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>Jumping is 90% vertical, 10% horizontal movement

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Thread replies: 12
Thread images: 5

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>Jumping is 90% vertical, 10% horizontal movement
>>
>game replaces jump button with "context sensitive action" at ledges
>>
>you can only jump at specific places
>>
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>jump sections are scripted so the character is able to complete some extremely long jumps but will fail other seemingly shorter jumps simply because they were out of the scripted section
>>
>>376780987

Why are there devs that think thats a good design choice? It feels like having a gt r that suddenly stops every 100 meters

>>376782170

ROTTR did this at every fucking corner and I ended up with trust issues
>>
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>Jumping is useless because the game has zero verticality
>>
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>>376780987
>jumping is at 45ยบ when standing still
>>
>>376780987

One day Ice Climber will be remade and it will actually have good jump physics and, subsequently, be a servicable game.
>>
>Platformer game
>You can't control your jump midair
>>
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>>376780987
>running jump
>doesn't preserve momentum from running
>>
>>376785217
I honestly can't think of a single game that does this
>>
>>376785369

nutombraider and uncharted
Thread posts: 12
Thread images: 5


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