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What are some games with good lovecraftian/cosmic horror? I'm

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What are some games with good lovecraftian/cosmic horror?

I'm looking for something that starts out sort of subtle and then towards the end becomes fucking weird and unnerving

Setting doesn't matter but the wetter the better
>>
>>376762258
bloodborne!
>>
>>376762258
>something that starts out sort of subtle and then towards the end becomes fucking weird and unnerving

see >>376762320
>>
>>376762320
Once I get enough money to repurchase a PS4 I'll probably get it
>>
>>376762258
Shadows over innsmouth is pretty wet.
>>
>>376762760
They made a game of it?
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>>376762797
Yes.
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>>376762869
is it any good?
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>>376763081
I would say yes. It's worth looking into and playing if you enjoy Lovecraft stories and games. It's an older game but Alot if story.
>>
>people recommending Bloodborne

BB is a nice lovecraftian game as far as the aesthetic goes but that's about it.

A true lovecraftian game means no chance of fighting whatever you're faced with.
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>>376763806
>A true lovecraftian game means no chance of fighting whatever you're faced with
>What is The Dunwich Horror and The Call of Cthulu
>>
>>376764001
Untrue lovecraftian games.
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>>376764778
not that anon but you didn't read the stories, did you
>>
I havent read lovecraft because it sounds boring as fuck but if the entire point is you cant comprehend the monster and you cant look at it then there is no way this can be translated into game mechanics without it being misinterpreted and it wouldnt really be scary.
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>>376764778
Those are actual Lovecraft stories you dunce.
>>
https://www.youtube.com/watch?v=PWqZczPjQwg
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>>376765073
What happened to the penguin, anon
>>
>>376765705
it goes to vegas because it ain't need for no hoes in his life.
>>
>>376762258
Bloodborne is exactly what you want. I don't know if you will like the game itself, but this is what you're asking for. I don't necessarily want a game that is Lovecraftian, but something that is normal at the start and weird by the end. I love the deconstruction of the world you've grown acquainted to
>>
>>376763806
unfortunately that formula leads to shit games
>>
>>376765010

It's not that you can't "look at them", but that the eldritch abominations and elder gods are unfathomably extradimensional and "Weird", and basically human perception lacks the ability to understand them and make sense of the situation.

Looking at Cthulu is kind of like having your brain raped senseless.
>>
>>376762258

I'll second Bloodborne as it starts out reasonably sensible (You're a foreign hunter, hey it's the night of the hunt, there's werewolves, there's some kind of spooky conspiracy, there's some kind of cult, OH SHIT SPACE ALIENS OH SHIT ANCIENT GODS AND DREAMSCAPES AND ALIENS /credits
>>
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Perhaps you can blame it for being too directly influenced, but I'd say it's still more than worth a play.
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>>376764001
Hollow "victories" that do not matter one bit in the grand scheme of things and leave their protagonists in a dubious mental state?
>>
You might like Sunless Sea OP.
>>
>>376766130
>Hollow "victories" that do not matter one bit in the grand scheme of things and leave their protagonists in a dubious mental state?
So Bloodborne fits that bill perfectly then.
>>
>>376765984
So...you cant look at them, thats exactly what I said. Cthulu doesnt look scary, you cant make a game character go "insane" and every attempt to do so resorts to a fucking meter telling you you're crazy now. The only time ive seen a character have a mental breakdown reflected properly was Spec Ops the line. How are you supposed to construct a game around the idea that you cant look at a thing and its too scary to understand, when its really just a sea monster that isnt scary at all?
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>>376765073
What the fuck
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>>376762258
>I'm looking for something that starts out sort of subtle and then towards the end becomes fucking weird and unnerving

Say no more, famalam senpaichichi.
>>
Grim Dawn has plenty of Lovecraft styled themeing
>>
Nobody respond, it's the same guy that keeps posting this same OP to b8 people into saying Bloodborne, just so he can say Bloodborne isn't a lovecraftian game

https://4archive.org/board/v/thread/352491357
>>
>>376766306
>Becoming an elder thing yourself
>A hollow victory or not mattering

Without that ending, I'd agree with you.
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>>376765472
Huh, I was it to be bigger from the thumbnail.
>>
>>376766578
>Losing you're humanity and possibly your conciseness just top turn into a powerful alien baby that we don't know will do to the world.
Great victory boyo.
>>
>>376766705
I mean I was expecting it to be bigger
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>>376766720
>Becoming a powerful alien being and stepping up a notch in the cosmic hierarchy, perhaps even to the top tier of it

I'd say that's a victory no matter how you look at it.
>>
>>376766429
Thanks phamalamanikwo
>>
>people who never read lovecraft and think it's about monsters that make you crazy when you look at them

I don't get the stupid obsession with lovecraft when none of you actually read him
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>>376766856
I guess its just a differing matter of perspective. To me, it doesn't matter if you are on the top if you aren't even 'you' anymore.
>>
Path of Exile
>>
>>376766391
Read a book, fag.
>>
>>376767602
I dont want to, books are for nerds. Explain how anything lovecraft related would translate into game mechanics without something as superficial as an insanity meter or the whole thing being scripted and linear.
>>
>>376767697
Video games are also for nerds.
>>
>>376762258
>the wetter the better

BAROTRAUMA

>that loud thud and shock when the sub hits something
>the flooding of water
>the darkness
>the dynamic lighting
>the moans
>when you see it come and you realize you gotta kill it
>>>not manning the harpoons
>>
>>376767697
Because the other guy doesn't know what he's talking about. The thing that drove the characters mad wasn't the appearance of the creatures, it was the complete and utter brain fuck of the situation. Most of the time these characters weren't just finding scary monsters, they were also coming to the realization that everything they knew about the universe was completely wrong. That is also difficult to put into gameplay, mind you, but it's an important distinction to make and I wish more people knew the difference.
>>
>>376768260
Thats more interesting because it would rely on creating a status quo in the game and having everything about that being shattered...rather than finding a scary monster. But I dont understand what the gameplay would be like because how could it be combat if theyre all normal dudes?
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>>376768480
It couldn't be combat, except maybe for some futile final battle that you are supposed to lose that changes nothing.

The best genre for a Lovecraftian game would be the kind of adventure games made by Telltale, really.
>>
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>>376767956
Anon
This looks like crap!
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>>376762467
braaap....
>>
Lovecraft is literally the Undertale of ""Literature"".

I'm not surprised that /v/ reads this shlock. I guess the /lit/ memes were true.
>>
What's the best Lovecraft short and why is it The Thing in the Moonlight?
>>
>>376768961
Anon is literally the 9gag of ""Shitposting""".
>>
>>376769176
>The Thing in the Moonlight
Thats a funny way of saying What the Moon Brings
>>
>>376767697
Lovecraft is much more then "le monster you can't comprehend" that people like to spout, real Lovecraft stuff is more about dread and the feeling of hopelessness, the feeling of having your entire worldview shattered by the "weirdness" of what is happening.

But most people just like to go "le squid monster with tentacles" and call it Lovecraft.
>>
>>376768813
this so much.

Lovecraft's best stories don't even involve Cthulhu.
>>
>>376762320
Bloodborne wasn't a horror game.
Except for Upper Cathedral ward.
https://www.youtube.com/watch?v=tlmH-unczPY
>>
>>376763806
Is that fun, though?
Amnesia was cool when it came out but now that formula has gotten stale.
>>
>>376768961
>Lovecraft is literally the Undertale of ""Literature"".

So really good and creative? Sounds like I might like it, thanks for the recommendation!
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>>376769639
>What is Ya'hargul
>What is every boss fight
>What is the blood moon
>>
Lovecraft's stories are more about fleshing out our perspectives of humanity, whether it be about our emotions or actions. They're about contrasting fear, one of the most personal, smallest, most delicate things about us, then spinning it against the polar opposite, being space boogies.

The monsters/aliens are just Lovecraft's device for showing you how unimportant we are in the grand scheme of things (from his perspective). He frequently had night terrors that inspired him to put so much emphasis on the creatures and how hard it is to comprehend them, like how hard it is to remember something from a dream after you wake up, but the whole cosmic space boogies shit isn't what his storytelling is about, that's just pop culture chiming in.

Sometimes I wonder why he made stories like the Dunwich Horror and Call of Cthulhu, where characters actually dared and somewhat succeed at defeating something far greater than themselves. Maybe he was just in a good mood?
>>
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>>376766429


what fucking area is that
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>>376770025
>Maybe he was just in a good mood?
He didn't see any blacks that day.
>>
>>376769775
>Ya'hargul
Was awesome. Great atmosphere. Not scary.
>Every boss fight
They all looked more neat than scary.
>Blood moon
nice moment. But not scary.
>>
>>376768921
Get out of here Joyce,

Your books were shit and nobody likes you.
>>
>>376770025

Lovecraft had great ideas but the way he put down the narrative in his stories is fucking boring. No surprise everyone goes with mr. octopushead.
>>
>>376763806
>A true lovecraftian game means no chance of fighting whatever you're faced with.

But a lot of Lovecraft's novels did feature the protagonist fighting against the horrors, even if only to acquire a minor victory.

I understand how giving the player a means to kill the enemies somehow diminishes the horror aspect of the game. But combat in games is fun, mixing it with Cthulhian horror style investigation and the like would make it even funner.
>>
>>376766391
>So...you cant look at them, thats exactly what I said

No you faget, imagine being two dimensional and you run across a three dimensional sphere.

The sphere appears to you as a constantly growing or shrinking circle, at times it vanishes entirely. It's able to do shit like flip objects in your two dimensions through the third dimension.

You can see it, but it defies any euclidean logic you're capable of grokking. And the thing possesses strange abilities that upset the natural order of your universe entirely.

There's a difference between being able to see something and comprehending what it is that you're seeing.
>>
>>376770963
>lovecraft
>fun
>>
>>376771787
People play games to have fun.

Goddamn it /v/, I hate you.
>>
>>376762258
Etrian Odyssey 3
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Stalker

The entire zone screams Lovecraft, escpecially when you reach the labs
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>the wetter the better
Does this count
>>
>>376766856
It's a bittersweet ending. Suits the Lovecraft theme to a T
>>
Bloodborne. Starts of as gothic/victorian horror with hints that you'll only pick up on if you're well read in Lovecraft and then by the end goes full cosmic horror, dlc has a fishing town.
>>
>>376763806
>Wanting to play walking sims
Just go watch a fucking movie.
>>
>>376770452
>horror has to be scary
True fear doesn't come from jump scares, true fear is unsettling, and comes from what you don't know and don't understand.
>>
>>376770208
The bullshots area
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>>376762467
The FUCK is that
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>>376763806
in BB's best ending you are not a kid, you are a ____
>>
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>Ctrl F Routine
>0 Results
http://www.lunar-software.com/
ANY DAY NOW.
>>
>>376771978
I love how this webm captures the sheer terror of the player.
>>
>>376762258
Darkest Dungeon
The actual Call of C'thuhlu games (Be warned though, they've aged like shit)
Bloodborne
>>
>>376763806
Excuse me? Cthulhu got fucking put down by a retard in a boat.
>>
Penumbra and Amnesia
>>
>>376774145
Wasn't that Dagon?
>>
>>376762320
It's a great game. It fucking is. But the game doesn't start off as "subtle". It's fucking in your face from the start, and only gets weirder as it goes.
>>
>>376773550
Holy Motors
Go watch it
https://www.youtube.com/watch?v=10rlgeEkmXE
>>
>>376774254
Call of Cthulhu senpai. Dagon was a different story. He just looks at Dagon and then wakes up later on.
>>
>>376763519
Wait. You mean Shadow of the Comet?
>>
>>376773710
Just play Alien Isolation, routine is literally vaporwave
>>
>>376774283
The game is about werewolves initially. It's not really until Bergenworth that the elder god stuff comes in.
>>
>>376763806
>A true lovecraftian game means no chance of fighting whatever you're faced with.
You can fight it but you can't truly win, your efforts are irrelevant for the bigger picture at the end of the day, or at least it works like that most of the time.
>>
>>376774145
Lovecrafts setting gets kinda retarded the more you look into it

Like how there are ancient beings born between space and time that can shape reality to their will and basically control all the happenings in the universe... and dozens of them are just kinda chilling in the atlantic ocean/Antarctica doing nothing.
>>
>>376771478
... Holy shit, that's the best explanation of that I've seen. Fucking kudos, dude.
>>
why are his books so hard to get through? i know its a common complaint about his weird love of overusing adjectives and irritating prose, but i didnt realise how bad it was until i actual read this shit. i dig the themes, but goddamn
>>
>>376774554
>literally vaporwave
They're still making posts.
>>
>>376762258
bloodborne unironically
>>
>>376774634
It implies that most of them got landlocked a looooong time ago over a bunch of different events. Everything is supposed to be minutes to midnight.
>>
>>376763806
>A true lovecraftian game means no chance of fighting whatever you're faced with.

This is actually a very big mistake I've seen made. If you have no chance of fighting, it means you know never to fight and that any situation with an enemy, you know the solution is to run away. If you have a chance to fight, it means that you have to decide or figure out if you need to fight to progress. It means you have to put yourself in dangerous situations and risk death to achieve success.

The key is to always keep a player in danger. The opposite mistake many games make is when you CAN kill enemies it means you can make a situation safe for yourself. You kill the enemies in a room with an objective and you're free to complete the objective. You kill enemies in a hallway you often trek through and that hallway becomes a safe haven.

You can't let the player feel safe, either in allowing them to create safety, or taking refuge in knowing they don't need to fight to survive.
>>
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>>376774480
Here. I MI's remembered the title. But the game is based on shadow over inns mouth. It's called dark corners of the earth. My bad.
>>
>>376774705
Try some audiobook versions
BBC did Shadow Over Innsmouth pretty well

But some of the fan-done ones are fucking atrocious
>>
DUUUUDEEEE BLOODBORNE IS MY FAVORITE LOVECRAFTIAN GAME

I'VE ALWAYS BEEN A FAN OF LOVECRAFT EVER SINCE I PLAYED BLOODBORNE, TENTACLES! ALIENS! COSMIC! ELDRITCH!

AWOOOO KOS, OR SOME SAY KOS UM....LIKE YOU DID FOR VACATION'S ROM, GRANT US EYES...

INSIGHT MECHANIC IS SO FUCKING DEEP OMFG THE DEEPEST STORY THE BEST LORE IT'S PURE KINO YOU WERE AT MY SIDE ALL ALONG

WHABS THAT SMELL? OOHHH SWEET BLUD, IBS ENOUGH TO MAKE A MAN SICK...

VICTORIAN GOTHIC AESTHETIC LMFAO THE BEST LOVECRAFT IF YOU DON'T LIKE IT YOU HAVEN'T PLAYED IT 10/10 GOYAY NEVER EVER LITERALLY IMMUNE TO CRITICISM BASED MIYAZAKI BLOODBORNE 2 CONFIRMED

V I S C E R A L
I
S
C
E
R
A
L
>>
>>376774690
Ain't his. It's a pretty common description used to explain extra-dimensional existence.
>>
>>376774930
>IF YOU DON'T LIKE IT YOU HAVEN'T PLAYED IT 10/10 GOYAY
This but unironically.
>>
>>376768762
Plays like crap too. Imagine SS13, but as a side scroller. and with none of the fun/hilarious stories.
>>
>>376774881
thanks anon. will give it a shot
>>
>>376775068
Cthulhu fhtagn.
>>
>>376774690
Thanks, the description comes from this though:
https://en.wikipedia.org/wiki/Flatland
>>
>>376766391
>How are you supposed to construct a game around the idea that you cant look at a thing and its too scary to understand

Just like Spec Ops did, have the actual events (and monsters) be obscured behind the player character's delusions. The delusions should only have hints about what is really going on, and if you don't pick up on them quick enough the monster will get you/the game ends.

Let's say the protagonist finds a note warning him that an environmental object is somehow dangerous. Maybe a statue moves when you turn your back on it or certain carpets are incorporeal so you'll fall through if you step on them. Then have friendly npc's completely unaffected by said things so you look paranoid, or have npcs die to those things only for you to see them perfectly healthy the next day as if nothing happened.

All that shit will make the player instinctively avoid shit and doubt what is real around them, but you have to switch the rules every now and then for it to work through the whole game.
>>
>>376774705

I don't find it hard at all, his stories are engaging as fuck and just short enough to hook you all the way.
>>
>>376762258
tetris
>>
>>376775194
I recommend the few Wayne June has done

They're on YouTube
>>
critics are failed artists
>>
>>376774008
Literally every persons first experience with a controller. Shit was terrifying.
>>
>>376774554
THIS MONTH, YOU'LL SEE
THEY SAID THIS MONTH
>>
>>376775068
How the fuck do you justify that godawful pvp?
>let's give everyone like 20 healing items lol
DS3 got flak for that, why doesn't BB?
Also,
>gun parry spam is even more viable than painted sword from DS2
>>
Lovecraftian is really just about cosmic horror stories, about incredibly advanced and/or powerful entities out there in the vast empty cosmos, some beyond our understanding but all beyond our ability to actually fight
Dead Space 3 captures the Lovecraft feeling. Too bad it couldn't capture the "good game" feeling

Other than that, Stellaris has some good content for spooky cosmic shit
>>
>there are people that think the lovecraft shit in BB is in any way subtle
>>
>>376776113
It's babby's first lovecraft story, don't bully the sonyfags too hard, when they get even the tiniest sliver of something they're convinced it's the best sliver ever
>>
>>376776035
>caring about PvP in a single player game
There's a million fighting games with actual depth out there, anon.
>>
the last chapter of Animorphs
>>
>>376766975
Well no, that might just be a small part of Lovecraft, but if you think that's Bloodborne's only link to Lovecraft, you obviously haven't played the game.
>>
>>376774145
>Cthulhu got fucking put down by a retard in a boat
So sick of this meme. He just went back to sleep, and they outright say in the story that Cthulhu was regenerating just after the boat hit him. He just went back to sleep immediately after being woken up.
>>
>>376768480
>Thats more interesting because it would rely on creating a status quo in the game and having everything about that being shattered...rather than finding a scary monster
That's what Bloodborne does though. You go into it thinking you're playing a Dracula-inspired Van Helsing-esque monster hunting game.
>>
I don't really get how people find Lovecraft stories scary. I read them because I find the idea of incomprehensible beings manipulating reality behind the scenes to be really cool, but none of the stories I've read have really made me feel unsettled except for that part in The Colour Out of Space when he finds Nahum decaying and he explains what the colour did right before he collapses into dust.
>>
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>>376762258
Gmod rp is sometimes pretty spooky. Sometimes you find a dude screaming into his mic for 15 mins, sometimes you walk into suspiciously serious cult role play.
>>
>>376777163
>squid got bitchslapped so hard it went to coma for untold years
>this is scary somehow
Just ram another ship into it when it tries to get up next time.
>>
>Game lets you make a black character in the character creation screen

Genre: Lovecraftian.
>>
>>376762467
it has been 5 years since I seen this, want part was this?
>>
>>376778552
Lovecraft is all about being unable to accept the reality of Things That Should Not Be

Lovecraft could never accept black people

Niggers were Lovecraft's inescapable horror
>>
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>>376762258

Demonbane
>>
>>376778683
It's like the second performance he does
The ball-suit scene where he eats out the gal in the latex
>>
>>376777685
Horror is the genre which ages the worst. Look any old horror story/movie and most of them aren't scary at all now but people used to find them scary in their time.
>>
>>376778957
The butchery towards the basis material and the fact that some people take this seriously is the single and only horrific aspect pertaining to the game.
>>
>>376779404
Kek.
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