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Did Fallout 4 do anything better than the other Fallout games?

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Did Fallout 4 do anything better than the other Fallout games?
>>
>>376731462
The legendary system was pretty good, although flawed.
>>
>>376731462
Power Armor, and world design.
>>
Enemy variety
>>
grafics
Also they made Boston into an actually big feeling city, which I've never seen in any other first person RPG
>>
>>376731462
graphics, but I still prefer isometric
>>
>>376731528
>>376731592
>>376731608
>>376731613
Hello Todd
>>
>>376731462
Shooting and power armor system.
>>
The power armor is the best it's ever been and the jetpack is a game changer. The companions are also alot better than previous bethesda games
>>
>>376731592
>>376731613
it's bethesda detail taken to the max, regardless of how much people shit on it, go back and play 3

it's got solid shooting mechanics and enemy destruction, wrapped in a pretty addictive looting system, and you enjoy settlement building it can create a really solid reward cycle
>>
>>376731462
Power armor actually felt like it should, but they botched it immediately by giving it to you in literally the first mission.
>>
The Power Armor and shooting was very satisfying. The idea of building settlements was also cool but done completely wrong.
>>
It was the best at being shit, I suppose.
>>
>>376731691
I completely recognize the game is worse than 3 and NV. NV is the best game. I still like 4 though and think it did a few things better like the legendary system.

The shill meme is the worst thing /v/ has ever come up with. Literally ruins any discussion of games because anyone who likes something gets called a shill. Fucking kill yourself NIGGER.
>>
Gunplay and animations. FO 4 was a big step up for Bethesda in technical quality, but their game design is getting stale. Boston is also probably their worst open world so far.
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Power armour and that's it.

The fusion core system is stupid, but they're so abundant it doesn't even matter anyway. Have 2 Luck, get the Scrounger perk and you'll be swimming in the damn things.

If there's one thing that needs to come back for Fallout 5, it's the core gameplay mechanics for PA introduced in 4.
>>
>>376731749
>The companions are also alot better than previous bethesda games

>almost every companion is a liberalfag who gets mad when you do evil thing or do bad things like do drugs and crap like that
>even the badass rebel companions have to try and take you on some "feels trip" to make you feel bad for them (that irish chick from fallout 4)

Also dogmeat is a complete idiot. I hate that they made him immortal. At least in fallout 3 (and fallout 1, probably fallout 2 also if he's somehow in that) he could perma-die.
>>
>>376731462
The real question is "What DIDN'T it do better than the other Fallout games?".
>>
>>376732141
>Raider companion introduced in Nuka World hates drug use
>Not "he's neutral on the subject" he fucking hates it

Fuck you, Bethesda
>>
>>376731613
>which I've never seen in any other first person RPG
Really showing your underage
>>
>>376731998
I'm not sure how to feel about the legendary weapons. Sometimes you get lucky and get what you want early but other times you just pick up shitty legendary pipe pistols in 40 hours of play.
>>
>>376731462
Fallout NV>Fallout 4>Fallout 3
>>
Combat mechanics, but it's hard to make something worse than what Bethesda originally made with Fallout 3
>>
>>376731462
Better graphics, arguably. That's probably about it.
>>
>>376732392
We thought it would be hard to make a worse story than FO 3. But they managed to do just that with FO 4.
>>
>>376732195
>raider in a fallout game
>hates drug use
wtf bethesda. raiders in any previous fallout game are the biggest drug addicts. why even make a post apocalyptic video game if you're going make it impossible to be a evil motherfucker who just doesn't give a shit?
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>there will never be a game with the role playing mechanics of New Vegas and the combat and graphics of Fallout 4
>>
>>376731462
It got me so bored that I didn't finish it. One through New Vagas didn't do that for me.
>>
>>376732141
Cait, MacCready, X6-88, Strong and Gage all like you being a violent badass. Reason most are against drugs is just because it makes raiders and the like into idiots
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>>376731528
>mfw the legendary system got rid of unique weapons and armor
>>
Power Armor was the best improvement. Legendary creatures and weapons was a good idea, though they perhaps shouldn't have been so common. Settlement construction/crafting was great even if the interface was clunky at times.
>>
>>376731462
>Gun-play
>Graphics
>Verticallity
>>
i like how they tweaked the feral ghouls and deathclaws
>>
>tfw Strong wasn't like the Lieutenant
>>
>>376731462
Fallout
>>
It had an actually good character creator. That's about it.
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>>376732573
fallout games are just going to get worse and worse and plebs will call them the greatest ever
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>>376732608
It didnt though? Thats why I like think its good.

You still have unique weapons and armor but now you can get cool RNG ones too.
>>
>>376732594
they still seem too nice though. The evil npc's of fallout 3 would fuck up the "evil" npc's of fallout 4.
>>
>>376731462
That guy's voice actor was certainly not one of those things.
Seriously, what were they thinking giving that guy the same voice as one of the most meme'd Skyrim shopkeepers?
I liked the character but I just couldn't do it, not a chance.
>>
Pretty good action game with decent loot and exploration. Shooting was alright.

What wasn't alright was the menu system.
The Pip Boy is a horribly antiquated menu system with nested menus everywhere on a tiny screen with delayed menu shifts.
If you had a lot of gear and consumables it was really painful to scroll through it all and manage.

Also voiced protagonist was the bane of the series, making it a full on action game with a premade character with their own motivations - RPG aspect was killed.

The story was also just straight up terrible. Almost as bad as Fallout 3.
>>
I'm gonna go with power armor. but it really needed a Damage Threshold. anything short of a anti-tank missile or a freaking laser shouldn't do any damage to you.
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Let's talk about the biggest sins in Fallout 4

>KLE0 isn't a companion
>You can't romance KLE0
>You can't romance ADA
>>
Enemy animations, power armor in some aspect. The art style of some things were better, but some were worse. Especially the clothes and armor. There is nothing good to wear.

Other than that it was considerably worse.
>>
>>376731462
Grenades being a sub weapon is just about the only thing that comes to mind.
Otherwise it actually removed features.

Although I guess Power Armor was pretty good, not the finite resource part but rather the whole feeling of being a walking tank way.
>>
>>376731462
>Power armor
>Gunplay
>Graphics
>>
I liked settlement building but the game focused waaaay too much on it. The Minutemen just got obnoxious about it after a while. I also liked the gun modifications but most the weapons in the game ended up being just generic pipe weapons.
>>
>>376733012
They didn't have any character development to begin with. Jericho and that slave girl are the only evil ones in fo3. They're only nice to you in fo4 cause you're their only friend
>>
>>376731462
Everything
>>
>>376731462
Power Armor
Gunplay
Graphics
Overworld variety
>>
>>376733641
I thought it was so cool when Jericho rejected your request to have him as a companion because your karma level was too high. I was like "oh fuck, I could really be evil in this game and be rewarded for it with a badass companion".
>>
man I hated the new power armoru, not only was it no fun to play it also retconned the fuck out of the lore about how power amour works. The only thing it did well was a sense of optomism and even that new vegas has covered
>>
>>376731462
The gunplay and Power Armor system were good though they fucked up by giving you a power armor on the first mission but other than that it was good.

It was also pretty cool to see npcs fighting between themselves like a BoS vertibird against supermutants.

The voiced protagonist and the shitty main story made the game feel more like a shooter than an RPG.

Settlement building was a fucking chore because you had to everything by hand but luckily there are mods like Sim Settlements that let you choose residential plots and NPCs will build a house by themselves.
>>
>>376734306
Fusion cores aren't a big deal in a power armor playthrough, if you pick the nuclear physicist perks and the repair bobblehead they last 110% longer.
>>
>>376731462
Gunplay only.
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>>376731462
the Character creator is unparalleled
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>>376731462
Combat.
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>>376731462
Everything.
Fallout 4 is the proof that videogames are art.
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power armor
gunplay
waifus
>>
>all these people praising the power armor
Yeah it is cool and all, but fusion cores are way too prevalent. After early game I never got out of the armor unless I was repairing it.
>>
>>376731998
T..Todd? Is that you? Careful what you say my dude.
>>
>>376731462
Enemies had more interesting movement which led to more interesting combat in general.
>>
>>376731769
>and you enjoy settlement building
you can tell me what to buy, but you can't tell me what I enjoy Todd
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>>376734630
its wasnt the cores as much as first of all it played like a mecha and I didnt want a game with mechas and second of all it completely ignored and raped every single other depiction description and fluff invoking power armor in the entire fucking series
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>>376732014
This.

Power Armor felt soooo good.
>>
>>376732195
>>376732564
To be fair it's explained in-game as him being enterprising. The last raider boss was a chem addict, and never got shit done, which colored his view of chems when the new boss uses them.

not that I'm advocating the consistency or writing of Fallout 4 in any matter, as it is veritably dogshit
>>
They did the BoS right for once.
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>>376731462
its a better and more fun shooter
thats it
>>
>>376731462
Combat I guess. I only played though the game once so I wouldn't know. There just wasn't enough incentive to make different characters since all your character can really be is a parent looking for their child. You can't even be "evil" in this game. At best you can be mildly irritated and sarcastic. Kills any desire of replayability
>>
>>376732940
They have no place in fallout they make no sense

A fatman that heals you? What the fuck, good old world weapons developers, working all day and all night on a poison 10mm pistol... okay
>>
>>376734397
>Settlement building was a fucking chore

Not it wasn't, it was fun as fuck. What was a chore was having to hoard junk to be able to build shit in your settlements so you were basically on the verge of being over encumbered and constantly having to take shit out of your inventory. Thankfully mods alleviate the tedium.
>>
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>>376734992
You do realise a suit of power armour is only a few steps away from being a mech, right?

>Actually complaining that a mechanical suit that does all the heavy lifting and is notoriously heavy actually feels like it fits those two descriptions

Bethesda hits gold in a sea of shit every now and again, and FO4's PA mechanics are a slab of gold.
>>
Gunplay is the only thing that comes in mind. Melee was still kinda shit though.
>>
>Everyone is listing things the other games didn't even attempt
lmao
>>
>>376731998
>le paper mask wearing liar
>>
>>376731462
Blowing the limbs off of zombies and robots was pretty good. Climbing into power armor was a lot better than carrying it around like in other games, but the power cells running out so much was really dumb and it needed a different cost that made more sense.
>>
>>376731691
>not being Todd
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>>376735285
I dont like it as a second strap chasiis not a uniform in of itself that fact that in constatly breaks doesnt help
>>
>>376732573
>>there will never be a game with the role playing mechanics of New Vegas and the combat and graphics of Fallout 4
Good, fallout 4 combat and graphics are worse than a decade ago and a lot of engines can accomplish better graphical fidelity
>>
>>376732908
Not even plebs liked Fallout 4.
>>
>>376735159
Drugs in fallout are even worse than drugs in real life too and the only companion that approves is the idiot that turned himself into a ghoul
>>
>>376735523
>the power cells running out so much was really dumb and it needed a different cost that made more sense.
Interesting, I actually thought the power cells were overabundant. There was never a situation when I ran out of them, there seemed to be dozens of them laying around everywhere for me.
>>
>>376732594
Cait is the only one who should be against it. Why the fuck would Strong be against the player getting high?
>>376733028
Word no RPG action. Remember when they called 3 "Oblivion with guns"?, this was Skyrim with guns down to the fucking load screens.
>>376733580
this. You're walking around the wastes trying to do cool shit when Abernanthy farm's under attack. Like you give a fuck.
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>>376735586
But power armour was never a uniform, even in the older games you wore a tight-fitting suit underneath and the PA shell was worn on top of that like a suit of armour.

Not only did Fallout 4 perfectly recreate this, it actually gave a mechanical reason for why people in power armour were taller in the original games.
>>
Tips for survival mode?
Just reinstalled after watching some gameplay of survival mode and it looks fun.

Ideas for a special setup?
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Is there a more retarded faction in all of Fallout? Humanity is trying to build back up again and these faggots are more worried about saving toasters. I know the other factions in this game were pretty garbage too with the sole exception of BoS, but these idiots take the cake.
>>
>>376731462
I liked that it had an ecosystem. You see wildlife hunting eachother and stuff, and the addition of radstags and mongrels were nice.

I also like that it encouraged scavenging and breaking down things for parts. Felt more like an apocalyptic setting that way.
>>
>>376735807
you...you actually have a good point. I still have a problem with the fusion core asspull but you are entirely right about the chaiss fitting the lore
>>
>>376735979
>le only meat can have souls meme
Piss off, you Amish bastard
>>
>>376735764
Strong is against you using drugs because it makes humans weak and dependant of it
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>>376735979
had to be there since it was part of the quest in fallout 3

Synths were a weak premise for the plot anyway.
>>
>>376734828
Kek
>>
>>376735979
yeah, the sjw faction had to be purged
>>
>>376735979
Caesar's Legion
>>
Didn't even finish the main story.

The only thing they improved was the gunplay and the better tighter aiming.

Everything else was garbage. The loot was streamlined, the dialog was Yes yes no no, the DLC sucked.
>>
The primary issue with settlement's is that they were completely fucking helpless due to the way attacks worked.

If you setting up turrets and wallets actually mattered for shit, it would be less annoying.
>>
>>376736101
That green fuck hates almost everything you do. The only thing he seems to like is cannibalism.
>>
>>376731462
Marketing
>>
>>376735586
In original power armor had AC, knee-locking servos for taking a break, and urine to water purification system so you could stay long.
With internal battery lasting 200~ years
>>
>>376731462
I liked the weapon customisation
>>
>ruined power armor
>people claiming it's good

I really wish the normalfags would get permanently banned
>>
>>376731462
the looting without a separate menu
and I WANTED to like the legendary/rare whatever equipment drops, but in my 60 hours of playing I never got a good weapon. I got a couple of decent armor pieces, but they were standard shit like +1 agility

so all it did was streamline looting. I don't like the camera for playing, the enemy variety, the quest variety, building a settlement is god damn useless, the character building, and i especially hate how NPCs try to walk the fuck away from me while i'm masking the button to talk to them, or walking the fuck out of my range WHILE i'm talking to them so I have to re-god damn ask FUCK I HATE IT
>>
>>376734828
>>
>>376736094
A robot that needs to be taught how to act human or reprogrammed with a real humans memories isn't a real person. Synths like h2-22 and curie are like confused babies when they get in the wasteland. Ghouls are people but synths are not.
>>
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>>376733091
>Get fallout 4
>find this robutt
>No thicc robuttt body mods for KL-E-0 on the nexus or anywhere on the internet
Th-thanks
>>
Gunplay and power armor feel (not mechanics, fusion cores are retarded). Everything else got worse. The legendary system was just the mutilated corpse of the selective ammo system from new vegas.
>>
>>376736298
His whole philosophy is sharing and smashing. Super mutants are tribal and violent so he likes helping the minutemen and doing violent shit.
>>
>>376736551
We all learn to be human.
>>
>>376736235
Caesar's Legion was actually something while The Railroad was a few turboliberals and a literal toaster hiding out in a basement.
>>
>>376735979
lets be honest, humanity isn't going to bounce back in Fallout (bethesda) lore

It's been over 200 years and there hasn't been much progression at all.

Except in Fallout 2 and New Vegas where people actually lived in cities that were being rebuilt. Fallout 3 and 4 is just hell.
>>
>>376733091
>You can't romance Valentine
>You can't romance X86
>You cant make codsworth a synth
>No special speech if you play as a retard
>no edgy end where you kill everybody
>No master end were you unite the 3 factions and work together to improve shit.
>>
>>376736005
what kind of autism is this?
>>
>>376736774
(((something)))
>>
>>376736837
Why would you romance X6-88? He's just a terminator robot with no emotion
>>
>>376737020
Yes, as in an actually functioning society and military and the second best hope for the Mojave after Mr. House.
>>
>>376737096
That's why.
>>
>>376736005
Why is ice's eyebrow shaved?
>>
>>376732573
>combat and graphics of Fallout 4

Thats fine
>>
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>>376731462
Face models, and then only slightly.
Power armor was awesome but was lore breaking. Should have been a brotherhood exclusive or something to give you a reason to side with them, or at the very least get training from them.
Ghouls also were a good improvement, shooting off their limbs and they still come at you.
That's it tho.
>>
>>376737176
>Some people seriously believe this.

Caesar's Legion is virtually the definition of
"burning all bridges".
>>
>the actually gameplay is better
>Better exploration and overworld

That's what i'm reading in this thread. Why is this game so disliked here ?
>>
>>376735979
All the factions were horrible. I still don't know what it is exactly the the institute wants to achieve, the railroad is utterly retarded with their stance on synths. Either you dedicate your entire life to them and would sacrifice yourself for some robot, or they hate you. I kill them on every playthrough,

And then there is the Minutemen. Worthless sacks of shit who make the same exact mistake they did the first time. They rely on their General to do literally fucking everything for them. The fact that you can't kill them off for good without console commands or mods is utterly ridiculous. Brotherhood was the only decent one in the game.
>>
>>376737469
Because we wanted an RPG, not a sandbox. We have too many of the latter.
>>
>>376731462
I would argue the companions were the least annoying of any of the neo-fallouts.
The only good companion in fo3 was fawkes and dogmeat, neither of whom played any sort of role.
The only good companions in fonv were raul and ganon, despite being shitty generic archetypes for the most part.
Everyone in fo4 was passable except piper. They didn't say annoying shit, their quests were often straight and to the point with no bullshit hidden math, and they had reasonable benefits to the party.
>>
>>376737469
>quests and writing blow
>even less rpg elements
>still gamebryo
>>
>>376737469
the dialog is a vital point in fallout games.
the system in fallout is pretty shite.
>>
>>376737469
Because new vegas blah blah obsidian blah blah todd.
Fact is on a long enough timeline fo4 will be remembered better, but we need to wait for bethesda to release their next game for us to bitch about.
>>
>>376737627
>They didn't say annoying shit
You know that's not true.
>>
>>376737469
Think about it this way: NV was released 6 years ago. Most of /v/ are newfags, so odds are it was their first serious RPG. So NV tends to be way overrated on /v/.

I love the game, but people overstate it's virtues and understate it's problems.
>>
>>376736514
WOOOOOOOW
NOTHING I COULD DO THERE
FUCKING TODD HOWARD
>>
>>376737732
>Fact is on a long enough timeline fo4 will be remembered better
lol
>>
>>376737545
Technically the minutemen don't even exist anymore at the start other than Preston. There's nothing to kill off except him. I did an institute playthrough without ever touching the minutemen
>>
>>376737853
ecksdee
>>
>>376737872
People are looking back fondly on new vegas and skyrim now.
Prove me wrong.
Shitty sandbox rpgs are judged purely on merits of content, not quality, and when the next bethesderpg comes out people will be complaining about the quality of that and forgetting the quality of fo4 in lieu of it's massive amount of content.
>>
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>>376731462
Settlement building
>>
>>376738026
How about all those invisible walls, chief? How about the terrible Lonesome Road DLC? And we need not talk about all the cut content and glitches.

But you'll probably blame Bethesda for that, right?
>>
>>376737176
Not gonna lie, former Legate here. This is fucking hilarious watching Caesar crash and burn. But in all seriousness we can't let this guy get Hoover Dam.
>>
>>376738275
They made the whole game in less than two years. If they had the kind of time bethesda does it'd be even better
>>
>>376736514
Has anyone made Todd? So he can experience this amazing game firsthand.
>>
>>376738275
ok I will agree that new vegas dlc sucked balls except for old world but 4's dlc sucks ass well so eh.
>>
>>376732564
>Raider companion approves of drug use and gives you free Chems and asks you to use them with him
>Suddenly a dozen articles titled "Fallout 4 companion wants you to use drugs"
>Leftist media bashes it for making light of drug addiction. Articles proceed to bitch about how Todd could have used it to bring attention to such a huge issue
>Right wing media either calls the left out for freaking out over a game or also bashes the game for promoting drug use

Todd is an expert on completely avoiding these issues.
>>
>>376731462
In comparison to Fallout 3 and NV, they got combat down infinitely better. Every gun feels satisfying and the fighting isn't floaty as fuck.
>>
>>376734828
>Game lets you customize Nora as Nate
>They never gave use a "Nora lives" dlc so we can play through the game with our own customizable companion waifu
Shit Todd
>>
>>376738473
>liking Reddit Blues
>not liking Dead Money
>>
>>376738812
It's a shame the weapon selection is so pitiful. The combat rifle and combat shotgun barely look different from each other.
>>
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I like how they did gunplay, power armor, exploration and settlement building. Everything else is shit. I can't stand questing except for that one quest which involves you helping a bunch of robots fix their ship and make it fly. The Silver Shroud questline was kidn of fun too. Way too many quests focus on killing-looting-returning, which get very dull even if shooting is fun. I found myself wanting to do a more pacifist playthrough, which locked me out of most of the quests. Even fucking Fallout 3 did quests better. Even dialogue system in 3 had tons more content, as badly as it was written.
>>
>>376738275
ecksdee
>>
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>>376736235
>Not diggin' the LARPers in football pads.
>>
>>376739191
>hurr durr contrarian opinion
no, 4chan likes good things, reddit pretends to like bad things for cool upvote points, i'm a man of mystery, look at my eclectic tastes
dead money is bullshit in expansion pack form
>>
>>376739191

owb was good don't be throwing out Reddit accusations

just the perks from the implants are great
>>
>>376739191 >>376739460>>376739694
Dead Money was torture to play, Old World Blues was fun and hilarious
>>
>>376731462
It had gameplay
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>>376739147
They had such a great opportunity to involve the player more into the whole "are synths the same as humans" theme they had going on. Would it bring the player character happiness if he/she were to resurrect their spouse as a synth, and how would the resurrected spouse react to the fact that they're replacing an important human being with the same memories and feelings of affection, stuff like that.

Instead we get a shitty copy of our 10 year old son that has 2 lines of dialogue and nothing else.
>>
>>376731462
It died faster.
>>
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Not really, just a rehashed Fallout 3 with a crafting system
>>
>>376739759
If anything OWB was terrible to play because you'll waste any ammo you bring with you on DUDE ROBOSCORPIONS ATTACK IN THE NAME OF MOBIUS LMAO. After the bullets you brought with you run dry, OWB is very scarce on ammo, and it gives you totally wasteful shit like the Cyberdog Gun that rapidly fires one of the most rare, heavy ammo types. Ammo is extremely hard to come by, and the store in the Think Tank barely had any to sell.
>>
>>376732141
Hancock is pretty cool about everything
Especially drugs
>>
>>376740525
>REEEE I brought the wrong ammo
jesus man
>>
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>>376735602
>>
>>376741106
was that before or after ZeniMax stopped paying Rustled Ramirez in Doritos
>>
>>376736235
Because Obsidian didn't get to finish them.
Literally everything wrong, and I do mean LITERALLY wrong with the Fallout series in its entire history can be blamed on Bethesda.
>>
>>376741010
>missing the point
>>
>>376741010
It's not that, it's just that the game throws a ton of Roboscorpion bullet sponges at you and never compensated you with enough ammo.
>>
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no
>>
>>376737469
Because story is literally the most important aspect of a Fallout game.
Fucking that up means up you have fundamentally failed.
>>
The power armor and companions were good.
>>
The downtown city was better, you didnt have to go to through 3 loading screens to get to it
>>
Fallfield 4: Advanced Combat 8 ACOG Edition
>>
>>376741684
>Pinochet
kek
>>
>>376741589
hmmmm, that was never a problem for me but then again I brought along a shit ton of ammo
>>
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>>376741808
Not story but the overall themes and setting.
>It's not about better laser pistol, but about how humanity would function in a post-apocalyptic scenario
>>
The looting system. That's pretty much it.
>>
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>>376742204
he's strong as fuck now
>>
>>376741808
Not anymore. Nu-Fallout thrives on setting, world design and quest design. Thats pretty much it. Story has taken a backseat since the FO3 switch
>>
>>376741505
Yeah nevermind everything Interplay did to run the series into the ground before Bethesda even had the rights to it.
>>
>>376731462
I liked the player voice acting. Unfortunately it makes it harder to mod in new stuff, but it was nice nonetheless.
>>
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If you had build autism the games looting was top nottch

>Other Betehsda games.
>Money eventually becomes pointless

>Fo4
>Dont even pick up expensive stuff, just hoard all the scrap to build more stuff. No matter where you go, there is something to loot that will be useful to you
>>
>>376742523
That's the worst thing they've implemented, makes it impossible to roleplay as anything but a generic white guy & female.
>>
>>376735651
The logic behind it was silly. Why would nuclear powered cells suddenly run out? You can't turn those cells off. They're always active, until they function no longer.
>>
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>>376742249
Who cares what Timmy says or thinks? He's a literal homosexual and we condemn those.
>>
>>376738683
I mean yeah, you could believe all that nonsense

Except there is a party member that encourages drug use (Hancock)
>>
>>376742521
Interplay was nowhere near as evil as Bethesda. Especially since they never got to be. The complete commercial failure of FOBOS would have prompted them to allow real Fallout games to be made for them. Meanwhile Bethesda makes what is literally FOBOS 2 and it's biggest hit in Fallout history, sealing the series' fate forever.
>>
>>376731462
Shooting and Power Armor. The companions were actually decent although nowhere near Obsidian or even Bioware. Too bad everything else was a huge fucking step back.
>>
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>>376741808
>>376742249
>>376742739
The nightmare never ends.
>>
>>376741589
Maybe you could use EMP grenades and other stuff meant to be used on the scorpions lying around there.
>>
>>376742932
It wouldn't even be left to rot.
Troika would've finished up and published Van Buren
>>
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>>376742739
all this shit is why fallout 3 is good.
it's stupid as fuck and fun.
>>
>>376742692
Why would you want to play as anything other than white guy/female? Do I smell chicken?
>>
>>376737469

if combat is the only element of gameplay, sure
>>
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>Only like 3 or 4 prewar guns
>Everything else is a fucking pipe gun variant or a laser/plasma clusterfuck that takes up 1/3rd of the screen
>Can't do anything about it with mods on PS4 thanks to Sony

Should've gotten a Bone.
>>
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>people actually enjoyed fallout 4 power armor, even with the shitty ass HUD and the nonsensical fusion cores and armor degradation (yeah this armor has been literally sitting in the open for centuries but only now does it need to be repaired because you got bit by a dog. btw your leather armor is invulnerable because having degradation on all armor would be stupid)
>people actually enjoyed fallout 4 shooting mechanics, despite just being watered down call of duty and the map is full of invisible barriers that will block your shots even in VATS
>people actually enjoyed the new VATS system which is complete and utter dogshit
>>
>>376743154
it would be acceptably shit if it wasn't called Fallout. call it Wasteland or Nuclear Survivor or Shelter or anything but Fallout. you do everything in one play through, there is no god damn point in doing multiple playthroughs, no character building or choice, you're always some faggot master at everything by level 9
>>
>>376743170
I like to play violent savages with 1 INT
>>
>>376731462
actual shooting was decent for once, power armour was great, quite a few of the locations had cool verticality and design, companions were decent by bethesdas standards

everything else was meh
>>
>>376743170
If I'm playing a black character I want to hear ebonics, if I'm playing as a robot or synth I want to sound autotuned, if I'm playing as a child I want to sound like a child god damnit. Obviously Bethesda can't accommodate all this so they should just go back to mute protags with better dialogue options.
>>
>>376731462
Fail
>>
>>376742739
>anything past 1950s music is banned

I guess fallout 1 and 2 are shit as well?
>>
>>376743391
>I like to play violent savages with 1 INT
There's a word for such a creature. It's a color too. It's a shame the dialogue options stay almost exactly the same regardless of your stats, so you can't really roleplay as a savage anyway.
>>
>>376743286
>HUD
Irrelevant in 3rd person, and I don't know why you wouldn't use PA with that view mode so you can appreciate your strutting power.

>and the nonsensical fusion cores
There are at least half a dozen fusion cores ready to pluck from level one in the top left of the map, it's not an issue and you never run out.

>and armor degradation
Armor degradation is cool, it's stupid that nothing else had it.
>>
>>376743678
Fallout 2 references modern songs, Kiss to build a dream on plays only in the intro, other parts of the OST are dark ambient.
>captcha jazz king
>>
>>376738275
Do I need to remind you how fucking terrible FO4's DLC was, and that bullshit they pulled with the season pass?
>>
>>376743808
Correction.

Automatron was okay.

Far Harbor was what the base game should have been like from day one.

Everything else was shit.
>>
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>>376743725
>Armor degradation is cool
>>
The AI was good and gunplay was awesome. Felt nice shooting specific limbs of enemies and having them break out
Fallout 2 is the best Fallout though
>>
>>376743973
>Implying fighting enemies as your armor bleeps with warning alerts and you walk away with battle damage isn't the sickest shit

Get the hell out of my face, the power armor maintenance was the one thing that it felt natural to collect parts for.
>>
>>376743947
Still doesn't excuse them jacking the price up on the season pass to trick more good goys into impulse buying. What did they even give people for that, more shitty settlement crap and a second braindead wasteland to play in.

Far Harbor also literally stole mods and used them for quests.
>>
>>376738275
>But you'll probably blame Bethesda for that, right?
Again, see >>376741505
>>
>>376740525
Not bringing in 10000+ rounds of 5mm? I bet you had like 25 rounds of .50bmg and didn't even pick pack rat, you hobo.
>>
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>>376731462
everything
>>
>>376744289
every game obsidian has ever made has been an unfinished buggy mess, even the games they funded through kikestarter, so this excuse of always blaming the publisher is retarded

obsidian fucking suck at time management, they agreed to deliver a game within a specified time period and failed to do so properly, they are the only ones to blame
>>
>>376732185
Story
Quests
Dialogue
Immersion
>>
>>376731462
While graphics aren't the most important part of a game, F4 actually looked pretty good all things considered. It was a nice change to have a decent looking Fallout game without having to install a dozen mods.

Power armor was spot on. Say what you want about the fuel system and how easy it was to acquire it, but power armor really felt like powered armor.

Base building was nice, and it made collecting junk around the world actually kinda interesting. Obviously it had its share of flaws too, but I think it was decent enough.

Combat felt much better than 3 or NV in practically every way.

World design was pretty good, but there was also some wasted potential.

F4s problem though was that for every step it went forward, it took two back. The terrible story and watered down RPG elements were simply unforgivable.
>>
Gun mechanics. You can actually shoot in this fallout.
>>
>>376744427
I for one plasma fanaticed and brought so many power cells
>>
>>376744621
Except Bethesda pushed the release date forward during development.
And were the ones that did the Q&A.
>>
It introduced me to my husbando.
>>
>>376736669
>No thicc robuttt body mods for KL-E-0 on the nexus or anywhere on the internet
http://www.nexusmods.com/fallout4/mods/11576/?
>>
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>all these story complaints
Prepare for it to get worse and worse, as you are literally the only ones who notice or care
>>
>>376741343
they never pay him
he just has that shit of a taste.
>>
>>376744787
I WANNA FUCK THAT ROBOT
>>
>>376731462
Legos and gunplay was much better than NV and 3
Graphics i gues
>>
>>376732573
NV has terrible roleplaying. When will this meme die? A huge slideshow at the end isnt fucking roleplaying.
>>
>>376744965
You have no idea what roleplaying is. It's the fucking freedom to at least respond to situations how my character would in my head.
>>
>>376744865
reminder that the reason Jim "My wife's boyfriend is also my boyfriend" Sterling likes Fallout 4 is because you can cuck every companion and they don't care at all
>>
>>376744965
In NV you can play as anyone you want. Very little backstory is given. In fo3 you're 19 with a dad and fo4 you're married with a kid
>>
>>376741106
>>376744865
This is why Fallout will never have good writing again. Because the people in the industry who have an actual voice don't have a problem with it.
>>
>>376744965
Must be summer.
>>
>>376745278
And in Fallout 1 you were a vault dweller. Fallout 2 you were an 18 year old tribal.
>>
>>376745278
but muh chosen one mayme?!
>>
>>376731462
Cloth physics
>>
>>376731462

Power armour was dope as hell.
Even if they gave a suit o PA early by the time u finished,clearing the concord u are out of ammo for the minigun and out of fusion cores + u need to maintain the suit.
The combat was cool,exploration was also nice.
Quest's were 90% a disaster,conversations a big fuck up.
Still i love the game 400+ hours and i'm still not bored of it
>>
>>376738302
>You will never get a true Joshua Graham companion, preaching the gospel and treading the wasteland as a tryannical monster.
>>
>>376745538
Ya, and NV had more RP opportunities than 1 and 2.
>>
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It's probably the best post apocalyptic scavenger simulator I've ever played. My last couple of runs consisted of me completely ignoring the story and just focused on building, hunting and crafting better weapons in survival mode and I had some good times. Every now and then I'd get that feeling of profound sadness that this is what one of my favorite franchises has become, but I try to not let it bother me too much to varying degrees of success.


Mother of god damn fuck, why did it have to end this way
>>
>>376731462
Probalby the best crpg ever. Very revolutionary and ahead of its time.
>>
>>376735979
the vampires in fallout 3 were even more retarded
>>
>>376746958
>Are you scared of us because we consume human blood?
>no
>Ahh, so you understand us?
>No, why do you consume human blood?
>Because it's cool

Fucking goth kids.
>>
Graphics I guess.
>>
>>376747321
>the kid kills his parents
>drains them of blood
>gets off scot free
Also, killing them makes you hostile to the town they were attacking. Really makes me think
>>
one thing that bugged me about 4 is how everywhere there are wooden blocks they would always spell out "gary".
they were really proud about that subtle little easter egg i tell ya hwat
>>
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>>376746701
We need a game with an actual enclave faction and have them be the good guys
>>
>>376731462
It did better at being a playable game than 1 and 2 for sure.
>>
Fallout 4 taught many of my friends how to edit INI files because the game ran like shit without heavy editing of things you can't finely tweak in the settings.

God help you if you have AMD architecture.
>>
>>376747796
>implying they weren't really the good guys
>>
>>376748239
well a game where I'm not forced to kill them because plot
>>
>>376747796
desu I feel like having the Enclave come back *again* after they've been anally ravaged like 3 times over would just come off as kind of hackey, as much as I liked them as a faction. I feel like they should just be put to rest for good with some remnant groups here and there like in New Vegas appearing at most. That being said I really wouldn't put it passed beth to bring them back for brand recognition and marketing purposes like they seem to love to do with super mutants and the brotherhood, so maybe you'll just get what you wish for at some point.
>>
>>376748345
The enclave is finished for good. The BoS are the heirs of the US military and govt now after defeating them. BoS in fo4 is what I imagine colonel autumn wanted the enclave to be like when he rebelled against president eden
>>
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>>376731462
I'd say it kept a lot of stupid fucking 4chan nerds off of it but you have to realize that they buy the game and play the whole thing like 5 times anyway just to tell people how much it sucks.
>>
>>376748898
>>376748992
Enclave would probably only work if they did it in a state like Florida that has a big military asset like Kennedy Space Center
>>
>>376748239
>/v/ is THIS contrarian
you probably like the legion too
>>
>>376748992
>>376748898
I mean they still have stuff in the midwest or so NV implies
>>
>>376749684
>>376750064
I'd rather they just stay dead. They've been done to death and bringing them back again would just be lazy.
>>
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Power armor
Gunplay
Graphics (though barely impressive for a 2015 game)
Settlement system
And that's it
>>
>>376739779
I really think that's why FO4s writing sucked ass. They obviously wanted to run with the whole synth deal and make the player's involvement more emotional, but they also vehemently avoided obvious but effective hooks to do it. Everyone was guessing a twist like 'Institute brings back your dead spouse as a synth to appease you' or 'you and your spouse actually died and your PC is a synth with artificial memories'. These would be predictable of course, but would still hold some impact in the narrative. Bethesda tried to be more original instead, and forgot that they can't write at all, so we ended up with another predictable 'twist' and completely shit storytelling
>>
>>376750919
Bringing back your dead wife as a Synth would be even creepier than the child one, and your son never met his mother so they don't know what she's like.
>>
>>376750919
How do you know you're not a synth though?
>>
>>376736258
Far harbor and robot wasteland was cool. Building your own robot buddy was cool just bc of how much you can customize it.
>>
>>376751489
You're a real human from 200 years ago and no one was making synths back then
>>
>>376731462
Shooting
>>
>>376731462
combat, considering the gunplay in 3 and NV was stiffer than fuck and fucking horrible LOL
>>
>>376751489
Because it makes zero sense when you consider Father's reason for letting you loose in the Commonwealth after being frozen for 60 years after witnessing your spouse die.
Father originally released you to see if you'd have the motivation to go and look for Shaun (himself), and then he wanted to see if the Commonwealth would eat you up. When he realised he had unleashed someone who could get shit done, he made it easier for you to hunt down Kellogg and kill him, because Father despised Kellogg's enhancements and brutal methods. After you succeeded, and then began hunting down fucking COURSERS to gain access to the Institute, Father knew he had to try to get you on board with the Institute and fast. He welcomes you in and gives you a lot of freedom within the Institute to make a good impression, and even names you his successor.
If you were a synth, you'd have been reset once you started hunting Coursers, and since Father doesn't view Synths as anything more than robot assistants, he would never have named you as the next Director of the entire Institute. He also would not have bothered making RoboShaun because of his attitude that synths are not people and don't have families.
>>
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>>376750919
I wish they would stop trying their hands at "emotional" narratives, they're beyond awful at it. Giving the player character a family you spend time with for all but 5 minutes in the intro and forcing a bunch of retarded player dialogue about how much they care for them and how worried they are about their kid (or father in 3's case) isn't enough to get me, the player, to give a shit.

I was way more invested in the Vault Dweller, Chosen One and the Courier who, outside of a vague backstory to contextualize their places in the world, were complete blank slates that had very little emotional attatchment to anything(if anything) in the world besides the set-up for their adventures like the fate of Vault 13 for the Vault Dweller and your tribe for the Chosen One because they gave you just enough freedom to project whatever personailty you want onto them within reason and to follow your own path.
They beat you over the fucking head with this shit in 3 and 4 every chance they get.

>DUDE YOUR NO-NAME SPOUSE IS DEAD AND YOUR KID IS GONE AND YOU REALLY CARE ABOUT THIS
>YOU REEEEAALLLY CARE

Telling the player about how they should feel about something at any given moment is a really shitty way of doing things.
>>
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Reading the complaints about Bethesda's writing makes me boil with rage. WHY DOES LITERALLY NO FUCKING REVIEWER RECOGNIZE THIS OR CALL THEM OUT ON IT WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY
>>
>>376731998
it's not really fair that you can say NV is better just cause its west coast lore.

it is bethesda's fault for not doing anything compelling on the east coast, but putting NV on such a pedestal just because its on the west coast is misleading to say the least. you're still playing the same shit.
>>
>>376753182
Because they don't give a shit
>>
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>be The Railroad
>want to save teh synths
>accomplish this by destroying the facility that creates them, essentially making them extinct as a species.
really crinkles your cauliflower
>>
If I'm an autist that absolutely loves the settlement building in the main game would you say the season pass is worth it?
>>
>>376753507
Getting rid of the synth police is more important dont you think. Then the synths that already exist can live in peace.

Anyway, its about as short sighted as an actual hippie dippie liberal organization would actually be.
>>
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>>376753507
Wasn't their secret code "Railroad"? This is as smart as putting "password" as your main account password.
>>
>>376753182
Because game journalists are insecure cucks, sometimes literal as well, who don't even play or enjoy video games and lack intellectual capacity for any other medium, so they praise the gaming equivalent of oscar bait like the "lust of ass" to be "citizen kane of gaming" which is even wrongfully used in the context. while also ignoring abhhorrent writers like emil pagafagaliruno, "BECAUSE IT'S FUN XD MOOTANTS AND GUNS PEW PEW BING BING"
>>
>>376731462
Physical character creation, gunplay, crafting, weather effects, weapon customisation (even if it is retarded), and feral ghouls.
>>
>>376735591
Now this is shitposting.
>>
>>376753765
They also have a historical big red line leading straight to their super secret base that apparantly every random asshole in Diamond City and Good Neighbor knows is connected to them somehow.
>>
>>376731462
Sucked ass
>>
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>>376737469
>tfw enjoyed fallout 3 and 4 equally
>>
>>376745657
I like how looking at, away and then back again causes cloth to flap about.
>>
>>376734306
>giving a fuck about lore
>>
>>376734397

>It was also pretty cool to see npcs fighting between themselves like a BoS vertibird against supermutants

Call fallout 4 shit or whatever you like but the wasteland felt alive because of this. I've seen some intense battles going on while travelling. I saw a bunch of super mutants take down a vertibird with a missle launcher. I was minding my business until I saw one spiraling out of control and crashed directly into me.
>>
>people think FO4 had good gunplay
It being better than FO3/NV doesn't mean much, the animations are still garbage, the weapons look like ass and they feel like ass.

However mods can fix the gunplay at least, I'm still waiting for a good weapon compilation mod though
>>
>>376751980
>>376752601
https://www.youtube.com/watch?v=e-7aOa8Z6hA
>>
>>376755934
At first I thought it was cool, then it soon felt too over the top. The setting just stops making sense when there's literally a street fight on every street corner you come across.
>>
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>>376750215
>bringing them back again would just be lazy
Then Bethesda will bring them back.
>>
>>376756512
haha
can't make that up
>>
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>double agent for railroad
>teleport all the railroaders in and they murder everyone
>facility self destructing
>talk to father on his death bed
>tell him hes an idiot
>tells me to fuck off

game was worth it just for that
>>
>>376731462
Graphics
Having Nick
Power Armor
Customization of guns and armor and shit
Character creation
Modded titties

That's about it.
>>
>>376732940
It basically did. There are eight unique weapons in the entire game: the cryolator, junk jet, broadsider, deliverer, alien blaster, 2076 bat, Shem's sword, and the Cthulhu knife. Everything other legendary weapon, generated or not, shares the same base model and upgrades as every other weapon, with only a handful of tweaked stats.

Basically every unique weapon in FNV has its own model/textures and a handful of exclusive properties (like the Matter Modulator's much faster shots).
>>
>>376755726
t. Pete Hines
>>
>>376756708
The institute questline was shit. Instead of telling your son why exactly you've been murdering, kidnapping and torturing random people he just sends him on menial tasks.
>>
>>376731462
The building. Granted it was a fucked "ti just works" system but it was better than nothing
>>
>>376753765
>>376754265
Tbf, the Old Church is basically just their recruitment center/an Institute Honey Pot. They got stuck there after synths took over the Switchboard.
>>
>>376756172
>look at this guys channel
>100+ videos of talking about the lore of fallout 4
>no other fallout games
>each one is around 30 minutes long
why
>>
>>376731462
Looting enemies and containers without pause was cool. Someone ported that back into skyrim, it was nice.
>>
>>376731462
>best combat
>best graphics
>best level design
>best companions
>best power armor
>best enemy AI
>best enemy variety
>best survival mode
>best crafting system
>best weapon and armor customization
>best music
>best DLC (Far Harbor)
>best character system
>>
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>>376758393
>unironically Toddposting
>>
>>376758624
>implying it is not 100% true
>>
>>376758393
All irrelevant since story is what matters in a Fallout game.
>>
>>376731462
Characters were better voice acted, weapons felt so much better, physics were better, Custom building... is not great but it's cool to have, world map had a good amount of diversity and much more interesting overworld (emphasis on overworld) locations compared to the other Fallouts. It was also nice that there was a use in collecting useless items and the way they redid the power armor was a cool feature, if anything, overpowered.


Everything I didn't mention isn't worth mentioning and the game is still highly dissapointing, but I got sucked in until I spent an entire day making the castle into a comfy base and built a bar on the second story and realized that my goal was complete.
>>
>>376759150
It's the second best story in a fallout game after the first one though...
>>
>>376758393
>>best DLC (Far Harbor)

Don't make me laugh.
>>
>>376758393
>best level design
Fallout 4 makes good use of verticality and has much better visual variety, but FNV has way better dungeons from a strictly mechanical standpoint. REPCONN HQ, Black Mountain, Searchlight, the Vaults, etc. are all much more interactive and responsive, with better loot to boot.
>best companions
Not only are the bulk of Fo4 companions mediocre-at-best, the companion affinity system is incredibly gamey and makes for a poor substitute for actual companion quests. Arcade alone is a better utilized, better written character than all of Fo4's cast.
>best enemy variety
It's about on par with New Vegas, objectively. The new enemies are Stingwings, Bloodbugs, Behemoths, Mutant Hounds, Yao Guai, Radstags, Mirelurk Hunters, and Mirelurk Queens. These enemies appeared in lieu of Cazadores, Securitrons, Robobrains, Nightstalkers, Ants, Mantises, Spore Carriers, Spore Pods, Centaurs, and Geckos.
>best survival mode
Fo4's Survival mode is tedious horseshit, which isn't to say that Hardcore mode is much better. The restrictions on saving, fast travel, and the implementation of diseases all makes for a much more frustrating experience, while the food/water economy completely trivializes hunger/thirst requirements.
>best weapon/armor customization
That comes at the cost of absolute shit weapon/armor variety. I'd take New Vegas and more than double the weapons + weapon mods + ammo types over Fallout 4's series of predominately linear upgrades and fuckawful weapon balance.
>best music
I prefer Mark Morgan's work to Inon Zur's. It's subjective.
>best DLC (Far Harbor)
Kek.
>>
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>>376739147
You only need robotfu, also Piper is pretty much surrogate Nora.
>>
>>376745224
give me a source on this
>>
Positive fallout 4 changes
>shit looks less bombed to ashes
>actual cities with density instead of four buildings
>settlement system
>legendary system let's you mix things up with fun combinations
>graphics look better
>gunplay is vastly improved, grenade system too
>power armour feels like power armour
>choice between perks and special stats was pretty cool and got rid of the already arbitrary 25,50,75,100 skill threshold
>Crafting system means even worthless junk has uses
>Weapon mod system is technically more extensive than previous games
>Blowing off ghoul and robot legs is cool
>New sentry robots actually look intimidating

Bad
>story was meh
>usual bethesda tier faction writing/motivations
>no faction system so everyone's your buddy till the last quest
>Minimal unique weapon/armor designs
>Modding system is mostly just improves stats instead of actually changing the nature of the weapon
>RNG unique system does what Modding system should have
>There's literally about 6 base weapon skins in the game so every weapon you find in the wasteland looks identical
>No level cap along with lack of branching quests killed any motivation to do multiple playthroughs
>Literally 2 fucking cities in the entire wasteland to sell your shit in
>Dialouge options reduced to affirmitive, sarcastic, angry and gimme more info
>A lot of the improvements to gameplay already existed as mods
>(Probably due to modular nature of armor) all the armor designs look like trash and leave massive gaps at elbows, knees etc.

Honestly felt like they spent their time doing a lot of under the hood/mod support changes. It's a bit of a shame thr mod scene never really took off or took advantage of the system (which I think bethesda was relying on to fill the lack of content). I really want Obsidian to make another fallout. With bethesda having done all the under the hood work obsidian could focus on making a kickass storyline/world
>>
>>376761368
https://www.youtube.com/watch?v=dMUBqXkijAw
>>
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>>376760865
>mfw using buffscales robot mod and giving ada gigantic mininuke tits
maybe i should reinstall f4
>>
>>376760285
you are one of those horrible faggots who thinks dead money is not the worst DLC in the history of gaming. I can smell it.
>>
>>376761669
I always preferred meme world blues personally.
>whole them of dead money is letting go
>couldn't bring myself to leave the gold so I used the console
I learned nothing
>>
>>376750215
bring them back and have them focus on rebuilding humanity instead of purging muties. then have all the other factions and wastes suspecting them of still being evil but the twist is theyre actually truly good and the rest of the factions are shitheads. then give the player the dilemma of siding with the enclave or staying true to the wastelanders. make both sides grey enough to have a dilemma though
>>
>>376752772
The difference for the courier is he/she was written in such a way that his/her actions are justified regardless of backstory
>deliver the chip because I take my job seriously
>This guy gets shit done. I could learn a thing or two from him
>Whatever that Benny guy is up to can't be good. I better figure out what he's planning to do with that chip
>I have a fetish for people who try to kill me
>I'm gonna find this dick head and show him how you execute someone properly
>YOU GIVE GROG HEADACHE! GROG SMASH

Bethesda writing gives you a very clear backstory and motivations which is reinforced through dialouge. This tends to ruin your characters immersion unless your role playing as someone with daddy/abandonment issues.
>>
>>376737096
He's also black.
>>
shooting, as far as 3 and new vegas are concerned
>>
>>376753319
When did he ever say it was the best because of its location?
>>
>>376762419
I was working on a morally grey enclave as a writing exercise. They'd basically be a more proactive BoS with an emphasis on genetic purity.

>move into area and promote themselves as stewards of the Old World
>provide basic supplies, security, and healthcare in exchange for labor and salvaged technology
>implement a currency system based on commissary credits
>secretly screen the populace for genetic conditions and sterilize the "muties"
>use currency system to control access to goods and services
>eventually establish a pseudo-benevolent dictatorship that strips the wasteland of its resources and implements a top-down caste system in which non-Enclave wastelanders are second class citizens and "muties" are no better than cattle
In the end, most people are considerably more secure and enjoy an overall higher standard of living that comes at the cost of personal freedom and, for some, brutal experimentation/slave labor/death at the hands of their Enclave overlords. It'd be a bit like a riff on apartheid states.
>>
>Bethesda newest game will be sci-fi
Pretty hyped
>>
>>376750919
They blew it even harder because they used cryogenics. It was established in earlier games you dissolve into goo shortly after thawing.
>>
>>376732185

weapon variety (not that artificial gun crafting shit)

story

DIALOGUE

rpg elements

continuity and respect for the lore (so many times they blatantly just ignored the lore)

choices

actual side quests

memorable characters
>>
>>376734828
This, only took me 10 or so minutes to make a replica of myself. Experienced a ton of uncanny valley when I would see myself talk to people in dialogue scenes.
>>
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>>376759816
>>
When the entire gameplay is shit. The only things I actually enjoyed with 4 are the footsteps being highly different in PA, easy loot grabbing, and settlements wasn't a bad concept (just really lazy mechanics and placement system). That aside VATS was shit, dialogue got way oversimplified, the essential character bs reared up again (it's a wasteland people die, if you can't make a story revolve around killing the minutemen too then you've failed), and most of all, I actually enjoyed the weapon and armor degradation but got stripped away to just PA in 4. Oh, and making half the map water (better overworld? No, just absolute shit to explore thinking there'd be anything remotely important that wasn't the sub). Shit, the worst about the plot was that the game had no definitive end like all fucking bethesda games, and was right in 3 til they fucked it up with a cool DLC
>>
Fallout 4 is shit and if you like you have shit taste.
Congratulations Reddit.
>>
>>376761510
>I really want Obsidian to make another fallout. With bethesda having done all the under the hood work obsidian could focus on making a kickass storyline/world
Why would Bethesda have them do that when their own games sell more and get higher review scores?
>>
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>>376761642
>tfw developers will listen to people like this over anyone on /v/ or NMA, simply for being "professionals" with a platform
>>
>>376731613
>>376731641
Fallout 1 looks better than 4. 4 looks fugly as shit. The lighting is horribly off or something.
>>
Enemy ai and combat in general is infinitely better
>>
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>>376735979
AND THEN THEY NUKE THE ONLY PLACE THAT CAN MAKE SYNTHS
>>
>>376731749

I still wish they put the going out your way when in the way that half-live 2 has. Getting blocked in by them is still anoying
>>
>>376765647
I don't think The Railroad wanted to make more synths they just didn't want the ones that already exist to be slaves.
>>
>>376759150
Do you just pretend that 3, NV, and 4 are not Fallout games then? Story is shit in all 3 of them.
>>
>>376742647
>tfw you need more circuitboards
>>
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>>376731462
Power armor was actually pretty awesome
The customization of weapons, while very flawed and incomplete, was a step up from previous games.
Combat was passable enough to not get rid of me for the first few hours.
>>376764936
You could not be more wrong. Fallout 1 was fantastic but you're just being contrarian now.
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