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To fan game creators: shut the fuck up until the game is done

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Thread replies: 302
Thread images: 30

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https://www.youtube.com/watch?v=hqwP6uuYOWo

How does no one that makes fan games understand this? If you don't tell anyone you're making this fan game, the company can't shut down your fan game because THEY DON'T KNOW YOU'RE MAKING IT! Then once it's out, they can't stop you because too many people will have downloaded it already.
>>
What was even funnier was that when it first happened he just uploaded it to a different site and said he would update it there and retards kept linking to all the other sites with fucking IGN and Kotaku both running articles about the alternate sites.
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>>376482954

Not to mention we wouldn't stop talking about it.
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>>376482823
but how would they get those sweet patreon bucks
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>>376482823
That was a fun game.
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>>376483194
Simply making a fangame can get you a C&D, but making money off it is grounds to get your ass sued.
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>>376482823
They need to spread the word somehow so that they can recruit. A large number of fan games aren't made by one person.
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>>376483676
The video brings that up. The only acceptable reason to even let it be known that you're making it is if you need help, otherwise shut the fuck up.
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>>376483721
Fuck off Woolie
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>>376484412
No if I was Woolie I couldn't resist using his tripcode. But his video said what I've been saying for years and it feels like such a no-brainer.
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People knew AM2R was coming for over a decade though
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>>376483721
That is why most people broadcast their game before it is finished. Otherwise they're just releasing footage, assets, etc. beforehand so that people can suck them off and it acts as an ego-boost for them. And those people won't really care too much if the game gets killed.

Also AM2R is a bad example to post in the OP. Nintendo explicitly waited for the game to be finished before they issued a C&D. The game was well-known for a long time and Nintendo could have killed the project a lot earlier if they really wanted to.
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>>376484568
Shhh, don't point that out, Nintendo is cruel and evil even though they waited that decade and for the game to be out before shutting it down!
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>>376484613
I used AM2R purely because it was the first fangame that came to mind that /v/ instantly recognizes
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>Chrono Resurrections
Man I didn't need to be reminded of that shit.
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>>376482823
How do you release it without revealing your identity?
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>>376484702
there's a ton of them, why just settle for one example? if you're gonna make a point of nintendo's history of takedowns there's literally dozens of examples.
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>>376482823
They just want attention and donations.
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>>376484861
Because the video listed tons of examples, but I needed an OP picture
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>>376484937
How does releasing something stop a company from trying to sue you?
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>>376484984
At that point they can't stop you, it's already out there on the internet.
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>>376485049
They can sue you for copyright infringement.
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>>376485138
They can do that at any point really, but at least when the game is released then the fans can have fun. And like the video said, you can't C&D fun
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>>376485138
that's where anonymity helps.
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>>376485138
>>376484984

I don't think you get it. This isn't for the sake of the creator, it's for the sake of the fans that would really like to play these games but then never get to when the project is shut down by cease and desist.
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>>376485203
Wouldn't a C&D prevent a lawsuit? Like they are trying to stop you from releasing this so they don't need to go to court.

>>376485232
How do you get attention to your fan project without revealing who you are?
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>>376485298
So basically fuck trying not to keep your ass out of prison, I want to play the game you made.
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In hindsight Nostalrius would probably still be around if us and reddit didn't constantly talk about it by name and make all those graphics about how it's so awesome and everyone should go there.
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>>376485308
Literally just release it on 4chan, reddit, gamefaqs, whatever all under anonymous names on the most anonymous machines you can. Then everyone will have it and there won't be anyone to target.
If you want to attention whore, which most of these people do, then that's where you can get into trouble or it taken down easily.
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They do it to get shut down. That way they won't actually need to complete it but still will be able to put something in their resume.
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>>376485407
>I want to play the game you made.
You don't?
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>>376485508

I think Chrono Trigger Crimson Echoes had every intention of completing when you consider that they bothered to release the prolouge, fully playable.
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>>376485545
Not at the creator's misfortune.
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>>376485616
Dude just like put the game on a thumb drive, go to a library computer, and upload it to mega on a brand new account and link to it on 4chan. How will they know it's you?
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>>376485602
They usually try to get something out because the name alone doesn't do much on a resume.

The trick is you advance just enough so that it starts looking feasible to finish but you don't actually put the effort to finish it. This way it sits well on your resume and you don't actually waste much time or effort.
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>>376485757
Is this really how you want all fan games to become in the future?
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>>376485875
I'd rather play them than not.
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>>376485757
Which magical library let's you use thumbdrives
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woo sick audio levels woolie.
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>>376485979
What the fuck? I grew up in the inner-city and I've never been somewhere where you couldn't use flash drives.
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>C&Ds stop working because faggy modders develop their games in secret and then release them out of nowhere
>Start making an example out of a few instead
>Well the modding scene is dead and I lost my house, but at least my shitty fangame is out there!
>>
I don't get why go through years of development for a fan game. If you're gonna be putting that much effort and polish into something, just make it an original IP.
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>>376486171
That actually takes effort, talent and originality.
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>>376486441
>>376486171
>someone really likes something
>makes a fan-thing of it
>enjoy it
>HOLY FUCK WHY DO PEOPLE MAKE FAN THINGS OF THINGS I SIMPLY CANNOT FOR THE LIFE OF ME COMPREHEND ANYTHING
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>>376486171
Making a fan game means that most of the creative work is done for you already. Also it means that it's easier for your game to get attention.
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>>376486118
>>376486118
>Start making an example out of a few instead
How would that work? They need to C&D first and by then it's already out, the creator just needs to stop distributing and he is legally fine.
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>>376486592
And in the case of A2MR, where new sprites were actually made it the case of the metroids and some other bosses?
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>>376482823
Even if it was kept quite word of mouth would have gotten it out to the public.
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>>376487078
Some fangames are exceptions. Things like AM2R and Mega Man 4 Minus Infinity have so much effort and dedication put into them that they feel like passion projects.

I'd agree with that anon that a majority of fangames are just people incapable or unwilling to spend the time crafting their own assets though. Without a talent for art or music it's pretty difficult to build an indie game by yourself, let alone one that'll stick out in the crowd.
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>>376487078
I never said that all fan-games are lazy. AM2R had a lot of effort put into it but a lot of the creative work was done for them already. The story and world was from Metroid 2 while the artstyle was from Fusion/Zero Mission. You can't deny that the only reason it got as much attention as it did was because it was a Metroid 2 remake.
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>>376483052
>Implying NoA would bother to check a Cantonese Lawnmower enthusiasts board
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>>376485138
No.

Cease and desist letters aren't a legal thing. No company HAS to send them before starting a lawsuit. And sending a cease and desist letter doesn't mean you're legally in the right or wrong.

It's simply a private, non-legal letter that's generally sent as an offer, warning, or threat.

Something like AM2R could realistically win a legal battle when it comes to copyright issues. The creator could argue that it's protected under Fair Use by being a parody or criticism of the original content, especially since it's not being used or created commercially.

But does some kid indie romhacker have the resources to fight a legal battle with Nintendo, even if he can win it? Does he want to? Of course he doesn't, which is why Nintendo's even sending the C&D in the first place. The term for this is a "strategic lawsuit against public participation", or SLAPP.
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Who would have thought woolie would be the sleeper genius of the channel.

He makes better content than any of them.
He's a good actor too
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>>376488925
Yeah but on the other hand, a green undercoat looks terrible with a grey suit.
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>>376488925
>That fucking It's Free Real Estate in the middle of the video

I'm also loving tablelords because I've been super interesting in the concept of KD:M for the longest time. The knowledge that there was a mod for tabletop simulator is what finally enabled me to play the game.
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>>376489075
He knows. He just tries to maintain his thanks doc aesthetic no matter how tacky it may look.

It's his character costume people recognize him as
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Are there even any good fangames still being worked on, really?

The only one I know of is /vp/'s project.
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>>376489250
Mother 4 I guess
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>>376489184
I liked tablelords better when it wasnt edited down/split up.

still kinda watching them though
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>>376489250
If there are I don't want to fucking here about them until they're out.
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>>376490305
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>>376490732
Yes! I was hoping somebody would gif that. Thanks for posting it anon.
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>>376482823
Never forget.
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>>376490891
How could I?
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>>376482823
To be fair this should be more about bashing the Japanese publishers over their head until they realize all these remakes/mods/whatever are just positive attention for their games. No one is even REMOTELY contending your ownership to the IP through those.
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>>376491108
Good luck ever getting the Japs to think sensibly about that sort of thing.
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>>376491108
>fan remakes game
>can't remake the game yourself for fat sheckles

sure bub
>>
Criticize Capcom for all their retarded decisions, but at least they allow fangames to stay up, and even officialized one. Even if it was kind of bad.
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>>376491258
There's one simple way to fix this: Make a better game.

Guess what? You're a huge company with a lot of talent. It should be easy to outdo some Literally Who in their basement. Just fucking do it.
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>>376491108
>missing the part of the video where copyright law makes it so that the owners of these properties must show that they are defending their IPs or risk losing some or all of their rights to them
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>>376491329
Did you even watch the Shadow Moses footage?
There is no way they could have topped that
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>>376491360
Yeah, well, that's only a problem if you're doing fuck all with your property, isn't it? Which is really the core of this entire problem.
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>>376491449
Then they don't deserve the license, then.
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>>376491473
"deserve" isn't how things work
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remember to support the devs that let you mod in all the tits and asses you could ever ask for
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>>376482823
You can still tell people you're making the game. You just use a handle and don't run your own website.

Can't send a C&D to someone you can't contact.
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>>376491595
I don't care. Huge companies have way more resources. There's no reason that they shouldn't be able to make something exponentially better than a single or a group of fans. If they can't, then they should give the property to someone who can.

The only reason why this shit exists is because people are jealous and butthurt that they actually have to try to succeed instead of shitting out one good thing and doing nothing while raking in cash for basically nothing.
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>Super Smash Flash 2 is still in development
Fucking Beta when damn it
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>>376491601
remember not to support the devs who release broken wrecks knowing full well that there are legions of degenerates and perverts willing to do their own work for them.
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>>376491894
Doesn't matter, bro. Community will fix it. Now with mods on consoles we don't even have to worry about them!
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>>376491982
Aaaand this is the point where I stop replying to the Todd poster

please follow my example.
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>>376486964
They can just sue you outright for copyright infringement.
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>>376488430
That's what I meant, I meant to say that you can get sued at anytime for copyright infringement.
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>>376491982
can you even apply unofficial patch mods on consoles?
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>>376491276
They gave approval for Mega Man Unlimited.
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Don't give a shit about Barneyfag, that Fighting is Magic game looked fun as fuck.
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>>376482823
Overrated anyway. The best parts were the parts they added themselves. They should have done an entirely new thing rather than remake one of the crappier 2D games besides Fusion.
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>>376485757
Libraries require you to put in your library card number in order to even use the computer.
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>you will never play Sonderkommando Revolt

https://www.youtube.com/watch?v=g7cg443YR0o
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>>376492573
The game it turned into looks even better
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>>376492978
It does look good but I also liked the sound alikes for voice clips. Can they just use the same voices for their counterparts or can companies copyright a voice too?
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>>376482823
Just call your dude Sam and make some OC donut steel robot suit, never ever worry about copyright
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>>376485979
>>376492868
ones that aren't part of the prison system, presumably.
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I heard that the Mother 4 team removed all Mother references because they fear getting a DMCA even though the creator of the Mother series said that Mother 4 is in the hands of the fans.
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>>376493274
Except this library is in a normal neighborhood with very little crime and has required log ins since whenever Runescape came out which is when I started going to it. All the computers ask you for your library card number in order to access it and give you something like half an hour to an hour to use the thing before having to input it again to discourage people from just sitting there all day instead of using it for research.
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>>376493283
The creator/director of a series has no say in what the publisher's legal team decides to do.

He could personally support the specific fangame and nintendo could still go after it.
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>>376493179

The Ex US-Military Sam, on his quest to gain enlightenment from the space chodes to defeat space isis.

It would be the exact game, but instead of having an atmosphere of loneliness, the main character would constantly make one liners.

Basically Douk Manhattan project, but with interconnected levels with exploration and item upgrades.

wait, this actually sounds pretty cool
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>>376482823
What does this jiggaboo know about game development?

A group of developers and artists just come together out of sheer force of will and collaborate secretly across the globe to make a fan game over several years?

Or maybe people are encouraged to participate because the game is public, they continue to contribute because progress is shown and collaboration is done on open forums because that's what's easy.
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>>376493179
I don't play Pokemon because I like the mechanics, I play it because I want to have sex with anything Sugimori draws.
If I wanted just another RPG or FPS or Metroidvania or Platformer I would pick from the hundreds of clones that have been on the market for decades.
Originality is a diamond dozen, and successful IPs are successful for a reason.
>>
Copyright is a broken system that makes no sense no matter what your economic/political stance.

If you are a firm believer in the free market and competition, then it's bullshit because copyright gives certain companies and indivuals monopolitic rights to ideas and prevents people from making competing products using the same IP.

If you are a socialist or communist, then it's bullshit because it prevents the overall public from using the IP and doing what they want with it as well as freely consuming media that uses it.
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>>376493403
Itoi said that Mother 4 is never happening without a doubt because he is no longer interested in developing video games as it was never his primary job to begin with.

I understand protecting your intellectual properties, and Nintendo is in no wrong here whatsoever, but I wish we lived in a timeline where Itoi's wish for the series to live on through its fanbase was respected.
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>>376493674
>i didnt watch the video: the post
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>>376493812
Yeah because we all want 16 Zelda games released at one time and 500 titles in the series

Copyright and IP only start getting flawed when Jews look to copyright common words like "candy" and "saga". And even then that shit has thousands of clones, that is the free market my friend. Look on the android market, that is free market
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>>376494031
>Yeah because we all want 16 Zelda games released at one time and 500 titles in the series

Sure, why not?
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>>376494265
See my android market comment

Only the Nintendo one will be decent, the rest will be dogshit made by Indians just like candy crush clones
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>>376491360
That only applies if people are profiting off the IP.
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>>376491595
Sadly it isnt.
Its just who owns it and wants to continue owning it.
They still dont really deserve the license if they cant make something better with their many more resources
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>>376483461
You're not selling the game though
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>>376493958
When he said Mother 4 is in the hands of the fans, he meant that our lives were supposed to be Mother 4. He didn't want people to make a fangame.
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>>376493812
You're thinking of it backwards. Copyright laws protect the little guys. Come up with a clever or profitable idea? Now a big company can't swoop in and drown you out with their superior resources and budget.
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>>376493378
Your local library =/= all libraries.

Even ones that need a member log in will give guest passes to travellers with no need for ID.
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>>376493728
>diamond dozen

anon... it's "dime a dozen"
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>>376494824
No, it's diamond dozen. As in, a diamond is valuable on its own, but it loses its value when you have a dozen of them.
Dime a dozen doesn't even make sense. A dozen of what? A dozen dimes?
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>>376493728
Yeah that's Pokemon, and this is a remake of the originator of those hundreds of clones, so that's why it doesn't really matter if it's Sam or Samus
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>>376494882
A dime a dozen refers to egg prices in the 1940's.
It's about how black people breed too much.
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>>376494353
Yeah, and? You aren't forced to play them, and there are good fangames.
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>>376482823
Or, you know, try not use assets from the original games

Even better, make a spiritual successor instead
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>>376494668
This is a good point but you can word copyright law in such a way that it both prevents that and faclitates the stuff in the post you are responding to:

Simply have shorter term limits, like only a few years, and have stronger fair use protections for derivative works.
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>>376495229
Again, biased against little guys. A shorter term limit might not give someone enough time to fully exploit their own ideas considering how few resources or capital they have. More lax copyright laws when it comes to derivatives or parody could lead to larger corporations stealing and drowning lesser-funded competition.
>>
Some of these deserve to die. Crimson Echoes was so fucking awful and an insult to the franchise that I would have paid to see it die.
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>Tim and Eric reference

I'm a fan of free real estate too.
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>>376495443
I think a 20 year term would strike a good balance between allowing that and what we have now.

20 years is long enough to get rich as fuck off of something and build a franchise, but it's not too long. Also, regarding your point in general, musicians, artists, writers, etc, none of them actually own their own work unless they go indie anyways.
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>>376495181
This will kill new IP and make them not profitable

Go fuck yourself, you're just a kid who knows nothing
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its perfect
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>>376494769
It hasn't just been this library though, it's been in about three or four of the libraries I've been in, including one downtown.
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>>376496378
My local library hands out a guest pass, and allows flash drives. I live in a suburban area.
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is the concept of INTELLECTUAL PROPERTY so hard to grasp?

dont use others IP without permission.
make some Uber Dario or Petroid Mime with original art design and you dont have to worry about evil corporations sending lawyers after your ass
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>>376496518
eat shit

fan games can be and usually are better than anything the developer comes up with.
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>>376496645

Sure, but ultimately, it's the company who owns the IP who decides what should happen to it's assets. After all, it's money the company invested in designing the graphics, creating the foundation of the game, and whatever is related to it, and if some dude comes and uses the game's assets, it's money the company is not making.
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>>376496645
>fan games can be and usually are better than anything the developer comes up with
>usually
there's some amazing gems out there but most fan games are total dog shit 11 year old's game maker project
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>>376482823
I BLAME THE SMALL GUYS INSTEAD OF THE HUGE CORPORATION
>>
> If you don't tell anyone you're making this fan game, the company can't shut down
Even better solution just don't use established IPs for your game, if you want to make a fan game just change the characters and names and then you get to keep your game and you can ever sell it.

Look at freedom planet, that was a fucking sonic fangame until they stopped being retarded and threw out sonic in favor of their original characters donut steel and wow imagine that Sega can't shut them down because now they're not infringing on their IP and they even get to make money of their shitty fangame.

Everytime I see a fangame, all I see is wasted potential because if they just changed the name, fiddled around with the sprites and music we might actually get more games like AM2R.
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>>376496826
Telling the small guys to not announce their projects is a lot easier than telling the huge corporations to stop C&Ding everything in sight.
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>>376496884
Except a shitload of games are carried by their IP.
I want to explore more of that specific world.
I want resolutions to plots that have been abandoned.
I want the same characters and art assets to be used again.
All these things are what attracted me to that IP in the first place.
I mean, who the fuck buys a game just because of the genre?
And if all I want is more games in that specific subgenre, why aren't I playing any of the already-existing clones instead of downloading a fan game?
There's a reason why Sonic is still relatively a household name while Freedom Planet and the hundreds of Sonic clones that have sprung up since the 90s are either dead or hilariously irrelevant.
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>>376496958
They have to C&D everything in sight, because the way the law works you can't pick and choose when you enforce your copyright or you stand to lose it. If it can be proved that the corporation knew about and didn't shut down an infringing work then the next time someone infringes that person could argue they're being unfairly picked on by the corporation which can result in the corporation losing that IP.

People gave Harmony Gold a lot of shit for killing MechWarrior games because the mechs infringed on their licensed mechs but if they didn't they'd lose it.
>>
They do it for the attention and donation money you retard. Sadly no one does it as a simple hobby anymore.
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>>376497167
>They have to C&D everything in sight, because the way the law works you can't pick and choose when you enforce your copyright or you stand to lose it
Yet other companies let it go all the time and their IP's are fine
Sega, Sony, Capcom
>>
>>376497014
The goal isn't to beat the original IP in popularity, although historically it's happened quite a few times, it's to make something worthwhile, Infringing works and fangames are a waste of everyone's time because at the end of the day they'll never amount to anything. A Not-Metroid AM2R could have been sold on steam, could have made the creator money, that money could have enabled him to focus on making games full time and in the end we'd have more games made by that guy.

The indie scene is in a boom right now, anyone making a fangame when they could be making a not-_____ game is an utter moron. There is plenty of money to be made if you become the flavor of the month indie game.
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>>376497167
>They have to C&D everything in sight, because the way the law works you can't pick and choose when you enforce your copyright or you stand to lose it.
This isn't actually true.
>>
>>376486964
a C&D is a courtesy
>>
The thing is, Nintendo didn't do anything about AM2R until after its release. They could have very easily sent a C&D notice before that happened.
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>>376497572
https://www.ftc.gov/system/files/attachments/us-submissions-oecd-other-international-competition-fora/standard_setting_us_oecd.pdf
It is, it prevents discrimination.

>>376497554
They just pretend they're not seeing any of it. Or they license the work like with Street Fighter X Mega Man.
>>
>>376497564
The goal isn't to beat the original IP in popularity, although historically it's happened quite a few times, it's to make something worthwhile
I explained in >>376497014 why fangames are worthwhile.

>fangames are a waste of everyone's time because at the end of the day they'll never amount to anything
Games like AM2R and Uranium are worthwhile. The fact that we're still making threads about it a year afterwards should be proof of it. They accomplished their goals. The developers were successful despite the C&D.

You're pretty much saying that unless something can be profited off of, it isn't worthwhile. Which is retarded for a shitload of reasons.
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>>376482823
People need (You)s and upvotes more than you think.
>>
>>376497836
uh but there are no threads on them except for this one

Also uranium is literally shit
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>>376494561
I think it was meant more literally than that. I think he meant that the influence from those games would inspire future games in a similar vein
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>>376494503
Wow. This is a new low for /v/. If you're making money off development of a product based on an IP you don't own, then you're making money off someone else's IP.
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>>376494824
It's a doggy dog world out there, anon.
>>
I always wanted to use my animation and art skills to remake Tomba!.

It'd be best to just release it anonymously then? I don't think anyone would try to file for a C&D though.
>>
>>376498023
But Tomba still looks and plays really good
>>
>>376494824
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
>>
>>376498042
All I'd really do is just have a more up to date and extremely faithful artstyle with someone as equally in love with the series re-do the music.
>>
>>376497167
>>376496826
It's like you didn't even watch the fucking video.
>>
>>376483461
wait, so if i take money for drawing fan arts for others, it's illegal?
>>
>>376482823
GREEN WILL BE AND ALWAYS IS THE WORST COSTUME COLOR PROVE ME WRONG
>he cant do it without posting a twink in tights
>>
>>376497836
>They accomplished their goals.
To waste their creator's time and get C&D'd into obscurity? What a goal.

Meanwhile if they made not-Metroid and not-Pokemon they could have money and incentive to continue making games which you would benefit from if they ever made another. I get the silly childish dream that fangames are fighting the power and they're better than the games the IP holding is putting out but really does it matter of the bounty hunter in the power suit is Samus Aran or Amus Saran? Why does that matter if the game is fun?

Hell it's what Nintendo was doing all along, they even won their case when their Not-King Kong got them sued by Universal. There is nothing wrong with something being similar to but legally distinct from something that inspired them.
>>
>>376497935
Not him, but you're partially wrong on two different points.

First, simply making a fangame isn't illegal. It's covered under fair use for criticism and parody.

Secondly, Patreon doesn't fund the development of specific products. You're thinking of Kickstarter. Patreon allows patrons to donate to a studio or entity, and the entity is then entitled to do whatever they want with the money. If they choose to make a fangame with that money, that decision is separate from Patreon and its patrons and is decided upon independently. This layer of disassociation is why Patreon allows fair use in the first place.
>>
>>376498073

(You)
>>
>>376498217
>To waste their creator's time
What time is wasted? No one was going to sell these games in the first place. These games were successfully released. People talked about and played them.
In the cases where a game was ceased before it could be released, then the developers still have their experience considering their risk, and tackling this problem is what OP's video is about in the first place.

You're still saying that something's only worth its time if you've profited off it, which is still dumb.

>get C&D'd into obscurity?
>while posting in a thread about a supposedly obscure game that "died" a year ago

>Meanwhile if they made not-Metroid and not-Pokemon they could have money and incentive to continue making games which you would benefit from if they ever made another. I get the silly childish dream that fangames are fighting the power and they're better than the games the IP holding is putting out but really does it matter of the bounty hunter in the power suit is Samus Aran or Amus Saran? Why does that matter if the game is fun?
Again, go and read >>376497014. Stop ignoring it.
>>
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>>376498208
>>
>>376498230
>fangame isn't illegal. It's covered under fair use for criticism and parody.
Outside joke flash games and porn games how many fan games fall under criticism or parody?

Also fair use is a defense, not some inalienable right, you still have to fight that in court and prove you're using the intellectual property for criticism or parody which isn't exactly easy to do.
>>
>>376498217
>but really does it matter of the bounty hunter in the power suit is Samus Aran or Amus Saran?

Yes.
>>
>>376498380
You need to work on your reading comprehension anon, or at least cut down your your strawmans.
>>
>>376498597
Examples of either in that post?
>>
>>376498641
>You're still saying that something's only worth its time if you've profited off it

It's like you're not even reading and being deliberately obtuse.
>>
>>376497167
>>376497831
>They have to C&D everything in sight, because the way the law works you can't pick and choose when you enforce your copyright or you stand to lose it.

This is wrong, there's a supreme court case saying otherwise: Petrella v. Metro-Goldwyn-Mayer, Inc
>>
>>376498774
I can't think of any other reason why you'd think a fangame isn't worthwhile.
>>
>>376482823
B-but my e-penis D:
>>
>>376498838
Try reading the posts then.
>>
>>376498923
I did and there's nothing hinting to any other conclusion. Which is why I replied with that in the first place.

Actual quotes:
>Meanwhile if they made not-Metroid and not-Pokemon they could have money
>A Not-Metroid AM2R could have been sold on steam, could have made the creator money
>There is plenty of money to be made if you become the flavor of the month indie game.
Is "money" a codeword for something else?
>>
>>376499021
Why are you cutting them off and taking them out of context?

Is this the only way you can make a point?
>>
>>376499114
I've replied to you earnestly with the goal of having a legitimate discussion on /v/, which I now realize was really fucking retarded of me.
>>
>>376499195
I feel the same way, I expected more from you than cheap bait tactics.

You win anon, you got me to reply here's your last (you).
>>
Does Argentina have an extradition policy with Japan or something? Why did he even care about Nintendo's whining?
>>
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>>376489250
That's a pretty good area design, surprised the autists at /vp/ worked on it
>>
>>376482823

It's not just fan games. This shit happens pretty much anywhere it's applicable - hacking/CFW scene a great example.

It's just not possible for people who want attention and dickriding on their name to stay quiet. They can't do it. Narcissism is a hell of a mental disability like autism
>>
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>>376499330
It's amazing what autism can accomplish when it's focused towards something productive

http://capx.wikia.com/wiki/CAPX_Wiki
>>
>>376482823
Anyone making this retarded argument has clearly never made anything or been creative in their life
>>
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>>376499845
>>376499330
i'm going to bed but here's their dex.

The music is also pretty impressive:

https://soundcloud.com/frostfuzz/title-theme-update-1
https://soundcloud.com/paul-aupetitgendre/forest-update
https://soundcloud.com/dewdneym/doucherado-black-and-white-2
https://soundcloud.com/frostfuzz/pksteelgymbw
https://soundcloud.com/chardinal76/glittering-cave-v2-gen-vp
https://soundcloud.com/frostfuzz/pkeronze-1
https://soundcloud.com/frostfuzz/dive-theme
https://soundcloud.com/marcus-dewdney-1/spotted-theme-of-pokemon
https://soundcloud.com/marcus-dewdney-1/battle-vs-team-aurum-grunt
https://soundcloud.com/inquemand/shadinis-gym-overworld-minor-fixes
https://soundcloud.com/sowned-wayvzz/pokemon-sage-gates-theme

Just hop they fucking finish the thing, it's been worked on since 2012 and they are only now wrapping up around the 4th gym in content wise
>>
>>376500053
And im sure you have
>>
>>376500110

Those look pretty neat, they almost look like official designs.
>>
>>376482823
How are they going to get their e-dick sucked, patreon money and a subreddit dedicated to them if they don't tell anyone?
>>
>>376500303
They can get all this after releasing it.
>>
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>>376497014
>let the fans take over the IP to continue the story and world building.

I for one can't wait for Sonichu 2: Electric Boogaloo
>>
>>376499845
>>376500110
Fucking nice, will definitely play once it's complete.
>>
>>376500958
Psst
The fans with enough drive to make fangames would otherwise be making original plots of the same quality
>>
>>376500995
Have fun with it in another 5 years then, at the rate it's going. New demo is supposed to come out in the next few weeks though
>>
>>376500263
Thats because most of them are just two official ones smashed together
>>
>>376501137
the only one that's even remotely similar to official pokemon that wasn't designed before the official one came out (they were all designed before XY were revealed) is Magroplex just being Steelix 2.0
>>
>>376495590
TIM AND ERIC AWESOME SHOW GREAT JOB ON DVD! ALL THESE EPISODES WITH NEE COMMENTARY
>>
Its been talked about in this thread already, but I still cant wrap my head around people working this hard on a fangame. I know that I would be way more proud if I had created a game that was filled with my original designs and ideas and was just inspired by an existing IP, instead of being a flat out copy that takes all the assets and such from the official games.
>>
>>376501626
Plenty of fangames use 100% original assets, or even not just the assets, but all oriignal characters and stuff too, just set in an existing game universe
>>
>>376501791
In that case, why not just go all the way and make your entirely original game?
>>
>>376501915
Because there's plenty of ideas or concepts that depend on a setting.

Pokemon's entire appeal, for most people for instance, is the idea and concept behind it, not really the gameplay. And sure, you could just copy the idea and setup and not call it pokemon, but it's going to be obviously pokemon inspired anyways and legally just not saying the word pokemon and calling the pokeballs monster balls isn't gonna protect you.
>>
>>376488054
>Lithuanian stamp collector forum
>>
>>376502181
I know what you are saying, but Touhou Puppet Dance Performance is out and was sold and no one slapped them legally, and its very obviously taking most of its concepts from Pokemon.
>>
>>376498149
Yeah.
>>
>>376487423
>You can't deny that the only reason it got as much attention as it did was because it was a Metroid 2 remake.
Partially, but also because it was a good Metroid 2 remake. Have you seen how many shitty metroid fangames are on newgrounds and similar sites? Name recognition isn't everything in this case.
>>
>>376498230
Half right. Fan games do not fall under fair use if the creator does not give permission for the concepts and ideas to be used. However, Patreon is not a funding site like you said, and you can literally just make your Patreon say donate if you like me, and you're all set. Going back to the fair use point, the reason the large majority of creators and corporations don't sue infringements is because its not worth the backlash, time, and money to pursue anon in his basement making a fan made game. It is however worth it to send out C&Ds to protect the IPs depending on who you ask (Nintendo)
>>
Attention whores
>>
>>376503962
>Fan games do not fall under fair use if the creator does not give permission for the concepts and ideas to be used.
>Fair use is a doctrine originating in the law of the United States that permits limited use of copyrighted material without having to first acquire permission from the copyright holder.
???
>>
>>376504134
Yes but that requires that they actually fall under fair use to begin with, which most fan games don't/wouldn't even if they technically do because fair use is only a legal defense, not a right, and good luck getting lawyers good enough to argue against nintendo's multi million dollar legal team with your broke ass
>>
>>376504592
>and good luck getting lawyers good enough to argue against nintendo's multi million dollar legal team with your broke ass
I hope you understand that this is the exclusive and only reason why C&Ds work and that in a financially fair trial Fair Use would be easily provable.
It's pure SLAPP.
>>
>>376482823
>How does no one that makes fan games understand this?
Not everyone is like that. For instance I remember Mega Man Rock Force being secretly revealed close before it's launch via unlisted YouTube trailers on a Mega Man forum, and only made completely public once it was out.
>>
>>376484798
Where do you think you are?
>>
>>376489250
Mega Man X Corrupted and Sonic Utopia & Overture come to mind.
>>
>>376482823
b-bb-but how else will we make money!!!!!!11
>>
fan game creators suffer from a special kind of dementia where they actually respect and want approval from the developers they're aping despite the fact that they're going to shut them down 95% of the time
>>
>>376496884
>I don't know shit about Freedom Planet
This is the first public footage from back when it was still a fan game:

https://www.youtube.com/watch?v=kqnXJHqU0_U
>>
Woolie's looking a lot less fat and gross than he was a couple of years ago.
>>
>>376497014
But Freedom Planet is relatively popular, not as much as Sonic mind you but still not "hilariously irrelevant" nor dead, since it's getting a sequel.
>>
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>>376507683
>Sign is still robotnik

Can;t believe they had the nerve to charge money for this shit
>>
actually Nintendo cant even dmca him since its a non profit fan work. sort of like that fox in space guy, hes protected under parody law yet he gave in.
>>
Some people need feedback. No point in working on something for months only to find out everyone hates your shitty idea.
>>
>>376508156
Did you even read my post or are you just shitposting? Poe's Law etc.
>>
They don't shut up about it because they don't actually ever intend on finishing it. They just want the attention, adoration, and after it's shut down sympathy that they never get in real life.
>>
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>>376499330
>dat evolution animation
>>
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>>376499330
>>376508503
>>
>>376489250
tell me its not a rom hack? looks neat
>>
>>376508503
>>376508567

Now that's a neat touch
>>
>>376507440
Did the dev of AM2R even ask for donations?
>>
>>376500404
i doubt it but that sounds like a decent business model actually
>>
>>376499330
It won't ever come out tho.
>>
>>376493674
He worked in video game development for years
>>
>>376508613
Made in a custom RPGMaker Last I checked
>>
>>376500110
wew, most of it is
>literally my mom's [animal]
>it just gets bigger
>>
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>>376508503
rolling defense?
>>
>>376509317
Just like muh genwun
>>
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One of the ways to avoid C&D letters and being able to make money off your project is to just spin it off into its own thing.

That's what the creators of Freedom Planet did, more people should do that with their projects. I'm waiting for the LBA2 spinoff project, since LBA3 will never exist.
>>
>>376508613
This has all of the information that you would ever need:

http://capx.wikia.com/wiki/CAPX_Wiki
>>
>Game itself has no copyright infringing assets but supports mods
>Create mod pack seperately and host it seperately (with no ties to thr game) that plugs in all the infringing content
Wow so hard
>>
>>376510339
But if the level design is the exact same, bosses are the exact same, it can lead to some legal issues, right? I mean if you reskinned Super Metroid, I'm pretty sure if Nintendo's lawyers showed their game alongside with your own you'd get in trouble.
>>
>>376510450
Game and level design aren't protected by copyright
>>
>>376510546
Judges aren't idiots, if everything is the exact same except for the characters and names you'll still get sued and lose
>>
>>376510546
is it, even if the bosses show the exact same mechanics? Like the green piece of shit who shoots spikes in Metroid, if you made him look different and made him shoot bananas instead, mechanically the fight would still be identical
>>
Reminder that the vast majority of these DMCA takedowns are completely fake and/or hold no water.
https://youtu.be/KSWqx8goqSY
>>
>>376489285
That's being retooled into a Not!Mother simile because they want the Undertale audience.
>>
>>376510339
Anyway I do think what you're saying is right, but you gotta do more than just reskinning, you gotta change enough that it isn't a direct copy.

But shit like Freedom Planet is the example that other fan projects should take. Change enough but at its core it's still a spiritual successor of sorts.
>>
>>376493283
Kojima and David Hayter fully supported the MGS1 remake before Konami took it down. Remember, directors and voice actors and writers are just people who work at a company. The company itself owns the IP, and therefor they're allowed to defend that IP however they see fit.
>>
>>376508930
No.
>>
>>376511416
I didn't think so, I'm pretty sure that dude's intentions was just to make a tribute to a game he liked.
>>
Ia there a way to make kotaku and IGN simply NOT post your fangame? It seems they are the culprit for most takedowns.
>>
>>376511597
I think you could just contact them and ask them not to.
>>
>>376483721
Butler said you smell like shit
>>
>>376498149
Im many jurisdictions (e.g. the US) just drawing fanart is illegal. That companies don't sue in most cases doesn't mean they can't or wouldn't win; they would.

One country where making fanart AND selling it for profit is fully legal is Japan. That's why their fan-made (doujin) scen is so fucking large, with its own cons bigger than official events and stuff.
>>
>>376510726
>30 minutes
cliffnotes?
>>
Why don't they just reskin the fucking game? Or at least reskin it until release?
They can't C&D you if you're not using any of their IP.
>>
>>376511664
Yeah you think asking a reporting website to not report on something is all it takes?
>>
>>376511664
Did you miss the whole Hulk Hogan thing?
>>
>>376511597
That's not true. They only report on what is newsworthy. Reporting a fangame is a result of its popularity, not a reson for it. They practically never report on fangame releases at all, and the only exceptions are truly huge stuff like AM2R or the Mother 3 fantranslation.
>>
>>376489250
Megaman Chrono X and Megaman 8 bit deathmatch
>>
>>376511915
Many fangames also borrow graphics, sound and music, not just the trademarked character names and titles.
>>
>>376512035
Well not all those gaming sites are as shit as Gawker, right?
>>
>>376512287
This is some of the weakest bait I've seen in a while.
>>
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>>376511805
>just drawing fanart is illegal
Wow, didn't know Buckley was a jurist.
>>
>>376496378
Dude, my library only needs a card to check out books. You can just walk in and use a computer. We get that you live in some weird dystopian library system, but it is by no means the fucking norm. Shut the fuck up about it already
>>
>>376482823

Fuck off Woolie
>>
>>376511842
Dude runs an archive of a lot of shit posted on the web, including 4chan posts, old books, etc. Someone sues him for having an old-ass book on there for over 2 million. Despite the document looking incredibly official, it didn't hold any water at all and he makes the point that anyone can submit a takedown or a lawsuit like this, and all you have to do it look at it for about an hour and verify facts to find out it doesn't mean shit to you.
>>
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See, the issue with the whole 'don't talk about your game at all until it's done' angle doesn't work with how a lot of fangames get made. With many of them the main dev isn't the only one working on it, and if they never talk about it then they can never get anyone else to help them with assets and the like. Some amount of visibility is required for this.

Just look at the credits for AM2R, there's a lot more than just one person attributed to the project.
>>
>>376513280
If you watched the video you'd know he addressed this
>>
>>376513483

You're right I didn't, I'm just responding to OP
>>
>>376482823
Why didn't the developer just change the sprites and make it NOT metroid 2
>>
>>376514123
Because then he couldnt ride on the fame of already established IP
>>
>>376510692
You can't copyright mechanics or rules, only art, names, and character deigns ( that's not exactly true but I hope you get the idea).
It's why, for example, all those fantasy heartbreakers that are literally just someones homebrew D&D rules are legal to sell.
As long as you don't use their names you can literally copypaste the rules as long as you change the names and don't copy the "creative" parts.
>>
>>376510692
As long as you coded/implemented it differently (even if the end result is the same mechanically) and you have different assets for everything it is distinct and they can't take it down. It's the same reason why you can create a phone game whose end result is literally reskin with no legal repercussions.
>>
Where is Barney?
>>
>>376514680
>>376514860
This is wrong, you can still get sued. Look up the difference between tranfrormative and deritive.
>>
>>376514987
Transformative and derivative refer to whether something falls under fair use. This doesn't apply when your not violating the copyright to begin with
>>
>>376514860
The amount of copycat smartphone games is fascinating, but the lack of suing could be due to how many ripoffs exist in that market, also those games like flappy bird are very simplistic in nature. Copying a game like Super Metroid, reskinning it, would go further in how you'd copypaste the level brick by brick, the boss's size, his projectiles,the phases and so on. I'm not sure it's the same thing, a lawyer could just show footage of both games alongside and it'd be pretty obvious how it's a carbon copy with different sprites.
>>
>>376515213
Actually, it does. Gameplay cannot be copyrighted, but gameplay as part of the overall work is still considered.

You can't be sued for copying a specific game mechanic, but you can be guilty under the Amount and substantiality article part of the fair use test if you are copying all just but the names/visuals of a game because the gameplay content is still a part of the overall whole.
>>
>>376515446
No you can't anon because what your stealing isn't copywritten. A company can copyright a character, names and story but they can't copyright a level layout or a boss sequence. About the only way they could get you is if they patented an algorithm as part of a mechanic and you then violated the mechanic by duplicating the algorithim
>>
>>376515779
Anon, you aren't understanding. Just because it's not copyrightable on it's own doesn't mean it cannot be considered as a part of something that is copyrighted.

If you don't believe me, go make a super mario clone, call it mega bario siblings, and plaster it all over social media and open a patreon for it, and see if nintendo comes after you.
>>
>Undyingnephalim's grimdark Zelda TW mod has been going on for years and even has its own wiki
>he explicitly takes patreon money to work on it

When this guy is getting away with it, how the fuck do other people manage to get C&D'd?
>>
>>376516113
Not him but this happened it was called giana sisters.

https://www.youtube.com/watch?v=8teXm6723-g
>>
>>376516113
>If you don't believe me, go make a super mario clone, call it mega bario siblings, and plaster it all over social media and open a patreon for it, and see if nintendo comes after you.
That would just be copyright trolling where a big company "comes" after you knowing that you're a poorfag and not a multimillion dollar company so you don't even try to fight it in court and voluntarily shut down.
>>
>>376516209
Because it isn't Zelda like at all and use barely any Zelda characters.
>>
>>376516209
>check what you're talking about
>find this https://www.youtube.com/watch?v=TPecLuvkgE8
Oh shit, there's Zelda dual wielding swords fighting something, this looks so fucking bad.
>>
>>376502215
>Taiwanese ladyboy film forum
>>
>>376482823
You can already see an example of this in Castlevania: The Lecarde Chronicles 2. Full metroidvania game released with little pre-release buildup, complete with a boss rush mode and multiple endings and everything.
You should play it, it's fucking great.
>>
>>376483461
You're not entitled to a C&D, anon. Simply making a fan game can get you sued. C&Ds are simply the easiest response a company being infringed upon can take. If they want to fucking destroy your ass, lawyer-style, they can.
>>
>>376482823
>No Mario's Sky
wtf
>>
>>376517257
I beg to differ, the game still feels like a cheap fangame and the level design is really, really annoying.
>>
>>376482823
I dunno, some people need to tell others about their projects to have motivation
>>
>>376493812
>children who never get their shit ripped off don't respect copyrights
People take my shit all the time. Copyrights are find. Niggers shouldn't have the right to do whatever the fuck they want with others' copyrighted materials.
>>
>>376489250
Castlevania Lecarde Chronicles 2
>>
>>376518626
Copyright shouldn't be a fucking thing to begin with though. Human culture and history has existed for thousands of years and produced great works of art, music, and literature without it
>>
>>376518980
This same human culture and history also produced copyrights. It wasn't easy to print off a copy of someone's book and sell it before moveable type, nor reproduce a painting or sculpture. Now it is.
>>
>>376482823
I'm scared for Super Smash Flash 2
>>
>they have to C&D everything or their copyrights get fucked
NOT FOR COPYRIGHTS, THAT'S TRADEMARKS AND EVEN THEN THAT'S NOT ENTIRELY ACCURATE, FUCK
STOP PERPETUATING THIS BULLSHIT
>>
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>>376518980
>Copyright shouldn't be a fucking thing to begin with though.

Congrats, that was the least intelligent comment I've seen all week. A lot of people and companies rely on copyright to actually make money, otherwise it could just easily stolen and sold under a different name only there would be no copyright laws to protect them.
>>
>>376519725
see
>>376495737
>>
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>>376491836
Sooner than HL3, I hope
>>
>>376512337

And he sure did get it right!
>>
>>376482823
I don't understand why they don't call it a tribute, say that the early alpha stages will use placeholder shit, then just make a new IP. It'd be far more successful that way.
>>
>>376517257
I thought only a demo of that was released. You mean it's done?
>>
>>376521373
I finished it yeah

http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php
>>
>>376519725
The simple fact that companies that literally don't do anything but buy and licence ideas exist makes this whole point moot.

Copyright literally has no reason to exist. Instead of whining about people knocking you off, innovate for once, and make the best version of the product out there. Everyone who rips you off is 5 steps behind, you aren't suddenly done with development after you put out a prototype.
>>
>>376484935
This. Every modteam and wanna-be hacker out there knows a C&D awaits them. Every single one. They know if they keep it secret until it's ready for release, they can't be stopped. They know if they broadcast to the world what they are doing, dipshits will line up to pat them on the ass and suck their dick even without any product to show.

And now you normies know what people in the mod community have known for years. The more a modder/hacker talks about something, the less likely they will ever finish this thing. Wait until release to praise, stop giving people asspats for talking about doing things.
>>
File: a09ypOv_700b_v2.jpg (186KB, 700x1939px) Image search: [Google]
a09ypOv_700b_v2.jpg
186KB, 700x1939px
>>376494561
>>376493958
>>
>>376522837
makes me think of this

https://www.youtube.com/watch?v=iKDtmV5xSv0

It's just milk, it doesn't mean anything else, this is all fucking bullshit
>>
>>376516209
Because there is nothing to gain from fighting a tryhard autist which gets super trigger ad almost quited by Hyrule Warriors existing.
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