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ITT : games with a great opening who fell flat later >Pic related

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Thread replies: 28
Thread images: 4

File: Screenshot_20170509-013430.png (2MB, 2560x1440px) Image search: [Google]
Screenshot_20170509-013430.png
2MB, 2560x1440px
ITT : games with a great opening who fell flat later

>Pic related
>>
>>376361283
God of war 3
>>
>>376361283
The opening for this was pretty alright the first time,
I just wish it was skippable in some parts.
>>
No Mans Sky, of course. Its trailers and promotions were kkkool, but then it came out and....
>>
File: GTA5.jpg (81KB, 1280x720px) Image search: [Google]
GTA5.jpg
81KB, 1280x720px
>>
File: 1487468334651.png (2MB, 1280x1440px) Image search: [Google]
1487468334651.png
2MB, 1280x1440px
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>>376361283
I feel quite the opposite about this game. Being forced to stumble around for a long ass time might of been an unskipable cutscene.
>>
No anon, I'm pretty sure the literally FEATURE-LENGTH interactive cutscene is actually one of the least interesting parts of the game.
>>
>>376361283
I almost gave up during that tutorial, then the rest of the game was a blast until you had to do the same mission again
>>
>>376362964
>>376363060
OP just like starring at Big Boss's ass crack.
>>
>>376361283
>Starts off good
>Snake crawls on his stomach for most of the playable intro
I see what you did, OP.
>>
>>376361283
>>376362964
this

it's a glorified cutscene, the actual gameplay was way better
>>
Bravely Default.
>>
>>376361283
That's a nice opening, wish it was a little bigger so I could see more though.
>>
>>376361283
I was pissed how long the opening took. I only had like 15 minutes to try out the sandbox before refunding it.
>>
>>376361283
I get what you're saying and I agree, but only partially.
The start was fantastic for building up the story and introducing elements of the setting that would ultimately be wasted later on. If you were a long time fan of the franchise, it was a pretty good opener.

However, the introduction was also very limited. Sure, it was deliberate, Snake was crippled... but the player felt a bit TOO on rails.

The best part of the game was immediately after the opening, when you got to stretch your legs, as it were, and feel the meat and bones of the game.

Unfortunately, the meat was, while delicious, set over miles of arid, dry bones that you had to hoof it across for each morsel. You had to do it in the very first non-tutorial mission and you had to do it in almost every mission thereafter.

I'm not even mad, just... let down.
>>
>>376361283
Oblivion
Shogo
>>
most bethesda games
>>
>>376363125
In all fairness, who doesn't?
>>
>>376361283
It was a bit too linear and scripted, and not even really fully indicative of how gameplay for most of the rest of the game was besides one room and core controls. Sure, the game did fall flat later on, but it takes a while before that happens.

I'm still mad that 90% of this very mission is recycled for the very last one.
>>
>>376361283
AC III
>>
>>376361283
How has MGS2 not been mentioned yet?
>>
If by fall off you mean like 30 hours of gameplay later in the 2nd act, sure.

Personally I liked MGSV a lot even though I didn't bother to finish the rushed 2nd act.
>>
>>376363491
you're one of those faggots aren't you
>>
>>376365287
the 2nd act isn't really hard to complete. you just have to listen to the yellow tapes, get your base development up enough for the game to not be a pain about it, and you can completely ignore the recycled missions if you play your cards right
>>
>>376365176
go back to lereddit
>>
>>376365259
because MGS2 doesn't fall flat at all
>>
File: ac1.jpg (35KB, 480x360px) Image search: [Google]
ac1.jpg
35KB, 480x360px
Every Sonic Game ever made.
Thread posts: 28
Thread images: 4


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