Is it any good?
>>376400486
Hard as balls and a steep learning curve but fun
>>376400486
I couldn't get into the campaign (got lost and wandered around for an hour and gave up) but got a fair few hours out of the arena mode
>>376400486
did they make the movement relative to the camera yet?
sick of it being relative to character rotation dumb ass devs
>>376400486
huh?
just purposefully miss the first swing, then catch the enemy with a backswing
that technique is literally broken, AI doesnt know what to do about a feint
yes, but i would wait for a sale
>>376401442
that's pretty critical to the game's design i don't think its going away
>>376401512
>detect if the character is facing toward the camera or away
>invert A/D if so
?????????? would remove a lot of frustration from this "hard" game
>>376401442
Wait.
It has tank controls? In 2017?
>>376401772
yes
>>376400486
>"Whoohoo best Physics i ever see"
>Zombie
>"Woa, what the fuck is that?"
>Try attack
>Zombie strike on top of my head
>Ded
>"WHAT THE FUCK"
Am I the only one that feels controller support would be good for the game? I can't stand using kb+m for it.
>>376402003
upvoted
>>376400486
Requires a certain level of autism, but I've found it very fun and keep coming back to it.
Seeing a meaty hit just drop someone like a sack of potatoes gets me every time.
>>376400486
Great if you can git gud, not so great if you're a Soulsbabby.