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IT IS NATURAL TO DIE

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Thread replies: 108
Thread images: 13

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IT IS NATURAL TO DIE
>>
YOU BLOCKING WITH YOUR HEAD AGAIN
>>
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TIME TO DIE LITTLE WANG
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tfw No Wang
>>
>>376887494
Oh, so that's where this song got that sample from.
https://youtu.be/sOnVOg1658U?t=72
>>
>>376887494
ANCIENT CHINESE SECRET
>>
SAYONARA SCUMBAG
>>
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>>376890001
What is this trash
>>
>>376887494
Eat dis penciru dick.
>>
>>376890836
YOU'RE HALF THE MAN YOU USED TO BE
>>
ROR ROR ROR YOUR BOAT, GENTARY DOWNU THE STREAM
OOH, i THINK MY DINGHY HANGING OUT
>>
Just like Nagasaki.
>>
Sord - dat's a personal weapon.
>>
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You underestimate the triad.
>>
This game is fucking awesome. Grenade launcher is my raifu
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FORTUNE SAY: MAN TRAPPED IN PANTRY HAS ASS IN JAM
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HOLRNY RABBITS
>>
>>376887494
SPLITO PERSONALITY
>>
TIME TO GET ELASED HA-HA
>>
WHO WANTS SOME WANG
>>
>>376890001
Honestly I was thinking the same thing, nice going friend.
>>
HAYEEH- SURMA BITCHAH
>>
Herro is big bottom there? Is your first name i've a? i've a a big bottom haha!
>>
>>376892795
Oh you faggot rabbit!
>>
M...MAYBE IF I CLOSE EYES IT GOES AWAY
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EVERYBODY DEAD.

I RIKE DAT.
>>
CROUCHING TIGER

HIDDEN WANG
>>
This is the same voice actor as Joseph Manderely from Deus Ex by the way.
>>
>>376894887
You are weak as a baby fart.

Go live in fear.
>>
>>376894887
>Be me
>Think you are kidding
>Check
HOORY SHIT J.C, YOU MUST GO IN, AND GO IN, AND GO IN, LIKE THE US MARSHALS AND THEIR 3 DAUGHTERS.
>>
>>376888706
Are they still trying to release that expansion? Because I need it.
>>
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>>376887494
anyone thought the shotgun in this game was a mixed bag of 50/50 chance to hit or just weird to handle?
>>
>>376896208
Everyone shits on the riotgun, but I actually like it. You just can't use it like Duke's shotgun and snipe with it.

Alt fire takes out meatshield enemies pretty well.
>>
>>376896330
I like the design of it, but the actual gun is a mixed bag.

While the alt.fire can be good for taking out the gorilla things, the range for the thing is pretty pathetic for a 90s FPS shotgun, there's no manual reloading and no way to tell how many shells you have left.
>>
>>376894887
>>376895508
I would've thought you'd state the more obvious fact that he also voices Tracer Tong
>>
>>376896824
The reload isn't THAT precarious. Aside from how short the reload sequence is, I generally don't use it on anything that absolutely must die in the next shot, and one burst is enough to kill basic ninjas at maximum effective range. And correct me if I'm wrong, but it reloads at anything divisible by 4, does it not?
>>
>>376896996
True, the reload doesn't take long but I would have still liked the option to do it by myself.
>>
>>376897112
Fair enough. It just barely predates the generation of shooters that had a standard focus on combat reloading.
>>
The series died as soon as they decided to have someone else voice Lo Wang in SW 2013 because apparently a comical lighthearted accent with some cheesy kung-fu stereotypes is "racism"

Oh that and the fact that instead of a good Doom/Duke-style FPS with stellar level design they made it into a cheap Serious Sam ripoff with a sword
>>
>>376897228
It's not even made by the same people. But yeah, I hate the arena-like focus of 2013. It's not the worst reboot I've ever seen though.
>>
>>376897228
>implying SW2013 had anything to do with the original

Might as well have called it Ninja Slayer but noooooo, gotta use that name because muh brand recognition.
>>
>>376897228
>devs aren't the same
>they said they are aiming for more politically correct lo wang
>lmao dick jokes everywhere instead
>"shadow warrior 2" is targeted to autistic people that want multiplayer and weapon loot

i'm still mad
>>
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>>376897545
Using "Shadow Warrior" purely for "brand recognition" is pretty silly, since plenty of 90's shooter fans probably never even heard of it. It's not nearly as well known as Doom or Duke.

I would hope it was at least partially a labor of love, because the actual plot and monsters are not that firmly tied to the originals.
>>
>>376897790
Well Shadow Warrior 1 had some very minor references to the original like a few weapons and those levels straight out of the original game, but that's about it

SW2 completely goes away with that and is instead Borderlands + Painkiller but without the variety
>>
>>376897787
Yeah SW2 is an even bigger joke, randomly generated shitty levels with Destiny-style bullet-sponge enemies with health bars. Man, health bars and bullet sponge enemies have got to be one of the worst things you can put into an FPS. It's so unsatisfying.
>>
>>376897994
The references to 1 were pretty weak, frankly. Straight ripping areas from the game in secret areas was kind of neat if not overdone, but throwing the anime girl sprites in there wassuper lazy.
>>
>>376898172
As a comparison, Doom 2016 did a much better job with references to the originals (and even 3 sometimes)
>>
>>376898085
Sounds like I made the right decision in not taking the plunge.

Yeah, health bars are the fucking worst. A big red flag that they don't have enough game and are worried people will blast through it too fast.
>>
>>376898085
1) There are no hp sponges in SW2
2) It's a first person katana ninja simulator, not a FPS
>>
THIS IS NOT A CHARADE
>>
totally missed the point with SW2 if they were going for a 90s style game, 90s games had cool levels in odd real world locations, not this random gen crap from the 1700s everywhere.
>>
>>376898398
Pretty sure SW2 was doing its own thing.
>>
HOLY COW! LOOKA LIKE DOOK NOOKEM
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>>376898253
Yeah, Doom 2016 did a better job in basically every regard.

But both games had a bad habit of including upgrades that made the player too OP compared to his base form.
>>
>>376898478
>>376898348
Can you please stop defending a shitty "reboot series" that killed Lo Wang?

Thanks
>>
>>376898593
>killed
>implying it was going anywhere after the first game
It was this or nothing. No real sense in acting like it ended a legacy.
>>
>>376898593
Not defending just saying SW2 wasn't't really riding the 'retro fps' wagon.
>>
ehehehehaha
>>
YOU LOOK LIKE A STUPID
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One thing I loved about SW was the special one liners he'd say when switching to a specific weapon.

>be ploud Mr. Woo
>I love the shuriken
>>
Was there a reason to have both fists AND a sword? It's not like it ever took the sword away from you, right?
>>
>>376899410
Punching a training dummy would restore health
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>>376899449
I always, always forget about this. It doesn't come half as naturally to me as, say, drinking from any water fountain in Duke 3D.
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>>376899449

WHAT THE FUCK?!!!

I NEVER KNEW ABOUT THIS AND PLAYED THIS GAME FOR ALMOST A FUCKING CENTURY.
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>>376899674
You know a game's good when you play the hell out of it and there's still stuff you haven't discovered yet
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>>376899449
I still don't think that really justifies two different melee weapons though. Maybe if punching anything restored health, but wasn't as effective as slicing.
>>
>>376900089
Speaking of, did anyone really use the caltrops?
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>>376900089
It just fits with the ninja/kung-fu aesthetic, and I'm sure it didn't take a lot of amount of time and effort
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>>376900152
Nah they're shut. Actually I keep stepping on my own caltrops.
>>
>>376900152
Caltrops seems like one of those things designed to be way more useful in multiplayer. Like Duke's tripmines.
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>>376900152
Never, I usually ended up losing health by walking into them myself anyway
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>>376899764

I still keep finding new secrets in Doom, Duke3D and SW after all these years of playing them. Hidden secrets in levels are a sacred thing and looking up where they are really ruins ther purpose. Replaying the games and stumbling upon a secret you never knew about is such a damn good feeling.

But finding out hidden mechanics or shit like that is just fucking bliss. I'm going to re-install the game and try it out.
>>
>>376888706
Who is this hot lady.
>>
>>376900170
True. But they could have justified it in gameplay without much effort.
>>
>>376900267
Lo Wang's sister from the cancelled expansion Deadly Kiss
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>>376900265
The only thing I look up is secret levels. I don't want to miss out on a whole level.
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>>376900380
When is that shit coming out? I've already played everything there is to play in Classic.
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>>376900429
Never
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>>376900429

Probably never because they're focusing on the new Shadow Warrior games now.
>>
>>376900396
I like how Duke 3D had different exits for secret levels and even a voice-over. Wish more games had that.
>>
>>376900454
>>376900501
Fucking bullshit. But it was pretty predictable that they wouldn't release something like that entire years after Classic and all of the other expansions were out.

Maybe Shadow Warrior 3 won't be hot garbage, I don't know what the fuck they were thinking with turning 2 into Borderlands. And they were so close with 1, too.
>>
>>376900608
>And they were so close with 1, too.

They really weren't.
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>>376900501
>they
It's not the same team as SW2013. I don't think Devolver said "you can't work on Classic because we have a new game!"
>>
>>376900702
Gameplay base was good, even if it relied a little bit too much on the sword and certain weapons were a little lacking.

All they needed were tweaks and adding actual level design (you know, the most important part of Classic), and we'd have a GOTYAY FPS.
>>
>>376900608
I don't even care at this point.

Shadow Warrior 2013 was almost fun for me but the guns were garbage and the game was way too long for what little variety there was.

Shadow Warrior 2 had slightly better guns but they were ruined by RPG stats bullshit, and Lo Wang was insufferable.

I've given up hope in this reboot series.
>>
>>376900818
The gunplay felt like shit

Honestly the only way they could make a good game is if they made a Doom 4 clone with a Shadow Warrior theme
>>
>>376900818
>actual level design

Fat chance.

It's all about that procedural generation now grandpa, get with the times ;^)

I wish this fucking shit would go away from FPS games. At this point I'll even take a shitty handcrafted level than randomly generated ones
>>
>>376900940
sw1 had shitty handcrafted levels
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>>376900608

What I mostly loved about build engine games is the more "open" ended approaches you could do in a level in some ways. In Hollywood Holocaust you can enter through the main entrance or shoot the breakable wall on the other side and take the alternative route inside. Then you could grab the jetpack and skip to the exit point or go through the whole arcade and the roof section.

Some people might hate the keycard fetching thing but I loved the metroidvania-esque exploring and unlocking in those levels. There was interactivity too and levels were so amazingly designed they all had their own theme. Going to Babe Land and shooting the targets to unlock the keycard to the next room is one of the many examples of it.

With SW reboot it didn't feel the same to me because you're still taken in a linear path and just beating waves of enemies like Serious Sam. The game was still somewhat enjoyable but without the amazing map design it didn't stick with me. Shadow Warrior 2 completely throws it out the window because of randomly generated maps with set pieces. I was pretty hyped for the game but it feels really soullless that way.

I really miss build engine games. I think I might just try to beat Powerslave EX since it's the only one I haven't beaten yet.
>>
>Started SW reboot (yes i played the original) two weeks ago
>bunch of hours in "oh wow this is pretty goo-"
>shipyard map appears

Holy fuck what were they thinking?
>>
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>>376901182
*blocks your path*
*teleports behind you*
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>>376901286
Yeah i wish it teleported behind me instead of being a 3 hours long snoozefest
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>>376901127
Amazing level design isn't something that was only possible on the Build engine.

Take the older Jedi Knight games for example, both Dark Forces 1 and 2 have levels which still buttfuck most FPS games of today.
>>
>>376901430
I just realized this was the point where I dropped the game. Haven't picked it up since and that was about a year ago
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>>376888593
It really pisses me off that you're never able to kill him.
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>>376900608
The remake was nowhere near the original. The only thing I remember is "Press F to heal".
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>>376901554
Fuckin hell. I really really need to get back into Jedi Knight. I love that game's level design, as well as the expansion.
>>
>>376901182
When I was younger I used to hang out at the local shipyard in my town so I really loved those levels. I can see why people dislike them, the earlier levels are way more visually pleasing.
>>
>>376887494
Shadow Warrior 2 is what happens when you take the worst elements of FPS and MMO games and put them into one hideous, unsatisfying whole. Bullet-sponge enemies, weak guns, boring loot, randomly generated levels with no flow or sense of progression, and kill/fetch quests that would make Borderlands proud.

Fuck this awful game.
>>
>>376902507
I'm genuinely surprised they managed to make a game THIS shitty. Even free DLC don't correct anything.
>>
>>376903089
What the fuck was even the point of the recent bounty hunt DLC.
You're just hunting the same monsters you did in the normal game in the same fucking map-pieces you always do and some of the rewards like the Medusa Gun are absolutely not worth it.
>>
All these people complaining about the riotgun in Shadow Warrior 1, don't know the pain of the shotgun in Redneck Rampage or the 75% dependence on the RR pistol most of the time because it was the only accurate weapon in the game.
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>>376903670
Or hell, the shotgun in SW2013 with a spread that is beyond ridiculous.
How the hell did that one shot above the barrel get up there at THAT range, anyway?!
>>
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>>376903845
>empty full 4 barrels into a trash mob
>he's still alive
>>
>>376899674
Did you know you can pick up thrown shurikens too?
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>>376905532
Huh, I did not.
Maybe that'll give me a reason to use them more
>>
>>376905532

YOOOOOOOOO

HOLY SHITTTTTT
>>
>>376905532
For what it's worth. Shurikens are really only for players who no weapon start a level.
Thread posts: 108
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