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I just finished Persona 5, and now need another massive JRPG

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I just finished Persona 5, and now need another massive JRPG to dominate my life. I've heard this described as "the dwarf fortress of RPGs" and as a DF fan and glutton for punishment in general, I'm gonna give it a try. I've heard it's extremely opaque and that grinding somehow makes the game harder. Any tips before I start so I don't fuck myself?
>>
>>376446496
I think the people who've played that game don't exist.
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>>376446496
Nah its not like DF at all. More like SaGa. Game doesnt explain much, go search all game mevhanics online first and google about how grinding screws you over. Get PC version, its much better. Doing all sidequests will lock you into a harder final boss, make a backup save because I did that on the 360 and had a final boss I could not beat due to grinding. Its really a fun game if you like early xbox/ps3 JRPGs. The world in this game is awesome.
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>>376446496
Try not to make your Battle Level too high, also learn how to booste your stat, google can save your life on how to play this game because SE done an awful job in explaining mechanic of this game.
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>>376446956
What exactly does having too high a Battle Level do?
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>>376446612
I'm right here, normie.
I played and got pretty far.

>>376446496
just jump into it. sometimes the outcome is based on chance in some boss battles, so sometimes grinding does make a little sense.
game looks amazing but it's sadly 7/10. it could have been the next FFXII just aesthetically speaking if they actually would have tried.
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>>376446496
1) Nothing happens on screen, only look at the minimap and bars.
2) Baulson is love, Baulson is life
3) The only game where jap VA is better
4) Being underleveled or overleveled makes the game much harder. This is one of those "buy the guidebook" games asians have a boner for, checking a walkthrough for at least what level you're supposed to be helps
5) Find the mod that allows you to customize your team's gear, the automated one in the the vanilla game is shit
>>
The PC version got patched, so it's no longer meme-tier autismo hard if I recall. I think it affected grinding?
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>>376447358
You're like a unicorn, I'm genuinely surprised anyone played the game.
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>>376446496
DF of JRPGs is a bit much. The mechanics that govern character progression like skills and equipment are just obfuscated. If they were more readily witnessed through the game itself you would see it's really not complex; just very easy to end up on a path that is not ideal min/maxing because of the permanent changes to characters. This sort of philosophy is also in the design of side-quests: there are a few instances where if you miss certain side quests you will be locked out of content. Some of that content is very significant. This unforgiving design is why players feel punished for not referring to outside sources of information because the game isn't exactly short; especially if you're a completionist.
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>>376447701
guess the whole thread has like 3-5 unicorns then considering we all played that.

also, your reasoning is incredibly flawed. it's a Square Enix game after all and not some obscure one-shot wonder by Literally Who.
so of course a lot of people played it.
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>>376446496
Whoever said this is the Dorf Fort of JRPGs is the Dorf Fort of being fucking retarded.

Yes, this game is a timesink.
The difficulty is artificial. If you want a true challenge, overlevel your character like mad and watch everything immediately outscale you.


Look, if you want a decent JRPG to dump hours and hours into while still holding on to that sense of weebdom, this isn't a bad choice but there are better, by far. This was unoptimized, unpolished and feels half finished from beginning to end

-White Knight Chronicles
-Trails of Cold Steel
-An of the Tales games, most prominently Xillia.
-Ni No Kuni
-Final Fantasy 4, 5, 6, 7, 9 or 12
-Chrono Trigger
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>>376447701
I played it too dude. SaGa games are great.
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>>376446496
i think it's only the 360 version thats super hard/grindy
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>>376447354
It's depend on how you shape your unit stat but most of the time if you grind too early, it will result in Hard Mode.
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Only things you should know is to prepare your anus when you reach pic related.
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>>376449885
>beat the hardest boss in the game to turn the final boss into the actual new hardest boss in the game
>>
I have sunk hundreds of hours into this game over multiple playthroughs, so it's well worth it.

You don't need to massively minmax for most stuff, but I'd still have a wiki up for quests.
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>>376447989
White knight chronicles was one of the few games I've ever dropped with no intention to return. Just awful.
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>>376450000
>The fallen.
>Hardest boss in the game

AHAHAHAHAHA. The optional superbosses dont count for final boss strength.
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>>376446496
don't use the wiki for your first playthrough

you won't know what the fuck you're doing and will probably miss half the content, but it will still be fun, and the second playthrough will make it elder-god tier
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>>376450325
Shit man I've 100%d the game twice and I only have 132 hours.
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>>376450000
>SmilingWhiteConqueror.jpg
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>>376450457
I went full autism on my third run and got everyone fully upgraded weapons with Weapon Arts
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>>376450519
>>
Does Rush become less of an unbearable fuccboi because I've been playing for 15 minutes and had to switch to Japanese VA because he's so bad.
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https://www.youtube.com/watch?v=3KPjPBCLaPg
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>>376450723
a bit

but the English VA can be hilarious at times so I'd recommend sticking with it
>>
Get that or one of the SaGa games.

Do yourself a favor and don't look at a guide, one of the fun parts is figuring things out yourself, though with that said there can be a chance in which you cannot win period and you may have to restart your file. It isn't a very new concept since it takes a ton of mechanics from the SaGa series. It took me MANY restarts before Romancing SaGa Minstrel Song just clicked with me.
>>
Why does not anyone talk about this game ??
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>>376450797
What's SaGa?
>>
The Last Remnant reminds me a little of persona 3 and it's complaints about the CPU.

I personally enjoyed the lack of control and reliance on tactics in P3. It made me feel like I was fighting alongside real people that I could guide in a better or worse direction.

TLR is like that but way more so.
A lot of the character's skill progressions are hidden and I don't think you're supposed to figure it all out as much as you're supposed to just roll with it.
If you were really leading over 15 people into a skirmish, you wouldn't be wasting your time thinking about whether the third guy from the right's got his +3 or +4 dex mace.
You'd be trying to give bigger picture commands.
If you can let go of the micromanaging mentality, I don't think you'll have an issue.

You can actually micromanage if you really want... but it'll take a lot of wiki hours to do it.
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>>376450000
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>>376451045
https://en.wikipedia.org/wiki/SaGa_(series)
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>>376446612
Played it. Wish I hadn't.
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>>376451045
a Square RPG series.
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>>376451362
>>376451424
I didn't realize that was actually the name, figured it had to be short for something like "Sacred Galleon" or "Salisbury Gangrene" or whatever.
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>>376451045
Long running Square franchise. It is a very experimental series that tackles on different mechanics for character growth (Gameboy games and SaGa Frontier having monsters consume monster meat to transform for their stats and skills, robots equipping items for stat boost, humans and mutants having natural growth), to how you learn skills like learning a skill in the heat of battle to eventually how you progress with event ranks that makes quests appear and vanish as if it is a world that moves with or without you.

Lets just say TLR takes a LOT of mechanics from the SaGa series. From fighting stronger monsters yielding the best stat boosts, to battle rank, and so on.

Sadly the series never got popular in the west even though it has been around for more than 25 years.
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>>376450680
Joke aside, she put a good fight.
Also great to watch.
>>
So, just making sure, I want to keep my BR as low as possible, right?
>>
Absolute Conquer was fun. The combat system is rather interesting once you get past studying how it works, and if the devs actually invested a third if the time they took to develop the progression system and put it into actually usable tutorials it would have been vastly better.
Still loved the game though. There's a lot of fun to be had with it
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>>376452695
Ye
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*blocks your path*
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>>376453157
Without being an absolute min/max autismo, how would I go about that?
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>>376452695
Sure, but on PC it's a lot harder to fuck up than on Xbox. If you at least try to chain multiple groups for the majority of your encounters you will be completely fine on the level scaling. the game is fairly hard though, notably Fiery idol where it's early game with limited control, and the 3 bosses after the aqueducts where you have to fight them in a row.
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>>376453348
Fuck that guy.
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>>376446612
I still have it.
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>>376447989
>Xillia
I'd recommend Berseria over Xillia, or at least start him with like Symphonia so he can work forward into the newer games.

Just avoid Zestiria.
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>>376453348
>A NEW EEEEEEEEEERA WILL BEGIN
>A NEW EEEEEEEEEERA WILL BEGIN
>A NEW EEEEEEEEEERA WILL BEGIN
>A NEW EEEEEEEEEERA WILL BEGIN
Wagram?
>>
>tfw your doing the final silver falcons quest and your about to lose to the giant birds, but then your magic squad can do something new called a blackout, and when you try it out it kills literally everything.
TLR can pull complete bullshit at times for both you and the enemy.
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>>376446496
Just play a SaGa game, TLR is a SaGa game under a different name.
TLR is fine but it's really one of the weaker entries in the series, go play Frontier or Romancing SaGa 3, they're the best for newbies and don't overwhelm you with too much stuff to learn.
>>376453348
*Animate Dead your union*
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>>376453798
>tfw finding out about Arcana
>tfw finding out you can force them
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>>376453943
Did you know that theres more than just a flank attack? If you manage to get 2 flank attacks and have another union attack, you get a rear assault which does even more damage. If your in an even rarer situation, and you get another union to attack after a rear assault you get a massive strike which does an absurd amount of damage. I think out of like 100 hours in the game I got maybe 2 rear assaults and 1 massive strike.
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>>376446496
>don't farm everything in single battles
>if you do need to farm, chain enemies together in large battles
>most character progression is completely hidden from you, so just roll with it
>insane difficulty spikes should be the name of the game
>be prepared to lose. a lot.
>check taverns for quests CONSTANTLY because quests get you the best things (new areas, new people to hire, great items, etc.) but some can be permanently missed
>patience of a saint is needed to put up with the god awful protagonist
>Rush, David, Torgal, Emma, Pagus, and Blocter will be some of your best Unique Leaders for your party so always use them
>Unique Leaders are your best party members, many of which come from sidequests
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>>376453368
Chain groups and try to ignore trash mobs
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>>376454315
there's a lot of neat shit you can do if you go full wiki-autism, like making Ninjas that can Rear Assault any deadlocked enemy
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>>376454351
>not Rush, Jager, Emmy, and Irina
>and sometimes Zolean if you need Cachexia
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>>376454351
You forgot the most important one
>limit your guys to 1 style
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>>376454773
fucking this
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>>376454610
>get assblasted by The Lost over and over
>decide to just move on
>play again years later, going full wiki-mode
>come up to The Lost with two hex-focused support groups with multiple people in both groups that have Cachexia
>have tons of +AP items on said group members
>proceed to watch The Lost never do anything except basic attack for 4 turns before dying like a bitch

SO fucking satisfying.

...then I ran into pic related. I wanted to punch a hole through my monitor on multiple occasions.
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>>376454351
>>patience of a saint is needed to put up with the god awful protagonist
LET'S DO THIS!
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>>376455348
LET'S KICK SOME A
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>>376455348
>>376455518
Japanese VA it is.
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>>376451364
Same
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>>376455518
ALRIGHT! LET'S KICK SOME TAILS!
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What are some other underrated JRPGs?
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>>376455834
SaGa in general is pretty underrated in the west, unfortunately.
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>>376454723
We're talking basic-level tips here, man. Not mentioning Emmy to avoid spoilers, Irina you don't get till way way later, Jager requires lots of quest investment and is also pretty late, and Zolean you can't get till later as well.

Some other basic tips:
>upgrade your key characters' weapons ASAP
>you can only directly upgrade Rush's weapons; other allies have desired items that they'll ask to take when they drop
>allies will upgrade their weapons on their own once they have the required items and you visit a town
>allies' weapon paths will change based on what answer you give them when they ask what they want to focus on (mystic, balanced, or physical) so figure out what you want those people to focus on and pick accordingly
>wiki that shit to find out where to get the items in question if you need to
>Rush is a jack of all trades and can learn every single type of art throughout the game so try to unlock as many as you can for New Game+ (he starts with lvl1 in any learned arts from previous playthroughs)
>if you can use a Remnant Art during a fight, just do it
>Combat Arts >>>>>>>>>>>>> Mystic Arts for single-target damage
>offensive Mystic Arts start as complete fucking garbage but evolve into insane utility and/or mass damaging attacks
>Psionic Arts are your friends. Hex Arts are your best friends
>build your formations with a focal art type in mind (weapon, hex, evocation, invocation, etc.) but also include people with Herbs or Remedies in every group
>Herbs are the earliest form of healing you have available, but be careful because there's a really shitty class that your characters can become if they use Herbs too much
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>>376455834
I don't know where you got the impression that this game is good or underrated. Most people agree that the "difficulty" comes from poorly explained mechanics and obtuse design.
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>>376456576
because it is good but no one knows about so it's underrated
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>>376451495
>"Sacred Galleon"
I'd play the fuck out of that.
>"Salisbury Gangrene"
I'd name the fuck out of that (for my in-game sacred galleon)
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>>376456576
>Most people agree that the "difficulty" comes from poorly explained mechanics and obtuse design.
Most people are plebs.
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>>376455834
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>>376446496
you can play a real smt game next
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>choose 1 team to attack Spiritlord
>he goes first and attacks your "healer" team
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>>376457206
OP here, I've played four.
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>>376457424
>Fight enlightened seven for the first time
>Ludope joins the fray
>Galaxy
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>>376457695
you can play a real smt game next
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>>376458192
You don't know which four! Which are real and which aren't?
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>>376458308
I thought you meant IV.
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>>376458384
I would have said 4 or IV you dungus
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>>376458095
>fucking Enlightened Ludope's day up with a group of only frog people

Only the highest satisfaction.
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>>376458595
Well excuuuse me, dingo.
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>>376446496
When people ask, I usually describe LR as an acquired taste. It has plenty of flaws and takes a while to get into, but I ended up loving it more, the longer I played. There's something about seeing your squads growing more powerful and at some point , after you've fiddled with how to set up your squads, your troops start working like a well oiled machine and it's great to behold.

As some other anons recommended, I'd suggest doing your first playthrough blind. You won't be able to minmax at all, since the mechanics behind the game are hidden from you, but you'll be able to finish the game regardless, apart from the optional bosses. Consult the wiki if you get curious about stuff you encounter and want to know more about, but don't go out of your way studying it. For your second playthrough, use the wiki to its fullest and go wild. Battle Rank fucking you over was mostly a thing in the Xbox release. They toned it down the negative effects considerably in the pc version, so you'd have to work really hard to fuck yourself over.

Damn shame they chose to hide away most of the mechanics. I think with a decent UI that makes some of the background stuff visible, so you can better judge cause and effect of your actions, would have elevated the game to hall of fame tier, as people would have started to try out and work towards all the different character/party development paths, instead of stumbling into them blindly.
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>>376447354
It's like oblivion enemy scaling. Enemies get +3 all stats everytime you level up while you could be getting +1-+2s across the board. This can make many bosses unbeatable just by fighting what gets in your way and nothing else. You have to actively avoid fights to not get screwed over, or learn how to get the right statups before you level.
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>>376458789
>you'd have to work really hard to fuck yourself over
I've stopped my 1st playthrough when a fucking Dominator took over 130k damage and still fucked me up.
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>>376458713
Although I haven't exactly finished all four, I've promised myself I'll try to get around to some this summer. I am interested to hear which ones you think are "real" though.
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>>376459016
I was just joking my friend. I really like SMT2, Strange Journey, and Soul Hackers, but SH is a mixed bag with the SMT general.
I enjoy every one that I've played. IV wasn't bad at all. Haven't gotten around to IV:A.
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>>376454351
Also there was some bullshit where doing some quests (which gives you companions) can fuck your game up in terms of difficulty for some reason, or force you to miss further events and shit.
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>>376446612
TLR is basically a meme game, especially around /v/. I played like 3 hours and I didn't find the game interesting enough to continue, though I'm sure there's some enjoyment to be found in it.
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>>376459006
How did it fuck you up? If it's the death spell, there's immunity items for that. Also, morale management is king. Once the morale goes down, enemies start doing insane amounts of damage.
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>>376459331
progressing the main story can lock you out of sidequests in some cases
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>>376459006
Personally, almost gave up when my max damage turn on one of 3 simultaneous bosses was less than 10% of their HP and each of the bosses could one-shot a union.
Never even grinded anytime, just went through the game normally.
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>>376450060
Why, exactly? The combat wasn't anything special but it worked fine, and I enjoyed the novelty of being the main character's party member who was in the wrong place at the right time and spent their off time doing much more difficult shit and running a small tradepost.
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>>376459532
>battle starts with morale at 0
Gee thanks for the tip fag
>>
i played this game on pc. i didn't understand the combat system at all. i wanted to like it
>>
>Keep losing the eagle's nest fight
>suddenly get lucky and get 2 Gae bolts in a row

This game sometimes
>>
>>376459452
Game is pretty shit. Good music and fun combat in my opinion but every mission is basically in the same exact map for 20 hours at a time before you move on to the next area.
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>>376446496
This is easily my favorite JRPG of the past generation. My only real advice is to do every damn sidequest as they become available, and to look up a quick guide on classes so you don't have characters stuck on shit classes. One of your early fishtrolls (Blocter I think) also has a bug where he won't change his weapon to the one he's actually got an upgrade path for so you'll need to do a quick edit there.

The mechanics are pretty deep; stats for your stats. Definitely spend time on the wiki. I ended up running 3x physical, 1x magical, and 1x heal/magical squad.

Also get the PC version, it had a load of changes that make it superior to the 360 version.
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>>376450791
AWW, DAYVID. DATS MMMMMMMMINT.
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>>376455051
>Enlighten 7
Well, fuck them, Hinnah and hannah is goat unit if you don't mind that they come very late game though.
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>>376459804
>didn't understand the combat system at all
>unions are 1-5 characters
>each union gets 5 strategies based on charcters' skills each turn
>the more AP you have the better strategies you get
It's not that hard.
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>>376459804
this
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>>376446496
>another massive JRPG

Isn't P5 a 30 hour game?
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>>376458789
>Damn shame they chose to hide away most of the mechanics.
That's a given for SaGa games, the problem is that the games are so chock full of mechanics you'd need to sell the game with a literal bible to explain them all, and Kawazu's philosophy is that players aren't morons and can figure things out on their own, the only thing you'd really need to check a wiki or a guide for are certain obscure drops anyway.

The big problem with popularity, or lack of it, is that SaGa games aren't designed to be accessible to the general public, they're really tailored for the longtime audience of the series, and most people who've played SaGa games don't need a guide or even want it because most of the fun is figuring things out on your own.
Even the late entries, which give you quite a lot of info in game are much more complex than the average RPG, and many mechanics aren't explained in depth because it's taken for granted that people know about them.
How to control BR, learning techs, enemy behaviour and traits, they're all things that people can perfectly infer from empiric knowledge and observation and logic, most people are too used to the average RPG holding your hand and telling you how to beat the game, that's not the case for TLR or SaGa in general, if you wanna win you gotta git gud.
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>>376460243
To be fair, sometimes it gets a bit weird. For example, the Sinker attack in Unlimited you get from kicks apparently decreases enemy attack by 30%, but it's one of those things that'd be really difficult to find out on your own.
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>>376459746
Cheeky, aren't ya? Anyway, starting morale is based on the difference in Battle Rank between you and the opponents. Either you shouldn't have attacked Dominators yet, if they simply outranked you at that point in the game, in which case you should have just moved on, or you did really manage to fuck yourself over with your BR by grinding trash like a mofo. Stuff like flanking your enemy will increase your morale meter. A Dominator only casts curse on the first round on those that are engaged in combat with it so send in only one group in round 1. If the bird is faster then you and gets to move first, change formations to up your speed. There.
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>>376457206
>tfw no option to slam chiaki to the ground and kiss her
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>>376460720
>but it's one of those things that'd be really difficult to find out on your own.
It's pretty evident from how much it decrease enemy damage output.
Same thing with Acupuncture, once you notice how much your LP damage increases after just one Acupuncture it's safe to say that it decreases SKL.
I'd argue it's much harder to find out about certain materials like Roadster or Queen Shiva because you need two specific materials and the chance of getting an advanced forged item is pretty low, and none of this is even mentioned in the game unless you keep on forging meticulously and see the result change on your preview window, same with certain panels like Magic Blender, they won't appear unless you really dedicate yourself to learning magic, in a way the games greatly reward curiosity and thinking outside the box, problem is most people don't like this and want the game to be super transparent, and SaGa games aren't and never will be like that.
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>>376460243
>the games are designed to become unplayable 75 hours in and require restarting from scratch to reach the same place in 95 hours just to have to do it all again!
That's literally the definition of a shit game anon.
>>
>>376461573
it's a lot harder to fuck yourself like that in the PC version of TLR, for what it's worth
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>>376460175
My playthrough was about 110, and in a few months I'll probably do NG+ and skip all the story cutscenes and that'll be good for another 50 maybe.
You dipshit.
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>>376446496
Played it twice, first playthrough didn't know what the hell I was doing, my BP was sky high all the time, which caused the game to be pretty fucking hard, but it was that enjoyable "hard" and I finished it.

Second playthrough with a FAQ and prior knowledge was fun as hell though, there's a solid ammount of "inteligent grinding" involved if you want to attempt the super boss, but they are the definition of "epic" in JRPG terms, especially with the Enlightened Seven and True version of the final boss.

Story is steamed ass, characters are cliche as all hell (althought some of the special recruits are really cool, it's very enjoyable building your dream team ), but if you want a game with a very unique, deep and flexible ( although at times unfair, but that's part of the fun ) combat system, that's made to be bent and broken, tons of costumization and secrets to unlock plus a huge number of chalenging foes, you're gonna have a blast.
>>
>>376460243
While I agree that finding out stuff can be fun, it gets kinda ridiculous with mechanics like the class system. For instance, the game is pretty long, so when two thirds into the game, one of your guys changes into a Marauder or Assassin, chances are you won't have any idea how that happened, what the benefits are and whether you can change it to something else. You'd have to pour an ungodly amount of time into it, if you want to figure all that out on your own to an extensive degree. The game is more or less designed that you go search outside help to understand it, which I think is a detriment, though ymmv.
>>
>>376461573
>the games are designed to become unplayable 75 hours in and require restarting from scratch to reach the same place in 95 hours just to have to do it all again!
That's literally what happens when you're really shit at videogames anon.
Besides, if you've waste 75 hours in the game it won't be unbeatable, you're just another moron who doesn't understand where you're going full retard, that's your problem, not the games'.
>>
>>376457064

Fuck me I love this game so much. Actually purchased it a few years ago finally and had a blast going through almost every route so far, except Riki, fuck Riki and fuck his rings.

This game easily has some of the best combat mechanics of any RPG, early or modern, by far.

>dat ability for anyone to learn any skill at any time
>leveling that makes sense
>ability to combo anything with everything
>unique characters and settings and beautiful designs and use of color

I heard it was rushed and half finished or some shit, but what they managed to put out despite that is pretty goddamn impressive. Would almost go so far to say I'd want to see a proper remake but it'd get fucked up and the game as-is is very good so no reason to fuck with it.

>>376455834

Radiata Stories
Star Ocean 1 and 2
Legend of Mana/Mana series in general
Tales of the Abyss, Phantasia,
Alundra
Beyond the Beyond
Wild Arms 1-3
Suikoden 1-3, 5
>>
> want to do female-only run
> can barely get any non-generics
> females get shit for HP and attack damage
> bosses are basically fucking HP checks
> Most all the good, OP special characters are males

fuck this shit
>>
>>376461993
(You)
>>
>>376461351
I found it difficult to figure out for multiple reasons. Sinker is a blue skill and most players will instinctively try to aim for the hard to aim skills like pinks or reds for more damage. Secondly, the game kinda encourages you to save weapons for boss fights rather than using them on trash, so you're mostly using your swords and axes and whatnot on bosses while random trash goes down pretty quickly to your punches and kicks.

That said, Unlimited was my first SaGa game. I don't mind it being a bit obtuse, there are some things that you can definitely figure out on your own such as which weapons do more LP damage or HP damage, or how you have different attacks based on whether you have a certain weapon arts or not. It's just one of those things that seemed strange to never explain to the player.
>>
>>376461943
>You'd have to pour an ungodly amount of time into it, if you want to figure all that out on your own to an extensive degree
Yeah, some people like that, the games are designed for that kind of people who enjoy spending time figuring shit out.
>The game is more or less designed that you go search outside help to understand it
Not really, I've only began looking for info in my third playthrough because I wanted to see if I missed something, the games are plenty beatable on your own.
Besides, most RPGs, and most games in general need outside help in order to be understood 100%, see fighting games, do you think people can count frames on their own and maximize efficiency like that?
>>
>>376462348
>do you think people can count frames on their own and maximize efficiency like that?
Yes and they do so all the time. It's not like combos are hidden and need (also secret) cheats to unlock, which would be the equivalent of what's happening here.
>>
>>376462315
>Sinker is a blue skill and most players will instinctively try to aim for the hard to aim skills like pinks or reds for more damage
Yeah, but SaGa games aren't like that, and we go back to the problem that they're really made with a specific audience in mind.
People used to them know that there's a catch to each attack and that they must observe each move carefully, one other thing that fucks over newbies is making weapons with really strong attack values because more ATK=better weapons, too bad they have to consider weight, damage type, materials and so on.

SaGa is essentially a on demand series, it's made by people who like to do that kind of thing first of all and aren't interested in dumbing it down for others.
>>376462695
>It's not like combos are hidden
The rules are, no manual explains that, not even most modern in game tutorials, which are also a very recent change.
>and need (also secret) cheats to unlock
Secret cheats? What cheats?
>>
My first SaGa game was romasaga2 and it wasn't really that hard to beat. I missed a lot of stuff on my first playthrough so exploring the rest on my second playthrough was also fun. I was rather annoyed when I found out that the ingame data about armor only indicated the slashing defense and there was actually a lot more involved in gear selection when you knew the armor's true stats. However, both my first playthrough of blindly hoping I would spark a cool skill from every attack and my second playthrough of analyzing spark tables were interesting in different ways.

I'm waiting until the vita release to play romasaga3. Should I play SaGa Frontier or Minstrel Song next? Anything I should know beforehand or are they best to play blind?
>>
>>376462348
True enough. I had plenty of fun on my blind playthrough, though once I looked stuff up in the wiki, things got a lot more interesting for me, since I then suddenly had goals to work towards to in how I wanted to set up my group. I can see that there's people out there that want this kind of experience, but I'd have loved for the game to be a bit more successful, so we'd get a refined sequel/prequel and see that type of tactical squad combo combat in more games. Giving more people a chance to see all the intricate work that went into setting up the game's mechanics could have gone a long way towards that. Now it'll forever just be an interesting experiment and that's it.
>>
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The true hard mode. Only those who beat this version without looking up anything are the real MVPs.
>>
>>376463064
Thanks for confirming what everyone suspected, inbred.
>>
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>>376453348
*uses Iron Will III"
>>
>>376446612
I'm on my third run right now. It's one of my favorite games
>>
>>376463141
>Should I play SaGa Frontier or Minstrel Song next?
Play them in order, it's the best way to enjoy the series.
>Anything I should know beforehand or are they best to play blind?
SaGa is best enjoyed blind, there's a stable thread on /vr/ if you need help with a particular title or mechanics, people there will write sermons in order to explain every little thing.
>>376463347
Fuck off, you just suck at videogames, deal with it and move on with your life.
>>
>>376463064
I don't really mind it too much. Only part that struck me was when you're pit against something like thirteen bosses on a row, that was some crazy shit. One thing I always thought was interesting was that panels aren't always helpful, so you have to play around character weaknesses at times.
>>
>>376463335

>be full retard at the start of the game
>thought I could only make two groups
>spend at least 30 hours fighting with just MC and some random giant fishman I got from a quest
>doing ok because upgraded my weapons so was murdering shit with dual katanas like a true weeb
>explore the screens more, find out I could make like 4 groups and feel retarded for the rest of the week

gonna need to reinstall this, I never finished it because I super fucked myself early on, but this is next on my hit list.
>>
>>376463335
Took me a restart but I did it. Didn't 100% though and abused the preorder dungeon to powerlevel
>>
>>376463705
>Only part that struck me was when you're pit against something like thirteen bosses on a row, that was some crazy shit.
The Round Table is one hell of a ride isn't it?
>panels aren't always helpful, so you have to play around character weaknesses at times.
Actually, even Phobia panels can be helpful but you need to know how to use them, Phobia builds are a thing, and they're pretty good too on the right character, but you do have to commit a lot to them, because once you place them there's no going back.
Unlimited is extremely deep when it comes to panel builds, a shame the system is marred by Acupuncture and Reverse Delta.

Still one of my favorite RPGs, though.
>>
>>376455834
Literally any NIS rpg that isn't pushed like disgaea except that roguelike with fairy tales
>>
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Dat feel of satisfaction when triggering Arcana.
>>
>>376463643
>in order
Do remakes replace the originals? I.e. would you recommend Final Fantasy Legend -> SaGa2 DS -> SaGa3 DS -> Minstrel Song -> RomaSaGa2 -> etc
or FFL -> FFLII -> FFLIII -> RomaSaGa snes -> etc
>>
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Jaeger is pretty good as a leader since he gets lob omen, but I prefer Emmy as my other martial squad leader since she's cute.
post unions I guess.
>>
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>>376452204

Years of anime and jrpgs "normalized" damage like this for me, so when they cut to her corpse laid out on a slab I was really surprised.
>>
>>376464884
>5X5
hang about
>>
>>376463335
It was one of my first games for the 360, It took me four attempts, first time stalled at Nest of Eagles, second stalled at Gates of Hell, third stalled at Ludope, but the fourth I beat the Conqueror.

I sided with Roberto though because I was sensible so the Absolute Conqueror was out of the question and fuck a fifth playthrough
>>
>>376465268
thank god they changed that for PC
>>
>>376464861
>Do remakes replace the originals
That's true only in the case of SaGa 3, it's the black sheep of the series, SNES RomaSaGa is also way too clunky so you won't lose anything by going straight to Minstrel Song, keep in mind that some mechanics from it are reused and polished in the SaGa 3 DS remake though, so if you ever get curious about it you can go play the SNES game.
The original SaGa 2 is pretty good but unless you're into retro you probably won't enjoy as much as the remake, which adds some mechanics from the modern SaGa model and changes some stuff like bosses having more resistances, the chiptunes are god tier though, that's something the rearraned music doesn't do quite as good as the original, but there's some pretty great new tracks as well.

Also, SaGa 1 has a great WSC remake which also has a great fantranslation, so check it out if the GB game is too retro for you, all the rest doesn't have remakes so play it in that order, just skip GB SaGa 3 completely because it's an abomination, Kawazu didn't even work on it so it's basically a FF game parading around as SaGa.
>>
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>>376446945
>Doing all sidequests will lock you into a harder final boss

I had this in my backlog but reading this, I don't even want to play it anymore.
>>
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>>376455834
Mana Khemia 2 is pretty great, anyone who says you cna't make turn-based combat exciting needs to play it.

Plus it's one of the funniest JRPGs out there, the scene when Yun teaches Et how to seduce her kid brother is comedy gold.
>>
>>376464937
I see, i was refering the way their fight was choreographied, i liked it.
>>
>>376465634
It's something more games should have. The final boss should be a challenge. In most JRPG's you reach the final boss at around half your maximum powerlevel and beat him with a bit of a struggle. Then you grind and grind to beat the superbosses but by that point the final boss goes down in one round. TLR works differently, unless you install the DLC the Conqueror will always be the strongest boss you've fought thus far in the game because he gets stronger as you beat other bosses and quests. He also gets stronger by missing bosses and quests as he'll use the rewards you would have got from them against you. It's a great gimmick. The only problem is that you need to beat the Fallen before you reach Undelwalt, he really should have been available the entire game.
>>
>>376446945
>More like SaGa

Its basically a SaGa game in all but name.
>>
>>376447989
Ni No Kuni is mediocre and plays like a ps2-era arpg. OP would be better off just pirating the soundtrack.
>>
>>376453348
*Presses to victory*

https://www.youtube.com/watch?v=GVTxQvZ09IU

I don't care if this is the music to a different battle
>>
does anyone have a mega for the soundtrack? Can't find a torrent
>>
>>376466443
>It's a great gimmick.
It's something very common in SaGa games, starting from RomaSaGa 3 the series always made the final bosses have some sort of gimmick that made them weaker or stronger depending on your decisions, in the end the final bosses are always the strongest enemy in the game, with the exception of Frontier since some final bosses are outclassed by a secret one.
I especially like Unlimited's final boss, Scarlet Grace's final boss is also insane at full power.
>>
>>376450000
The whole quad of truth thing doesn't work if you're shitposting.
>>
I remember thinking the battle system being super cool and I grinded like an hour before meeting the first boss, he was impossible to beat because I simply didn't have healers/weapons appropriate for that level so that kind of sucked. Been thinking of trying it again lately.
>>
>>376447354
TLR is a SaGa game. Battle rank has nothing to do with your party, it's only reflective of how many battles you've fought and scales the enemies accordingly. The big difference is that SaGas usually have 8 or 20BRs, while tlr has 200 and a lot of retards try grinding on shit that gives no stat gains and end up at br100 with anearly base strength cast and get buttblasted by everything past the tutorial.
>>
>>376467854
that is a true statement though, discounting bonus/secret bosses
>>
>>376462203
>I heard it was rushed and half finished or some shit

Yeah, Fuse was supposed to have a storypath as well and it would have been the culmination of the other 7. Rather than just the dev room we got. That's actually why Lute's story is so empty and his final boss seemingly comes from nowhere. Lute's story was unfinished and the final boss he got was supposed to be Fuse's. The ultimania book for the game came with a novelized version of fuse's story that got fan translated a long time ago. It's a good read.
>>
>>376468103
>and a lot of retards try grinding on shit that gives no stat gains and end up at br100 with anearly base strength cast and get buttblasted by everything past the tutorial.
Said retards often don't upgrade shit either, I swear I can't count how many people were struggling at like 50 BR with something barely better than starting equipment.
>>376468831
We can at least hope we get a remake with Fuse's story for the next anniversary, all signs so far leads to that.
>>
>>376460720
>using anything but REVERSE DELTA and SPEEDY BLEEDY
>>
>>376464937
I wish Emmy was a real character and not "lol I'm here to replace my mom"
>>
It's really good, only casuals dislike it. Much like RoF.
>>
>>376468290
>discounting bonus/secret bosses
Then that's make his statement false now, wouldn't it?
>it's true if you ignore what makes the statement false
>>
>>376463064
>one other thing that fucks over newbies is making weapons with really strong attack values because more ATK=better weapons, too bad they have to consider weight, damage type, materials and so on.

There's actually a trick to that that I can't remember off the top of my head. But basically you can smith any weapon to be light as shit if you use a certain material in the combination
>>
>>376469440

this

WRPG babbies need not apply
>>
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>>376469384
Emmy has "character" alright.
>>
>>376469195
How did scarlet do in nipland? I'm really sad we probably won't get it translated. But since we've had to fight just to get DQ again I'm not surprised.
>>
I want to desperately fuck his sister.
>>
>>376470180
you'll have to get in line behind David "Old Enough to Bleed, Old Enough to Breed" Nassau
>>
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>>376455834
Metal Max Returns and Metal Saga have some of the weirdest, most fantastic monster design, and also have a bunch of tiny details and features not unlike Steambot Chronicles. Also your party members can all drive vehicles (usually a tank), apart from the dogs with guns in Metal Saga.
Grandia, while I wouldn't exactly call it underrated, is a must-play that doesn't really get the attention it deserves. Fucking fantastic OST too.
Terrangima is more of an ARPG, but it's one of the best stories ever told in vidya despite some questionably translated bits.
I haven't played the Shadow Hearts series, but I hear it's weird as fuck and super unique.
>>
What's a nice light RPG for the PS3 that isn't a Tales or Atelier game? I need a palette cleanser rather than another timesink.
>>
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>>376469339
Speedy Bleedy is inferior to Aim as a moveset, Acupuncture debuffs SKL, that alone makes it better than anything bar Reverse Delta and Puree, then there's Random Arrow>all the rest
>>376469536
Yep, same for the reverse, its a simple matter of forging the base materials in the right order, which is easily inferred by looking at the moveset you get from the preview. You can make a Dragon scale sword with light or heavy moveset just by using a feather or lead in the right order, problem is, you gotta do that manually and spend some time to find that out.
>>376469814
Sold around 90K on the first two weeks, but sales figures are vague now, it's estimated to be around 130-140K on total, but there's no real numbers, reception was great with great scores on both PSN and JP amazon, moved around 36K special edition Vita as well.
I got it at launch and it's pretty fantastic, there's also many TLR weapons as cameos, the battle layout is also very similar to TLR, with turn counts and all.
If only they had a bigger budget and more time they could have probably optimised the game more and fit more stuff, but I have over 400 hours and I still need to see a lot of stuff, cast is fuckhuge too with over 70 characters.
>>
I've been playing Wild Arms on my Vita and have gotten a decent chunk through the game, but I feel as if the plot is slowing down alongside the abysmal framerate that makes battles a complete chore to slog through.

Is this game worth it? Do I want to replay it on an emulator instead? I have no idea what I should do. I hope at least that the battle backgrounds become less complex to render because as it is it runs like crap (besides the music, which I'm thankful for).
>>
>>376469195
Eh, I believe it's more that enemies give different amounts of effect XP and BR, so you can abuse this in some places to get loads of stats but without upping your BR too high. Chaining the bugs for instance, or using the DLC dungeon in the 360 version.
>>
>>376470861
Are there any good videos of its gameplay?
>>
oh no I can feel the urge to reinstall
what should I do with Rush? made him magic before and it was alright spamming AoEs for most of the game but I'm thinking dual wield faggotry.

>>376463590
fuck this guy right here, he's the cheese filter preventing me from getting that sweet sexy twin combo.
>>
>>376471056
dual wield faggotry doesn't get Weapon Arts and that annoys me
>>
>>376458945
>It's like oblivion enemy scaling.
No. It takes SaGa mechanics. SaGa doesn't have level scaling. Enemy toughness is independent from your own characters growth. You can grind on low tier enemies and gain pitiful stats and skills to none and that can still boost the enemy. You can fight hard monsters and gain great stat boosts and learn new skills sooner and the enemy will get stronger.

To say it is like Oblivion or Skyrim is to say you don't understand any of it at all and also not how the developers wanted you to play the game. They want the player to continually challenge themselves, not revert back to old JRPG habits like grinding a bit in the starting area.
>>
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>>376470926
>chaining the bugs
Pulled off an 800+ chain legit in the desert tower just clearing out the place, good lord the GAINS were off the charts.
>>
>>376471171
someone in one of the rare few previous threads said dual axe is cool, since no other unit uses it. was thinking that instead of lmao2cat because everyone and their mother starts using katanas later on.
>>
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>>376470436
While I'm at it...
Vagrant Story is one of the best things to come out of Square. It sold like shit, but it's got great storytelling and a big focus on crafting your weapons and armor. Super atmospheric, too, with a unique kind of aesthetic thanks to the PS1 graphics. Set in the same world as FFT and FF12, so check it out if you liked either of those.

Infinite Space is a sci-fi fleet command JRPG thing that's hard to explain, especially because I haven't finished it yet. It's got great customization and the story is good.

Also, give Wild Arms a shot. It's a fantasy-western sorta thing and it's pretty fun.
>>
>>376451364

this desu senpai. The Last Remnant isn't worth the playthrough, and the lack of tutorials kill it.
>>
>>376470708
I can only really think of Resonance of Fate. They really did drop the ball on PS3 when it came to RPGs.

Would you consider Valkyria Chronicle to be close enough? I know that it's really TBS, but I feel like it scratches the itch. Deus Ex is an RPG that's not crap. Folklore is a pretty interesting ARPG.
>>
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>>376471023
There are, but you won't be able to understand much since the system is almost completely different from any other SaGa game, or2 made a lot of streaming and challenge runs, but he's a SaGa guru so you won't really understand much of what he's doing until you played the game.

https://www.youtube.com/channel/UCFdep4rAkUHfoJ6rmjCxIzw

He alos concentrates on battles more than quests so you don't get a good idea of just how much stuff there's to do in the game, it has insane quest variations, Urpina has six different endings, Balmaint has four, Taria and Leonard have two, all of them have many quest variations that are exclusive to their scenario, all of them have exclusive characters too.
It's a huge game, I'd need tons of posts to properly describe just how complex and rich the game is.
Also, unlike other SaGa games, this time you get a ton of fights against other recruitable characters, some of them can also be part of the final boss fights, the replay value is insane.
>>
>>376462203
>Would almost go so far to say I'd want to see a proper remake but it'd get fucked up
I don't think there is a bad SaGa remake. I mean there is the Romancing SaGa remake and it is essentially a greatest hits collection of all the mechanics in the series up to that point. Mechanics that weren't even in the series when the original Romancing SaGa came out.

If there is any part of Square-Enix I have faith in remaking a game it would be what ever division Kawazu oversees. I mean this guy made Unlimited Saga, he doesn't give a fuck.
>>
>>376470436
This isn't even anywhere close to the weirdest the enemies get.
>>
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>>376455834
Hybrid Heaven is highly underrated, then again most people don't know of N64 JRPG's. Not a perfect game, but it does its own thing and it is fun just for that.

If you want to suplex and pile drive alien scum then you can't find a better game than that.
>>
>>376472098
There's also monkeys with flamethrowers, but I forgot to get a screenshot of them.
>>
>>376472186
And then there's... Uh, whatever this guy is supposed to be.
>>
>>376465634
Considering some of the side quests in this game, the True Conqueror shouldn't be an issue if you complete all the side quests. If I'm being honest, it's basically required that you have a wiki/guide to learn how, where, and when all the side quests are if you don't know already.
>>
>>376470861
>cast is fuckhuge too with over 70 characters.

Neat, not counting TLR that's way more than usual. I guess not ministrel song if you count generics you can hire but still. I'd love to play it but the language is too strong a barrier for me.
>>
>>376459630
It's pretty barebones as far as jrpgs go and now that the servers are down, you can't do any of the multiplayer stuff, taking away a quarter of the content and some of the best gear.
>>
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>>376453348
Excuse me, just passing through
>>
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TLR Is my favorite game to quit halfway through.

Not even through difficulty, just get tired of playing it or get attracted to something else and stop playing meaning to pick it up later and don't.

I'll finish you one day, TLR!

Thanks for reading my blog.
>>
>>376446612
Played it and beat it without looking up anything and with having little experience in RPGs. Game's not that hard, at least not on the patched PC version.

Shit's a damn good game though.

>>376459452
Do you even get different unions within 3 hours?
>>
>>376461573
git gud
if you really want to be a bitch, look up a guide or some shit
>>
>>376447989
TLR has better gameplay than any of that overrated shit you posted you fucking tasteless trash can. All of those games are better enjoyed by listening to their soundtrack
>>
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>>376472048
>I mean this guy made Unlimited Saga, he doesn't give a fuck.
Kawazu is physically incapable of giving fucks, he does whay he wants to do without having to worry about pandering to trends or casuals, you can be sure that his games are genuine and not soulless cashgrabs, when he works on a game he puts everything into it, the results are often rough around the edges and maybe too experimental, but fuck me if this man didn't singlehandedly inspire most of the japanese industry, we wouldn't even have Pokemon if it wasn't for him, he's considered a RPG god among nips.

Hell, he even made a limited edition SaGa Whisky, you can't get more patrician than that.
>>376472260
Rodriguez is great, one of the best Wanted fights in Returns.
>>376472308
I hope for you that a miracle happens and they localize it.
>>
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>>376455834
Breath of Fire 4, shit's damn good.
>>
I wish you could manually equip everyone.
>>
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>>376455834
If SRPGs count.
I'm pretty sure I'm the only person who played this.
>>
>>376475381
it's literally changing a 0 to 1 in the .ini
>>
>>376475381
If you keep weapons of the same type that are superior to what your teammate has equipped they should ask if they can have it. It's a silly system, but it's basically the same thing.
>>
>>376471426
My dream game is a Vagrant Story remake with Souls game mechanics.
>>
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I honestly can't remember for sure if I loved or hated Unlimited SaGa. I just remember it had a god tier soundtrack.
>>
>>376477180
Fuck off. Vagrant Story has infinitely more interesting and varied mechanics than any Souls game.
>>
>>376477954
>if you don't exactly match a weapon to an enemy's weaknesses you do 1 damage
so deep game mechanix
>>
>>376446496

Lost Odyssey.
>>
literally the only good modern JRPG, really rasy to screw yourself up and be unable to beat a boss fight though
>>
>>376478912
>not using the battle art that does damage based on your missing HP
>>
>>376480624
Don't you still do shit damage without matching enemy weakness? That was honestly the one thing that was stopping me from continuing Vagrant Story. The combat system was awesome, but needing to find the right weapon just to do damage was shit.
>>
>>376481887
You're supposed to use gems and elemental buffs.
>>
>>376480624
>not just comboing 1 damage chains until every enemy dies
>>
>>376482108
Sounds pretty risky.
>>
>>376481887
No, the missing HP art doesn't scale with anything but missing HP.
Gems are really handy for getting elemental types, but you should really be able to at least have one blunt, one slashing, and one piercing weapon.
>>
File: BABY BABY BABY BABY.gif (2MB, 250x188px) Image search: [Google]
BABY BABY BABY BABY.gif
2MB, 250x188px
>>376481887
>>376482108
>hit chance is higher at lower risk
>large combos skyrocket risk
>as soon as you fuck up the combo you can't hit for shit to start another one
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