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What's /v/ honest opinion about VR? Is it a future of gaming?

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What's /v/ honest opinion about VR?
Is it a future of gaming?
>>
>>376296868

its a meme
>>
Probably. Once it's at the point where it's like putting on a pair of sunglasses.
>>
>>376296910
How so?
>>
>>376296868
It has potential but no one really knows how to develop well for it yet. Give it a few years and we might start seeing some good shit.
>>
No, not until its cheaper and pre packed with consoles.
>developers wont give games a budget because not many people own one
>not many people own one because there are no real games that use it
They need to make them the norm.
>>
If EA releases The Sims 5, they should seriously look into making a VR mode
>>
>>376296868
dumb fad that's dying already

ar or bust
>>
>>376297081
It's dying since early 00s
>>
>>376297906
It wasn't a fad then, don't be fatuous
>>
>>376296868

It won't be relevant until the hardware is cheaper than $200.

It's functionally equivalent to a monitor.
>>
It's a gimmick just like 3D glasses. Gluing a pair of screens to your eyes doesn't make you immerse more.
>>
>>376296868
overpriced/rated pipedream gimmick. only the people making the thing show any enthusiasm for the product.
>>
>>376296868
The future of porn
>>
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>>376296868
It's about as useless as this woman
>>
>>376296868
maybe not for gaming, but on the other hand, if the headsets were more small and comfortable to be used around whit ease, it will be a fantastic option for total private browsing and productivity. But normies will be hella scared of you, probably.
>>
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>>376298187
>>
It's just a toy for people with more money than sense to buy.

Like everything in life, normies decide if it's a success of failure and they aren't buying it.
>>
>>376296868
its a meme and very uncomfortable

also only good for games where the player is stationary in his seat
>>
>>376297906
Yeah as soon as we get massive breakthroughs allowing it to be both a self contained unit and priced to match its "neat toy" function.

Any day now lmao
>>
Mostly just a gimmick.
The hardware is too expensive, most people don't have a room big enough to utilize it, and the majority of the software for it just seems like tech demos.
>>
>Toycam is going to be the future of gaming
>Kintect is going to to be the future of gaming
>Wii Motion Control is going to be the future of game

>...

>Wow all these shooting gallery games!
>I can move this avatar's limbs!
>So I can virtual reality poker
>>
>>376296868
imagine looking up her skirt. she wouldn't even have a clue
>>
>expensive
>uncomfortable
>requires cleaning after every use
>unintuitive controls
it was stillborn from the very start
>>
It's still too expensive but at least we know the tech is actually there now compared to the shit that existed 20 years ago.

Devs aren't going all in because the consumers just aren't there yet, because it's $600-700 for the VR setup and you need a $1000 PC to run it smoothly

It's sad but I have hope
>>
>>376299397
Pretty sure she would sense your presence
>>
>>376296868
Hey I went to that Bork exhibition too.
They really misused the Vive headsets they had in the third installation. Such a waste of potential. The Oculus and projection installations were tight though.
>>
>>376299468
how? do you have an aura?
>>
>>376296868
is that kpp
>>
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>>
>>376299602
what
>>
>>376296868
Future of porn

Meme of gaming
>>
>>376296868
Enthusiast hobby that had jack shit to back up said hobby.
>>
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>>376299902
KYARY PAMYU PAMYU
>>
Was cool when it was just a screen on your face so you can play STALKER in super immersive mode.

Stopped being cool the moment Sony got their hands on it and decided it needed motion controls.
>>
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It's unironically good exercise if you play a game where you need to move like audioshield. If VR caught on there would be no more fat people.
>>
>>376300116
no
>>
>>376300116
>AAAHHHHHHHHHHHHHHHHHHHHHH
>>
>>376297050
And stare at more pixels than a japanese porno
>>
>>376300116
Is it a guy?
>>
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Good goyims...
>>
it has a really good potential for porn. if companies focus on the porn it can become really popular and lead the way for other type of entertainment like games.
>>
>>376296868
Virtual reality is shit.
Augmented reality will be okay.
Artificial reality will be the best, but nobody alive today will ever see it.
>>
>>376296868
It's something that depends on the game's industry creativity and ingenuity.
Which means its fucking doomed from the start.
>>
I worked at a VR place that shut down. It was too pricey and the games weren't interesting enough to get return customers.

Maybe in 5 years (at the least) if the prices go way, way, way down. Otherwise, it's a fad that's already mostly over.
>>
It's too expensive for most to get a worthwhile VR experience.
Arcades could have jumped on this for a new golden age where they could finally provide a video game experience that people want and couldn't have at home without a serious investment.
>>
>>376296868
It's the potential next step for games but everything needed for it is incredibly expensive unless they reach affordable smartphone prices then it's just a niche gadget for insane people
>>
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It need the product that will sell it
Right now it's just shitty adaptations and rollercoasters
>>
>>376300146
That's like saying if sports caught on there would be no more fat people. There will always be people for whom the physical aspect of current VR games is a deal breaker. And they're not exactly wrong. Part of the appeal of videogames is the lack of constant physical activity. You shouldn't be doing it to the point of unhealthiness, but it's not bad or something to be avoided on its own.
>>
>>376299445
>expensive
Yes
>uncomfortable
Yes
>requires cleaning after every use
What?
>unintuitive controls
Ok, you actually never used one.
>>
>>376300792
Not him, but I'd assume if you used it in some environments you may end up sweating a lot. Even with that in mind I still don't agree with him that it would need cleaning after every single use.
>>
>>376296868
>Lack of games
>More money than a console with games + extra controllers just for the headset
>Need a beefy computer to run it
>Need to clear out enough space to play some games
>Have to stand, can't walk or run. Teleport everywhere
>Not really fun for a group of friends or a party
>Novelty wears off just like the Kinect, Wii, Move, Wii fit, etc and gets thrown in the closet for playing with a normal console or pc
>Nobody wants to invest money in VR games

I actually do want some cool VR shit but currently what it is now, I don't want anything to do with it.
>>
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>>376300845
But if it's sweated up, you just replace this shit.
>>
I'll wait til they make The World. Til then I don't give a fuck.
>>
>>376300717
wut is tis
>>
>>376300792
There was an email chain leaked about a dev one containing herpies due to no cleaning
>>
>>376296868
It could be but price needs a considerable drop. As it stands, you're shelling out FAR too much money to play what amounts to shovelware. And assuming your only peripherals are the headgear and a controller, you're pretty much limiting yourself to rail shooters and games where you are only piloting/driving something.
>>
>>376296868
Yes, if price drops and more real games are released that support it. Playing Resident Evil 7 in VR is simply superior to normal TV in pretty much every way.
>>
>>376296868
You can jack off right in front of her and she won't even notice.
>>
>>376300146
you can eat more kcal in a single bite than you would ever burn in a vr session
>>
>>376301351
There's also the problem that most VR requires above average desktops to run properly too. PSVR is the outlier, but that's still a 280-400 dollar machine depending on the model. You might have it already with the sales numbers it's getting, but if you don't that's another couple hundred on top of whatever the headset itself goes for.

The most logical way to look at it is that VR headsets are a new, sort of, kind of monitor. Probably the biggest jump in how people have viewed media since screens became a thing. It's nowhere near mass market viability yet, and if it ever does it's likely to have changed substantially in form from what we have today.
>>
>>376301561
>I never played Audioshield or Holopoint
>>
>>376296868
>>376301469
Also it has to become wireless, but they're working on that, so it's gonna be an issue soon.
>>
>>376301561
Some games actually require physical participation. Good luck playing audioshield without sweating.
>>
>>376296868
Resident evil7 in vr was one of the most amazing and intense experiences i ever had in all my gameing ..actually in all my life by fucking faaar.
There are certain locations in res7 i remember not as video game locations but as i locations I visited this is how fucking insane this is.
RE7 was my first vr game played on ps4pro and was my first playthrough. It is literally closer to being in a actual horror "movie" than it is to play the game on a normal TV, i am not shitting you.
The jump from flat tv 3d games to vr is borderline 5 times as big than the jump from 2d to 3d or the jump from pixels to polygons.
I cant fucking believe that this vr shit currently possible an that the first generation already fucks everything ever made in terms of immersion. There is not a horror book, game or movie in existence that is as scary and as immersive as playing re7 in vr its fucking crazy i really cant get over this it blows my mind soo hard.
>>
>>376296868
It has really good potential but the market is moving so fucking slowly right now that it fells like almost all momentum has been lost.
This tech was supposed to improve really fast and instead almost went full stop. No clue wtf happened. It's still expensive as shit,
has no proper games, and it's still big ugly and bulky.
If there are no news about a proper fucking Gen 2 hmd (not that LG crap) and AAA games at E3, people will just flat out forget about VR.
>>
>>376298198
why female 3dpd are so dumb?

what a dumb bitch, i hope she dies in pit
>>
>>376296868
I've tried the Vive and while it's cool, it's too much of a gimmick to become the new standard way to play video games.
>>
Less "point and teleport" games.

If the technology somehow got to SAO levels it'd really take off.
>>
>>376302189
Well the only problem currently is most vr games are borderline tech demos or not made with vr (vorpx no matter how good your stettings dont compare) but when you play something like re7 in vr at least for me this was the point where i could not only see it as replacement but i actually want it to happen right the fuck now i want to play all games like that only that anymore lol
>>
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>>376302034
>No clue wtf happened.
Palmers greed.
Oculus got assravaged by facebook and went full "WE CONSOLE NOW", split the small already market + introduced a shitton of standard corporate bullshit. Valve tried to salvage it, but they fucked up on the software front.
>>
>>376302226
Moving artificial/fake limbs with your mind is already possible, though it's in early development, and it's mostly focused on prosthetics atm. Wouldn't be impossible to implement the same technology in VR, but it would also probably be expensive as shit.
I doubt about it ever becoming the same as SAO, but I bet we'll get something vaguely similar to that in 10 years time.
>>
Give it 10 years minimum to where it needs to be to be useful and meaninful. right now it's just a money pool for nothing.
>>
It seems to limit what you can do in game more than broaden, all because you can't get too crazy with shit or people will puke.
>>
>>376302897
in re7 they give you a wealth of options among them is changing rights stick turn to degrees you can pick, this basically eliminates motion sickness 100% to the point i was able to play 4 hours and only stopped cause i needed a break from the game. Its really just a matter of providing the actual fucking average vr options which almost no vr dec does instead some now choose to teleport which is completely batshit cause it wrecks immersion you just got with the headset, lazy cunts dont even wanna but in the research this is what fucks vr.
>>
>>376302398
I think you're on point. Things would've been very different if Oculus always played ball and never betrayed Valve.

Speaking of Valve, where the fuck are their new controllers? They seemed ready to mass produce months ago already.
>>
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>>376296868
I was a believer and bought a Vive with an open mind, but after a while you have to admit that the concept is fundamentally flawed
it's not only about the state of the technology, it's about why do you play games and what you can do on them
I know it seems like a troll excuse, but VR won't be a thing until we have neural interfaces
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>>376296868
it needs some good porn games
>>
I think VR is the future but the problem is this is the present.

There's a lot of potential and nobody who tried it can deny how good the 360 3D and 1:1 motion controls can be in games that properly use them. It just needs improvements and streamlining to be something everybody could use.
>>
>>376301273
the future
>>
>>376296868
It is the future of gaming, i'm sure about it.
what we should talk about is if that future is soon or not.
And i don't think it is.
>>
Whenever I see those images of people with VR gear on their head I remember that movie Strange Days from the 90s, in which a serial killer puts some kind of VR device on his victims and rapes them while they see through his eyes. The twist is that the VR thing also transmits emotion so the victim is torn between enormous agony and severe arousal.
Anyways, what I'm basically trying to ask here: How many more years will it take until we're at that point?
>>
>>376305926
Damn... that's pretty deep man, made my neurons, like... go all crazy and shiet...
>>
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>>376296868

VR is good but the controllers all suck. All of them. I actually think pic related will help.

I own a PSVR and RE7 is amazing, but the rest is mostly short experiences that are good for one or two play through. It's a really fun thing to own and show off to friends and family, that's for sure, but when I'm alone, I tend to prefer other stuff.

Star Trek Bridge and Farpoint have potential to be great games.
>>
>>376306330
Probably when we get the "real VR" the Matrix fanboys talk about, where our senses can be hooked up to a computer.

Thought there's been various research into it. Like Sony patenting a way to broadcast fake signals into your head, so you experience sensations of smell and such.

I think it's going to be heavily regulated if it's possible to effect more than that, like sections of the brain for mood and pleasure/depression. You don't want ads that mess with your brain, so you're constantly craving McDonald's new sandwich or worse.
>>
>>376296868
Meanwhile they are STILL all sold out in Tokyo and people line up when it is released. I'm sick of Sony treating Japan like a 3rd world country
>>
>>376297081
AR is just a worse version of VR.
>>
Should have just been a thing to provide extra view controls. Moving your head independent of the weapon, looking around a cockpit or other vehicle interior, etc. I knew the motion controls would lead to stupid shit like teleporting around and gimmicky things like actually having to reload your gun awkwardly or something. Should just be treated like a display with keyboard/mouse and standard controller.
>>
Actually liked Resident Evil 7 in VR.

Haven't touched my Vive since a few days after release.

RE7 proves the content just needs to be there for the technology to be worth it and Vive proves that shit content doesn't become good just because of VR.

And I feel like RE7 was actually pretty shitty relatively speaking in its VR implementation so there is a long way up to go from there.
>>
>>376296868
It's not going anywhere, but it'll be another 5-10 years before you start seeing widespread adoption.

Not all games will use it, but many games are legitimately better with VR. Racing or flight games in particular.
>>
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>>376306943
>VR is good but the controllers all suck. All of them. I actually think pic related will help.

Nah. That's just a gun. I think Oculus have the best idea by keeping the controller as light and small as possible, while giving the player basic finger gestures. You stop thinking about them and interact with stuff like it's your own hands.

Even Vive is working on new controllers like them. However there are many third parties working on power gloves that would mean actual hands in the environment.
>>
>>376302101
vr really fucks with your brain.
i tried some bungee jumping or some shit on first oculus rift devkit and it was enough for me to fall on my ass. Good thing someone caught me mid fall
>>
VR is the future.
>>
>>376310465
no, the oldmen
>>
sure is!
>>
>>376311041
N-no homo
>>
>>376296868
If it were just monitor googles with TrackIR for headmovement in fps/war games I'd be all over that shit, but fuck messing about with walking around a whole room.
>>
https://www.youtube.com/watch?v=8-rm6R9bJ98
HEH.
>>
>>376312156
A lot of games still use that or have it as an option. Roomscale is worth the setup though.
>>
>>376302635
Make it more like .hack// then where VR is more of a visual interface and a controller is still used. More realistic until people just start getting stuck in the game
>>
Nothing but a total gimmick.
>>
It's new tech. Of course it's going to take a while to get anywhere. The belief that VR will never evolve to the point where it totally outranks console and PC is a foolish one
>>
>>376312374
I thought they were VR gameroom only. You can play ARMA and War Thunder and so on with these? That would be sweet, I think that's a much more believable and profitable option, like a gaming helmet that you use while sitting down instead of requiring a whole room.
>>
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>>376296868
>mfw i didn't fall for the VR meme
>>
>>376296868
I think yes. https://www.youtube.com/watch?v=gfnBNvYRPyo
skip to 4 minute, then 8:50 because he's talking some shit for almost 10 min.
>>
>>376296868
it might be the future of gaming, who knows. I do know it won't be the future of my gaming.
>>
I can't wait for the future when I can just have tasteless bricks of all my needed vitamins and caloric needs while I just stay in my fantasy world all day every day.
>>
>>376313703
PS. If you're bad at watching such videos, try to practice while it's paused and not on fullscreen, smaller the image, easier to cross your eyes enough to see in 3D
>>
>>376313846
Me too, hopefuly by then i'll be wealthy enough to actualy afford my virtual life.
>>
>>376313703
Makes me hate how I can't replay Alien: Isolation on the CV1. I would hope they remaster the game with an official VR mode but I'm doubtful.
>>
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>>376296868
I want to play normal games with a VR camera, not shitty tech demos.

The immersion it gives is actually amazing even if it's pretty low res. If I could play shit like Skyrim or Minecraft just with a VR view it would be amazing.
>>
>>376314183
No it wouldn't, it'd make you vomit if you simply moved with WASD. I've tried and it's bad. We don't make this a thing for your own good. You do not know your limitations.
>>
Skyrim comfy video. Future surely looks promising http://www.youtube.com/watch?v=5tXno7ebwfI&t=16m20s
>>
>>376314397
Skip to 16:20
>>376314040
Yeah, first person titles are 2 times more immersive on vr. Shame it's too expensive fun for me
>>
>>376314183
>>376314397
Look at this skyrim 3d, good shit man, the only limitation here is high price of a vr headset, well atleast for me, i'd totaly get one if i could
>>
>>376305105
>futa
>good
>>
>>376296956
this + 4k @ 120 hz + cheaper
>>
https://www.youtube.com/watch?v=0PdmDzTvuCg

https://www.youtube.com/watch?v=3VqZVqHOlYU

2 more videos, is i bumped on dying light video like 4 days ago and looked up some other games and i must admit i'm quite hybed for 3d technology.
>>
They need to make some glove controllers
>>
What I wanted
>here's a 360 degree monitor

What I got
>You want to play video games?
>STAND THE FUCK UP THEN
>WAVE YOUR ARMS AROUND
>TIRED? GOOD, I HOPE YOU NEVER PLAY VR AGAIN

It's like the wii all over again, thanks valve.
>>
No gaming device that you have to wear will ever really take off.
>>
>>376315473
>>376296956
Nope, 3D got to the point of it's just like putting on sunglasses. See >>376312279
Protip: Change speed to 1.25
>>
>>376300116
god i love kyary
what your favourite song?
mine is kira kira killer
>>
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>>376298462
Sour nylon update when?
>>
>>376296868
Needs to be lighter, more affordable, have much much better tracking, and needs games.
>>
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>>376298462
>>376316120
FUTURE
>>
>>376315603
>Tired
Maybe if you're unhealthy as fuck.
>>
>>376316405
This. VR is the daily exercise you fat fucks need.
>>
>>376316376
>Try this the other day
>Girl comes into room
>For some reason her tits are glitched through her shirt and bouncing around all over the place
>>
>>376316405
Good point, I'm going to go to the gym and work out so I can play video games.
>>
>>376316376
GOMEN GOMEN
>>
>>376296868

It's a gimmick. The level of immersion VR provides isn't worth the money or physical limitations. LCD screens are superior in almost every way when playing videogames.
>>
It wont be the future of gaming, it will be a future possibility in gaming.
The hardware is already good enough to deliver what it promises, but we are still in the early adopter stages where the it is too expensive to be relevant for the grand consumer market.
Also they rushed to hardware to the stores, before any dev had time to code a decent game, that's why it's a no gaems machine atm.
Once PCs that meet the required specs are more common and the pricetag for VR drops it will become more relevant.
It will take its niche, but it won't kill off traditional gaming, no new form of entertainment killed of its predecessors ever.
>>
>>376307538
The vive controllers are almost the same as the OC touch ones in their funtionality.
They both have a trigger a grip button two fave buttons and a stick/trackpad.
Rift ones are a little bit better tho.
>>
Needs more porn. Even Conan said it.
>>
>>376298118
Actually, it somehow does.

I go over my friends house to play DOOM3 in VR and I come close to shitting myself
>>
>>376311041
thats whats being a bro.
>cum fast so is my turn
>>
>>376316405
>>376316508
>t. weaking faggots that don't lift.

Waving something around in front of you is tiring and the ticket for tendonitis lads, just like hanging clothes constantly or working with your arms elevated. It's barely exercise either.
>>
>>376318571
t. fat and man with tits that lift and thinks are some what superior while being shit on everything else and having to compensate on lift.
Anyone can lift, you are not special, stop thinking otherwise.
>>
>>376318901
I'm not seeing how you self-admittedly being all those things is related to my statement.
>>
>>376318571
The only thing you're lifting is all that flab on you, you unhealthy fuck.
>>
>>376318901
>>376319189
Found the insecure fatsos. It's okay lads, you literally improve my quality of life.
>>
>>376300527
I've heard thats becoming a current trend in japan, but i dont think arcades'll ever come back in the west.
>>
>>376302031
Im hyped anon, my rich uncle just gave my family a psvr and my copy of re7 should be here in a week.
>>
>>376296868
Only the Japanese understand VR right now. It's the arcade era all over again.

The west doesn't get why VR fucking rocks. Even the HMDs today, while being clunky and a bit of a nuisance to set up, as well as most still being wired and very pricey, are already pretty awesome to use. Just give it a generation or two more of the hardware to receive improvements - go full wireless, get a bit cheaper, get lighter, incorporate inside-out tracking, give time for more AAA budget VR games to come out like RE7, and it will be so amazing that we will leave old games behind in the dust.

Anyone who doesn't give a shit about seeing the HMDs become bigger and more games supporting them just doesn't love video games enough.
>>
>>376296868
It will only ever be a gimmick/novelty.

For one thing, it only makes sense for first-person games. Unless every single future game is first-person, VR will never become the future of gaming, and if all games *do* become first-person, the industry is already dead anyway.

Another thing is that VR's major selling point, "SUPER HARDCORE IMMERSION IT'S LIKE YOU'RE REALLY THERE, WOW!", is fucking exhausting. I doubt anyone will want to use it for more than an hour at a time. I don't always want gaming to be an intense jaw-dropping experience that makes me need a nap afterwards. Sometimes I play games just to have fun, not to be wowed by something. Making every game VR will make light gaming impossible.

I also wonder about just how VR games will handle input and in-game actions. Would you just be putting something on your head to receive the visuals while still controlling the game with a normal controller, or would games expect you to actually move your arms and stuff? If it's just putting something on your head, then it's really just a gimmick. If you won't have a controller, I see two problems. The first is that games will be severely limited in what kind of in-game actions they allow, because a lot of things can't really be mapped to human body movements and are much better accomplished by assigning buttons to them. The second problem is that all that movement will tire you out even faster, even if you're in good shape, and once again, it completely destroys the idea of light/relaxing gaming.

VR may have its place, but it's not going to be the primary form of gaming.
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>>376296868
Holograms or nothing!!!!!!!!!!! I want to fuck all the holo-lolis....
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>>376317418
There's also the gestures thing but the most that's used for is pushing buttons with a pointed finger.

I think the big difference is in a Vive and PSVR game, you see the controllers, while in most games supporting the Touch, you see hand models. Then those hands pick up and hold a gun. It's simple but helps tons.
>>
>>376298187
Until VR porn can actually give *sensation* instead of just visuals, I'm not interested.
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>>376319542
>incorporate inside-out tracking

I don't see the benefit of this, I don't plan to roam the house or go outside wearing a VR headset and not being able to see whats in front of me. For augmented reality like Dennou Coil it yeah, of course but not for virtual reality.
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>>376319630
>I also wonder about just how VR games will handle input and in-game actions. Would you just be putting something on your head to receive the visuals while still controlling the game with a normal controller, or would games expect you to actually move your arms and stuff?
There are games that currently do either. Most of them require motion controls and require you to move your arms, and personally, those are the games that are tiring (in my opinion).

But there are a few, like Resident Evil 7, which use a traditional gamepad. The camera is tied to the HMD and you aim with your head. It otherwise plays exactly the same as when you don't use the VR. In fact, while wearing the HMD, you can still turn the camera using the right analog stick. But it's still much more fun to play with the HMD on.
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>>376300306
Zuckerberg has such a punchable face. Plus, fuck Facebook and social media in general.
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>>376319703
There are also games with the vive that make use of hand models and revive has no problem emulating touch games with vive controllers.
Despite the different design both are very similar in what they are trying to do.
>>
Any Rec Room bros here?
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>>376320041
It would take a lot of the setup pains away. No need for cameras/trackers around the room or having to measure out an area for roomscale. The headset would just do it all automatically when you start.
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>>376320041
Not everyone has the accommodating living space or wants to deal with the hassle of setting up current room scale VR. The PS Camera is also not very competent. An HMD that tracked itself and didn't add weight to it would be ideal.
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>>376320372
Played a little. Loved the paintball and dungeon game.
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>>376320540
The Jumotron mode is fucking great.
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>>376320058
>But there are a few, like Resident Evil 7, which use a traditional gamepad. The camera is tied to the HMD and you aim with your head.
That sounds like a recipe for constant headaches. I'll pass. Once again, we're talking about something that is physically taxing where it wasn't before. I'm perfectly fine moving a mouse or an analog stick to make my character look somewhere. I'm not going to spend hundreds of dollars to make a game harder on myself. The old saying "If it ain't broke, don't fix it" comes to mind.

We're also talking about a first-person game, so it doesn't address my concerns about how VR handles non-first-person games.
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>>376307028
Can't wait for hackers to fuck my brain up famalam
>>
Second kinect
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>>376307234
>And I feel like RE7 was actually pretty shitty relatively speaking in its VR implementation so there is a long way up to go from there.
Agreed, the fucking "please fix your original head position" thing was annoying. Every on rails segment showed it. Can't the game skip holding the start button and just auto adjust the position for you? That's how it should work at least.

Also, floating arms, lol. They got tangled up pretty often as well. That's definitely something with the engine.

Regardless, it was intense in VR. If anyone lacks imagination when it comes to realizing the potential of the hardware, that game should make it obvious to everyone. It's amazing just walking through the halls of the main or old house with it, but combat and exploration and item finding on top of that is so good... it will probably be my GOTY experience even when I enjoyed quite a few other games this year already.
>>
Even if we had literal holodecks, I'd still want to do most of my gaming the traditional way. I don't think I'm alone (or even in the minority) in that respect.
>>
It looks retarded
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>>376322475
You'll look normal with one then.
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>>376321578
>That sounds like a recipe for constant headaches
Maybe? I put in like 25-28 hours of that game with the VR on, between the main campaign, half of Madhouse and the DLC before I moved on to other games. Not once did I get a headache nor did my brother who also played it for roughly the same amount of time. But I understand many people do get sick from it.

Discomfort is probably one of the biggest issues right now and I'm hoping they address most of them within the next 10 years, because reducing discomfort will play a huge role in getting VR to take off more (as well as dropping prices of course and releasing more games). It's really not as taxing as you might think. Who doesn't want to feel even more like they're IN the game, anyway? Tons of people want that.

There are some third person games already in VR like Edge of Nowhere, but obviously it excels at first person. Which is fine to me, since first person games are some of the biggest selling and most frequently produced type of games.
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>>376298118
You obsiously never tried it if you say that and a massive idiot
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>>376313846
>>376313846

I literally already do pic related but it's in my mind only.

I probably spend 90% of my waken day daydreaming about something other than my shitty life.

Pic related would make it almost real. It can't come soon enough.
>>
>>376302189
Except it's pretty much the standard for driving games
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>>376315603
Look at this fat fuck right here. Kek.
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>>376322775
>Maybe? I put in like 25-28 hours of that game with the VR on, between the main campaign, half of Madhouse and the DLC before I moved on to other games. Not once did I get a headache nor did my brother who also played it for roughly the same amount of time. But I understand many people do get sick from it.
I'm very headache-prone, and also quite sensitive to low FOV. I can't see VR ever working well for me.

>Who doesn't want to feel even more like they're IN the game, anyway? Tons of people want that.
It might be fun once in a while, but I don't think I'd want all or even most of my gaming to be like that. And like I keep saying, "feeling like you're in the game" doesn't work for any game that isn't first-person, which is a huge fucking lot of them.

>first person games are some of the biggest selling and most frequently produced type of games
That doesn't mean we need to shift to 95% of games being first-person, and as we all know, just because something is popular, profitable, and prolific doesn't mean it's good.
>>
>>376323450
Waggling is not fun.
PERIOD.
>>
>>376296868
There's a couple of trends that pop up now and then. One's VR, another's cinema 3D. What they have in common is that they are annoying in their current form.

Cinema 3D won't be good until they implement technology like what the 3DS uses so we don't have to use annoying glasses.

VR has a host of different issues, the most obvious one to the market is that it's expensive. When it's expensive no one wants it, and the only thing that gets developed for it is mods and indie crap like slender. You can't play for extended periods of time without getting sick from it either.
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>>376324010
>period
fat woman
go back to tumblr
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>>376323450
Damn you must be really fat to be this upset. I haven't waggled shit yet and I have over 100 hours in VR. Quit being mad that you are fat and poor.
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>>376325017
Oops this was meant for fatty here
>>376324010
>>
>>376296868
>>376296975
dumb gimmick. just like 3d tv. just like "motion controllers". just like sony eye camera/kinect. proof is in the pudding. not even a few months after the "big push" to make this shit mainstream and it's dead on arrival with developers backing out and no software out and nothing noteworthy on the horizon. $800 investment for idiots
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>>376323812
>It might be fun once in a while, but I don't think I'd want all or even most of my gaming to be like that. And like I keep saying, "feeling like you're in the game" doesn't work for any game that isn't first-person, which is a huge fucking lot of them.
I don't think VR is ever going to take off to the point where it replaces 95% of games. But, it'll be a godsend for fanbases that love immersion, like the STALKER fans, Mount & Blade fans, probably also Far Cry fans and shit like that.
>>
>>376324010
VR motion controls aren't 'waggling' though. That's just a meme by ignorant fucks who can't even watch videos of it in action.
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>>376324338
>There's a couple of trends that pop up now and then.
like flight
moon landing
navigation
mechanical automation
medicine

What they have in common is that they were annoying/dysfunctional for hundreds of years in their "current" forms.

When a "trend keeps popping up" that means that it will, some day, become the future. It's what people expect. It's where industry wants to go. It might not be this gen or next gen, but it's the future.
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>>376325017
Nobody cares about your 99 hours of waggling your dick to porn.
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>>376325883
Nice one, only problem is that I haven't found a single porn app that has wagglin in it. Unless you mean my hand wagglin my dick
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>>376325523
>immersive high-accuracy waggling
Cool, can I do anything interesting with it?
No? Just a more elaborate time-wasting way to press the "pick up" button that most games already have?
Oh.
That sucks then, that they transformed vr into a shitty wii.
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>>376296910
Have you even tried it?
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>>376325523
>VR motion controls aren't 'waggling' though.
Yes, they are. It's more technologically-sophisticated waggling, but it's waggling nonetheless.
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>>376325637
But for all those things you listed, the potential was obvious, and people could imagine that they would like them if they were perfected. On the other hand, even perfect VR would still be just a gimmick, because of the various issues that have already been raised in this thread (only really works for first-person games, requires lots of physical movement that defeats the purpose of gaming, etc.).

Like I said before, even if we had literal holodecks, I'd still want to do most of my gaming the traditional way.
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>>376326827
>>376327512
>Cool, can I do anything interesting with it?
Interact with items naturally, like you would in the real world. Pick them up, handle them and place them accurately, Throw or Frisbee them with a sling of the arm or in the case of guns, actually aim them. It doesn't sound like much until you're in it.

On top of that, many games have started counting on motion controllers to operate things in the game world. Meaning your two 'waggle sticks' open up a lot of possibilities.
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>>376327908
>Interact with items naturally, like you would in the real world. Pick them up, handle them and place them accurately, Throw or Frisbee them with a sling of the arm or in the case of guns, actually aim them. It doesn't sound like much until you're in it.
All of which can be accomplished just as easily with traditional gaming controls, with no physical strain required, and while still keeping the ability to perform in-game actions that can't be mapped to a normal person's body movements.
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>>376327908
> Pick them up, handle them and place them accurately, Throw or Frisbee them with a sling of the arm or in the case of guns, actually aim them.
I can do all of those things with a mouse, I want something INTERESTING, not just the ability to drag and drop.
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>>376296868
It's a niche and will stay a niche. Won't replace “regular” gaming any time soon, but it will be an interesting niche to explore.

I mean it's a bit like the invention of headphones: Headphones haven't replaced speakers, they've augmented them. They have different pros and cons. VR headsets are like headphones for your monitor. Both are better for immersion, but the experience can't be shared with others.
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>>376328631
>It's a niche and will stay a niche. Won't replace “regular” gaming any time soon
Yeah, just like mouse in the shooters
>>
I think the difference between 3D and VR is that 3D is a gimmick that doesn't enable you to experience new content. It's just the same movies, but now with an added gimmick that's not worth the effort. You're watching the same movies, there's nothing like a “3D-only movie”.

But for example, you can't get a non-VR version of something like Summer Lesson or VR porn games. It just isn't the same thing at all, because the point of those games is total immersion. You can't even translate VR-style input (with motion tracker controllers) to a non-VR enviroment. You can't ever port a VR bow shooting game to mouse and keyboard, etc.
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>>376328747
Majority of people don't use mice for shooters :^^^^)

Anyway, “hurr this one thing failed/succeeded so this other thing will as well” is a dumb argument anyway. For example, mice succeeded because the new input type was immensely useful for a lot of people. But at the same time, 3D mice / CAD mice failed to catch on outside of a very particular niche, because people don't seem to feel the need to augment their mouse with a third dimension, even though it could potentially revolutionize desktops (3D organization instead of 2D). For another example, drawing tablets failed to catch on outside of a very specific niche, because they're a gimmick that don't bring anything new to the table for most people.

We don't know which category VR will be based on comparing it to other technologies; I'm just going by gut feeling here. I can't see MYSELF using a VR headset for general computing, for the same reason I can't see myself using headphoens 24/7: they're an annoying hassle.
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>>376328893
I think the difference between VR and 2D is that VR is a gimmick that doesn't enable you to experience new content. It's just the same games, but now with an added gimmick that's not worth the effort. You're playing the same games, there's nothing like a “VR-only game” because you can simply move the camera with your mouse and click stuff instead.
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>>376328238
Well if you want to be a complete vegetable and avoid moving like it's the plague, VR isn't for you.

>>376328241
A mouse is limited to 2D motion and view. Take it from somebody who played a lot of Garry's Mod, It simply doesn't work that well unless you take a lot of extra steps or the game practically does it for you.

Here's an example. In Dead and Buried, when teams are waiting for the match to start, they're sat around a bar table with some cards detailing the rules. Simple physics objects with no preset rules. A lot of people put them together to make a house of cards. Something very simple but requires both hands and accurate positioning. A mouse can't do things like that. Same with being able to paint in 3D with art programs.

It's hard to convey how practical this stuff is because it's so basic and people seem to want the game to do everything for them. Yeah you can reload with R but doing it by hand adds something.
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>>376329729
>there's nothing like a “VR-only game” because you can simply move the camera with your mouse and click stuff instead.
So where are those mouse/keyboard releases of VR games, anon?
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>>376329846
It's the other way around, VR games come from mouse and keyboard games.
TF2->VR TF2
Minecraft->VR Minecraft
>>
What I think VR could work for is as an ultra wide FoV display. I mean current VR is pretty limited in terms of FoV, but you could easily imagine improving that in the next generations.

You could play the same games you currently do, but using a 120°+ FoV instead of your standard 30° FoV 1080p display. That would be much better for immersion. I can imagine a world in which I'm using a VR headset to play a standard third-person action RPG with a top-down camera, but a significantly expanded FoV.
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>>376329958
>>376329846
>>376329786
>>376329729
>>376328893
Absolutely beat the fuck out, someone screenshot this.
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What bothers me with the motion controllers is that you're not picking up anything, you're pushing a trigger and grasp at air and it feels really bad. You can feel it that you're grabbing nothing, it just doesn't work.
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>>376329958
Okay, we're talking about different categories of games. You're talking about regular games that added VR support as a cheap cash grab. I'm talking about actual VR games. You know, those designed from the bottom up for a VR environment / VR inputs. Includes pretty much all room-scale / vive games, for example. Also stuff like Summer Lesson.

If I could play Summer Lesson without a PSVR, I would. But you literally can't.
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>>376329786
>Well if you want to be a complete vegetable and avoid moving like it's the plague, VR isn't for you.
The average video game character does enough physical activity in ten minutes to tire out even someone in good shape. Can you really imagine playing Skyrim and having to do every single sword swing yourself, while also running around and shit?

You know what? Yes, I *don't* like having to move a lot when I'm playing a fucking video game, because I play games to have fun and relax, and I don't find it fun or relaxing to put a pair of goggles on my head and start flailing around my living room.
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>>376330098
Am I the only one who has no idea which one of those posters is supposed to be BTFO?
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>>376330275
Cute, but it is assumed the last quote has the last word and those that have the last word can't be BTFO'd.
>>
Before even to be considered worth anything, VR needs to be able to offer the room-scale experience without the unacceptable limitation of a room.
I don't think this is even physically possible and won't ever happen.
>>
Having tried the headsets, I seems like the future, but it's going to be a slow build up. The tech is there for some, but it's super expensive. All the headsets need to have proper roomscale like the vive. I think once more headsets start coming out that are SteamVR compatible, and they start getting cheaper, Oculus will fail if they continue to treat room scale like a meme.
There's a few good apps out there, but everything is in the early stages software wise, Fallout 4 will be the biggest release on the platform tho, and that's coming pretty soon.
Every platform is basically shit it's first year, just look at the Switch. And VR is brand new tech. So don't count it out yet.
Also porn. Everything porn has back has been a success, VHS, DVDs, and Blu-ray. And they are backing VR pretty hard.
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>>376330595
That's called hooking up your brain to VR and being safely on your bed.
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>>376330219
Many normal people enjoy physical activity for recreation. Even those in demanding jobs.
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>>376330818
And many others don't.

And you didn't address my point that even those people who *do* like that kind of activity would still be exhausted in a short time, because video game characters do more activity than any real human being could handle.
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>Ctrl + F
>"gimmick"
>1 of 16
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>>376296868
It is one of many futures
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>>376296868
I still want to try it, but it needs to go $300 or below before I can afford it.
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>>376331040
9/10 people who call VR a gimmick have never put on a headset. Phone VR doesn't fucking count.
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>>376331006
That would only be the case if they're running around like them. Even in the case of those walking pads, you're not carrying as much weight.
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>>376330758
> hooking up your brain to VR
This shit will never happen.
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>>376331936
It happened in Sword Art Online...
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>>376330373
I guess, I think I was just thrown off by the non-chronological quote order and the fact that I still can't figure out how that's supposed to be BTFO.
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>>376331784
>walking pads
Not him but check this out
>>376312279
>>
>>376331784
Treadmills are a joke. Even having to stand up while playing games is a joke. It defeats the very purpose of playing games.

I've said it before and I will say it forever. VR needs to drop the motion controls and focus entirely on improving the comfort of the HMDs. The motion controls are the gimmick, because 99% of the world will never want to stand up while playing a game. HMD + regular gamepad in your chair is far more tangible.
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>>376312279
Some fat neckbeard and a FORMER president of a company are the experts on new tech clearly.
Meanwhile. Epic Games, the company he no longer works for, has gone full in with VR support in the Unreal Engine. They even have a full VR level editor. And they released a VR game themselves.
>>
>>376333241
But that's not true. Ask anyone who's tried the headsets and they will tell you, roomscale with tracked motion controls, compared to seated with a controller just does not compare. The Vive outsold the rift because of this.
VR with a controller IS a gimmick, because it doesn't have much to offer to the experience besides a monitor on your face.
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>>376298118
Do you understand how depth perception and peripheral vision works? You don't get those with just a pair of screens. VR offers both.
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>>376333241
I'm curious. Do you need a special keyboard for typing with such fat fingers and does the tubing for your breathing apparatus get in the way?
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>>376296868
I finally played Resident Evil 7 and all I want to do is play it in VR. I've never tried VR but it seems like the perfect VR game.

Too bad it's $400 plus a PS4 for one game.
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>>376332174
"It happened in an anime" isn't exactly a great standard to judge the plausibility of something.
>>
>>376333678
No he doesn't, he's never tried a headset.
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>>376333603
I don't know anyone with the roomscale setup, but the people on youtube or streaming with it are for the most part exceptional cases (mostly shills) and are absolutely not the norm. I guarantee you that shit will never take off further than how far it's gone already.

The real cool thing about the VR is the HMD right now. It's not just a monitor in your face. Sitting down with a regular gamepad is still amazing and it's way more relaxing this way.

Most of my friends don't own any VR or care about it and the main reasons have been:

1. The price and lack of content for that price.
2. They think it's too much of a hassle.

They look at the whole and they think, jeez, I need to set up cameras and stand up all the time and work with motion controls just to play? Fuck that. And I basically agree with them.
>>
>>376333948
You know, it is indeed possible to both not be fat and not want to flail around like an idiot just to play a video game.
>>
>>376334262
Don't type too fast, Anon. You don't want another heart attack.
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>>376333948
Some people work and play sports / have other interests. Surprising stuff, I know.

Video games are a pastime for most. By most I mean a good 99%. They should be relaxing. Standing up for 4+ hours straight is not very relaxing. Or do you always play games for 1 hour at a time and are happy with that?
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>>376334110
The Rift did exactly what you said. They launched with an xbox controller, a seated experience, and the more comfortable headset. The vive did the opposite. And the market spoke, more people bought the vive. Every review at the time praised the vive over the rift. It's just not waht most people want, and slaes numbers show that.
That may be the experience you want, and if so, it's there. Drivers are out there to make tons of old games VR compatible. So there's no lack of content if that's the experience you want.
>>
>>376334725
Fuck that, anon. If you don't want to be in a constant state of physical activity, you're clearly an obese neckbeard. Only fat losers ever want to just kick back and enjoy something.
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>>376296868
VR IS JUST A FUCKING CRUTCH FOR WHAT WE ACTUALLY WANT

WE WANT OUR MINDS HOOKED UP TO SOME SYSTEM. THIS IS THE FINAL FRONTIER AND END GAME

GET OVER THE TABOO OF HOOKING YOUR BRAIN UP TO A COMPUTER AND JUST LET IT HAPPEN
>>
>>376335209
>If you don't want to be in a constant state of physical activity, you're clearly an obese neckbeard
Really faggot? I don't play video games to get a fucking work out. Nintendo should consider hiring you to sell Wii Fit boards if they still do that because it's the same shit there.

It's not fat people who have a problem with it. It's people already active outside their homes, like most people are. Try going outside and taking a fucking jog once in your life if you want physical activity.
>>
>>376335618
Just read your last sentence, missed that you were being facetious / joking.
>>
>>376335618
I think you didn't catch the sarcasm in >>376335209's post.
>>
>>376334110
Your post is based on assumptions alone.
I actually justified the price of my headset with "fuck it when i pay 800 bucks for no gaems I can at least use my friends as a little test group"

After asking 20+ people about their opinion about VR I found that the most common misconception of people who never tried it and just like to talk out of their asses are.

1. Everyone was surprised about the quality of the experience - I had literally no one say "I thought it would be better" they all were amazed how good the hardware actually is
2. Motion sickness, while it exist isn't nearly as bad as anyone wants to make it.
Most of the people i let play with my hmd got over it by the end of the first evening.
3. Nobody actually prefers the seated experience if they have the choice between seated and full roomscale.
4. Most people are surprised how light the HMDs actually are and thought it would be more comfortable.

The real downers on VR atm are the following
Pricetag of HMD + hardware needed to run it.
No gaems since they released the hardware before devs had enough time to code something worthwile.
It actually gets exhausting after prolonged use, not physically but mentally. After roughly 3 hours most people experience a fatigue that i would compare to the kind of fatigue you would experience after learning for long periods of time.

It won't be the new gaming, but once most people will stop argumenting out of their ass, the price drops and the first real games will be released it will become a new niche in gaming that will exist alongside classic gaming.
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>>376323073
With schizophrenia you don't even need VR to have fun.
>>
>>376298198
They could have fixed this by having a front facing camera tied to a little window in the peripheral. If a v2 comes out they better add that. It doesn't even have to be HD.
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>>376338342
The vive has a front facing camera that can show you obstacles, as well as a visual cage that appears when you are nearing the borders of your playspace.
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>>376296868
They tried too early. Too high system requirements, too high cost. Maybe in a decade or two.
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>>376338342
You think that would have stopped an irrational woman from panicking and running into a wall from 10 feet away?
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>>376328238
>Interact with items naturally, like you would in the real world.

Needing to click a button to close your hand isn't natural. What happened to VR gloves?
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>>376296868
How long until we can develop vr technology for our waifus to use so they can interact with us and finally seal the gap between the 2d and 3d realm.
>>
>>376339204
Honey Select has a pretty active modding scene...
>>
>>376338501
This. it already has a front facing camera, that person is just retarded.
>>
>>376334110
In what shithole you have to live for not being to clear 2x2 meters square to play all the best and most immersive games?
>>
>>376296868
Someone post the pic of the japanese guy in VR surrounding by two 3DPD bikini clad japanese women and one of them has a look on their face that says "Why the fuck am I doing this?"
Thread posts: 249
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