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Is it ok to admit we liked this now?

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Thread replies: 295
Thread images: 29

Is it ok to admit we liked this now?
>>
no, it's crap and will forever be remembered as the worst zelda game. The fact that literally nobody regards it as their favorite zelda is a bad sign.
>>
Had better combat than BOTW desu senpai
>>
I actually liked the motion controls for sword and shield, but the game itself was on the mediocre end of the franchise
>>
>>375991192
>worst Zelda game
But that's Wind Waker.
>>
>>375991035
I liked it but it certainly had flaws. Hey, just like OoT, MM, WW, TP, and BotW! I think I'm spotting a pattern here.
>>
>>375991035
I liked it, in the same way like games like FFXIII and Megaman X6. I got some genuine enjoyment out of it, but I'm not going to the ends of the earth to defend its flaws
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no koizumi = no good
>>
>>375992062
every game has flaws, just that SS's are really big right from the beginning.
>>
That's literally my favorite game when Links older though. The other games when Links older are always fucking edgy as shit.
>>
4chan wants harder games but once they get harder games they bitch about it. The motion control wasn't even that hard to use.
>>
It wasn't as bad as TP at least
>>
>>375991197
>>375991725
>>375992804
Motion controls are the biggest casual filter in the whole series to be honest.
>>
>>375992804
there hasn't been a hard Zelda game since Adventures of Link
>>
>>375993326
I don't know I thought some of the later dungeons in oracle of ages are pretty hard
>>
skyward sword was shit

twilight princess and breath of the wild were good

you're all faggots
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>>375991035
Yes, I liked it. I guess most people didn't though.
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What a great world to explore.
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>>375991035
No, fuck no. That game was a fucking abomination and I'm glad BotW went as far away from it as possible design-wise.
>>
>>375993326

Yet all of 4chans retarded asses swear ss was so hard
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>>375992202
Why is Twilight Princess accurately labeled as good on Gamecube but falsely labeled crappy on Wii? Was the Wii version that bad?
>>
The final boss battle was cool though and i like the ending of the story
>>
>>375991035
motion controls were the ONLY good thing about this
>>
>>375991035
Groose is literally the only redeeming quality. And I just don't think that's enough
>>
>>375994468

because people hated the wii, it's not the games fault
>>
This game has my favorite Impa, i love Impa. For me she saved this game
>>
It is okay to admit every single one of these threads have just been falseflaggers trying to prove le zelda cycle xd meme?
>>
>>375992202
damn it's like the metal gear solid games and fukushima
>>
>>375994802
Except Koizumi worked on Wind Waker.
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>>375994468
gamecube twilight princess didn't have the retarded waggle controls we all thought was gonna be like skyward sword in 4 years.
>Back in 2006 I begged my mom for the wii, I had not been good for christmas (I was like 16). She saw a shipment come in to target or something and they were crazy scarce at the time, so she nabbed it. I heard her playing wii sports in her room with the volume really low and I bugged her until she let me play. That was eventually my christmas present. Bought Twilight Princess the next day and struggled to finish it honestly, the first really good game I got for the wii that wasn't a gamecube game was probably No More Heroes.
>>
>>375994468
because it's a meme to hate the wii

the port was fine expect for the flipping. If you only played the wii version and then play GC or the wii u remaster it really fucks with you.
>>
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Hell no.
BotW has its problems, but I'd take ten more rehashes of that before I go back to Skyward Sword.
>>
>>375994468
Wii TP Link was the first Link to be a righty
>>
Better question:

Who's the best Seiyuu for Link? I think OoT Adult Link and Young Link are the most iconic.
>>
Zelda cycle does NOT apply to Skyward Sword. It'll always be shit.
>>
Anyone who hates this game sucks are video games
>>
WW = MM > OoT > BotW > SS >>> TP
>>
>>375991035
That's like posting an image of Sonic 06 and saying "i-is it okay to admit it was a good game in the series now guys?"

Nobody except for a few very rare plebs will ever like Skyward Sword. Players won't look back at it fondly, reviewers won't look back at it fondly, even history won't look back at it fondly. At its absolute best, even mainstream critics now consider it a largely forgettable, boring installment in the series.
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>>375995907
That's literally my list except TP is above SS and MM is above WW.
Nonetheless, good taste.
>>
>>375995006
>flipping
Christ, I forgot about that, was it really the only way they could reconcile switching links hands
>>
>>375995907
>>375996016

Ocarina of Time is so overrated. I get that it was revolutionary when it came out, but it just doesn't hold up.

MM > WW > BotW > OoT > SS > TP

Skyward Sword couldn't even hold my interest enough to finish it, but Twilight Princess was one of the least enjoyable games I've ever played. It wasn't bad, but I got no enjoyment out of playing it at all. At least SS had bright, enjoyable environments and graphics. TP was muddy, ugly, and dull.
>>
>>375991035
I'm actually enjoying it more than BotW. Dungeons are actually fun, the two bosses I've fought so far were great, and waggle isn't as bad as I first thought it'd be. Why is it considered bad again? I read it has repetition but honestly, it's Zelda. What Zelda DOESN'T have SOME sort of repetition?

>>375991192
>worst Zelda
Anon didn't post Twilight Princess or Phantom Hourglass.
>>
>>375996291
>MM > WW > BotW > OoT > SS > TP
God tier taste.
>>
>>375996291
>>375996473
Put BotW below OoT and I'd agree 100%.
>>
>>375996291
It absolutely holds up. It still has the best designed overworld and dungeons out of all the 3D games, not to mention some of the best bosses. If any Zelda is overrated it's Wind Waker with it being insultingly easy and having the worst dungeons in the series. Oh and let's not forget the godawful sailing.
>>
No.

But this hate will only make a bunch of contrarians to keep defending, so whatever.
>>
>>375996524
I'm with this guy, OoT just outclasses BotW in so many fundamental ways, otherwise, pretty good ranking
>>
>>375995006
>>375996141
Nintendo flips the world, ships it as a Hero Mode and fans eat it up.

I don't get why it's only bad when TP did it.
>>
>>375996617
>OoT
>Best dungeons
Every dungeon from OoT is a straight line with the Shadow Temple being the worst offender by a mile. Majorca's Mask has the best dungeons as they actually encourage exploration as they're all hub based.
That being said 2D Zelda's have always had better dungeon designs where you actually have a good amount of freedom in most of them, 3D Zeldas should look at Hyrule Castle from BotW for future dungeons.
>>
>>375996808
>3D Zeldas should look at Hyrule Castle from BotW for future dungeons
I was so annoyed when I was exploring the castle because it felt great compared to the little faggot mini dungeons the divine beasts were.
Plus that music. God damn.
>>
>>375996401
This might be the most contrarian opinion I've ever seen
>>
>>375996893
The camel was okay
Bird was so fucking bad
Other two were eh
>>
>>375996893
What if dungeons came in 2 stages in the next Zelda, where the first half is basically Hyrule Castle but 30% smaller, and the 2nd half was a Divine Beast, with all the minigames to get inside included?
>>
>>375996962
Sorry I'm not part of the hive mind. But it's really not as bad as this cesspool of shit makes it out to be. At least for me, personally.
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>>375997019
The problem isn't that you think Skyward Sword has merit, it's that you supposedly think it's better than BotW.
>>
Name a better 3D zelda dungeon than the Ancient Cistern
>>
>>375997013
Camel > Elephant >>> Salamander > Bird

Ruta and Nabooris were actually pretty good and some of my solutions made me feel pretty smart but the other two were way too easy might've been because I did those two last so I was more used to the game by then.
>>
>>375991035
((((((We))))))
>>
>>375997084
>better sound
>better bosses
>better dungeons
>not a fucking terrible story
>>
BotW > MM > TWW > OoT > TP > SS
>>
>>375997101
Hyrule Castle from BotW, Stone Tower Temple from MM and Sandship from SS.
>>
>>375997013
Ruta was meh. Nothing too amazing.
Naboris was my favorite.
Medoh was decent but again, not amazing.
Rudania felt like a crappier Medoh.

>>375997017
Interesting idea. I wouldn't have minded if there was a bigger shrine before each beast. Like a "guardian shrine" or some shit like that, that's actually a bit of a stump unlike the other 140 minigames.

>>375997084
But I said I'm enjoying it more. I find flaws in both games, and I like them both for different reasons.
>>
>>375996683
There's absolutely nothing OoT does that BotW doesn't do infinitely better. Certainly not the overworld, secrets, or exploration.
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>>375997191
>Better sound
Nope. Generic AF.
>Better Bosses
Debatable, but it has more of them, yes. Most complaints about BOTW bosses literally come down to the fact that they look similar, not that their mechanics suck. Skyward Sword has some cool bosses, but it has some of the worst bosses in the series as well.
>Better dungeons
Fuck no.
>Not a fucking terrible story
It wasn't anything to write home about, and neither is BotW's. Just because BotW has a sparse story that doesn't make it terrible.
>>
>>375997202
>botw
>dungeon
>>
>>375997306
OoT has better bosses, better story, better characters to interact with, better combat, and more than maybe four or five interesting places to go to.
>>
>>375997202
>Hyrule Castle from BotW
hmm maybe, kinda underwhelming boss fights though
>Stone Tower Temple from MM
yeah you got me here, nu-twinmold is actually really good, and the puzzles are pretty much on par with the best 2D stuff
>Sandship from SS
not with that boss
>>
>>375997401
>Better bosses
No, unless you mean aesthetically speaking.
>Better story
Sure.
>Better characters to interact with
In what way?
>better combat
Not even close.
>And more than maybe 4 places to go to
Yes, and so does BotW. BotW has ~15 interesting places to go to, far more than 4.
>>
>>375997386
>he didn't go to hyrule castle as soon as he left the plateau
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>>375997405
>A dungeon is bad because the boss is from Monster's Inc
Say what you will about that fight but the buildup was 10/10.
>>
>>375997191
Funny you should mention the story, because the writing is fucking awful.

I've never played a game that babied me this hard into the plot as this game
>>
>>375997261
In regards to shrine difficulty, I just find it really funny people complain about BotW being too easy compared to other Zeldas while in the same breath grumbling about Shrine difficulty, considering that most shrines are actually more difficult than previous Zelda puzzles.
>>
>>375991035
I loved it and it's one of my favorite Zeldas, /v/ can fuck itself.
>>
>>375997306
>soundtrack
>story
>dungeons
>bosses
>atmosphere
>never have to literally wait for the in-game weather to change to progress
>>
>>375997474
>not better bosses
Nigga wut
Four versions of Ganon's rage is better than a dragon that eats gorons, a giant blob that controls water, whatever the fuck Bongo-bongo is, and Twinrova?
>>
>>375997101
Ancient Cistern is held back tremendously by the obviousness of puzzle solutions present in the dungeon. That one tablet that tells you EXACTLY what to do is fucking insulting.

It's a good thematic setpiece but otherwise it's not even SS's best dungeon, which is Sandship. Which in turn was literally the only spectacular part in the entire game.
>>
>>375997537
>most shrines are actually more difficult than previous Zelda puzzles
If you're retarded or twelve years old, maybe.
>>
>>375997542
>Soundtrack
It's better because it's more original, not because it's better composed. They need to start making more original themes in Zelda again.
>story
Yes, it's a better story, because it's a linear game and designed around following the plotline.
>Dungeons
Nope. Dungeons are simpler and worse.
>bosses
Some are better, but not all of them. Ganondorf was one of them.
>Atmosphere
This is completely subjective. MM did atmosphere better than OoT ever did.
>never have to wait for weather
Really? This is seriously a complaint? Dynamic realistic weather?
>>
>>375997506
>dungeon builds up that there is some menacing sea monster trying to fuck you up
>you can't see it, but you can experience all the havoc it creates
>but then... it turns out that it's a Monster's Inc reject with a lame as fuck boss fight

That actually makes it worse, much much worse.
>>
>>375997542
>Soundtrack
I'm still upset about this, remember when Zelda games had overworld themes like these?
https://www.youtube.com/watch?v=sslj06K-Nlw
https://www.youtube.com/watch?v=zO8Y7hdD6Qk
https://www.youtube.com/watch?v=gN_x1rpGbY8
>>
>>375997524
writing is awful but story itself is okay, I at least wanted to rescue Zelda in SS

>>375997349
the bosses are all pushovers in BotW
YES, better dungeons, SS had some greats
agree to disagree on sound I guess
>>
>>375997601
None of those have to do with mechanics, they have to do with aesthetic. TP has the best bosses out of all the 3d Zeldas.
>>375997683
Please, point out 5 more difficult puzzles in 3d Zeldas than shrines. If you weren't retarded or 12, then previous Zelda puzzles are even less difficult than shrines are.
>>
>>375991035
I'm always going to hate this game. No matter how many new Zelda games are released. Controls, annoying early game and non-stop people interrupting you. Then there is Fi. Fuck I hated Fi so bad.
>>
>>375997542
>never have to literally wait for the in-game weather to change to progress

Yeah, neither did I. There are ways around the rain, you were just too stupid to figure it out.

>better bosses and atmosphere

Kek, OoTfags are delusional as fuck. Must be the nostalgia goggles.
>>
To anyone not understanding why a lot of people hated the motion controls, no it's not because they're "more casual" or "less skilled" than you. The motion controls only work effectively if you sit straight up in front of the TV. Most people don't play games like that. I was trying to relax while I played and it made the motion controls so shit to the point of almost being unusable. I play games to relax, I'm not gonna sit in an uncomfortable position while I do it.
>>
>>375997542
>Never had to wait for the in-game weather to change to progress

>He got stopped by the rain in a game with the ability to create campfires, fucking balloons, the ability to climb in the rain anyways, stamina potions, forecasts, THE ABILITY TO CLIMB IN THE RAIN ANYWAYS

First you had to wait for the chicken to hatch, then you couldn't enter the castle at night :^)
>>
>>375991035
I always liked it though.
>>
>>375996291
>I get that it was revolutionary when it came out, but it just doesn't hold up.

It does though faggot. Stop repeating the same exact thing that other anons have said. It's practically the god damn same as MM.
>>
>>375997687
>Dungeons are simpler
than a fucking 2 part shrine?
>This is completely subjective
if you say so but nothing in BotW comes close to my first steps into Hyrule after pulling out the master sword or the bottom of the well
>Really? This is seriously a complaint?
um yes?
immersion isn't always a good thing, and having to wait for rain to clear just to climb to where you want to isnt fun, you're lying if you think it is
>>
OoT > MM > BotW > TP > SS > WW
>>
>>375997772
>TP has the best bosses
Stallord is the best boss but Morpheel is the worst boss.
>>
>>375997542
Ocarina of time had multiple sidequests based around time of day
>>
>>375996617
>It still has the best designed overworld

I wish I could strangle you faggots across the screen. OoT absolutely did not have a well-designed overworld at all.
>>
>>375998004
WW is bad but not worse than SS
>>
>>375998008
you had a literal ocarina which let you skip to certain times, genius
>>
>>375994468
It had vastly better aiming

>b-but my attack button mapped to a flick of the wrist
>>
>>375998057
Neither did MM
>>
>>375998057
Better than the rest of them autist-kun.
>>
>>375997821
But i could literally lay down on my bed parallel to the tv and play it fine.
>>
BotW>TP>OoT>MM>WW>SS
>>
>>375997985
>immersion isn't always a good thing,
not that guy, but this is a dumb quote.
the rain-slide thing youre complaining about is the opposite of immersion by the way.
just because something is realistic doesnt mean its immersive. for example, why are realistic physics important in an anime-style game with magic?
>>
>>375997623
Bad parts of skyward sword:
Handholding
World seems disconnected
Underdeveloped sky (THIS ONE ENRAGED ME)

other than that it was pretty good, Zelda herself is equal to BotW Zelda, Groose is cool, Best impa, better dungeons that BoTW (too bad they hand out hints constantly), "main" villain is cool - not the fact you have to fight him twice as a dugeon boss though, music is excellent, ending and lead up to ending is top tier
>>
>>375997818
>defending the FOUR (4) reskins
tell me more about delusion
>>
>>375998128
Lol not him but TP beats it handily, and now BotW has the best overworld out of all the games
>>
>>375997195
Pretty much this.

Breath of the Wild is the best in the series, followed by Majora's Mask, followed by your own order dictated by personal preference.
>>
>>375998176
This desu.

The underdeveloped sky is one thing i wholeheartedly agree is dissappointing
>>
>>375998164
yeah, I meant realism, mixed the two up, it is the opposite of immersing
>>
>>375998182
>hurrrrr i play zelda for aesthetics!

couldn't pleb any harder if you tried, eduardo
>>
>>375998176
This guy gets it, Lady GaGa in drag and the Groose along with their themes were the best things to come out of SS
https://www.youtube.com/watch?v=rn35yv6Qc3o
>>
>>375997772
>they have to do with aesthetic
God damn, you're right. Had to think for a second.

>>375997821
I recline and they work just fine. Fix your sensor bar, nigga.
>>
>>375998306
why else would you play one?
it's not as if any of them are remotely challenging, you might as well be playing for aesthetics
>>
>>375998387
>TFW no characters as memorable as Groose in BotW
>>
>>375998195
>TP overworld beats OoT
Oh yeah, I loved empty grass and ugly piss-yellow Twilight in the background.

Not defending OoT's but to say TP's is good is ludicrous.
>>
>>375998202
Are we only talking 3d because that is straight up wrong, true order:

ALttP > BotW = OOT > ALBW > MM > Oracles > WW > SS > LA > TP > LoZ > AoL > MC > ST > PH
>>
>>375998418
>Fix your sensor bar, nigga.
It's got nothing to do with the sensor bar it's based on the gyro.
>>
>>375998423
Not him, but i play zelda to explore and have fun.
>>
>>375997195
>>375998202
>botw best in any way
Disgusting. It's a 7/10 game at best.
>>
Twilight Princess had the best dungeons and the best moments
little Conner wants to be brave like Link,
saves his crush from being kidnapped, the grand chase that follows concluded by the epic bridge duel
>>
>>375998575
Name a Zelda with better exploration than BotW.
>>
Why does TP always get so much shit? I'm playing it right now for the first time and I can say if it wasn't for those forced wolf sections at the beginning it would be comparable to Oot in terms of gameplay, story, dungeons and world design.
>>
>>375998501
>Spirit Tracks
>bad
REEEEEEEEEE
>>
>>375998501
>LoZ That low
>LA that low
>OoT that high
>SS above anything
>TP above anything that's not SS
Shit list
>>
>>375998475
It is good though, more things to do. OoT's Hyrule field had a Peahat
>>
>>375998585
Yeah Twilight Princess was great. It just gets hate because a lot of people quit it before it got good. The tutorial is really long and the first dungeon fucking sucks. If you quit before you start getting to the good dungeons, you'll think it's awful.
>>
>>375998609
adventure of link
>>
>>375998614
The gritty edgey feeling made the world feel dull for me.
>>
>>375991035
Give it 3-5 more years.
>>
>>375998501
>Are we only talking 3d

Sure, although I do feel that BotW is still the best in the series even with 2D games considered. And this is coming from someone who dickrided LA and the Oracles into oblivion.

Whatever, doesn't matter anyway since it seems literally everybody here has a different ranking.
>>
>>375998614
>>375998669
/v/ has the attention span of a Mayfly
>>
>>375998585
Thing I hated about TP was the stupid wolf howl parts, dumb time wasting mini games (I kinda dislike minigames in general), nonstop recycled puzzles from OOT and MM, muddy textures and lighting
>>
>>375998614
>story literally copy pasted from OoT but worse
>clusterfuck of game mechanics
>ugly as sin
>horrible soundtrack
>terrible dungeons outside the manor one
temple of time was offensively lazy, latter half was literal back tracking and item was retarded
>>
>>375991035
I've seen a lot of people recently say it was actually great
My memories of it are still bad though
Its world design feels more like a Mario game, with its completely isolated themed worlds instead of feeling interlinked and like a real world to explore
Too many fights were exactly the same because they were so proud of their motion controlled sword fights
Graphics suffered massively from the fact that I hadn't played Wii for years and was completely used to HD by that point (which isn't the developers' fault, but still made it a worse experience)

Groose and the time crystals were good though.
>>
I think it's a testament to how varied and fun Zelda games are that we can argue this much about which of the many games is the best, desu
>>
>>375998626
Actually thinking about it some more, I would move LoZ inbetween Oracles and WW, mistake to put that low. Also ST should be above AoL and MC. Phantom Hourglass is absolutely the worst shit ever though
>>
>>375998695
I admit the artstyle is not the best in the series but it's not all the game has to offer.
I find it weird people bash it all the time.
>>
>>375998609
Oracle games and Majora's Mask.

fight me

>>375998614
My personal reasons why:

Entire world is dreary as fuck, even for Zelda. They amp'd the grimdark to eleven.
Everyone that isn't Link, Zelda, Ganon, and Midna look horrendously ugly.
Overworld is empty and boring.
Twilight realm is just not fun, either in the overworld or the wolf sections.
Music in dungeons is traded out for "ambient noises" so they're more of a chore to slug through (at least for me they were, plus the monkey bullshit in the first one was ridiculous).
Story had an interesting take and then went the generic route and said "oh Ganon was behind everything!"
>>
I like how EVERY Zelda thread on /v/ has been a massive shit-flinging contest since BotW's release.

As much shit as you guys talk about /vg/ it really is a much better board.
>>
>>375998868
The reason we can argue is that everyone but me has bad taste.
>>
>>375998575
If BotW is 7/10 then your favorite Zelda is a 5/10.
>>
>>375998878
Better.
>>
>>375998626
Honestly it is kinda muddy for me, since all of them are in pretty great territory, hard to rank the series definatively
>>
>>375998614
It wasn't Wind Waker
>>
>>375998609
There isn't one

It does sacrifice quality in some other gameplay mechanics to become that explorable though.
>>
>>375991035
I loved the music and zelda was a cutie.
that's it.
>>
>>375998619
Dungeons are awesome and Zelda is in top 3 zeldas for sure, train gimmick got old and the flute was terrible
>>
>>375998669
This excuse is getting very old.
"Oh just beat the first three dungeons/levels/bosses and it'll be fun!"
If the beginning is boring as fuck, why would I want to grudge through it? I've attempted TP five times, and I've only gotten to Morpheel before I just got so bored that the very thought of putting the game into the system made me want to fall asleep.
>>
>>375998943
/v/ is for games you hate
/vg/ for game you love
>>
>>375998614
>it would be comparable to Oot in terms of gameplay, story, dungeons and world design.
That's the thing
OoT gets a pass for not meeting the bar the series typically sets for solving problems that plagues 3D game design. TP has no excuse to be so deficient in these areas.
>>
>>375999023
So you got past the first 3 dungeons and then put it down? Maybe there's something wrong with you
>>
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I wanna fuck a sword, /v/.
>>
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Will this image ever not be relevant?
>>
>>375999023
The beginning is really not that boring. Yes, it's long, yes it can get repetitive. The atmosphere during the wolf sections is amazing, and it's basically if exposition and cutscenes were made into gameplay, something that should immerse you.
>>
>>375999161
Holy shit
>>
>>375998619
>train was fun to customize
>bosses were much better than PH
>story was more interesting
>zelda in the phantom armor was fun for the most part
>less dungeons but they were bigger and more fun

>train everywhere did get tiring
>the times Zelda controlling was not fun, were NOT fun
>the exploration aspect (rabbits, train gates, etc) weren't really enough to make you keep going

It has its share of issues but it's better than PH by a mile.
>>
>people complain about TP's overworld being empty
>The great sea is literally nothing and people still gargle WW's cum
>>
>>375999007
>Series based on exploration has to sacrifice other non important elements
I don't see the problem.
>>
>>375999152
Fishnets/check patterned tights are my fetish IRL so I sort of never had a chance at not fancying that sword.
>>
>>375991035
Did anyone else emulate this with a 360 controller? It was quite the wacky experience at parts.
>>
>>375999218
I love WW and the sea is my least favorite part about it. That could have been expanded on, too.
>>
>>375996141
Why didn't they just ask what hand the player uses and flip Link's model accordingly?
>>
>>375999023
Twilight Princess has two of the strongest dungeons in the entire series, with the Pyramid level where you spin around on a top and the super comfy yeti mansion. If you don't play those dungeons you don't get to comment on the quality of the game.
>>
>>375999161
Zelda cycle (hating the newest one, remembering the previous one fondly, being excited for the next one) is obviously a thing.
People like Breath of the Wild now though.
>>
>>375998609
I would argue
>Zelda 1
>Aol
Zelda exploration took a massive dive after these games and did not return to form until BotW
>>
>>375999106
I was already taking into consideration the fact that TP came out 10 years or so later. Of course movement and combat are infinitely better on TP and we're comparing zelda games between themselves so I don't get your point.
>>
>>375999230
This
They just need to add more unique locations that aren't all on the surface and maybe make the combat more complex and we're gucci
>>
>>375999129
What would that be? I try it numerous times and the same areas just bore me to no end.

>>375999161
WW just caused butthurt. TP legit sucks.
>>
>>375999315
>Implying this isn't the best overworld theme to grace a video game
https://www.youtube.com/watch?v=--OWINmR7xA
>>
>>375999284
No. The motion controls are fine, its the rest of the game that's the problem
>>
>>375999230
>Non-important elements
I wouldn't say that
Don't get me wrong, BotW is my favourite Zelda game, but you can't pick one feature of it and say it's the best just because it does that part the best.
>>
>>375999385
It's just you.
>>
>>375999387
Wind Waker has absolutely god tier music. That's just a fact. But I do wish there was more to do in the sea itself.
>>
shes in this game tho. I love a lot of the design in this game.
>>
>>375998443

BotW had some decent characters, the problem is that none of them had any roles to play past their own individual zones.

I mean, consider the many missed opportunities:

No roaming the seaside with Sidon randomly popping up to give you help with enemies.
No random encounters with Teba teaching his son how to deal with different difficult situations.
No humorous situations with Riju sneaking out of Gerudo Town to experience the world.
No feats of courage to help Yunobo honor his ancestor's heritage.
No weird experiments to participate in with Purah or to help play pranks on Paya.

And so on. BotW does have a number of named NPCs that randomly appear over and over, but they're pretty minor and simplistic with correspondingly small sets of possible interactions. This is where the Zelda formula most hurts the game, where zones are cleared and then have virtually no purpose afterwards aside from a few minor quests.

If Nintendo had gone the extra mile and actually designed lots of quests that had multiple actors and far reaching goals that encouraged you to travel, then it would have been a game of the year all years. Which is why I'm desperately hoping for a Majora's Mask type followup. As good as OoT was, MM was the game that really took advantage of the hardware and technology.
>>
>>375999284
Yeah it's a fucking mess but I don't want to buy a Wiimote just for one game. I just wish it had pro controller support, it's not like directional attacks are exclusive to motion control.
>>
>>375999454
I wasn't saying it was the best, it's my fourth favorite probably but I think things like immediate story aren't a huge loss like everyone is making it out to be. I liked that most things were shown rather than told to you for example the diaries in Hyrule Castle or the Zora slabs.
They do have a lot they could improve on though, no arguing there.
>>
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>>375999491
>TFW Dragon Roost Island played at Rito Village
>>
>>375999506
Skyloft citizens were all pretty cool
>>
>>375999517
>all those extras the four characters could have done
God damnit anon why couldn't you have worked in character development? I think it'd be great to see Riju near the Bazaar in a disguise just exploring.
>>
>>375999517
Majora's Mask introduced Masks as a form changing mechanic.

I hope BotW 2 introduces dungeon crawling taken up to 11 and combat.
>>
>discussion about music
>hear Bellumbeck in PH
>want game again
>remember temple bullshit
God DAMNIT
The fact I 100%'d the game already doesn't help either.
>>
>>375999641
Well they can only improve on this new format, it'll be a while though
>>
>>375996794
It's just so weird. I have Wii version's maps basically memorized so that's how I know TP. But I'll see clips online where the entire fucking game is backwards. Think of your favorite game and then think of what if most people experienced it flipped left-and-right.
>>
>>375999686
We all agree this is the absolute worst Zelda song right?
https://www.youtube.com/watch?v=mjRxMqAak4s
>>
>>375999608

This game also had new species which i found really cool
>>
>>375999726
Oot and Master Quest on the 3DS. Play them back to back, it just fucks with you
>>
>>375999779
I wish BotW had either new species or Mogmas.
>>
>>375999760
Yep. Nothing fucking happens.
But it's just meant for the smaller caves, isn't it?
>>
>>375999865
The existing species were so fleshed out this time around that I didn't mind
>>
>>375999902
Nope, every single dungeon in PH has the exact same theme. And it's shit.
>>
>>375999760
never
https://www.youtube.com/watch?v=jb7Evy9GCng
>>
>>375999865
I want mogmas to return in a future game
>>
>>375999975
>This meme again
This song is god tier in game, the same cannot be said about PH's dungeon music.
>>
>>375999975
This creeped me out
>>
>>375999947
Were they though? The Rito area in particular felt kind of lackluster, I thought it was very disappointing compared to Dragon Roost Island where you learn a lot about the Rito and have more meaningful interactions with characters like Medli and Komali.
>>
>>376000013
>This song is god tier in game
no, it's jarring and bad
>>
>>375991035
Is it a favorite of the series? No. But I enjoyed it! The game was fun and interesting, and actually seemed to do stuff with the Zelda universe. In a lot of ways it felt "classic".

Also until BotW came out this game had the absolute best design for Zelda.
>>
>>376000089
I was thinking more of the Zora and especially the Gerudo
>>
>>376000114
The whole point is that it's supposed to be jarring. Just because your autistic ass doesn't like something doesn't mean it's bad
>>
I just noticed that this was slightly redone for the HD version. The "chika" isn't as abrasive and the flute is softer. It's so much nicer.

https://www.youtube.com/watch?v=pvRMWZvnuho
>>
>>376000000
>>
>>376000139
Yeah those two were good but the Gorons and Rito almost felt like an afterthought.
Also why the fuck weren't Dekus in this game?
>>
>>376000196
>bad on purpose!
who has autism?
>>
>>376000218
The HD OST is better all around.
https://www.youtube.com/watch?v=hUiAmrtxits
>>
>>376000226
We got reskinned octoroks
>>
https://www.youtube.com/watch?v=YMZ4vW9hDSI
>>
>>376000226
Because dekus are shit.
>>
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MM = OoT > BoTW > WW > TP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SS

Anyone who doesn't agree with this is a literal dumbfuck
>>
>>375991035
Its rancid dogshit and the combat was basically simon says.
>>
>>376000292
>>376000218
It's live instruments, not MIDI shit
>>
>>376000345
I disagree with this.
Switch TP with SS and switch WW with BotW.
>>
>>376000240
You because of your inability to read
>>
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>>375999607
>mfw the BotW version is a butchered abomination
references for the sake of references are pure cancer
>>
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>people thinking SS's only flaw was the motion control.
>>
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>>375992003
>>
>>376000345

even the worst zelda game is still a good game
>>
>>376000381
Shit taste
>>
>>376000360
Thats clearly not live instruments
>>
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>>376000403
>Dragon Roost Island is where the Rito live
>Having that motif play at RITO Village is a reference for the sake of a reference
>>
I thought it was pretty great. And by far has the most character development of any Zelda game.
>>
>>376000403
>Rito music played in Rito village is somehow a reference for the sake of a reference
You're right, they should have played Megadeth instead
>>
>>376000420
Yeah, I completely agree with you.

While TP is pretty boring to play a second time because it's just not that fun, it's still loads better than most games out there.

SS is fucking trash though and was a waste of my precious time.
>>
>>376000452
It's not live orchestrated
>>
>>376000396
jarring isn't good, retard
>dude just play random notes on a bass
>okay now add a heartbeat 40 seconds in
and play zeldas theme backwards so people will think its spooky or some shit
>perfection! only someone with autism wouldn't like this!
>>
>>376000486
To be fair paragliding into Rito Village to be met by this would've been great.
https://www.youtube.com/watch?v=IyMTYXUXYvs
>>
>>376000345
fucking finally someone who gets it
>>
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>>375991035
here's a list I asked of you a while back
>>
>>376000587
Autism: The Post
>>
>>376000646
must be hard being born with shit ears dude, I'm sorry
>>
>>376000635
>polls on 4chin, or really anywhere online
>meaning anything.
>>
>>376000403
You're a nigger, this is comfy as fuck
https://www.youtube.com/watch?v=DMFuejFzgTs

>>376000602
Though I'm okay with this too
>>
>>376000410
>people thinking the motion control was a flaw
>>
>>376000681
it's not like it was rigged
I asked them to post their top 5, unordered
>>
>>376000709
BotW has the best village themes in the whole series.
https://www.youtube.com/watch?v=Uj07-YU5cTk
>>
>>376000410

Who says this? Sure, some retards had problems with the motion controls and there were probably at least a few glitchy wiimotes, but the motion controls were mostly a non-factor in SS. They worked well enough, but also didn't give the game any real advantage over simply using button inputs. You could still just waggle through most common enemies after connecting the first aimed hit due to the immense stun lag.
>>
>>376000114
not the guy you proceed to argue with after this post but no just because something is jarring doesn't mean it's bad..
that's sort of like saying something scary is automatically bad.
the jarringness is a quality that can be used to exploit your emotions, an artful technique only an autist wouldn't understand.
>>
I remember when it came out ya'll just loved it since it was "way better than twilight princess"

then it became shit

now you're trying to make it "ok"

make up your minds /v/
>>
>>376000541
It's literally the same as the original and I think you guys are hearing differences where there aren't any
>>
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I like TP and I do not understand why it's so low here. The worst thing it does is have a slow start and bug hunt.
>>
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Who collector's edition here?
>>
>>376000926
jarring isn't always bad, but in this case it's jarring BECAUSE it's bad, only a drone would defend this laziness
>>
>>376000826
faggot.
i have 16 wii remotes and im sure i've played the game with each of them enough to know that those motion controls, while they technically work, are just not good.
it slows down the game and it's sort of like running in water.
only a fanboy would say otherwise. you can't name one non-zelda fan that likes SS. its a blind loyalty to a fantasy that isn't really there. it's a neat idea but it's not what you think.
>>
>>376000934
>now you're trying to make it "ok"
This is how most people always felt though.
>>
>>376000934
I literally always said this would be the game to break the Zelda cycle

Because it was bad and made the Wii a joke
>>
>>376001057
Mail it to me if you don't want it.
>>
>>376000934
I actually enjoyed my time the first couple hours of playing

Then I realized just how annoying Fi was

Then I realized i would never see a new area again

Then I realized that the motion controls get really old really fast

Then I realized I was wrong

There you go. That's what happened with me and so many others.
>>
>>376001050
>>375998709
>>
>>376001082
i thought it was okay. 3 people in this thread agreed. im sure hundreds of others.
you have an opinion though congrats.
>>
>>376000934
Memers.
>>
>>376001146
>nintenbros
>on /v/
colour me shocked
>>
>>376001107
Nah, I like my controller and 25th anniversary orchestra CD
>>
>>376000776
I don't get how people say this game has a bad OST

Even the questionable tunes like the Talus battles are fucking sick in game

>That buildup as the rocks come to life
>>
>>376001119
Yup.

Also the swimming section in the forest cemented it for me.
>>
>>376001083
>you can't name someone who isn't a fan of zelda who likes this, a zelda game.

W0t.
>>
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>>376001232
BotW's OST is a casual filter, for those who can't appreciate the fine arts. The shrine music is rather comfy too.
>>
>>376001337
Isn't from Zelda 2?
>>
>>376001057
I didn't have a Plus controller, so it was my best option.

In the end SS was the only game I own that ever needed it, but I still use the control to this day.
>>
>>376001232
The stone Talus theme is pure gameboy Zelda kino

https://www.youtube.com/watch?v=4HAVJcvRQ_w
>>
>>376001409
that makes me really really sad
It comparatively sucked in full orchestration
>>
https://www.youtube.com/watch?v=ABZW8TAeias

Everyone wants to fuck Sidon
>>
>>376001378
Not that I know of.
>>
>>376001565
those opening bars are a literal ripoff of https://www.youtube.com/watch?v=0V7aUT13qtM
>>
>>376000709
It's garbage compared to the original theme.

You have shit taste.
>>
>>376001651
>Less change!
>>
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So, /v/,

Let's accept the notion that given the success BotW had, that this is the direction Nintendo needs to bring Zelda to continue to be succesful in the future.

What do you think Nintendo should focus on for the next title?

Personally, I don't think the map needs to be any bigger, unless they were to add some highly diversified zones. Maybe a Shadow World mechanic?

Otherwise,

-More dungeons, less Shrines
The game had so many mechanics they wanted to play with, but by the end, Shrines felt like a chore, whereas the Divine Beasts, in my opinion, were great but short (camel, elephant), okay but too short (salamander), or bad (bird). Making bigger, more dynamic dungeons with much richer personalities would be great. Maybe more "dungeon mechanics" like the trunk movement, or the camels interior cylinders. I'm not sure if not front loading the game with critical mechanics (the sheikah slate stuff) is a bad or good idea. I didn't mind it in BotW, but I felt a slight lack of power growth. Maybe thats just me.

-Refine cooking and material farming
Durians and mighty bananas are easy to come by and make god tier food when combined with a dragon horn. What's the point of this great, diverse cooking system if there's a cheese recipe? Also, upgrading and farming struck me as a bit too exhausting chore. Star Fragments, dragon pieces, fuckin beetles. Refine slightly, find a medium between challenge and exhausting.

-Score
The biggest let down for me in this game was the music. Bring back a music mechanic, I'd love to see more of those classic Zelda compositions again. The world was a little too quiet in my opinion. The visuals and landscape were so breathtaking, but the dead silence was always a bit disconcerting.

-More enemies
After 3 hours, you've met pretty much every enemy in the game. Adding more HP and changing the colour doesn't really do anything. The mini boss encounters I adored, if there were 2 or 3 more varieties, I'd have been perfectly satisfied.
>>
>>375991035
no https://www.youtube.com/watch?v=t-ypEHg0rKg&t=992s
>>
>>376001681
Oh, and rain.

Fuck rain. Fuck any mechanic that takes the controller from you and puts it on the floor and tells you to wait.

Give me a way to circumvent it, don't fucking shrug and say "Oopsie poopsie, maybe try what you're trying later?"

Fuck rain.
>>
>>376001782
FUCKING MAKE A CAMPFIRE
>>
>>376001782
revali, nigra
>>
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>>376001717
>Miyamoto insisted on using the Wii mote for motion controls
>>
>>376001816
ITS RAINING IT WONT LIGHT
>>
>>376001378
>>376001628
https://www.youtube.com/watch?v=Q4eBFNsBj8A
>>
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>>376001782
>Casuals aren't creative enough to come up with ways to circumvent rain
>>
>>376001782
I think that the next Zelda should have a massive 20 floor tower and 3 overworlds, one below ground, one on the ground, and one in the sky. You'll have a mechanical motorcycle "Epona" that you can call to you by using an item, but it has charges, so if you use it too much it goes on cooldown. Climbing is retained but in certain regions you'll be required to use Epona to traverse.
>>
>>376001681
The music is good, it just needs more presence
>>
>>376001884
FIND A DRY SPOT

USE A BALLOON

TIME YOUR JUMPS
>>
>>376001884
trees caves
literally any overhang
this isn't your momma's open world game
>>
>>376001919
it's easy to circumvent it, it's just a fucking nuisance
>>
Absolutely not, Skyward Sword is still the only zelda game that I actively dislike.
>>
>>375992804
The game wasn't hard though.
For all the 8 swing directions it has they all have one purpose and that's to get around a guard that is indicated on your screen by an enemy slowly shuffling towards you that might attack you in 3-5 seconds because if they attacked faster the slowness of motion controls over just pushing a button would probably be more pronounced.
Any damage you take is going to primarily come from the game not doing what you want.

Motion controls weren't even good.
They didn't supplement the original controls in a way that's on par with later attempts at gyro aiming or offer better alternatives to the often completely unused buttons and analog stick.
>>
>>376001890
fuck me sideways
they could have made it more obvious
>>
>>376001681

It's funny, there was a really simple way to enhance the shrines/dungeons. Have the temporary partner actually join you inside the dungeons.

Not only could the partner come to terms with the respective champion's death to neatly wrap the narrative, but then the puzzles could have been made considerably more complex without the need to insert a unique limited use equipment item into the dungeon like every other Zelda game.
>>
>>376001782
>>376001884
git gud
>>
>>376001961
>spend a couple minutes looking for spot and moving away from desired location
>rain has stopped by then anyway
>>
>>376002057
mission accomplished
>>
>>376002018
This seems so obvious. Yeah, totally. The "approach" missions were cool, but it always felt weird that they all left for no reason as soon as it was go time. I guess Teba gets hurt?
>>
>>376001983
You like it more than PH?
>>
>>376001782
>Fuck any mechanic that takes the controller from you and puts it on the floor and tells you to wait
Except it doesn't, there are so many different ways to overcome that

You can make a god damn flying machine if you wanted
>>
>>376002128
Apparently only Champions can enter Divine Beasts
>>
>>376002164
Never played that one. The stylus controls seemed retarded, so I didnt buy it.
>>
>>376002018
designing every shrine around something different from before is simple?
>>
>>376002202

Yeah, that was the excuse the devs had in general. Supposed to fit into the theme of ancient Shekiah technology, but it was a pretty weak excuse regardless.

>>376002270

Brah, that's not what I was claiming. I was pointing out how the devs missed a really good opportunity to make the puzzles even better. I mistyped shrines/dungeons though, meant to just say divine beast dungeons.
>>
>>376002448
simple as it might be, they almost definitely considered it. I would guess that it would be one gimmick too many.
>>
>>376002270
At least a few would have added some much welcome variety.

Some shrines felt so phoned in, or needlessly convoluted.
>>
>>376001398
It was essentially a $20 controller
>>
Game is shit and you fight the same boss like 3 times. The flying is really retarded and boring
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