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this game is already 5 years old

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Thread replies: 83
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discuss
>>
The unceasing march of time makes living more difficult every day.
>>
It's nice
Maybe a bit overrated. For a game about your Journey, the "game-y" aspects ruin it a bit, since you could be wanting to look for collectibles while your partner has no idea, and really it's an experience best played with a partner
>>
The journey was shit. Short and with nothing to do and barely anything to look at. I'll never get why the game was praised.
>>
Honestly this is the game that legitimized challenge-lacking games for me.

There are almost no other similar games that are as successful (I think Dear Esther works as an example of a truly avantgarde videogame) but Journey is a masterpiece.
>>
>>376457870
sounds like you went into it like a product instead of an artpiece
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>>376457571
i don't like sand...
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>>376457571
great soundtrack, a great first playthrough, and enough secrets to make you interested for a couple more playthroughs. Definitely worth the money
>>
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>>376457571
The only successful attempt to make "art" out of the video game medium.
>>
>>376457942

Video games are meant for entertainment. If I want art I'll go to a fucking art gallery.
>>
>>376458078
What if art is entertaining?
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>>376458045
I think MGS2 and Dark Souls also work.
>>
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>>376458078
>>376458094
kek, check fucking mate.
>>
>>376458078
>Video games are meant for entertainment.
Says who? If it was intended as art then it is art. No argument.
>>
>>376457571
the Walking simulator. it's shit
>>
>>376458115
Why the fuck would those work? MGS2 is not in any way art. If anything it's basically a good attempt at making a film in a video game, which the order did better. In its core though, MGS2 is a video game for a video game's sake. Also Dark Souls is in no way art in the way Journey is. It's just a really good video game with really good gameplay.
>>
>>376457870
how to spot an american
>>
>>376458276
How are they not art?
What about them isn't art?
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>>376458334
They weren't made to be "art". Fuck off with your pretentious bullshit.
>>
>>376458276
>MGS2 is not in any way art.
lol gud 1
>>
Short, but I really enjoyed the music.
>>
>>376458115
>>376458334
Here we fucking go. It's another
>My top 3 favorite video games are so good they're art
thread
>>
>>376458476
He's right though.
>>
>>376458458
Yes they were lmao, how the fuck were they not?
>>
Interacting with other players was suprisingly emotional.
>>
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>tfw too shit to find all the scarf upgrades
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>>376458495
where can i find the ost
>>
>>376458727
Things aren't art by default. You answer how they were.
>>
>>376458928
fucking everywhere but Bandcamp has it for cheap
>>
Beat the tar out of it. Still play it once in a while. IRL Mercerism is fun.
>>
>>376458727
The burden of proof is on you, not him. Explain how those games are art.
>>
>>376458987
You said they weren't "made to be art."

Where's your proof that they WEREN'T made to be art?
>>
>>376457571
bought it, played for 10 minutes, turned it off, never touched again.
>>
>>376458094
Then Journey is definitely not art? Well that was easy.
>>
>>376459048
Because there is absolutely no record in existence that says, let alone suggests, either of those games was made with the intention of creating an artpiece.
>>
>>376459048
>>376459132
This. Your favorite video game isn't art just because you like it. Grow the fuck up dude.
>>
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What did /v/ think of abzu? It's basically the same game. I think that it's pretty comfy desu.
>>
>>376459132
>>376459182
Hideo Kojima has frequently stated he intends his games as art, read a book kids:

OPM: Games like Shadow of the Colossus and Ico are the game most often referred to as art in videogame form, due to their distinct visual quality. Many people point to those games as art. Do you think there are exceptions, such as these games, where you could look at them and say, "OK, those are art"? Or do you think all games fall under a blanket assessment?

Hideo Kojima: I think they're good games, but I think they're just another game. In [Shadow of the Colossus], you ride a horse. It's a horse; it looks like a horse. But in art, I can paint this cup and call the painting Horse. That's art. The music and the graphics used in a game--they have artistic elements, I agree. But everything else is very intuitive. It's easy to play in the sense that the horse looks like a horse and you obviously know that you have to ride the horse, so what I think it does is provide a service.

Maybe let's say there's a game out there where there's a boss that you cannot defeat. It's made that way. Normallly, when you beat the boss in a game, there's a sense of satisfaction and accomplishment, but if you can't beat the boss at all, if what you're left with is a sense of loss, then maybe that could be defined as art. You know Taro Okamoto—he's dead but a very famous Japanese artist. I don't know the official English translation of it, but one of his pieces is called The Refusing Chair. It's something that sort of looks like a chair, but it's got bumps on it, so you can't sit on it, but if you do, it's going to hurt your butt. With videogames you have to make sure you can sit on the chair. That's why you want to think about art and videogames. I think the lousiest videogames can be considered art. Because bad games with no fun aren't really games, by definition.
>>
>>376457571
>thinks that were released in the past at x date are now y years old in the [present date]
wow
>>
>Video games are art thread
>"Might be some interesting discussion going on in h-"
>Faggots are arguing that Dark Souls is literally a work of art
Well I'm out. I don't know what I was thinking when I gave /v/ the benefit of the doubt not to be morons.
>>
>>376459132
>>376459182
When asked about his style of storytelling, Miyazaki stated that despite what people believe, he doesn't dislike direct storytelling, but instead prefers players to interpret the world for themselves, stating that the player gets more value from it when "they themselves find out hints of plot from items or side-characters they encounter in the world".[19]
>>
>>376459002
>>376459002
i meant for free
>>
>It's another 'It's art because I like it' thread
What happened to having standards?
>>
>>376459249
The similarity was pretty disappointing but it was nice to have more light and color.
>>
>>376459394
Fuck off poorfag
>>
>>376459404
Everything is art if it was intended as art.
>>
>>376459404
Is a hot dog a sandwich?
>>
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>it's an "it's art!" "no it isn't!" thread
>>
>>376457571
I played it last year, I guess too late to enjoy any sort of multiplayer, but it was still a nice experience
>>
funny how when disproved those anti-art fags left the thread
>>
>>376459249
I think its ultimately inferior, If not for any other number of reasons, I think in any game where you have to swim, you could have the easiest control scheme in the world but it still isnt as comfy as just walking.
>>
>>376457870
>baiting this hard
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>>376459635
I still find players, but it looks like most of them are just playing for achievements. One guy was mad enough to message me when I didn't finish it with him.
>>
https://www.youtube.com/watch?v=T-2YuPGYabw
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>>376458765
>tfw only play no scarf runs
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>>376458291
Having taste is a prerequisite for being american now?
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>>376458748
nigga you ran and jumped around in circles

you interact with other players in every multiplayer game and there's far more interaction in all of them than this
>>
>>376457571
downloaded it, never played it
>>
>>376460529
seriously, getting teabagged in COD is deeper than the entirety of hijabi simulator 2013
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>>376460529
The whole point is that you could have profound, friendly interactions without any dialogue or concrete friendly gestures.
>>
>>376460687
u do that in COD multiplayers too with your teammates and your mic turned off.
>>
>>376460858
It's not intended as art. It's pure function there
>>
Im still pissed about it sneaking in multiplaywr without informing me before the game loaded
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>>376457571
The epitome of 2deep4u hipster trash walking simulator
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>>376460687
if anonymous circlejerks about nothing are profound to you then browsing this site must be the most stimulating experience you've ever had
>>
>>376460921
a drawing has to be intended as art to be art? OK so Leonoardo's helicopter and biology drawings are just shitty notes right? dang thats some opinion u got.
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>>376460943
Sneaking? A lot of the preview content was about the struggle they had figuring out how players should interact. Funny that in the end they practically don't besides cohabiting.
>>
>>376461146
If it wasn't intended as art it isn't art. Not my fault you don't know art theory.
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>>376461474
wow u sure showed me with that opinion, tell me more of your amazing opinions.
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>>376461474
>>376461591
I find them. The gayest dumbest boys on my bengali knitting blog.
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>>376461416
Like i watch preview content the game shoukd have warned that some parts of it involve interaction and it might make some players uncomfortable instead of just springing it on you
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>>376461474
>If it wasn't intended as art it isn't art.
Oh look, someone else who still hasn't grasped the origin of language yet.
>>
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I always wanted to try it but I feel like it's way too late and the playerbase is likely dead. Anyone wanna tell me otherwise?
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>>376462029
It's etymology you stupid piece of shit. And art comes from the latin ars which was any craft, sculpting or baking or painting or plumbing.
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>>376462361
Not enough. You have to go deeper.
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>>376462323
Since you only get matched with at most one player at a time, and 75% of the time you never find them, it's not a big deal. It doesn't change much about how the game plays out, but it's definitely the game's best quality.
>>
>>376462323
The multiplayer adds a lot of tone to the game, but it's plenty immersive alone.
>>
>>376459635

Yeah I got it when it was on sale last year and had no trouble finding players. Tried to show it to a friend last week and we only saw one person and they had no interest in playing with us. I was disappointed.
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>>376462545
I'll show you deeper when I shove fucking Sanskrit up your ass.
>>
>>376462826
Here's a different angle: What came first, you or the world?

If your answer isn't "Trick question,
they are one" and you don't see how, then you need to go deeper still.


And then you see how your theory of art collapses and how Nietzsche's makes more sense.
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>>376459029
Creating video games is a skill that requires practiced and applied knowledge of skills(coding), art(textures, modeling, backgrounds, music), and a creative head/s with an initial though applied a project from birth into final form.

Hows that?
>>
>>376457571
>overrated platformer
>>
>>376463327
>Nietzsche
>sense
Pick one.
Thread posts: 83
Thread images: 9


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