana card: give selected minion random effect from any legendary minion
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>>376913365
they use the word so much they probably thought it was implied.
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I don't know meta, but trying give mechanics that fit for character.
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>>376913450
this is a neat idea, forces people to clear your board
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>>376912325
should be "Combo: Then Discover one from their deck"
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>>376913223
>>376913229
So he either intentionally misinterpreted an extremely obvious concept for the purpose of being an ass, or he's autistically literal to the point of needing every single concept spelled out. Either way, I maintain he's still an idiot, you know damn well what was implied.
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>>376913720
implying that if this shit was real tcg and was printed like it is it wouldnt be banned after 1 day
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>>376913720
if you arent extremely anal about card description bad things will happen.
such as hearthstone
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>>376913653
Would this include buffs, or only numbers inherent to the minion? What about minions that don't necessarily have a card, such as Silver Hands or totems?
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>>376913797
It's not a real tcg, and these aren't real cards. There's literally no point to this level of pedantry.
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Make Buff Paladin great again
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>>376911673
Deathwing would have weird timing with that card because he would also destroy it.

Opponent discards would be ridiculously crippling in Hearthstone either way though.
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>>376903756
Unbelievably broken, but at the same time it doesn't do anything when it touches the board so it's probably unplayable.
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>>376913840

This card is intended to apply to every number that is on the card that shows up when you mouse over it in game. So buffs would not be affected, as this would be a recurring problem if you cast it twice on the same minion. (Indulgence would increase by one, but the second indulgence would increase the first by 2 which would affect the second indulgence etc. Too messy to consider buffs.)

This also takes care of tokens, as they do have cards, they just aren't collectible.
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>>376913603
Broken as fuck. There's a reason all windfury minions are understatted and this is almost vanilla stats for a 7 drop.
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this is about all i can come up with
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>>376912486
That's actually a hilarious card, I like it.
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>>376914040
As written, destroying all minions happens first. I don't think Deathwing would trigger the effect.
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>>376914172

already a thing
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>>376914276
damn been a long time since i touch the game
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>>376913653
OP
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Not op at all
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>>376914320
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>>376914570
So, it's first strike.
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4 mana 2/3 warlock minion

Effect: When a discard effect triggers, you can choose which cards to discard.

Make Warlock not shit again.
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>>376914570
>singletarget windfury + divine shield on minions
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>>376913840
>Silver Hands or totems
Those do have cards, just not ones that you draw from your deck.
Like there are already in-game effects that return target minions to your hand, if you use that on a Silver Hand Recruit, the player gets a 1-cost 1/1 card in their hand. It's not like mtg or others where tokens disappear when removed from the field in any way.
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>>376914681
How about you rework the entire discard mechanic along with discard effect cards to make that baseline?
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>>376914650
Yes but then normal combat occurs.

So it is essentially a 7 mana 10/6 but the enemy minion eats 5 of that before the attack happens so it cant trade with everything

Would rape divine shield though
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File: priest card.png (356KB, 400x543px) Image search: [Google]
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I enjoy that Glimmerroot card
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>>376914820
So, it's double strike.
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>>376914745
It's fucking Blizzard, they would never do that.
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>>376914835
increase the cost
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>>376914128
I wouldn't say it's broken as fuck, because his second effect would nullify the enrage every turn so he has to either trade into something and whack face for 8 which is respectable, or double trade and be very vulnerable to being wiped out before it can heal.

On the other hand, with Warriors the card does get pretty ridiculous and it's still a tad overstatted, for reference the newest pack has a 7 mana 4/8 Windfury with no other effects, so consider that the norm. Dropping 1/1 at least would make it somewhat more realistic.
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>>376914897
I know, but it would be the sensible thing to do, instead of trying to push the failed discard mechanic any more.
>>
File: Snail.jpg (64KB, 620x387px) Image search: [Google]
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FUCK

1 mana spell, guaranteed to start in your opening hand.

If your opponent took more than 30 seconds on their first turn, your emotes have no cooldown, and cannot be squelched.

If your opponent took less than 30 seconds, does nothing.
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>>376914640
If it was 'gain Immune until the end of your turn' I'd actually find it an interesting card.
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>>376914898
Eh, it already is 2 mana, lets your opponent pick, and gives them insight into your deck. It's fine.
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>>376912919
>Frothing Berserker is still dangerous
>Let's make a card that's three times as powerful, half the manacost and has stealth
>is also rare
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sup
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>>376914467
Do you mean OP for the guy that doesn't have the Hydra? With that card on it, its effect goes from 24 potential self-damage to 36
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could something like this work?
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>>376915139
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>>376915006
would make people rope first turn to get their opponent to waste 1 mana, especially the player with the coin because it forces their opponent to not play their 2drop on curve if they play it
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>>376915349
Priests have already managed to complete multiple quests in one game, so I don't see why not.
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>>376914910
I was thinking of warriors when I said that it's broken. Play it on turn 7 then next turn you whirlwind and do 16 damage from one minion.
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>>376915532
I prefer the original.
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>>376915532
your magic shall not save you
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>>376915438
Priest starts with mind vision in hand, plays it t1, fetches a quest from enemy hand?

Sounds fun.

Would be good if you took the mage quest, since Priest has tons of way to generate cards from the opponent's deck.
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>>376915532
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>>376915712
i guess you should have just make it a spell
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>>376912531
I get what you mean but I think you're being a cheeky cunt or too smart for Heartstone card wordings. When damage is split among all enemies in Heartstone it's split randomly.
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>>376915798
Well, I've seen a lot of priests complete their own quest plus warrior quest, which is fairly broken.
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because the motherfucking defias pillager deserves to be in the game
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Speaking of Hearthstone, I love how they still haven't fixed the fact that the Priest Quest Legendary's effect counts as a Heal when it's a set effect.
Alexstrasza's effect isn't a heal if it ups your health, so why is hers?
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>>376915940
HUH
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>>376915835
so far there aren't any legendary spells aside from quests
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>>376913720
Card games should have precise wordings, he's in the right here by pointing it out, though it matters less since HS is online but still, that wording is a bad precedent.
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>>376913962
>Blizzard completely fucks the balancing on the Paladin quest (which coincidentally has the lowest-impact reward)
>Releases a bunch of lategame buffs and a convoluted Murloc shitter to try and enforce this epic new quest
>When all they needed to do was just add another monster that gives you buff cards on summon like Mukla so we could get a body on the board that puts cards in hand to count towards the quest, but apparently only Priest, Rogue, Warrior, Druid, Mage and Shaman I guess have that liberty.

Bunch of fucking hacks, the quest should have either been shortened to 4 buffs or they should have kept the same number but made it whenever you play a card that alters minion stats, so things like Equality, Humility and the new Legendary that makes everything 3/3 count towards it.
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>>376915869
to be fair though, that means they're playing against quest warrior, at which point they deserve everything
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>>376915837
Every other instance specifies that the damage is split randomly. Ignoring the structure and wording on cards is how you get hilarious messes like >>376915806
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>>376916105
>(which coincidentally has the lowest-impact reward)

Warlock quest is way, way shittier
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>>376916105
>lowest impact reward
eh I'd say the warlock reward is even lower impact

at the very least the paladin quest gives you something with stealth, windfury, a bunch of stats and a perfect target for your paladin buffs

warlock quest doesn't even have the decency of taunting and doesn't do anything jaraxxus doesn't do already
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>>376915940
this is pretty good
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>>376916303
Warlock doesn't have a Quest.
It's that fucking atrociously bad. Galvadon at least is playable albeit pretty meh.
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how's this?
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>>376903756
Unbalanced and uncreative.
Nice picture to start with OP. Fuck off.
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>>376916303
Yeah, Discard Lock is in the same boat but at least the portal can't be entirely nullified or horrifically gimped with a single card nor is its actual use dependent on RNG.
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>>376916519
Made me kek/10
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>>376916519
Pure trash in constructed that will never see play.
Almost good in Arena, since vanilla minions are a little more common, but still barely above unplayable garbage Arena minions.
Effects in Hearthstone are stupidly strong.
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>>376916519
pretty friggin' bad mate, sorry to say
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>>376916519
Kinda pointless, as it's too expensive and would need alot of draw to make it work. Should be a quest or somethings.
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>>376916663
>Almost good in Arena
not really, no text minions are rare even in arena due to the offering bonuses and even then the only one you actually want to use to begin with is the yeti, which you are going to play turn 4
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>>376916781
Like I said, almost.
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>>376916519
Really funny idea for a deck actually. The fact that he's so high cost makes it difficult to abuse too.

I'd like to see a FUCKING NORMIES based deck archetype now.
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>>376916923
>difficult
nah it's virtually impossible to abuse
remember aviana only cost 1 mana more and reduced ALL minions to 1 cost allowing at the very least for interesting otk's
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Made it a while ago.
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>>376915250
That seems terrible. Only useful in a fatigue match or if you're going for some ridiculous combo. Even then you'll need some way to start drawing immediately after.

Like the idea though.
>>
>>376917287
It's just meant to be a gimmick card, like whatever that Druid card is that gives you 10 Mana immediately
>>
File: Inexperienced Assassin.png (243KB, 312x428px) Image search: [Google]
Inexperienced Assassin.png
243KB, 312x428px
>>
>>376915250
This is an awesome card, its pretty shit but a cool gimmick
>>
File: N'Zoths Apprentice.png (344KB, 400x543px) Image search: [Google]
N'Zoths Apprentice.png
344KB, 400x543px
>>376917412
>>
File: this is bait card.png (298KB, 400x543px) Image search: [Google]
this is bait card.png
298KB, 400x543px
>>
>>376917412
>4 Mana 3/2 you can't use your weapon Combo Gain Stealth
This is Shadow Rager tier.
>>
File: Opened Treasure Chest.png (335KB, 400x543px) Image search: [Google]
Opened Treasure Chest.png
335KB, 400x543px
>>376917512
>>
File: Poison Cauldron.png (346KB, 400x543px) Image search: [Google]
Poison Cauldron.png
346KB, 400x543px
>>376917565

>You can't use your weapon

How do you even come to that conclusion. It means things attacking your face take damage.
>>
>>376917723
>unsheathed
Well fuck me, I read it as sheathed.
Slightly above Shadow Rager tier.
>>
>hearthstone
>not eternal or any other tcg

plebs detected
>>
>>376916794
>>376917723
nice
>>
>>376908631
>Convoluted
Jeez Hearthstone players really are braindead aren't they
>>
File: Final Duel.png (299KB, 400x543px) Image search: [Google]
Final Duel.png
299KB, 400x543px
>>
>>376912239
It's turn 8
So yes?
>>
>>376910593
>what is inmune
>>
Think we'll ever see Death Knight and Monk in the game?
>>
>>376917526
this is a very fun and thematic card anon.
>>
>>376917981
>5 mana
>>
>>376918143
No, because Blizzard is lazy as shit. Why put any more effort into this game when it already makes them hundreds of millions of dollars?
>>
>>376918143
dk and monk are literally "oh shit we fucked up release something to make people happy" button for blizzard
>>
>custom card thread
>no kev
Someone post it
>>
>>376918143
I thought the game would stay in vanilla wow at first but they're releasing shit from later expansions and stuff so idk why not
>>
>>376918143
If we were going to have new classes, we'd need to have released them a long while back, like at the point of the Wild/Standard divide at least. The longer you wait on it the more you have to make up for, with years worth of expansion class cards to supplement for both Wild and Standard balance.
>>
why the fuck cant you play old adventures?
>>
>>376903756
>still no 2v2 mode
>still no proper ui for tournaments
>still no in-game weekend tournaments or whatever
>no more adventures
what's with blizzard treating their games like shit on purpose
>>
>>376914570
Irrelevant to the topic, but jarod and maiev are the only cool night elves to exist
>>
>>376919958
>2v2

for what purpose, that sounds awful
>>
>>376919958
They exist only to make money. There's no passion at ActiBlizzard anymore.

They abandoned the game that made them billions. As soon as the card game shit loses its appeal they'll abandon Hearthstone too, using the money it made to fund some other fucking game.
>>
>>376912486
this is a dope card actually
>>
>>376913627
No it really shouldn't. You don't have to put class mechanics on cards just cause the exist.
Thread posts: 203
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