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>spray patterns in counter strike LOL does anyone else think

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Thread replies: 137
Thread images: 19

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>spray patterns in counter strike

LOL

does anyone else think this is the dumbest, most stilted, retarded shit in an FPS game? It punishes you for good aim and introduces rng and bullshit

quake is a 1:1 hitscan
>>
>>376846738
Why does it make a "T".
I guess the reoil would slightly turn the barrel up, but why wouldnt you compensate and get it back down and instead sway left and right?
>>
>>376846738
If you don't like it, don't play it.
Why even post about it, just ignore that it exists.
>>
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>>376847136
>If you don't like it, don't play it.
If only it were that easy...
>>
Quake 3's machinegun fires in a very tight cone but is not 1:1
>>
>>376846738
Because "REALISM"
Go shot an automatic gun in real life
>>
>>376847707
>muh realism

ok so bunny hopping and buying guns telepathically is realistic

>>376847136
I don't play it. What's wrong with criticizing something you fucking moron?
>>
>>376846738
>t. silver shitter
>>
>>376846738
>introduces rng
Looks like the opposite to me
>>
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>>376847857
>>
>>376847510
it doesn't have autistic spray patterns and is very accurate though

I'm talking about the LG and RG
>>
>you have to aim at someone's feet to hit their head
it's like autism as a gameplay mechanic
>>
>>376848193
UR JOST A SILVER FAGIT CSGO IS DA MOST SKILLED FPS EVER

U CAN'T UNDERSTAND IT... IT'S DA DEEPEST GAEM EVUR AIMING AT PPL'Z FEET MAKES IT DEEPER AND MOAR SKILLD

QUAKE? HUH? WUT'S DAT? U MEAN DA BULLETS GO WEHRE YOU AIM DEM? HUHHH? THAT'S OLD OUTDATED GARBAGE!!!
>>
>>376848193
If you hold the trigger like a retard, yes
If you just make short 2-3 bullet shots burst you just aim where you want to hit
>>
>>376847996
Oh, so you're just straight up spouting shit out your ass. You clearly know nothing about how the spraying mechanics work in CS. They're not random, the patterns are always the same and you can compensate for them, you know, if you have skill. If you knew anything about the mechanics of CS you'd complain about first shot inaccuracy on something like the AK.
>>
>It punishes you for good aim
"Punishment" implies not doing it would give a better result. Your odds of hitting are always greatest when you aim where you're supposed to, so what the hell are you talking about. "Punished for good aim" would literally mean flailing around way off target would produce better results then following the spray pattern perfectly.
>>
>>376848878
it does though

it adds rng/lower skill ceiling

especially when you are moving, the weapon accuracy goes all over the fucking place, punishing you for moving and strafing

meanwhile in an arena shooter you have to aim and shoot at the same time and your aim is fucking 1:1 with no or minimal rng whatsoever, the best man wins, no bullshit
>>
If half the fuckers who made Quake>CS posts actually played the fucking game, maybe I'd find some decent servers.
>>
>>376849341
700 people is actually pretty good for a niche game, it's easy to find duels and matches
>>
>>376849163
well, play some arena shooters then
>>
>>376849562
I do?
>>
>>376849341
I'll always ask people on /v/ to add me for arena shootan but no one ever does. I'm currently playing Quack champs tho right now.
>>
>>376849163
>it does though
>it adds rng/lower skill ceiling
THATS. NOT. WHAT. "PUNISH". MEANS. Systems punish you for not playing optimally. Perfect aim is always optimal. Even if the shot doesn't land, that's not punishment, just crap luck. (You could argue the game is punishing you for engaging well out that gun's effective range, but that has nothing to do with aim.)

>punishing you for moving and strafing
okay, you used the word correctly that time
>>
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CSGO is ass.
>locate enemy
>stand still
>enemy stands still
>click the head off a stationary target
>>
>>376846738
Idk how people defend this shit
>>
>>376850205
>luck

exactly

rng reduces skill ceilings

>perfect aim is always optimal

when things aim where you don't aim them and you shoot at people's feet to headshot them, then yes, it does punish aim and makes you learn a contrived system with RNG

what is so hard to understand
>>
>>376850050
I play arena shoopers but I'm not very good. Which do you play?
>>
>>376847707
Not as uncontrollable as the game makes it out to be.

t. knower
>>
>>376846738
it's not RNG if it is a pattern
>>
Alright, I haven't played CS since 1.6 but why the fuck spray patterns matter so much to you faggots? You're not supposed to glue your finger to the mouse, you shoot in small 2-5 bullets attacks, not autistically emptying your weapon while trying to hit
>>
>>376850709
The RNG doesn't affect the way you aim. Everybody aims right at the head. The aiming at people's feet thing is just because the invisible crosshair moving above the actual crosshair; either way, they want to put that crosshair on the dude's head. It's statistically proven that putting that crosshair on the dude's head yields the best results. There is never a single situation in CS where bad aim is a good choice. Punishment means making the wrong choice. Aiming at the head is always the best choice, so aim by itself is never punished.

Look, I get it, you think RNG is dumb and adds unnecessary luck factor. But that's not "punishment". You can only be punished for things within your control. No one would say "it's his fault for aiming so well".

Stop using words wrong.
>>
>>376852542
but how is it RNG if the sprays are always the same pattern depending on the gun you're using (and even pretty similar between each other)?
>>
>>376849987
So you go into CS, knowing it's not a fast arena shooter but still spurg out here because muh strafing?
>>
learn how to one tap and burst and stop walking around with your crosshair aiming at the ground.
>>
>>376846738
Spray patterns are the one thing holding back counter strike from becoming an art form.
>>
>>376849341
arena shooters are gay and outdated.
>>
>>376847837
Quake never set out to be realistic

Counter Strike uses real world logic and weaponry, when that weaponry fails to act in a realistic fashion we can totally point it out as being bullshit.
>>
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Ahh... here we go again!
>>
>>376846738
Yes. Spray patterns is a fucking unfun mini game I refuse to spend any time learning.
>>
>>376846738
>spray patters
>RNG

Choose one. Spray patterns are always the same.
>>
>>376849341
>Using steam to play QL
Literal pleb.
>>
>>376846738
i wouldn't mind spray patterns or general recoil like this but modern shooters have visual recoil which is miles better than random recoil patterns like this. it's so much easier to control and also more realistic to have visual recoil.
>>
counter strike's spray patterns arent random you fucking retard
>>
>>376853207
Noob here what's the difference
>>
>>376853019
But the spread on every shot is random.
>>
>>376852935
Good, there's no need to add even more trash players into the game
>>
>>376853270
counter strike
>shoot gun
>gun doesn't move or barely moves
>bullets go everywhere and hard to predict when the bullets are hitting especially when moving

every other shooter
>shoot gun
>gun moves with the bullet spray
>easier to predict the recoil pattern of the gun and control it
>more realistic too
>>
>>376851760
Quake Live and Champions at the moment. I'll sometimes play Reflex but only if a friend asks me to.
>>
>>376852862
CS was never realistic either and its older brother AQ2 was better
>>
the negev laser gun is the gun for you OP
>>
There are more mechanics to master in CS than just aiming, my friends. This is why the game is competitive. If it's not for you, it's not for you; no one's forcing you to play it.
>>
>>376846738
It elevates skill ceiling a lot.
Spray patterns are not random.
There are a lot of techniques you have to learn to actually git gud, it takes thousands of hours to learn everything.

This is what I really like about counter strike, there's always room to improve, and you feel your progression.
As you move up in matchmaking ranks, the gameplay keeps changing
-players are getting more strategic
-your shooting style have to change to adapt
-grenades are getting used properly, and that completely eliminates some noob tactic, so you have to unlearn them
-economy is getting more important
-you hit a wall until you learn spray patterns, damage falloff, base and additional inaccuracy, and how to minimize them, recoil variance, hitbox damage multiplier, and how to utilize them, armor penetration, etc.
-usually you start lowering your sensitivity, and you soon find out why the quality of your peripherials matter
-as the enemies aim is getting better and youhardly have any time to aim, you have to use tactics to gain advantage

Meanwhile after 30 hours of black ops it becomes a plain and simple reflex contest, who sees the other first and who starts to shoot sooner, and that's the whole multiplayer. I literally couldn't lose a match after a while, and not getting banned from every fucking server for having ten times more kills than the second person.

Of course cs:go has it's flaws sadly, but it's one of the best games to be played competitively.
>>
>>376853468
>bullets go everywhere and hard to predict
You literally didn't even try.
The recoil patterns for the main weapons are constistent. The spread for shots can change a bit but it's easy as fuck to predict the next set of shots, after unloading a mag on a wall to learn the pattern once.
>>
>>376853747
that's not the point. in cs you literally have to aim the barrel to the left for the bullets to go to the right when the recoil pattern kicks in. this is stupid as fuck. why would the bullets go in the opposite direction the barrel is facing? in modern fps shooters if the bullets are going to the right, the barrel will move to the right as visual recoil and you can adjust yourself to this after seeing that visual recoil.

>inb4 just learn the patterns

not an argument.
>>
>>376846738
>P90
>Has less than 90 bullets

What gives?
>>
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>>376854049
The game shouldn't appeal to casuals like you, because that would be terrible design.

There's your argument.
>>
>>376853681
Slot machine tournaments are competitive too, but it doesn't mean that they require skill. CS has always been baby's first online FPS, low skill ceiling and all.
>>
>>376853681

>competitive

there's that word again
>>
>>376853728
Tell me something. What is the best crosshair to use in this game? The dynamic ones, the classic ones or the ones that never moves?
>>
>>376854135
>only 90's kids will know the answer
>>
>>376854049
>realism in a video game

Truly haram, lad
>>
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>>376854049
>>376854217
lmao #rekt
>>
>>376853468
You know the spray pattern moves like one centimeter up the screen, right? You ever aim a gun from the hip? You barely have to tilt it up at all to hit ten feet above target. It's noticeable in other games because you're aiming down sights, but with hip-fire combined with recoil jerking, the gun following the recoil pattern would be barely noticeable anyway. The dramatic T-shaped movement you want to see would throw bullets all around the screen.
Also the screen movement mirrors the recoil pattern at exactly 45% size, FYI.
>>
>>376853023
They killed browser QL years ago.. if you actually played the game you would know that.

Now there's QC which is okay but at least it's quite active.
>>
>>376853747
>The spread for shots can change a bit but it's easy as fuck to predict the next set of shots

Depends on the gun and the range, but every single weapon (except shotguns) on every single shot (including first shot) has random spread which will increase your chance to miss the further out your target is. Most engagements will be affected by the random spread and thus, significantly lowering the skill ceiling.

https://www.youtube.com/watch?v=v0rlCJ047Ds
>>
>>376846738
Go play splatoon.
Oh wait, you can't because people have already abandoned it.

350000 players are playing global offensive right now, with a 637000 peak, but you are obviously way too casual.

Go play quake champions then. You are too casual for that too, but at least there are less things to whine about on /v/.
here have some closed beta codes
MDQ8-Q32N-U7RP-8U8F-B77A
QUY4-E89D-H8CQ-7B4R-Y96Y
GXD2-C46U-D7KB-3C8G-E89N
>>
>>376854603
>aiming a barrel in one direction causes the bullets to go in the opposite direction
>what is physics
>>
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>>376847707
>go shoot an automatic gun in real life
What the fuck is the Negev then? You literally aim at the floor, and your bullets fly out of the fucking barrel 90 degrees from where you were aiming until 15 bullets later, where they'll magically correct themselves. I don't think bullets literally turning 90 degrees upwards as soon as they leave the barrel is realistic, fuckwad
>>
>>376854890
>350000 players are playing global offensive right now
...and 50,000 are hackers and/or smurfs.
It only takes 1 out of 10 players to ruin the game.
>>
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>>376854512
Only static, the dynamic crosshairs are misleading.
The rest is preference, most pros use small classic ones, pic related is mine.
>>
>>376855074
>I've actually fired a NEGEV
>Because one gun has a ridiculous spray, all of them should have retarded patterns
Great post!
>>
>>376855168
That is sadly true.
There are significantly less hackers and cheaters in prime, and almost zero in ESEA.
ESEA has a lot of advantages, it has a much better playerbase, hacking is almost nonexistent, and 128 tickrate (doesn't mean much with a 60hz monitor though).
>>
>>376855074
You're a fucking idiot, dude. Bullets in CSGO fire

100%

E X A C T L Y
X
A
C
T
L
Y

where the gun is pointing. The gun itself moves due to recoil. It's up to you to control the aim of your gun along with the bullet pattern, which is actually nothing more than a direct result of gun recoil.

You're so stupid, man. Don't even reply to me. I don't want to feel stupid by having a fucking idiot converse with me.
>>
>>376855454
This. Anyone who's played knows that the gun itself is what moves.
>>
>>376855437
>Prime
>Esea

What do these things mean?
>>
>>376855437
>doesn't mean much with a 60hz monitor though

Less time between ticks still helps overall latency, same way that framerate over your refresh rate improves input latency.
>>
>>376846738
It's dumb but there are many, many, many even stupider things to complain about in CS:GO
If you are masochistic/stupid enough to play this game competitively then learning bullet sprays isn't going to be an issue compared to 64 tick servers, kek9 and pistol strength in general, all the wallers and other hackers that plague even Prime, valves seemingly active hatred of the game, all the shitty balance patches, the client-side smokes, the terrible community, etc.
>>
>>376855231
So I choose between the classic one and the static? I use the static, but feel that it doesn't help me a lot.
>>
>>376855454
I'm so baffled by your autism that I can't even think of a response, so I'm gonna just pass it off as bait and move on.
Here's your (You) my friend.
>>
>tfw these counter strike kiddies think they're good because of their nostalgia game with ancient mechanics
>meanwhile everyone with actual skill has moved to call of duty
>>
>>376853023
browser ql was deprecated years ago moron
>>
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>>376855834
>call of duty
haha you got me
>>
>>376855454
It's literally easier to control that pattern in real life than in CS:GO

Shooting is very fucking easy, even a conscript can do it
>>
>>376856095
i will legitimately verse you on call of duty right now. if cs means you are at the peak of the fps skill tree then you should be able to wipe the floor with a basic cod player in an "easier" game.
>>
>>376854890
>splatoon

>6 million players are playing it that means it's good

so the amount of normies playing a game makes it good? overwatch must be the best FPS ever then
>>
>>376854217
Counter Strike is one of the most casual shooters on the market though
>>
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Would you say you'd prefer the second recoil method?
>>
>>376856603
the 2nd one is absolute miles better because you can actual follow the recoil pattern based on the actual direction the barrel is facing + the reticle. this is how most modern shooters do it.
>>
>>376856243
Not when you're moving around
>>
>>376855594
>prime
After you reach Rank 21 (lots of in game hours, maybe more than 100), you can add your mobile phone number, and you will be eligible to play in prime matchmaking.
Most hackers get caught before getting to that level, and they also they run out of verifiable phone numbers. (once your account is banned, the connected phone number is banned too)

>esea
A network for competitive gaming.
It has it's own anti-cheat, which is much better than VAC, it runs it's own client where you find players for matchmaking, they run their own servers, but it has a monthly subscription fee.
If you take global offensive seriously (and by that I mean you still find getting better fun and satisfying), it's a no brainer. It's better in every aspect than regular matchmaking.

The new machine learning cheat detection is pretty promising though, so that might solve most of the hacker problem.

>>376855692
That's kind of right. Latency is a pretty deep rabbit hole. There are 10ms differences between dfferent keyboards, different mice clicking, etc.
Thankfully this summer global offensive will be ported to source 2 along with 128 tick official matchmaking servers.
"Thankfully", of course it will introduce a shitton of new bugs.

>>376855769
you can completely customize your crosshair, but it will only help you with the first 1-2 bullets, the rest has to be learned through a lot of practice (spray patterns, etc)
You can even use an online tool to generate a config for your crosshair
tools.dathost.net
>>
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>>376856603
Which one is which? Which one is the real one used in game, and what exactly is the other one from?
>>
>>376856839
It lowers skill ceiling a fuckton, making it 1000 times easier to learn.
>>
>>376852683
because each shot has some RNG. Even the goddamn AWP
>>
>>376857134
1st is from counter strike. 2nd is how most other fps shooters are. you can probably see why some people have issue with counter strike because of how the bullets don't actually go where the barrel and reticle are facing which is also super unrealistic.
>>
>>376855231
>>376855769
You can actually set the dynamic one's size to perfectly fit the recoil. Type weapon_debug_spread_show into console (need sv_cheats on), then set cl_crosshairgap to fit the box.
>>
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>>376857093
(lots of in game hours, maybe more than 100)
mfw

Also why does nobody ever mention CEVO
>>
>>376850343
its a game based on positioning and reactions m8

not on ebin bunny/rocket jumping trough a level with no features trying to hit targets going 300 kmh
>>
>>376857186
not really. all they have to do is implement more randomised recoil patterns and make it more aggressive. people with a high skill level will be able to adjust to this visual recoil on the fly like they do in games like bf4/bf1 where some of the good guns have crazy recoil when sprayed but good players can hold it.
>>
>>376857674
the latter involves positioning, map control, aim, and movement mastery
>>
>>376857592
yeah I meant lots of hours for your 10th account to get into prime just to hack. Ah what the hell you know what I meant by the context, you're just being anal.

>CEVO
Well, how good is their anti-cheat?
>>
>>376857674
>not on ebin bunny/rocket jumping trough a level with no features trying to hit targets going 300 kmh
that requries infinitely more skill

>locking down a map
>bunny hopping
>LG tracking
>railgun shots

you don't know anything
>>
>>376846738
>punishes you for good aim
>first bullet is exact
what did this moron mean by this?
>>
Anyone got the UMP .webm?
>>
>>376857861
>>376857861
I've seen a single cheater on CEVO, our team reported him and he was banned mid-match
so I'd say it's alright, don't think it's as popular as ESEA but it's free, it also differs slightly in setup than regular CS, allies aren't hurt by friendly mollies and there are knife rounds to start the game and pick T/CT sides
>>
>>376858165
That sounds pretty good actually.
128 tick I presume?
>>
>>376858438
you know it
>>
>>376846738
spray patterns i dont have an issue with as long as they're exactly the same every single time.
>>
>>376857093
the esea client is a literal spyware though

then again windows 10 is spyware too so whatever
>>
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CSGO is RNG garbage. Anyone who says otherwise hasn't play the game.
>>
>>376858095
>>first bullet is exact
wrong
>>
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>>376846738
>release a gun that actually hits where your cross hair is
>no bullshit spray pattern
>no bullshit RNG "momentum' effecting bullets
>1:1 accurate to where you shoot at, just like in real shooting game
>released during f2p weekend
>/v/ joins and lots of fun is to be had
>reddit and /vg/ bitch and whine about how its unfair that people who didn't autistically memorize spray patterns can kill them
>actually have fun on csgo
>valve fixes it in 3 days

That was a fun weekend.
>>
>>376856603
who the fuck would ever prefer the first one?
The bullets should come out of the barrel, recoil pushes the barrel, it's not some magical force that makes bullets go at a different direction.
>>
>>376848296
hi, reddit
>>
>>376859190
Gee, it's almost like there's a risk/reward to spraying.
>>
>>376859657
>Gee, it's almost like there's a risk/reward to spraying.
what does that have to do with anything?
You still have to struggle to control in method 2, but now you can see where the gun is pointing at
>>
>>376859970
I'm not sure if you're trolling or retarded.
>>
>>376860173
>If I kill someone with RNG it was because I made a good decision
Brilliant game design
>>
>>376846738
Devs use RNG when making games for normies/casuals/low IQ players.

Skill is for "elitist" games.
RNG is for mainstream games.

>crit chance
>bullet spread
>rocks, paper, scissors 'classes'
>team composition meta
>low tickrates
>>
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If my gun isn't going to fucking point where I shoot it on the first split-second of firing, then there's no point in shooting that gun at all.

The only reason I haven't moved to something else is because it's still the only fucking game people play for some fucked up reason, like everyone thinks they're gonna go pro.
>>
>>376860173
my argument has nothing to do with yours.
I'm saying that not being able to see where your gun is pointing for no reason is retarded.

You're saying that not being able to see where the gun points for no reason it's a risk/reward thing, well it might very well be, but that has nothing to do with whether it's retarded or not.

The fucking barrel is the thing being pushed by the recoil, not the bullets. It is retarded to have the aim dot stop moving while the bullets go in a completely different direciton.

This isn't just a realism thing, both ultra-realism games and arcadey games do it logically, with your aim moving with the recoil, and only CS GO does that shit.
>>
the largest competitive game in the world is based on some arbitrary spray patterns
>>
>>376847707
>go shoot an automatic gun in real life
>yfw automatic guns in real life are piss easy to control
you must be really weak if you can't hold an auto steady in perfect conditions.
>>
>when you try to get into CS:GO after ten hours but the game is just plain shit

I've tried playing on and off and on again and I just can't get into it. How can anyone tolerate the RNG?
>>
>>376854636
Sauce
>>
>>376860954
Not only that, but apparently a large chunk of the competitive players use hacks anyway.

It's all a scam.
>>
>>376847228
>plays counter strike to get achievements
have your parents told you that youre retarded yet or are they gonna let you become "self aware"
>>
>>376861208
It's not that RNG as it first seems. Check pro gameplays, they aren't making those shots because they dring pure luck essence.
It's hard to get into though, it's best to do with a couple of friends, and playing for the sake of having fun with friends.
>>
Without the spray patterns and RNG, CS:GO would literally just be CoD without killstreaks.
>>
>>376849341
Don't worry. I'm sure Quake Champions will revive the competitive Quake scene lmao.
>>
>>376861934
>it's best to do with a couple of friends, and playing for the sake of having fun with friends
I started playing like that but then i ranked up to Eagle while they got stuck at Nova, also we're three so we can't do a full 5-man team ;-;
>>
I don't know why you guys are complaining about RNG spread

I have no problem with RNG spread, the problem is that your gun doesn't fucking show where you are pointing towards after you start firing for a second, for some retarded reason.
>>
>people who don't know anything about guns argue about "realism" of guns in vidya

I hate every single one of you.
>>
Why is there such a large spread in skill in gold nova 2 compared to 1
>>
quake and csgo are really really fuckin good and i wish i could stop playing them
>>
>>376847707
Unless you're shoot any full-power rifle caliber, recoil is pretty easy to control at close range with any rifle.
>>
>>376860954
ive spent an inhuman amount of hours in csgo and i love it and enjoy its success but man are you deluding yourself if you think its the largest competitive game when things like dota/lol exist.
>>
File: noob.png (180KB, 500x284px) Image search: [Google]
noob.png
180KB, 500x284px
>unironically playing CS
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