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Rising Storm 2: Vietnam

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New closed beta wave, and open beta is coming soon.

It's pretty good.

Have you run through the jungle yet /v/?
>>
any beta codes?
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>>376888193
share em here
>>
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Really I love Vietnam but honestly it just doesn't feel Vietnam to me. It feels like RS with more full-auto guns and helicopters. Half the levels are boringly desaturated, and every role just feels so much less purposeful and important than RS1 too.

I refunded it and MIGHT pick it up again after they've made it more unique. For now it's just.. ugh.. samey.
>>
>>376888429
I kinda feel the same way. The gunplay is satisfying, the weapon variety is great, the graphic fidelity is good, the music is of course great, and it can be loads of fun at times, but it really does feel like a Vietnam mod for RS1.

I can tell they put effort into it but they skimped out on parts that I don't understand. Great helis, but no other vehicles at all? Two subfactions for both sides, but no real differences between them? Great graphics, but still using UR3? Gorgeous and immersive maps, but boring and often unbalanced?

For $15 it'd be worth it, but a $30 pricetag is too much. I'm holding out some hope though. Tripwire already said they'll be adding in Anzac (Australian) and ARVN (South Vietnam) as DLC later, so maybe they'll also add more vehicles and refine pre-existing content. It'd be nice in particular to see the NVA get some air power, since they did have a lot of pilots flying old surplus Soviet planes, and even a few modern jets flown by Soviet pilots themselves saw action. At least giving the NVA some air power options and maybe expanding those of the US would be good imo.
>>
>>376888786
>Tripwire already said they'll be adding in Anzac (Australian) and ARVN (South Vietnam) as DLC later,

If it's not free it can fuck right off. I don't give a single flying fuck if it's "cheap" or not. You shouldn't charge for shit like that. An entire fucking faction??

>>376888786
>t'd be nice in particular to see the NVA get some air power, since they did have a lot of pilots flying old surplus Soviet planes, and even a few modern jets flown by Soviet pilots themselves saw action. At least giving the NVA some air power options and maybe expanding those of the US would be good imo.

I want this, but I also hope it's done gently. The fun of playing VC for me was running through the jungle knowing I am an ant fighting lions, ducking from helis and attacking as.. well, guerillas would.
>>
>shotguns actually work past 10 feet
nice feeling
>>
>Open beta coming soon

When?
>>
>>376888786
dude yu should be able to jack helis like in bf2 vietnam expansion.
>>
>>376888923
Wtf why wouldn't they add the ROK in the game? They were a bigger force than ausfailians
>>
The only bad thing in the game imo is squad leaders being randomly assigned. It should be like the old games where you pick it so you don't end up with some shitter who dies all the time or doesn't build tunnels
>>
>>376890161
Just ask him to promote you in squad VOIP anon. Most people i've found are happy to pass it on to me when they don't know what to do.
>>
>>376888923
I doubt they'll not make it free
that would mean splitting a low 4-digit community
>>
how to improve rising storm 2 vietnam
>completely rework spupremacy with larger maps, clear routes to attack, and no capping for objectives not currently linked
>completely rework the UI so it's not an overdesigned piece of shit
>decrease gun model size to an acceptable level
>>
How do I get good flying? It just feels like
I am flying a noodle flopping around everywhere.
And landing is even worse.
>>
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>shit map design
>shit gunplay
>shit OST
>supremacy is shit
>red/blue UI clashes with the green environments, looks like it was designed by a child
>doesn't feel like RO2/RS
>feels like a cheap bargain bin game at worst, a cheap cashgrab at most

people will defend this
>>
>>376888923
>>376890582
They said all DLC will be free.
>>
>>376891683
Also doesn't help that the controls are dog shit either.
>>
>>376891713
>"Muh RO2/RS"
>implying RO2 isn't an abomination compared ro RO:OST
>>
>>376891963
>muh RO is better than RO2 meme

I really fucking hate this. It doesn't fucking matter if RO is better than RO2 because RO is deader than a doorknob and people only play RO2.
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>>376891963
If RO2 is such an abomination, what is RS2 then?

Cancer incarnate, that's right

Accept it, Tripwire fucked this game up massively


Just play Squad instead
>>
>>376892056
>Squad
Why not PR?
>>
>>376890026
prob because it's a western game for western audiences
>>
HY68A-33AH4-HR0B4

enjoy
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>>376892150
Thank you anon!
>>
>>376892056
is squad as good as PR yet
>>
>>376890161
I'm fine with it to be honest. It doesn't open up an entirely new role that everybody jumps to simply because it has the better gun.
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Have they announced anything that will be in the full game but not the beta? does the beta have all the maps?
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>>376892068

PR is fun too, but the harsh truth is that it's slowly dying anon, check PR spy, then check steamcharts for Squad and keep in mind that PR is free and Squad costs 40$. Still Squad has four times the playerbase and growing.

The Battlefield 2 engine is also horribly dated, everything from the visuals, to the gun handling, to the menus. Squad still needs polish and more content, but I already prefer it over PR.

>>376892335

It already has much more fun gunplay a much better UI and less clunky menus I'd say it's close
Once the new animation system gets added with V10, aswell as a new coreinventory that will allow stuff like secondary armament on vehicles, smoke launchers and many other improvements, I'd say so, then it just needs more content.
>>
>>376888146
>fuck huge gun model taking up 1/3 of the screen
>still no fragmentation modeled
>ue3

It's shit
>>
>>376892068
PR is one of the most abominably bad shooters I've ever played.

>be military soldier
>walk off 4ft. high roof
>hit ground and take severe damage
>entire screen goes black and red and flashes every 2 goddamn seconds and never stops

kill me
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>Helo buzzing our point
>Whip out my noobtube
>ram a rocket up their tailpipe and get a quadkill
>pic
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>>376888987
>40mm buckshot round in the M79
>>
>>376890026
The devs are Australian iirc.
>>
>first game
>doing decent popping some gooks from the treeline
>eventually lose cause noobs were squad leaders and they kept crashing the helis
>2nd game on other team
>Everyone on voice chat starts doing shit like this
>"GO HOME GI"
>"GET OUT MY RICE"
>"CHINGCHINGCHONG"
Game is dope but could be better
>>
>>376888146
>that chromatic aberration.
RIGHT INTO THE TRASH
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I wish there was a way to toggle auto-level on/off in the helicopters.
>>
>>376896968
I think that's just for the trailer, or at least an older version of the game. As far as I can tell there's no CA in the game.
>>
Apart from the hitdetection sometimes being fucked it's ok.
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>>376890026
ROK Arsenal would just be standard US weapons mixed with WW2 hand-me-downs ported from RS, they'd cop shit for being lazy and they just wouldn't be a fun faction to play as.

Australia offers a more distinct arsenal with the SLR, Owen gun and a top loading version of the Sterling SMG
>>
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>>376891683
>get in helicopter
>hit back blade on something
>spinning and can't stop
>entire server is laughing at me in public chat
>can't stop spinning
>commander is mad at me
>vote kick started
>vote kick failed
>still spinning
>5 minutes pass
>no one is helping
>end up building enough momentum to flip the helicopter and crash
it was a fucking nightmare
this game is fucking fun.
>>
How's vc gameplay?
>>
>>376899657
they can place booby traps, and their squad leaders can place spawn tunnels

aside from maps with helicopters, the gameplay is not quite as asymmetrical as RS1
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>>376891683
hopefully it handles like it does in the BF games
BFBC2 was pretty good to handle once you got used to it
>>
>>376890026
Didn't ausfags tear shit up in nam?
>>
>>376888786
>needs more vehicles

What? Like tanks? Please. Imagine the incessant bitching from shitty tankers that got blown up because they got caught on a rock while trying to drive through dense jungle filled with gooks. Tanks would add nothing other than another layer of fuck that the devs have to attempt to balance.
>>
>>376891574
>rework spupremacy with larger maps, clear routes to attack, and no capping for objectives not currently linked

Thank goodness you're not a dev
>>
>>376892056
Ah so this is where all the hate is coming from.

Fucking Squad shills, nobody wants to play your dead game. Fuck off
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>>376901035
Welcome to `nam, bitches
>>
>>376900530
The heli controls in RS2 can be adjusted to be like Battlefield controls, though they are still more weighty than BF helis since BF is more arcadey.

The only problems with helis in RS2 are the auto-level that can't be toggled/disabled, and the fact that the netcode seems a little spotty with them. Flying them in the offline practice range feels less jittery than flying them in an online server.
>>
>>376901035
Obviously they can't just throw tanks into the existing maps, but tanks and other ground vehicles were used plenty in Vietnam.
They just need to make some larger maps designed to accommodate them.

The same maps would accommodate the helicopters much better than the small infantry maps we have now as well.
>>
>>376902512
>only special maps have tanks

It would be RO2 all over again

Half assed and poorly designed
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Where are the PT boats and the Green Berets (and their hats)?
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>>376888146
>It ain't me intensifies
>>
Holy fuck, they finally learned to optimize their games. RS1 ran like utter shit for me, meanwhile this game is pure butter.
>>
>>376888786
I really don't mind that they used UE3. I'd take a better running game over one that they're unfamiliar with and could potentially look a little better but also perform like fucking shit because they can't optimize for shit with it like 99% of devs using it.
>>
I think a lot of the complaints people have will be worked out as people get used to the game.

"Too many autos! Maps are too cramped! Too much running and gunning! TWI wants the CoD audience!" People were saying the same exact thing after the release of RO2.

My problem with the game is the squad system. It doesn't encourage squad leading. It's less of a problem on the Viet side since their SLs can just drop a tunnel and forget about it. For US, there's less of an incentive for an SL to act as a dedicated spawn since he'll only be able to spawn 5 guys at the most. In RO2, the larger squads can spawn 8-12 guys. Quality SLs in charge of those squads can make the biggest difference on the outcome of a match.

Maybe it's something we just have to get used to and we'll start seeing more squad cohesion like in PR/Squad. I'm not that optimistic about it, though.
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>>376901035
PT boats
>>
>no maps at night
>no flares going up
>no tracers
>no terror
dropped
>>
>>376904903
There are tracers, there also screams and banter. I doubt they'd leave out night maps in the full game.
>>
I refunded. Game is pretty boring and feels terrible because of the free aim mouse look. Doesn't feel like vietnam at all either. The arty/air strikes are worse than cod levels of bad. Sounds are terrible on every weapon, and weapons feel weak. Suppression mechanic means you spend half your time with a blurry screen too.
>>
>>376888146
Yes, it's quite excellent. Wish they made the compass visible at all times though.

>>376891713
>t. "I haven't actually played the game" shitposter
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>>376905439
It does feel like they combined the worst aspects of RO1 and RO2 suppression
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>join territories
>having a blast
>game ends and it changes to supremacy
>uninstall.exe
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so is this like a more hardcore Battlefield or what?
>>
ok serious. this or playerunknown's battlegrounds?
-thanks
>>
>>376888786
>>376888429
>muh feels
Come back when you have a real argument
>>
>>376901261
Yeah they're in every FPS thread marketing with webms
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>>376907471
project reality got shilled here too so it's probably the same guys
>>
>>376906437
Isn't territories the aimless battlefield mode where everyone just wanders around the map capping points? I prefer supremacy because teams actually have to be strategic by flanking to cut enemy points off
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>>376892068
Gunplay sucks in PR
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>>376907471
>>376907582
Why do they stoop so low? It's like Battleborn all over again.
>>
>>376897025
Isn't there a "realistic mode" for helicopters you can turn on?
>>
>Everyone can snapshot despite suppression
>sound is fucked so sometimes gunshots make no noise
>SAMs are hideously overpowered
>Hit detection is fucked
>>
This game (other than being a reskin) has nothing to do with RS / RO2, it feels like a janky call of duty clone.
>>
>just looked in my email
>had a beta key from 3 days ago sent

Fuck man how long is the beta going to last?
>>
>>376888146
I had fun playing it, but I found that for one reason or another I've been way more prone to getting sniped at spawn than in Rising Storm which can be enough to make me quit after so many times. I also miss being on the Japanese forces and screaming BONZAIIIIIII as I ran into battle... at least give me a scream command
>>
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>>376893039
ever hold an m16 or an ak in real life anon? they're not small and light.

>>376897025
tell the devs.

>>376896647
holy mother of fuck you mean this thing?

this game kicks ass and anyone talking shit about it needs to go back to battlefield one or battlegrounds like the gook shits they are.
>>
>>376888146

If I prebuy now do I get beta?

And how long does it last. Is it just the weekend.
>>
>>376888146
https://www.youtube.com/watch?v=UKqrBc2C2XA
>>
>>376897025
Absolutely agree.
Helicopters are fun, but fuck me, I feel like I'm sitting in a flying death basket. If the Viet Chongs don't send my bird swirlin my own piloting skills will.
>>
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game feels janky as fuck, movement is terrible and so is vaulting over things
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>>376908472
I remember when I was 15 years old and playing this game while I go to filelfront and download a mod that allows you to have 124 bots in a map. Crashed many times but it was glorious.
>>
>>376908678
It's UE3 and basically early access, what did you expect?
>>
>>376908472
https://www.youtube.com/watch?v=PNrOj1QxE5I
>>
Some of the weapons seem useless or just plain bizzare.
Why use the SKS over the AK?
Why use any AK but the AKM?
Why fold the stock on anything since it means it's got worse recoil and you can't use the sights properly?
Why use any shotgun but the duckbill as murricans?
Why use the mosin over the SVD?
W H Y?
>>
>>376909012
Are people still playing this and is it as good as it's made out? I don't know if the new Rising Storm's right for me, but I own Bad Company 2 and only hear good things about this
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>>376908771
A better game after RO2
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>>376908771
tripwire have been making shooters in unreal forever, how can they fuck it up so badly

this game is gonna die quicker than killing floor 2
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>>376909203
>Why use the SKS over the AK?
higher one-shot kill probability
>Why use any AK but the AKM?
dunno, I just use the standard one, what's the difference?
>Why use the mosin over the SVD?
much more accurate imo
>>
>>376909203
just like an m14 is better than m4 or m16, the sks is better in open terrain with better precision. An assault rifles is more better for close to medium range combat but if you're close to the enemy you'd rather just use a shotgun.
>>
How did they make this game look so ugly, the character models are nightmare fuel.
>>
>>376909420

>what's the difference?

AKM doesn't have a hooded front sight. Makes shooting at longer ranges a bit easier, especially if your target is moving.
>>
>>376909420
Range. The SKS and M14 have longer range than the AK and M16 and I'm pretty sure the M14 does more damage too since it's chambered for 7.62 and not 5.56 like the M16 is. Can't say the same about the SKS and AK's damage though, they use the same ammunition but I'm sure Tripwire, those autists for detail, took the time to code that appropriately. On top of that, they're semiauto only so there's no chance you'll panic and magdump or waste ammo on something.
>>
>>376909420
>shitting on the SKS
Confirmed bad at the game
>>
>>376909203
>Why use the SKS over the AK?
Better stopping power. Good for long distance shooting as rifleman
>Why use any AK but the AKM?
The foldable stock one is overall best
>Why fold the stock on anything since it means it's got worse recoil and you can't use the sights properly?
Hip fire, especially in tunnels
>Why use any shotgun but the duckbill as murricans?
Good luck hitting shit on Hue.
>Why use the mosin over the SVD?
Optic rifles are for homosexuals
>>
>>376909769
Did you even read my post
>>
>>376907869
Yes but it doesn't get rid of the autolevel.

>>376908329
I've made some suggestion posts about it. Will continue to do so.
>>
>>376908329
That shell might put a squirrel in the hospital
>>
>>376909945
confirmed for not knowing shit about guns or hunting
>>
>tripwire expects me to pay $20 for this unfinished, barebones reskin with the same engine issues RS/RO2 had

Haha nope, fuck off
>>
>It's a "Commander repeatedly calls artillery on his own troops" episode
>>
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Might have been interested if the graphics didn't look like something from 2010. Not even the character models or weapons have any detail. Just lazy.
>>
>>376892056
>His camera zooms in without lifting the binoculars to his eyes

Impressive
>>
>>376897025
Turn on the advanced flight model you dunce.

It does exactly this and only this
>>
Can you use a flightstick to control helis?
>>
>>376907909
how is sam overpowered

just fly under 75m
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>>376908771
>closed beta is equal to early access
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>>376910626
https://trello.com/b/pTmp5jlk/rising-storm-2-vietnam-closed-beta-roadmap
no.
see "community requests"
>>
>>376910378
No it doesn't. It just simulates some extra shit like ground effect and makes it so you have to autistically micromanage your collective.
That might be nice if you're using a HOTAS, but it's shit for a kb+m user.

If you stop dragging the mouse the helicopter will automatically start leveling itself, regardless of what flight model you set the game to.
>>
>tutorial videos don't work

Fuck sake, I want to know about the particulars of the classes and shit.
>>
>>376910969
>Point gun at bad man
>Shoot
>Win
Piece of cake!
>>
>>376911064
Shit like pointman being the only US dude who can use primaries in tunnels would be nice to know beforehand
>>
>>376910815
If you want the game to always force the collective back up to 75% while trying to fly, you might be shit.

This game doesnt even have hotas support. Advanced is the only way to fly.
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VC announcer voice is so bad

EE KO
>>
I can feel the wallhacks from RO2/RS are back in force. Too bad tripwire will never make a decent ant-cheat.
>>
>>376911150
he can also spot mines and traps
>>
>>376911276
Chun lee is being attack
>>
>>376911276
welcome to the vietnamese language/accent
>>
>>376911186
The basic flight model auto-manages your collective, but it doesn't affect your cyclic.

The problem is that regardless of flight model chosen, the game auto-levels you by taking control of your cyclic any time you're not actively giving control input. The result is that you have to constantly drag your mouse in order to maintain your attitude.
>>
>>376911276
It's goddamn amazing.

WE HAR LOOSIGN FAWXTROH
>>
why is the voice acting in RS2 so fucking bad compared to RS1/RO?
>>
>>376912057
vietnam cash grab
>>
>>376888146
Crouch runnan' through the jungle all day and night, bro
>>
>>376912057
It isn't final yet.
In the last beta wave they were still using Jap voices from RS1 as placeholders.
>>
>>376897620
you forgot something

FAL and "The Bitch"

>short barreled FAL
>no front grips at all, only an angled foregrip attached
>FA only
>extended mags up to 40 rounds
>massive recoil

fuck yeah australia
>>
>>376912521
this is false
in the last beta they already had voice acting done but people said it was so fucking terrible that they redid it to the present version
it's still incredibly shit and dull, they're not gonna redo it again unless they want to delay release
>>
>>376897025
Press G
>>
>>376908329
>they're not small and light.
Yes they are? the first thought that ran through my mind when I got to hold and shoot an AK irl was how fucking tiny the gun actually is.
>>
>>376912610
sorry meant the wave before the last one, wave 5 maybe it was wave 4. If they redid it once they might redo it again. Plus they might have a proper budget for it depending how well it sells. Since they are adding DLC too, they might update the voices then.
>>
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One of my major gripes is that grunts don't get sidearms

It made sense in RO2 and RS, because the majority of players would have a bolt action or at the best semi-auto primary, so giving them a pistol would essentially be giving the bolt action players a better weapon and the semi-auto players an equally good weapon.

Now that literally everyone has an automatic, it seems hard to justify only giving specialist classes sidearms, they wouldn't make the grunts any stronger, just more versatile.
>>
>>376910314
It's alpha you fag.
>>
why is the nugget so terrible
>>
>Kikewire
>>
TWO HUNDRED MILLION GUNS ARE LOADED
>>
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>>376913786
>it's an a-alpha!!
kill yourself
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>>376897827
>muh niggers
No thanks.
>>
>>376913497
The grunts are good enough already. They get great weapons. If you need a pistol playing as a grunt you are probably playing wrong.
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>>376914340
>play GI grunt
>go near tunnel
>ONRY SIDEARM ARROWED
>one of the valuable roles has to go in first
Do you really think this is how it happened?

>They get great weapons.
Kind of my point, it's hard to justify not giving them a pistol now.
>>
>>376914140
It's alpha and will be changed you retarded faggot.
>>
It really doesn't have the same feel or level of enjoyment as RO2 or Rising Storm.

The automatic weapons everywhere change it completely and not in good way i think. Automatics in weapons in the previous games weren't common which made them feel more specialized, but here with pretty much every class getting them it makes it all somewhat less rewarding and sort of easier.

The maps themselves feel like they don't have a proper frontline even with multiple points being attacked, so it ends up with just running around pretty aimlessly until something happens. It feels more like just scattered groups of players rather than proper waves like in RO2.

Helicopters seem like a bit of an odd inclusion in terms of gameplay, in RO2 tanks were something to breakthrough the enemy front and a central point to concentrate things on, but here the helicopters sort of lack focus with how they fly around attacking mostly at random, while transports end up just dropping off a few players who end up doing basically nothing because they're on their own.

Maybe i've just not had too good an experience so far, i've only played a few hours but that's what it seemed like from it.
>>
>>376914173
Not an argument.
>>
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>>376914560
why are you so defensive? mad because your game is still dead?
>>
>>376914484
The devs said they only want the Vietnamese to use the tunnels. So they gave the US troops a huge disadvantage. Having specific roles that can clear out the tunnels is cool. Weird way to implement tho.
Plus most grunts didn't carry a pistol anyway so muh realism.
>>
>>376914484
>one of the valuable roles has to go in first
pointman literally exists and is called pointman
>>
>>376914484
I thought the whole point of adjusting the stock on the M3 was to be able to use it in tunnels
>>
>>376914652
Fuck niggers.
There's your argument.
>>
>>376914915
hmmm
smells like not an argument to me
>>
>>376914743
NVA would still have a massive advantage over GIs in tunnels if every grunt had a pistol.

Maybe I'd be okay with not giving them a pistol for most of the match and giving them one in the tunnels but as it stands they're completely defenseless and that's not how it happened.

>>376914756
And the pointman is off in lala land taking cover behind some bricks, you really can't expect that kind of team cohesion in a game like this. Everyone should be able to clear a tunnel.

>>376914760
Is this true?
>>
>>376914627
Automatic fire is only good at close range or a mostly stationary position with a MG. Larger capacity magazines help the most because now you can easily take out a whole squad of players before you have to reload.

Playing against a good team makes the maps a lot more fun. Less running around everywhere and actual coordination.
They are adding mod support so hopefully better maps will come.

In some games the commander is actually communicate with the pilots to transport troops and call in bombing runs with the cobra, was pretty sweet.
>>
>>376915085
I'm sorry your teammates are idiots, mine are too, but designing a game with idiots in mind is not the way to go. Try to play the pointman yourself in your next game, they don't seem so popular.
>>
>>376915085
>Is this true?
Well you can't use it in tunnels even if you adjust the stock but it would make sense.
>>
>>376912683
WHY THE FUCK ISN'T THAT LISTED IN THE KEYBINDS MENU
>>
>>376915415
Oh wait nevermind, that only activates a hover assist, it still doesn't disable the auto-leveling.
>>
>>376914627
>It's another RO2 crybaby
You do realize a Huey can drop several squad leaders behind enemy lines so they can fuck shit up with their respawn function? Just had that happen 30min ago.
Haven't seen Cobras do much yet but its prob pilots and gunners still being bad.
>>
>>376908329
they're about 8 to 9 pounds anon, and that's objectively light
>>
>>376914760
It's actually so vehicle crews could take them without giving up too much space, it was designed with tank crews in mind.

The reason you'd go pistol first (or pistol only) into an enemy tunnel is is for maneuverability and for concealment, you don't know how narrow the tunnel eventually gets and you don't want the barrel of your weapon poking out of a shaft and giving away your position.
>>
>>376907665
It's exactly the other way around, good job.
>>
>>376915591
I played like 20+ hours and i've not seen a helicopter once transport anyone.
>>
>>376915945
From what I've seen: people are mostly too inept to properly communicate.
>>
>>376915945
What severs are you playing on? I was playing on some American ones with a friend and almost nobody worked together at all.

Try joining one of the unoffical servers that have a teamspeak or discord.
>>
>>376915945

>be squad leader
>spawn in Huey
>tell pilot where you want to be dropped off
>he does so if he's not retarded
>you and your squad go raise merry hell
>>
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>>376910267
>playing games for the graphics
Why. I don't fucking get these people.
>>
>>376916291
>be squad leader
>spawn in huey
>tell pilot where you want to be dropped off
>pilot doesn't listen
>proceeds to fly around the map like a headless chicken
>eventually crashes the chopper
>?????

woow
>>
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sapper is easily the best class for the Vietnamese
>place mines in doorways and staircases
>enemies charge into them
>get PPSH with drum mags
>enough ammo to spray down an entire squad
>>
>>376907095
It was a real argument though, he said it was too similar to the last game. That's a pretty fair argument.

I wonder if people like you even bother to read the whole post before sperging out
>>
>>376916635

Those would be the aforementioned retards.
>>
got one but ill be gone here in a bit

WRNL9-HAWIX-WX2HL
>>
>>376916703
Do people have to step precisely on the mine for it to explode? I never seem to get any kills with them.
Placing punjis in front of squad tunnels is hilarious, though.
>>
>>376917025
it seems like they only have to step within about 1 foot of it rather than directly on top, i've set it in the corner of doorways where you wouldn't step directly on it and it works fine for me
>>
>>376917025
I'm not sure, I always put them in chokepoints so there's no way they aren't getting stepped on, crawl spaces under huts, gaps in fences, stairs and ramps leading indoors, trenches, against walls/obstacles that provide cover leading into an objective, shit like that, I always get a few kills.
>>
How the fuck do I queue for a role? I'm sick of not getting the marksmen every round
>>
does anyone have a youtube link for the tuto videos?
they don't work in my game
and i need to know what purple smokes binoculars radio man etc are for
>>
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>tfw mic broke

Kind of makes me not want to play because I feel like a shitter without it.
>>
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>>376896128

>tfw your pic is the first achievement I get in RS2
>>
>>376917529
I don't think they are finished yet. They are working on a wiki too.
>>
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already got it on steam, so
>>
>>376917669
>tfw too autistic to talk with other people
when i was talking with my only friend i accidentally hit the talking key
i quit the game and didn't play for another hour
>>
>>376917529
>purple smokes
Puts down an artillery marker for your commander

>binoculars
Used to place artillery marks with LMB for the commnader

>radio man
Mobile radio, so your commander can call artillery/support without having to be at a fixed radio.
>>
>>376917789
arf too bad
>>376917893
thanks
the commander can't put down artillery without a mark on it ?
>>
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>>376917806
cheers lad
>>
>>376917806
Thanks senpai
>>
>>376909769
>muh SKS meme

It's an ok rifle, not some god's gift to the man.
Now kys /k/ reject.
>>
>>376913497
In RS the japanese riflemen all had a pistol
>>
>>376910314
RO2/RS and RS2 also have this
>>
>>376918174
>>376913497
I belive most regular infantrymen aren't issued a sidearm, so it makes sense.
>>
>>376913497
In the military you aren't issued a pistol unless you are promoted to a higher rank.
>>376918320
This.
>>
MWKN0-39KCG-66CZX

free key. beta is only up for another 12-23~ hours so enjoy.
>>
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>>376918578
>>376918320
>HEY GRUNT
>GET DOWN THAT HOLE, CLEAR IT OUT
>...with my rifle sir?
>NO SON, WITH YOUR GOD GIVEN FISTS AND THIS GRENADE
realism
>>
HILL 93484573743 whatever is shit. Your opinion is invalid.
>>
>>376918656
I love you. Thank you all the way from Australia :)
>>
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>>376918714
shit sucked
>>
>>376918776
in AU also, glad some scum murican didn't get it
>>
>>376918931
call me when you win a war

any war
>>
>>376918714
>>376918893
Tunnels weren't "cleared out" by entire squads of troops but by special single troops.

https://en.wikipedia.org/wiki/Tunnel_rat

>A tunnel rat was equipped with only a standard issue .45 caliber pistol, a bayonet and a flashlight, although most tunnel rats were allowed to choose another pistol with which to arm themselves.
>>
>>376919031
I knew this, as did everyone else who played CoD:Black Ops

So let's send someone down there with nothing, instead of a pistol.
>>
>>376919003
this is a vietnam thread buddy, lets not talk about who's winning wars
you can't even beat drugs in a war and they don't have aks
>>
>>376919003
We won the war against the subhuman aboriginals
>>
>>376919385
Nobody can beat drugs. Literally nobody.

>>376919408
By default.
It's like saying America won the civil war
>>
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>try going around on the outskirts of Hue Hue Hue City
>have to vault up two steps of stairs on the small houses
>can't just walk up them
this is you get frustrated
>>
>>376918714
>not clearing them with your bayonet
>>
yay jets

https://i.4cdn.org/wsg/1494781125065.webm
>>
>>376889126
>BF2 vietnam expansion

no such thing.
>>
>>376916401
I agree but there should be some advancements in the graphics department as a series get older.
>>
>>376917669
You'll be fine. Just shoot gooks good.
>>
>>376918737
Yup, hamburger hill sucked shot for the US
>>
>>376920918
>Friendly fire
just like real Vietnam
>>
>>376917669
Almost nobody communicates in this game anyways so nobody will care.

One reason I prefer Squad, most servers enforce communication.
>>
>>376918714
>strap a bayonet on your m1
>charge at them
>1 hit kill
Thread posts: 209
Thread images: 32


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