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LITERALLY GOTY, WEEBS BTFO

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Thread replies: 353
Thread images: 63

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LITERALLY GOTY, WEEBS BTFO
>>
>>376801138
wat
>>
>>376801138
>uncracked denuvo crap
Nah, and once it's cracked and everyone not invested in justifying their purchases plays it the consensus will be negative across the board.
>>
>>376801138
Literally a boring as fuck just a dream simulation.
>>
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anon...
>>
>>376801689
yes we get it, you'll praise a game just because it has waifus to obsess over, go back to one of 5 persona waifu threads currently up
>>
>>376801689
>If i can masturbate like a goddamn loser piece if shit it means is good
>>
>>376801138
I'm just finishing the Hardware labs and it's kinda meh.
Enemy design is especially bad.
>>
#notmygoty
>>
>>376801138

Hahahahhaha
>>
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So is this actually any good? Came close to picking it up when I saw it at store.
>>
>>376802301
Yes, KanColle is good.
>>
>>376802301
closest thing well ever get to ss1 again
>>
>literally no relation to the original prey, just shoehorning in the title for money.
>publisher starved original studio who was working on what looked to be a dope as fuck sequel into submission
>gay as fuck "it was all a dream lol do you really like us or not" copout
Regrettable and reversed purchase desu
>>
It's fun but lacks weapon variety, enemy variety, and doesn't have nearly as interesting of a story as system shock does which it tries to emulate.

Still a good game but just a step in the right direction, not the next cumming of gayman jezzus.
>>
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>>376801138
>4/10 from IGN
>>
>>376802891
>rwby
>ign
you have to be at least 18 to post here
>>
>>376802704
>complain about having nothing to do with the first
>complain about another game having nothing to do with the first getting cancelled

sounds smart
>>
>>376802324
It really isn't.
>>
>>376801138
>another uninspired multiplat that'll be forgotten in a week

maybe that is a candidate for GOTY at this stage, that's how bad things have gotten
>>
>>376802891
they had a whole "prey week" on IGN, and they still gave them a bad review? wew.
>>
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>>376802891
>>
>>376803130
Fuck off this years been great nostalgia fag.

But no Prey is not a GOTY contender but it is pretty decent.
>>
>>376803130
>uninspired
How come whenever people talk about this game the first thing they mention is how it's inspired by System Shock 2?
>>
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>>376802301
Yes, Akigumo is pretty good.
>>
>>376801138
>Prey
>GOTY
Tell us about the weird alternate dimension you hail from, Anon.
>>
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>>376803338
it's "inspired" by system shock in the same way robert cop is inspired by robocop
>>
plenty of good games this year but prey's just a 7/10, sadly

poor combat pacing and characters you end up not caring about end up making it more and more boring the further you progress. I don't think it's fair to call it shit, but it's disappointingly hollow for what it seemed to promise from gameplay and promotional content
>>
>>376803059
Except the second game was supposed to tie up some loose ends from the first game like what the fuck those cultist people on the sphere were doing and why, and expand preys universe by a bunch.
Instead now we have space ghosts.
>>
>>376801797
Besudes, fem morgan looks better than any of the girls in that game by far
>>
>>376802434
Unless, you know, you buy the enhanced edition..... also there is a remaster coming next year(although I think it's foe 2)
>>
>not a single one of these threads starts by talking about the game's strengths so I can get interested in it
I don't know why I even come into them anymore. You faggot OPs need to stop shitposting for (You)s and actually talk about the game you're shilling for free.
>>
>>376803338
because it pretty clearly is trying to be like SS2 but it misses in:
>oppressive atmosphere
>enemies growing in threat and number as the game progresses so the game doesn't just become a joke as soon as the player becomes powerful
>charismatic characters (system shock has literally one you interact with and a few regulars in audio logs)
>scenario design: instead of styling new areas as levels and having specific objectives the player has to complete before they can proceed like a traditional shock game, prey has you advancing through an incredibly simplistic usually one-objective narrative visiting all the areas- but there's essentially nothing stopping you from visiting all of them beforehand if you know where you're going. It's nice to have the freedom of movement, but all that ends up happening is that when story and side quests push you back in that direction you'll have already seen the place through. The backtracking is incredibly dull.
>>
So the whole time you are a typhon in a simulation in a simulation IN a simulation??
>>
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>>376801138
nah
>>
Not even close.
>>
>>376802434
But it's nothing like Serious Sam.
Nor the first System Shock.
>>
Hah, in January three better games than Prey released on ONE DAY. Prey is decent I guess, but here's a list of games that released this year and are better:

(DQ VIII on 3DS, but I guess this doesn't count)
(Gravity Rush 2, arguably)
Resident Evil VII
Tales of Berseria
Yakuza 0
Nioh
Horizon Zero Dawn
Torment: Tides of Numenera (arguably)
Legend of Zelda: Breath of the Wild
NieR: Automata
Persona 5

Next month has got Tekken 7 and Crash Bandicoot.
>>
>>376804756
Anon we have no way of knowing which replies are criticisms and which are sucking ops cock.
This is a bad image, please delete
>>
>>376801509
>>376801516

Have you played it yet?
>>
>>376805891
Sonybro confirmed. Nice shilling.
>>
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>>376805891
Prey is much better than RE7, even as a survival horror game

>Torment: Tides of Numenera (arguably)
its terrible
>Horizon Zero Dawn
shallow as fuck

Haven't played the rest, but so far PREY is an easy GOTY contender

>Great non linear level design, many approaches work to progress
>You can kill January the moment you meet him/her
>You can kill ANY NPC you find
>You can just slaughter all the survivors held up in the cargo bay for fun and listen to an audio log to find out how to progress.
>the space station is large and interconnected, you can use space walks as shortcuts to get around more safely
>fun abilities and equipment, like the goo gun, nerf crossbow etc.
>about 17-30 hours long depending on how many side quests you do, which is rare for any shooter nowaday.
>more a survival horror game than RE7
>Resident Evil 3 like boss enemy that follow you around the station
>Mimiks never let the player feel absolutely save.
>Time limited missions give urgency to quests
>Turrets start shooting you if you turn to much into an alien
>>
>>376803826
>Enemies growing in threat and number
The typhon do grow in threat and number, they just don't respawn as frequently as the hybrids in SS2. Which is great, because the constant respawns were the worst thing about SS2 and Bioshock.

However, both games get pretty easy once you level up. If you hunted for cyber modules in SS2 and left no stone unturned then late game was easy (except for that bullshit bossfight against the many holy shit) and the same applies to Prey. If you get the skill that lets you harvest typhon body parts and the one that gives you better recycler yields, you'll be making your own neuromods faster than you can spend them.
On the other hand, I'd say Prey has enemies which require different strategies, whereas if you went with a full on hacking soldier in SS2 then nothing could stand in your way. The assault rifle made everything your bitch.

You're right about the atmosphere tho. SS2 did that a thousand times better.
>>
>>376806328
I really liked the early / mid-game, but it absolutely fell apart for me at around the last third.

>Great non linear level design, many approaches work to progress

That just translates to

> It doesn't matter what you pick, because you can do everything anyway.

You're never like "Oh I'm glad I chose [X], that's a neat option". It's always "Well I had [X], but [Y] and [Z] would've done the exact same thing anyway"

Not that matters because neuromods are so fucking plentiful that I was able to go for maximum hacking followed by maximum leverage straight away. It didn't even matter to me anymore.

>fun abilities and equipment, like the goo gun
Same thing, the goo gun is fun but the game has very little actual areas that you could reach exclusively by using the goo as footholds. Even so, you always carry the thing around so it's an option that's available every single playthrough

>the space station is large and interconnected, you can use space walks as shortcuts to get around more safely

No need to be safe, I finished the game on Nightmare mode and I had so many goddamn medkits all the time. Plus, I was printing neuromods just because I could and filling out ones I didn't have yet (No, I didn't use the dupe glitch) so I ended up with the extra health + max speed ones that meant I could sprint past everything.

>>Mimiks never let the player feel absolutely safe.
Except that they hit as hard as throwing a stuffed bear later

I really liked the game, but man does it fall apart when you start getting neuromodded up the wazoo
>>
>>376807276
>bullshit bossfight against the many holy shit

you mean the BEST PART OF THE ENTIRE GAME

>hey buddy you manage your resources right?
>h-haha yeah, why?
>WE DOOM NOW

I feel like Prey's slow, slow respawns work to its detriment because it's unbelievably easy to fight enemies one on one in the first place. If you're going psychic, you use psychoshock and either a weapon or a psychic nuke. If you're going human, you become a literally invulnerable version of max payne with an infinite supply of disabling grenades. The game needed a moment where the typhon really throw serious shit at you, but that never really comes.
>>
>>376807810
I want a hardcore mod with weapon degradation and no neuromod printing.
I can't imagine it being harder than the no mod nightmare run that i already did but that would be fun nonetheless.
>>
>>376801138
I really liked it but that ending though.... I will probably play through again
>>
>>376808207
>no neuromod printing

well don't print neuromods then
>>
>>376802301
yea I really liked it as well. The combat is a bit spastic. That's my only complaint
>>
>people are still willing to pay more than 20 bucks for a computer game
you are part of the problem
>>
>>376808569
>20 bucks
overpriced. 10 bucks is max. Shouldn't cost more than a pizza.
>>
>>376808569
>tfw I paid 30 eurobucks through a key reseller site

It was from a physical copy, too. I ain't questioning these prices. Done one playthrough so far, human powers only. 33 hours. ~1 eurobuck per hour so far. It's not bad
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>>376803587
that's cute that you think that
>>
>>376808471
> le ebin "if you don't like it, don't use it" rule

How about a game not having mechanics that trivialize itself.

And no, the resource duping doesn't count because you know you're breaking the game when you're exploiting / glitching. I shouldn't have to purposefully neglect intended game mechanics to make the experience more nejoyable
>>
>>376807810
>choice and player agency are bad
It SS2 and Deus Ex came out today nu-/v/ would be shitting on them
>>
>>376808730
1 eurobuck per hour is the definition of being jewed and ripped off, fucking hell.
I can pay like 10 dollars a month and get infinite TV shows, movies and documentaries. Why the fuck should games cost so much more then that?
>>
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>>376801689
>>
>>376809007
>choice and player agency are bad

Choices that all lead to exact same outcomes is just fake agency, you tard. And that's not 'bad' necessarily, just kind of pointless after the initial discovery.

>>376809046
I spent like ~20 eurobucks at the theater a couple of days ago watching a two hour movie with some friends, woe is me
>>
>>376808617
10 bucks for a pizza? you ask for caviar on it?
>>
>>376809158
>fake agency
Lol kill yourself dumb shit
>>
sounds legitimately good but I'm too poor to buy it and too denuvo'd to download it

>>376801689
persona fags and witcherfags are a cancer
>>
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>all these buttblasted weebs

Thanks OP, made my day.
>>
>>376805891
kek
>>
>>376809337
He's right though.
>>
>>376810063
No, he's not. A choice that affects gameplay is not a 'fake choice'.
>>
>>376801138
I don't get it.

You walk on some empty and dull, but clean and in perfect condition space station filled with black uninspired creatures and you do fuck all.

What is the appeal of the game? The exploration is garbage, the shooting is garbage.
>>
My biggest problem is that on console the controls can be annoying. I keep fucking jumping instead of pressing on computer screens.
>>
>>376801138
botw in gonna be goty
>>
>>376801797
>>376801846
I don't give a shit about the dating system and I think it's GOTY
now what
>>
>>376810542
>clean and in perfect condition
AKA I haven't played the game and know nothing about it

Post dismissed
>>
>>376810565
>in

Nintenkids, everyone.
>>
>>376810634
I am not going to get something that was no appeal and looks boring.
>>
>>376801138
looks like a generic as fuck FPS.

Pass.
>>
>>376807810
>man does it fall apart when you start getting neuromodded up the wazoo

I actually like this, it kind of means that the game is likely balanced around not using Neuromods. It's HEAVILY implied that you should not be using them from a story standpoint.

I bet a neuromodless run will be pretty fun.
>>
>>376810542
It's what I think of as an "after work" game. When you come home tired and want to do some exploring/puzzle solving while killing stuff without putting in the mental energy that you might on, say, a day off.

Or it's made for idiots in their prime.
>>
>>376801516
>just a dream simulation
???
>>
>>376810765
There's an achievement for completing the game without neuromods and another for completing the game with only human or alien neuromods.
>>
>>376808201
>Best part of the entire game

But that's the Rickenbacker. The lack of a detailed map makes it confusing, but the hallways look different from one another, making it navigable. The lighting and atmosphere make it feel like the Nostromo from Alien.
The many area was great for the most part because it felt like a slow descent into hell as you wandered deeper into the belly of the beast, but the bossfight at the end was terrible. Placing a player in a room with constantly respawning Brawlers and Psi Reavers is bullshit. It's going to end up with you rushing the brain thing you have to kill, not bothering with the enemies, and ending it in about twenty seconds on your twelfth try because you got lucky. It completely fucked up the pacing.

>>376808412
Yeah, fuck that ending. I like the game, but "it was a dream" will never not be bullshit.
>>
>>376801138
>another generic fps
it looks bretty bad
>>
>>376801138
why would a weeb not enjoy this game?
>>
>>376810765
I thought that was just the Typhon mods that they imply you shouldn't use.
>>
>>376810629
This.
I don't give a shit about everything and I still think its GOTY
>>
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Final Boss wasn't the whole station being a mimic, 0/10
>>
>>376811057
It wasnt designed by gooks and there is no option for japanese dialogue.
>>
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>>376811285
You did better than me. I quit here.

Not sure if my GOTY yet, but the game is great so far.
>>
So bethesda shills now moved to Prey from Doom 2016?
>>
I've been watching dsp play it and it seems really boring.
>>
>>376811435

Why is this even a hard decision? Do nothing so you don't get murder charges
>>
>current generation will never appreciate a well designed action-adventure sim
This is why we get cinematic shit since the current video game consumer has the patience of an ant. God forbid that you actually have to read or deeply explore in a game without being handheld.
>>
>>376811435
Yeah that was lame.

You pushed the fat man, right?
>>
>>376811552
because dsp is boring
>>
>>376801138
>4/10
HAHAHHAHAHHAHAHAHHAHAHAHHAHAHHAHAHAHHHAHHAHHHHAHAHHAHAHAHHAHAHAHHAHHHAHAHA
*exhales*
HAHAHHAHAHHAAHHAHAHHAHAHHAHAHHAHAHHAHAHAHHAHAHHA
>>
>>376811552

>watching someone play games
>"Why is it so boring?"
>>
>>376811083
All neuromods are made from exotic material, which comes from the typhons. That's why that one guy put a kill switch in the neuromod fabrication license that you have to go renew at his office.
>>
How exactly does the personality test affect the game? I noticed you can take it again later on so it seems like it changes things.
>>
>>376810765
>neuromods are your main reward for exploration, was advertised as one of the main mechanics
>to make the game fun don't use them

s m h

>>376811010
for me the many boss fight was a grueling fight I beat in one or two tries, it was pretty noice
>>
>Limited enemy variety and all battles feature small numbers of enemies
>Stealth is completely broken
>No ammo types
>11 weapons, 4 of which are grenades. Nothing feels satisfying to use
>No targeted limb damage
>No statistics, just a boring Deus Ex Human Revolution styled upgrade system
>Ammo isn't even remotely scarce
>Music is sparse and plays for a short duration
>Generic ambience plays in every part of the station
>No oxygen mechanic despite obvious indications it was implemented at one point
>All low gravity environments simply involve using thrusters in a similar manner to Dead Space 2 / 3
>Hacking isn't at all intuitive and the mini-game is horrible
>Most of the powers are recycled from Bioshock
>No need to worry about health, psi or armor as there's maintenance bots everywhere and unlimited health fountains
>Researching enemies is similar to Bioshock but even more mundane
>Radiation is a very simple DOT based on proximity to radiation
>Weapon upgrades don't really change the behavior of the weapons. They are simple range, ammo and damage upgrades
>Crafting is a lifeless breakdown of junk or other items into materials with a plan then fabricating a new item using materials
>Crashes up the ass
>Looks terrible even on max settings
>Completely forgettable characters and story

How did they manage to make something this fucking boring? How do you go from Arx Fatalis and Dark Messiah to this shit?

There's NOTHING unique about it
>>
>>376811956
Yeah but reviewers gave it bad reviews so it must be GOTY.
>>
>>376811956
please delete this
>>
>>376801138
>all these good games this year
>a game that needs constant, legitimate, shilling is a contender
Nah, fuck off
>>
>>376811935
I didn't say you had to stop using them to make the game fun. I just said it could be fun to not use them.

I still think they're fun but yes they make you overpowered.
>>
It's 45 canadabucks on Cdkeys.com

Should i get it?
>>
>>376811956
looks good to me

i don't understand what people expect graphically these days
>>
>>376812058
Yes
>>
>>376811869
I'll be damned.
>>
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>>376812074
Photorealism.
>>
>>376801689
Thats not nier anon-san
>>
>>376801689
All you guys talk about is the waifus.
Almost no mention of gameplay.
You can't call this the general GOTY because not everyone cares so much about waifus.
>>
>>376812314
No anon, thats just plastic
>>
>>376812314
no actual games have photorealism
>>
>destroy hostile turret
>approach wreck
>repair it
>it shoots me to death

woooooooooow
>>
>>376811842
I'm taking that into consideration. I can tell I would find it boring play it. It's like a walking simulator with basic gun gameplay
>>
>>376812425
Actual gameplay discussion can be find inside the waifu threads. Someone always sneaks a gameplay question is people do indeed flock to it. The waifu stuffs make a good blanket to keep normalfags away, I can definitely say.
>>
>>376811956
>nitpicking: the post
Jesus christ kill yourself you autist
SS2 and Deus Ex don't have half that shit and they're still good games
I wonder what the fuck is a good game to you
>>
>>376812763
not that anon but I'm usually the one telling people on /v/ to stop being bitter and try games

and i think that guy genuinely has a lot of good points

prey was disappointing
>>
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>>376812494
Heh
>>
>>376812913
Nah, it's pretty great
>>
>>376811956
I can't agree. Only problem that I have with PREY is the no limb injuries on humans and the detection icon when spotted , it could have been great surprise attacks which lead to a lot of tension because you weren't careful enough. And from my understanding we will get a hardcore mode with survival elements such as oxygen management.

Best game I have played since Half Life 2.
>>
>>376813225
game has bad pacing and piss-poor difficulty if you make usage of the game's mechanics, characters that are pretty uninteresting, and a complete halt in player growth after around halfway through which is a serious sin for a system shock-like - constant backtracking through loading screen after loading screen and failure to produce interesting new scenarios to spice up the plot and gameplay as the game goes on don't help matters. Ending is objectively paced incredibly poorly cutting abruptly to the main menu even if you like the idea behind it.

it's a boring game
>>
FOUR
>>
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>>376812074
They didn't give a fuck in general. Look at how many problems there are with lighting, LOD and the quality of the liquid
>>
>>376813786
Nice hot opinions
I'm not sure you know what objectively means
>>
It's a space bioshock.

Solid 8/10 no ign rlly

GOTY? Year is young.
>>
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>reviews start flooding out
>turns out it was westrash yet again

When will they learn?
>>
>>376814096
looks good to me. anyway, are graphics a deal breaker for you? are you twelve?

>>376813786
when it's cracked i'm going to download it and i'm probably going to enjoy it and there's nothing you can do to stop me hahaha
>>
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>>376814096
Why even bother using the Cryengine when you can't get this right?
>>
Am I the only one who get's confused by the the way objectives are setup? I have so damn many of them I just wander until I solve some mystery.
>>
>>376814186
>It's a space bioshock.
so system shock?
>>
>>376814378
Shadow cutoff is a feature of cryengine.

Stop whining about fucking graphics.
>>
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>>376814371
>anyway, are graphics a deal breaker for you

Not at all, I played Deus Ex when it came out and that looked dated as shit at the time but I still loved the game

But when you blur the living shit out of your game, have lighting bugs, LOD problems and sound actually giving out it just becomes irritating and breaks immersion
>>
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>>376814486
No. Fuck off and stop making excuses it's completely lazy and ruins the experience
>>
>>376814648
you can't fault the gameplay so you're going on and on about inconsequential graphical quirks

in 2002 you probably would have thrown a game away for a little patch of z-fighting.

>>376814727
fuck you, look at everything around you and tell me they put no effort into the game's appearance.
>>
>literally have to create a new world from the ground up
>boohoo this wall in a corner nobody looks at is under textured I'm just going to piss and shit all over myself
>>
>>376814984
sorry you're not capable of doing your job arkane
>>
>>376815112
you have to admit you're being a petty little cunt, this isn't mouse lag or shitty movement or 18 frames per second we're talking here
>>
>>376814485
One would assume that, but the art style and gameplay are a lot more similar to Bioshock. It has the whole art deco asthetic
>>
>>376801138
Is this new half life?
>>
>>376815290
it's the game that makes arkane studios get bought out
>>
>>376813480
stop browsing /v/, Mack
>>
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>>376809007

>It SS2 and Deus Ex came out today nu-/v/ would be shitting on them

Well duh, those games aged like sour milk. Modern games have, you know, actually ADVANCED quite a bit since those days. I'm willing to give old games some slack since they were limited by the technology of the time, but by today's high standards they're just objectively bad as games.
>>
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>>376811435
ACBAC is the only correct seuence of answers.
>>
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Game looks good on my machine.
>>
>>376815614
christ
>>
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>>376801689
>Weebs can't go 5 minutes without replying to a non-jap thread
>>
>>376812615
Hack it, you dunce.
>>
>>376815614
Modern games are garbage. Go play your Mass Effect and kill yourself.
>>
>>376815721
Yeah idk what some people's problem with the graphics is other than being retarded trolls. Sure it doesn't have GOTY graphics, but it looks nice enough and for a game that long it has a pretty moderate install size.
The only thing that seemed lazy was the recycled stuff from Dishonored (2), like that mounted skull thing you get the first neuromod off, or the symbol for combat focus.
>>
>>376814097
any argument that cutting off swelling, unfitting music and janky animations abruptly straight back to the menu can be subjectively good is bullshitting
>>
>>376801138
>4.0
>>
>>376801689
At least it's not Breath of the Wild
>>
>enemies are boring liquid shit almost no variety or originality
>guns are shit
>gunplay is boring just use shotgun for everything
>le turn into a coffee mug so quirky XD was just a useless gimmick
>60$ for a single player only game
>horrible fetch quests
lmao its shit.
>>
>>376815941
>janky animations abruptly straight back to the menu
what?
>>
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>>376815768
>>376815881

Guys, living with rose colored glasses is not good for you, at all. Yes, if the original Deus Ex or System Shocks came out today, modern gamers would shit all over them. Why? Because we expect more out of games that are released today. Why would it be okay to release a game today that lacks so many of the features we enjoy from modern games while also looking a great deal worse?

About the only leg you guys have to stand on is that game writing has indeed degraded over time, which is a shame. But if I cared about the writing in games that much, I would read a book instead. A great story cannot wholly make up for clunky outdated gameplay mechanics. It's why the more recent Elder Scrolls games still shit over games like Morrowind and Daggerfall: they actually got more fun to play.
>>
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>>376802891
Not anymore it isn't! Now buy Skyrim again to say thank you.
>>
>>376816313
>Yes, if the original Deus Ex or System Shocks came out today, modern gamers would shit all over them. Why?

Because modern gamers are fucking faggots and anyone enjoying popamole decline should kill themselves.
>>
>>376816313
>modern gamers would shit all over them.
have you seen what normalfags aka 99% of gaymers play? f2p and early access unity trash. ALL they respond to is hype and jewtubers, give old deus ex to pewdiepie and see 200% sale increase and 10/10 from every normalfagging minecraper.
>>
>>376816313
>so many of the features we enjoy from modern games
Like what?
>>
>>376815804
>Non-weebs can't go 5 minutes without shitposting about how much they hate anything that isn't Oblivion
>>
>>376816313
This. Prey should have had iron sights, regen health and be a linear corridor cover shooter.
Devs should know better these days.
>>
I was so fucking bored playing this literal BioShock ripoff.
>>
>>376816652
>no response
>>
>>376807810
>the game has very little actual areas that you could reach exclusively by using the goo as footholds
really!, because my playthrough I could gloo and climb on anything other than glass, as gloo doesn't adhere to glass
>>
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>>376817429 (You)
>>
>>376815898
Yes people are being retarded trolls for complaining about game crashes

Fuck you and fuck your game
>>
>>376801689
2016 game.
>>
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>>376818079
U mad?
I was specifically referring to people bitching about the graphics. learn 2 read.
>>
my mikhaila quest bugged, I cant interact with her in any way. Will I not get the do no harm achievement? What about letting the cook trigger the recicle bomb in the pod?
>>
>>376801689
Uncracked therefore SHIT
>>
>>376819070
>Tripfag
Opinion thrown in the toilet
>>
>>376801138
>GOTY
>Western garbage that deletes your savegame for no reason

l m a o
>>
>>376810629
Same anon. Didn't even date anyone on my first playthrough.
>>
>>376819163
>tfw I can make people hate any opinion just by posting with a trip
almonds activated
>>
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>sells bad
>get bad reviews
>GOTY

by your standars mighty no 9 is also a goty
>>
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>>376818750
Afaik only people that are actually killed by you count as kills. For both the no human kills and kill everyone achievements.

Captcha:
>pineta pepsi
lol
>>
>>376819568
>sales
>critics
you need to be at least 18 to shitpost here
>>
>>376819718
>find mimic stuck in a toilet with a wrench
>Don't worry Carlos, I'll help you out
>remove wrench, it get's sucked down the toilet
CARLOOOOOS!!
>>
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>play how you want
>make invisible wall
i feel scammed over here
>>
Western shit will never ever deserve a goty just by the simple fact that it's western garbage. Even the shittiest japanese game blows any western turd out of the water. This is an undeniable fact, and if you don't agree you may have brain damage.
>>
>>376820240
Newest Star Ocean
>>
>>376805891
>RE7
Fuck no. RE7 was a huge disappointment.
This is the RE7 game I wanted.
>>
Destroy the Station or use the Nullwave device?
>>
I'm a little annoyed that Psi points are in the human tree.
>>
>>376820465
What about it? It's shit, but it's better than any western game.
>>
>>376820163
Thats looks like a very visible wall anon
>>
>>376820969
Agreed. Seems a little silly to have a mechanic that mostly focuses on the Ayy trees, but the most important factor to it is in the Human trees.
Which just makes the pure Ayy achievement more annoying for no major reason.
>>376820240
Being a child is thinking regions matter.
Being an adult is realizing that a good game can be made anywhere, big or small and that an open mind is the greatest key to enjoying vidya.
>>
>>376821432
Being an adult is not playing kiddy videogames.
>>
>>376821397
You see that foam ball just above his cursor? It's floating. It should be affixed to the back wall pads like the one at the far right.
>>
>>376821519
Being a child is thinking you need to do "adult things" to be an adult.
Being an adult is realizing you are free to enjoy whatever you want because nobody actually gives a shit outside people who either want to make you feel like a piece of trash because they themselves are a piece of trash or those who wish to manipulate you.
>>
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>>376820606

It does not matter.
>>
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>>376814096
>>
>>376808569
>>376808617
>>376809175
LARPING jews
>>
>>376821619
look, a manchildren trying to justify wasting his time looking at a screen, saving the princess instead of getting a job, marriying and having offspring.
>>
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>>376821816
Case in point. Attempting to look down on me because "Lol, you enjoy video games!"
You still get a job, retard. Being a productive member of society is still very much a part of being an adult. :^)
>>
>>376821924
Videogames are for kids, I hope you seriously aren't telling people you actually enjoy this stuff. Or even worse playing it in public.
>>
>>376821924
m8 he's on /v/, don't get upset that he trolled you
>>
>>376821816
how having a job and wife stops me from playing games.
also
>2k17
>your wife doesn't play games
grandpa, go
>>
>>376821861
"And so for Dishonored, when we set out, we wanted to make sure that everything felt algorithmic, it felt like it was a system running, that had inputs and outputs, and we don't make fun happen for you, we don't kick off some scripting that is Jerry Bruckheimer series of fireworks in slow-mo and music, generally. We mostly, like, just let things run. So, if some rats are chasing you, and you run through a wall of light, electrical field you've converted to be friendly to you and hostile to your enemies, those rats get fried as they try to run through it after you. But that's not a scene that we set up, that's rules, like the rats follow you if they're hostile to you, and the wall of light is either gonna fry you or let you pass, and fry your enemies if you've converted it.

Similarly, we didn't use markup for our climbing or our Blink teleport, because players sense that almost immediately. They sense that you've left a paint-by-numbers series of spots for them where they can climb up or where they can teleport to, versus an algorithm or some sort of code that runs dynamically in tests, like the player tries to fire it and it tests "is that ledge reachable?" And as soon as players sense that they're in this, like, simulation that's just math and game systems, they feel this kind of, like, excitement, anything can happen, they feel this kind of power, "I can do this, and I won't be arbitrarily stopped."

And they also feel this kind of terror, like, "this system will grind me to pieces if I do the wrong thing." There's no, you know, friendly Wizard of Oz behind the curtain that will say "Oh, I should spare him at this moment", there's no Dungeon Master. It's a game system. And so, that's very empowering for the player, and it's what we love when we find in games. And it's just a shame that so many games lately, they're just art that you move through, with some conditional triggers instead of some game systems."

This is why I love Arkane
>>
>>376802891
>read the review
>they're literally sucking the games cock
>"BUT THERE WAS A BUG SO 4/10
>>
>>376821861
Oh nice discovery
>>
>>376822495
They changed it to an 8/10
>>
>>376816313
as someone who played ss2 after the advent of so called "modern" games, i can honestly say that there are no modern mechanics that i can think of to improve the game. The game has held up incredibly well.
>>
>>376822487
excellent
>>
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>Grounding Resistor chipset
>Electrostatic Resistance
>mfw Voltaic Phantoms and Technopaths
>>
>>376822935

>They changed it to an 8/10

Why? Why would they change their review like that? Out of peer pressure or Zenimax threaten to pull advertising from the site if they didn't glorify their game?
>>
>>376823642
Because the problem they had with the game was fixed.
>>
>>376823642
Because that's the score the reviewer said the game was in the original review. He apparently thought it was okay to cut the score in half because his save file got corrupted like 40 hours in or some shit.
>>
Honestly, I'm really conflicted about this game.

The first 3-6 hours were absolutely, completely amazing. Easily the best big-budget title I've played in many years, a fucking dream come true.

Now I'm about 15 hours in and... The game is good, no doubt about that, but it's not what I hoped it would be, and it's definitely not the same thing it was for the first few hours.

I started playing some kind of twisted offspring of SS2 and Alien: Isolation.
But now I'm playing a really good Dishonored clone with SS2-like paintjob.
And don't get me wrong: it's good. Dishonored was already good, and this just improves and adds to the formula so much: it's technically amazing, and really fun.
But I loved it when it was not fun - I loved it when it was ruthless, grueling, cruel and tense.

It's a really good game, but damn, it looks like my hunger for a good immersive sim survival horror game is not quelched after all.
The game simply makes you feel too powerful, and gives you too much resources and toys by the half-point. It's not that it lacks challenge: some of the encounters can be ruthless still. But in the early game, I improvised and was creative because I had no other option: I had to be creative to push forward.
Now I improvise and be creative because I can, not because I must. And I just don't like that as much as I liked the early game.

My suggestion for fixing it:
Reduce recycler yields to 1/4 or less of what they currently yield. Slash neuromod loot placement to 1/2 or 1/3 of what they currently are (or increase the cost of new neuromods two or three times), add an actual cost to using friendly operators.
And that would pretty much I think do it. Most of it at least.
>>
>>376823642
It was mentioned in the full version of the article that once they got their hands on their PS4 and Bone versions if the horrible game-ruining bug wasn't present, they would up the score.
And they did.
>>
>>376823770
You know, you could just skip the stuff that bothers you.
No Neuromod run may interest you.
>>
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>>376815898

>other than being retarded trolls

Something tells me you're a shill that was brought here to /v/ just on how you phrase your comment. You're on /v/ son, we're not here to suck off to game devs, especially for a game that's broken, stole the title of a franchise a decade old for the sake of the title, and is published by a company that's known to manipulate and buy off gaming sites to praise their games and water down their franchises each other year.
>>
>>376801509
it is cracked
>>
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>>376823731
>console shitter got his save corrupted
>open my saves
>there are dozens of auto and quick saves + 1 manual save
serves him right
>>
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>>376801138
Somebody give me advice on what two typhon mods to get. I want to stay mostly human, just get whatever two typhon mods are most convenient. Probably mimic for sure, but what else?
>>
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>>376823551
>have these
>get zapped for 5 damage
>Regenerate heals for 25 a second later
>laughing_Yus.jpg
>>
>>376823770
Sounds like you just want the game to be harder and more restrictive.

Though yes, I agree, there should be a hardcore mode that does just that for people that prefer to be as limited as possible.
>>
>>376823730

>Because the problem they had with the game was fixed.

>release the game with a game breaking bug

>"oh we'll fix it a week or so after it comes out"

This is the current state of the game industry and the complacency of people like you are the reason it's in this state.
>>
>>376824202
Anon. It was fixed within 24 hours.
>>
>>376824323
and before that review was released too.
>>
>>376824202
It was fixed before the review was even out
>>
>Went through half the game without realizing you could boost while in microgravity by pressing the left stick
I feel dumb. I blame my fear of drifting in space.
Also, fuck telepaths.
>>
>>376823937
That is what I do plan to do on second playthrough. And I know there is going to be a second playthrough.
But I still prefer to have the challenge imposed by the mechanics, not by personal self-restrictions. It just feels better that way.

>>376824143
the thing is: I think it's only a matter of a few tweaks, half of them are basic stat changes. Though I wish the loot itself was somewhat redistributed. Seriously, I just got to crew quarters: I left the place stuffed with TWENTY fucking neuromods that I don't even know what to do, 30+ units of resources, plans for just about every type of weapon/ammo I've encountered so far... the game just dumps SO MUCH SHIT on you at that point.

And again: like it's actually really impressive how seamlessly the game changes you from the prey to the hunter. And being the hunter feels good. It really does feel like Dishonored, except much better balanced.
It's just that... yeah, Dishonored was good, but I like Alien Isolation and System Shock 2 more.
>>
>>376824202
>vampire bloodlines
>disk released with bug that doesn't let you progress unless you manually load next level with console command
>stalker
>1.0 is unplayable, only 2 months later after 5 patches game was passable
spotted a kid. 00s games were horribly bugged (and unbalanced) and main reason why people bought game journals+disks full of patches.
00s games also didn't give a shit about optimization so I had to updgrage every fucking year.
>>
>>376824625
>It just feels better that way
I agree. Thankfully, there are achievements to nudge you in that direction. :^)
>>
>>376805891
The only one that competes with Prey is BotW
>>
>>376801689
>press x to watch your waifu hit something
JRPG is fucking dead, it is only pathetic waifubait when western developers cater to the true patrician taste.
>>
>>376824634

I'm 27 turning 28 in 13 days friend. No, devs back then went out of their way to make sure their games were fixed the time they came out. It was a make or break.

The type of thinking you have is shit that started to manifest in mid-late 2000's.
>>
>>376824686
It's the Arkane way of ding things, honestly. Dishonored was entirely designed (with the sole exception of ONE, essentially tutorial level) to be played without use of blink. I did it, and it was like playing a whole different (and very good) game. It's absolutely obvious that they actually accounted for that option in the level design from the start: they are extremely heavily oriented on the "play it your way" logic, not only in terms of tools they give you, but in terms of possible self-restrictions they still accommodate in the level and encounter design.

And I also entirely understand that if changes I'd like to see being done to the game were really implemented, the game would be probably unsellable to wide audience.
But still. It gives you the glimpse of the mechanical brilliance and then kinda yoinks it away.

In early game, I killed a thermal phantom by luring it into a doorway, then pressing the manual override with the nerf gun and crushing the sorry sod in the doors.
I did it because I physically did not have enough ammo, med-kits or explosives to kill him otherwise. That felt so god damn amazing. Late game, I did setup some pretty fun ambushes and some pretty fun stunts, but it was because I just felt bored with the old "shoot it with the pistol or shotgun until it's dead". Not because I had to.
>>
>>376825091
He just gave you examples of games that prove you wrong. Also, I'd add actual original System Shock (med-bay bug was particularly notorious), Fallout 1 and 2 which were near-unplayable and had HALF their content disfunctional, Morrowind that was released with a combat system that was not even supposed to be implemented, Arcanum, Might-and-Magic 6,7,8.

You are lying. And I think you were in the previous thread about the IGN review, and everybody told you you are seriously mentally ill back then too.
>>
>>376825503
>That anecdote about the thermal
Fun fact, they only burn you if they're focusing on doing so. There's a chipset you can get really early on that gives you enhanced chance to knock back enemies with your wrench. Which basically means 100% chance to knock those fuckers down. And when they're down, they can't burn you. And you can just keep them in this position assuming no other enemies, having only taken like 5 or 6 damage from the burn to get close.
>>
>have a shit ton of exotic material
>barely have enough metal to make a pack of handgun ammo

Fuck
>>
>>376827183
I don't know if the last patch fixed it but don't make handgun ammo, make handguns. Each one comes with 30 bullets and the weapon itself takes 1 less metal to make, and you can recycle the weapon for 0.9 metal back or turn it into spare parts.
>>
>>376827626
are you serious? Fuck. I was wondering why I was getting weapon specs all the time.
>>
>Those reviews
>All that shortsighted /v/ shitposting
I have a feeling this game is going to be one of those games that will be appreciated after some years have passed
>>
>Fucking around in Lobby
>Get code to Volunteer Quarters
>Decide "Why not"
>That thing in Fabrication
>The whole spooky bullshit atmosphere in Volunteer Quarters
What the fuck. This is ridiculous.
>>
>>376827920
It's a pretty funny oversight by the devs so I expect it to be corrected soon if not already. I finished the game a few hours before the patch hit that fixed the crafting duplication bug so it's possible they snipped that little workaround too.
>>
>>376816313
the deep and open ended gameplay loops in SS2 and Deus Ex are far beyond games released these days. Just compare the original DX to its sequels: smaller levels, less player agency, more handholding, and ultimately a game where different playstyles are more alike than they were before.

There are two main reasons for this:
1) gamers expect high visual quality, which means there isn't the time or budget for large levels (excluding openworld, which has gone in the direction of low gameplay content density and repeating assets everywhere because it has to)
2) Gamers these days are usually more casual as the player base has aged, having less time to devote to a demanding and time intensive experience.

There are clunky and outdated gameplay mechanics in DX and SS2, but the core level design and open ended gameplay loops are actually very advanced and hold up extremely well.
>>
>>376828176
I mean, it's not like I'm crippling low on ammo. I can still wrench things.
>>
>>376828361
Wrench + Combat Focus Level 3 is all a real man ever needs.
>>
>>376801138
call me when its cracked.
>>
>>376825692

>And I think you were in the previous thread about the IGN review, and everybody told you you are seriously mentally ill back then too.

I'm actually a trained operative by JIDF, but nice try.
>>
>>376801689
Lol one is an actual game, the other one is a fucking dating sim.

Even fucking botw is a better GOTY contender than your weeb shit.
>>
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Did anyone else see how brilliant this scene was?

Ilyushin, an engineer on Talos is an Engineer operator
Igwe, a scientist is a science operator
Elazar, a security chief is a military operator
Daniele Sho also a science operator

It's attention to detail like that that I absolutely love in this game.
>>
>>376810380
Im neither of them but he didn't say it was a fake choice. He said it was fake agency. You should probably interpret things how they're told, not how you feel about what's told. It's the illusion that you can act freely and make an impact but in the end it was literally pointless because the same shit would have happened anyway.
>>
>>376822495
Mayne devs shouldnt release broken games
>>
>>376829726

If you kill literally everyone and do everything in your power to make it clear that you lack any empathy whatsoever, do they even offer you the handshake choice or do they terminate you outright?
>>
>>376830054
They say they failed and kill you
>>
>>376801689
weeb shit
>>
>>376801138
Get the fuck out of here shill.
>>
>>376830054
Don't know, but I'm really fucking pissed right now because the game didn't give me the "I and Thou" achievement despite doing EVERY single empathatic objective I could.

It said I killed mind controlled humans... I didn't kill a single fucking one. I snuck around and stun gunned every single human in Crew Quarters before killing the telepath, and they were all unconscious, yet the game said I killed them. Fucking glitch or something.
>>
>>376801138
>70 range on metacritic

Heh

Nice try marketers, but I'll just wait for the crack :)
>>
>>376830360
>trusting all the reviews complaining "you can't just run and gun"
>>
>>376830360
>listening to game critics
>>
>>376829875
Except it's not pointless, dumbass. Your choices affect the way you play.
>>
>>376830512
>>376830523
Reminder that Metacritic is good until I disagree with a score, then it means nothing.
>>
>>376830718
>Implying I think reviews are ever good
Form your own opinion, niqqa and stop acting like a shit-eating memelord.
>>
>>376830718
metacritic is good for seeing if something is dogshit, and that's about it.
>>
>>376830718
projecting
>>
>>376829726
What I want to know is if those character were ever actually human or were they always operators that were added to the simulation as humans?
>>
>>376830335
It's incredibly easy to get someone mind-controlled killed by accident or without realizing. They can even wonder off on their own into some environmental hazard and it still counts as them being killed.
>>
>>376830807
>>376830813
>>376830856
Im just letting you know the #1 rule of metacritc
>>
>>376830858
There's so much we just don't know about the ending. DLC or a sequel is needed to clarify what exactly is going on.

My interpretation is that maybe most humans are dead / gone because of the Typhon, and only those are left that put their consciousnesses inside an operator, like what Morgan did. Alex is still doing research on the Typhon in order to save humanity by giving the Typhon empathy. Still, it's not made clear that this is the answer. Maybe most of these people died on Talos before Morgan took control of the station and saved it, and thus explaining why they are operators. Maybe they never existed in the first place, and were always operators / programs that Alex created for the Typhon simulation.
>>
>>376830813
So I shouldnt buy Prey then? 79 is pretty dogshit in this day and age where 9s and 10s are handed out pretty frequently.
>>
>>376830996
That's such bullshit. I checked my statistics and I only had one human killed, and I can't find out when / where, but even in saves before crew quarters it said I killed someone.
>>
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>>376831145
>>
>>376831145
It's a great game, but I wouldn't buy it unless you really like a deep, engrossing and atmospheric single player, story driven game. If that's not for you then wait for a sale, but that's the type of game I like so it was worth the full price to me.
>>
>>376831235
seething
>>
anyone else feel like the controls on ps4 are clunky and janky as fuck? made me refund it for persona 5 lol
>>
Question, where should I store shit if I have too much stuff?
>>
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>>376801138
>>376801689
>Prey: 80 on Metacritic
http://www.metacritic.com/game/playstation-4/prey
>Persona 5: 93 on Metacritic
http://www.metacritic.com/game/playstation-4/persona-5
>>
>>376831370
That's apparently a common problem with the PS4 version. I hear this game benefits from M+K more than most shooters.
>>
>>376831505
what a surprise, critics are wrong.
>>
>>376831505
Lower metacritic scores are better
>>
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>>376831571
>It doesnt align with my (wrong) opinion so I'll disregard it
>>
>>376831145
It's certainly strange, fairly unique (it has something in common with a few past games, but it does a lot of things it's own way), and extremely well put together. Plus the amount of content it has is rather staggering.
It's not a shooter, and weirdly enough it's not a survival horror game, though it does feel like that in the early game.

But I's a case of game put together with extreme attention to detail and clear passion and creativity. That alone makes the game well worth playing to me. Even though it has some flaws: it's not a lazy or generic title.

The review scores, in this case, are giving a poor idea of the game. It might not sit well with everyone, but it certainly isn't a cheap or mediocre title.
>>
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>>376831505
>weeb trash
>>
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>>376831571
>>376831576
>User scores: 7.9 for Prey, 9.0 for Persona 5
>>
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>>376801138
>>376809861
>>376811057
>>376815804
>>376828740
>>376830262
>>376831710
>>
>>376831775
user scores are a joke lmao
>>
>>376831958
Your sex life is a bigger joke.
>>
>>376831674
in general, Critics don't play in a way that aligns with the way most people do. They tend to prefer ease of play over mechanical depth because of the limited time they have to play through something. That's why they will rate mediocre games like the Arkham games high, and great games like earlier Souls or 2nd and 3rd gen Monster Hunter games get rated mediocre (and only get high reviews once the franchises are established and reviewers understand the mechanics by then).
>>
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This is a bug, yeah? Cause there's nothing to fix.
>>
>>376832046
I too have watched SuperBunnyHop's video, but they doesn't make their opinion any less valid. Games like Dark Souls and Bloodborne still get rated well. Hell Demon Souls was receiving 7s and 8s when it came out which is pretty inline with consumer opinion as well.
>>
>>376831505
So BotW is better? :)
>>
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>tfw your save game is STILL corrupted even after the patch
>>
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>>376831505
...:D
>>
>>376831958
>>376830718
>>
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>>376832294
This happened to me, but it was only for one single autosave and all my other saves still worked, including another autosave like 3 minutes before the one that got corrupted.
>>
>>376832097
>Cause there's nothing to fix.
There is a broken item on the other side of the wall, behind the locked doors. For some weird reason, the repair prompts shine through walls sometimes.
>>
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>>376832401
Yeah for me though every single one is fucked in the deep storage. I guess ill have to load one from like 3 hours back and if that one is still bugged i will loose it
>>
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>>376832030
>>
>>376802171

this

#notmygoty
>>
>>376832458
You mean the Grav Shaft thing? Cause I fixed that. This one is centered on this workstation from all sides.
>>
>>376802171
#mygotytogetherwithpersona5andmebbydivos2ifitcomesoutthisyear
>>
The gunplay is so fucking awful. There's not a single original concept in this game's fucking body. Everything has been done before and anything slightly unique is actually just a shoddy copy of so many other games when you get closer.
>>
>>376832912
In that case, yes. It's a bug. Never seen anything like that happening, or anyone pointing something like this as an issue. There are times where you can find some small unique items around the world you can fix (like the broken voice long in crew cabins, or the water pump for the Chef), but this seems like just a bug.
The game has quite a lot of those. Thankfully, most of them are fairy harmless.
>>
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>>376832278
>User scores: 90 for Persona 5, 84 for Breath of the Wild
>>
>>376833101
You literally post the exact same sentence in every single Prey thread. You have been doing that ceaselessly for well over a week. STILL not seen a specialist yet? I think each day you postpone your treatment is a huge risk.
>>
>>376833159
>user scores

>>376832301
>>
>>376833201
I have not posted about this game even once yet till I tried the demo you insecure fuck. This game is goddamn trash and it's like everyone is either 15 years old and haven't played many games. Or they have selective memory.
>>
>>376831576
Yeah, i guess mighty number 9 is a better game than than crap too.
>>
>>376833265
So what you're telling me is to trust no one, not even myself?
>>
>>376833318
You see, this is precisely why you need the treatment.
>>
>>376833101
The gunplay is boring IMO. With that said, I don't see what originality has to do with anything. Most games aren't original, and even after considering that fact; originality does not make a game great. I mean look at this year's game of the contenders, sequels and retreads popular genres.
>>
>>376801138
>tfw selling bad and got mediocre reviews that mean it's GOTY for /v/
How did we become this kind of hipster?
>>
>>376833159
>scores bombed by son*ggers
lmao
>>
>>376833587
Just like Alpha Protocol
>>
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>>376833587
maybe people enjoyed it?
>>
>>376833510
Then why did Preyfags in this thread keep calling Prey clunky gameplay is original, deep and atmospheric?
>>
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>>376833587
>>
>>376833738
>Alpha protocol
That game is so bad it fun. Not good
>>
>>376833752
where?
>>
>>376833752
It is deep and atmospheric. Gunplay doesn't have anything to do with that autist
>>
>>376831685
>extreme attention to detail
>shit gameplay is extreme attention to detail now
What the fuck is this shit?
>>
>>376833587
The game is good regardless of reviews and sales
Maybe you learn to form your own opinions
>>
>>376833510
It has a lot to do with what I was sold on. Everyone was losing their minds at all the new and innovate ideas present. I had hoped to be wowed or intrigued in some way. Instead I got a poorly optimized unfun retread.
I'm fine with iteration and sequels, if done well. Prey was anything but. The soundtrack was pretty dope at least.
>>
>>376831258
>deep, engrossing and atmospheric single player, story driven game
How? The game is shallow as fuck and the story is just below average, nothing special at all.
>>
>>376833834
Literally
>>376831685
here
>>
>>376833510
The gunplay is actually complimentary to more extended environmental and tool play. Quick question: what difficulty did you play on. That is the point: it's not about shooting things until they are dead.

>>376833936
Maybe because the two things don't even have anything in common with each other? Because the gunplay is only one of many, many mechanics of the game, and by absolutely no means central? Did you think this was a shooter?
>>
>>376834125
This website has broken me because I can't decide if this is shitposting bait or actual delusion jesus christ.
>>
>>376834029
How so?
>>
>>376833980
Then how can i know you're not a shill or fat white?
>>
>>376834081
He wasn't referring to any clunky gameplay there though.
>>
>>376834247
Well, you are broken, we can agree on that.
>>
>>376834125
How many mechanics in this shit game huh?
>>
>>376834247
are we reading the same post? Almost everything he said was true.
>>
>>376834335
Considering I didn't waste my time or money on Prey, I think I'm doing better than you.
>>
>>376834029
You're shallow as fuck, the story of your life is just below average. Nothing special at all.
>>
>>376808569
>videogames should cost less than they did twenty years ago even though they're far more expensive to develop now

Name one other good or service that has actually decreased in price over the last two decades. The fact that their prices have generally held stable is insane. Games should cost well over $100 each at this point. Why do you faggots think video games should be the only industry exempt from inflation?
>>
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>>376801138
>weeb BTFO
>low budget weebshit game has better score and selling better than this
>>
>>376834457
what games do you waste your money on?
>>
>>376834497
Far more better than Prey "it just a simulation" LMAO
>>
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>>376834457
>talking shit about a game you didn't even play
>>
>>376834615
>I didn't play the game but I'm going to shitpost whatever retarded stuff I read on /v/ about it
>>
>>376834596
Actual good game like witcher, persona and MH. What now fag? start calling them shit huh?
>>
>>376834352
neuromod collection mostly involves puzzling out your environment, and here you'll find the most depth. You can hack open rooms, read emails, find audio logs, piece together stories, find neuromods, get powerful and suddenly the combat isn't so hard and it's successfully looped back in on itself like all good games do.
>>
>>376834658
>buying game from a bankrupt developer
>>
>>376834741
nah, MH is the best series ever made. but liking the Witcher but hating the Prey despite the fact that Witcher suffers from the same problems people are complaining about Prey but even worse is pretty hypocritical.
>>
>>376834774
>it's another shooter with rpg twist
Now i know why you faggots have hard one with literally shit game like alpha protocol
>i-it supposed to be shit
>>
>>376834352
>How many mechanics in this shit game huh?
What kind of answer you are expecting here? Between the stealth and the parkour-like movement system tied to well balanced stamina system, the neuro-mods allowing you to shapeshift, hack, fix turrets, manipulate environments, guns that can be used to remotely operate devices, build entire walls, short-circuit electronics, zero-g-navigation including things like using non-lethal weapons to push away environmental hazards, hacking, straight up shooting shit, to the recycling and resource management and an entire RPG skill tree that allows to futher chose between which of these options do you want to focus on... there is a lot to do in this game.

>>376834962
>it's another shooter with rpg twist
I know you are seriously ill and struggling with some big inner demons, but "another"? Between the three real Deus Ex games, VtM:B and System Shock 2, we had five of these games in two decades. Two of them being considerably more shallow than this one.

So yeah, really oversaturated genre, apparently.
>>
>>376834741
LOL
>>
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>>376834741
>>
>>376834457
You are lying on the internet to piss people off because they are enjoying a good title, and to make people who are unsure of the game miss out on it. All of that because of a mixture of desperate need for attention, and bizarre levels of spite and resentment build up for no reason: that is enough for you to humiliate yourself in public.

Yeah, no. You are not doing better than I am. You are very much the lowest of all lowest of human trash right now. I don't really think it can get any worse than this. And I know what it means to be low.
>>
Feels like System Shock, Deus Ex and STALKER had a baby
Great game desu, even though it has some flaws
>>
What are some neat things players have done in the game? (besides speedrunning)
>>
>>376802017
I gotta agree with that, the enemies are so bland and unchallenging that it takes any sort of fun out of the game.
>>
>>376835809
The game lets you do the equivalent of breaking through a window and reaching through with your arm to find the door lock to unlock the door for yourself.
>>
>>376835809
I guess the door thing somebody described is fairly neat. I enjoyed the small things: pushing radioactive canisters out of your way in zero gravity with nerf-gun allowing you to remove them without breaking them, turning into an ash-tray to roll your way through very narrow slit between windows at a security panel, bypassing about 50% of the game and heading straight for the escape pod by building myself a bridge using GLOO gun, installing a recycler on a conveyor belt to have it delivered to an enemy in GUTS...

The most awesome moment I thing I got was a fight with a telepath that in the pool in recreational, which ended up with me bursting through the glass in second level, paralyzing the fuck with the prod-gun mid-air, blasting it with two last shotgun shells as I slowed my descent with the jetpack, attaching two recyclers to his back and then running for my life. It felt so satisfying because I was really low on resources and I knew the bastard is going to one-shot me if I make a single mistake - hell, even misjudging the jetpack timing killed me in my first attempt to pull it off.
>>
>>376835803
That, and also a healthy does of Alien Isolation and Dishonored. It's actually a pretty weird mixture.

>>376835978
Enemies that can transform to any item in the game forcing you to be consistently more vigilant and observant to your surroundings.
Enemies that can vanish mid-fight to teleport to nearest corner or doorway to lay an ambush.
Those giant fucks that can easily two-shot you on full health and that your regular weapons basically just tickle?

Nah, the enemy designs are pretty good. There isn't enough variety through out the game, but they are interesting and well designed to compliment the mechanics.
They are certainly more interesting then most of the enemies in Bioshock 1/2 and all of System Shock 2 and Infinite, even Deus Ex (though Deus Ex had it's other set of selling points, and also more variety).

As for being "unchallenging" - again, the question of difficulty pops up in mind. Because I play on hard, and even though I feel quite a bit overpowered in late game, most of the enemies can and will still kill me when I make a mistake. With a bunch of neuromods, most can still two or three shot me on full health, and it takes about five med-kids to fully heal. Every encounter is a challenge if I don't want to hugely waste resources.
>>
>>376838347
>Enemies that can vanish mid-fight to teleport to nearest corner or doorway to lay an ambush
This is so clever yet terrifying as I'm usually one shot away from killing them or getting killed. The slimy bastards tricked me good a few time. Also love how the mimics trick you into believing that they took the form of a certain object but are actually a different object.
>>
It's really good and I hated BioShock. It's like what BioShock should have been in the first place.
>>
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>>376801138
I respect your opinion anon, personally i found the game good but its not for me. My GOTY is nier automata.
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