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Sonic Adventure 3

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Thread replies: 147
Thread images: 48

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Since SEGA will not make Adventure 3, we'll have to do it ourselves.

-------My suggestion-------
>make custom stages for SA1/SA2/Heroes
>have big youtubers do lets plays of it
>with big traffic, it will eventually get seen by SEGA
>if it's a big success, SA3 will likely happen


======================
Attention to BOOSTFAGS who hate Adventure style: fuck off, you never liked sonic. Go play temple run or something on your smartphone, it's literally what boostgames are. The only instance where you have true control is during dash left/right hallways.

>What is wrong with the Boost formula movement/physics
https://www.youtube.com/watch?v=yu2XhWSvjMo [Embed]

>B-but in Adventure if you move your thumbstick in any direction while at max speed you will get rammed into the wall/fall off to a bottomless pit!!
git gud faggot, at least the game is not holding your hand like boost games, you have true control over sonic in Adventure.

Previous thread:
>>376413978
>>
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>>376505374
Turbo autism at its peak. CWC tier
>>
You already got SA3; it was called Sonic 06.
>>
http://youhaveautism.com/
>>
>>376505509
>spreading this meme

06 has nothing more in common with the adventure games the heros or shadow does.
>>
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>>376505374
I think you have a point, OP, but you will not convince boostfags here. You'll just get yet another shit flinging fest like last time.
>>
>>376505605
keep telling yourself that
>>
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>>376505509
HEY IM GRUMP

>>376505659
DUR DURR IM GRUMP GRUMP!

>>376505645
I don't really know what else to say senpai. Would be cool if this time around Adventure fans contribute
>>
>>376505605

You're joking right? It has the hub worlds, focus on a large cast of ultimately needless characters, and sprawling objective based levels. It's Adventure 3.
>>
>>376505774
what do the game grumps have to do with 06 literally being Adventure 3 in all but name?
>>
>>376505779
But sonic adventure was actually good

check m8 atheist
>>
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>>376505509
Why do people keep forcing this shit? I find OP constantly claiming the grumps shit annoying, but there seems to be a bit of truth to it.
>>
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>>376505374
You are fucking stupid
>>
Right is objectively better
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>>376505874
nice constructive criticism, retard
get the fuck out

>>376505835
you didn't even play the fucking game. you heard an e-celeb say it and you're repeating it like a sheep.

>>376505589
good post

>>376505779
which e-celeb told you that? G
>>
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>>376505862
>Adventure
>good
>>
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>>376505485
>>376505645
>>376505863
>>376506042
>Posting the Reddit frog
>>
>>376506042
I don't listen to e-celebs though. It literally is Adventure 3. The fact that it sucks doesn't make it any less so, especially since Adventure 2 already set the precedent for the games being dog shit.
>>
>>376505991
why?

boost style """""gameplay""""" is just a glorified interactive movie, like an endless runner phone game.

SA1/2 have so many more options because you can exploit spindash+jump to take shortcuts accurately, with which you can skip most loops. You barely lose any speed while platforming in SA1/2.

On the other hand, for boostshit games you are actually pressing X to become invincible and blast through a hallway while jumping or dashing left and right/crouch, exactly like a smartphone game. Casualized trash. Any complex platforming forces modern sonic into a 2D state because his physics are just too tedious to deal with in actual 3D platforming that is not automated in some way. Whatever 3D platforming section modern sonic has is an illusion, meaning jump trampolines/homing attack chain/auto lock on to a cord that takes you higher up, so you can yet again play your interactive movie. get the fuck out
>>
>>376505605
Keep telling yourself that fag. The formula in 06 is identical to the adventure games with multiple characters and gameplay styles, multiple storylines and hub worlds.

Also only the sonic stages in both adventure games were good everything else was garbage there's no reason to try to go back to that.
>>
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>>376505374
>Implying left's dated rough movement is better than right's smoother movement
>have big youtubers do lets plays of it
>you have true control over sonic in Adventure.
I'm not sure if this is elaborate bait or if you're just a salty fucking Adventurefag, but I'm guessing that you're just a salty fucking Adventurefag. Either way, you sound both retarded and like a total faggot, enjoy never getting a true SA3 since Heroes and 06 are the closest things you've got.
>>
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>>376506426
"dated" does not mean it's bad. see >>376506356
Sonic has legs, he is not a fucking car. he should be able to walk like in adventure at least in low speeds.
>>
>>376505509
No, it's called "SONIC THE HEDGEHOG"
>>
I wish I had your spare time OP
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>>376506527
I have my own business from home man, I got all day. Passive income is very convenient.
>>
>>376506589
kys
>>
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>>376506618
i will not kill myself, I have hope that my message will get to SEGA if I meme hard enough, and we'll get another non casualized trash Sonic game.
>>
>>376506504
>"dated" does not mean it's bad
That's exactly what dated means in this context. Some games age like fine wine, and Adventure games aged like milk. I agree that immediate directional movement is fine at low speeds, but at high speeds it's really fucking jarring and unnatural, and Adventure's awful cameras only made it worse. Those controls have simply poorly aged over the years because they're from a time of older hardware. Quit being such a nostalgia faggot, just because Adventure 1/2 might be your favorite games doesn't mean they don't have glaring flaws or might be downright bad by modern standards.
>>
>>376506760
Ok then, at least we agree on that. I just find it unacceptable how awkward it is to control Sonic in the boost games at low speeds. So much so that the devs have to force you into 2D sections to make any complex platforming. Adventure was not perfect, but at least it was a full 3d platforming experience. The spindash+jump to take shortcuts you werent meant to take is also something you could never do in a boost game.
>>
>>376505991
Upvoted!
>>
>>376505874
You sure told him, lad.
>>
>>376506723
We got Sonic Mania, give sonic team a break.

I agree however, I used to play sonic dash or whatever for iPhone and it was just a endless runner, and that's how the new sonic games are. Sonic adventure 3 would be awesome if done right.
>>
How does this kind of autism even exist?
At least get a trip so i can filter you
>>
>>376506723
because Adventure and Adventure 2 were such hardcore gameplay experiences for mature adults such as yourself, right?
>>
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>>376507101
>unironically being hyped for a rom hack indie trash 2d shit with low FoV
2d sonic was never good.
>>
>>376505374
Do you know why you are autistic? You could have just made a fucking webm, showing how sonic controls in the old games vs in the new games, and I would have fucking agreed with you. But that fucking picture and that fucking video might be the most autistic shit ive ever seen.
>>
I agree the movement in SA2 was better, but can we stop pretending as a whole SA1 and 2 were good games? They had so many layers of problems
>>
>>376507159
see >>376506356
you are a retarded casual scum if you unironically enjoy boost """"gameplay""""
>>
>>376507240
Elaborate.
>>
>>376507270
please point to where I said boost is good
>>
>>376507240
HEY IM GRU___________________________________________________________________________________________MP
>>
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>>376505374
pathetic thread. At least I get to laugh at your autism.
>>
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>>376505485
>>376505589
>sonicfags discuss the game's content, physics, fundamentals; actually talking about video games
>"FUCKING AUTISTS CRINGED TO HELL AND BACK KILL YOURSELVES"
Would you rather prefer shitty waifu bait threads, or LOL threads, or /co/-/pol/-/a/-/jp/-/vg/ crossboarding cancer? How about dubs threads and MLP that hits the bump limit. Yeah, that's what /v/ needs, more degenerate furry shit that only makes the state of the board lower. Fuck these sonic autismos.
>>
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>>376507483
>>
Alright, since everyone's just going for easy insults, allow me to poke some holes into your plan.

>make custom stages for SA1/SA2/Heroes
SA1 already has a decent number of custom stages made for it. It had a pretty decent modding community about five years ago, but that train has long since past. SA2's engine was researched a bit when the PC version was released, but proved to be too complicated when it came to trying to make any kind of custom level content. You can research some of MainMemory's posts on Sonic Retro if you don't believe me. And Heroes never got a digital release, so its modding community was stunted from the start, not to mention Heroes has a really different engine from SA1 and 2, so I don't know what custom levels there would accomplish.

>have big youtubers do lets plays of it
Alright, riddle me this. How many big YouTubers actually like 3D Sonic games? The answer is not that many; the most we ever got was the Grumps playing Green Hill Paradise Act 2, and even that had a decent amount of Sonic-bashing. Face it, aside from big channels exclusively focused on Sonic (Tails Channel, cobanermani456, etc.) nobody really cares about a 3D Sonic revival, since 3D Sonic was never fun for them to begin with.
>>
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>>376507240
SA1 is the best game in the franchise
>>
>>376507492
This. A rare thread discussing actual video games just gets so many dumb monkeys triggered.
>>
>>376507492
>autists sperging out over boost and want to bring back the retarded 90 degree turn system and disregard every opinion contrary to theirs as "F-FUCKING GAMEGRUMPS!"
>actually talking about video games
Pick one and only one
Oh wait, you're just OP samefagging so it doesn't matter.
Next you'll reply with a frogpost.
>>
I don't delude myself that we'll ever see anything resembling Adventure again, but why do boostlets cope with the fact that Sonic plays like a fridge whenever not boosting in auto mode on some on rails alley?
The first time I picked Generations I couldn't believe how trash Sonic movement is. You literally can't play the game.
>>
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>>376507585
>SA1 already has a decent number of custom stages made for it
I'll look those up, thx senpai

> SA2's engine proved to be too complicated when it came to trying to make any kind of custom level content
that's sad to hear. I'll research this as well

>big youtubers focused on sonic
those are the ones I wanted to target, poodipie nor grump got time for this shit
>>
>>376507585
I agree. If there ever is a sonic adventure 3, which would be pretty weird saying us fans are getting kind of old for what is considered a kids game. But still, if there was, I would want it to appear organically. We can't just try to force their hand to make one and expect something really great to be released. Who knows if the people who worked on sonic adventure etc still even make games.
>>
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>>376507825
Exactly. Its just so fucking bad that any actual platforming has to be done in a forced 2D section.
>>
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I always liked the adventure games because it's fucking fun to mess around with the physics and it felt flexible compared to boost games. It's yet the most accurate representation of the 2D games in 3D.
It has it's own problems, but being able to control yourself flexibly in sonic is what makes up the game. The physics in the classic games were great and if sonic team seriously can't figure out a way to recreate it in 3D properly, then stop.

Classic sonic in generations was generally a fuck up and a step down from Sonic 1-2-CD-3&K, and even chaotix-pocket adventure. Forces looks like a worse generations, boost pads are seen everywhere in both classic AND modern gameplay. It just feels so automated compared to what sonic had to offer. No fiddling around with loops, and it loses what makes the game feel so good when you know how to play it properly and avoid all obstacles. Don't forget that the spindash is broken, four times as bad as it was in adventure (Director's cut). Mania's most promising point isn't that it's basically a new genesis game, but the fact that Whitehead (those god-tier sonic fan games from the early 2000s and the 1-2-CD remakes) is on-board. It's probably SEGA's best choice in the past 15 years.
>>
I think in essence though OP has a good point, there hasn't been much improvement on the style 3D platforming sonic adventure pioneered. Temple Run games are not that fun to me, it would be nice if we saw more better 3D sonic games..
>>
>>376508092
Also, with the drop dash they found a way to improve on an existing concept.
>>
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>>376508092
>>376508131
>>376508051
I should remake my OPs for next theads with these replies in mind to reduce the amount of shit flinging and get actual discussion done
>>
Despite how trash this entire thread is (from both sides), I will concede to one point OP made. Adventurefags really are the unwanted middle children. Classic fans worked hard to prove that the Genesis classics had genius level design and physics, and after years of teasing with Sonic 4, Generations, and the mobile ports, they're finally getting rewarded for their dedication with Mania. Boost fans have had a pretty consistent gameplay style that's being continued to this day, and was arguably perfected with either Colors or Generations, depending on who you ask/what you value.

Adventure fans haven't been pandered to since '06 bombed. The most they've gotten were character themes returning in Black Knight, the three Dreamcast stages in Generations, and PC ports of the Adventure games (of which SA2's was great, SA1's was utter garbage). None of the fan creators are really working to try to recreate the Adventure physics engine, either focusing on the classic games or the boost games. I mean, look at how many "Sonic Adventure 3" fangames are on YouTube, and notice how many of them are designed with the boost in mind. And hell, this thread kind of proves that nobody gives a damn about the few Adventurefags left.
>>
>>376507621
(you)
>>
>>376507201
A webm would not be as eye catching as that autistic picture he made, I dont think the threads would get seen.
>>
>>376507197
And this is why everyone hates adventurefags. Go back to your hallway simulator and jerk off to chao
>>
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>>376507024
kys
>>
>>376507131
>>376505485
>>376505589
>>376505874
Haha autism so funny:)) us 4channers am i right?
rebbit
>>
SA2 is my favorite game in the Sonic series, though I'm not afraid to admit that the cutscenes are easily what made it so good.
>>
>>376508786
*pushes left bumper to dodge this bait*
heh, sucker
*boosts to finish level*
too easy
>>
>>376508981
https://www.youtube.com/watch?v=VO8is6Y3L4Y
it's much more than that. look how much freedom you have to do whatever the fuck you want for shortcuts with physics manipulations
Sonic/shadow gameplays were actually fuckin perfect. People claiming they fall off if they steer just need to git gud
>>
it sucks we'll never see a polished Sonic 3d platformer
are classicfags the boostfags or are they separate demographics?
>>
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>>376509382
they are now joined together since generations/forces
>>
>I played a game when I was a kid so it's definitely good
Neck yourself
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>>376509457
>>
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>>376509598
Do you giggle/squirm like a little girl each time you get to make a game grumps remark? I'm actually curious.
you're doing a great service to the adventure fanbase btw. thank you
>>
>>376509451
Jesus, I always thought classicbros would know better, at least classic Sonic had decent platforming elements, much more so than the current QTE racing games we get
>>
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>>376509742
yes, I fucking love doing it. It's my favorite part of these threads
>>
>>376509382
>>376509451
Nah, I think they're still kind of at each other's throats. There was major backlash for Classic Sonic's inclusion in Forces, mainly because it tells us that SEGA doesn't have enough trust in Modern Sonic to carry the brand on his own. It's disingenuous and muddies the Sonic branding even more than it already is.

People are mainly clamoring for Sonic to branch off into subfranchises so each major section will be pleased, but SEGA keeps trying to bring everyone together by making these mishmashed concepts that combine elements from both new and old Sonic games without considering whether those elements will cooperate well with each other. It's a result of the identity crisis and overall inferiority complex that SEGA's been struggling with since the 90's, just blown into a much larger proportion than usual.
>>
>getting that caught up on turning physics
It's almost like Sonic games are designed to emphasize moving forward as much as possible, in a way that Adventure's slippery controls are counter-productive for.
At what fucking point do you need to be turning 180 degrees in a Sonic game outside of a 2D section? Even then, any lag can immediately be canceled by simply jumping in the desired direction.
>>
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>>376509868
adventure's controls are perfect for tight, precise 3D platforming. In boost games they'll force you into 2D sections because the fact that Sonic controls like a car is not suitable for 3D space platforming.

Boost games are literally unplayable unless you go through the linear paths, which then just turn the game into temple run
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>>376509787
Well, stop it. It's making the rest of us look just as autistic.

Seriously mate, you're not doing anybody any favors by repeating that joke over and over. Most /v/ dudes don't even watch Game Grumps anymore, and there's way more e-celebs that bash on the Adventure game. I know you're doing this as a defense mechanism so you can treat the people calling you autistic as a joke, but it's not making you look superior. It's just immature.
>>
>>376509994
As much as I liked the early 3D games, Sonic's gameplay was never designed with Mario style platforming in mind, and it fucking shows with shit like the snake platforms in SA1's Lost World and all the awkward gravity bullshit in the space levels in SA2. The "precise" controls in those game usually just lead to Sonic slipping around every which way like the floor is slicked in vaseline as you try to course-correct.

>>376508409
>was arguably perfected with either Colors
In-between gimping the controls and the wisps, Colors was a massive step down from Unleashed HD that the series never fully recovered from.
>>
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>>376510197
;_;

>>376510332
but unleashed was the same boost trash as colors and generations. do you boostlets actually compare which of the 3 steaming piles of shit smells better?
>>
>>376510841
I mean, sure, I guess.
I'm not some weirdo who can only enjoy one style of gameplay. You're not one of those autists who seriously thinks you can just "hold boost and win" on anything other than the first couple of acts, right?
>>
>>376510841
this

all 3 games are the exact same shit. You just memorize when to jump and when to crouch
>>
>The "precise" controls in those game usually just lead to Sonic slipping around every which way like the floor is slicked in vaseline as you try to course-correct

For the areas that you specifically pointed out, I found that it really helped that analog control didn't force you to go fast all the time. More careful platforming sections could be controlled by tilting the analog stick to walk/slow jog, rather than run outright. I know, I know, "why would you ever want to go slow in a Sonic game, I'd just play Mario then." It's more of a noob tool for people who aren't in tune with the controls so they can make it past the levels at all. Seasoned players can blast through those sections because of the control sensitivity.

>In-between gimping the controls and the wisps, Colors was a massive step down from Unleashed HD that the series never fully recovered from.

That's why I said "or Generations," because I know there's a lot of people dissatisfied with the way that Colors handled controls and 3D sections and prefer Generations' approach. You can't deny a lot of people praise Colors for its gameplay though, which is why I mentioned it at all.
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Anyone got a quick way to make webms? I think it'd help these threads to have short clips of the highlights in OP's video.

>>376511090
show me a modern sonic stage in which you can't actually do that other than in some forced long curve in which you have to drift, but then again the drift is very useless because just hugging the wall gives you more speed than actually being careful not to hit the walls.
>>
>>376510332
See >>376511248 for your (You.) My browser's giving me some weird-ass connection errors when I try to link your post.
>>
>>376509824
>It's a result of the identity crisis and overall inferiority complex that SEGA's been struggling with since the 90's, just blown into a much larger proportion than usual.

you got that right. Sonic games were doomed to be inconsistent from the start because they always relied more on level design than the character itself. Unlike Mario, who can be put in pretty much any setting and play there, Sonic will always be restricted to what the level always him to do.
The only time SEGA tried to give Sonic a platform character feel with his own attacks and gimmicks was during Adventure, and even then it felt really lacking.
Now they've completely gone off the rails by completely pinning Sonic to on rails gameplay.
Which is a shame really, Spin Dash was always awesome to use.
>>
>>376505374
When will Adventurefags finally realize they will never get another Adventure game or a Sonic game they will like and just give up?
>>
>>376511434
I had that same issue, I changed my mac address and it fixed it.
use TMAC address changer. find it on jewgle if u dont wanna click this link

https://technitium.com/tmac/
>>
>>376511252
In Unleashed, just holding boost tends to be a really quick way to launch yourself into a bottomless pit in pretty much any daytime act from the second half of the game.
>>
>>376511510
I will not give up, I have to do this to secure a future for the games I love. I'm hoping to inspire more anons to show the glaring flaws of boostshit games so eventually it becomes a relevant movement.
>>
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>Sonic thread is filled with wojaks, frogs, and smug anime
What an anomaly.
>>
>>376511523
Post a specific youtube video please
>>
>>376511510
when you admit you only like boost because you're too shit at actual racing games and need to have your QTEs not to go off track at every turn
>>
>>376511523
>>376511803
yea, post video
>>
>>376511775
Autism trying to ruin less harmful autism.
>>
>>376511754
Pro tip: Sonic Team and Japan don't care
>>
>>376511826
This. Boostfags are the same people who eat up asscreed/fifa/cod. Casual shits
>>
>>376511754
The more likely outcome is that you'll just be one of those guys people love to mock, like that "Ashnime" autist in pokemon discussions
>>
>>376506589
soylent caused this
>>
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>>376512132
I know, but I have a sliver of faith in the Adventure fanbase and how autismic we can get. Great things start here, some sonic focused youtuber who browses /v/ will definitely see these threads if theyre regularly made.

>>376512143
i would sniff his feets
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>>376509994
>>376509868
>>
>>376505374
you posted this yesterday

no-one cares

sonic sucks and has sucked since the megadrive. the only good sonic game coming soon is Sonic Mania.
>>
>>376505374
>>
>>376511803
>>376511870
>anon actually backs his point
>p-post video f-faggot!!!
Yet earlier in the thread you can't back up any of your arguments with actually responses
>g-g-grumps
>any 3d not sa is trash
I swear you fags are cancer
>>
>>
>>376513231
The game turns at a radius that's optimal for the momentum the levels are intentionally designed to facilitate. You're basically complaining that his turning radius is "walks in a circle" rather than "rapidly spins in place."
I can remember hundreds of times where Adventure Sonic missed a platform that should have been an easy jump because a stray joystick jostle completely changed his aerial trajectory at "fuck you" speeds, a problem I never had in Unleashed onwards.
>>
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>>376513928
The thing is, the video posted in the OP shows how superior adventure is, objectively, in terms of gameplay. The autist just posted some webms if you want to skip that 12min autism fest. But he has a point.
>>
>>376513231
>sonic "gotta go fast" the edgyhog
>is a fucking cripple

boostlosers will defend this, top kek
>>
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>>376514025
https://www.youtube.com/watch?v=yu2XhWSvjMo

if you bothered to watch this, you'd know that sonic is turning, but the only inputs i'm sending are analog UP and analog DOWN! I don't want to turn in circles. I want to go up and down. The game is modifying my inputs whereas adventure has true inputs.

>>376514182
shit like this should be unacceptable, but somehow it's praised by kiketubers.

>>376513928
see>>376514062
>>
>>376513531
>>376513930
>First clip is a wider space, utilizing jumps and spindashes to cancel Sonic's momentum
>Second clip is a corridor, sets Sonic at full speed in a space where he has no room to turn, uses none of his equivalent control tools, not even a single jump
False equivalency.
>>
>>376514459
inputs sent:

^ >

you can clearly see even if it's a narrow corridor that sonic is not doing a sharp turn. As for adventure, it doesn't matter whether I spindash cancel or not, the turn is always true 90degrees sharp.

https://www.youtube.com/watch?v=yu2XhWSvjMo
>>
>>376514343
Like I said, Sonic's turning radius is to walk in a circle. You're constantly interrupting it and then complaining that Sonic has to restart his cycle.
If you want to immediately turn around, all you have to do is tap jump and hold the direction you want to go.
>>
>>376514459
again, the point I'm trying to make is that 3D sonic platforming worked best in Adventure, and whatever platforming there is in Boost games = forced into a 2D section. I'll make that more clear in my next OP.

>>376514670
Sonic has feet, he should not control like a car unless he has reached a certain velocity. He should be controlling like mario in that speed.
Momentum formula:
P=mV
where
P=momentum (vector)
m=mass (scalar)
V=velocity (vector)

Unless Sonic weighs 5000 pounds, I don't see how it's acceptable for him to move like that.
>>
>>376514625
You have yet to explain how doing perfect instantaneous right angle turns actually benefits the Sonic gameplay. Even in the Adventure games, Sonic's always moving forward, only requiring that sort of movement in the platforming sections, where the twitchy controls are a hindrance more than anything.
>>
>>376515010
it benefits sonic in responsiveness if you want to get through the platforming sections quickly and accurately. If your inputs are not being modified, you can actually do 3D platforming fast. Casuals will slow down, which is why e-celebs complained and got their boost formula so they can go fast without having to learn the game.
>>
>>376514851
He DOES control like Mario at that speed. Have you ever played a 3D Mario game? He also runs in circles, he doesn't spin in place.
>>
>>376515146
You "getting good" at shitty platforming controls doesn't make them not shitty platforming controls.
>>
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>>376515260
if you press up and down in mario you will change directions, not turn in fucking circles.
>>
>>376515260
>>
>>376515797
Now do Crash Bandicoot.
>>
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Sonic Adventure 2 is so dumb.
>>
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>>376516347
haha great post! hey im gr
>>
>>376505374
You do realize that these games aren't made for you? They're meant to be games that are fun for children to play.
>>
>>376505374
Super autistic
>>
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>>376516821
boost games are the only mainline modern sonic games that are getting made. I want SEGA to realize how bad it is in contrast to Adventure. Fuck the casuals who want a hand holding cinematic experience with 2 jumps and one crouch per boost section and then get thrown into a bad 2D platformer.

>>376516978
super constructivgrump
>>
>>376505374
hahahahaahaha
This is fuckin GOLD cwc
>>
Cant believe so many people on /v/ are boostfags. You might as well be playing an iphone endless runner
>>
ITT: one spamming autist
>>
>>376517238

Picture yourself working for the company. The objective is to make money. Therefore they do things like run focus groups full of children (their target demo) and try to see what they like and don't like. The games then get designed according to that input.

If you want certain gameplay mechanics to in new games, your best bet is to make or hope for the indie scene to make what you want, and then hope its successful so SEGA looks back and realizes they can make money off of it.
>>
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>>376517238
>mfw recognize who that is from the front teeth
>>
>>376505991
how so? It's like having mario kart 8 smart steering on. you want the game to hold your hand and play itself?
>>
>>376517839
Dumbass
>>
>>376517779
only because they've never played anything else. remember /v/ is 14 years old on average, several people here right now weren't even old enough to remember fucking Heroes. Boost is all they know, they think Sonic is that.
>>
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>>376517898
I guess you are right. If you go to a site like rebbit and make pro adventure, anti boostfag posts, the response will be
>MUH CAMRA!
>MUH OVERSENSITIVITY
>MUH GLITCHES XDD
because they're easily influenced by whatever e-celebs say. SEGA will not make a change easily, so my only hope is to perfect my talking points and propaganda delivery in order to actually change people's minds.
>>
>>376518834
>XELDA: Mouthbreathing of the Wild
>>
>>376515146
The thing about Sonic Platforming is that you're hardly ever shifting from forward to right to platform, usually you're angling from straight up to up-left and up-right to keep your speed going, shifting quickly to left or right would usually kill you, ESPECIALLY in the Adventure games due to how Sonic moves.
>>
>>376505374
Repeat threads are against the rules.
>>
>>376508973
If you can't handle the insults, how about you don't make repeat threads filled with your stupid behavior and pie in the sky holier than thou attitude.
>>
>>376505374
Fucking, have you ever considered that I like Classic Sonic, Adventure Sonic and Boost Sonic gameplays?
>>
>>376518834
god damn that zero fucking jaw.
>>
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>>376523163
shut the fuck up
>>
>>376525254
What do you think specific means?
>>
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>>376525390
Tell me how a Sonic Adventure 3 general would work if it's not a real game. The thread would die in 10 seconds. Also, this thread is not about a specific game in particular, it's talking about the physics across an entire range of games which is more relevant to video games than 90% of the threads in the fucking catalog. Report the thread and see if a mod feels like deleting it then.
>>
>>376525830
not him but I imagine the mods would tell you to take the discussion about sonic physics to the sonic general after however many repeat threads
>>
>>376525390
would common threads you see on /v/ such as
>deep sea
>general mmorpg
>game engine
>mariokart /v/eekend
>favourite gamecube game
>CEMU
Be against the rules then? This just happens to be a sonic-themed physics discussion.
>>
>>376515927
That's stupid. Crash Bandicoot games don't have momentum-based gameplay. He has no means of speeding up outside of specifically using slide jumps that aren't affected by any external factors.

3D Mario and Sonic are basically the only 3D platform games that deal with momentum physics like this. Crash, Rayman, Spyro, even Banjo don't do interesting movement stuff like Mario or Sonic.

Also, Crash does move exactly where you tell him too as well, none of this circle-turning trash.
>>
As long as I can play as Tails.
>>
>>376528132
I'd like to sniff your Tails
>>
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>>376529330
You are saying things, anon...
Thread posts: 147
Thread images: 48


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