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Why weren't adventure games popular in Japan?

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Thread replies: 37
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Why weren't adventure games popular in Japan?
>>
They weren't popular in the west either
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>>376717047
because they already have vns which are like adventure games but without having to think
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>>376717102
/thread
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>>376717127
So Telltale games are vns?
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>>376717047
Are you kidding? 90s Japanese adventure games where essentially VNs with point and click gameplay, with inventory and everything
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>>376717335
Pretty much. The intro credits even say they're interactive stories.
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>>376717047
they had a similar but different set of games.
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No lolis
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Japan was huge with adventure games back in the day, they're what made people like Yuji Horii (Dragon Quest, Chrono Trigger) and Kojima famous originally.
Nowadays you do see less of it but you still get stuff like the Zero Escape series, Ace Attorney, Professor Layton, etc. not to mention visual novels which are pretty much their own genre now
It's certainly not the same as it used to be and their games have split off considerably from Western adventure games but it's undeniable that traditional adventure games were important to the industry in both Japan and the West during the 1980s and 1990s.
>>
They are called VNs
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>>376719584
I'm starting to get sick of so many different things being called "VNs." It doesn't tell me anything about what the gameplay is like.
It'd like saying Metal Gear Solid's genre is "cutscene."
>>
The first adventure games required you to get L and R correct and to not have slant eyes, so obviously they were very alienating to the Japanese public.
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>>376719584
>>376717678
>>376717651
Stop this meme
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But they were.
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>>376720995
>what the gameplay is like
>VNs
>gameplay
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>>376717127
>but without having to think

There are barely any puzzles in the MI games that are even logical, they are literally solved by trying everything.

Also, they're not even funny, no wonder Japan wouldn't 'get' the humour.
>>
ADV VNs borrowed heavily from western adventure games, though, even if they didn't really need to. There's a reason why so many VNs in the 90's had the "Look, Talk, Investigate" system even when they didn't need to have it.
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>>376721614
YU-NO is a legendary VN and also a shitty point-and-click adventure game to the point that it's advisable to use a walkthrough to skip the point-and-click gameplay elements entirely.
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>>376724536
What is it, anon? Picross too hard for you?
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>>376725583
Yes.
No bully.
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>>376725791
It's okay, anon. elf added an entire tutorial for that section in the SP Disk for retards like you.
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Remember that owl from Kings quest? I'm glad the genre is dead.
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>>376725995
I actually had no idea there was a tutorial or hint corner, I played through YU-NO several years ago.
I didn't really have trouble with any of it but I'm sure you too will admit that the gameplay elements added very little to the game compared to something like Dreamfall or Myst.
>>
>>376726498
I agree, though I do like examining the enviroment to get a funny line from the protag once in a while. Eve burst error, another great game by YU-NO's writer, has shit like this too but recent remakes have tried to make the experience less painful. There's still a part where you have to click almost all of the avaiable options (Look, Talk, Think, etc) multiple times to get through a certain scene even in the most recent remake/remaster, though.
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>>376717047
What?
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>>376717047
Japan has shit taste in games. Civilization was a best seller around the world, except Japan.
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>>376726801
Did you play the YU-NO remake?
If so, how is it compared to the original?
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>>376727370
I haven't since it's in Nip and there's no way to play it on my hacked Vita yet, anyway. Heard it cuts more content than it adds.
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>>376718952

Policenauts was better, more expansive.
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>>376717335
Yeah but inside of you fucking the chick your nephew does.
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>>376726801
>Kanno is dead
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>>376717047
Let me be honest with you here, /v/

I'd let Elaine Marley fuck me
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>>376717102
They were very popular until late 90's though.
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>>376727630
And yet they're still make a sequel to Mystereet without him(they are using his notes, though). Weird world, huh?
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>>376724536
The hell? The whole reason I enjoyed YU-NO so much was the puzzle solving by carrying items in your inventory across timelines. That shit was great.
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>>376721614
See what I mean? People call things with gameplay "VNs" and now we have this problem.
People call Princess Maker a "VN." People call Trillion a "VN." People use "VN" as a generic synonym for "eroge." (The /jp/ thread literally does this in its thread subject.) People in this very thread are calling puzzle-solving adventures "VNs."
People call Tokimeki Memorial a "VN" which is especially ironic because the whole reason the term "visual novel" became popular in English to begin with 20 years ago was to distinguish novel-games from stat-based simulations like Tokimeki Memorial.
Thread posts: 37
Thread images: 7


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