>unity has shit graphics
Nobody ever said that
>>376835909
People on /v/ say it all the time along with a bunch of other nonsense criticisms that only people who have no idea how game engines work would say.
I don't get the unity meme.
Its only problem is that it doesn't do so well if you know fuck all about programming or want to modify the engine itself.
>Internet Explorer
>Chrome
>>376834969
You testing your normal maps or something?
>>376836060
Not him but both Firefox and Chrome have occasional issues for me so I switch between them. Been thinking of downloading Opera since it's what I use on my phone but I haven't used the desktop version in forever.
>>376836020
Nobody's ever said unity has inherently shit graphics, the complaint is that the devs who use it tend to be incompetent.
The real problem with Unity is how heavy it is and how bad garbage collected languages tend to be for high-demand 3D games
>>376836229
>Nobody's ever said unity has inherently shit graphics
Yes they have. I've seen it a lot on here.
Fak off back to /agdg/ you shit
>>376836121
im pretty sure that render is using path tracing
so i doubt there will be normals
>>376834969
Yeah. What of it?
>>376836060
I already have all my apps on the windows 8.1 menu.
there's not need for autism.
>>376836121
It's a test scene to learn PBR and post processing.
>>376836229
And Im pretty sure the thing is single threaded by default, and its a pain in the ass fixing that.
>>376836309
there are normal maps bro, look at the cracks.
>>376836275
They really don't
>>376834969
Well, whole unity's pbr and material rendering is retarded and it's hard to do anything about it.
Even that showcase animation adam, it looks way too plastic.
>>376834969
>game engine
>shit graphics
As long as it supports modern technology the quality of the graphics is up to you.