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Does the PS1 even have something comparable? Name me one PS1

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Does the PS1 even have something comparable?

Name me one PS1 game with such a massive and interesting 3D world.
>>
anything from Squaresoft
>>
>>376108117
>JRPG
>good
>>
>>376108117
>FF7-9
>3D

Only the battles and mabe the overworld anon. The rest is pre-rendered.

Just name me one PS1 game with such a big 3D town like Kakariko. It doesn't exist.
>>
>Ogre Series
>Final Fantasy Tactics
Matsuno really knew how to build a cohesive world and sell the strife within it.
>>
panzer dragoon saga is more impressive
>>
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You know, I guess OP is right. There weren't strictly 3D worlds in a lot of PS1 games. I guess that's why OoT will forever be remembered, and BotW, along with everything after, won't be.

I preferred the aesthetic of games like Xenogears, though I'm thankful for the risk they took in creating the future. Props to everybody involved on that project.
>>
>>376108569
Many games had 3D levels. But they weren't cohesive. You entered a portal like in Spyro and you were in a different world.

Ocarina of time is unique that all 3D levels are connected together. You don't have to teleport anywhere. Right after you leave the Deku tree you can walk on foot straight to the castle. There aren't unrealistic skips. Only loading time where it fades to black. But the walking distance is pretty realistic and that's what makes it awesome.
>>
>>376108093
Lsd dream emulator, is a million times more interesting, yet a thousand times simpler than zelda, so ya know
>>
Frankly there isn't. But I'm going to try to nip the inevitable console war discussion in the bud by saying that the ps1 had many games which played off its limitations to create interesting 3D worlds. PS1 had good games which centered around continuous set environments which made for a strong sense of setting. Games like the Resident Evil series and Metal Gear Solid. RE is technically all prerendered environments but its functionally still a 3D game.
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>>376108271
>Only the battles and mabe the overworld anon. The rest is pre-rendered.
Hmmm...
>>
>Nintenkiddies now defend open world games

JUST
>>
>>376108093
>>376108271

What kind of retarded fucking thread is this?

The PS1 can't handle anywhere near the same amount of polygons as the N64, of fucking course it doesn't have game with huge 3D towns. But it compensates by having huge, beautiful pre-rendered towns that would be impossible on the N64 due to the small sizes of games.

No N64 game has a world on the scale and depth of FF7-FF9. No PS1 game has a 3D world as rich and interactive as OoT. It's called playing to your strengths, and both consoles have about an equal amount of masterpieces.

You are a retarded console fanboy, kill yourself.
>>
>>376108775
It's scary to think that Miyamoto came in when production started and attempted to make the game like Super Mario 64 but with a Zelda skin.

Horrifying to think about. Phantom Dorf was GOAT though.
>>
>>376109346
Kakariko, idiot.
>>
>>376109493

How would that even work? Zelda has had continuous worlds since game 1.
>>
>>376109462
Final Fantasy isn't as deep as you think.

It is remarkably linear. Very often you HAVE to visit the towns in a certain order. Optional towns are the absolute exception. And after 50 hours of gameplay you get an airship. Often you can visit 1 hidden town and 2 hidden dungeons and return to the old cities and do some new quests.

Final Fantasys massiveness gets constantly blown out of proportion.
>>
>>376109648
Idk man, Hyrule Castle as a hub, and then you just jump through paintings I guess.
>>
>>376109958

Would have ruined the mise en scene of Zelda. Good thing that never went through.
>>
>>376108271
Everything was prerendered in OoT you stupid fuck
>>
>>376108093
Megaman Legends 2 was pretty good.
>>
>>376110063
Do you even know what pre-rendered means you fucking idiot?
>>
>>376108093

>massive and interesting 3D world

The world isn't actually very big in OoT.

It's very well crafted for the size they went with, but not "massive".
>>
>>376109906

More retardation.

FF games are no more or less linear than Zelda games, aside from BotW. You can do dungeons out of order in some Zeldas like OoT, but you can also skip parts of most FF games. As an example, you don't HAVE to go to the chocobo farm, catch a chocobo and use it to cross the swamp, it's perfectly possible to just sneak past the giant snake on foot or even kill it. You can do the Wutai part of the story any time you want or even skip it completely, and so on.
>>
>>376109462
>The PS1 can't handle anywhere near the same amount of polygons as the N64

But that's wrong. It handled something like three times as many.


They just didn't render as accurately.
>>
>>376110121
Yeah, and I learned it when I played OoT as a kid because so much of it was prerendered
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>>376108117
/thread

If you want just huge open 3D environments then G-Police is a good example
>>
>>376110063
Only the town backgrounds and some building interiors were pre-rendered. What are you even talking about.
>>
>>376110121

Do you? Not him but Castle Town is prerendered(at really low resolution) and Kakariko frankly looks like shit other than the windmill. Just a bunch of copypasted block houses. Prerendered PS1 towns look infinitely better.
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>>376108093
Nope. PS1 has much better games instead, like Metal Gear Solid.
>>
>>376110192

You need help.
>>
Oot wasnt really that impressive.
>>
>>376110315
>looking to start shit this way
>>
>>376110315
Any Zelda game isn't that impressive,its an action game for kids after all.
>>
>>376110265
Are you two talking about the same thing at all?
>>
>>376110362
Come on man, look past your nostalgia.

I think I get it. I think I understand why you faggots cling to this shit like it was the greatest game of all time. Because without Ocarina of Overrated to cling to, the N64 was fucking nothing.
>>
>>376110152
>FF games are no more or less linear than Zelda games

Ok, you're completely retarded. The plot sections of most FF games occur in completely linear order. The games contain optional sections, but these will be strictly optional and the game is divided up as such, you can't complete the parts that are mandatory in different orders. Many Zelda games, on the other hand, let you complete the main quest in many orders and blur the lines between what is mandatory and optional. Zelda is absolutely more non-linear than FF is in general, though certain FF games contain significant amounts of optional content.
>>
>>376110362
The dreamcast released in the same month.
Compare shenmue to oot.
>>
>>376110397
>looking to start shit THIS way
>>
>>376108093

Symphony of The Night.

t. N64 Nostalgiafag

But Ocarina of Time is Better tho, and Banjo Kazooie is better than Ocarina.
>>
>>376110415
>>376110419
>looking to REALLY start shit this way
>>
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>>376110419
Shenmue was pretty great. It doesn't hold up today, just like OoT. However if we're doing this whole

>YOU CAN'T TALK SHIT ABOUT ZELDA IT WAS A MASTERPIECE FOR ITS TIME STOP HATING ON ZELDA YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT I SUCK DICKS
Then Shenmue was even more impressive a game for its time, except Shenmue fans aren't people living in the past with their head up their ass that can't accept the game has a lot of flaws.
>>
>>376110397
As opposed to all those adult actions game for mature people, rite?
>>
>>376108161
>Legend of Zelda
>Made by Japs
>RPG
>Not an action JRPG
>>
>>376110513
>I have no arguments
>P-Please stop making fun of Zelda
>>
>>376110509
>Symphony of the Night
>3D

It was bigger and better than Oot but its certainly not 3D
>>
>>376110561
>looking to continue shit this way
>>
>>376110247
Never played a FF, which is this?
>>
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>>376110529
Shenmue still looks ok.
Combat is still fun. Its just that whats around it is a clunky mess of a game.
>>
>>376110562

yeah sorry, I'm not here to read to the end of questions.
>>
>>376110553
>Zelda
>RPG

>>376110631
>Square only made FF
>>
>>376110660
>individually modelled fingers
Even a lot of ps3 games didnt bother
>>
>>376110708
Never played a Squaresoft video game, which is this?
>>
>>376108093
Megaman Legends 1&2

What do I win?
>>
>>376110247

These games have an almost Blade Runner esque quality to them after all these years
>>
>>376110708
You go around playing as Link interacting with various characters and collecting items to improve your character through more life and mana. Swords and shields serve as leveling up your attack stat since most swords besides the biggoron sword have the same exact move set.

You don't need an explicit EXP bar to make it a RPG. Ys is considered a RPG and shares the same gameplay concepts besides experience points with the original Zelda, Ocarina of Time is just a 3D iteration of that same formula.
>>
>>376110247
Dang. Color depth on textures was just so much better on PS1 than on N64 it's not even funny.

The ridiculous 4KB constraint on individual textures on N64 means everything was either a tiny as fuck blurry mess, or had like 16 colors to work with.
>>
Op is right

but no n64 game is as fun as a PS game.

example

Castlevania is more fun than metroid
CTR is more fun than mario kart
FF is more fun than earthbound

etc.
>>
>>376110994

Yeah, NBA 2K is my favorite RPG under this formula
>>
>>376110994
>You don't need an explicit EXP bar to make it a RPG

A RPG without any kind of leveling is not an RPG.If that wasn't the case nearly every game would be a goddamn RPG.
>>
>>376111062
Was that the kind of thing kids who weren't idorts used to tell themselves?

What did PS kids have instead of Golden Eye?
>>
>>376111062

I'm blanking on the Metroid and Earthbounds games which were released for N64. You're going to have give me a refresher.
>>
>>376110994
That's not even a correct assessment of RPG mechanics.

In RPGs, character's get better at doing things by doing those things, In Zelda, going out and fighting 20 Moblins is not going to increase Link's ability to fight more Moblins.
You the player will probably get better at it yes, but the fact that your character Link doesn't means it's not an RPG.
>>
>>376110152
Final Fantasy holds your hand the whole time though. You won't even feel 1 minute lost, because the characters will constantly talk about their objectives and spoonfeed you how you should feel about everything. It's like a tour through an amusement park. "Here is the part where you must feel sad." "Here is the part which should frighten you." "Come on. Don't waste time. The next attraction is right over there!"

In Ocarina of time you are much more lost and on your own. You are thrown from your cozy little elf children village into the cold and dark world populated by adults and you know nothing except that you should meet some princess and then collect talismans. How to even get inside the dungeons where they are is totally up to you and you have to find it out on your own.

Sure you know that some evil man threatens the kingdom but the game leaves much more to your imagination. You see Ganondorf only a few times, just like Zelda. What emotions you feel and what story you construct is totally up to you. Do you save the world because of Zelda or because you are the chosen one? Maybe because you hate Ganon? Or even just for your elf village and childhood friend? You have to make up your own plot, because Link doesn't talk. That's the brilliant aspect of the game.

You feel much more connected to the fate of the world and your role as a hero, because you experienced so much hardship and isolation alone as Link and had to find your own answers.. In FF you are constantly surrounded by a bunch of people. The world constantly holds your hand and tells you what to think and do. In FF you are Hero (tm), in Ocarina of time you are a real Hero.
>>
>>376111083
Not that anon. Miyamoto just calls Zelda an RPG because it's about story and exploration. Rather different from arcade games at the time.

The term Action Adventure appeared in the west already sometime in the late 80s, but Japan never got the memo.
>>
>>376111083

Hmm no RPG also refers to character growth, it doesn't explicitly come from stat bars. Your characters health, general attack strength and repertoire grows throughout the game as well playing an "adventure" mechanically.
>>
>>376111130
>playing FPS on a console

Goldeneye is also shit,Perfect Dark slightly less.
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>>376110765
>names two gets ignored
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>>376111224
Dude, you can stop cock-oggling OoT.

You're not 'thrown' from a 'cozy elf life' into shit. If you think the musical queues and dialogue of OoT is somehow less subtle than that of Final Fantasy 7, you're deluding yourself.

Maybe YOU feel more connected to Link because you favor a faggy self-insert narrative that doesn't explain shit, but some people enjoy their stories to actually be written.
>>
>>376111486
You only named 1
The first Megaman Legends is also available on N64
>>
>>376111070
Difference being, NBA 2K doesn't engage in an epic quest, whereas RPGs revolve around the central notion the main character(s) engage in a quest to fight the main cause of their issue.
Ys has climbing the tower and aiding the goddesses.
FF1 has restoring the crystals and defeating the evil behind it.
The original LoZ had defeating the evil plaguing Hyrule with defeating dungeons as marking your character progression as you gain more items. And as stated, OoT is just a 3D iteration of that same concept.
>>
Spyro
Kingsley's adventure
mizurrna falls
kings field
shadow tower
ultima underworld
probably a bunch if I really thought about it
>>376111130
medal of honour and underground are actually pretty good
jumping flash
powerslave was an original version
>>
>>376108093

OoT is a great game but its world was not "interesting."

MM was more interesting simply because of how strange it is.
>>
>>376111626
>mizzurna falls

Thanks for reminding me that i still have to play it
>>
>>376111609
That's cool, but video game genres are defined by their gameplay mechanics, not their plot.
>>
>>376111553
>title doesn't require ps1 exclusive
>2 games still named
>both are better than Oot
>>
Resident Evil 2

Metal Gear Solid

You know I'm right.
>>
>>376111813
Story is part of some games, mainly as a vehicle to move the player forward and provide them a reason to play.
>>
>>376111931
But RE2 was on the N64
>>
>>376112043
>title doesn't say exclusive

Cunt
>>
>>376111224
Compare:
https://www.youtube.com/watch?v=Got59b6RKZA
Where you have no fucking agency at all, the game force-feeds you Link standing up to Ganon, and A LITERAL DARK THUNDERSTORM starts right when he appears, followed by you going into Hyrule and people, especially Zelda, crooning about how evil Ganon is and shit.

What emotions you feel are and what the story you construct is up to you? Fuck no it isn't. The game explicitly tells you through its dialogue, imagery, and music. If you've got some boner over Link's personal motivations not being extolled often, maybe the fact he's a silent protagonist, which makes no fucking sense in the game, has something to do with it, but since characters are always (as in this cutscene) literally telling you what Link is thinking/feeling, it's not some enigmatic thing you can brilliantly make up on your own unless you're a fucking autist and ignore some of the very sparse dialogue in this shit game.

Compare the scene I linked to a similar one which uses similar lighting and mood to achieve a similar purpose; to extol the power and cruelty of an antagonist:

https://www.youtube.com/watch?v=YfqkWu1Yrj8

Here, you've been struggling to bypass the serpent so far, going as far as to either rent a chocobo to skirt by or grind out an insane amount of levels (or exploit some mechanics) to defeat what is easily the toughest foe you've faced so far. You're immediately served a scene where the enemy is brutally murdered and you, the PLAYER, is more likely to care and feel strongly about it because of that previous endeavor. Furthermore, how you feel about it is still up to you, because Cloud doesn't weigh in some ultimate "This is how we should feel" moment--whatever characters you have will comment how they feel, which gives insight into them, but that's it.

I could fellate FF7 far more if I wanted to ironically use the same rubbish techniques you are, but OoT's storytelling is plainly rubbish for anyone to see.
>>
>>376111931

Metal Gear Solid takes place in a very small and linear setting, and its gameplay was on a 2D plane.
>>
>>376111626
>Shadow Tower

Slow down, homie, let's not imply that fucking Shadow Tower has an engaging world whatsoever.
>>
>>376112126
Just admit you're a bad.
>>
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>>376112043
Yeah, in 2000 anon. 2 years later.
>>
>very small and linear setting

Small yes,linear more or less

>>376112186
>and its gameplay was on a 2D plane

What
>>
>>376111513
OOT explains fucking everything. It is FF which doesn't explain shit.

>FF8: lol here fight Ultimecia who was mentioned maybe 2 times in the entire game. She wants to compress time because... reasons.
>FF9: lol Kuja wasn't the last villain. Here fight this entity you never ever heard which wants to destroy everything because ... reasons.
>>
>>376112208
You mad bro?
>>
>>376112126
Obviously implied 0/10 see me after class
>>
>>376112224
So?
>>
>>376112224
which one looks better?
>>
>>376110175
No, it can't. The PS1 is a 32bit RISC based CPU with a rushed GPU because at the end of the day Sony took what they planned for the Nintendo Play Station and finished it off.
The N64 was built from the ground up and had one of the most powerful GPU's of the day, had double the ram and a much more powerful CPU.
Nintendo just fucked it by not having a CD drive
>>
>>376112279
No but yo Mama mad you ruined her puss
>>
>>376112301
>Pink slipped
Not specified means you can't mark one down. Also games under specifics are still there so we're still right, you still lose, and now you're fired.
>>
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>>376112359
PS1
CDs always looked better than carts in general
>>
>>376112357
It's just a long time is all and towards the end of it's life cycle.
>>
>>376112403
Yeah, you mad.
>>
>>376112260

Its the conventional MSX gameplay translated onto 3D visuals. There is a selective use of 3D mechanics with certain tools but the stealth gameplay is essentially 2D, made evident by the soliton Radar's display of the playing field and how much of a hand it plays in gameplay.
>>
>>376112530
Nah, you sad. :>)
>>
>>376112263
>I can't into thematic storytelling
No wonder you prefer nintendoshit, m8
>>
>>376112369
Not him and I don't disagree but there's no inherent disadvantage in being a RISC CPU, you know?
>>
>>376112369
>CPU mattering at all on the 3D rendering of the playstation
>Rushed GPU
Son, i need to take you to a ride.
Basically 95% of the 3D workload on the playstation is done by some sort of dedicated 3D hardware somewhere in the system, from the T&L to clipping to Z-Ordering (no Zbuffer on the PS1), to the actual rendering.
But it looks primitive because the manufacturing process of the chips itself was shit back then, and they needed to save space on the chips which means that luxuries like having a multiplication (bilinear filtering) or division per pixel (perspective correction) were off the table.

But in terms of raw triangles per second, the playstation was faster than the N64 unless the N64 used some really custom insane microcode like the one used on Conker's bad fur day or star wars rogue squadron.
>>
>>376112136
>but OoT's storytelling is plainly rubbish for anyone to see.
You just haven't been paying attention.

Let's do a different comparison.
https://www.youtube.com/watch?v=9nOSs3rvPsI
You see this tree? It was the guardian and elder of this village and probably the only being who ever believed in you and treated you decently, while idiots like the one in the end of the video made fun of you because you didn't have a fairy.

And now he is dead. Not a random worm, but a literally centuries old tree full of wisdom. And all that because some bastard named Ganondorf cursed him. The contrasts here are interesting too. Ganondorf came from the desert and killed the guardian of a forest. The tree is very old and wise and the kokiri are naive and childlike. Now they are on their own. Their entire world is literally turned upside down. Their only hope is you because the tree said so.

But sure this Ganondorf is far away and no threat yet, righ? I should just go to the castle... Oh my god, he is right in front of me and he wants to kidnap Zelda. Fuck the world really is in danger. But what could a little kid like me do? He was even laughing at me. etc...
>>
>>376108775
That's where you're wrong, it's possible to manipulate where you end up and even if you're in the future or not when it fades to black.
That's because it is a teleport, because OOT is set in delineated chunks that aren't completely together, instead using CG backdrops for an illusion that they are together.

OOT's world is not a full 3D world and if you think it is the FACT is you're incorrect.
>>
>>376112501
I want to have sex with that disc

>>376113204
Please stop this cringefest
>>
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>>376112359
It's hard to say actually. The PS1 version has all the polystreching stuff obviously but cutscenes run better because there are literally more frames, the colour is better i would say. PS1 actually has better original soundtrack and actually has more enemy models for zombie (note the one in the crashed bus)

The N64 has way higher res character models though, but the pre renders suffer from the blurryness that N64 was known for. It also looks a little more washed out. Despite having true stereo sound the voices are heavily compressed and the soundtrack has been cut and looped in places to save space. Oddly, some character models animations have been a little reworked, claire's hips and torso sway more than they used to when running.
>>
>>376108093
Gun parade march, best PS1 game and historically important simulation VN game
only in japanese tho
>>
>>376113290
>says "stop that cringefest" like I'm some pathetic nerd
>says "I want to have sex with that disc!" in the same fucking post
You are the king of cringe friend.
>>
>>376113398
A nintendo 64 CD-ROM system would be an absolute monster at playing FMVs.

The N64 can handle real mpeg with its coprocessor, which means you can in theory use video-cd quality on it (30 fps, 320x240, 2 hours per disc), instead of that half mpeg shit playstation use.
>>
>>376110416

>The plot in most FF games is linear
>The plot in some Zeldas is not linear

Your autism is off the charts. This is literally saying the exact same thing. You completely lack self awareness.
>>
>>376111224

HEY! LISTEN!

Fucking retard, OoT literally invented the annoying character that constantly tells you what to do.
>>
>>376113862
And the "stealth section that resets you to the start of the level when spotted".
>>
>>376113625

Not him but there's nothing cringe about what he said. You lack social awareness.
>>
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>>376108093
Sure is interesting here in this massive, dense, beautiful, atmospheric 3D world...

Meanwhile the PSX had top games like MGS, Vagrant Story, Parasite Eve, Silent Hill, Symphony of the Night, FF7-9, Chrono Cross that all hold up a hundred times better than OoT thanks to appropriate use of hardware and actual art direction and good design.
>>
>>376112263
Ay, man, just because you don't understand it doesn't mean it didn't explain shit.
>>
>>376108093
Megaman Legends 2 kinda
>>
>>376113987
That emulated screenshot really showed him.
>>
>>376112136
>Sasuke got tripped up by Rock Lee
N-NANI?!?
Move over Hemingway we got a new king in town.
>>
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>>376113987
pic related
>>
>>376113987
All those games don't have Maron, thus your argument is invalid.
>>376114016
Then explain it. Explain Ultimecia and Necron. I'm all ears.
>>
>>376113634
Under utilised 64-bit power then? But who would have wanted to pay more than it already did cost.
>>
>>376114751
Underutilized 16-bit power.
The nintendo 64 hardware is quite a ride as well.

Just to put things in perspective, it uses 9-bit memory.
Not 8, not 16, not 64, 9.
>>
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>>376114049
Wow.. so THIS is the power of the N64..
>>
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>>376114916
Ye
>>
>>376114998
FF7 even did the final battle atmosphere better:

https://www.youtube.com/watch?v=Bn7lohID9UE
>>
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>>376114916
It's a quite blurry system.
>>
>>376108093

Soul Reaver could be an example
>>
>>376114916
The thing is, i gotta say this: i didn't own an N64 until i was 13 in 2003. I bought it for £15 with three games for £12 (SM64, Lylat wars/starfox 64 and OOT.) i had already owned a PS2 for some years and had played GTA III and Vice city and i gotta say, OOT blew me away, it's limited world felt WAY more real than anything i had played openworld wise on more powerful platforms. I really felt like it was an organic world with secrets and stuff. A feeling of "you can go there" looking at those flat mount doom sprites. The 1st person view helped a lot with this.
>>
>>376115150
>false flagging so some autist can post his cherry-picked webm
>>
>>376115067
Are you honestly bad mouthing this

https://youtu.be/87nkWPZ_UMI
>>
>>376114998
This boss fight still gives me chills. The Ganon war cry mang
>>
>>376115227
GTA 3 blew games like OoT out of the water. It is seriously the most underrated game of all time in terms of how much it changed the industry.
>>
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>>376114217
maron is worst girl so your argument is invalid
>>
>>376114217
I also think Zelda was infinitely superior and more influential to the future of the industry, but might as well try to explain my interpretation.

Ultimecia is Rinoa in the future and wants to compress time into a single moment so she can be with Squall forever.

Necron is basically the Grim Reaper. The party is dead and they are about to pass into the cycle of souls. In a game about life, it's rather fitting to have the final boss be Death.

Of course, it's all up to interpretation, but that's part of the depth.
>>
>>376115282

sony fanboys truly are mentally ill
>>
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>>376115282
Just a feeling i had at the time. I played OOT AFTER and had never owned a nintendo home console so i am not talking from a bias of nostalgia goggles.
>>
>>376111083
>never heard of RPGs without leveling

lel, retard.
>>
>>376108093
A huge overworld with nothing in it that was a pain to get around with
>>
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>>376115227
And I played OoT for the first time when it came with the gold version of Wind Waker, was thoroughly unimpressed, it felt mostly like a chore, and it looked hideous to the point of being detrimental to the experience.
>>
>Zeldafags vs FFfags

That's a War I want to see
>>
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>>376115282
>>376115434
>comparing 3D adventure game to a literal sandbox run&gun&drivan'
I will never understand this mentality. I love OoT as much as the next oldfag, but it really is not "open world". A bit more open field all meant to demonstrate Ninty's capabilities + give a place to horse around does not make it open world.

And I can always counter those personal negative stories about experiencing OoT way after its release with a handful of my own. The most recent would be this old PS/PC player, who'd never had a Nintendo system, but ended up playing Ocarina on my real deal N64 back in 2011. Now its one of his favorite games.
>>
>>376115227
>>376116272
I played it for the first time emulated 3-4 years ago and i was also blown away, especially considering it's age

I don't agree with using the term "real" but it was indeed beautifully organic and fun to explore and find secrets. From storytelling to actual mechanics, it's an extremely modern 3D game, yet it came out when they were barely a thing. That's impressive and will always

And that's the thing, praising OoT like this is not a disservice to all other gems from that generation. I grew up with the PS1, I'm not shitting on it's library just because I'm getting so fond of the Zeldas and other N64 games
>>
>>376115349
>Ultimecia is Rinoa
stopped right here. wrong straight from the first premise.
>>
>>376113634
And it would have no games since Nintendo hates 3rd party support
>>
>>376109906
You can go to d
Golden saucer you can also fight ultimate weapons and explore the world map. Less linear than rpgs last gen
>>
>>376116835
Kinda.
Nintendo hate unlicensed games, they're fucking paranoid with that, not pirate games, games done for the system that are not paying the nintendo tax.
They go at a length where only nintendo can manufacture media for the nintendo systems, using all sorts of protections.
And i don't mean just "in the N64 era", even now, the fucking WiiU use bizarre round discs that only nintendo can do, even when the discs are technically speaking bluray discs.
>>
>>376108093
You do realize OoT is a terrible game that led a classic 2d franchise to the shitter forevermore?
>>
>>376110152
You say this but there aren't any rpgs on n64 for a reason. It can't handle audio, video, or stat systems at the heart of an rpg as well as a psx or Saturn could
>>
>>376117198

What the fuck are you talking about you absolute moron

Not only does your post have nothing to do with the one you are replying to, it also speaks of immense ignorance about video game hardware.
>>
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>>376108093
best fucking game to play with friends coming through
>>
Silent Hill?
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