the only japanese company that care about performance
>>376890558
>Dead or Bugged
>Dynasty Warriors and it's spinoffs every 3 months
no
Dynasty Warriors 9 WHEN
>>376890631
>60fps
>60fps
your point being?
>>376890631
The last Dynasty Warriors game came out 4 years ago.
>>376890558
Platinum's stuff is almost always strive for 60fps.
>>376891451
In 9 years Platinum released 2 60fps games.
Amazing.
>>376890558
I wish they would help Gust with performance though. Attack on Titan 2 game fucking when?
>>376890558
They actually care about makeing games
>>376891754
Factually wrong.
>>376891863
Which games
>>376891945
>Bayonetta
>MGR:R
>W101
>Bayonetta 2
>Korra
>Transformers
>Star Fox Zero
>Nier Automata
>VanquishPC
>>376892081
>Bayonetta
citation needed
>MGR:R
citation needed
>Bayonetta 2
Citation needed
>Korra
Citation needed
>Transformers
citation needed
>SFZ
oh stop this bait already
Bayonetta 1 is 38~52fps
Bayonetta 2 is 39~49 fps
https://www.youtube.com/watch?v=D8btNuuCY90
>>376892247
Goalpost moving.
>>376892318
>Platinum games are in the 40fps range
>B-but it's 60fps
Only Transformers (PS4) Nier:A(PC) stay in the 55+fps range
>>376892390
And Bayonetta PC. Still more than 2 60fps games.
>>376892390
Metal Gear Rising Revengeance is 60FPS
>>376892459
>A 9 year old game released on PC is 60fps
well that's quite surprising.
W101, a game with PS2 graphics is 45fps at all times even with no enemies on screen
https://www.youtube.com/watch?v=FpN0rbNzOmw
>>376892536
That's not what this argument has been about.
>>376892587
>releasing a 9 year old game on PC is a proof a developer is concerned about performance
>>376892739
I'm not even the guy that posted the bald dwarf japanese manlet.
>>376892739
They guy cares and attempts. Not his fault that consoles are shit.
>>376892970
how do you explain MGR:R being almost 60fps while Bayonetta and Vanquish below 40fps ?
same hardware.
>>376890558
>the only japanese company that care about performance
not true, Squaresoft used to.
http://shmuplations.com/fft/
—All the combat in FFT takes place in a 16×16 map. Why did you choose that size?
Matsuno: It had to do with the user interface, and how the player maneuvers around the game. We insisted on keeping FFT running at 60fps while you moved the cursor and scrolled around the map. If we had dropped that to 30fps, we could have had larger maps, but the controls would have been degraded. Before CD-ROMs, 60fps was standard for all our previous ROM (cart) based developments, you see.
Sakaguchi: Serious versus FTG players know how annoying frame drops can be. When the FPS drops to 30, you’ll hear them say “Ah, it dropped.” We wanted to avoid that for FFT.
—So was this requirement for 60fps something you decided on very early, at the planning stage?
Matsuno: That’s right. In our first meetings with the programmers and graphic designers, we figured that out. To be sure, there are tricks to “fudge it” so that players don’t notice as much when frames drop, but we didn’t use those methods. We want players who have grown up with ROM-based SRPGs with consistent framerates to be able to enjoy this game in the same way. After all, it would be pretty lame if this new CD-ROM technology couldn’t do what the old ROM carts could!
>>376892081
Are you fucking retarded? All their Wii U games are 60fps and of course the PC ones are too.