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with the vita dying, will weeb games go to steam or the switch?

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with the vita dying, will weeb games go to steam or the switch?
>>
Who says the vita is dying?

Ther are a lot of games release scheduled, it still selling in JPN and EU and the userbase isnt going anywhere as long as Sony doesnt release a new handheld.
>>
>>376185775
mobile
>>
>>376185775

The audiences for this kind of shit typically don't buy Nintendo consoles. I think these devs will just completely migrate to mobile.
>>
>>376187038
>>376187042
They can't compete with already established kusoge on phones. Not to mention some shit only flies with Vitards. They'll probably wait a bit for Sony's reaction and move on to Switch once they're sure it's not happening.
>>
>>376185775
DMM games
>>
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>>376185775
Umaru game flopped hard, it only sold 6k, the 50% of the shipped amount, it was an huge blunder.

Here some Japanese comments:

>Umaru death confirmed!
>Umaru finally fucked off
>Isn't that appropriate for a shit like Umaru?
>It didn't even reach 10k LOL
>That's terrible, they shilled it so much and that's the result?
>It only sold 50% of the shipping, the bargain bins are waiting, SOON.
>After all you can tell it's kusoge(shovelware) even from the screenshots
>Why didn't you buy Umaru gemu ;_;
>I'm gonna pick it on the bargain bins.
>The game is very monotonous, it can't be helped
>The anime was fun but I wouldn't touch that shit game.
>The shilling failed hard
>It's losing to minecraft LOL
>Furyu is shit it can't be helped
>Just look at it it's kusoge, it can't be helped
>Anime tie-ins are always garbage
>That's what happen when you release on a console even sony abbandoned

Umaru posters got BTFO
>>
>>376187042
Disgaea made the jump to Switch right from the start, and that game is just a few steps forward the average animu trite on the Vita. I give it a few months until we start seeing PS4/Switch/Vita games and by this time next year it'll turn into PS4/Switch.
>>
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>>376187042
>The audiences for this kind of shit typically don't buy Nintendo consoles
>>
>>376185775
A lot of them are already coming out as multiplats for the ps4. Might get more Switch ports depending of how many more units they can sell over there.
>>
>>376186835
>and EU
Bullshit, you can't even buy one over here.
>>
Why doesn't Sony make a new handheld, already?
>>
>>376188154
>black
>anal
>gangbang
>mom
>step sister
wew
>>
>>376190150
Who would buy one and for what purpose?

Most of the big handheld IPs are owned by Nintendo and western thirdparties who happen to be why people are buying even the PS4 don't really like to make handheld games.
>>
>>376188050
>It only sold 50% of the shipping
Fucking hell
>>
>>376190079
>you cant even buy one here
>sells 5k-6k every month in EU
>>
>>376190317
Source on that? I legit cannot find one new in Scandinavia, I even tried importing from nearby countries but they are all used.
>>
>>376188125
>Disgaea made the jump to Switch right from the start
And sold less than 5k, which is the point people are trying to make. Weebs don't buy nintendo.
>>
>>376185775
They'll go PS4 or Steam.
The whole point of Sony pushing the PS4/Vita multiplats was to get those smaller devs in a PS4 dev environment and ready to start making PS4 games so they have some place to go post Vita.
The whole point of localization companies doing Steam ports was to curate an audience on Steam for those games to sell on once the Vita was dead. It's possible it dies in the west before Japan, and this way they have a place to put localizations of those games. If it keeps trucking then they can still do Vita versions and PC ports so it's a win-win.
Too soon to call how Switch will play out. Normally I'd say it wouldn't, though if there's no Vita successor and it's Nintendo or nothing in the handheld space then that might change things.
>>
>>376191104

These devs won't move to PS4.
The reason they succeed on the Vita is due to a combination of cheap dev costs, reliable support, and an appreciative fanbase.
If something sells ~25k on PS4 it'll be seen as a flop, but if they sell that much on Vita it is considered a solid entry.
If they sell ~50k on PS4 they consider it a flop, but if they sell~50k on Vita then a sequel could potentially be brought forth for that title.
The only comparable platform to go should a successor not appear is PC, as the costs are roughly the same and the sales can eventually achieve the same amount.
>>
>>376191731
The guy is obviously retarded and does not follow the japanese market.
>>
>>376188050

Good.

Umaru is garbage.
>>
Apple is extremely strict about lewd games. Gust's latest Trinary mobage had to be censored for Apple Store to make it past review, they had to put spats on the underage characters so that pantyshots weren't possible. Android version is still unmolested, but iOS has a majority share in Japan so they can't ignore Apple
>>
>>376191731
You're a fucking idiot. Japanese don't buy games for pc and they will always be the target audience.
>>
>>376188050
>That's what happen when you release on a console even sony abbandoned
wew lad even nips shit on the Vita
>>
>>376192190
That guy is just retarded.
>>
>>376192190
>Japanese don't buy games for pc

The Japanese don't use Steam but they sure as fuck buy PC games
>>
>>376185775
Yeah sure, im pretty sure Nintendo wants things like Bullet Girls and Moero Chronicles being set up next to their Marios, Zeldas and whatnot in the stores.
>>
>>376188050
>even jp getting tired of weeb meme games
boy am i laffin
>>
>>376185775

Is this suppose to be one of those hidden images? I'm not seeing it in full screen.
>>
>>376191731
You can budget a PS4 games along the same lines as a Vita game if you wanted. A lot of the early PS4/Vita multiplats were already pretty much just upscaled Vita games and relatively few people complained about that
Their fanbase is already on the Playstation ecosystem, so getting them to move to PS4 would be relatively painless
Japan is where these games are made and people don't game on PC with very few exceptions.

Your numbers for profit and flops are entirely budget dependent. If you budget well you can make those same Vita games onto PS4 instead.
>>
>>376192309
NoA cares, Nintendo Japan doesn't. They were happy to get Stella Glow, they'd be happy to take Compile Heart too if they wanted to switch.
>>
>>376192190

Well they won't move to Nintendo and the PS4 is too big for them which is why they ran from Nintendo's platforms in the first place.
http://www.nariyukigame.com/archives/49199435.html
>>
>>376192309
Are you forgetting Senran Kagura and all the lewd 3ds games that never made it to the west?
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>>376192416
>If you budget well you can make those same Vita games onto PS4 instead

This is assuming these devs strictly remain in Japan then as budgeting that low means the game is shite or below indie-tier.
>>
>>376190508
Well there is a reason for that, NIS has just ported shit games to nintendo consoles. Don't tell me that the Diasgea DS port was any good.
>>
>>376192424
This.

I've been thinking about what is going to happen and I have come to the conclusion that most of these smaller devs are just going to be weeded out. They will die off and only a few will stick around if they have big a publisher like marvelous behind them.
>>
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>>376192447
>>376192423

>lewd

Those games are mild compared with shit like this.
>>
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>>376192629

Moero Chronicle will never not be one of my favorite dungeon crawlers
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>>376188050
>>376192048
Based Umaru living in your head rent free
>>
>>376192579
Disgaea 5 never stood a chance. They released it the same day as Bloodborne and Zelda. It's their own fault the they're in this situation.
>>
>>376192579
>Well there is a reason for that, NIS has just ported shit games to nintendo consoles.

Well were are talking low budget games. Most of them will be shit in the eyes of nintendo fans. Those same games would sell 50k-70k on the vita. It's the whole problem we are talking about. The games will flop and Nintendo fans will just claim that the games were shit and the devs need to put more effort in. This is why smaller third party have never found a place on nintendo.
>>
>>376192424
>http://www.nariyukigame.com/archives/49199435.html
Can you translate the page or something, please? Not everyone knows japanese and would be nice to understand your point.
>>
>>376192629
>>376192676
https://www.youtube.com/watch?v=KNAPPpow9ys

The difference between the 3ds and the vita is that lewd games actually sell on the vita and they die on the 3ds.
>>
>>376192913
If you can't read it the Japanese market shouldn't be important to you so it would not matter.
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>>376192995

To be fair that shit would flop on Vita too because it looks and actually is boring as shit
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>>376193041
That's rude, but thank you anyway.
>>
>>376193156
https://youtu.be/AaPyUzV4tFQ?t=411

I'd buy it. So would 90% of vitagen. Nintendo and vita fans have different taste.
>>
They will just develop more mobage
>>
https://youtu.be/farm2tybl14?t=94

>>376193342
Getting into Mobage with no budget is how companies die. Most Mobage flop hard but are backed by huge publishers that pop 30 of them out a year in a hope that one will go viral.
>>
>>376193212
I think you're misunderstanding why lewd games sell though.
Dungeon Travelers 2 sold really well but Bullet Girls was pretty bad in sales. Gal*Gun Double Peace Sign sold over 100k units surprising fucking everyone, but Photokano and Reco Love both sold absolutely terribly.

If you have a lewd title, the girls and gameplay need to be comparable or one of the two needs to be good enough to cover what the other one lacks.

Bullet Girls 1 flopped hard, but Bullet Girls 2 sold well because they fixed what made BG1 so terrible. What I'm saying is that, no, TTGG would not be a good sell for anybody because not only does it visually look unappealing, but it also has boring gameplay.
>>
What even was the Umaru game? Romance VN? If so that's pretty shitty.
>>
if nintendo isnt retarded and fucks it up then yes there is a good chance
>>
>>376193790

I think it was a raising sim.
Literally shovelware and not "shovelware"
>>
>>376188154
Nintendo > Praystation > Xbox
>>
>>376193631
You have no idea what you are talking about. Photo Kano out sold by a lot Dungeon Travelers 2, DT2 only sold 1k more than Reco love.
>>
>>376193790
It's a raising sim with a romance element. It's honestly one of the better rasing sims I have played and each girl get an end. There are even marriage ends. It's really good.
>>
>>376194014

Oh shit you might be right. That must be why Dingo is thriving right now while Sting wallows in the employment line.
>>
>>376194142
DT2 didn't even do well over seas. It's just one of those loud fanbases.
>>
>>376192913
>This from a chat I had with a certain developer a while back.

>Right now, 50k is said to be a very high target for game sales in Japan. This goes for both Vita and 3DS, though it's much harder for the latter, considering the 3DS's audience.

>Reasons why the Vita is easy to release games for include the fact that profits can begin at as little as 5k sales (even lower if you want, but that would enter digital-only indie game territory). On top of that, the ease of re-printing, shipping speed, and the convenience of the PSN's digital distribution are all among reasons why it's favored.

>Of course, there are 3DS games that can make a profit at 10k. But if a 3DS game doesn't sell at least half a million, it often ends up getting completely ignored. The fans who've come to expect and will only ever talk about games which sell a million have created an atmosphere among devs where most proposals for new 3DS projects get rejected.

>Meanwhile, Vita continues to get games that sell 10k-20k, games that hit their target are praised, and this directly fuels developers' motivation, not only to create direct sequels but also new ongoing series, like the Genkai Tokki series from Compile Heart. PS+ also brings attention and advertising to old games, and is surprisingly a very beneficial system from the dev's perspective.

>It's true that a million sales is impressive, but it's not attainable with just the effort of the staff. It needs the power of news sites, mass media, and the internet. An astronomical amount of money is in motion.

>Which is why many devs instead continue to aim for that 50k.

>>376193631
>Bullet Girls 1 flopped hard, but Bullet Girls 2 sold well because they fixed what made BG1 so terrible
You actually got that backwards. BG1 did 29k week one and got a "The Best" version and BG2 was an improvement in every way and it only did 18k week one and I'm not sure if they even broke even on it. That didn't get a The Best version either.
>>
>>376194205

I'm not even talking about localized sales with these. DT2 sold over 50k units lifetime according to the producer behind the title. That's more than enough for the type of genre and title to warrant a sequel.
Case in point, they celebrated their 50k goal for DT2-2 a week after the release of the game in Japan and celebrated the abundant support while it took them a few months to achieve that goal for the first title.
>>
>>376194370
>DT2 sold over 50k units lifetime according to the producer behind the title.

Yes, after 2 years including digital. Even Reco Love hit 50k and Photo kano did 30k day 1. DT2 was flop in japan Photo Kano released 3 times and did better on each release alone.
>>
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BAD DOG!
>>
>>376194848

dont hit the dog faggot he wants to play your switch
>>
>>376194276
http://gematsu.com/2017/04/media-create-sales-41717-42317
http://gematsu.com/2014/08/media-create-sales-81814-82414

Bullet girls 1 outsold DT2 and DT2-2. That guy is just pulling shit out of his ass. Lewd alone has always sold games.
>>
>>376188050

Don't bully Umaru. She's a cute girl! I want to get a plushie like this.

https://www.youtube.com/watch?v=Hwr7bngZaPw
>>
>>376194938

Keep in mind Media Creates only tracks physical sales.
https://twitter.com/AP_shimokawa/status/856369596856651780
>>
>>376194991
People only hate Umaru because she became a meme and 4chan is contrarian.
>>
>>376194617
> DT2 was flop in japan
Development costs of the 2 Recolove Vita exclusive games and a PSP to Vita up port of DT2 are 2 completely different ballparks in budget.
It's entirely possible for DT2 to be a great success at 50k sales with large profits while 50k sales for Recolove are so low they sink the company.
>>
>>376195034
Yes so you can expect that many people also bought Bullet Girls 1 digitally. Anyways your post is full of shit.

>>376195201
We are talking raw sales number, not profitability. Reco Love flopped because it's terrible dlc practice and attempt at fucking over their fanbase by splitting the game in two and making it so that your dlc only worked on 1 game. This is the only major complaint about the game and the sole reason it failed.

Photo Kano was more of a success in every measurable way than DT2 and DT2-2 both psp and vita.
>>
>>376185775
umaruun~
>>
>>376185775
I hope they don't go to steam, I like having an actual physical copy so I actually own the game I pay for
I will never pay for a digital game again. Only game in the foreseeable future I'm going to buy is Cyberpunk 2077 since CDPR actually releases their game physically DRM free
>>
>>376195582
>I hope they don't go to steam, I like having an actual physical copy so I actually own the game I pay for

Vita is going that way now anyways. Look at Caligula.
>>
>>376188050
>Furyu is shit it can't be helped
Nips know what's up, Furyu is ass.
>>
>>376195670
Furyu actually bought themselves some respect for Caligula. Looking forward to Alliance Alive.
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>>376195497
One game doing better doesn't discount another of doing well.
>>
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>>376188050
>Here some Japanese comments:
>no sources
>>
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>>376185775
>moeshit fishing game

vita does not disappoint
>>
>>376186835
It's dead in the west. But very alive in Japan.
>>
>>376194276
>Of course, there are 3DS games that can make a profit at 10k. But if a 3DS game doesn't sell at least half a million, it often ends up getting completely ignored. The fans who've come to expect and will only ever talk about games which sell a million have created an atmosphere among devs where most proposals for new 3DS projects get rejected.

So basically they can only thrive at unsuccessful platforms?
>>
>>376195896
Just pointing out that
>>376193631
This poster is full of shit and is pulling sales numbers out of his ass. I am not comparing PK/RL to DT2. They are completly different games, but he is claiming the PK is a failure and DT2 a success when PK sold more than DT2. His post is 100% shit and ignorance spreading false info.
>>
>>376196145
How do you know PK sold more than DT2? Just curious? Or you mean in Japan?
>>
>>376196097
>It's dead in the west.
It still sells outisde of NA...

EU and Latin America are part of the west too and the reason Vita games are still being released here.
>>
>>376185775
Isn't there a lot of this weebshit on Steam already?

I see it fucking everywhere.
>>
>>376196334
Yeh but barely. I doubt many games break 5K sales ever. Most companies probably don't make a lot of money from publishing Vita games, which is probably why they port said games to PC to make the real bux.
>>
>>376196112
In japan and to some extent in the west, on nintendo consoles if you don't sell 500k you get a stigma of being a bad video game company. You never hear about the small 3ds studio that made it big. The vita is different. Take neptunia Re;Birth for example. It's probably no exaggeration to say that the vita saved the series.

>>376196232
http://gematsu.com/2015/12/photo-kano-series-sales-top-200000-new-ps-vita-entry-teased
>>
>>376196232
PK on the psp alone sold more than all of the dungeon Traver IP. You have no idea how big it was.
>>
>>376196508
>In japan and to some extent in the west, on nintendo consoles if you don't sell 500k you get a stigma of being a bad video game company.
What about Atlus?
>>
>>376196508
>>376196574
So basically Japanese sales. I thought you meant western sales. My bad, sorry for the waste of time.
>>
>>376194276
Thank you for taking your time to translate it.
>>
>>376196628
Atlus hasn't been small for a long time, like Gameboy days. Just because most of them games are low budget it doesn't mean they are a small company. They have always had money and talent.
>>
>>376196782
Western sales of Photo Kano?
>>
>>376196508
is there a list of all the games on 3ds that broke 500k?
>>
>>376197017
But most of their games don't sell over 500k. Heck, the entire Etrian Odyssey series sold 1.5m worldwide.
>>
>>376197074
http://www.vgchartz.com/gamedb/?page=1&results=200&name=&platform=3DS&minSales=0&publisher=&genre=&sort=GL
>>
>>376196482
>PC to make the real bux.
>real bux
You know takes 30%, right?
>>
>>376197191
That's quite a lot of million sellers
>>
>>376192629
my favorite artist of all time
>>
>>376197115
Sure but Atlus isn't a Nintendo exclusive company and it's not a small company. We are talking small companies making it big on nintendo. Atlus is not an example of that.

>>376197340
Yes, take a look at the devs and publishers and let me know how many of them are small ones.
>>
>>376197298
Yeh and even then they still make more money from Steam than from the Vita. Which is why Marvelous is considering to port Uppers to Steam directly while skipping the Vita completely.
>>
>>376196960
I actually found it in the archive of someone that translated a while back so the thanks goes to that anon.

>>376197298
That's in line with what Sony/Nintendo/Microsoft take anyway.
Port costs are very cheap now, and they already spent the money on the localization for the Vita versions anyway so all you have to do is cover port costs and the rest is pure profit.
>>
>>376197505
>Port costs are very cheap now

Every interview I have read says this is not true. I suspect it's because most japanese devs are poor programmers.
>>
>>376197815
Which interviews?
>>
>>376196508
It's not really about Nintendo consoles, the problem is that when a console gets 500k+ games every month, smaller titles get overshadowed and ignored.

Some titles in the West get completely ignored because they launch during Holidays and don't even chart, but they could be among the top selling games for the slower months. Vita is a perpetual "slow month", there are no big sellers and no astronomical marketing campaigns.
>>
>>376188050
>it's losing to minecraft
does minecraft not sell well there? I don't get it
>>
>>376198137
>. Vita is a perpetual "slow month"
I hope you don't mean that in terms of releases, because that's simply untrue. The vita gets 3-6 games a month. If you are talking sales then yes I agree.

>>376198137
>It's not really about Nintendo consoles
Again I don't get that feeling in the west, even though I saw Stella Glow get shit on for no reason, but in Japan the Nintendo fanbase is always talking sales numbers. PS4 has it's fair share of success stories like Gal Gun Double Peace, everything happening with the indie Touhou games, outselling even comiket numbers many times over.
>>
>>376198423
Minecraft on Vita has reliably been selling around 5k copies a week since it came out years ago and is at almost 1 million physical copies now.
They're saying that it selling less in its week 1 compared to minecraft in its like week 102 of sales is very bad for the Umaru game.
>>
>>376198137

So basically king of the ant hill. Maybe a better algo for recommendations could solve this but then algo's aren't always right.
>>
>>376193631
Photokano sold great dude
>>
>>376198698
His point makes no sense because the psp didn't have that problem.
>>
>>376197298
And releasing retail is more than 70% share in what world? Retail is awful for profit margins.
>>
>>376199109
Well one thing the PSP didn't have smartphones to compete with. If the definition of slowmonth is what >>376198587 said talking about sales he does have a point. Every game is buying for exposure but what happens to the little games when 1 big game comes out? They get left out. Of course it doesn't count with games with dedicated fanbase already existing, those people would by them anyway. But what about chance buyers or buyers that are at a fence? If you ask then to choose between a small game or the bigger one most of the time they would chose the bigger one.
>>
>>376188050

Thank dog

>nugget shitters: Destroyed
>>
>>376199820
And that's why I think when the 3ds/vita die so will most small devs.
>>
Has FFXV surpassed minecraft vita? I can't believe the best selling PS4 game sold less than some minecraft port
>>
>>376200879
>i can't believe a console game in japan sold less that a game o the handheld!
Welcome to japan.
>>
>>376200850

It really depends if Nintendo does something like make a tab for indies/Nindies and maybe the bullet point directs like the previous one there might be a chance. Remember Nintendo has been courting indies in the west with being easy to develop and really cheap Devkits. They might do something similar. We already know that touhou rouge game is coming to the switch which mean Nintendo might have the same deal with the small japanese dev like the western Indies. Now the main problem would be if the dev are going for Physical release. We know that in the past Nintendo had a stupidly big minimum cartridge number if they can bring it down to a manageable number like 1k-10k then I think that's a good deal for the Small devs other wise they might just die out or go full digital.
>>
>>376185775
Maybe weeb games will just die out completely. What a world that would be
>>
>>376201815
Even NIS couldn't get over 5k sales with a game like Disgaea 5, indie have no chance.
>>
>>376188050
>Anime tie-ins are always garbage

i though the nips have no taste, nice
>>
More Japanese games will be coming to Steam in general since the mobage market is taking over Japan and displacing console developers, who must look for foreign customers.

Eventually Japanese games will be sterilized for mainstream Western appeal and you won't have any more 'weeb games'. You can already see this phenomenon in its early stages with the ongoing censorship. It will hasten come the Tokyo olympics in 2020.

I've been saying all this on /v/ for like 7-8 years and no one has believed me until the last 2
>>
>>376202056
Anyone interested in Disgaea had already played it at that point, it might be a bad signal but it's in no way an absolute death sentence.
>>
>>376202217
>Anyone interested in Disgaea had already played it at that point,

You are assuming that every switch fan owns a ps4. What this shows is that people buying a switch have no intention of buying games they are not familiar with.
>>
>>376188154
>playstation
>black

you can't make this shit up
>>
>>376202325
To me this looks like a chicken and an egg problem. Most of the people that bought their switch bought it for Zelda or are Nintendo fans. I'm not sure how much of the Nintendo and Disgaea fanbase cross between each other. What we need though is a big release game otaku games. Even cross platform would do but it has to be a new game. I'm not sure Extella can do it specially since they're up against Splatoon 2 but then again Splatoon 2 might be otaku enough to bring in more otaku gamers. We just need to wait for that otaku game if it comes before we can really judge if the switch can really be a weeb system. Any way do we even have a weeb game coming out that's not a late port like Extella?
>>
>>376203031
Nights of Azure 2
>captcha: through cash
>>
>>376185775
>look up this game
>it's 95% cutscene/jrpgtier dialogue
>5% shopping and watching your hamster stand near the items you bought

Is there a game?
>>
>>376203031
>big release game otaku games.
Kind of an oxymoron.
>>
>>376203160
>I've never played a raising sim
>>
>>376203132
Yeah I knew about that but it's like the only one. The other on I could think about that's close enough is Xenoblade 2. And with both we don't even have a release date all we know is that both are slated to release this year.

>>376203329
Yeah you're right.
>>
>>376203365
No unless you mean porn
>>
Switch and keep getting steam ports.
>>
>>376203670

Haven't you played any Princess maker game?
>>
>>376203714
No because I don't follow names of the porn I jerk to. They're all shit.
>>
>>376203649
Something like Danganrompa or a Senran game releasing simultaneously on PS4/VITA/Switch would be the ultimate measure. I guess it could happen eventually for Senran.
>>
>>376204159
Senran is already coming to Switch with its own title. The move has already begun and the next one should be PS4/NSW
>>
>>376204326
It might be a switch exclusive or they might not even pick it for the PS4 specially with THAT feature.

https://www.youtube.com/watch?v=zs_qbf4Nnzw
>>
they'll go in the trash
>>
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>>376185775
>no P5 after the success of P4
>no Nier: Autonama after the producer said he wanted to make a vita game
>no Gravity Rush 2 after GR1 was a debut title on the vita

Eternally Mad
>>
>>376196112
>So basically they can only thrive at unsuccessful platforms?
It depends on your definition of success, the market has changed a lot now, being successful in japan takes as little as 20K copies nowadays.

The point is that Vita is a platform which strong point is variety and the huge amount of devs working on it, compared to other consoles like the PS3/PS4 or the 3DS which have a different market, people buy the PS3/PS4 to play the big budget titles, the 3DS is the pokemon/Nintendo machine and little else besides Monster Hunter, the Vita is the console where you can find smaller devs or where old and niche series thrive, it's all about your demographic.
Certain titles wouldn't sell as much on other platforms because the demographic simply isn't there, moreover, they get drowned by bigger names and bigger releases, and that is true for all devs mind you, that is why the 3DS gets Dragon Quest but not SaGa games in the case of Square Enix, the old DS SaGa games didn't even manage to sell 30K units on the DS of all thing whereas on the Vita they sold around 100K, same thing with a smaller dev like Falcom, who used to support Nintendo until the SNES days and then went on with Sony, remember Ys Tactics on the old DS? Yeah, I don't, and neither does Falcom, Arcsys ported a shitty version of BlazBlue CSII to the 3DS, then it ported GGAC+R and BB up to CP EX to Vita because it's that profitable for them despite the Vita being the least common handheld, and they also made or published many titles for the Vita like Time Avenger or Damascus Gears, because the Vita userbase cares about that and they're brought to attention there, on 3DS the would have died drowned by first party games and MH, because that's what sells the 3DS there.

It's really all a matter of getting to the right demographic, sure, it would be nice if they all sold 500K or one million copies, but nowadays you won't be able to sell those at a profit easily.
>>
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>implying Umaru won't get a new game with her new season
Thread posts: 141
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