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Name one flaw.

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Name one flaw.
>>
>>376649315
Bad sound mixing. Seems to be a trend with Arkane since Dishonored 2 had a similar problem.

Fantastic game though. Loved it.
>>
The title
>>
Needed a different title. I wanted to look up shit for Prey 2006 and got 2017 instead.
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Its not Prey 2
>>
>>376649493
Beta patch says it has adjustments to audio mixing
>>
short
boring
repetitive

the one thing not terrible about this game is how well it runs even on potato PCs
>>
No enemy variety.

No weapon variety. Weapons sound and feel like peashooters.

Shit ending.

Areas are short, boring, and generic. Only area that looks unique is Arboretum.

Abilities are bland and boring.
>>
Different sensitivities for sprinting, and anti grav sections
>>
>>376649315
Westcuck shit
>>
>>376649315
Barely any guns. Only 7 guns and only 2 of them are ballistic. I'm not asking for a shooter like Cod but at least a assault rifle would've been nice.
>>
People aren't buying it on pc despite being fantastic so we will likely never get another. Life is too cruel.
>>
>>376649554
The name didn't even bother me that much, but they could've avoided so much shit press and confusing bullshit by just naming it NeuroShock or PsychoShock or something that's not quite as derivative as that. Would've fit the game better too; "Prey" says very little about it and doesn't fit with its themes. We're not prey for the Typhon, we're nothing, they don't "see" humans as anything but matter.
>>
>>376649315
Absolutely shit combat.
>>
>>376649909
do you get paid by hour or post?
asking for a friend
>>
>>376649868
I liked the lack of assault rifles or anything heavier; you're on a space station after all. Several NPCs comment on how shit their guns are, but that there's a good reason for it.
>>
>>376649868
What function would it serve that the Q beam does not?
>>
The later third of the game starts to feel like a drag.
There isn't much of npc interaction.
There are no factions in this game besides one setpiece of people against aliens.
Thats all I have for now.
>>
>>376649767
>>376649950
>>376649762
>I didn't play the game
System Shock 3 comes out and you kids shit on it. It's sad really
>>
>>376649994
Believe it or not somebody like games for free
>>
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>>376650054
>Factions

The fuck is this shit
>>
>>376649315
I hate how failing a hack lowers your health, it's the most retarded shit ever

and you can't even exit a hack once you started

who's goddamn idea was that?

Other than that I'm 9 hours in and enjoying myself a lot.
>>
Fuck Dahls operators
thanks to those fuckers I spent literally the entire end of the game at zero armour because they just eat through it and your health like a fat guy with a stick of butter
and it didn't help that I ran out of ammo for the stun gun as well so I had to sprint past/wrench them to death while chugging as much healing stuff as I could find
>>
>>376650071
>System Shock 3
that came out years ago and it was actually not that awful except the Ayn Rand part
>>
>>376650301
I had maxed out Mobility and explored everywhere by the point they showed up, so I just leapt past those fuckers like I was some kind of parkouring angel
>>
>>376650357
>Bioshock
>SS
linear FPS shooters aren't SS
>>
>>376650224
get good
>>
>>376650071
The anon isn't wrong about a lack of enemy or weapon variety. Mimic usage was cool but the overall enemies weren't that interesting. That and the crosshair is stuck 1/3 of the way down the screen. Hated that.
>>
>>376650224
Why wouldn't you get punished for failing?

>>376650054
I'm pretty sure robots attack aliens. I might be wrong though

>>376650357
Bioshock doesn't hold a candle to Prey
>>
>>376650039
I never really used the q-beam desu. Took up too much space. There are 2 ballistic weapons in the game and only the shotgun is useful. The pistol feels like a peashooter and isn't all that useful besides sneak attacks. I just want something that has a little more punch besides the shotgun. Maybe me not using the beam is why i fell sorta miffed about the weapon selection.
>>
>>376650357
I became a libertarian because of that game
>>
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>>376649315
>No online multiplayer Nerf Gun mode
SHIT
GAEM
>>
>>376649315
Bethesda
>>
>>376650487
>I'm pretty sure robots attack aliens.
They do. A military operator got me killed by shooting its flashlight at the Nightmare, who turned around and immediately punched me to death
>>
>>376650503
Q beam is good for medium to long range. Same role an assault rifle would serve and its the most effective way of killing the meaty enemies like the Nightmare, giant eyeballs and weavers.
>>
>>376650026
Yeah can I understand that from a plot perspective.
>>
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>>376649315
Sound design is lacking, also the main story is the worst part of the story.
>>
>>376650503
The beam is the best weapon in the game. Get the upgrade perk and upgrade it and never look back.
>>
>>376650503
A maximum upgraded pistol (even better if you grab Captain Marks' golden pistol that has higher damage) does pretty fucking well. Good range, good rate-of-fire. Couple that with the Stealth bonus damage and bonus to sneaking + the Pistol Crit Psychoscope chip and you do so much fucking damage.
>>
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Story is shit and starts to drag towards the end, Dahl is way too annoying for how little a role he and his operators play in the story, if he showed up with an actual crew and added a new dynamic before trying to kill everyone it would have been worth having a cleanup crew.

The space segments are cool as fuck until enemies get involved, especially since 99% of the time you end up dealing with obnoxious crystoid nests and FUCK technopaths in space.

The types of phantoms would be much better if they behaved differently, as it stands, for everything but the poltergeist you can treat them the exact same way you've been treating everything else.

Also sound mixing was done by a literal retard
>>
>>376650593
>>376650660
Alright ill try using the Q-beam on my next play through. Thanks
>>
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>>376649315
Impossible! A flawless experience brought to us by the great minds at Bethesda Software™ (andarkanestudios). Easily a contender for Game of the Year (Edition®) and it's not even June!
Buy Prey™.
>>
>>376649909
Bethesda is retarded and should have sent out review copies.
>>
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>Encounter boxes that you need to leverage 3 to pass
>Wow I wonder whats back there. I'll see on my next playthrough!
>JK YOU CAN JUST USE EXPLOSIVES TO BYPASS THAT

This game utterly ruined its replay ability by making so every character can go into every room one way or another. There should be areas you simply cannot enter unless you have the correct skills. period.
>>
>>376650487
make it lower your PSI points, have a limited number of attempts and a timer. Do you not get how fucking retarded it is to have failing at hacking hurt you?

It's a bad hacking minigame anyway, the deus ex hacking system is infinitely better.
>>
>>376650897
>player agency is bad
Die
>>
>>376650897
This, rooms should have had only 1 or 2 optional ways in with a few paths requiring specific abilities

In Prey 95% of the time I can just look for some way to gloo cannon my way into a room.
>>
>>376651045
>Everything should be skyrim, fuck any sense of choice!
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>>376650897
>game allows for creative solutions to problems
>HURRR DURR WHY IS THIS GAYME ALLOWING ME TO BE CREATIV IM A BRAINLET I CAN ONLY UNDERSTAND ONE THING AT A TIEEME REEEEEEEEEEEE
>>
>>376651104
>choices aren't choices
>hurr Skyrim
Nice strawman fucktard
Never reply to me again
>>
>>376650301
Just pile objects in front of the operator stations and stop them from spawning.
>>
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>>376649315
Narrative isn't exactly strong
Everyone can call you, you can't call anyone
A bit too easy, the neuromod fabrication plan should have been something really hidden away
Lack of enemy variety, there should have been robotic enemies for sure.

Game has top notch level design, really good abilities that I didn't think would be that useful. Like the mimic ability that lets you become turrets/operators. Didn't think you would literally have combat abilities. Tons of stuff for hacking/repairing/lifting out of the way. Game has alot of small neat puzzles/hidden loot. Like Calvino's secret stash that you use the looking glass mechanics to find. Obviously from Dishonored 2 but its nice.

Operators were not fun to fight, are pretty uninteresting design wise, and all do the same shit. Really felt like robotic enemies should have been a thing, even if its just near the end with Dahl. Also felt like human targets/enemies should have been more of a thing, you only had 2 people who had any threat/animosity to you. The fake Cook and Dahl.
>>
>>376650301
Deactivate your tracking bracelet
>>
>>376649315
Bethesda
Not worth 60$
No PC demo
>>
>>376651270

>its okay for you to join all the guilds and be the best at everything, fuck having meaningful descisions!
>What you need leverage to get in that room? Don't even worry about it bro just throw a grenade. You get to see everything just like Skyrim!
>>
>>376649493

Yup.

I am really enjoying it but the having to wear a Psychosphere so much which muffles noise is annoying.
>>
>>376649315
The only reason it's hated here is that retards are too stupid to understand the difference between Bethesda Softworks the publisher and Bethesda Game Studios the developer.

Anything Bethesda related and /v/ spergs out shilling Todd memes even though he and BGS had no part in Prey's development.
>>
>>376651576
You know that there is more than one way to get into a room in real life as well
I don't need a key to get into my neigbours house, there is like 20 different ways I could get in
>>
>>376651576
That's not comparable at all, decisions in Prey have effect in the game world. How exactly is choice and emergent gameplay a bad thing? You're really retarded dude
>>
Should my first run be no Typhon Neuromods or Full-on Typhon?
>>
>>376651746
Real life isn't a video game.
>>
>>376650942
system shock is computerspeak for "fuck off"
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>>376649315
It's a generic sub-par game that was only made possible by criminal business practices.

Fuck Bethesda
>>
>>376651790
For your first run just do whatever feels fun. Worry about achievements later.
>>
>>376649315
It's not cracked yet
>>
>>376651576
>You get to see everything just like Skyrim!
See, this is where the argument falls apart. You could refuse to level any skills at all and you're still seeing everything in Prey, almost every hackable lock, repairable thingy and blocked doorway can be bypassed by going somewhere you can reach and picking up the relevant information from somebody's corpse or email terminal. Furthermore, all there is to see in the game is the main story and some much smaller-scale sidequests, there's no Engineer's Guild working out of the Hardware Labs who require you to level your repair skill to finish their storyline.
>>
>>376650897
>FATAL FORTRESS
Where's the anal circumfrence stat?
Leverage 3 turns you into the hulk and it's pretty fun.
>>
>>376651781
Because its the antithesis of actual choice. The choice you made was at the neuromod screen when you decided to pick a skill that can get you into rooms over a skill that had other uses. That was a good choice, thats where the decision making should have ended. This shit of being able to bypass everything completely invalidates the choices you make because you will be able to do everything anyway
>>
>>376651868
t. Human Head employee
Just let it go dude
>>
The name. If they hadn't chosen that name they wouldn't have had a bunch of mad fans of the older game trying to find every tiny thing to complain.
>>
>>376651903
I'm asking which of those would you prefer for having fun, I didn't even know there were achievements for that
>>
>>376649315
bland

like bioshock with no notable characteristics
>>
>>376651792
way to completely miss the point
>>
compare the enemy list of system shock 2 and prey.
there are not enough enemy types.
the aliens themselves look uninspired.
>>
>>376651868
>only made possible by criminal business practices.
Which are?

Oh wait, you think this was all some Prey 2 conspiracy and not that the title was just slapped on towards the end of development to keep the IP.

Prey 2 was cancelled because it wasn't even in a playable state after 5 years of development. Get over it.
>>
it's a commercial failure
>>
>>376651790
I had a blast with a no Typhon run. Max speed and jumping, get combat focus and sprint with the shotgun. It's like playing D44M all over again
>>
>>376651980
>how you CHOOSE to tackle things isn't CHOICE
Ok, this is your last (You). I really hope you're baiting, no one can be this dumb.
>>
>>376652106
Mimics
Corrupted engineers
Poltergeist
Technopast
Cystoid
Nightmare
Telepath
Mind-controlled humans
Weavers
Phantoms

That's more than System Shock 2.
>>
>>376651993
Nah, just a person with a different opinion that you. I happen to dislike criminal business practices that leave people jobless and result in a sub-par product. You on the other hand seem to be okay with that. I know it's a rough concept to get your little bethesdrone head around, but the sad truth is that you're in the ignorant minority on this one.
>>
>>376651126
That's not what he's fucking saying. He's saying that exploration should reward spending points in certain abilities by opening up new rooms/areas you may not have been able to before. There should be SOME level of gating in the world to encourage certain abilities.
>>
>>376652120
It's not a game flaw.
>>
>>376652107
>actually believing Bethesda press statements

I have a timeshare investment deal you might be interested in
>>
>>376652375
But that's the case.
There are some rooms with only one entrance with a level 4 hacking required.
>>
>>376652315
>I happen to dislike criminal business practices that leave people jobless and result in a sub-par product.
Which are?
>>
>>376652315
>this autist
Have any proof of these "criminal practices"?
>>
>play demo
>extremely slow movement
>typical blasé physics
>feels a bit clunky swinging melee weapons and they hit like skyrim having no weight to them
>feels extremely derivative "we're going to run a few tests" uuuuugh, come on
>"le freeze things in place gun" then hit or shoot them

thats all i needed to know this was garbage, same old shit different game
>>
>>376652493
Hostile takeover after months of benchmark abuse on the part of bethesda
>>
>>376650545
>Imagining a scenario in which you play a random worker on the station
>And your job is to annoy the shit out of everyone without getting caught
Sounds fun.
>>
>>376652443
>5 years in development and all you have is an E3 """"""""demo"""""""
Funny how everyone on this site knows those are entirely bullshit.

Unless the game is canceled for being vaporwave. Then it was the best game we never got to play, of course.
>>
>>376652576
>game in development since 2006
>still not done by 2014
Kill yourself.
>>
>>376652547
If you played the PS4 demo it has massive input lag
>>
>>376652315
>If Prey 2 ever got released it would still be published under Bethesda Softwork's name
Really regens your PSI hmm
>>
>>376652547
>playing fps games on console
>complains about slow movement and clunky melee

Fucking kill yourself.
>>
>>376649868
This, I went through most of the game expecting to find a few more weapons and getting hit in the dick instead. I can't think of the last single player shooter I played that didn't have some of kind explosive launcher at the very least.
The fact that there are only three weapons that get affected by weapon kits on the security side and two on the lab side is the worst weapon variety I've seen in the game in a long time. Maybe a heavy-Typhon based character is better for that, I still haven't tried one.
>>
>>376652630
>an E3 demo that looks like a 98% complete game

you're just proving my point
>>
>>376652547
>feels extremely derivative "we're going to run a few tests"
When I realised in the test chambers that they thought I would have psychic powers solely from the scientists' line delivery, I knew I was in for a 9/10 game.

I was right
>>
>>376650545
It'd be fun, but I'm glad they spent all the money on the SP.
>>
>>376652679
The first prey was in development for more than a decade, you have no point.
>>
>>376652707
Prey is not a shooter.
That's like complaining there is no rocker launcher in Shock 2...
>>
>>376652713
>being this disillusion
wew lad

And I guess Bethesda is at fault for 98% of what we saw in No Man Sky demos not being anywhere in game.
>>
>>376652808
SS2 has a grenade launcher.
>>
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>>376652730
>Is she...Hiding behind the chair?
I like how they were increasingly befuddled as the tests went on.
>>
>>376652805
And that is still okay because it's a special snowflake? Some fucking grade A logic you got there. Literally assblasted here.
>>
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>>376652808
SS2 has a grenade launcher and a rocket launcher what the fuck dude
>>
>>376650224
how's it even possible to fail a hack.
>>
>>376649762

>short
>35+ hours with sidequests for a single player fps game

>boring
>Deadspace, Dishonored and Bioshock must have bored you to then?

>Repetitive
Name one game that doesnt get repetitive after 20 hours. Stop using that word
>>
>>376649315
Sound is fucking botched. >>376649493 mentioned mixing, but fuck the whole package is bad. Music tracks are okay in theory, but the way they blast the SPOOKY MUSIC before you even notice an enemy, or how quest finished OH WHAT A RELIEF music lingers on for far too long for its own good, it all adds up and breaks immersion on multiple occasions.

Not sure how the position responsible for all this crap is called, "sound director" or whatever, but that person is very clearly doing it for the first time in their life.
>>
>>376652861

That's more realistic than a rocket launcher. And it was more a multi-purpose tool than a standard assault weapon. You could EMP with it for exemple
>>
>>376652482
>>376652482
I fail to remember anything beyond a few supply closets/rooms with a computer and safe and that's one skill.

This game has the sharpest dip of quality I've ever seen in the game. Let's make backtracking a nightmare by having the player fight exclusively the most annoying and uninspired enemy in the game! Let's give that enemy death lasers and a health pool the size of an elemental phantom! We've otherwise completely run out of ideas!
All this after having not explored a new area since the fucking power plant, which was already a pretty bland, resource low area in the first place. Anything good at all past this point or is the game now slowly turning to shit?
>>
>>376650447
I think you can change the crosshair position on the ini
>>
>>376652696
how does playing on console change the fact that the melee has absolutely no weight ? it looks and feels like you're hitting the air beside enemies while animations play.

enjoy your garbage game todd
>>
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>>376652932
>Push the fatman
>I would have done that too

>mfw I realize everyone secretly (or not so secretly) thinks Alex is a cunt
>>
>>376651556
>60
>being so inept you pay full price
KEK
>>
>>376652936
So by your logic, any IP that take longer than 3 years to develop should be trashed and have its name slapped on an entirely different game?
>>
>>376652947
>>376652861
>>376653084

Why would a space station take the risk to have rocket or grenade launcher. That's fucking retarded.
>>
>>376653283
>and have its name slapped on an entirely different game?
Kind of like Prey 2?
>>
>>376653162
>I fail to remember anything beyond a few supply closets/rooms with a computer and safe and that's one skill.

Maybe you should go back to Neuromod Division
>>
>>376653286
Because such a tiny weapon wouldn't be able to do any real damage to the station.
>>
>>376653229
Everyone DID think Alex was a cunt... because he was.
>>
>>376653283
Believe it or not developers actually have deadlines they need to fulfill
>>
>>376653337
No kidding. Prey 2 had absolutely nothing to do with Prey 1.
>>
>>376649868
>and only 2 of them are ballisti
Which is fucking great actually.

No two guns in the game are even close in how they function and all fit the setting very well. A fake "variety" of different rooty tooty point and shootys would defeat the entire point.
>>
>>376653469
Except it did. Go inform yourself.
>>
>>376653514
Oh right, Tommy was planned to be a one off NPC.

Truly a successor in art-style, setting, and gameplay.
>>
>>376650071
>System Shock 3 comes out
>and you kids shit on it. It's sad really
It's not SS3, get the fuck outta here underage
>>
I was a bit annoyed Alex didn't have more interaction with you. His voice actor was 10/10.

Also anyone know what's going on with the glitches during the epilogue?
>>
>>376653514
>G-guys I-I swear Human Head, the masterminds behind Blair Witch, Volume II: The Legend of Coffin Rock promised Tommy would have a cameo 1mn in the final game
>>
>>376653583
>Truly a successor in art-style, setting, and gameplay.

It is, actually. You're gonna need a step stool for all this reaching
>>
>>376653283
If necessary.
>>
>>376650942
I prefer how it damages you compared to time outs, if anything. Pop a one or two food items, depending on if you have the perk to boost food items, HP lost from the hack is back. Meanwhile in Deus Ex you're stuck waiting until it cools down.
Once you get used to the way the minigame works you can't fail it anyways. The hardest hacking is Hack 2 anyways, Hack 1, 3, and 4 I always got done with plenty of time to spare. There's no RNG elements to it like with Deus Ex. That said, I liked the hacking system in Deus Ex a little more as well since you could get random loot from it.
>>
>>376653621
It's a good spiritual successor unlike Bioshock.
If you don't think that you never played a System Shock game in your life.
>>
>>376653685
It's the simulation.
You'll also see the same glitches in the final cutscene.
>>
>>376653286
There is no way any firearm would be taken up in a space station period, so I don't know what your problem is.
I just used explosive weapons as an example because of how common they are to FPS, but anything more would have worked. There are only two weapons that use Lab Tech to get more upgrades. Fucking two! And the GLOO gun is garbage that I never used for anything but Cystoids and utility once I got enough ammo for my pistol and shotgun. The same two weapons I used for over thirty hours because I wasn't given enough tools for combat.
>>
>>376653710
>completely different art-style
>completely different setting
>completely different gameplay
>completely different level design
>absolutely nothing in common with the first except 2 minutes of Tommy
Right, so you're just shitposting. Enjoy the last (You) from me, Anon. I hope it numbs the loneliness.
>>
>ITT Bethesdrones try to convince themselves that a 5/10 game is a 10/10 game
>>
>>376653890
You mean Arkanebros?
>>
>>376653798
That's what I'm asking. Does that mean the epilogue itself is in a simulation as well.
>>
>>376653476
To elaborate on this point, I feel like turrets can fill in another slot on the weapons roster. They're a constant throughout the game and reasonably reliable damage dealers, and the fact that they're just portable mounts adds more strategy than an assault rifle would.
>>
>>376653762
>Bioshock 1 : Glorified rehash
>Bioshock 2 : They've done better job Ken
>Bioshock ballsack : Call of Duty rollercoaster edition
>>
>>376653762
>good spiritual successor
No it's not
Bioshock is shit and new Prey is too
It's a too much dumbed down to be system shock, fuck off
>>
>>376653958
Maybe.
>>
>>376653439
That much is obvious. The real twist is that Morgan was the same until he became a human guinea pig.
>>
Arkane Studios has never made a good game
>>
>>376653890
Great argument. You sure showed everyone kiddo. Maybe you should apply for a job at IGN, you're capable of really good argumentation.
>>
>>376654062
They've never made a bad game.
>>
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>>376654062
>>
>>376654017
How so? Have you played the game or are you just shitposting?
>>
>>376654196
>How so? Have you played the game or are you just shitposting?
Why even bother asking this question on /v/?

Just like with DOOM, every thread will be shitposted to the archive until a crack comes out. Then suddenly all of /v/ will admit it was pretty good.
>>
>wanted to do full Alien run
>psi point upgrade is in Human tree
>>
>>376654331
Does that really count against you for the achievement? What an oversight if it does
>>
>>376651304
Nigger, thank you. That's a great idea

This game gives you so much freedom, it's cray
>>
>>376652293
http://shodan.wikia.com/wiki/Category:System_Shock_2_Enemies

yeah okay kiddo

let's not even get started on the fact that redesigns of fluid black goo is hardly interesting or imaginative

I actually like this game too I just think it's a bit lackluster
>>
>>376654605
>proving him right
SS2 isn't exactly know for its stellar enemy design, some of those are even just reskins
>>
>>376654503
I think it does.
>>
>>376654605
Nigga I agree that Prey enemy design is lackluster and variety could be a bit spicier, but you're memeing me if you think SS had more variety.

There were two types of enemies in SS, ones that shoot at you, and ones that run at you.
>>
So when do they release the promised hardcore mode?
>>
>>376652106
Hybrid (Pipe, Shotgun, Grenade)
Assassin (Red, Cyborg)
Monkey (Red, Blue)
Protocol Droid
Robot (Maintenance, Security)
Swarm
Psi Reaver (A single Greater exists)
Egg (Grub, Swarm, Toxic)
Grub
Rumbler
Arachnid (Infant, Adult, Invisible)
Turret (Rickenbacker, Slug, Laser, Blast)
SHODAN
>>376652293
>>376654605
>Kiddo
Using this basically invalidates your post as it just shows how brain-dead you are. System Shock 2 does have more enemies, but most of them are just variants.
>>
>>376649315

EVERY-FUCKING-THING!!


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>*goes school shooting*
>>
>>376654968
Are you okay, Anon? Should I call somebody for you?
>>
>>376650357
why do people keep meming abou ayn rand as if she was significant in bioshock? the only connection is that some character from atlas shrugged once said "i hate everything and i want to build a city at the bottom of the ocean". andrew ryan did it. thats the end of the connection, jesus christ
>>
>>376654196
Yes I did
Lazy level design on Bioshock levels of lazyness, enemies design is bad and that mimic stuff is just an excuse
Also sound design with Mick Gordon's braps is fucking shit
>>376654312
Fuck off, new doom is still shit
>>
>>376655194
>Lazy level design on Bioshock levels

Please explain.
>>
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>>376654968
Enjoy getting vanned faggot
>>
>>376649315
short as fuck
tiny world
bad animations
no mirrors
bad guns
bad story
no replayability
awful art style
bad graphics
>>
>>376655194
So edgy that my corona are bleeding. It's time to stop playing video games if you think everything is shit.
>>
>>376655194
>Fuck off, new doom is still shit
Well put opinion, Anon.
>>
All the weapons you find are unmodified, which makes no sense for a station full of upgrade kits. It would have been neat if they had a variety of upgraded stats, both for narrative and as a way for non-engie players to get stronger guns, even if they're not the max.
>>
>>376655194
what are some games you like?
>>
>>376655363
Whatever you say anon, I'll just wait for good games like SS remake and SS3
>>
>>376655320
>I didn't play the game, and instead compiled a list of bullshit others have put together
Well done Anon, gold star for you.
>>
>>376655416
I remember checking guns for exactly this for the first ten hours or so. There wasn't much thought put into the weapons and it really shows.
>>
>>376655534
sorry i stated objective facts, marketer
>>
The parts where you have to go space walking around the Talos 1 exterior terrify me to the point where I break out in a sweat. I can only deal with them for short periods before having to stop. It helps if I orient myself so that a surface is under foot. I think I have problems.
>>
>>376655678
not that anon but the game is objectively not short nigger
>>
>>376655320
What's the name of MC's love interest.
What is you main objective in Cargo Bay?
What are the 3 levels the main lift can lead to?
>>
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>>376655264
What do I need to explain?
>>376655383
Well then you defeated me with "crack is out and now game is good" "fact" I guess
>>376655419
System Shock 1, Killer7, DMC3, Nioh, Yakuza 0, Sengoku Basara 4 Sumeragi
What's the point of your question?
>>
>>376649315
You pump the shotgun after every reload, regardless of ammo count
>>
>>376655715
it's 30 hours, that's short as fuck
this isn't 2007 anymore
>>
>>376655287
>reddit
You have to go back
>>
>>376655771
>explain your feelings
>no
Quality shitposting, Anon.
>>
>>376655771
Please explain how level design in Prey is as linear as Bioshock?
>>
>>376649315
>Name one flaw.
The hacking minigame is awful. Like, seriously terrible.
Some pretty big sudden framerate drops out of nowhere.
The game crashed on me twice in some 6-7 hours of play.
While the first few levels were really tense, I'm starting to feel a little too comfortable around the 6 hour mark. I'm pretty much swimming in ammo and have 20+ of just about every crafting resource. I liked how the first few fights felt super tense and each encounter required preparation and shit, but now I can pretty much blast invidiual enemies without so much as breaking a sweat.
Those psycho-goggles seem to take a bit of the mystery and tension away too.
The writing isn't amazing. It's better not to think too much about what is going on. My favorite question so far is: does the mimic really need humans to reproduce? Because I'm fairly sure that whole "killing prisoners" thing could have been solve by hauling in a cow or two.

Despite all of those issues, so far it's one of the best AAA titles I've played in many years. It's really, really damn good. And it's fucking sad to see all the people around here still fucking whining and complaining. I guess this board has been finally overrun by absolute cretins now. Halo generation and beyond, now edgy and whining.
>>
>>376655945
>you're shitposting because I said so!
K, no problem
>>
>>376655990
What difficulty?
>>
>>376655990
Fuck off back to your super nintendo, old man
>>
>>376655886
>30 hours for a single player game for a single playthrough is short as fuck
>Anon, it's CURRENT YEAR
You could try to be a little less obvious with your shitposting.
>>
>>376656089
Not him, but I'm playing on Nightmare, around the 8 hour mark, and can even shit on Nightmares fairly easily.

There's still tension in the encounters, but nowhere near as amazing at it was in the beginning where even a Phantom would shit all over you in 1v1
>>
>>376655990
>4chan board
>complains about being overrun by idiots
Never gets old.

It's like if native blacks in Zimbabwe or Uganda started going "maaan those niggers sure are ruining the country amirite".
>>
>>376655416
The reason why they avoided it, despite it making sense story-wise, is because it could easily make players feel like they wasted their mod-kits when they invest them into a gun, then find out there is an already modded version around the corner, and they could have spent the points on a different one instead.

>>376656089
Second hardest.
I'm seriously considering switching to the highest one.
>>
>>376655974
Because it is? Have you played those games?
>>
>>376654812
>>376654914
>>376654957
"It's just variants / skins"

I suppose the only way it could be worse is if the enemies themselves were copies with different names. Like Prey.
>>
>>376656229
Agreed - I didn't even get Combat Focus until it was basically one of the last things to pick up, and Nightmare still wasn't much of a challenge after not too long. As soon as I got the ability to craft neuromods the difficulty basically just vanished.
>>
>>376649315
Not challenging.
>>
>>376649315
Enemy variety

The game blows its load too early
>>
>>376656295
Nothing betrays a newfag faster than the "no, totally, /v/ was always just for shitposting and being a cunt, there is absoutely nothing wrong with what I'm doing, shut up YOU are the one wrong."

Newflash, kid. It's a shitty excuse for shitty people to feel justified in continuing being shit. Six or seven years ago, we would not have a fucking army complaining about solid spiritual sequel to System Shock because it's not Halo-like enough.
>>
>>376656302
>>376656229

I played on Nightmare and had a lot of resources in midgame too.
Then it was the other way around by endgame because recyclers are usually far away from the level entrances.
>>
>>376656376
What enemies are copies with different names in Prey?
>>
>>376649315
no torrent
>>
>>376649916
There was one text log that explained how they are the ultimate backdoor trap organism. They can mimic a meteorite and travel for millions of years, but only experience it in a few minutes inside a pocket dimension, until they sense "Prey". I think they game even puts it in parenthesis. Anyway I haven't beaten the game yet so I don't know. I heard the log you're talking about that said they don't really see us like we see ourselves.
>>
>>376656606
I assume he's talking about the different types of Phantoms. Those are the only reskins in the game.

Unlike SS2 :v)
>>
>>376656302
>The reason why they avoided it, despite it making sense story-wise, is because it could easily make players feel like they wasted their mod-kits when they invest them into a gun, then find out there is an already modded version around the corner, and they could have spent the points on a different one instead.

They could balance that by increasing the parts/material yield according to upgrades. Upgrade kits are really that rare and you can make more.
>>
>>376656376
The difference between just being skins/variants and the way Prey does it is that the enemies actually behave differently in Prey. >>376654914
got it right in that in SS2 all of the enemies either run up to melee you, or shoot at you. The red assassins were basically the only ones with a semblance of variety, at least until you ran up to them and forced them to engage in combat.
>>
>>376656723
>he thinks if you swap the limb count or make it bigger/smaller it somehow becomes significantly different
>>
>>376649916
Clearly they should've just named it 'Vore'. It's what the Typhon are doing to humans, it's a 4 letter word for marketing, and it doesn't trample on the existing IP!
>>
The enemies are kind of lame and forgettable. Bioshock's Splicers were very colorful characters, Typhon are just emotionless murderghosts
>>
>>376656916
Yes Anon, if you change the way you have to interact with an enemy, you can safely call it a different enemy type.

Unlike in SS2 where you have enemies that stand still and shoot at you, or run at you in a straight line. :v)
>>
>>376656704
Yeah I remember that log. Thing is; the idea of us being their prey (because they can create new typhons from the corpses of humans) isn't really pushed as a theme in the game. It's a game about neuroscience, pushing the boundaries of what's ethical and first and foremost empathy.

>>376657052
dear god
>>
So I read this thread. I played Prey and I played SS2 when I was younger.

But I think you guys are overidealizing SS2 here. It was fairly easy too, maybe more so than Prey.
You could basically become a tank by midgame and literally unstoppable by endgame.
>>
>>376657204
Except Typhoon are far more interesting to actually fight with. Mechanically, they are far more interesting than anything Bioshock ever presented, maybe except for Big Daddies, and even that is arguable.

The complaint about lack of enemy variety is fairly valid too, but again - the enemies that are in the game are more interesting to fight than in most similar titles, and I think that both makes up for the lack of variety, and explains it, as introduction of each new enemy type requires a lot of fairly complex implementations.

I'll take less well designed enemies over many poorly designed ones when given the option.
>>
>>376649315
Loved the game, but one flaw:

That fucking Repo Man mission where you had to find the technical officer. Fucking had to comb the entire fucking station, and then the exterior as well, before I found fucking Kaspar.

Holy shit did that mission piss me off, why the fuck couldn't they have tagged a waypoint on the goddamn operator?

Otherwise, game was awesome. Didn't even mind the ending.
>>
>>376657509
Do you think any of these fags played SS2?
>>
How will they ever be able to make DLC (if there is one).

Would they create another space station? Or make it happen on Earth?
>>
>>376657509
I found System Shock 2 more challenging around the 6 hour mark than I'm finding Prey right now. And it has not been so long since I played that game.

I'm actually still completely thrilled by Prey, I think it's pretty damn amazing. But I do insist that it lacks a bit in difficulty, moreso than System Shock 2 did. My main issue however is not the lack of challenge itself, as the glimpse of really tense gameplay it provides early on that just kinda... fades away over a few hours. Games like this should not get easier over time. And the early-game tension really is amazing, and makes the lack of it around midgame all the more dissappointing.
>>
>>376657803
Where you at? Arboterum?
>>
>>376657679
>why the fuck couldn't they have tagged a waypoint on the goddamn operator?
The game does, but you have to turn on quest markers. I know I definitely had a quest marker directly on Kaspar at least.
>>
>>376657679
If you save Ingwe the optional quest he gives you to incapacitate Dahl locates the operator for you.

You can also do this outside of this quest by sneaking onto the shuttle Dahl used to get onboard the station
>>
>>376657890
Just finished up the level before you enter Guts, the one with the containment field. I did spend two or three hours going back to the level where you begin the game (Neuromods?) and clearing most of it out. I pressume I was not supposed to do that yet, because that part was tough as fucking NAILS.
>>
>>376649767
>No enemy variety.
There's what, 2 kinds of mimic, 4 types of phantom, plus the 3 types of unique typhon, then there's the Cysts and the Nightmare?

And I guess enemy operators, of which there's technically 4 types but more realistically I'd consider 2.

So there were 13 enemy types in all, that's not bad is it?
>>
>>376658075
After you progress past certain parts enemies fill up certain areas, usually harder. Although I think this might be tied to clearing most of the room because in the Lobby I completely said "fuck this bullshit" and ignored the two Telepaths that had showed up and they were never replaced by anything else.
>>
>>376652589
Space Station 13 exists, friendo.
>>
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>DnD playing multiracial lesbian scientists
>>
>>376650357
>>376655115
>Ayn Rand

My favorite fact about Ayn Rand is that she spent the last 8 years of her life on social security and medicare and died a welfare queen.
>>
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This is why we can't have nice things.
>>
>>376658272
I noticed. Actually, I was surprised that the lobby was populated by greater phantoms (which do give me a LOT of grief), which felt like a crazy difficulty spike, but the containmnent area was mostly filled with regular mimics and phantoms, which I can really kill pretty easily, and more ammo than I can consume.
Currently, I have around 400 rounds for the glue gun, around 100 for the 9mm and around 30 shotgun shells, plus about 20 of each type of material and 13 neuromods which I'm not sure how to even use, plus I can make more if I wanted.
>>
I didn't like the third act of the game because it felt more I was running errands for people than acting on my accord. Going through hubs to each loading screen was annoying.
>>
>>376656229
The beginning was awesome, that first mimic actually beat my shit in and phantoms and the like took planning to take down.

But I also kind of liked the power creep, how your character becomes increasingly monstrous until you could oneshot Phantoms with Psi-shock and the like.
>>
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I still wish they put in the original Prey's wallwalking stuff. It's a space station with artificial gravity, so it wouldn't seem out of place. Plus they could have had typhons with it as a natural ability that you can mod yourself. All those tall rooms would really open up.
>>
This System Shock 3 is the most obvious shilling line I've seen on this site yet.
>>
>>376649315
No baked-in sequence breaking.

Goo gun should have been as useful as the one in Shadow Complex.
>>
>>376658925
You can already go pretty much where you want with the goo gun and the jetpack
>>
>>376650026
>I liked the lack of assault rifles or anything heavier; you're on a space station after all.

Low velocity firearms like pistols and shotguns would be what you'd see for security on stations. SMGs would be probable too, so I guess they should have added one.
>>
>>376658048
I definitely had quest markers on, trust me, I exhausted the alternatives including ransacking the shuttle and turning off all other quest markers except for the Repo Man's.

>>376658054
I did this first too, but after Dahl gets mindwiped he and Igwa just kind fo sat around in the room. Didn't even contact me again until I was literally outside the bridge room about to set off the Nullwave device with Alex.
>>
>>376659145
Definitely need something automatic for controlling large crowds of people, and turrets seem iffy
>>
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>>376654040
So.... Morgan was a secret asshole?
>>
>>376659280
Turrets seem to have been specifically been designed to hold off typhon in the case of an outbreak. Automatic targeting, can't be used against people etc.
>>
>>376659003
GLOO Gun is the by far your most powerful weapon if you have any kind of creativity.

>can quickly escape
>can traverse anywhere with it if used well
>can corral enemies by creating a path with it, then recycle/burn them or just stall them
>can seal yourself in from enemies, allowing you to set up the room before letting them in
>>
>>376658604
>People who didn't play the game past the first couple of hours

Goddamn it.

You become a figurative demigod at the end of the game. I think I ended it with about 100 resources of every category and a stick of 60 medpacks and 100 hypostims, it was the hard difficulty too.
>>
>>376649315
The loadings.
>>
>>376659282
>Secret
>>
>>376649315
Combat is trash. Powers are boring.
>>
>>376659443
Load times were basically non-existent. Were you on a console? On PC with an SSD I never had a load time longer than 5 seconds.
>>
>>376658940
Imagine being ao jaded that you think everyone that praises a game is a shill.
Damn that must suck.
>>
Given how they made a system with no set quickbar, I think they should have added more guns. Even weak makeshift ones you wouldn't use but could still wield. Maybe the StabFellow guy would have a blunt display sword in his quarters.

Just be messy with it. Too many devs need to stop refining things down to a list of bare essentials and start adding shit that doesn't always have an optimal purpose.
>>
WHen I first played this game I hated it, but I couldnt return it to a redbox for a few days so I ended up playing it some more. ANd after a bit I started to come around to liking it and now I love it.

The biggest problem is that the first 1-3 hours are weak, the game didn't start clicking until I got more of the weapons and got to figure out the utility purposes of them. I also feel like you should get the psychoscope a bit earlier.
>>
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>>376649762
>the "short games are bad" meme
>>
>>376659519
I kind of wished they let you activate abilities by pushing their hotkey button instead of just selecting them.

I loved the abilities personally, but I kind of hated having to select and right click for each one when I wanted to use a bunch in succession.
>>
>>376649868
I think the idea was to force the player into finding other ways to deal with enemies than the guns alone.
It definitely works early game but unless you force yourself to avoid the weapon upgrade skills, a fully max shotgun will two shot everything in the late game.

>>376659568
PC, the loadings aren't much of an issue early on but near the end game you have to backtrack like a mad man to complete side quests and that means 3-5 loading screens back to back.
>>
>>376659568
PC user here, and the loading times are pretty ruthless. I don't use SSD for my games, admitedly. But it is far worse than the game could justify. Especially due to the annoying tendency to have two of them: one loading the level, and then immediately going to a second which I assume load textures and individual positions.
>>
>>376649762
I got 40 hours out of it, I'd say that's pretty decent.
>>
>>376659405
All the paths it opens up can just be accessed by stacking boxes and shit though.

Because it has a finite amount of ammo, there's nothing that absolutely requires it; it's only useful to bypass platforming.
>>
>>376651104
>>376651126
>Method of entry to a room with a little loot and a log is a significant choice worthy of praise

Just.
>>
>>376659687
>he doesn't want to do endless fetch quests in an empty open world or grind out dailies on GTA5 for years
Lmao get a load of this faggot.
>>
Mirrors don't work, which is especially annoying considering the trailer.
Name is stupid.
Ending could have been presented better.
Putting textures on high results in fucked textures for some people.

I could keep going, but most of them are small anyway and the game is fucking great, I don't care.
>>
Dammit Jim, stop shilling this mediocre fucking game. We get it, you're a whore now. You set up a Patreon and now Todd is paying you off, but no one here cares, we just want you to stream yourself arguing with imbeciles more.

https://www.youtube.com/watch?v=b4PmgyPO3Qw
>>
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It's achievements are very difficult / annoying / time consuming to unlock (not that most people give a shit about it, but I do).
No ability (yet) to remove the HUD to take screenshots of the game's scenery.
Some bug issues at launch for some people, haven't experienced them myself though.
Weapon selection is kinda low, it would have been nice to have a few more weapons, but it's not a gigantic flaw.
Not a huge fan of the silent protagonist, but in the context of the game itself it makes sense.

I can't think of anything else that I really have a problem with. The game itself is amazing to a person like me that likes single player immersive experiences. I've already put over 80 hours into three playthroughs.

Otherwise, 9/10 game that will go down as an underrated gem due to all the casual faggots that are claiming it's bad despite not playing it themselves. What the fuck has happened to modern gamers that an excellent, immersive and atmospheric game like this can come out and people hate it? Do you ADD-ridden children just not have the attention span for a longer single player game?
>>
>>376659687
>Cost of basically everything except video games has gone up over time
>Entitled cunts with no attention span think that video games should have more time devoted to them despite the fact the developers and publishers are basically getting the same amount (or less) per sale as they were 10-20 years ago
I really will never understand this.
>>
>>376659891
>Mirrors
This is the one that really throws me, honestly. Especially when their character select menu is "I just got up and am checking my face in the fucking mirror."
>>
>thread of people listing both complaints and praise of a game and also sharing tips and ideas
Most blatant fucking shill thread I've ever seen on this garbage site full of garbage people.
>>
>>376650897
Giving players freedom to choose how to surmount environmental obstacles is what we want, faget.

I'm tired of games that are on rails, where you as the player let the game do all the thinking for you.
>>
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>>376660021
>>
>>376651437
>Narrative isn't exactly strong
>Everyone can call you, you can't call anyone

I'm usually not big on speaking protagonists, but they even had a voice actor for Morgan in this game.

Would have liked it if your character spoke a little.
>>
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>>376649762
>>376655320
>The game is short meme

How to spot either a casual who didn't want to play the game in the first place and sped through everything on easy, or someone that hasn't touched the game at all.

By the way, I'm at 81 hours now, and that's with about 2 playthroughs and I just started my third today.

A single playthrough, if you actually play the game properly and explore and do all the quests, should take around 40 hours, depending on the difficulty you play.
>>
>>376660278
Fuck off, marketer. You don't get paid for posting reaction images.

Just go back to happily discussing your faggoty Bioshock clone before Todd walks past your desk.
>>
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WE
>>
>>376650570

This.
>>
>>376651687
>Psychosphere so much which muffles noise is annoying.

Oddly enough, I kind of liked that.

The whole aspect of researching your enemies for new powers I actually loved, not to mention using special headgear to find hidden mobs. Makes me want to play another game with those same mechanics.
>>
>>376660490
You have to be at least 18 years of age to post on 4chan.
>>
it's not Prey 2.

even if it was perfect that alone is reason enough to hate it.
>>
Is hard a good difficulty to start with? I'm thinking normal is probably too easy
>>
>>376660768
The game is easy on the hardest difficulty honestly, especially once you upgrade neuromods, it just becomes a cakewalk. Now, playing without neuromods it can be very hard.
>>
>>376660761
>He fell for the E3 demo meme
That was your first E3, wasn't it? I remember my first time getting burned by the """"demo"""" Jew too.
>>
>>376652730
>>376652932

This, like they're increasingly embarassed at how awkward Morgan is behaving.

>>376653229
>>376653439
>>376654040
>>376659282
I kind of liked how demented the Yus were, like there was a kind of honesty in how amoral they were in their pursuit of science. Sure, they didn't blink an eye at literally murdering humans just to harvest typhon material, but they also didn't hesitate when it came to wiping their own memories and performing dangerous experiments on themselves or family.

But yeah, I saved Alex but both he and Morgan were fucking sociopaths.
>>
>>376660883
Nightmare just sounds like artificial difficulty
>>
>>376659767
This is why they should have kept weapon degradation.
Bring on the Hardcore mode Arkane!
>>
>>376649315
Input lag
>>
>>376661260
My first playthrough was on it because I thought there were difficulty achievements (there aren't), and I have no problems, in fact the later playthrough I did on easy without neuromods was much more difficult, mostly because inventory space is reduced and the neuromods allow you to get around much easier / hack doors / safes / repair stuff / lift objects. Also, give you more health, jumping / movement speed and unlock weapon upgrades.
>>
>>376661260
It's not, it should be normal.
I'm doing a no neuromod run now on Nightmare with all the knowledge I got from my first run and it's definitely a challenge this time around.
>>
>>376661247
>But yeah, I saved Alex but both he and Morgan were fucking sociopaths.
It's pretty funny, really. They lost track of their own empathy in their pursuit for scientific progress, eventually realising that empathy is the key to solving the typhon crisis.

In the end if you killed Alex, he says he would've done the same to the man he was back then.
>>
>>376660883
>Now, playing without neuromods it can be very hard.


I'm wondering how people would handle some mobs like the Nightmare in that situation.

I mean, when I found the Technopath at the beginning of the game in the Neuromod division I died whenever I went up to it face to face with nothing but a disruptor and a pistol.

In the end I had to create a literal minefield with those Recycler charges while it was on patrol.
>>
>>376659949
>What the fuck has happened to modern gamers that an excellent, immersive and atmospheric game like this can come out and people hate it?
Modern /v/, basically. Except it spread to the whole god-damn industry.

>>376660768
>Is hard a good difficulty to start with?
It's what I started with. But get ready to die A LOT in the first four hours or so.
I found it ideal. Every minor mistake was is punished, resource juggling is a real deal, every encounter is stressful, requires preparation, thinking your strategy ahead. Fuck-ups are badly punished. It can be frustrating, because you can easily find yourself repeating the same battle three, four times.

That said, all of that applies to the first four or five hours only. Then it gets a lot easier.
>>
>>376649315
Operators should only be able to heal a certain amount of points. I have a shitton of consumables because I can just run back to an operator with no consequence.
>>
>>376649315
zero gravity combat is a massive ache in the balls
>>
>>376661643
>In the end if you killed Alex, he says he would've done the same to the man he was back then.

Haha, nice.

I kind of liked how the entire game was essentially a huge personality test, I am a little curious about what the ramifications of the game are.

Like it's predicated on Morgan's memories, right? I'm wondering if the contents of the game really happened, like maybe the reason Earth is so fucked up is because Morgan didn't destroy the shuttle in that bridge "Shuttle Advent" quest, and the thing was loaded with mimics.
>>
>>376661886
Sounds realistic.
>>
>>376661853
I guess they wanted to balance this out with operators having limited number of summons, as they should get routinely murdered by the Typhoon. But in reality it seems to not be working that way. So I agree, operators use should be more limited, costing resources or having finite charges.
>>
>>376662021
Operators were meant to treat burns and broken bones when the trauma system was still implemented in the game.

They had to remove it because of playtesting.But that's why operators feel kind of overpowered right now.
They need to bring that "survival" patch asap.
>>
>>376661886
>>376661970
I honestly wish they made it a bit more realistic.

Like Morgan slows to a stop in space if you aren't constantly holding down a direction key. Would also be interesting if every time you fire a weapon you're left spinning.
>>
>>376661952
I think the decisions you make in the game were all based on the dilemmas Morgan himself faced on the station during the actual crisis.

There are too many hints in the simulation for it to not have been based on his largely unedited memories; things such as the transcribe conversations about teaching typhon how to "see" humans ie empathy by first giving them the ability (human mirror neurons) and then teaching it to them through simulated experiences, that and Calvino's Looking Glass goggle prototypes in his cabin.

I'm anxious to see what they'll do in the DLC or if we'll ever get a sequel. I want to know the real course of events and what happened to the real Morgan.
>>
>>376662242
>trauma system was still implemented in the game.

Oh my god, I would have loved this.
>>
>>376661701
I dont know if it was a bug, but my nightmare got stunlocked by shotgun so i could just put full mag into him without fear
>>
>>376662408
https://youtu.be/uvqaRRtx25c?t=521

They talk about it at around 8:40
>>
>>376662373
We will get a sequel right? This has been my favorite game for the past couple of years.

Seemed like most the reviews loved it, would be a shame to see the series die off especially with that cliffhanger.
>>
#notmyprey
>>
>>376662373
>>376662665
>Sequel
Basically 0% chance of this.
>>
>>376655771
>Yakuza 0, Sengoku Basara 4 Sumeragi
There goes any credibility.
>>
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>>376662373
> I want to know the real course of events and what happened to the real Morgan.

The typhon coral network voice changes depending on if you're male or female; so given how predictable the first was, Prey 2 is gonna have your first time interacting it with you have the Typhon claim itself to be the real Morgan ascended into January 2.0 and that Alex is still trying to further his own ideals first; and to even go further down the predictable train, I am gonna go ahead and guess that the phantom you play as is made from the corpse of the real Morgan Yu.
>>
>>376662665
God knows, though Bethesda does not seem to be the company to write titles off as easily as Squeenix or Sega do. Hopefully someone with a half-a-brain there (and we know such people exist, even in Bethersda) will realize the still-existing potential the title has.
>>
>>376662665
No, Anon. This game is not getting a sequel or even a spiritual successor unless some miracle in sales happens.

At least everyone who didn't play it will pretend to love it in 10 years, just like SS, Thief, and Deus Ex.
>>
>>376650876
Spotted the gaming "journalist"
>>
>>376649315
>Slow opening
>BORING opening
>Enemy of the game is a stupid slimeball parasitic creature
>enemy of the game is no dfferent than an animal going on a killing spree
>Goal is too..... stop the typhon wow so gripping

prey 2006 on the otherhand?

>One of the best intros in gaming of all time
>enemy of the game is harvesting humans
>youre on a fucking spaceship full of mutants
>goal is to save your cherokee waifu
tell me that shit doesnt make you all the more motivated to kill them after they kill gramps

get over to yourselves kids, 2017 prey is shit. shit story, character barely fucking talks.
gtfo my face.
>>
>>376663080
But the gameplay in Prey 2006 was boring, it was worse than Doom 3 and way worse than Quake 4.
>>
>>376663080
Why did you compare them anyway?
>>
The aggressive marketing on this is utterly disgusting, dragging quality games through the mud to promote a mediocre studio like Arkane.
>>
>>376663080

you hipsters crack me up

no one gave a single fuck about the original Prey until Prey 2 was cancelled
>>
>>376662862
It'd be really fucking tragic to see BethSoft drop Prey because of their own marketing team being shit rather than any fault of the game developers.

>>376662809
I think they have a better plan for how the story will go with Prey 2 than they had with DH2 (which was basically a complete retread). Alex is clearly a changed man at the end; I never found him to be that bad in the game anyway. He genuinely believed he was doing what Morgan actually wanted, and him being willing to go down with the station at the end revealed some genuine belief in his and Morgan's work. It wasn't just empty rhetoric at that point. Alex also caved to Morgan's wish to neuromod typhon with human neurons rather than the opposite, then teaching them empathy through experiences.

I've also thought about the idea of being the Phantom of Morgan Yu's corpse; even if there's no real connection between the person they were and the typhon phantom ripped out of their corpse, it'd be pottery.
>>
>>376663267
what?
>>376663258
Well i didnt hear anyone bitching about it during release, isnt it unfair to compare the controls of games whos release dates span 10 years apart?
>>
>>376655287
>>376655041


You two reek of new
>>
>>376649493
>>376653083
This.
I can't hear a fucking word people are saying in the game, if there wasn't subtitles I wouldn't have known anyone was talking most of the time.
>>
>>376663389
Which studios are being dragged through the mud here, again?
>>
Does this game really need 16GB of RAM?
>>
>>376663501
>Well i didnt hear anyone bitching about it during release
How underage are you? The game kept getting delayed for years due to 3D Realm's incompetence and changed engines, basically a Duke Nukem Forever before DNF actually came out, and was a huge disappointment on release considering how much it was hyped up.
> isnt it unfair to compare the controls of games whos release dates span 10 years apart
The problem is it didn't compare to previous or contemporary shooters at the time, it's very boring and linear and a lot of the enemies are unfun to fight. Prey was mediocre in every aspect except story. The game flopped on 360 and had mediocre PC sales. No one cared about Prey until the Human Head drama, it would have been another forgotten 2000's shooter.
>>
>>376663701
I said games, Harvey, not studios. Though you sure love to wear the shallow carcass of an acclaimed studio that, unlike Arkane, created classics.
>>
>>376650778
Start by upgrading it's damage and firing time. Eats through the ammo quick.
>>
>>376664132
Are you trying to pretend Arx Fatalis isn't a classic?
>>
>>376664080
Your shit taste isnt compatible with the OG prey.

games get delayed amd canceled all the time its hardly a point to make in this argument which wasnt about release dates at all.

>it didnt compare to any other shooter at the time of release
youre crazy, its controls are no where near as bad as youd like to think.
>>
>>376664372
The game you faggots love to bring up when trying to justify Arkane's existence yet no one knows? Absolutely.
>>
>>376650714
I was expecting humans instead of just Operators painted black when he showed up.

Think I only liked the Ether Phantom Behavior. The splitting mechanic was really cool. The electric one and the fire one feel the same.
>>
>>376664451
Quake 4 came out the same year and blew Prey out of the water despite being the worst Quake.
>>
>>376664617
Shit, even Area 51 came out the same year, and despite being instantly forgotten, was still better than Prey.
>>
>>376664617
>>376664709
git gud, shitters
>>
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Can I get a quick rundown of the plot?
>>
While I love the game, I can't say I liked the enemy designs all that much. They all looked kinda samey. Almost all are pretty boring visually. That isn't to say there aren't some cool ones though, and the way they made the weaknesses/strengths for them was awesome.
>>
>>376649315
>Buy game
>Yeah sure it's alright
>Wonder whatever happened to Prey 2
>Bethesda destroyed years of peoples lives and a company because they couldn't buy a game engine because lord knows they can't code one for shit

So Bethesda is the flaw OP.
>>
>>376651687
this pissed me off, t
he beginning of the game you had a scope, a normal zoom scope, which was useful, then later you are forced to use a psychoscope which is a clunky, annoying and damn right useless zoom tool.
>>376660694
>The whole aspect of researching your enemies for new powers I actually loved,
Come on anon, this type of shit is cancer. They had this in bioshock too and it was annoying as fuck, just like prey, you stand there researching, taking images of the enemy before you even start to fight.
>>
>>376659282
Varying degrees, depended on who he was interacting with.

I remember coming across one note that said he was not acting like his usual joking self would. That people liked being around him and now he just glass eyed and weird.

OG Morgan was a Yu through and through. Didn't give a fuck about ethics and shit when it came to science.

So Morgan was an ass if something or someone was stopping the science from happening.
>>
>>376665029
Wake up on a space station orbiting the Earth/Moon. You and your brother were doing experiments on alien shit they found back during the Cold War, and you yourself volunteered to undergo tests for it. It was a disaster, and you lost your memories of what happened on the station.
>>
>>376665029
It was all a simulation in a dream to check if ayyliums are capable of human emotions
>>
>>376665182
Your not wrong. I mean look at ANY of their games. Buggy, broken and empty.
>>
>>376663864
Not even close. Uses like 3GB at best
>>
>>376664132
>I said games,
So, which games then?
So far you have been making zero sense. ALL that you managed to say is that you don't like Arkane. Not even why. Just fuck Arkane.

You talked about good name of games (or companies) it does not matter suffering here, and I want to know what is the good game being dragged through mud you were talking about.
>>
>>376665273
I want to talk to you but you are a namefag, sorry. If you see the error in your ways I will forgive you
>>
>>376665260
It's not that hard to use spoiler tags dickhead.
>>
>>376649315
Story starts strong then spirals into shit. Also the endings suffer from Bioware-itis, it doesn't matter which one you go down.
>>
>>376660308
Third playthrough?

Are you doing a no Neuromod run?
>>
>>376665182
>>Bethesda destroyed years of peoples lives and a company because they couldn't buy a game engine because lord knows they can't code one for shit
That is not even remotely what happened. Not even what happened according to Human Heads.
>>
>>376665182
PREY2 was made by id tech engine
Already owned by Beth
>>
>>376665410
It was much easier to come up with it as a joke when the trailer came out too (^:
>>
>>376665454
>>376665474
SHUT THE FUCK UP. I'M TRYING TO USE A GAME I NEVER CARED ABOUT UNTIL IT BECAME A TOOL TO SHITPOST TO RUIN THIS THREAD
>>
Just uninteresting and not fun.
>>
>>376665029
You're Morgan Yu, you work as a tester for your brother's company. A Typhon (the ayylmaos) breaks containment cutting your last test short, only for you to wake up like nothing happened.

An operator (which are robots) named January tells you to escape, which reveals that your entire room, and job, were simulated and you are actually on a space station. January claims to be a backup of your memories and wants you to blow up the station. Later Alex shows a video proving the tests were your idea, and that they had a side effect of slowly changing your personality despite wiping your memory each reset by removing the installed neuromods. He wants you to use a device you designed to eradicate all Typhon life at least within range of the space station.

A cleanup operation is sent in from the owners of the company (your father.) And after dealing with them you get to choose who to side with, but only after a giant Typhon starts mouthfucking the station.

Despite who you choose, the game ends to reveal that it was actually a similar simulation to what you were doing at the start of the game, but you're actually a Typhon, who has been implanted with neuromods intended to give human empathy to it. You are then evaluated based on what you did in the game.
>>
>>376665590
>ruining an already shit thread

lol
>>
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The Fatal Fortress group subplot hit me in the feels.
>>
>>376662373
I think there will be DLC. It was popular enough, and the reaction was very positive.

The only people who seem to hate it are people wanting Prey 2, or triggered Bioshock Infinite fans when you say this is a better Shock game than Infinite ever was.

Probably going to be set on the Moon. It mentions it several times throughout the game as being home to another facility that ships resources to Talos-1, and has it's own small community. So instead of research station, we get more Living Area. Kind of like Dead Space 2, I think.
>>
>>376665359
First you fucks insisted this was "the real Bioshock 3", then it escalated into "the real System Shock 3", now you're even dragging Deus Ex and Thief into it. Fuck off. Anyone who played it knows it's bullshit, anyone who took 10 minutes of their time to look into gameplay knows you're full of shit. Shilling so effortless it's downright offensive. About as effortless as Arkane's development philosophies, come to think of it.
>>
>>376663080
>Save your Waifu

Wow so gripping. How many games have done that?
>>
>>376664080
>The problem is it didn't compare to previous or contemporary shooters at the time, it's very boring and linear and a lot of the enemies are unfun to fight. Prey was mediocre in every aspect except story. The game flopped on 360 and had mediocre PC sales. No one cared about Prey until the Human Head drama, it would have been another forgotten 2000's shooter.
Talk about franchise hijack, they even took the mediocrity, the irrelevance, the lukewarm reception and the legacy.
>>
>>376665985
This is some very low effort shitposting, Anon.

At least rehash some other people's negative opinions into simplistic meme arrows.

>>376665912
>nothing on that table was a mimic
Kind of let down, desu. It would have cracked me up of the dungeon masters setup jumped at you.
>>
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>>376665912
I had me until the lesbian shit

I was glad one got eaten and raped
>>
Why is someone so butthurt about Arkane? Did someone just really not like like Dishonored and decide to shitpost about all their other games as well?
>>
>>376666302
>lesbian shit
Who fucking cares?
>>
It's TOO FUCKING difficult!
I'm playing through it on Easy and i keep dieing i JUST want to get to the end but OH NO!!!
Seriously what the fuck it takes 2 clips of pistol ammunition to kill the big guys but even if you use the GOO gun they CAN STILL HIT YOU AND YOU CAN'T DODGE PROPERLY!

Where the fuck is the strafing in this game??!?!?!?!
>>
>>376666326
>muh Prey 2
>muh Bethesda
>muh Denuvo
Basically mouthbreathing shitposters
>>
>>376666302
She wasn't eaten, her completely intact body is found in the freezer and maybe I missed the clue but I don't recall any implications of rape.
>>
>>376666226
Why, so I can bring it down to your level of effort? Should I make up shit as well to make your job easy, you lazy fuck?
>>
>>376658457
Too bad it's ruined by metaclubs, terrible admins, and an autistic beyond belief community. I really enjoyed the game but the moment you exit the learning stage you get greeted by autismo turbos.
>>
>>376665985
So you are literally stark-raving crazy with anger because people talk positively about a game and you have a psychopatical obsession with some older titles, and you view existence of anything that can be compared to them (not necessarily even favorably) as a such a sacriledge that you just spaz out.

Great. You got yourself into a beautiful situation budy, hope your mum is proud of you.

"STOP TAKING THE NAMES OF OUR LORDS IN VAIN YOU FUCKERS! IT UNDERMINES MY OWN INSANE FAITH IN THEIR UNTOUCHABLEANESS. STOP IT! IT HURTS!"
>>
>>376666109
>hijack the alien spaceship after the aliens mutated your waifu and force you to kill her >crash it into the sun saving humanity

what i described was an understatement of preys story.
>>
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>>376666460
>Couldn't give two shits.
Evidently you do, since it bothers you so much.
>>
>>376666558
>oy goy, you're so silly caring about quality products, buy Prey
Keep going, it might work eventually.
>>
Game of the year 2017 and there's nothing you can do to prevent that from being true.
>>
>>376666741
Fucked up and quoted the wrong post. Couldn't give two shits that they were lesbians. Really doesn't change much of anything.
>>
>4/10 by IGN
I'll pass
>>
>>376666326
>Why is someone so butthurt about Arkane?
A) Obsidian syndrome
It was not big, but it had a cult following and lot of people were very open about how much they like it.
Which made a lot of people mad, by principle. Add to it those who "fell for the hype" but were dumb as hell and immediately found themselves paralized by first example of non-handholding or jankiness.

B ) Myth of Prey 2
A shitty concept for a shitty game by a shitty studio that has never made a good game, trapped in an obvious developemnt hell for almost a decade before being given the coupdegrace, But because the developer once said "actually it was the best game ever, you should have seen it, it was sooo coool, all of us in the studio played and angreed it was amazing, and you are not going to get it because Bethesa!" it became an insane and perverse myth and a perfect justification for lashing out.

C) Just... Bethesda.

Those are the reasons why so many people hate Arkane these days.
>>
The game is crashing over and over again on the Xbox One. Fucking shitty.
>>
>>376666921
You forgot D, for Denuvo. That brings about a whole cadre of shitposters all by itself.
>>
>>376666874
Ah, no probs.
>>
>>376666349
I do. I hate EEO.
>>
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>>376667001
>Xbox One
>>
>>376666907
>thought this was surely a joke
>it wasn't

What a mistake IGN has become.
>>
>>376666921
>But because the developer once said "actually it was the best game ever, you should have seen it, it was sooo coool, all of us in the studio played and angreed it was amazing
Sounds familiar.
>>
>>376667203
I'm not sure people are in a position to shitpost about Xbox One this time considering the Xbox version is still better than the PS4 which still has massive input lag.
>>
>>376667263
IGN is right tho .
>>
>>376665427
Already did that, doing only human abilities now. First run I just did blind and I missed a lot of stuff so I'm doing all the quests / areas / easter eggs I missed before now. After that I'm going to to a very fast kill everyone / only alien powers run.
>>
>>376667369
The bug he complained about was fixed before he even posted the review and retroactively fixed all saves.

Honestly, I wouldn't even have a problem with that score if the same reviewer wasn't the one who gave Fallout 4 a 9.5, despite being the buggiest piece of shit to come out in the last 10 years.
>>
>>376667337
Both versions are shit
You're doing yourself a disservice if you're not playing this one PC
>>
>>376667263
Dan is a joke.

Found this in the comments for the review, and checked out the WD2 and SimCity review to see if it is real. He gave Prey a 4/10 because it had bugs.

"SimCity

BY DAN STAPLETON

The botched launch of SimCity will go down in PC gaming history as one of the worst ever. But the terrible server problems that justifiably enraged fans are already fading into just that: history.

7/10

Dan waited 9-10 days before giving it a score.

Watch_Dogs 2

BY DAN STAPLETON

Why is this a review in progress? Right now all of Watch Dogs 2’s “seamless multiplayer” modes, in which players can dynamically appear in each other’s games, are disabled because of major performance problems. Ubisoft is actively working to resolve them, but no firm date has been given for a fix. Until I’ve had a chance to play those modes and test them (or until two days after launch, whichever comes first) this review will remain in progress with a temporary score.

Temp score 6.5

Final score 8.5

Dan waited 10 days before final score."

I guess Bethesda didn't pay IGN enough.
>>
>>376662242
>>376662408
>>376662526

Has there been any word on when this will happen, or is it just an eventuality?
>>
>>376667590
Fallout 4 was less buggy than FO3, NV and Skyrim combined though.
>>
HOW
THE
FUCK
ARE
YOU
CLEARING
IT!?
I've just got past the Crew Chambers, how much farther is left? The game is bloody difficult
>>
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>Go into power supply
>Clear out this security booth, looking around for items
>Turn to the side and see this fucker staring me down

Nearly shit myself, but it's outside...
>>
>>376667892
This phrase gets thrown around alot, but It's literally "git gud."

You just gotta rig the odds in your favor. Throw nullwaves, use combat focus, and shotgun the shit out of them. Run away. Rinse. Repeat.
>>
>>376667892
If you are at the Crew Quarters and still having issues then I'm sorry anon.

Just exploit their weaknesses and use the Shotgun all day.
>>
>>376667687
>I guess Bethesda didn't pay IGN enough.
More likely they were incredibly triggered about the review ban, and the fact that they had to compete with much more competent youtube reviewers now that they didn't have a head start.

>>376667862
The very first thing I did in FO 4 was stand on an object, pick it up, and proceed to be lifted 3 miles into the sky. I'm going to have to disagree with you.
>>
>>376668031
Oh shit, didn't know about the review thing. Thanks mate. I'll have to look into it.
>>
>>376668003
So its practice and practice, i get you'.
The game is enjoyable and fun but i'm literally playing for the story (which is ridiculous i know) before i do a more serious run.

>>376668020
Yeah i'm at the crew quaters but like i said i'm not really going out of my way. I'm just running through things when i can. Bearing in mind i'm playing on Easy and even then things just don't die.
>>
>>376649315
SJW protagonist.
>>
>>376667892
Recycle more junk. Use turrets to kill things more. Use sneak attacks more. Wrench things that aren't that difficult to save ammo, at least until you have so much ammo you can shotgun everything to death with no concern.
>>
>>376668149
What do you mean?
>>
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>>376668149
Buzzword shitposter.

Honestly, what the fuck are you even referring to?

t. someone with nearly 100 hours already in Prey.

Also, anyone else admire that there's still soviet propaganda and shit all over the station?
>>
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>>376667263
The IGN review says he loved the game but encountered a save game corruption bug twice that completely destroyed his progress on PC and he can't recommend it because of that

As far as shitty reviewers usually are, it's a pretty valid complaint to not recommend something that was broken for you.
>>
>>376668031
Probably not since they gave Fallout 4 a 9.5. And that shit was a buggier piece of shit then this at launch. Unless they didn't have the Embargo back then? I don't know.

>>376668118
I could one shot sneak attack phantoms on Hard with the shotty with no sneak attack perks. Any of the harder guys you just toss an EMP or the Null at them and go to town. Simple as that.
>>
>>376662373
Confirmed dlc, but the extent is unknown
>>
>>376668293
>As far as shitty reviewers usually are, it's a pretty valid complaint to not recommend something that was broken for you.
Except for previous reviews he's given higher scores to more broken games. Additionally, the save game bug was patched, and retroactively fixed older saves, before his review even went up. He's a terrible 'critic' just trying to make clickbait.
>>
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>>376667991
Telepaths are jokes

Technopaths however are the ones you should be afraid of, especially if it's outside

>PROPULSION SYSTEM OFFLINE
>PROPULSION SYSTEM OFFLINE
>PROPULSION SYSTEM OFFLINE
>>
>>376668331
I struggled with Technophants until I realized that the Disruptor destroys them with so little shots.

Found it to be more effective than EMPs.
>>
>>376668489
True but Nulls were harder to come by for quite some time for me so I saved them for Weavers and Telepaths.
>>
Not being able to change the control layout on console is fucking annoying
>>
>>376668467
>G.U.T.S.
>Weaver and a Technopath in a corridor
>If I hit the weaver I get feared while it runs away like a bitch
>Can't follow it because my propulsion system is offline
>Cystoids hounding me constantly

Jesus that was a nightmare.
>>
>>376651687
That's actually one of my favorite parts. The fact that there are no raw jumpscares, but in order to be 100% sure you're not going to get ambushed, you have to intentionally handicap yourself with something that makes it harder to see and hear, which makes me even more tense.

I constantly have to make the choice whether to keep the scope off in order to feel more powerful and aware, but more susceptible to getting the shit scared out of me by that fucking coffee mug, and wearing it and knowing that I'll be able to see them coming, but also feel a lot weaker and unsafe because I have to look around more frantically if I want to see enough of the room, plus the muted sounds are fucking spooky, because I CAN still hear stuff, but not well enough to tell what it is.

Anyways as far as flaws go, I'd say the two things that hurt it are how utterly shitty and awful fighting technopaths is, it's not scary, it's just awkward and shitty. And the fact that about halfway through, sooner if you know what you're looking for, you can pretty much overpower yourself to ludicrous degrees. As soon as you can make recycler charges, you have close to infinite resources as long as you know what you're doing. Meaning that I'm just gonna walk around with 200 shotgun shells and 500 pistol bullets. The nightmare is the only thing that can still spook me, but when I get spooked I magdump at speeds that would make clickermacro's shrivel up in shame and he goes down before he can even take a step towards me.

Same goes for pretty much every enemy, I'm willing to scrounge for the materials that let me dump 10 bullets a second into anything and everything that spooks me. And pretty much everything spooks me.
>>
How the fuck do you git gud
>>
>>376669076
Human neuromods only, go maximum speed/jump, sneak damage, regular damage, and combat focus. Dump all your resources into shotgun shells.

Turn Prey into Fear
>>
>>376669223
>Prey 2
Work as part of a task force created by Transtar to fight back the Typhon threat now on Earth. Pointman revived.
>>
>>376667337
I'm playing it on Xbone right now, and my only complaint is the load times are comically long.

I mean, Xbone Doom loads levels in seconds, and it's a much more technically demanding game that still runs really well.
>>
>>376668234
>>376668276
>le strong asian hero man no whitey allowed

It's pretty clear what their agenda was.
>>
>>376669837
Doom runs on id Tech 6 which might aswell have been crafted by tech wizards. Arkane don't get to use id Tech 6 for some reason; they have to settle for jury-rigged versions of the pretty shit id Tech 5 (that saw Carmac leave id) and CryEngine.

I don't get what Bethesda is doing at all. They have this fantastic engine, but won't let their best game designers use it.
>>
>>376670157
Arkane is beta-testing Cryengine so BGS can use it for TES VI.
>>
>>376670384
>Bethesda
>Changing engines

Why would they need to do that when they have a completely new engine, Gamebryo 2.0
>>
>>376670384
I used to think getting a proper engine would solve most of their issues, but after playing Skyrim and Fallout 4 I realised they're way deeper than that.
>>
>>376670157
the guy who designed CryEngine 3 and id Tech 6 is the same dude. Basically Arkane and id Software are using engines made by the same guy, who works at id currently.
>>
80USD and I have no job.

How's that for a flaw?
>>
>>376670128
He's actually half white, half asian, shows you didn't even play the game and only hate it for the most idiotic reasons imaginable. Get back to shitposting in BLACKED threads.
>>
>>376670573
>mfw just found out the guy is portuguese and so am I
kinda cool to see a compatriot from such a shit and small country
>>
>>376649315
I keep running out of ammo
>>
>>376659145
Honestly with how fast I shoot when I'm scared, the pistol is pretty much an smg once I upgraded the capacity to full.

Also there's so many psi powers, if they added more guns, I'd never use them at all. And I barely use them now.
>>
>>376670573
Makes sense I guess. But CryEngine 3 is still in the hands of a different company, and probably worse than id Tech 6. The Guy or not, why'd they be using CryEngine when a better in-house alternative is available?
>>
Torrent where?
>>
>>376670896
yeah I don't know
maybe there's some sort of problem with id Tech 6 or something. They're not using it for Quake Champions IIRC
>>
>>376650503
The pistol is the best weapon in the game. Fully upgrade the damage and capacity and you can kill a nightmare in 6 seconds. Upgrade the range and you can do it before even it's ranged attack can reach you. That's without any of the chips, special pistol or gun damage perks.

It chews through ammo, but at least for aliens the pistol kills shit dead and it kills it fast.
>>
>>376649315
not cracked yet
>>
>>376671005
Bethesda's recent business decisions have been a mix of fucking weird and outright terrible. Bad marketing for both Dishonored 2 and Prey coupled with pointless refusals to hand out review copies and in the case of DH2; deciding to handle the QA themselves rather than letting Arkane do it, leading to a fucking disaster on their meme release date.
>>
>>376671180
Even better if you find Captain Marks' Golden Artemis Pistol or whatever it's called. Unlike the golden shotty; this one actually has higher base damage than the default pistol (and isn't tied to some preorder shit).
>>
>>376670770
Explore and recycle, and start using the environment.
>>
>>376671000
Denuvo
>>
>>376670770
Same. Mineral components seem strangely rare, considering how much metal is in everything. I'm starting to pile together props and operator bodies to get the most out of a single recycler charge.
>>
File: prey.jpg (86KB, 710x174px) Image search: [Google]
prey.jpg
86KB, 710x174px
>>
>>376660280
I don't disagree with you, but I will say that I enjoyed that even though your character speaks and has a voice, that's not really you. It's not exactly a unique story, but I like the fact that one of the antagonists of the plot is a you that you don't remember, and so is a major (arguably several) beneficiary.
>>
>>376649315
The ending is fucking terrible
>>
>>376670896
CryEngine is pretty damn good
Probably has something to do with Arkane coders not being used to id Tech
>>
This thread is one of the best examples of why this board is so shit.
>I didn't play it but it's shit
>>
>>376649315
Released too early. Game breaking bugs, hard crashes, Bethesda quality.

Four
Point
Oh Deeeeaaaaar
>>
>>376671647
idtech 5 is just a travesty in general. it sucked in rage, it sucked evil within, it will suck in d2.
arkane coders are ok. they have worked with their own engine, then switch to source, then unreal 3 without any hiccups.
>>
>>376671504
the mid game is where the most tense resource management take place. late game you will swim in resource after max out your gun skills and guns.
>>
>>376672385
It's a copy of Steam Reviews at times.

>Only 1 hour played
>The story is shit
>The guns suck
>Shitty Graphics
>REEEEFUNDED
>STOP COMPARING IT TO BIOSHOCK
>STOP SAYING THIS IS BETTER THAN INFINITE

It's a joke sure, but Steam Reviews are much worse. At least you can get proper arguments on /v/ at times. Even the positive reviews on Steam tend to be "Just buy the game, trust me."
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