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How did a small team do so much better than a AAA studio?

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How did a small team do so much better than a AAA studio?
>>
Past a certain point it's not about money or teamsize, it's about talent and competence.
>>
By having over double the employees and over double the budget.

Also by being better developers.
>>
>Witcher 3
>"small team"
>>
>>376414004
this. TW3 was a massive project, why do retards think it's some indie shit. Are gamers truly that stupid?
>>
>>376414075
they were literally a bunch of slavs with 2 win95 pc's and their payments were a bed and some hamburgers
>>
>>376413919
>400+ people
>80 million budget

>small team
>>
cd projekt red made 2 whole games before witcher 3

bioware made dozens

one studio really should have done a lot better
>>
Bioware's face was tired.
>>
>>376413919
>Waaaaaahhhhhh how come Europeans makes better games than Americans????

No shit, sherlock. There is not a thing that Europeans do worse than Americans.
>>
MY FACE IS TIRED
>>
>small team

>>376415368
>ME:A
>Americans
>>
>>376413973
This.

CDPR had a writer who created the setting, characters and lore for them and they where able to take that and add to it without fucking everything up. They had 2 successful games behind their backs. They produce and develop on their own, meaning there isn't an executive room full of suits that decide what the game should feature based on what makes the biggest profit margins.

Bioware is basically a studio that lost all the (very) little talent they had when EA bought them. It is now the equivalent of a chinese sweatshop, where untalented wage slaves tailor unpolished bootleg turds, following the instructions of Marketing advisors. They failed delivering good games with humongous budgets and teams (see ToR). They failed in the same exact manner with smaller budgets and development teams. Because it has nothing to do with budget or the number of people that work on something: it's their current development philosophy and skillset that makes them unable to develope anything but shit.
>>
>>376414527
Like any current Bioware devs worked on anything pre-DA2.
>>
>>376415368
what about balkan europeans? they suck at everything.
>>
Not to mention they created TW3 on their iPhones and only took a break once a week.
>>
>>376413919
bioware montreal are the b/c team and never made a game before
>>
>>376415368
Well, there actually are some.
We are way worse than them at getting shot, topping the obesity charts and dying due to heart-related diseases.
>>
>>376415549
They're great at sucking.
>>
>>376413919
Witcher 3 came out a bit before when making purposefully ugly women in videogames became the hot shit in western game development.
>>
>>376415489
>Canada
>Not in American continent
>>
>>376413919
>MEA: 200 people with $40 million
>W3: 400 people with $80 million
>>
I heard actually that TW3 was made by one guy with a couple of colored pencils and a copy machine meanwhile 100 million people and 900 billion dollars wasn't enough for EA to make a working game lol praise based kek for legit devs
>>
>>376415996
>2015
>before
>>
>>376413919
i can't think of a more bland face to give a character you're going to be seeing constantly throughout the game. Every time you see her, you're just like really bioware you couldn't put more effort into her looks?
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>>376415996
This came out later than that. And it won GOTY. Meaning that featuring fugly manjawed cunts in games is an all-american thing.
>>
>>376416198

On a similar note I wonder why CDPR decided every single female character in TW3 needed extremely heavy eye makeup. Someone there must have a big fetish for women who look like whores.
>>
>>376414220
>Are gamers truly that stupid?
It's painfully obviously a joke/meme/bait thing you moron.

That said, TW3 had development budget of around 30 million USD (a total budget, including distribution and marketing added up to 81 million).
That is equal to Skyrim and less than Fallout 4, which interesting considering how insanely cheap Bethesda gets with production of their own RPG's. It's still a lot, but it's not as much as people like to pretend it is either.

As for Andromeda, the estimated budget was 40 milion dollars, but it's unclear whenever that involves marketing prices or not. But considering the size of the marketing campaign as well the sheer size of the game (which means a lot of assets, which means a lot of money), it's VERY unlikely that the 40 mil actually includes marketing budgets. So I think Andromeda was STILL more expensive than TW3 in pure numbers, though it is worth remembering that local prices play into it.
>>
>>376416123
Dude, 81 million USD WITH MARKETING. Around 30-ish on the actual development of the game, not involving marketing, localization and distribution.

We don't know how if the MEA includes marketing or not, but it's highly unlikely that it did.

Also, I have no clue where the fuck did you get those fucking people involvement numbers. 281 regular employees were working on TW3 at the maximum workload. Additional 1300 people were contracted temporarily during different stages of the development over the course of entire process. All of this shit is literally listed one fucking google press away. Why is it so hard to fucking double check your claims.
>>
>>376413919
> small team

Witcher 3 had an army of environmental scientists and historians. They literally spent 10's of thousands on studying types of wheat, the climate and landscapes where they grow.
>>
>>376413919
>ME:A - 40 million burgercash
>The WItcher 3 - 81 million burgercash

https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
Come on, /v/.
>>
>>376416501
Andromeda was like 50 mill in marketing alone.
>>
>>376416501
>That said, TW3 had development budget of around 30 million USD (a total budget, including distribution and marketing added up to 81 million).

The marketing budget of The Witcher 3 was $25 million. Your math doesn't add up.
>>
>>376413919

The Andromeda team are essentially rookies.
>>
>>376415682
>bioware montreal are the b/c team and never made a game before
True story, Bioware Montreal didn't exist before ME:A, it was just another EA studio that they just rebranded so they could say the game was "Made by Bioware" when in fact that none of the staff had never even touched a ME title before this.

I mean look at the armor, the vehicles, the characters, clearly it's like people trying to create something they don't understand and only ending up with vague approximations of what things should look like. Not to mention the fact that there was next to NO oversight on the actual game details.
>>
>>376415368
Y'all are pretty shit at not getting raped or blown up or not being so dependent on the governments tit
>>
>>376413919
Okay, I'm all for bashing EAware garbage, but isn't the wither team the "large senior group" here? Mass Effect: Andromeda was developed by a side division that had only worked on multi-player and Omega DLC previously.
>>
>>376416501
ME:A 40 mil...

HAHAAAH

try 80 mil
>>
>>376415971
Classic but still true
>>
Poland is the place to be for cheap specialized labor. They probably payed way less for the employees
>>
>>376416783
Id love to see the source of mea costing 40mil with marketing included. Afaik its just people parroting crowbat.
But still w3 was an AAA game with an AAA budget, people claiming otherwise are just memeing.
>>
>>376416759
>They literally spent 10's of thousands on studying types of wheat, the climate and landscapes where they grow.

That only happened for The Witcher 1 and it's only because someone on the team happened to care. He left, no one else cared, and so you saw shit like the wheat that people were giving Bioware crap for in Witcher games too.
>>
>>376413919
ME:A was developed by women and TW3 was developed by drunk slavs.
>>
>>376416878
>>376416501
where are your numbers from
>>
>>376413919

>a couple of people working on Witcher 3

It was actually around 4 people, 1 person alone did ALL the voice acting
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this is now an Andromeda webms thread
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>>376417018

To be fair, they knew what they were doing with the Nomad.

Everything else, not so much. Seriously, they balanced multiplayer by giving everything a spreadsheet reduction instead of playtesting everything at each difficulty.
>>
>>376416878
>The marketing budget of The Witcher 3 was $25 million.
Source. Because the famous Shareholder information announcement from 2013 claim that CDPR has 15 millions USD development budget for TW3 (provided from the company's internal funds exlusively), plus ten million reserve for potential setbacks, and that they had additionally negotiated 50+ million dollars from publishers, which are to be used exclusively for marketing, localization and distribution.
Now of course, that was before the first major setback, which had stretched the development budget without doubt, in fact it's very likely that they had to use up all their financial reserves they set out, and eventually still had to release the game somewhat earlier since the backups also started to dry out.
Which all adds up: development budget growing up to around 25, 30-ish millions and the promised 50 for marketing and localization and distribution - all adding up more or less to the final number, 81 million that CDPR eventually confirmed as the FULL PRICE OF ENTIRE DEVELOPMENT, all costs included.

Also, 25 mil is laughably little for a marketing of game of this size and prominence.

>>376417219
See:
>>376416783
In addition, I used to get translations of polish media annoncements and CDPR's shareholder messages from a friend from Poland who invested in their stock, but I don't have those on me sadly.

>>376417098
Can you not fucking read?
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Small teams are always better. Too many cooks or something else.
>>
>>376417520
Except Reset never got made and making a pretty CGI trailer is not that hard.
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>>376417520
Smaller teams in AAA context means 200-300 people. The too many chefs would mean ubisoft with 3k employees.
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>>376413919
Because the big team were fucking leafs you retard. Congrats you're better than the biggest shit hole in western culture.
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It's literally just murricans. Yorop and Japan makes actually good looking games
>>
>>376417787
>corridor 1 + corridor 2 vs open world game
>>
>>376417910
>Stalker
>corridor
come now
>>
>>376416501
Also, Witcher 3 had 250 people working on it. In comparison, Bethesda said Skyrim had one of the largest teams working on their game at about 100 people.
>>
>>376417597
>Except Reset never got made

But Reset is still in production and realeased gameplay footage last month
>>
>>376417910
Go away todd.
>>
>>376417910
>fallout 4
>"""open""" world

it's about as open as postal 2
>>
>>376417676
RAGE is a pretty game, but its priorities are so fucked up, it has a hard time showcasing the pretty.
Like its love for ultra muddy textures with little to no sharpness or banding.
>>
americans do everything worse
>>
>cherry picking : THE THREAD.
>>
>>376418249
Really? I must have completely fucking missed that. I'll look it up later. I used to follow the game and the developer blog back when it was announced (which was, I think 2011-ish?) Anyway, if it's back on track, that is good for the developers, but it was frozen for AT LEAST three or four years completely.
>>
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>>376417910
>>376417787
more like slav magic vs western laziness
>>
>>376419278
Wonder if somebody could make a decent sandbox/openworld game using the serious engine.
>>
All the girls in witcher look the fucking same though. All they did was recycle the same face.
>>
>>376419753
They dont but its true they're not on the same level with rockstar on creating unique npc models.
>>
>>376419753
Arr white girrz rook arike mang
>>
>>376417059
take care of your own violence problem before talking shit about the EU, merifat
>>
>>376417607
What's the game on the top of zhe picture?
>>
>>376419849
>They dont but its true they're not on the same level with rockstar on creating unique npc models.
They also have third Rockstars budget to work with. Seriously, Rockstar makes the most expensive games in the world. Considering just how much they spend, their games look remakably poor in many respects. Though the limitation clearly isn't in the production value.
>>
>>376420213
Problem is they kinda have to match rockstars output with cp77.
>>
>>376420115
That would be Serious Sam Second Encounter HD edition, I believe.
>>
>>376420383
Not necessarily. They did not have to live up to GTA5 with TW3 either. Thankfully those are still pretty different games and different genres, and Rockstar, the cancer that they are, are thankfully pretty separate and unique phenomenon in the industry.

Also, they simply can't afford to try and compete with Rockstar's development budget. No matter how succesful TW3 was, the total revenue of that game is still not enough to match GTA5's budget. So yeah.
>>
>>376415490
i'd like to add to this point that the Witcher series is very important to Poland. They even gave Obama a copy of the witcher 2 as a gift. The amount of care a detail that was put into the witcher series is wayyyyy higher than that that of mass effect andromeda

on the other hand Mass effect andromeda was made by a bunch of degenerate SJW Canucks. I'm almost impressed they were able to slap together a game at all.
>>
>>376420041
but all the violent crime is predominately caused by black people. now what?
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>>376420383
>Have to
>>
because Polan stronk
>>
>>376415368

[/spoiler]Make better movies.
>>
>>376413919
You can't buy talent.
Life isn't a video game, where you level up your skills by spending your financial experience points.
>>
>>376421992
>They even gave Obama a copy of the witcher 2 as a gift
I wonder if he ploughed the succubus
>>
>>376422780
95% of America-made movies are a joke, but the remaining 5% is absolutely delicious.
>>
>>376417408
ROGER ROGER
>>
Americans can never undestand what its like being a slav. Is there even any nation on this planet that can keep up top notch perfomance even through their lives are absolute suffering/spend most of their lives in factories working for minimal wage?
>>
>>376422780
That isn't making them.
Its exporting them, and by proxy: The extra marked value you get via export.

Its the same reason Bollywood has no value outside of Arabistan + India.
>>
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Reminder that Ciri is the most beautiful video game character ever made
>>
>>376413919
40m budget vs 84m thats how
>>
>>376413919
>A pure white team
>vs
>a team of cucks, landwhales and disgusting brown poos like Manveer Heir

Nuke Canada now.
>>
>>376423809
It's a shame she's such a shit character and her voice actress is annoying as hell to listen to.
>Read The Witcher
>It's a Ciri chapter after she's grown up
>>
>>376423809
She also fucks dogs
>>
>>376424163
Polish and German VA's are fine.
Neither Ciri not Geralt has good English VA's in 3.
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>>376413919
giv ciri gf
>>
>>376413919
The intention was to make them ugly.
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>>376424210
lies
>>
>>376424329
>He doesn't know
>>
>>376417787
This is because of the engine Bethesda still fucking uses, it doesn't handle normal maps well.

normal maps tell the engine how to raise and lower parts of a texture
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>>376424210
Last time i checked, she fucked Unicorns, not dogs.
>>
>>376414339
Witcher 3 was 80 million and Mass Effect Andromena fired their senior staff during production. ME:A was projected to only be 40 million dollars.
>>
>>376424465
She has gone through the route of Nu-Lara Croft I'm afraid.
>>
>>376413973
There's starter content in Unreal Engine that any amateur can download that explains how to fix the problem. It isn't just that these Leafs are incompetent; they literally don't understand the basics.

https://docs.unrealengine.com/latest/INT/Resources/Showcases/PhotorealisticCharacter/index.html#eyetextures
>>
>>376415368
>what is 1st and 2nd Amendment
>>
>>376424775
She isn't doing as bad as Witcher 1 Geralt, where he almost fucks everything that moves.
>>
>>376416501
Bethesda keeps things cheap because they have barely expanded at all since Oblivion, and the core team hasn't even really changed at all since Morrowind. They are actually an incredibly small studio, ~100 people.
>>
>>376424776
They just hired a bunch of Indian code monkeys like Manveer Heir in order to cut the costs.

http://www.itwire.com/outsourcing/78004-only-36-of-indian-engineers-can-write-compilable-code-study.html
>>
>>376425118
>and the core team hasn't even really changed at all since Morrowind

How come? The main designers are different - minus Rolston/Kirkbride, plus Pagliarulo/Pely.
>>
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>>376424210
>She also fucks dogs
Close.
>>
>>376413919
One on the right is officially sponsored by their country's government
One on the left only receives government money from it's country because all businesses rooted in their soil do
>>
>>376425789
Jesus I was just talking about the sfm stuff. Is this real?
>>
>>376425978
Muh gubment doesn't matter. What matters is that CD Projekt is a fully European team that's made up of true fans of the source material.
>>
>>376413919
>small team
TW3s team was tripple the size with double the budget than MEA actually.
>>
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Rocksteady > CD Projekt
>>
>>376426294
yes but only someone with the mentality of a preteen would immediately jump to "LMOA SHE LIKES HORSECOCCK"
>>
>>376413919
Affirmative action.
>>
Pressure from higher ups
>>
>>376426767
Cucksteady is just another western studio that makes square-bodied gorillas out of women.
>>
>>376413973
And all sembelence of talent has left Canada. It's not hard to see why Andromeda was such a mess.
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>>376424210
Thate's nothing wrong with that.
>>
>>376423809
I wish that eye color was real.
>>
>>376415368
That is true, you guys let in refugees at an alarming rate that we just gave up on that fact.
>>
>>376417863
>EDF
>Good looking
nigga...
>>
You realize if Witcher 3 were made in America it would've cost so much more. It cost less because it was made in Poland. However their team wasn't small. It was pretty large. The difference is what it costs to make a game in poland and what it costs to do it in America
>>
>>376427584
TW3 couldn't have been made in america
>>
>>376427038
source
>>
>>376427584
what are the factors that make it cost less in Poland? i don't imagine they are paying the team minimum wage...

and it's not like they would be located in san fran if they were american either
>>
>>376424210
>>376424438
>>376424465
>>376424775
>>376424882
>>376425789
>>376426294
>>376427038
delete these posts right fucking now
>>
>>376428196
The CoL in Poland is way lower. The wages people make in Poland is also way lower.

Programmers and artists make way less in poland. There are many companies in America that outsource coding to countries like that in Europe because it's so much cheaper than paying American engineers.
>>
>>376427584
That doesnt change the fact that the slavs put way more effort into their game
>>
>>376413919
>what are the factors that make it cost less in Poland?

Are you fucking retarded? Check out average salary in Poland and in Canada
>>
>>376428407
okay the outsourcing bit makes sense, thanks

it must be considerably low because the midwest has very low CoL

but i'd imagine there's not very many game devs there
>>
>>376428583
what a bunch of bullshit, almost every Ubisoft game open world has more "effort" than Witcher 3
>>
>>376428695
It also comes down to what space gets leased as an office. Foosball tables and flat screen TVs everywhere look nice but nobody really has the time to use them and they cost a lot of fucking money. Renting nice buildings costs a lot of fuck money. Renting nice buildings in LA is fuck my shit up senpai tier.

Basically game dev producers are fucking dumb and want to be rock stars but they're fucking game devs so it's just gonna make them broke and put out shit games.
>>
>>376428305
Ciri is a dog and horse humper!
>>
>>376429281
i've seen a couple studios over the years make one hit, go balls out on a studio, make a flop, and file for bankruptcy

what sucks is big corporations buying up teams and then eating their souls
>>
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>>376413919
Witcher 3's budget was double what Andromeda's budget was.
>>
>>376429990
Hooray, market economy!
>>
>>376413919
>how did the owners of gog make a better game than the secondary team at a dead dev studio
I have no idea anon.
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>>376429794
>>
>>376426767

I will admit Arkham Knight has amazing visuals.
>>
>>376425118
They are a smaller studio (100), and they are also extremely well known for being complete cheapasses. Like Todd will not approve of an asset made unless it has multiple uses in the game, or unless it adds a significant marketing value to the game. A vital, super-story important interier item (the throne of King of Skyrim)? Yeah, use a generic chair for that, because making a unique asset for the trone would be wasteful... Stories about this kind of cheap-assery on budget production in Beth games are quite legendary.

But that is THE PROBLEM here. Bethesda has almost 1/3rd of the staff CDPR has, they are legendary for cutting every corner they can on production values, but STILL, SKYRIM COSTED EXACTLY AS MUCH AS FUCKING WITCHER 3! The is the problem. They have one third of the staff, produce half the assets at drastically lower quality, yet somehow end up spending the same fucking amount of money?

On a game that is GUARANTEED to be MASSIVE, unquestionable fucking seller? The single most popular RPG franchise of all fucking time?
There is something really fucked up there. It's lazyness bordering on fraud, and one of the main reasons why I really, really hate Beth as a developer. This can't be justified. They have the money, they have the insane opportunity to make something really good. They could triple their budget, they could triple their efficiency at spending that money... but nah. Fuck it.
We'll just hire some friends with no talent and make no effort to improve themselves, charge 30 million (or more) bucks for a game that could be made with 12, and call it a day.
That is just cynical and fucked up.
>>
todd howard is such a bullshitter

>"on our new dynamic engine"
actually it's just a modded version of the old one
>"the id team helped us make the shooting elements more dynamic"
okay so you made a few animations for the enemies to dodge. but the controls on a gamepad are still turok-tier with deadzones that make shooting accurately a pain in the ass

i wouldn't even care if the game wasn't designed for the lowest common denominator
>>
>>376413919
It's not about budget or talent. It's about being a sjw. TW3 actually tried to make characters attractive, screw trying to self insert. ME:A didn't even try. They just want to appeal to the sjw who probably don't even play games to begin with. Real gamers sure as hell wouldn't pick ugly ass ones. There's a reason why people flock to the stronger hardware of the 2 consoles. They care about appearance.
>>
W3 had a much larger budget
>>
>>376430725
>"the id team helped us make the shooting elements more dynamic"
I hate Beth as much (actually probably more, considering they destroyed two of my three favorite RPG franchises) as the next guy, but do you have an actual quotation on the Id guys helped us make the shooting better?
Because this really reminds me of that "We hired Arkane to help us make the melee better" thing that was going around before Skyrim's release, and which was proven to be just bullshit the fanboys made.

And this really strikes me as a similar thing. Just some stupid fanboys mistaking their fantasies for things that Beth actually really claimed. Bethesda is a shitty developer and Todd is a well known lier, but that is all the more reason to be weary and just not add additional, fictional lies to his list of real ones.

>>376430951
There is far more at play here than the SJW. General corporate cynicism and inefficiency, lack of quality standards, fanboyism and marketing/brand-recognition that allows companies with half-arsing their projects, poor hiring strategies failing to assure that the right people find themselves at the right jobs... all of these things contributed to the tragedy of that was Andromeda just as much, if not more than SJW.

You can't say that the characters are ugly because SJW have problem with beauty standards. You can at best argue it was one of the many factors.
Much of Andromeda's fuckups can be explained by far more pragmatic explanations. For an example, it's not SJW's weird attitude to beauty that caused the game to be near-unplayable ugly. Or to make stupid design decision like unskippable planet transitions.
>>
>>376431180
No, it did not. How about you actually read the fucking thread first, next time. Or just doublecheck your fucking sources and do some basic math in your head.
>>
>>376428583
>put way more effort into their game

I see you exercise with the Goalposts plan!
>>
>>376414349
Fake info bro. Cool! They're 10 people and W3's budget was only 500 000 dollars.
>>
>>376417059
because USA don't have murderes, school shooters, and so on? Don't be an hypocrite. I'm south american and I live in a safer country than yours (Chile).
>>
Thing is, Andromeda actually has fun gameplay where as Witcher is still just Batman combat
>>
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>>376429794
If I have ever met you, I would kill you
>>
>>376413919
>implying EA funding means anything when it's bioshit making the game
>>
>>376431313
>do you have an actual quotation on the Id guys helped us make the shooting better?
if you watched any of the promotional videos with todd howard you can catch him saying this line

he says it in every single video about development, i will find one for you

i remember because i thought he meant they improved the god awful aiming with a controller but he just meant the little dodge moves on a deathclaw and grunts diving after a grenade is thrown at them etc
>>
my face is tired
>>
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>>376429990
During the late 90s, you saw studios do one of two things:
1. Make really bad decisions about 3D migration, killing studio
2. Lead dev that is basically 90% of the fabric of the studio, sells it out

Or in case of New World Computing: Both applies
>>
>>376432228
I will admit that I did not bother following Fallout 4's promo materials at all, as I lost any actual interest in Beth games around the time Fallout 3 came out.

I'm just weary of these kinds of claims, because I've heard SO MUCH BULLSHIT about Bethesda's games, produced either both by die-heart and delusional fans, and haters alike. And I don't like to be bullshitted, even when it comes to games or companies I personally don't like at all.

I'll be very grateful for any source or evidence here. Not that I don't want to trust you, but again: I've just seen to much bullshit that I just don't take people on their word when it comes to claims like this.
>>
>>376431313
>>376432228
https://www.youtube.com/watch?v=oTC667c-qzE
quick google search
>>
>>376432569
https://www.vg247.com/2015/09/16/fallout-4-id-software-gunplay/
another google result
>>
>>376432605
>>376432685
Well, what do you know: I've been wrong and you have been right. Thank you very much for digging that up for me.

So I'll chalk this one from "shit people lied about Todd saying" to "Shit Todd bullshited us about" category in my head and never doubt it again. Cheers and thanks again.
>>
>>376413973
I would argue it's not even "past a certain point", I'd say this is ALWAYS the case.
One skilled person can very well make a much superior game to a huge team of mediocre people. Not even necessarily a "skilled person". I could bring it down and say just someone who has proper design knowledge in certain areas.
An example might be Thief Gold or something. I think a single dev could do even better now. But these days, one guy could make definitely make Thief, if he was the right guy. It's still one of the best stealth games there is. A bigger team, however, if they didn't have the right people, simply could never even think up Thief. Despite it being something that is even easy to make these days, in terms of assets.
>>
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>>376427038
:3
>>
>>376413919
>a small team
>literally twice the budget ME:A had
>CDPR is reported to have almost 400 workers
>>
>>376433028
Read. The fucking. Thread.
>>
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>>376425381
>The main designers are different - minus Rolston/Kirkbride, plus Pagliarulo/Pely.
Kirkbride was never a designer, he was a writer and artist. He left Bethesda before Morrowind was even finished; the lead artist of Morrowind was Matt Carofano.
Rolston left after Oblivion, but most others have been with the company for many years.

Todd Howard is the most obvious one, dating back to the final patch of Arena (1994).
Bruce Nesmith and Kurt Kuhlmann, lead designers of Skyrim and designers on Fallout 4, both date back to Daggerfall (1996).
Emil Pagliarulo, lead designer of Fallout 4, dates back to the Morrowind expansion Bloodmoon (2003).
Guy Carver, lead programmer of Skyrim and Fallout 4, dates back to Morrowind (2002).
Matt Carofano, lead artist of Skyrim and artist on Fallout 4, dates back to Morrowind (2002).
Istvan Pely, lead artist of Fallout 4 and artist on Skyrim, dates back to Redguard (1998).

And here's an incomplete list of developers (programmers or designers) of Skyrim and Fallout 4 that started at Morrowind or earlier:
Brian Chapin, David DiAngelo, Mat Krohn, Mike Lipari, Steve Meister, Ahn Hopgood, Craig Walton (Lead programmer of Morrowind, programmer on Daggerfall)
>>
>>376432887
it's just more evidence to never trust todd's hype
>>
>>376431626
budget was 306k zloty, idk how much does it transtlate into US dollars
>>
Outsourcing to pajeets
>>
>>376417490
Not really.
You can see that they started running out of money in Skellige.
>>
>>376433123
>it's just more evidence to never trust todd's hype
Well, my problem was never trusting Todd. Or at least - not trusting him since Oblivion. Seriously, I have absolutely no illusions about Beth and their development studios, and I honestly just don't even CARE about their games anymore.
I just have a general problem with the sheer amount of misinformation, delusions and weird dishonesty that plagues the industry, audience and developers alike. In fact, it worries me a lot more when it comes from the general public than when it comes from developers. The last few months in particular, with the whole Prey thing just made me insanely weary and sick of how much people just flat out lie, or are willing to belive lies for completely irrational reasons.

>>376433257
"Not really" what? I've said that they have hit a number of setbacks that they clearly did go over budged, probably used up all the reserves and still had to rush the release anyway. So what exactly are you disagreeing with here?
>>
>>376433126
>budget was 306k zloty
306 million Zloty. And it translates to 81 million USD.
That said, it's a budget of the game. 306 m. zloty was the total investment into the game, not the budget of the developer.
>>
>>376433690
>it's NOT a
Sorry about that.
>>
>>376423164
>Barack what are you doing ?
>Nothing Michelle, I...I'm just doin' president stuff you know
>>
>>376434359
>Barack what are you doing ?
>Killing. Moonsters.
>>
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>>376413919

EA, Bioware, and Ubisoft studios are pit stops for game developers and artists. You do your time there for a few years so you can be part of a team that releases an AAA game, then you leave for a better studio since your resume is now good enough for the industry.

This has been happening for years and will prevent 99% of games from these studios from EVER being good.
>>
>>376413973
It's not even about talent, per se. It's just about caring and attention to detail.

If you go through the Witcher 3 development logs, you'll find shit like how they basically refused to reuse assets all the time, made even the smallest of things from scratch, and put the time and effort into making sure it worked.

W3's development goal was to make a good game.
ME:A's development goal was to sell a lot.
>>
>>376415368
Apparently, winning wars for independence isn't one of them.
>>
>>376413919
But TW3 is far better than Andromeda and proof that good AAA games can still be made. Bioware Montreal being a comparatively small team doesn't excuse shit.
>>
>>376415368
Andromeda was developed by Canadians you dipshit. People just like to blame America for shit.
>>
>>376413919
PRAISE GERALDO DEL RIVERO
>>
>>376430372
>>376432136
Ciri likes to kiss girls!
>>
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>>376433126
>306k zloty
>>
>>376414339
Are you talking about CDPR or 4A Games?
>>
>>376432983
For the love of god, please sauce. I've checked rule 34 sites but haven't seen this one.
>>
>>376436646
>4A Games
They did such a great job on Metro with what they had to go through. Its amazing
>>
>>376413919
>a small team
CDPR may have been small back when they made the first witcher game

but by the time of witcher 3 they were essentially a AAA studio in all but name.
>>
>>376415549
We invented post second world war crimes against humanity in different varieties and top notch criminals which are peerless
That counts for somethimg
>>
>>376415549
at least they brought us Serious Sam and Tropico
>>
>>376413919
more talented and seasoned?
not rushed by a big publisher?
>>
>>376437819
>CDPR may have been small back when they made the first witcher game
They definitely weren't small back when they made TW1 either. People think that TW1 was some kind of garage passion project of a few enthusiasts feeding on potatoes, but it really wasn't. It was concieved buy a bunch of guys who just made a LOT of money, and thought "Hmm, we are fairly rich, young, we love videogames but we aren't happy with the direction the industry is taking: how about we invest the money we just made and try it ourselves."

While most of the people had little previous experience with game development, the team had about fifty people when they started, which at the time was NOT a small studio. They were equal in size to Illusion Softworks, the guys who made Mafia and Vietcong. It was not a small or under-financed project.
>>
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>>376413919
>witcher
>small team
>bioware
>not a total noobs
>>
>>376416102
Mexican here. Please don't associate us with leafs. Thanks!
>>
>>376417408
I have played games that look and probably are better but costed me less than 10 bucks and sometimes even less than 5, what the fuck?
>>
>>376413919
cd project loves vidyagames and gaymers. bioware are owned by EA who only love themselves and their profits

it's really that simple
>>
>>376442373
Is it really that simple?
>>
>>376416123
>>W3: 400 people with $80 million


Where do you people take this crap from?

Witcher 3 budget was 45mln$, and 36 mln on marketing rounding up to 81$ for entire production.
So same as Mass effect Andromeda which had game budget of 40mln$, with an unknown marketing budget, personally i would estimate it around 100mln$ considering how ads for it were everywhere.

Also Witcher 3 core staff was around 100 people.
Dont confuse CD Project, a Polish distributor and publisher, which employs 350 people with CD Project Red, the developer which is a relatively small studio of a bit over 100 people. Those are two different entities one being the subsidiary of the other.
Also Part of Cd Projekt is the staff that does GOG and another studio under the same name which works on Cyberpunk.
>>
>>376413973
Even old games can look good with talent.

Its always about how hard they try.
>>
>>376434359
do you think his wife actually called him barrack?
I imagine her calling him Becky or something
>>
Has Bioware done shit to fix Andromeda since that one PR patch right after launch.
>>
>>376442824
And we would know because..?

she calls him Hussein
>>
>>376415368
There is no "Americans vs Europeans". Americans are European, but more specifically Americans are British and German.

White diaspora perform the same as whites from the country they hailed from.
>>
>>376442824
>black people calling their S/O's by name
They always use pet names like honey, sugar, homie, etc so they don't call them by their side bitches name.
>>
>>376443903
>We wuz british and german!
>40%
>>
>>376417863
>Japan
>good looking games
>>
>>376444182
It's self-reported ancestry which is subject to trends/fads (Irish ancestry is popular to claim for example). But for the most part white americans are probably British and German.
>>
>>376442539
yes, i prefer to play old witcher 1 again with all it's flaws than to pay for ME:A
>>
>>376413919
Because the slavs are fucking magic
>>
>>376442824
>Implying she's a woman

Did you just assume xir gender?
>>
>>376436881
not that anon, but have you checked the Ciri tag on rule34hentai.net? I think I saw it there
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