How can other open world games even compete?
Do what BotW did, but include more concrete RPG elements, and permanent gear?
I really liked the game, I, on a personal level, did not like the lack of permanency in items and equipment. I know there are a bunch of logical reasons for all of it, but if another developer could create a system that allows for stable, permanent gear, I think that'd be cool.
>>376851197
They can't. It's perfect.
>>376851197
Put in locations worth discovering?
Shit thread. Derailing.
By not being open world and have actual level design.
>>376851451
>He never discovered Paya's birthmark.
How can newfags like op even compete
>>376851546
>have actual level design.
Zelda games don't have 'levels' kiddo.
>>376851545
What
>>376851545
This has to be fake.
>>376851197
by having permanent equipment and running at higher than 20 fps
>>376851769
Well well well...........
I think a lot of games could learn from the world building and the complete amount of freedom on offer in BotW.
I'm willing to bet that most devs miss the point completely or just decided the coding is too difficult and time consuming.
>>376851814
ayo hol up so you be sayin we wuz dinasaurs n shiet
*scratches ground*
>>376851197
>let's pretend WW, SS and even Skyrim didn't get the same praise
Oh, okay.
>>376851197
Dungeons dungeons dungeons.
I understand why Nintendo didn't include traditional themed dungeons in the game - they openly admitted that the game was deliberately designed to break the Zelda conventions - but I just miss them that's all. The devine beasts were kinda cool. Having 120 mini shrines was fun. But I want to be lost in the depths of an ancient keep. I'm sure they'll bring them back for future games.
I've never owned a nintendo console in my life, but i feel like this might be a good thing
I really love the idea of open world games, but in the past 5-8 years it feels like lazy/shitty devs just completely ruined it by not doing it right and trying to cut corners with 0 substance, and resulted in abortions like the Far Cry games, Fallout 4 and a fuckload of shitty indie games that never even got finished
So, Anons who agree with all the positive reviews of the game, what's so good about it? How did it manage to do the Open World thing right?
You think it could be an example for upcoming games on how to do it?
ps.: I just want a fucking open world pirate or cowboy or knight game done right. RD:R was way too long ago.