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How is your game coming along, /v/? You are making a game, right?

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Thread replies: 401
Thread images: 111

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How is your game coming along, /v/? You are making a game, right?
>>
>>376130437
I'm waiting for Godot 3.0
>>
>>376131784
that's the lamest fucking excuse I've ever seen
also
>Godot
>>
Reminder that /agdg/'s demoday 14 began yesterday
https://itch.io/jam/agdg-demo-day-14
Go check some demos, anon
>>
just making some enemies
>>
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It's

T R A S H
>>
I'm busy making an app, after profiting off it I'll start working on my game.
>>
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>try to make a cute low poly crab (sub 600 triangles)
>end up with this
>haven't even added the eyes
i really want to emulate late 90s/early 2000s platformer games. should i even bother with limiting myself like this?
>>
>>376131784
same
>>
It's going well, just got accepted to Greenlight yesterday. Extremely thrilled
>>
I have ideas, but no artistic talent or programming skills. Ideas aren't enough to make a game on.
>>
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>>376134873
nevermind, just solved my problem. deleted a leg on each side and decimated very slightly.
>>
>>376135258
I really like the look of the older 3d games. These days it feels like most games' style don't live up to their tech-level.
>>
>>376135053
programming skills are easy to develop online with the amount of resources available, you can do it anon
>>
>>376135441
i feel the same way, man. it also pisses me off how much most devs charge for their garbage. that's why my game is going to be free.
>>
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>>376130437

Doing some concepts for a platformer with some RPG elements. Just starting.
>>
>>376135053
>>376135604
If you're interested in learning how hardcore game development works, check out Handmade Hero:
https://www.youtube.com/user/handmadeheroarchive

Honestly, now that we have Google, with some dedication it's entirely possible to learn everything you need to build a game from total scratch. (The fact that it's hard work is just barrier to entry, keeps competition to a minimum desu)
>>
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I guess it's kind of looking like a game now
>>
>>376135851
He's good, he halped me get into it, but DO NOT build your own engine, it gonna take you 3x as long as it should if you just started with unity (for 3d) or gamemaker for 2d

honestly anon, just install unity today and mess around.
>>
>>376130437
I decided to work on a celebration fan art piece. Mistakes were made.
>>
>>376135825
Your women have bulky shoulders and neck
>>
>>376135825
>Asians have squintier eyes

Top dev
>>
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Not really. I think my programmer might have died.

Made Moomin yesterday as an excercise, though
>>
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>>376135825
here's another cap. I'm not happy with the kid's body.
>>
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>>376136058
Rigged him and made a couple of rough test animations too
>>
>>376135993
True, I'll fix that. Thaks.
>>
working on something very small. in the middle of designing the characters
>>
>>376136002
>blacks don't have massive dicks
PORN LIED TO ME!
>>
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>>376136149
He deforms pretty okay, but the animations themselves need a lot more work
>>
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I like to work on stupid shit when I'm bored
http://picosong.com/Myds/
>>
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>>376136060
Also trying to translate a shiton of haircuts within 12x8 px is a nightmare
>>
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Its progressing.
>>
>>376135925
looks actutally like a proper game
what software you used for graphics and as engine?
>>
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>>
>>376136149
Cute.
>>
>>376136504
Thanks

Thinking about making the whole Moomin family, just to give myself a task to work on while I wait for word from the programmer I'm working with
>>
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Updated my lab graphics, also added the first hell level for demo purposes. Check it out on the AGDG demo day site someone posted above
>>
>>376136149
>>376136245
really love this, anon. nice job.
>>
I'm a 3D generalist/animator and I've gotten pretty good with unity but learning C# is a crawl and it's really blocking me from making anything interesting. It takes me like a week just to get a character moving decently but the art stuff takes like an hour.
>>
>>376136635
What's that big scary black motherfucker?
Could you make him?
>>
>>376136723
Hey, thanks man. I'm thinking about making more now.

Got any favourite character?

>>376136879
The Groke?
Yeah, it's a female I think, but I've been thinking about making her too.
>>
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I know you guys are waiting for my game but alas I have bad news. The game has been delayed to Summer 2018. Sorry to all the fans.
>>
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>>376136931
>The Groke
Oh good fuck, it's as scary as I remember it.
Would love to see it in 3D, good luck with your next creation.
>>
>>376137194
Thanks! Will try making the groke, then!
>>
>>376136935
It's okay, I can wait for it, at least until Winter 2098, past this I'll have to give up on you
>>
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>>376136487
Thanks
Unreal, Maya, Photoshop
Plus a bunch of third party software like Mixamo, SpeedTree, UE plugins and stuff.
>>
>>376136935
>tfw when people are waiting on your game but you have to spend your days working on other things to pay the bills
>>
>>376137274
cool
release when and where?
>>
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>>376137358
I get what you mean
Why does life have to get in the way of passion
>>
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doing okay
added a new weapon, it's a selfie stick with homing file projectiles
>>
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For every ten hours of development, I spent nine on art and it still looks like shit
>>
>>376134873
>>376135258
>>376136058
>le low poly meme games
fuck off
>>
>>376135948
Too late, I've already been learning and building an engine for about 5-6 years. I've ended up dumping everything and re-writing the engine from scratch many, many times. For me, it's worth it. I love the low-level programming, and there are some things that I want to try that simply aren't possible in Unreal or Unity.

The amount of freedom you have when you can custom-design all your data formats, all your exporters from 3d programs, for a specific purpose is fucking awesome.

There are some things that I want to try that I'm surprised no-one has done in video games before. (For example, it seems entirely possible to custom-compress pre-computed water sim data, then play it back in-engine as a way to avoid crappy video-game water)

Also, most animation systems in game engines suck balls. I'm really interested to see what's possible with an animation system that works at much higher framerates than what the game runs at, so you could effectively get sub-frame motion blur on certain objects.(Think an oscillating doorstop, or getting natural motion blur on badly-balanced helicopter blades)

If one went with a older graphics style, like what you see in Devil Daggers or something like that, there are all kinds of neat stylistic rendering tricks you could get away with that you can't if you're trying to render in native HD.
>>
>>376137402
Working at the rate I've been going it should take about 7-9 months of work and 1-2 months of beta testing.
But it depends on how much time I can work on it every day.
I want to release it on Steam if I finish it but I don't even know how to do that.
>>
>>376130437
Pre development is going along smoothly. It'll be a little bit before I can truly get a proper demo going though.
>>
>>376137559
That actually looks like a good play.
What's your game called?
>>
>>376137726
you seem like a nice person.
>>
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>>376130437
>Start a game development course during summer vacation from university classes
>Studying Computer Science too so it's nice to have the theoretical bases of programming and optimization
>Finally get to the point where I feel I can come up with ideas and be able to implement them
>Also have a good idea for a first game to get my feet wet
>University starts and my teachers suck so fucking hard that I need to use my free time in learning the shit I don't learn in class if I want to get anything done
>No time to get started on my idea for a game
I just want to apply the shit I learned in something I like. Is that too fucking much to ask?
>>
>>376136245
>that arm
>ok
>>
>>376137578
Just give it a decade or so.
>>
>>376137740
>custom-compress pre-computed water sim data, then play it back in-engine as a way to avoid crappy video-game water
You mean like Alembic? You can do that on UE.
>>
>>376137726
That Moomin isn't really lowpoly, though...?
>>
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>>376137817
thanks
it's called umbrella warriors
>>
>>376137897
Yeah, it's not perfect.
I think I can remedy some of it by adjusting the weight paint a bit, though.
>>
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>>376130437
I think I'm about done with the visible weapons support. Now I can add new weapons and clothing without killing my self.
>>
>>376137786
Greenlight or whatever they plan to replace it with.
>>
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>>376138235
he's retarded, anon.

>>376137726
hope this triggers you.
>>
>>376138371
what if you made the character not look like something a 12 year old posted to deviantart
>>
>>376137559
>>376138241
Your game is really fucking cool and I love it whenever you post stuff on here or Twitter. Keep up the amazing work.
>>
>>376138371
>Agility
>Dexterity
Cut that out, just leads to pointless confusion and stat bloat, or at the very least pick better names for the stats that aren't senselessly confusing.
>>
>>376138720
>he can't tell apart agi from dex
Go be a casual somewhere else
>>
>>376137726
>unironically uses the phrase "meme game"
fuck off
>>
>>376138493
Can't draw and artists are fucking expensive. Using prerendered models instead. Does't look great but still much better than what I could draw by hand. Also fuck you.

>>376138720
Stats will be explained in-game and I might change their names depending on player feedback. But they both do entirely different things so merging them is not really possible.
>>
>>376136060
those sprites are too small for those eyes
maybe you should take some inspiration from Starbounds spritework
>>
>>376138774
The difference is largely meaningless, as agility is a meaningless stat to begin with. Agility merely indicates a possible range of movement, dexterity stands for control and strength stands for the amount of force you're able to allocate to specific movements.

Having something like high dexterity already comes with the prerogative that you have the agility to be dexterous, high agility with low dexterity just implies someone is absurdly clumsy, with a wide range of movement options not controlled through dexterity, but this is better represented through a modifier or trait combined with low dexterity.
>>
>>376138774
most people will definitely be confused, since both are generally used for proffiency in smaller/longer weapons
which would force people to look up what it actually does in terms of mechanics
>>
>>376138549
thanks!
>>
Hey guys I like to make low poly games hehe
I also like being poor and untalented just like your typical low poly dev.
>>
>>376140220
m8, there is not wrong with low-poly, the witcher 2 was a low poly game too
>>
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>>376140220
>being this assblasted about games
>>
>>376130437
Not yet, still have to learn to program in C++.
I'll get back to you in about a year.
>>
>>376139289
>>376139605
This is how it works in this game:
Agility makes you attack faster and increases hit evasion.
Dexterity raises your hit and crit chance.

Outside of combat, agility together with strength allows you to use shortucts like climbing rocks and so on.
Dexterity is used for picking locks, creating jewelery and generaly doing things that require precision.
>>
>>376140284
And this is why nobody remembers Witcher 2
>>
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>>376140220
This is low poly my dude.
>>
>>376140354
telling what it does in a random /v/ thread doesn't mean shit, your players should have to be able to understand it without having to google the mechanics
>>
>>376140503
There is no need to google anything. Those things will be nicely explained at the begining of the game. Like in every other RPG in the existence.
>>
I've got a rough idea for a game but desu it's more in the range of AA or most likely AAA range.

Firstly I'm torn between either studying game programing and design or pharmacist.
Took a sabathical to think things out and still havent decided, we'll see what happens after the summer.
>>
>>376140702
good good, alot of rpgs don't explain it for some reason or omit alot of vital information
>>
>>376140724
Not sure how "desu" got in there.
kek
>>
>>376140813
tbqh famalam, it's to be honest
>>
>>376140813
The abrevation of "to be honest" changes into "desu" on 4chan
>>
>>376140813
>Not sure how "desu" got in there.
what a baka
>>
>>376141028
Damn.
First time I visit /v/ actually over the far too many years I've been on 4Chan.
>>
>>376130437
I have almost everything mapped out for it.
The only problem is that I lack almost all of the skills necessary to realize it. Also, the "almost" problem. I'm pretty sure there are a few things I want that could go too far.
>>
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>>376130437
I released a demo of it.

Please play it.

https://itch.io/jam/agdg-demo-day-14/rate/141469
>>
>>376140354
Thing is, climbing is pure dexterity, and I say this as someone who has done that shit for years. You need a baseline of strength to lift your own weight and being stronger can compensate for a lack in dexterity, but your ability to contort yourself and maintain control in all sorts of awkward positions matters a damn lot more, even when simply scaling a straightforward cliff, since you'll be shifting your weight around a whole damn lot.

Agility as a whole does fuck all without having the dexterity to maintain control.

In combat, this would translate to high strength meaning hitting harder, high agility meaning flailing around like a fish on land and high dexterity meaning you actually have the fine muscle control to properly aim and control finer movements of your weapons. Speed would actually be more related to strength, as it's determined by the amount of force you can put into your movements, modified by dexterity (merely being strong could mean you lack the control to quickly return to neutral after a swing, and might put too much force into any given attack which would just throw you off balance and slow you down) and if you must give that it's own stat, just call it "speed" and be done with it, no need to complicate things with pointlessly frivolous stat names.
>>
>>376141178
>4Chan.
>C
You're not fooling anyone dude
>>
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>>376135258
consider merging these
>>
>>376141409
Easily offended.
>>
>>376141409
he definitely fooled (You)
>>
>>376137726
low poly is bad because?
>>
>>376141678
at worst it is a mark of extreme laziness combined with endless corner cutting
>>
>>376136498
I've seen your shit on tumblr, your models are lumpy pieces of shit. Learn some fucking anatomy and patience.
>>
>>376141768
you're just a bitter cunt
low poly can look good as much as it can look bad
>>
>>376136149
Moomin RPG when? That world still blows me away.
>>
>>376142056
who holds the license for moomins anyway?
>>
>>376136317
Good shit, got a demo or is it not ready yet?
>>
>>376142116
https://www.moomin.com/en/licensing/
>>
>tfw reading about GOAL and other crazy shit AAA devs have done with their engines and realizing how lame it is to get it all for free with UE4

It's an enginedev's life for me lads. I'll never finish a game.
>>
>>376142116
Moomin Characters Oy, Ltd and Bulls Presstjänst AB which makes, developes and supervises all licensing agreement concerning the Moomins.

Swedes have it.
>>
Why do some of you guys make 3D games instead of 2D games?
>>
>>376142929
they have dreams anon
dreams that will always be unfulfilled
>>
>>376142929
2D games are deprecated.
>>
>>376142929
>2D games
go to bed grandpa, non-senile people are talking here
>>
>>376140793
Yeah. That shit pisses me off too. Nothing worse than game with large number of stats where few of them can mean basicaly the same thing and not explaining them. I know DEX and AGI can be interpreted as a same thing, but thats why I'm going to explain all of this at the begining of the game.

>>376141367
While you are not wrong, these words can mean multiple things. When you say dexterity in RPG, most people think of "skill and ease in using the hands." When you say agility, people think "the power of moving quickly and easily." And then you have similiar words like finesse, nimbleness, swiftness, cunning and many other that could technicaly replace both AGI and DEX. As I said, I could replace these words in the future if people find them confusing. Finnesse instead of dex, nimbleness for agi an so on, but these are not very common words for basic stats like these and I dont like using fancy words just for the sake of looking original.
>>
>>376143054
>terraria was a fluke
>>
>>376141898
no, it cant. Low poly is bad and literally for nodevs
Not even him btw so kys
>>
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How to make metalslug tier pixel art?
>>
reminder that a teenager made unturned and you can't even make a shitty pong ripoff
>>376143467
>Low poly is bad and literally for nodevs
what is spiral knights for 100
>>
>>376143290
>making another sandbox crafting survival open world RNG game
I'm good with 3D, thanks. To make another sandbox crafting survival open world RNG Unity Asset game
>>
>>376143686
shit tons of practice and study.

people fuck up that second part because they stop practicing when drawing stops being fun.
>>
>>376143856
is there a 3d minecraft clone that actually became successful or were they all trash in the end?
>>
>>376143054
>>376143257
all I'm saying is that they are easier to develop and that it's easier to make profit off them
making 3D games as one guy is rarely worth it
>>
>>376141780

Rude
>>
>>376141780
Let's see your work, Anon.
>>
>>376143990
cubeworld was probably very successful
>>
>>376144016
>easier to develop
>easier to make profit
>rarely worth it
this is why I don't need you to post your game(s) to know they are utter shit
>>
>>376144079
[cooking analogy]
>>
>>376144079
>Let's see your work, Anon.
post your art
>>
>>376144451
would have been had the faggot actually made something out of it instead of going early access and then ceasing development
>>
>>376144771
I already did.
>>
>>376144451
it hasn't been updated for 4 YEARS, the dev is still working on it only showing a few screenshots every 3-6 months
it definitely is the one with the most potential
>>
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>>376130437
Use unity.
Unity is simple.
Unity.
>>
>>376144838
Oh. Condolences for your inability to draw and model.
>>
>>376144876
>the dev is still working on it only showing a few screenshots every 3-6 months
It's almost as if the only thing that's changed in seven years is that he put the game up for sale.
>>
>>376145023
Googem, is that you?
Please put your name back on.
>>
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Doin' fine, getting close to an alpha

Need to dump some serious investment into new software and hardware to polish things up though
>>
>>376130437
I dont have time to make a game. I have to pretend I am a fucking game guru on /v/ and explain why God Hand is good even though I have never fucking played it.
>>
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I made a game once. I'd like to try making another one, maybe something like a point and click adventure. Although I don't really know much about programming, is there a better way to handle a lot of text/dialogue than hard coding every string and then using a big switch statement to tell what they should be saying and when?
>>
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>all of these delusional poly cucks think they'll make it as a dev
lol
>>
>>376143686
A lot of people and a lot of hard work.
>>
>>376145672
Weeb
>>
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some anons in a previous thread mentioned how the character's face looked a bit weird since it didn't curve around it's body when it rolled
so I changed the way it worked and now it does
>>
>>376146416
fix the tutorial animations
>>
>>376144691
[fat]
>>
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Implemented a pretty simple enemy and made them able to break out of being grabbed, still need to update lots of visual effects
>>
>>376146416
I like the way the grass gets crushed when you roll over it.
>>
>>376146416
put a smile on that thing, it looks too soulless right now
>>
The crouch in Unreal is shitty, and it doesn't seem like anyone has made any tutorials for a crouch system that isn't garbage, so I'm waiting for my resident codemonkey to try and make a solution for it.
>>
>>376146416
Hey, one of the guys who mentioned it, i can see the curve on the stars when i look real hard, but i think it needs to be more pronounced, Regardless, an improvement!
>>
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>>376146416
also added some effects when rocks are broken, since before there were no effects and it looked stupid
art for the rock and it's ffects are all unfinished though

>>376146643
you mean the key labels that are badly positioned? I recently changed the fonts the game uses so it screwed that up, but thanks for pointing it out
>>
Hair physics in Unity how does it god damn work? I just want my character to be pretty.
>>
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Been busy lately, but have been getting a few things done here and there. It's going alright.

Posted this video before, but it's still relevant to what I'm working on https://www.youtube.com/watch?v=1eKqcGu-TSA
>>
>>376144691
imagine being so fucking fat that you look at models and think about food
>>
>>376136245
SWIGGITY SWOOTY
>>
This game fucking sucks.

-performance issues
-placeholder sprites
-placeholder story
-level editor sucks
-menu sucks
-nothing is explained

Constructive feedback would be very appreciated

Download link: www.dropbox.com/s/yoyfic2komrq5ln/ba.zip

You have to exit the starting area from the door, and then go north and listen to some bullshit to get your first weapon

Controls:
wasd - move
left mouse - attack/interact
space - boost (will let you pass over holes in the ground, first ~0.5sec of boost you are invulnerable and will absorb hp/ep)
shift - reverse boost
esc - menu

I can't link to source code because 4chan thinks my past is spam, but you can have it if you want it.
>>
>>376135851
>>376135948
casey is a good programmer but the way he builds his game is so ridiculously obtuse and overcomplicated for a beginner, even if you are working from scratch in C++
>>
>>376147857
>want to show off game
>no screenshot
thats how you get yourself ignored anon-kun
>>
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>>376147072
thanks
you can transform grass into flower if you dash on it, altough I feel it's missing some particles or something
>>376147209
I agree anon, the face it has right now was drawn by me and not by our artist, so that'll be adressed
but it does have an american-Kirby smile when it dashes, though
>>376147306
thanks for the feedback in that thread, and thanks again for this new feedback
I'll see how it can be further improved
>>
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>>376147857
>>376147989
>no screenshot
thank you anon, sorry anon
>>
>>376148312
you weren't lying, it looks like shit
>>
>>376148312
i think this gave me cataracts
>>
>>376148312
>pretty much the entire screen is blurred
turn that off and we can talk
>>
>>376148417
Yea, here's a video of an earlier build looking like shit in motion: https://www.youtube.com/watch?v=nWobsfYMa7E

I find it fun to play, but it's undeniably garbage on the eyeballs.
>>
>>376148312
if you are going the dungeoneering road, you might aswell try make it more colorful like recettear
>>
>>376148676
Turning it off right now anon
>>376148805
Thanks, I'll focus on improving the environments
>>
>>376148751
the dash sound and the game play concept seems decent, everything else is pre-pre - alpha-tier
the blurring is trash
the loading screens which fucking LoZ doesn't even have is a disgrace
most sound effects are lackluster
the bubble people are cute but have shitty animation
the text boxes are pixel horror game-tier in style and it's sound effect

making dungeoneer game with rpg elements in the levels might be over ambitious unless you want to make a repetitive game
>>
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>>376148676
>that blurry shit
It's gone, dropbox link updated
>>
>>376149714
I don't think you have two different objects that have matching art styles in that screenshot
>>
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I've been messing around with a simple(and I do mean simple) sort of Roman themed slaver management game.

Very likely gonna turn it into some form of erotic game when I get the base mechanics working. Making it in Construct 2 just for fun, gonna release it for free if I ever get that far. Which is unlikely.
>>
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Rate my motorcycle, anons.
>>
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>>376130437
https://youtu.be/ZKq4C6EVlWw
Just finishing off turning my minigolf prototype from last week into a multiplayer demo :)
https://my.mixtape.moe/tvtfcx.mp4
>>
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Back to work on making character sprites for a VN while still making muzak for it.

https://clyp.it/pzssd5l1
>>
>>376150054
>Golfball-escape-snipers.mov
what a touching story
>>
>>376150172
Man. It's such a shame to ruin all that nice work with all the furry shit. Oh well, what are you gonna do.
>>
Reposting this, I still have a lot of stuff to fix
>>
>>376150332
haha
>>
>>376150336
Hopefully it can make enough money that I can go back to working on the games with, you know, gameplay.
>>
>>376150584
you have my attention
i'll come back in 3 years to see how it's going
>>
>>376149814
That's true. It's shitty placeholders all the way down.
>>376149551
Thanks for the feedback.

The areas have randomized regions, which can be created with a broken in-game level editor and would be uploaded to a webserver and downloaded to other players on the load screens. This was handled with Photon originally but probably needs to be rewritten in nodejs because there's no reason to use Photon for filesharing.

This was made in XNA, do you think I should improve the assets or would I be better off scrapping it to implement the gameplay concept in Unity?
>>
>>376151075
either way you will definitely improve the assets.
>>
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Pretty good. Only made this webm a earlier this week and I've already doubled the chip count.
>>
Anyone have a decent discord channel to talk about game dev stuff?
>>
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My main monitor died with no chance of repair and I have no money for a new one, so I've been slacking off under the excuse of the other monitor being too small (1360x768), but I guess it's not impossible. People work on laptops
>>
>>376146884
really like these character designs
>>
>>376151228
The sprites look good when switching tiles, but gameplay seem pretty retarded desu.
>>
>>376151657
Imagine the shit they had to work with on all those CGI shows back in the 90s
You can do it faggot
>>
im an artist/musicbro
my programmer bailed out so now im working on my new album
>>
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>>376151000
I don't know if that's enough time to have something decent to show

Nice trips
>>
>>376151228
I hope you realize this is battle network.
Given the right complexity it's pretty good.
A random fight, to give you an idea.
Also not him but
>>376151228
>tfw also making BN clone
It's already looking better than whatever MMBN3D tried to do, so good luck
>>
>>376152165
I'm retarded so i forgot to link you a random fight https://youtu.be/4vCIKCcGz-c
>>
>>376152165
>>tfw also making BN clone
I've seen at least 3 people here making BN clones. The guy in /agdg/ (maybe it's you) was pretty ahead on development
>>
>>376152006
What kind of game where you envisioning?
>>
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>>376152330
I haven't visited /agdg/ much myself, and haven't had to time to develop much either, but i guess that's everyone's tale in this thread.

And i might need a doctor >>376152165 was meant for >>376151926
>>
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>>376130437
last month of work. burning up on the finishing line.
>>
>>376152739
Bunny isn't visible enough

:^)
>>
>>376152739
I hope that's not automatic, that's hard to look at.
>>
>>376145597
reminds me of D*odle Jump
>>
>>376152165
Looks like MMBN3D is focusing on just being a fan game. My focus is on online PvP and I am using the BN art just as placeholder art.

But yeah, so far there is almost no complexity. I've focused on just getting the main systems in place. I can already host a server and match up players together, so the hard part is done and now I can just focus on doing the easy gameplay stuff. No clue how many matches it can support though.


>>376152330
First time I've posted anything on this project here. I rarely visit /agdg/ but now I'm curious. I'll try digging through to see what others have done.
>>
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First real foray into 3D models. Copied some other cool robot model.
>>
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>>376141284
Looks cool
>>
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>>376151870
thanks friend
>>
>>376146884
What are you using to make this? I like it.
>>
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>>376142929
Oversaturation of 2D scrollers.
>>
>>376153159
what are you coding this in?
>>
>>376143686
Find a team of talented artists to work with you
>>
>>376153181
>>376153239
>Generic 2D side scroller
inb4 gamemaker
>>
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How do you deal with music licensing? It's costing me 300 dollars PER SONG! It's insane!!!
>>
Pretty nicely, for being a custom engine.
I'd post the webm here but my ninth world internet chokes on files larger than 1MB.
https://a.uguu.se/E5e88OGbzlNV_PNM2017-05-0615-38-20-53.webm
>>
>>376146884
>>376153159
lawsuit by sega ahoy
>>
>>376153239
>>376153181

Thanks, what >>376153321 said

>>376153496
Cool can't wait
>>
>>376153469
I can guarantee that if your game is decent and you post here asking for music you'll get at least 10 replies from musicbros willing to do it for free
>>
>>376153197
You can't oversaturate 2D or 3D game markets. That's like saying there are too many color films.
>>
What do you guys use to record gameplay and make it into webm?
I use OBS for recording but the frame rate is always shitty when it's done.
>>
>>376153469
Bait
>>
>>376153578
>Cool can't wait
That was my response when they promised new content for spiral knights
;_;
>>
>>376136636
>stop
there's already a thousand of games like this:
https://www.youtube.com/watch?v=lV92TwNc4gc
>delet
>start over
>>
>>376153596
you can absolutely saturate the pixellated 2D side scroller market
>>
>>376153634
pirate fraps

or use an engine that can record like Unreal
>>
>>376144079
are you seriously trying to argue they don't look like shit? look at them dude. It's disgusting.

here's a link to that faggots tumblr by the way.
(your tumblr)
http://theonian.tumblr.com/
>>
>>376153682
Oh that's what you meant, I love spiral knights too, but the similarity to the gun puppy was coincidence, these guys are based of an old sketch that didn't have the mouth, and was just a rectangle headed robot. I wish there was more reason to play, that games art style is still great today
>>
>>376153634
Get fraps and encode with Xmedia recode. It's much easier on worse computers.
>>
>>376153760
He didn't mention that. 2D games encompasses a whole lot of things and it is objectively easier than most 3D projects for a man one team.
>>
>>376153814
The hippo looks good.
>>
>>376153814
>>
>>376154216
yeah congrats your hippo looks good
the woman is fucking horrible. lumpy sack of shit. delete it now.
>>
>>376154309
I was complimenting the guy's hippo, but the woman and the bat look really ugly.
>>
>>376130437
in the past few days i've introduced delta time and started making proper gun sprites but that's about it

also
>need to update a sprite
>make something fuckhueg
>try to shrink it down while keeping the same level of detail
>do this for basically every sprite i make

god damn it
>>
>>376154381
i see, my apologies.

That woman model has never triggered me more in my entire life. It's so fucking bad.
>>
>>376154551
Good work on shrinking sprites tho
>>
>>376150054
bald
>>
>>376154654
Am I the only one that likes it? It looks like its made of play doh which is awesome and having an old tough lady as a main character sounds even better.
>>
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After a couple blender tutorials starting from zero
>>
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Still working on the first dungeon. 2/3 of the way there, just have to do the castle next.
I think I'm gonna keep the castle itself smaller and really linear because it's the first dungeon and I don't want to overdo it.

I also have some in-game screenshots.
>>
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>>376157470
>>
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>>376157543
>>
>>376157543
damn that's a nice look, anon
>>
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>>376157637
Dunno if I picked the best spots for screenshots, honestly. I mostly wanted to show off the new stuff.

>>376157661
Thanks
>>
>>376130437
Terrible.
I haven't even chosen an art direction yet.
>>
>>376141525
holy shit, i'm retarded. thanks, i'll do this when i get home.
>>
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>>376157731
I think that carpet is too nice for that town and it should look shittier

like this only not quite that shitty, i'm not a real artist
>>
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havent done anything in a long while, finally getting back on it and mostly finishing with pre-existing enemies / adding new ones
1/2
>>
>>376157470
Looks like Dragon Warrior.
Is this Dragon Warrior?
I'd play a new 2D Dragon Warrior
>>
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>>376159872
2/2
>>
>>376159601
good point. I just kinda took it straight from the regular, not destroyed tileset but I'll edit it soon enough.

>>376159919
It's a clone, yeah. The main thing to set it apart is the fact that the classes your party members use affect npc interactions. For example in that dungeon you'll be able to find a person ensnared in the tree who's still alive. If you have a mage you can use their magic to burn the tree and free them for a reward.

I didn't want to do anything particularly ambitious since I'm 1 manning and my main skill is art, plus I really love Dragon Quest 3 and want to make something in that vein.
>>
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>>376130437
I'm a complete beginner who wants to make a 2D turn-based RPG. I'm willing to and interested in learning how to code. Should I use RPG Maker XP, Game Maker Studio, or something else entirely?
>>
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pretty shit, doubt I'm gonna continue it
>>
>>376159970
>>376159872

You have no talent and you will never have. You will never get anything successfull on your life.
You're a failure.
>>
>>376160861
that's wonderful.
>>
>>376160635
Game maker can definitely do what you want and gives you a lot more freedom than RPG Maker. It's also pretty easy to learn even with minimal programming experience
>>
>>376136317
i want to play this sir
>>
>>376160827
At least, the aesthetic is quite good.
>>
>>376160861
this
>>
>>376160273
I really love that. Back in the day I remember reading Nintendo Power and there was a game where different classes of party members would affect dialogue or do different things to relax in town and I thought that was the coolest thing.
>>
>>376159872
Looks like RPG Maker.
Your tiling needs work, but I like your sprites and faces. Reminds me of OFF.

I'd play it.
I'm big into RPG Maker and have been for years. Keep it up.
>>
>>376136317
>http://picosong.com/Myds/

bookmarked
>>
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Be honest, anon. Would you play this for free?
>>
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>>376160635
>2D turn-based RPG

If you're not looking to make a complex battle system and are going for the standard JRPG formula, RPG Maker should fit your goal nicely. I'm making pic related on it.

There are many scripts available to give you more freedom, which means you don't *need* to know how to code, but it's still rather limiting. Gifs are not supported, screen resolution is limited (which can mess up your pixel art) and other restrictive stuff.

If your game is mechanically complex (grid-based combat, strategy, combo attacks, etc) then use Game Maker or Unity.
>>
>>376160861
...But enough about what your parents used to tell you, haha!
>>
>>376162261
>fightning
>>
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>>376162378
For fuck's sake, thanks for pointing that out
>>
>>376162194
Maybe. My only comment is the controls look a bit too tight. I think you should try to speed movement up slightly and add slight movement interpolation, both to and from idle movement.
>>
>>376162194
looks pretty dank. Although it would probably bore me after 5 minutes i think
>>
>>376135053
http://drawabox.com
Start here teaching yourself art and for the coding, follow the tutorials on your respective engines. You don't need a vast amount of knowledge to make a game. Also have in mind, talent is: 10% being born with it, 90% constancy.
>>
I'm polishing my action VS puzzle game. There are porn scenes to attend several fetishes, depending on the enemies defeated.
The illustrator still has 10 other images to deliver.
arcade mode, puzzle mode, score attack mode, endless mode.
The only A.I.s missing are the last boss and second to last enemy.
Using LIBGDX.
>>
>>376160861
D-Dad?
>>
>>376159872
>>376159970
Characters have a lot of potential, but the writing will make it or break it. Tilesets/perspective are horrible and I highly suggest you do them all again
>>
>>376136481
Warbros #1
>>
Why is it so hard to make a game?
>>
>>376162194

post more webms, also what engine?
>>
>>376163421
Because it takes time, dedication, and creativity but most people are lucky to have even 1/3.
>>
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I've got a demo out for dd14.
https://sinoc.itch.io/shmoop2

I've gotten a lot of feedback so far, and I'm always happy for more.
>>
>>376136149
What engine are you using to make this anon?
>>
>>376150019

are you going for a kino's journey sorta thing?
>>
>>376137559
How are you making this? Unity?
Can you give me tips anon? Wanting to make something similar to this and looks pretty nice imo
>>
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>>376162728
I'll try to make the controls less tight. The camera moves with the player so it's a little tricky for my widdle brain.
>>376162776
Ty anon
>>376163471
Unity
>>
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>>376160827
It could work as a mini game in a bigger game. Imagine Oregon trail but instead of crossing America you're crossing the ocean.
>>
Game is in "coming soon" mode on Steam:

In 3 days,
about 1000 views from Steam itself (coming soon/discovery queue)
84 wishlist adds
7% clickthrough rate on Google ads ($0.11 cpc)
A surprising amount of interest from Germany and Russia
>>
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>>376164169
I think that's a good idea. Like a less hipster Final Station.
>>
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>>376163471
>>
>>376130437
>You are making a game, right?
I don't see why this assumption would hold. A video game fan working on a game of their own, to me, souls like a travel enthusiast working on a jet engine of their own.
>>
>>376164093
I may not be right on the controls but it cannot hurt to try it out. If you are aiming for a starfox like feel, you should definitely take a very, very close look at how the ship controls in 64 and how it alters when you spin, get it, break a wing, everything. I am not saying it should be exactly the same, but if you are not finalized on the controls, the earlier you do finalize them the better.
>>
>>376164307
>A surprising amount of interest from Germany and Russia
it's a work simulator of some sort isn't it?
>>
https://www.youtube.com/watch?v=3GBrzxc7xaM

What do you guys think about this one ?
>>
>>376164169
>You shot 2000 pounds of food, but can only hoist up 150
>>
>>376152089
Very nice anon, I see so much potential with those mechanics. Just remember to keep it real and you have a very fun game.
>>
>>376152089
>>376165426
Also I want to save the webm. Is there any name or anything it can or will be identified with?
>>
>>376152089
>laser kills enemy
nice
>>
>>376141284
I played it and beat it. It was ok for what it was and I do think you're heading in the right direction. Only had one fall through the floor and one crash after killing a dude. Animations are a little wonky and the flame sword effect is overdone but cool meaning save it for special times.

Making the game will get a lot easier and quicker as you get acquainted with the engine. You should probably think really hard about what you want to do to make your game interesting or unique for both you to develop and for people to play and start building the game around that. It'll give you direction and a reason to continue development.
>>
>>376153469
FAT
UGLY
DEAD
>>
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its been going great, getting closer to the end. Here is a look at a new attack, just need to juice it up.
>>
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>>376165537
>Is there any name or anything it can or will be identified with?
Nothing yet, I'm more interested in making the gameplay acceptable at the moment. I usually post webms in these threads when I have something new to show, that would be the best way to stay in tune with it for now.

>>376165705
It just wouldn't feel right if it didn't. You can also bait some enemies to jump into pits
>>
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Working on some kind of rocky desert environment. Still needs a ton of work though.
>>
>>376166293

nice. there needs to be more mecha games.
>>
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>>376164058
thanks
i use gm:s1, okay for 2d without a big lot of things going on at once but wouldn't recommend it for 3d
if you haven't chosen your engine yet i'd say look at unity or ue, probably unity if you're not into programming yet
if you're just getting started, start with small 70's-tier games like pong or space invaders and before you sit down to anything bigger make sure you can code things you want to code (gameplay features like weapon handling, physics, enemies, etc.) without making it into complete workaround spaghetti - good planning is very important
when you get the core of the gameplay down make sure to tweak it well to make it feel just right - in case of action games movement speed, timing, animations, perhaps input buffering, etc. all matters

more or less i guess
>>
Considering dropping gamedeving and building some software solution that can be marketed to businesses.

Games are more fun, but I could see an easy 100K-1M from building a solid piece of business software
>>
>>376166339

did you do all this yourself? this is pretty fucking impressive.
>>
I would adore to work on a game or even more specifically make a game out of the gameplay concepts in my head. Shame that my only talent is drawing.
>>
>>376166591
Post drawings, come up with one that could be used in a game. If you need an idea, try creating an icon.
>>
>>376166591
>my only talent is drawing
My only talent is programming. Let me implement your ideas if your art and ideas are good.
>>
>>376166501
Making business software can also be fun though. Or at least intriguing.

I'd wager that vidya dev is one of the hardest and frustrating areas in programming. I mean it's ridiculously complex when you think about it.
>>
>>376166857
Didn't mean to imply it wouldn't be fun.
And yeah, the complexity vs rate of return is pitiful.

I'll keep deving and decide later on. Solutions are always needed and waiting longer just means it'll use more up to date tech.
>>
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it is coming along nicely

here is the demo for anyone who wants to play it
https://itch.io/jam/agdg-demo-day-14/rate/110418
>>
>>376136058
>>376136149
>>376136245
Noice.
>>
File: dry3.webm (3MB, 1100x572px) Image search: [Google]
dry3.webm
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>>376166556
Apart from the music and voices, Yup.
>>
File: papertest.gif (374KB, 468x331px) Image search: [Google]
papertest.gif
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Stuff is happening
>>
I want to make Pressure in Unreal but the hardest part is the assets
>>
>>376165934
Thanks anon.

I had never animated or modeled anything in my life. Spent almost 100 hours in Blender for this piece of poop, probably didn't reach 20 hours in UE4.
>>
>>376167581
Original character?
>>
>>376166491
Thanks for the advice anon!
I got Unity a week ago but have no idea where to start. Only have the ideas in my head and like I said very similar to yours.
I'll do what you say and start with making those smaller games. This is actually really great advice

What's the name of your game btw?
>>
>>376166339
What's going to set this apart from Ace Combat? The new one's coming out on PC
>>
Is it worth buying asset packs?

I think I'm better of spending $50 buying this:

https://www.unrealengine.com/marketplace/retro-space-station

Than spending hundreds of hours learning how to make something 1/4 as good
>>
>>376167839
C'mon anon, you're going to make dev anon lose motivation. There's enough room in this world for Ace Combat and indie Ace Combat.
>>
>>376167495
eagle's interior when
>>
>>376146884
Nice gif.
>>
>>376168042
It's worth it. Make barebones environments and then pretty them up with the correct assetpacks.
>>
I've been looking for a company or individuals that make music for my RO clone but I'm fucking stumped, every single company is just electro and rock.
what the fuck
>>
>>376168251
Alright yeah I'll probably do that.

I asked the same questions on /agdg/ a few weeks ago and got shit on for some reason.
>>
File: ss+(2017-05-06+at+05.22.25).png (5KB, 400x299px) Image search: [Google]
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https://www.youtube.com/watch?v=K-hHRmGUOXA

Working on a boss fight for my dumb Metroid game. I want to do more secondary work like adding in additional sound effects, but I really should focus on making the player take damage.
>>
>>376152862
The shadows are ugly.
>>
>>376168042
Anon these assets are not very good and are actually subpar. Spending 44$ for this when you can learn it and create everything yourself with more intuitive and more complex materials would be a wise decision. That or just find someone who can create assets for you - The only thing that I would buy this for is to learn how it was done, and it seems pretty simplistic, especially for 44$.
>>
>>376168042
You'll probably regret buying them if you don't end up using them. I wouldn't advise you to get them unless you've got something already going on
>>
File: sd (619).webm (2MB, 642x362px) Image search: [Google]
sd (619).webm
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>>376167817
thanks
umbrella warriors
>>
>>376168042
>Is it worth buying asset packs?
Asset packs do have the problem that if you need something that isn't in the pack you will have a hard time making it yourself so make sure it has everything you need. You should probably check if the person who made the pack is available to commission the perfect foot stool or whatever for your game if needed or if you can find somebody else to do it. But yeah, if its all you need then certainly go for it.
>>
File: 1493769104857.jpg (696KB, 2141x3000px) Image search: [Google]
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Adventure game studio is by far the best

you can

>easily draw the entire scene without idiotic tiles
>quickly map the interactive parts
>add sprite based animation or whatever
>create spatial puzzles and dialogue

What more do you want?
>>
Really disappointed by unreal 4. They gave into Nvidia gimpworks. Wish idtech 6 or frostbite 3 were available for devolpers. Infinitely better at utilizing hardware.
>>
>>376168913
Why are they subpar?

I like this one a lot as well
https://www.unrealengine.com/marketplace/scifi-populate-pack

>>376169049
Yeah that's a pretty good point.
>>
>mfw see people using Unity for 3d
>>
>>376167839
I swear I saw him mention he was going to put kaiju battles into the game once he'd finished everything up. But it's been a while since then.
>>
>>376167495
This looks better than some AAA games, and I'm not exaggerating.
>>
File: UE4Editor_2017-05-06_07-39-43.png (1MB, 1134x719px) Image search: [Google]
UE4Editor_2017-05-06_07-39-43.png
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>>376167839
I have quite a lot of plans regarding the gameplay aspect of the game. I've always thought the over reliance of the short range standard missiles in Ace Combat made the game somewhat dull, so what I plan in the future is introduce all sorts of enemy types from long range anti air emplacements that you have to take out using long range weapons (or risk getting shot down using short range weapons) to AI that can dispense jamming countermeasures that affect your targeting for a certain time.

There is also a mechanic I plan to implement which gives particular jet roles special abilities that allow them to do things other aircraft roles wont be able to do that is determined by their characteristic (BRRT, Thrust Vectoring, etc) The framework is more or less ready for stuff like that but I'd like to keep it basic for now.

>>376168227
Eventually

>>376169921
Thanks anon.
>>
File: cooking game boss.png (765KB, 1001x1001px) Image search: [Google]
cooking game boss.png
765KB, 1001x1001px
>>376169790
Holy fuck. Kaiju battles, space battles and some more anime shit would be awesome.
>>
>>376169446
the best engine ive played so far with is Fox engine. It´s magnificent imo
>>
>>376170096
how did you get fox engine?
>>
>>376154551
This looks great.
>>
>>376170464
He's probably memeing
>>
>>376170953
How do you meme?
>>
>>376157470
>people in the trees
heh, looking better every time
>>
>>376171407
like this
>>
>>376170464
>believing instantly and unconditionally everythiing anon says on the internet
Retard, he's blatantly lying.
>>
Does anybody know the best way to implement a night and day cycle?
I have a few ideas but I'm not sure which to chose.

In order of what I imagine is best to worst
>alternate handmade sprite sheets
>use a shader
>don't even bother
>draw a large semi transparent sprite over the viewport

2d+gamemaker Obviously.
>>
File: snakeskin.gif (2MB, 256x256px) Image search: [Google]
snakeskin.gif
2MB, 256x256px
>>376130437
I've been messing around with textures for a while now, my art style seems to be inconsistent.
Some days it looks simple and clean, and other days its a complex mess. I might need to throw them all into a scene and see how well I can get them to mix or straight up redo a lot.
>>
>>376172354
I would say shader

Just drop the saturation and add a shitton of tint, done
>>
>>376147387
oh shit its blanco, i remember playing an early version of this on gamejolt. good stuff.
>>
>>376170028
>I've always thought the over reliance of the short range standard missiles in Ace Combat made the game somewhat dull
You should take a look into the 90's flight sims for that kind of stuff
>>
>>376172537
It would be much easier, for sure, but my real concern with shaders is with performance. Are they resource heavy?
>>
File: Elements.jpg (269KB, 1456x938px) Image search: [Google]
Elements.jpg
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Productive day. Since my last post I've got elements working for the player, panels, and attacks elements with all of them affecting each other as well in a manners similar to MMBN.
>>
>>376173395
>Are 3-4 additions and a multipliation resource heavy on a GPU designed for trillions of floating point operations per second
I'll let you decide that for yourself, anon
>>
File: 1494119539.gif (283KB, 480x360px) Image search: [Google]
1494119539.gif
283KB, 480x360px
>>376173395
Not at all, the performance impact is next to none for a colour grade shader
Here's what it looks like for my game
>>
File: Nipple King.png (17KB, 296x327px) Image search: [Google]
Nipple King.png
17KB, 296x327px
>>376141284
Gave it a download anon
Better not be a virus
>>
>>376174490
It might aswell be for how shit it is, anon. Don't go in with high hopes.
>>
>>376153159
>>376153682
oh people who know about spiral knights

btw they left sega and added content but it's still slow the group is called grey havens
>>
>>376175381
Yeah, i played for a bit when they shifted, but from what i hear, grey haven just wants to keep the servers up and not much else
>>
File: 1478059306221.jpg (18KB, 480x516px) Image search: [Google]
1478059306221.jpg
18KB, 480x516px
>>376150019
Would ride.
>>376163939
Would play if its not as shit
>>
File: 1353676984784.jpg (185KB, 1000x1000px) Image search: [Google]
1353676984784.jpg
185KB, 1000x1000px
>>376174470
>mfw I recognize and have a somewhat irrational hatred for half of those tiles
>>
>>376174031
I figured it wasn't, but I'm already witnessing stuttering with what I have.
Even when using the most bare bones code to test performance, I still notice frame skips. What's the problem here? My coding skills or my pc?

>>376174470
This looks very nice. Thanks, anon. Is this a pokemon game or is the art placeholders?
>>
File: 2017-05-03 00-33-18.webm (547KB, 1280x720px) Image search: [Google]
2017-05-03 00-33-18.webm
547KB, 1280x720px
My game is going okay. I lost my old artist so it's a little stalled for now, but I released my first demo for demoday yesterday and it's been getting alright reception.
>>
>>376175457
Thats too bad. Spiral Knights is a fun game at it's core. Not really sure what went wrong. At least there is still a small population left and Spiral Knights is built so it can still limp on with just that.
>>
>>376130437
I just hit the trial license limitations on GameMaker Studio and don't really want to pay for the full license because I don't really know what I"m doing.
>>
>>376175691
If you're having framedrops from a 2D game your code is shit.

Not surprising given it's game maker, though.
>>
>>376150019
Looks good. I think it needs brighter parts.
>>
>>376131784
8 hour late but was the pun intentional
>>
File: Capture.png (170KB, 943x731px) Image search: [Google]
Capture.png
170KB, 943x731px
>>376130437
I've been avoiding working on any part of my game that is more than slightly difficult which means I haven't done much in the past two months. Maybe I'll work on it tonight until I go to bed.
>>
File: ltg1481662910.png (587KB, 1280x720px) Image search: [Google]
ltg1481662910.png
587KB, 1280x720px
>>376175691
>>376175637
Just placeholders; I've switched between like 10 different tilesets in the past two days for miscellaneous feature testing
The game is more like Fantasy Life or Harvest Moon but with beastmen instead of waifus

Also developing a text game to go along with it, but the visuals are undergoing an overhaul so I don't have any updated pics
>>
File: quick webm.webm (549KB, 256x192px) Image search: [Google]
quick webm.webm
549KB, 256x192px
I was attempting to set sprites dynamically in Game Maker 8, and it turns out that there's no way to do that. My dreams of cutting down my workload are dashed. So, in lieu of that, here's a real quick webm.
>>
>>376177346
not sure what you mean by setting sprites dynamically, but because of how sprites work in gm8 it should probably be better at reloading sprites on the fly from outside directories than studio
you also have execute_string in there as well
just throwing that out
>>
>>376176135
What pun?
>>
>>376177576
I have a bunch of sprites that are essentially spr_x_y, where x stays the same and y changes. In the webm I posted, Phoenix's sprites are quite literally spr_phoenix_nervous, _mouth, etc. I wanted to see if I could have the _mouth be appended to end of the sprite name in the code so I don't have to do it myself.

But I've been meaning to change over to a system where sprites are loaded in from outside the game. It'll make it easier to change things mid-game. Maybe this'll be the push I need.
>>
File: 2017-05-04 13-22-57.webm (3MB, 1280x720px) Image search: [Google]
2017-05-04 13-22-57.webm
3MB, 1280x720px
Changed the look of the dash particle effects
>>
>>376177859
you could probably get it to work like that through sprite_get_name, execute_string or maps or whatever, wouldn't be fast at all but maybe sufficient for something where there isn't a lot going on on the screen
though i think it'd be faster and better if you had an array of sprites with an order identical for different spritesets, would make it easy to work with with loading sprites from other sources too

btw i won't be able to respond as i'm leaving as soon as i finish this post
good luck anon
>>
>>376178247
I tried it with sprite_get_name, but it turns out you can't set a sprite using a string. I actually forgot about execute_string, though. Thanks for the tips, anon. The array idea might actually work.
>>
>>376178209
looks cool wow
>>
File: show.png (7KB, 134x256px) Image search: [Google]
show.png
7KB, 134x256px
>>376176023
I'd like to think I'm at least decent, anon. I've tested performance with one line of code, so it has to be something else.

>>376176810
Interesting mix. Keep it up anon

>>376178558
What's the purpose of the second bar for enemies? Mana/stamina? If so, is that necessary?
>>
>>376179167
for >>376178209
not >>376178558
Apologies.
>>
File: shy_anime_girl-t2.jpg (59KB, 510x330px) Image search: [Google]
shy_anime_girl-t2.jpg
59KB, 510x330px
>>376170464
>>376170953
lmao i read that wrong im sorry

with play i mean play mgsv
>>
File: sea_drill.webm (3MB, 720x464px) Image search: [Google]
sea_drill.webm
3MB, 720x464px
Made this drill to mine some ores and break open things but make sure to turn it off if you leave it around.

very good week of steady progress overall.
>>
>>376179167
>I'd like to think I'm at least decent, anon. I've tested performance with one line of code, so it has to be something else.
Well, “your code” is transitive. Trying to debug missed vsyncs in game maker is like trying to debug cache misses in javascript, lol.

If you're gonna use a babby's first engine that's so far removed from the hardware that you don't even know what the cause of the slowdown is, you're gonna have to live with the fact that there's little you can do about it. If it happens even with no scene complexity then either understand how game maker maps to hardware and debug it on a low level to find out what's causing the stall or give up, I guess.
>>
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every v game dev thread.webm
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>>
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1421018566587.png
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Is there anything worse than sorting UVs?
>>
>>376179540

I will never play your game. Seeing that vampire squid monster block up the bottom port in your vessel with its mouth just begging you to jump in made me nope.
>>
>>376141284
played it.

I dunno what youre trying to do but its really basic. Its not even a demo since its so primitive. Keep going at it though, just dont e xpect lots of praise (here)
>>
File: cutesquid.jpg (115KB, 1904x978px) Image search: [Google]
cutesquid.jpg
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>>376180185
but it's cute
>>
what is a good 3d engine that can run on toasters and easy to program and multiplatform? i want to develop on linux.
>>
>>376182149
godot
>>
>>376179835
But uhh. What game anon?
>>
>>376177852
https://en.wikipedia.org/wiki/Waiting_for_Godot
The engine is named after this
>>
>>376137969
Ue is horrible at water cryengine destroys it
>>
>>376144016
2d will always be harder than 3d
>>
>>376182932
?????
>>
>>376183639
he's a 3d modeler, he's very special so just tell him he is right
>>
>>376159601
>>376157731
>>376157637
>>376157543
>>376157470

I wanna play this
>>
File: DreadKingMadQueen.gif (20KB, 510x312px) Image search: [Google]
DreadKingMadQueen.gif
20KB, 510x312px
>>376183823
I'm hoping to get a demo out soon.
>>
>>376184217
looks like a mayor of a snow village and a strange red legendary bird
those designs are really neat tho
>>
File: Chess Monsters.png (15KB, 674x627px) Image search: [Google]
Chess Monsters.png
15KB, 674x627px
>>376184738
Trying to adapt the king and queen monsters into 16x16 sprites is pretty rough, I won't lie. I still need to work on them.
>>
>>376184908
if you can't spare a bit of yellow for the crowns then that'll be as good as it can be
>>
>>376153584
This. Am musicbro
>>
>>376185173
Yeah I'd rather not break the colour limit for character sprites on the overworld.

For battle sprites I can "pretend" I'm at least stacking two sprites on top of each other to double the limit but even then I want to limit that to bosses.
>>
File: large.jpg (47KB, 400x240px) Image search: [Google]
large.jpg
47KB, 400x240px
How to make Gunvolt tier pixel art?
>>
>>376185750
have an entire team of artists and animators
Thread posts: 401
Thread images: 111


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