I'll just leave this here
>>376366087
move graphics and story and you got it.
>>376366163
this man knows
why would you play games only for one aspect, games are great when everything comes together
>>376366163
>>376366202
Graphics are more important than story
Someone post the gigantic one about avoiding the toilet water splashing on your ass
>>376366087
That's fucking stupid dude but I kinda agree
>>376366163
Graphics are based on improving tech which is more relevant to video games than story, so no. Sorry chum.
>>376366249
Atmosphere IS everything coming together though.
>>376366249
>Watching a channel that attracts normalfags and ironic weebs is woke
Wow really makes me think
Outlast 2 was a perfect example on how this is not true at all.
>>376366321
>>376366386
>things are this way because I say so
here's the accurate version
>>376366386
not really, atmosphere doesn't even apply to every genre
if you're playing explicitly for that, you're basically tossing a lot of genres aside
>>376366497
>things aren't this way because I say so
wew
>>376366535
it includes every genre. some genres have shit atmosphere by default is all. like rhythm games
>>376366831
that's like saying a game with no online multiplayer has "shit online multiplayer"
>>376366413
>letting normalfags and ironic weebs influence your opinion on things
>>376366564
>this is 90% of /v/
>>376366249
The more parts that are put in a game the less likely it is that all those parts will come together successfully. Some games succeed in multiple ways. Most games do not at all, and there's almost always a disparity in the quality of one aspect that leads to it detracting from the others.
See Breath of the Wild, or Persona 5 for some recent and very relevant examples that would have been better if they just went with a more focused design. Yes those games were good, but as you play them you can immediately identify things that would easily make them way better, and at least for me, the obvious oversights and lack of polish in certain areas was far more frustrating than playing something that was merely bad.
Every piece needs to fit together and complement every other bit. Most games cannot succeed at this and are better off focusing on one thing. Imagine if The Last of Us was just a movie. You'd watch it, it'd be over in a few hours, and you'd enjoy a fairly good if very typical Hollywood movie. It'd be a better experience than just playing the game is, because the gameplay is worse than the story(no one praises The Last of Us for the gameplay). The actual game part of TLoU just ends up being a gate that prevents you from immediately getting more story, because it's not good enough to stand on it's own.
I get what you are saying, but making games is hard and there are almost no instances where a game actually succeeds at making everything come together effectively.
>>376366885
atmosphere is more intangible than a feature though
I'm actually curious. What makes you people put story as such a low priority in a game? I'm not saying it should be rated higher than gameplay for example, but why wouldn't it be equally important (depending obviously on the type of game)?
>>376366249
>Not putting Jerma in ascended tier
>>376367916
Love for graphics usually translates to love for better tech which is basically a learned trait as you play games for an extended amount of time.
Love for challenge is obvious how it ties into video games.
Love for atmosphere is also kinda obvious, it's about immersion and shit.
How is love for story related to video games?
>>376367916
Because good storytelling doesn't really mesh well with gameplay. Some devs will design games around the story rather than designing a story for to go with the gameplay, and it gets a lot of hate as you're hardly playing anymore and it's more like an interactive movie/novel.
You can still have some interesting stuff going on with some good gameplay-focus, but it'll typically get very little exposition, hard to call it good in a story sense.
>>376368304
what is gameplay in this image
>>376366087
What if you play games for all of those things?
>>376368304
>challenge =/= gameplay
>Comfyfags > Storyfags
Huh?
>>376368280
There's plenty of games that managed to mesh their gameplay with their story, and generally they turn out to be very memorable. Wether one enjoys them or not is purely subjective, but they tend to be a unique experience. Something not achievable in movies or books.
>>376368224
Just like challange drives you forward in a game, a story can do the same if you find yourself invested in it.
>>376368682
>story
LMAO read a book duude
>>376366087
OP is not a faggot for once
>>376368830
But you're defending atmosphere.
That's not even literature, you want a screen saver.
>>376366087
Challenge all the way babyyyyyy.
>>376367076
Does anyone else feel really stressed right now?
>>376366249
She's a niche channel, anon. She'll never take off no matter how much you shill. Let it go.
>>376369374
she's already at half a million sub, good enough for me
>Calling it challenge instead of gameplay
y tho? A game can handle like ass and be challenging but ultimately unsatisfying. Similarly enemies can be challenging because they are cheap (e.g. high damage hitscan attacks by infinitely respawning enemies) or because they are capable and somewhat intelligent enemies. Both are challenging but one demonstrates a better crafted and thus more satisfying game.
>>376369809
playing for gameplay is like saying I play games to play games
>willing to play an awful ugly ass game with no story just because it's retardedly hard
yeah that's /v/ alright
hella fucking stupid
>>376369915
>I like [Band] for their sound
>I like [Movie] because of its cinematography
I get where you're coming from but wouldn't these examples also work?
>>376367916
I read a lot of books, which is where I go if I want a good story. I play video games because I want interesting gameplay, which is unique to the medium.
There are two major issues with story-driven games. First off, they are often designed around telling the story, which causes the gameplay to suffer. Worst case scenario is that you end up with a so-called "waking simulator".
The second issue is that the stories in video games are generally just not very good. The standard for what constitutes good writing in a videogame is really low compared to other mediums. Gone Home was a joke. The Last Of Us was basically The Road but worse in every way. Night In The Wood feels like a bog-standard coming of age story with a murder mystery forcibly stapled onto it. Soma felt like a cheap pastiche of every single Phillip K. Dick story. There exists games with an intriguing story, sure. Grim Fandango was enormously entertaining, Planescape Torment certainly had some great moments, and Silent Hill 2 was fascinating. But as a whole, video games are not a particularly good vehicle for telling stories.
Where is the gameplay?
>>376370512
>reading books for the story