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Anyone excited for this?

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Thread replies: 367
Thread images: 46

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Anyone excited for this?
>>
I am, Doom 4 reawakened my hunger for fast paced FPS games. Procedrually generated levels scares me a bit but from all I've seen they made the random levels good
>>
>>376366318
yeah I played the demo awhile back it was fun
>>
>>376366318
After how shit the last few threads went, no. Still, might be fun.
I'm going to pirate it and if it's good buy it.
>>
>>376366318
>Voxel Doom
Not even a little.
>>
Yeah speedzone was fun
>>
>>376366318
Yes i am very hyped, god it looks like a singleplayer only low poly version of killing floor 1 but with even less unique enemy types horray, you just roam the same rooms placed ramdomly and get to the exit as fast as you can, the addition of bunnyhopping only makes it nostalgic thus making everyone forget all the less than mediocre barebones content they are in for.... count me in! I pre-ordered, what about you?
>>
>>376366961
>what about you?
same, I just want a game where I can shoot up and that's it. Until Soldier of Fortune is digitally released.
>>
>>376366318
Buy an ad if you want to advertise, you retard shill.
>>
>Terrible graphics
>Procedurally-generated levels
No.
>>
You people make this board shit


Jesus
>>
>>376366318
Yes, but I know it will last about 6 hours and then the magics will run out. Unless a miracle happens and they make the roguelike formula less soul consuming.
>>
>>376366318
Combat doesn't look too great, enemies don't seem to be as mechanically tight as the Doom bestiary, which means I'll probably just continue playing Doom.
>>
No, and I want you to stop shilling it on /vr/ you fucking fagola.
>>
>>376366318
buy an ad you fucking obvious shill. jesus christ.
>>
>>376368639
Literally can't make a thread about the game

Can't talk about a game
>>
>>376366318
Only very slightly, and then I learned it had a gender slider.
>>
>>376368725
Hard to talk about an unreleased game, anon.
>>
Do you guys really think the devs are shilling on /v/?

How fucking dumb are you
>>
Why is this shill still allowed post here?
>>
>>376368725
You can, you just did... horray.
what you can't is control the direction of it, and it goes down the pipes really fast, this board is tired of sneaky viral marketing and can spot it a thousand miles away.
>>
>>376366318
it's ugly in a way that a 90s fps isn't
gameplay video looks neat

don't know if I care enough to bother
>>
>>376366318
No. Stop shilling your no-multiplayer, 20-years-late rip-off of Quake 2.
>>
>>376368890
>the retarded shill that everyone and their grandmother can tell is a shill is still trying to pretend like this argument is valid at all


We know you are the dev and have known for weeks with your constant fucking threads and you post this every time.
>>
>>376366318
>no story
>no unlocks
>no multiplayer
Whats the appeal and why is this game $20?
>>
>>376368905
No but a shitposting troll can control the direction. He got a ton of yous out of you gullible faggots
>>
>>376366318
Excited! I just built a new rig with a Ryzen 1800X and 1080 Ti and I finally have something to challenge it with.
>>
I'm not excited about it. It looked great initially, but now that it's like 2 days away from release and still looks clunky and unpolished I've grown more skeptical towards it.

I hope I'm wrong and the game turns out great, but fuck, the effects and levels are just disastrously ugly, an unreadable mess. And this is coming from someone who likes low poly shit.
>>
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>>376368905
It never could.
>>
>>376369223
no co-op?
>>
Jesus fuck no, it's disgustingly tryhard in its attempts to pander to nostalgia and citing Doom and Quake as inspirations but having the levels procedurally generated means the devs can fuck off the edge of a cliff.
>>
>>376368964
multiplayer is cancer
>>
>>376368645
wew
>>
I think it has the potential to be good depending on how they did the level generation, but I'm going to buy it for more than $5.
>>
Funnily enough, a banner would be far more effective as a marketing tool than shilling through threads: everyone visiting the site would see it and people wouldn't complain about shilling, because it's a paid ad.

Anyway, are 4chan banners expensive?
>>
>>376369406
t. bad at games
>>
>>376369223
Every game like this is 20 burgers though. Ziggurat is worth like 10 dollars at best, don't know about the others.
>>
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>>376369440
You clicked didn't you ?
>>
>>376366318
>Strife clone
No thanks.
>>
>>376369468
>a banner ad
>everyone visiting the site would see it
Is this a joke?
>>
>>376366318

If it were co-op and had a level editor, yeah. Single player rogue-likes are getting stale.
>>
>Another fucking Roguelike
I'll pass
>>
>>376369561
Not everyone uses ADBlock.
I don't.
>>
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>>376369547
>Strife clone
>>
>>376368645
Why this game? There are way bigger budget games that have threads up on /v/ around the clock and those are apparently fine.
>>
>>376368645
Nice image senpai
>>
>>376369660
ITSN OT A ROGUELIKE YOU FUCKER

FUCK YOU
>>
>>376369660
Its nothing like rogue
>>
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>>376369706
I swear for every troll in strafe threads I'm going to shill the fucking game through vpn.
>>
>>376369706
>Not having ads blocked after moot left
Everyone point and laugh at this faggot
>>
>>376369735
Those are discussion threads, not advertising threads.
>>
>>376369735
No they aren't, i shit on them too.
>>376369761
Thanks, copy it and paste on every shill thread you see, redditors can't stop clicking it.
>>
>>376369660
This. It's just a clone of Ziggurat and Tower of Guns, same with Immortal Redneck. All bad games.
>>
>>376369383
Listen to yourself
>>
>>376366505
>>376366748
>>376366879
>>376366961
>>376367081

holy shit these fucking shills think this is normal fucking behavior
howabout you just let the 2-3 thousand people here that live in their basements and have little to no money AND are well known for pirating games, juts let them be instead of trying to shill your game on an outlet that isnt red or 9 or steam
>>
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Randomly-generated levels in a first person shooter, a genre where level design is one of the most important things, are the mark of a lazy, mediocre developer.
>>
>>376369778
Yeah it's literally just a game with some weapons, some enemies and you have to shoot them, nothing else

Most boring shit of 2017 for sure
>>
>>376369906
Have you seen the site for the game where it looks like a Geocities page, or anything regarding the game from the devs?
Fuck you
>>
>>376370190
Yeah so what

Listen to yourself
>>
Tentatively. Kinda worried about procedural generated levels making the experience feel under-designed.
I don't even know why they did it, desu. Level design for an oldschool FPS would be a joy. Wonder if they'll release modding tools...
>>
>>376370090
OBLIGE

I know. You're young
>>
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>>376366318
Nah.

Waiting for Earth Defense Force to go on sale and Cuphead.
>>
>>376369897
Well going on the ratio in here compared to in there you're the only one.

>>376369867
Right. Because Arms looks like the fighting game to end all fighting games and that new D.Va skin has laid the groundwork for modern philosophy.
>>
>>376366318
>procgen

Hey look guys, it's endless content! Endless grey slop, to play forever!

Fucking end this meme. Just make a decent game with decent, memorable levels. Shit, I never thought I'd say it, but Hyper Light Drifter wins a shitload of points just for that.
>>
>>376370190
I'm pretty sure that's a joke. The actual developer's website is really slick
>>
>>376370305
Go shill your shitty game elsewhere you fucking kike cocksucker
>>
https://www.youtube.com/watch?v=VKsSKisDJ04
>>
>>376368725
fuck off shill
>>
>>376366318
Yeah what the fuck else am I going to play? There ain't shit out and it looks like it could be dope. Fuck the procedural generation shit though.
>>
>>376370573
listening to a nigger have a british accent will always be strange to me
>>
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I'm not yet sure about the game but I'm probably getting that OST.
https://www.youtube.com/watch?v=YD4SG-TvbWE
>>
>>376370375
Oblige is a nice tool and all, but it doesn't replace actual level design.

I'm pretty sure I'm older than you. It's up to you if you want to play the age card.
>>
>>376370029
Is it so hard for you to believe that somebody would actually like a videogame?
>>
>>376370901
How about you lurk more and get a thicker skin you fucking shill
>>
It looks so fucking bad.
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>>376371084
>game is releasing tomorrow, so there's a thread about it
>wow shills fucking shills you're talking about a new game so you must be a shill
>>
>>376370573
I had no idea Ainsley was British or a chef.
>>
>>376370573
Holy fuck i am hungry, this guy is the best.
>>
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>>376371195
How can you know your name and nothing else about him anon?
>>
I liked the approach to shilling made by the dudes behind a fairly recent Divinity game, the one with the skeleton lady.
They never created threads about the game or shit over other games; they went into other games' threads and subtle did things like
>You know which game does _______? Divinity, that game will be released in ________
It was subtle but it was there.
>>
>>376371271
His* name
also
>05:01
>>
>>376370421
Max Fleischer's is such a good style to emulate. I wish that game would come out already.
>>
>>376370029
>2-3 thousand
>all that autism
jeez man contain it
>>
>>376371313
>That
>Subtle
>>
>>376370827
This shit did get me a little hype, I hope it's not the one good song in there.
>>
>>376371195
Gordon > Ainsley though.
Cmon admit it.

Gordon is more intense, Ainsley is more shill.
>>
>>376371271
I just thought he was a random guy who made funny faces.

>>376371528
idk I liked watching that video more than anything I've seen of Gordon. Nigella my queen though.
>>
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>>376371313
Yeah i noticed that too, i don't mind that, it might honestly spark my curiosity because it requires me to look more into it instead of figuring me as retarded and hamfisting it on my face while using a "average /v/ poster" mask.

cmon we all notice these things, post as many replies saying "he thinks there are viral marketers on /v/" or " we can't talk about games anymore" all you want, but everyone is tired of lazy viraling it just insites spite out of titles instead of curiosity.
>>
>>376370426
Tired of the procgen is pure trash meme honestly

Xcom2, dwarf fortress, civ, oblige.
Just replay quake or doom. I have to death so that's why it'd be nice to have a procgen fps every once in awhile
>>
>>376371428
Far more subtle than threads with opening statements like

>BUY GAME!
>DID YOU PREORDER GAME YET?
>GAME WILL BRING (old, formerly popular genre) BACK!
>(Recently released game) IS FUCKING SHIT! BUY GAME INSTEAD!
>>
>>376371769
>Just replay quake or doom. I have to death so that's why it'd be nice to have a procgen fps every once in awhile
What did you enjoy about Quake and Doom if not the level design?
>>
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>>376366318
https://www.youtube.com/watch?v=MLjZjxRVJHM
>not buying this game after watching the rock star trailer
it was just so good
>>
>>376371084
Your poor soul are beyond salvation.
>>
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>>376370190
you're also probably scratching your head on why the game is priced 19.96
>>
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>>376371084
>says to get a thicker skin
>easily triggered into autismo rage
>>
>>376371769
I don't think it's enough to discredit a game before it comes out, but I do get the hate. It feels like for every game that does it well there are 20 ones that throw it in there without letting it be diverse enough to gain anything from it but still relying on it to add replay time.

For example, Civ and Xcom 2 runs can play out entirely differently depending on how the maps are generated. PoE just forces you to spend 20 minutes re-finding the cave you've already found 8 times before.
>>
DOA unless released to children on consoles. Unoriginal, nothing looks crispy, and lacks features. Multiplayer might help but If it goes out before that it'll bad get reviews and forgotten like the time in life it took to make it. The game market seems to me to be regrettably saturated.
>>
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>>376366318
Nope. I was mildly interested until I saw some gameplay which looked even worse than Wrack as far as "We're totally an oldschool shooter for reals bro" indie games.

In the year of our lord, 2017, a AAA FPS has more creativity in regurgitating System Shock 2 than an indie game does.
>>
>>376369383
I thought it was pretty obvious that the whole thing was tongue in cheek. It's like the 90s equivalent of vaporwave. Nobody is listening to that shit for true nostalgia.
>>
>>376370421
Fuck off counter shill
>>
>>376372037
>they actually used All Star in an official trailer
>>
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>>376366961
it's $19.96. fucking hell if games don't literally give everything to you on a silver platter people go fucking ape shit. game devs focus more on shoe-horned features than they do quality these days and when a dev just wants to make a good fucking video game and price it accordingly then you have people like you shit post left and right.
>>
Old games looked like that due to technical limitations, and even then they were (at the time) the peak of graphical and level design.

Imagine Carmack and Romero making Doom with black and white vector graphics like Wizardry because "old school bro"
>>
>>376371745
Marketer, or single autist that is angry that his waifu isn't getting the appreciation he feels she deserves and is going to spam her non-stop? You decide. Going by the state of /vg/ and how we have stupid shit like drawthreads and consoletan threads and Miku threads I know where I'm leaning.
>>
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>>376366318
GET OUT OF MY TURF YOU LITTLE SHIT!
>>
>>376366318
Well if the game sucks I can always get my money back. Thanks Steam!
>>
I know that chink moot removed the option to report viral marketing, but can you guys at least make an attempt to hide they fact you're shilling this shit? Fucking nobody makes "anyone excited for this?" threads on /v/ unless it's obvious bait for a terrible game or certified shilling.
>>
>>376371868
the level design? Also everything else? you know you can enjoy two different styles of design right?


If you want to make a short permadeath game its not exactly smart to make it a 6 hour campaign. But its also boring to run the same levels over and over. So you use procgen.
>>
>>376372832
Don't use Kat for your shilling, asshole.
>>
>>376372870
yeah and?
>>
>>376372037
I had to buy it after seeing that.
>>
>>376373240
You have no excuse to use dated technology and milk carton models in 2017 under the "tribute to old games" justification.
>>
>>376373439
well i mean, besides the whole "its the aesthetic they wanted" excuse which trumps your stupid petty bitching, but sure dude.
>>
>>376373439
Not that anon but if there's a market for it why not?

Also it's not like they're actually using dated technology.
>>
OST sounds alright.

https://youtu.be/YD4SG-TvbWE
>>
>>376372832

Yeah people shouldn't outwardly complain about shitty games and instead should just not buy them so as to not encourage every kid and their mom to try and make a video game. However, this is a thread where an opinions were asked for. This is how its going to be, there is no point to buy the same shit you already have in your game library, be it $5, $19.96 or $60. I'd rather take my $5 and pay to get my nuts sucked, just saying. There needs to be a valuable reason to trade money for the goods.
>>
So why we hate this game again?

I didnt recive the memo, SJW? Eceleb behind/shilling it? Kickstarter? Jews?
>>
Have any of you seen gameplay? It looks incredibly dull. The AI is rubbish and it's made for controllers while pretending to be retro.

Desync is actually good, play something decent
>>
>>376373918
>there is no point to buy the same shit you already have in your game library

Pretty much. If I wanted a Doom-like experience, I can play Doom itself right now (and yeah, I'm talking about the original Doom and Doom 2), and if I want to have procedurally-generated Doom I can generate a map of my liking with Oblige right now.
>>
>>376374125

a mix of genuine shills and people being ironic and pretending to be shills.
>>
>>376374125
Kickstarter.
>>
>>376374334
well but whats the problem with that?

every game have fanboys.
I thoug there was a real controversy behind the game
>>
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I forgot this was coming out soon. I'm not terribly interested in playing but we'll see how it goes.
>>
>>376374125
It's an indie game and /v/ has been quadruple shilled into being a AAA-only club.
>>
I'll wait until i see some reviews.
>>
>>376374458

Nah no controversy I'm aware of, just people getting annoyed at the multiple threads a day shilling it.

I'd understand hype if it looked interesting but the only interesting thing about the game was (hilariously) its advertisement campaign. The dev team knocked it out of the park there at least, even the key redemption page for backers is a shitty geocities type site.
>>
>>376374624
Being indie doesn't make something good by default.
By that logic everything in the Steam Greenlit is an absolute masterpiece.
>>
>>376374458
>real controversy

There's no controversy. It's just some indie dev hoodwinking people that never actually played games from 1996. It's the most blatant nostalgia baiting we've seen in indie gaming so far.
>>
>>376374781
>everything in the Steam Greenlit is an absolute masterpiece.

it is doe
>>
>>376374818
>It's the most blatant nostalgia baiting we've seen in indie gaming so far

Kickstarter projects are exactly like that. Just look at the infamous trilogy of infamy: Mighty No. 9, Yooka Laylee and Bloodstained
>>
>>376372369
Unless the game is built around running short playsessions over and over, and most of these new indie procgen games aren't you just do that because that's the "thing" now, procgen comes across as deliberately wasting your time.

Either you're just idly traveling across copy-pasted rooms, which defeats the point anyway, or there's so little variety that it actively makes the game worse.

You know, coming to grips with a series of maps isn't a bad thing. It's not boring. I don't know where this idea that seeing the same thing twice is boring. RE4's village ambush, Counter-Strike's dust_2, DOOM's E1M1, Dark Souls' Undead Burg knowing good maps by heart doesn't make them boring or bad.
>>
>>376374818
>he actually thinks the marketing campaign was banking on nostalgia

It was tongue in cheek as fuck
>>
>>376374458
The controversy being a retard who has a very weak, second-hand understanding of 90s shooters building a game and marketing the fuck out of it as a love letter when it couldn't be any more off. The end result is this floaty mess with shit gunplay and random levels.
>>
>>376375031
>tongue in cheek as fuck

That's debatable. It is possible the entire thing is a satire on indie game nostalgia baiting but unlikely considering they are actually trying to sell the game as something inspired by that era.
>>
>>376375021
>Bloodstained

we already know it will be shit right?
>>
>>376374781
I never said that it did.
>>
>>376375265
You did.
>>
>>376375260
No idea. I liked the demo and IGA is definitively far more professional than Inafune, but a lot can happen in a year.
Let's hope for the best and be ready for the worst.
>>
>>376375021
The difference being those projects has some rationalization for needing crowd funding (hiring devs from the era). Strafe has nothing to do with 1996 but has 1996 stamped all over it.
>>
>>376375228
Not that anon but I agree in that I don't think it's as literal as some people are taking it. If they wanted to get straight up nostalgia the whole thing is way off mark. Pretty much everything about it really, aside from the wall textures.
>>
>>376375228
They straight up admit its a roguelite with a vaguely quakeish underline (which is extremely valid due to the gameplay), youre seriously making this out to be bigger than it is.

Marketings job is to be entertaining and sell the game, thats exactly what it did.
>>
The people who take Strafe's marketing seriously are the same ones who get triggered by Quentin memes.
>>
>>376375313
I didn't.
>>
>>376375423
Not really. The rationale behind the crowd-funding wasn't exclusively the devs; was creating a game like the ones people played when they were children and teenagers. Exactly the same thing Strafe did.

>has 1996 stamped all over it
>One of the years when the market was shitting mediocre Doom clones nonstop to earn a quick buck
It really does.
>>
FAGGOT OP or DEV we KNOW WE KNOOOOW ITS YOU

stop SHILLING youf ucking fucker
>>
>>376375436
>I don't think it's as literal as some people are taking it

Maybe they shouldn't have repeated 1996 over and over again and insisted it was inspired by that era.

>>376375536
>They straight up admit its a roguelite with a vaguely quakeish underline (which is extremely valid due to the gameplay)

Where? Not in any fucking ad campaign. No one is going to go to the dev blog. And no it's not extremely valid. It has nothing similar to quake respective to the rest of the genre. It has more in common with Hexxen 2 than quake. That's like saying American Football is like Basketball because you know Rugby is less popular.
>>
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It's funny how the game's otherwise ace marketing sets it up as a game from 1996, but the gameplay and its approach to the low poly aesthetic contradict it.
>>
>>376375853
Watch the Eurogamer video, they get really indepth on the games features and their design philosophy. It has more in common with Doom/Quake than you think, just with more of a roguelike bend.
>>
>>376375775
>Doom clones

I see you are an 00s kid too just like the Strafe dev. Good to know he has a good target demo.
>>
>>376375965
>It has more in common with Doom/Quake than you think

No it doesn't.
>>
>>376376067
Watch the video then get back to me, many of the same features are present.
>>
>>376376147
Not multiplayer.
>>
>>376372037
>Not buying our game? But dude HELLA EPIC MEEMS IN OUR TRAILERS BRO
>>
>>376376147
See
>>376375897

Many of the same features are present in many games. We don't go around saying Uncharted is quake like.
>>
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>>376375436

> I don't think it's as literal as some people are taking it

They heavily advertise the game as being from the year 1996 and the collector's edition features a floppy disk and a cassette tape of the soundtrack.
>>
Nah. Visual style is kind of ugly, don't care for the music, and the gameplay looks dull. If it ends up actually being good I'll try it when it's on sale maybe.
>>
>>376376306
If all youre really harping about is the art style then your argument is incredibly thin. Look at the gameplay features and then lets talk.

Other anon has an idea with multiplayer, but theyve decided to focus on making a good singleplayer before jamming in multiplayer
>>
>>376375436
I don't really think it's about nostalgia even with the pixellated textures and low poly models, it's just the art style they choose and they're rolling with it. Could be worse, could have been BADASS XD
>>
>>376376479

>good singleplayer

>randomly-generated maps

Sure man
>>
>>376376479
>If all youre really harping about is the art style then your argument is incredibly thin

The physics, the gameplay, and the art are not at all similar to quake except there's guns and gore. Stop making shit up.
>>
>>376376330
>>376375853
Unless you assume they're incredibly retarded, why else would they say that the game is literally from 1996 unless it was a joke?
>>
>>376376719
>never played a rougelike

>>376376742
Physics and gunplay I can buy, but the Et style is literally a nonfactor. It has all your staples of fast paced gameplay, intricate maps, secrets, etc. I think most of you trying so hard to hate on it are juat misinformed and take the marketing way too seriouslyl
>>
>>376376818
>why else would they say that the game is literally from 1996 unless it was a joke?

First of all they never said that. They are saying it's inspired by the era while there's nothing reminiscent of the era except low polygon count.
>>
Decided to give a look to the neogaf thread and not even that place is excited, even when they love indie stuff.

Way to go, developer. Or should I say, OP?
>>
>>376376984
You actually just dont know what youre talking about, it has more in common with Doom than nuDoom
>>
>>376376953
I'm not trying to hate anything. I don't sit on /v/ all day saying all games are shit. I played games in 1996. Simple as that.
>>
>>376376953
>intricate maps, secrets
Do you really dare to say that when the game uses procedurally-generated levels?
It will be like either Path of Exile (randomly generated corridors with no rhyme or reason except locating the stairs to the next floor in one of the branches) or Oblige (Randomly generated card-locked doors near the starting point, the keys at the very end of a corridor-infested enemy, rinse and repeat).
>>
>>376376984
>STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.

Also, the gameplay.
>>
>>376376818

To sell the game on nostalgia by trying to cater to people who are into 90s FPS games.

>>376376984

>First of all they never said that.

http://store.steampowered.com/app/442780/STRAFE/

>STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.
>The sickest soundtrack of 1996 and at least the next 25 years

Yes, they did advertise the game as being from the year 1996. Of course it's a joke, but it's intended to make you believe the game would fit in with games that came from that era.
>>
>>376377079
>nuDoom
>Shitting over a recent game because you game can't stand by itself

Here we go
>>
>>376377226
Secrets are confirmed and since theres 4 main zones you better beleive theyll be intricate

Play Dwarf Fortress Adventure mode, go inside a dungeon and tell me that shit random content cant be intricate. You can spend days in that bullshit
>>
>>376377229
I stand corrected. Why mention 1996 at all though? Doesn't that just mean the joke is shit if they couldn't even get a context that made sense?
>>
>>376377374
Not only do you sound like a marketer. You sound just like the clueless devs who have never played games beofre at my buddy's indie game start up.
>>
>>376377208
>>376377346
I'm actuslly completely serious.

NuDoom feels too "safe" compared to old Doom, everything is overly paced and controlled so you never feel like youre on a constant march fighting for your life through the level, its more like boucning from arena to arena with a few breaks inbetween like the average FPS.

In old Doom you never knew you were safe until you were staring at corpses, and you could always expect something new around the corner instead of a cutscene or some empty room to "build atmosphere". Strafe plays off this in that enemies are constantly spawning so you cant remain idle. All in all oldDoom has some really impressive game psychology most people dont notice.

But this is all shit youd know if you actually payed attention to the games youre trying to talk about.
>>
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>>376377374
>dwarf fortress
>a game ODing on details to the point you can smack a person's individual teeth out
>comparing to a fucking FPS map design
>>
>>376377559
And you dont know shit about the game, guess we're even
>>
>>376377752
>it has one thing vaguely similar to Doom relative to NuDoom

>MORE LIKE DOOM THAN NUDOOM

Just stop.
>>
>>376377816
>And you dont know shit about the game

Holy shit you literally are one of the Stafe devs aren't you?
>>
>>376377894
It also dosent have a cumbersome upgrade system if that makes you feel better. Its much better integrated into the game than whatever the fuck nuDoom was doing.
>>
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>>376370573
>ywn enjoy your job and your life as much as this man
End me.
>>
>>376378006
Yeah lets keep going with the vague similarities to doom. 99 more of those and you'll have convinced me.
>>
>>376377985
Just a guy who can do barebones research and not regurgitate /v/ memes.

Why not post 2B ass while youre at it
>>
sleep tight viral marketing kun
>>
>>376378104
>thinks design choices that fundamentally change how the game plays is "vague"

Nothing more to say desu
>>
>>376378173
>thinks an upgrade system GUIs fundamentally change how the game plays

Nothing more to say desu
>>
>>376366318
I was hyped for it about half a year ago, but the more gameplay I see of it, the less interested I've become. It looks like it will get old VERY fast.
>>
>>376378326
So you admit to not even knowing how it works lol
>>
>>376378108
>and not regurgitate /v/ memes.

>regurgitates a /v/ meme

Yeah nah you can fuck off. Watching a video where they tell you to think a game is similar to another game is not research on any level.
>>
>>376378359
I thought you had nothing more to say? How many posts are they paying you for? And I know you went to school for marketing but honestly you should know how to properly make inferences.
>>
>>376378404
Eurogamer vid, theyre literally just discussing the mechanics and the thought that went into the game, no fancy marketinf, just them shooting it with the EG staff

Youre woefully unprepared for this convo if you havent seen that much
>>
Y'all niggas are gay.
>>
>>376378540
>theyre literally just discussing the mechanics and the thought that went into the game

Just like every other fucking video where devs claim their game is mechanically similar to another game but it isn't.
>>
>>376378652
If you havent watched the vid youre literally just talking out of your ass.
>>
https://www.youtube.com/watch?v=Mo2DJ9iwFIs

Here, take some exposure. I'd like to at least get an hour of gameplay per dollar spent. From all I can gather, what you see here is all you get. Not sure I could gat these monsters for more than an hour. But that IS stuff kids do, so it has hope with that demographic. No community aspects to help you feel immersed in the game, like mods or multiplayer. No respect to quality implementations of classical mechanics early arena shooters thrived with. Its just run and gun minecraft monsters... alone. You'll actively make the choice to neglect your health, friends, and family to gun down deterministic monsters. Its hard to justify these days. This was a safe game model and hardly qualifies as indie as it doesn't innovate in its freedom from deadlines and oversight. As others point out, no hate, just preference for one thing or another and an ability to express it.
>>
>>376376067
besides

>fast movement
>strafe jumping
>rocket jumping
>plasma climbing
>enemy hordes
>enemy projectiles

Yeah. Its mostly its own thing
>>
>>376366318
No. Now fuck off.
>>
>>376378703
I've watched many videos on strafe. Each new video reaffirming what the first one displayed: that these devs have no idea what games from 1996 played like.
>>
No, the movement really sucked on the demo.

You cannot do good 3D movement in Unity, it's impossible.
>>
>>376374818
you are so fucking sensitive. To actually find this to be a scam or a controversy. My god
>>
>>376378782
1996 isnt even mentioned in the EG video lol, shut the fuck up
>>
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>>376378752
>You'll actively make the choice to neglect your health, friends, and family to gun down deterministic monsters. Its hard to justify these days
Just nuke this fucking website already.
>>
>>376374241
>seen the gameplay
yes

Better yet played the speedzone. Its not dull.
>>
>>376378753
Was this post meant to be sarcastic? Or are you secretly smart and know those are featured in a shit ton of FPS.
>>
>>376378946
Know why lots of games had those? They wanted to be like quake or they were built on the same engine when it comes to strafe jumping.

But for real, lets talk about all the games with plasma climbing
>>
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>>376378946
>>
>>376377752
Doom 1/2 and Doom 2016 aren't that different from each other: There are enemies in the area, you kill them. Neither game feel "safer" than the other. The difference being classic Doom spawning the enemies at the beginning of the map and having good map design while Doom 2016 spawn them at certain scripted points thanks to console limitations and the map is small compared to the old games.
>>
>>376378752
is this guy playing on controller or what. Whats his issue to be this lame
>>
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Hey guys Strafe dev here. All that 1996 was a joke. We know it looks like a voxel game. We know it looks like Minecraft. That was the joke. We also know that the game is only vaguely similar to the games we claimed it was inspired by but we will wait for the 3rd round of viral marketing to backpedal on the inspiration claim. Have a nice night.
>>
>Constantly respawning enemies
This game gets worse and worse.
>>
>>376379142
>Doom 1/2 and Doom 2016 aren't that different from each other

shut up
>>
>>376379142
Except Doom isn't built around locking you in a section of the map until you clear all the monsters.
>>
>>376378753
But what do engine features matter if there's no level design?
>>
>>376379142
Those two differences are very significant concerning game flow.

In old Doom youre always on guard for the next encounter, whereas nuDoom constantly telegraphs to you when its safe and when it isnt via dynamic music and obvious rest spots.

Just little things like that influence the entire feeling of a game. Its not superifical nitpicking.
>>
>>376379173
It's polygon. None of them know how to play videogames.
>>
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>>376379142
>and the map is small compared to the old games.
what are you smoking my nigger?
>>
>>376379302
?
>>
I'm kinda hyped by this but haven't bought it in case it does suck by some strange reason
>>
>>376378938
I'm down, hopefully a healthy portion of this horseshit anime culture goes down with it
>>
>>376366318
It looks alright, but Dusk looks better due to it not being procedurally generated.

Also he whole 1 gun thing in Strafe seems pretty damn dumb.
>>
>>376378752
i would be afraid to send my game to polygon if i was a dev. They somehow manage to make everything look boring.
>>
>>376379471
>some strange reason

I think the game obviously sucks but just buy it if it looks good to you. What are you going to wait for others to tell you it's good? I can tell you right now it looks like shit. There it now officially sucks for some strange reason.
>>
>>376379572
You start with one default gun then pick up others along the way
>>
>>376378784
Immortal Redneck was unity wasn't it? It was tight
>>
>>376379524
It won't as long as there is anime out there, anime influence didn't begin after 2004.
>>
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>>376366318
>Procedurally generated
>>
>procedully generated levels
AHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHHAAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAAHAHAHAHHAHAHAHAHHAHHAHAHAHAHHAHAHAAHAHAHAHHAHAHAHAHHA
no
>>
>>376372832
>game devs focus more on shoe-horned features than they do quality these days
You mean like how Strafe has procedurally generated levels for muh infinite re-playability instead of hand-crafted levels with a focus on quality level design?
>>
>>376379716
>>376379759
>meme
>>
>>376379839
Procedural generation is the meme. Procedural generation being shit is the truth.
>>
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>>376368801
>and then I learned it had a gender slider.
>>
>>376370375
Name dropping won't get you anywhere. Oblige can generate something decent like once in a blue moon.
>>
>>376379839
kys shill.
>>
>>376379648
You toss then when you run out of ammo though, from what I remember the system they're using is that you pick one of three guns to use and that's the only permanent fire arm you'll get for that run.
>>
>>376379879
play more games
>>
>>376379406
Doom 2016's maps are pretty small. No map has the same open space as, I don't know, "O" of Destruction or Gotcha!

>>376379348
Except those rooms full of ammo and maybe a megasphere in front of a teleported. What are you trying to tell me, game?
Now I can see your complain and I sorta agree: In Doom 2016 you are pretty much on-rails even when the levels aren't lineal corridors (at least not the ones before the last round of Hell ones).
Still, I doubt Strafe will be as fun as Doom 2016 was.
>Infinite ammo rune + full armor + turret-mode Gatling gun: bodies pile in front of us
>>
>>376370029
>>376366961 was obviously being sarcastic.
>>
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Does this game not have bunnyhopping or strafe jumping? What a fucking mistake
>>
>>376366318
What does Strafe's level generation do that makes it procedural and not just randomized?
>>
>>376379991
I play lots of games, that's how I know that hand-made games are better than shitty computer generated games.
>>
>>376379879
Having played a significant number of roguelikes I have to say that people who hate on procgen dont know shit.

Its all about how you use it. Bloodbornes chalice dungeons are pretty meh but they had decent stuff going for it with the environmental hazards and chime maidens, and OBLIGE could give you some crazy stuff too.

Its not the same as a highly designed mapset like Going Down .wad (fucking play it/10) but it can do its job.
>>
>>376379949
neither will google my underaged pal
>>
>>376379991
and preferably not this game lmao
>>
>>376380130
>Its all about how you use it.
It sure is, and most games are shit about using it, and a FPS using it to create levels is a shit way to use it.
>>
>>376380110
of course you do

>>376380130
pretty much.

>xcom
>civ
>Risk of Rain
>Dwarf fortress
>rimworld


But all shit. Because le meme proc gen
>>
>>376380130
To this day it amazes me that Cyriak of all people made that amazing as fuck megawad.
>>
>>376370421
The retards adding chromatic aberration for no fucking reason has destroyed that game's' art style.
>>
>Say the game looks like shit when the first footage comes out.
>"This is pre-alpha faggot. Wait till they actually get far in development"
>Game is almost out
>Still looks the same

#wow #whoa
>>
>>376380057
yes it has strafe jumping.

Whats wrong with you?
>>
>>376380278
Show me any video of someone doing it
>>
So, what's the difference between procedurally-generated and randomly-generated?
>>
>>376380224
It puts most AAA games to shame
>>
Ye, I will pirate it and it probably be fun for a few hours, but no way it costs 20$, maybe 5 tops.
>>
Game reminds me of Nerf Arena graphically and it just makes me want to play that.
>>
>>376380197
it just decides the order. All the rooms are designed
>>
>>376380304
there isnt one because people with early access to it through beta cant show footage. But its confirmed by devs and players
>>
>>376379831
they designed all the rooms. its not like the walls and floor are procedurally generated. what's generated is the order of the rooms
>>
>>376380205
Are you retarded? Neither Newcom nor Risk of Rain do not have procedurally generated levels. Newcom assigns missions with some randomness to certain stages, but the stages themselves have set designs. Risk of Rain picks the next stage out of the pool randomly, but again, the stages all have set designs. These are not comparable to an FPS grabbing chunks of each level out of a pool and haphazardly slapping them together and hoping it isn't shit to play through. The best comparison to Strafe is Binding of Isaac, and that got by because it wasn't an FPS and was entirely designed around the RNG elements making it fun.

>>376380447
Yes, the rooms are designed, the levels are slapped together.
>>
you'd have a better result shilling this shit through youtubers.
>>
>>376366318
Was not exited much. Then played it at PAX. It will be a game I buy and put 10 or so hours into then never play again.
>>
>>376380551
>Neither Newcom nor Risk of Rain do not have procedurally generated levels.

Oh boy. Nevermind
>>
>>376380205
>>xcom
>>civ
>>Risk of Rain
>>Dwarf fortress
>>rimworld
>any of them are fps
>any of them cashing on le 90s fps nostalgia
>false equivalency the post
kys shill
>>
>>376366318
I don't know
Have they got rid of that fucking yellow thing that sprays acid shit everywhere? That shit looked genuinely unfun and it seemed like it broke the pacing of every level.
>>
>>376380619
>Oh fuck, he called me out
>Better ignore him stating the objective truth and run away
>>
>>376366318
You know as a completely objectice 3rd party observer who is just hearing about this game I got to say, Strafe Tm looks like an excellent game graphically and gameplaywise. I definetly plan on purchasing it for myself. Heck based on what Ive seen it could be a contender for GOTY.
>>
>>376379231
Monster closets bruh, enemies don't respawn.
>>
>>376366318
I'm super fucking stoked. I keep searching for leaked early keys. I'm so sad I didn't kickstart.
>>
>>376380632
oblige
ziggurat

>>376380673
Uh huh
>>
>>376380720
GOTY is Frozen Synapse 2
>>
>>376366318
Strafe is a really cool game. I'm looking forward to buying it on Steam, and I'm telling my friends about it too because I think it looks very fun.
>>
>>376366318
Look, I fucking love GOTTAGOFAST WASDin' bunnyhoppin' hordes of enemies herdin' rocket jumpin' plasma launchin' good fun

But level design is a very important part of an FPS. Not just your terrain for where you're fighting, but which enemies go together (and on what terrain), and what gun(s) you get ammo for in order to fight them.

It's not a roguelike where you can throw the player some random tools and then thrust them into random situations. A random situation with random tools may add replayability but it adds replayability to a cheese-fest.
>>
>>376380980
rooms are designed
>>
>>376380132
Make an argument any time.
>>
>>376380720
Hah! You're telling me brother. But let me tell YOU: Strafe® by Pixel Titans is not just a unique GOTY-type experience. It's transcendental. If you are like me and enjoy anime and playing video games, then you will know how important it is that girls enjoy strafe too. And you know what they say about girls anonymous! ;-)
>>
>>376381084
How about how there was a huge controversy back in the day with Oblige because it produced maps good enough that they were being entered on maps sites and being claimed as OC and it was working.


Hows that argument?
>>
take note DUSK hopefuls. This is exactly whats going to happen to you too
>>
>>376381046
We all know that you retarded shill, fuck off.
>>
>>376380304
videos/140644135 on twitch

Skip to around the 7:40 mark
>>
>>376380795
oblige is not a standalone game. its free. try better you fucking shill.
>>
>>376380870
Then your friends will be like fuck that I'm slapping my shit to nude game characters cause that shit ain't multiplayer.
>>
>>376381284
>implying DUSK is going to hire the most obvious shills to the point that people start false flagging
>>
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>see thread
>expect talk about game
>read thread
>mfw
>>
>>376381329
Ok, theres some kind of advanced movement, but how does it work? It doesn't look like regular strafe jumping or bhopping. He's barely even using his mouse.
>>
>>376381575
SHUT UP SHILL ONLY TALK ABOUT THINGS I PERMIT YOU TO TALK ABOUT
>>
>>376381575
>Expecting people to actually discuss a game not out yet
Are you stupid by chance?
>>
>>376380816
This is true.
>>
>>376381719
that's all people did for mgsv
>>
>>376381575
>obvious nostalgia bait: the game
>has nothing to do with quake or doom nor plays like them
>procedully generated content
>unity engine
>everything has that slow floating movement
>gets rightfully shitposted to death
>>
>>376380224
Is it really that good?
>>
>>376381853
Theres nothing else like it. It seems simple at first but the deeper you go the more utterly bizzare it gets. Some of the most creative maps I've ever seen.
>>
>>376381853
It's a pretty unique megawad. It focuses on relatively small levels in an office building, hence the term "Going Down". Things get real crazy though once you get to the basement and below.

One of my favorite moments in the mod is when it pops out a Spider Mastermind in the Foyer and a fuckton of revenants streaming out of doors behind you. Took be a bit to realize the key was to get the Mastermind and Revenants to infight as the Mastermind blocks the staircase, duck into a sideroom and let them fight. Once the Mastermind croaks from the sheer amount of Revenants all you have is a bunch of weakened skellingtons to kill off.
>>
>>376381764
My dude. You get into the beta? Shits pretty fun even in this early phase.

I'm totally convinced FS2 will be that god tier game that just slips in while nobody notices, then it blows up.
>>
>>376380130
>Having played a significant number of roguelikes I have to say that people who hate on procgen dont know shit.
Having played a significant number of roguelikes I have to say that people who hate on procgen are hating on it in a very specific circumstance - indie realtime devs using it in place of level design, and barely designed the game around it - and in that circumstance it's completely and utterly justified.
>>
>>376382131
>You get into the beta
Nope!
Looking forward to it though, mostly because FS1 was so great.

I hope they still have the play-by-email option, because that was one of the few ways me and a bro could get to play
>>
>>376370573
Why would you ruin perfectly good sausages by mixing them in with that slop?
>>
While handcrafted levels have more "soul" than randomized ones, they also have less replay value. Once you know them inside and out, there's really nothing that can surprise you and the experience is dulled a bit.
>>
>>376382272
Its still in IIRC, plus a ton of new stuff like one-turns and MP city game (basically co-op campaign but you ajd other player are rivals)
>>
>>376381808
Sure but this is a cookie cutter corridor blaster. Less than 2 steps from a UE4 starting template.
>>
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>>376381719

How new are you, anon?
>>
>>376382374
Random levels suffer that same problem though, after a few runs you start to see the same hallway and rooms, just sometimes they have an extra door or sometimes they're a dead end.
Just because you took a left turn in the instead of a right turn doesn't mean much if you end up in the same room from last playthrough
>>
>>376382397
>Co-op rival game
That sounds amazing.
>>
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>>376381808
>People wanted to talk about a new entry in a 30 year old story-focused franchise from a AAA developer
>People don't really want to talk about a random indie game that's just about gameplay that no one has played
>>
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>>376382374
>they also have less replay value
Same shit with action-roguelikes, you just see the same tilesets over and over and they're not even arranged in an interesting way.

It's been bad since Beyond Divinity and Nosferatu: Wrath of Malachi and it's bad now.
>>
>>376381284
>/v/ won't like a game you like, what now fag?

Golly, real tough talk there.

>>376381546
Every single indie game on /v/ gets shill accusations against it, it's pretty irrelevant at this point. Either way, if you ignore a game or buy one because of /v/ you're a moron. I bought Dragon's Dogma twice because of the hype train around it and that game is a 6/10.
>>
>>376382635
The people arguing that procedural generation is bad are basically saying Diablo 2 is a shit game.
>>
>no level editor

trash.
>>
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>>376382521
Yea dude, trust me its going to be insane. The emrgent gameplay is off the charts.

>some faction is warring with the banking faction
>swoop in and attack the bank while its occupied by attackers
>kill them and take all the money while not pissing off banking faction
>rich as fuck

Then you got stuff like roadblocks, getting attacked at your base, and permanently wiping out another faction by killing their leader (same for you, its the real game over) and so much more

Goddamn cant wait till the full game is out
>>
>>376382745
>Procedural is bad in this genre because of these reasons
>YEAH BUT IT"S GOOD IN THIS OTHER GENRE
Fuck off, retard.
>>
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>>376366318
So why exactly does the /v/ hive mind hate procedural generation roguelikes again?

They tend to be the only games I can enjoy anymore.

Sure, there's a lot of garbage indie stuff, but it's not like AAA is a shining example of quality these days.
>>
>>376382485
That really depends on the degree of the randomization and how many preset cells the system draws from.

If all it does is rotate around ten or so rooms and hallways then yeah, it's gonna be pretty bad. But what if there are fifty different pieces? Or a hundred?
>>
>>376382831
People dislike this particular game because this is an FPS, and FPS games live or die based on the strength of their level design, and procedural generation always means nonexistent level design, thus this game is taking one of the most important elements of its genre and handling it in the worst way the genre could handle it.
Binding of Isaac is a game where this premise works well. An FPS is not.
>>
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>>376382831
Procedural generation has a bad name because of all the indieshit that uses it.

At one time, it was considered the new frontier. The idea of always having a fresh set of levels every time you hit start was enticing in the late 00's, early 10's.

Then Indie devs got a hold of the idea and it all went to shit. They started using it as a substitute for good level design in their blocky pixelshit horror/survival roguelike meme game. I'm pretty sure there are more 'roguelike procedurally generated' games now than there are games that have designed levels.

Indie devs ruin almost everything they touch. See: steam greenlight
>>
>>376382880
>But what if there are fifty different pieces? Or a hundred?
That's fucking miniscule.
>>
>>376382956
Why is level design important in an FPS but not a roguelite?
>>
>>376383009
I can assure you that the levels in Doom are made from a smaller amount of assets.
>>
>>376383060
Because an FPS built around fast and fluid movement in a 3D space is a very different game to Binding of Isaac where all you do is slowly plod around on a single flat plane.
>>
>>376366318
There's no way I'm not grabbing this on release. Finally a true hardcore arena based fps with no weapon limitations and COD corridors. FUCKING BADASS!
>>
>Shit tons of gore

Fuck you all, we need more games with lots of blood and guts.

Nu Doom didn't even scratch the itch all that well for me.
>>
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>>376383121
And I can assure you that having less assets doesn't stop them from having infinitely better design, because the number of visual assets has nothing to do with the quality of the hand-made level design, you fucking retard.
>>
>>376383162
This makes very little sense.
>>
>>376383195
>infinitely better design

Someone's never played Doom 2.
>>
>>376380130
>Bloodbornes chalice dungeons are pretty meh but they had decent stuff going for it with the environmental hazards and chime maidens
Only a shitty marketer would defend the chalice dungeons. I love Bloodborne; I really do, but the chalice dungeons were easily the most tedious and unfun part of the game. I can't even begin to imagine the entire game being designed like that.

Listen to me, PC-only people: Bloodborne's chalice dungeons are procedurally-generated dungeons. They always use the following structure:
>Starting point
>Near the starting point there is a closed gate, usually leading to the dungeon's boss. You need to find a switch to open said door.
>The dungeon itself is randomly put doors and corridors.
>Once you activate the switch, the door opens. Now you have to backtrack to the starting point
>Get into the door, defeat the boss (sometimes reskinned enemies from the main game, some original, albeit easy bosses), continue, rinse and repeat.
The "environmental dangers" this man boast about are things like oil in the floor, making you flammable and vulnerable to enemies wearing torches or throwing bombs or Sen's fortress-style pendulum blades.
The "chime maidens" are just enemies that keep spawning enemies until you kill them.

That's it. Chalice dungeons are a pretty good example of why procedural generation is garbage.
>>
>>376383195
And now we are back at the original argument, which was >>376382374
>>
>>376383301
And you can then go ahead and look right on over to >>376382635
>>
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>citing rougelikes to defend the randomly generated level design
>it's not a rougelike
>it's an fps
>>
https://youtu.be/KN8FGAQtjfo

>6.3
>6.3
>6.3
>>
>>376383285
Chime maidens added a nice tension and theres nothing wrong with the env hazards mentioned.

And I already said they were "meh" overall, you sperged out for no reason.
>>
>>376382808
>>376383383
How many bad procedural FPS games have you played?
>>
>>376383383
>rougelike
>rouge
how do so many people consistently fuck this up
>>
>>376383376
That's the exact same argument that was offered the first time around, that procedural generation is bad because you see the same assets being re-used quickly, but that is something that can be avoided by increasing the number of assets available to the system to use.

Sure, you will ultimately begin to see repetition, but way later than on the second time you play, which is the case with designed levels.
>>
>>376383506
I'll tell you how many good ones I've played: None.
>>
>>376383543
>Sure, you will ultimately begin to see repetition, but way later than on the second time you play, which is the case with designed levels.
And yet those repeated hand-crafted levels will still be much more interesting than randomly cut and pasted together levels, by virtue of being actually designed with different challenges in mind.
>>
>>376383383
>citing rougelikes to defend the randomly generated level design
What the fuck are you talking about
Procedural level generation takes a lot more time and effort than manually built stages
Why would a design choice that requires more development be defended
>>
>>376383460
>literally the biggest complaint is they suck at the game
>>
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>IT'S A JOKE BRA, QUIT TAKING THE GAME SO SERIOUSLY
When this is the mantra of defense for a game that's looks stupid and poorly designed, forgive me for thinking I'd hate it.
>>
>>376383383
The two aren't mutually exclusive you fucking moron.
>>
>>376382831
life as I see it is 3d so for the sake of immersion I prefer environments that are relatable, organic. I think algos to produce that are hard to get right and especially when you're dealing with 3 dimensions with all its jazz we simulate like depth and light. then if you're making a game with this stuff you're worrying about more than just the proc gen
>>
>>376383460
>IGN

Opinion discarded.
>>
>>376383487
No, they added annoyance. Killing the same blood spawn for the 1000000x time is not the most exciting thing.
>>
>>376383546
Not an augment, also that number will change to 1 once Strafe comes out.
>>
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>>376383460
>great music
>charming presentation
>gunplay is solid
>but its hard
>6.3
>>
>>376383506
The only one I can recall off the top of my head was Tower of Guns and it sucked.
>>
>>376376330
>96
>games came out on CDs with music on the disc, too
>cover looks like 1980's tryhard with 60's palette
>can't even get the red diskette color right
>no metal slammer in POGs
A failed attempt if I ever saw one.
>>
>>376383460
>It's too punishing!
>We didn't beat the game, but reviewed it anyway lmao
>>
>>376383460
Can we start rounding up "professional" game reviewers and killing them?

Please?
>>
>>376383927
You're trying too hard
>>
>>376383460
>IGN complains that it's too hard and gives it a low score
>somehow this actually makes me have more hope for the game being good
We'll see what people who actually manage to beat the game say on release. The opinion of a casual isn't an opinion worth listening too.
How can you "review" a game if you haven't even played half of it?
>>
>>376376330
>le 90s were the pink years
>i literally died
>literally
>cassette tape and a floppy disk even tho by the end of the 90s CDs were available
cringe. only redditors and retards will buy into this tryhard shit.
>>
>>376376330
What the fuck could even be on the floppy disk? A link to download the game?
>>
>>376383460
>bad randomization
>unsatisfying weapons
>enemies make no sound
>Roguelike elements suck dick as usual
Gee, who could have seen this coming? Game is pure shit, that 6.3 is accurate.
>>
>>376384632
Probably a text file with a steam code for bad rats.
>>
>>376384652
I'd even give it a flat 6.0 for the lack of authenticity that comes with the marketing. Person(s) posting here under guise.
>>
>>376384863
Even that's generous. I'd give it a 5. These shills have really been shitting up the place for the past few weeks.
>>
>>376384652
>>376384863
6 is above average though.
>>
>>376383506
strafe
>>
>>376385115
And more than this deserves.
>>
not really
seems pretty average and very janky in places
the slick marketing has always been the most impressive thing about this game
>>
>>376385332
The first trailer was the only good one.
>>
>>376385115
As one of the so-called shills of this thread

A 6 is laughable, but remember we are dealing wirh IGN
>>
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>IGN
>6.3
HAW HAW HAW HAW
>>
>>376385115
>6 is above average though.
Not in today's overinflated score numbers, 7 is mediocre and anything below is pure trash. Though it is IGN and the biggest complaint they had in the video was that the game was too hard for them and they had to resort to cheese tactics, so take that review lightly and wait for others to see they score it low as well.
>>
>>376385730
>>376385687
>>376385175
>>376385592
The games above average, get over it /v/.
>>
>>376385115
6 is above the "bland mediocre" bar of 5, 5 is not average and 6 is not above average.

That said, review scores and IGN are infamously worthless.
>>
worth a pirate I guess, looks like unfinished early access garbage
>>
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>>376366318
Excited to pirate it
>>
>>376385010
Whoa there Mother Theresa, it should really only get a 4, they've been doing this for months.
>>
>>376380592
Got a chance to play it too. I would not play this game even if it was free, desu. Honestly not worth spending time on. It's just the typical indie shovelware with a "retro" spin.
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