How do you do horror right?
>>376553703
That's not scary, just fascinating as fuck
1. Don't make anything like Outlast 2 unless its story is an inspiration
look at ur face
>>376553703
Excessive detail into level design and sound design. Atmosphere is everything
>>376553874
No, because then you get our current trend of shitty hallway hiding simulators with no focus on good gameplay.
Induce a real sense of fear utilizing gameplay mechanics and design rather than relying on predicable scripted sequences.
Hire psychologists maybe.
>>376553818
>How do you do horror right?
>don't make it anything like a good horror game
what did he mean by this?
The player must be weak.
Not necessarily powerless, but you shouldn't be able to fight your way out of most situations, or if you can, the resources to do so must be heavily limited.
Atmosphere.
The build up to the scare should be more unnerving than the scare itself. Jump scares are good if used SPARINGLY and tactfully, or to instill a healthy fear in the environment.
>see Dead Space, PREY
DON'T EXPLAIN SHIT
Also don't make it so ambiguous it doesn't make sense, but don't fucking explain everything. There is something truly unsettling about the unknown, something mystical in in the imagination that you will NEVER EVER trump with explanations, no matter how well done or cohesive. Because in making that concrete you eradicate the mystery and imagination.
You can't have your cake and eat it too. If you're going for horror, there has to be a significant degree of mystery involved and the more you explain it the worse the end result is going to be.
>>376554586
Outlast 2 was shit, that's what I meant. I like the story but wow how do you fuck up a good one like that? Execution is their downfall.
>>376553703
suspense and tension
If a game can be solved then it will ultimately not be scary, making an unsolvable game just frustrates people, try to find a nice inbetween I suppose.
>>376553703
>Borrasca pure kino up until part V
>Protag becomes a mopey sack of shit that spends 6 chapters on telling just how depressed he is and how drugs are his outlet
I dropped it whenJimmy Prescott was their spy
>>376553703
How to: Suspense, atmosphere, tension, combat that doesn't make you ultimately unkillable, but offers a way to defend yourself or stun enemies.
How not to: Retarded jump scares, loud noises, little kids, forced cringy horror tropes, walking simulator, babies crying, etc etc etc.
>>376554550
I don't know if you know this but psychology is a fucking joke.
>>376553703
You can't. It's impossible to make a scary game with the current technology, maybe when VR evolves a bit.
>>376555345
It's pretty funny how scary a horror villain with a beehive for a face would be
>>376555345
This
>>376554586
The moment it used "muh upside down crosses", it became shit.
>>376555470
Explain.