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didju rike it?

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Thread replies: 64
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didju rike it?
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>>376286539
I did
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>>376286539
It was okay.
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>>376286539
It was a lot of fun and definitely worth the money. Probably best experienced with a friend that enjoys watching more than playing, to give you somebody to bounce ideas or thoughts off of during slow stretches like climbing mountains and such.

The biggest issue is the replayability though. Since so much of the focus is on scale and the world itself, exploration becomes a BIG part of the game's appeal - but once you've explored it, you can't undo that or recapture the magic of stumbling across a new location or trekking across vast expanses for that distant tower, or so on. However, the engine for BotW is really fucking good, and Nintendo would be foolish to not jump on the opportunity to pull another Majora's Mask here and churn out another game with the same engine and flesh out some of the weaker parts of BotW.
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yeah
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far from perfect but damn if it definitely is one of my favorite games to come out so far. Something about it keeps making me want to go back to it over and over.
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Looks like shit on my 4K HDR TV, this system was released too late.
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>>376286539
Yeah. Quit playing with ~30 shrines to go and some other unfound stuff so that I can restart on hard mode.
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mmhmm
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>>376286539
I feel like it has lots of brilliant moments interrupted by prolonged stretches of climbing/running tedium and menu fuckery. Overall I like it but it would be better without like 90% of the inventory management and cooking bullshit.
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>>376286539
Yes, but i can't be bothered to finish all the shrine shit or find more than 100 koroks, its too fucking boring and repetitive
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>>376286539
Hai
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It's Zelda but with more ADVENTURE and comfy aspects. Cooking, hunting bugs, etc make it feel like animal crossing (I know you can't cook in animal crossing but it feels like you should be able to)

The only bad aspects are it could use more unique loot instead of copy paste shit and of course better dungeons
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>>376286539
Already forgotten. Game feels like a chore if anything
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>>376287690
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>>376286539
It was okay. I hope the next game changes the formula a lot, or I'm going to be bored with it real fast.
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I did, but then Persona 5 came out and I stopped playing.

Now that I've finished the latter though, I suppose it's time to get back into Zelda.
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>>376286539

Sure did
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Yes. Now improve on it.
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>>376286539
Yep. First 3D Zelda game in years I truly loved from beginning to end with no fall from grace after the honeymoon phase since Majora's Mask.
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a lot more then I thought I would desu
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>>376287065
Looks fine on mine fammmmm
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tfw escaping the great plateau without the paraglider and making a break for it
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>>376291427
>No paraglider
Explain
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Something like this
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>>376287607
>Laflat
What a horrible name to give a woman.
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I really enjoyed it while playing it and thought it was the best Zelda game, but once the magic wore off a bit I realized it had a lot of flaws. Still really good though, def worth it
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>>376291698
By the shrine with all the dead guardians there's a metal door by the cliff. You need magnesis and stasis, grab it and bring it to a nice open spot pointed towards Laky Hylia

Stasis it, smack it up, then jump on the upper half of it and hope you land in the water. Save when you get to the bottom cause there's some weird kill boundaries
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>currently playing BOTW and Bloodborne

Are videogames back?
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managed to reach the gerudo highlands. and a flare wand
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>living in a distorted reality where reception to games is all completely fake news from game journalists pro and you literally are witnessing the rewriting of history as its happening
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>>376286539
Didn't pray it.
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>>376292538
heres map for proof. as you can see i havent done the cryonis shrine, thus no paraglider
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>>376292259
Yes. 2017 saw in its first months more genuinely good game releases than the entirety of the shitshow that was 2016.
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>>376292793
Too bad the world's surrounded by a killbox so even if you make it pass the deathfog you still can't get that far away from the Plateau
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best Zelda game in a DECADE
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>>376292902
I'm searching for an escape. There's gotta be some way
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>>376292926
I agree but that's not saying much.
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ganon horse spotted. no escape yet
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what could hard mode really add to make it harder and not just bullshit? OHKO is already pretty prevalent. Maybe:
>make elixirs actually necessary
>better AI, lacking that, just faster animations
>no pause healing (would take massive reworks for a replacement)
Anything else?
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>>376293341
>better AI
Does any non-strategy game actually have better AI at harder difficulties?
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climbed past a really glitchy deathwall
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>>376293421
Platinum games usually give their AI more aggressive and varied attack patterns at higher difficulties.
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I like it less the more I play
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How about Perma death?

If you die your save file is deleted and you must start over from the very beginning.
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>>376293341
Your weapons break after 1 hit each, except master sword which takes 3
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>>376293341
>no pause healing (would take massive reworks for a replacement)

Probabaly less work than you think actually.
The game already has the functionality of having Link hold inventory items in his hands, and all the eating animations are already done, as they currently play in the pause menu when you eat.
They would just need to be slowed down probably.
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>>376293798
That's retarded. Please never become a game designer. Zelda doesn't need to be any more of a Steam early access indie survival game than it is right now.
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>>376293421
Halo, believe it or not.
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>>376289925
I did the exact same thing

my nigga
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Not really. Tried to focus on the non-Zelda aspects (Shrines, Memories, Exploration in general) and it was a whole lot of nothing, so I started to do the Divine Beasts and they were horrible. Dropped the game on the fourth one, the elephant.

Oh well.
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>>376294202
same here.

First little while was a blast though. Game started to feel very repetitive quickly though, and the "Zelda" aspects of the game felt weak.Once the exploration lost it's honeymoon-phase charm, it felt like a simple, boring, Zelda game with sub-par dungeons and a weak story.
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>>376287607
Idk, maybe it's just me but it's hard to get the feeling of ADVENTURE in a recycled world with a recurring storyline.

I mean where is the mystery? I don't even feel like a hero because Ganon is a dumb retard and for that matter so is Hyrule and its inhabitants.

also the combat could be better, i suppose.
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>>376286539

>MFW the DLC is an entirely new dark world hyrule with a all new story line tied to it.

>New and harder enemies, new weapons and actual temples
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>>376294612
>Paying again for what the game should have been
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>>376294348
Hyrule may be recycled as a setting. But we've never physically explored this version, I really enjoyed the sheer scale and verticality.

I really think it would have helped if the loot was more varied, because shrines are neat mini dungeons and enemy camps are good for combat, but it's pointless if you pretty much know what to expect as a reward.

Other than that, maybe each region having its own musical theme that will play occasionally as you roam around.
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>>376294001
ugh
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>>376286539
Ya it was fun, but I got half way through than stopped playing. Gets really boring and repetitive and the story didn't really hook me or make me really want to keep playing. I haven't really had the motivation to pick it back up and finish it.
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>>376286539
i cant overcome myself to start it
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>>376295078
Play it. I wish I could play it again for the first time because the first parts of the game are the best. The rest is good too, but those opening hours are fantastic. When everything is still a mystery.
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>>376294789
>But we've never physically explored this version
The funny thing about exploration as a selling point is that you don't know it wasn't worth exploring until after you've explored it.

Between Calamity as a plot device that wipes out civilization, leaving you in what is in all actuality the most tame and unthreaning wild ever, and the enemy's roaming region being smaller than a Korean MMO, I'm still baffled at why this was even open world to the sheer magnitude it was, besides marketing.

Hell, overhaul the combat. Write a proper story. Build a world that wasn't built for you 20 years ago. Learn how to design puzzles that make you think for a minute. After you get even one of those perfected, create a dozen bionis legs and stitch them together with towers.

Idk, just seems like the priorities for this game were above all else marketability. Scale is meaningless alone, see; No Man's Sky. Shit that game had an original plot, and that wasn't even enough to keep me invested in it.
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I wish it had a better story.... and music
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>>376295568
stop falling for memes
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>>376286539
Yeah
Thread posts: 64
Thread images: 18


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