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>Game glitches out if the frame rate is too high

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Thread replies: 46
Thread images: 13

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>Game glitches out if the frame rate is too high
>>
>needing more than 60 fps

eye cant see past 60 fps so whats the point?
>>
>>376004529
name two games that do this
>>
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>Game is 1 page per minute
>>
>>376004705
Souls games
Bethesda's Gamebryo games
>>
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>game has a 100 word essay due tomorrow
>>
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>>376004529
>game has thicc lolis
>they don't sit on your characters face
>>
>>376004651
If youre sitting at exactly 60, any time you dip youll see frame stutter so its better to have a buffer. At some point its just for showing off/futureproofing
>>
>>376004529
>animations/physics/collision tied to framerate
truly the worst meme
>>
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>higher framerate puts you at a disadvantage
>higher ping puts you at an advantage
>>
>>376005686
>when a framerate glitch makes the PC version harder
truly dark souls 2 is for the master race only.
>>
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>>376004529
>PC port is shit
I never thought I'd say this, but I'm glad the Xbone exists
>>
>>376004529
>speedrunning trick only works if the game is running at 200 fps or more
>>
>>376004958
that's either a baby doll or we're witnessing natural selection in progress
>>
>>376004751
These are not games anon, they're grand autismo simulator.
>>
>>376006710
That was Duke Nukem, right?
>>
>>376005340
Even if you're using a 60 fps monitor, the faster you render your game, the lower you can reduce input lag
>>
>>376006814
It's many, many games. Recent one from memory is The Turing Test.
>>
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>>376005686
>game speed tied to framerate
>>
>>376004529
What I don't understand is why is this STILL being done. You can disable the 60fps cap with the FAR mod in NieR:Automata, a game released a month ago, but it'll cause weird behavior.
>>
>>376004651
thats not true. one single eye can't.. But with 2 eyes it adds up
>>
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>>376008162
>>
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>>376004529
>animations go slow if game isn't running at at least 60 fps

Wolfenstein the New Order did this and it really hampered my enjoyment of the game.
>>
Can someone explain how the fuck does it work? How does high framerate impact actual game logic?
>>
>>376004529
Name one VN that does this
>>
>>376004529
Vice City had this i think?
>>
>>376008339
If you sync your physics engine with the framerate, the game does certain things based on frames and not time.
So if you lock your game on 30 FPS and someone plays it at 60 it can very well be that the game plays everything twice as fast or just flat out not being able to handle it well.

It's usually the case of lazy and/or bad programming.
>>
>>376008476
>It's usually the case of lazy and/or bad programming.
Only if its on PC/multiplat, its fine if its designed for a single platform.
>>
>>376008471
A lot of old games have this.
>>
>>376008471

>want to play III or VC
>must enable frame limiter

go fuck yourself
>>
>>376008567
And if that platform isn't PC.
>>
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>capping your fps to a specific number increases your movement by a little bit due to a complex mathematical formula
>>
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>>376004529
>old game plays in super-high speed in modern systems
>>
>>376008339
It's when devs tie calculations based on frames instead of milliseconds.

The difference between
> do X 3 frames after Y
and
> do X 0.1 seconds after Y

is nothing on a game running at 30fps. But if the game is running at 60fps those two things now mean something completly different. It's fine if you are developing for a single locked framerate, it can even be easier because everything in the game can progress on the same time system. But it fucks things to if the player can alter the franerate.
>>
>>376008759
I installed the Sonic 3 & Knuckles PC port without the framelimit patch on my AMD Athlon II 220 and it still ran insanely fast. I'm afraid to see what might happen on a modern CPU.
>>
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>game speed and loading screens are tied to frame rate
>unlock frame rate
>mfw
>>
>the game is Fallout 2
>speed glitch helps you beat the game
>>
>>376004705
GTA: San Andreas
>>
Not frame rate, but I liked when changing in-game speed would fuck things up.
>>
logic tied to framerate is archaic and developers who still do this are extremely lazy
>>
>>376009303
Or they're Japanese.
In fact they're most likely Japanese.
>>
>>376009387
Isnt it just a console thing.
If you always use same system to run the game futureproofing is irrelevant.
>>
>>376004705
I cant name 2, but I can name 1, Red Faction 1, a crucial submarine explodes in midair if the framerate is too high, cant say if this remains when the Pure Faction patch is applied though
>>
>>376009992
>If you always use same system to run the game futureproofing is irrelevant.
Until you port it to PC
>>
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>>376004529
>Use said glitch to exploit the game and feel like a time traveling cyber warrior hacker.
>>
>>376004705
Literally any garbage port
Thread posts: 46
Thread images: 13


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