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What went horribly wrong?

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Thread replies: 247
Thread images: 42

What went horribly wrong?
>>
>>375971069
your bait
>>
>>375971069
F2P.
>>
>>375971069
Valve was involved
>>
>>375971069
this 3
>>
The superior game killed it
>>
>wildly successful
>still has a solid player base after 10 years
I dunno, famalam.
>>
>>375971069

Still a fun game, but the community has long been gone to shit. Most people will say it went to shit around F2P, I disagree, even well before F2P I noticed a big decline in the community, people not coordinating or communicating, games being one sided.
>>
>>375971069
Meet Your Match was a mistake. Why the fuck did Casual have to exist? Why couldn't it have just added Comp MM, WHY?!
>>
>>375971175
Dirty Bomb?
>>
>>375971175
>overwatch
>superior
pick one
>>
>>375971175
dota is garbage, (you) fucking faggot.
>>
>>375971279
Because valve is really fucking dumb.

I actually dont mind casual now, its basically just pubs with a 60 second starting time and no autobalance. At launch I was pissed, but honestly I think its really fun now.

The problem is that there was literally no problem with pubs, and valve chose to remove them for no reason without consulting the community at all. Not to mention it was complete crap at launch and it took valve 6 fucking months to fix all the problems with Casual
>>
>>375971069
They didn't make 3
>>
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https://www.youtube.com/watch?v=U_PEDt7xZPU
>>
>>375971069
Time
>>
>>375971279
As someone who will literally never touch it, I wish they wouldn't have done anything. There's no reason competitive players couldn't all band together and make their own servers and rules and maps and leaderboards and what the hell ever else competitive players even want.
I believe tf2 was always meant to be inherently casual in nature, despite it's high skill ceiling. To me, tf2 was a way to make steam friends and kill some time. Now it's awkward to do either of those things, and even if you make friends, you can't ad hoc connect to their game. You're forced to do this weird dance of trading invites until you're both not in a game.
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it was literally god tier for years and most games don't even stay good for months

it can't even be accused of outstaying it's lifespan because it's not like the simpsons, video games don't dissapear

it literally did nothing wrong
>>
>>375971942
Holy shit, payload wasn't in the game from the start? it is objectively the best gamemode. I would have dropped this game almost immediately without it.
>>
If you could manage your own server what map rotation would you pick?
What map would you never even consider adding?
>>
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>>375971175
battleborn shill get out
>>
>>375972595
Literally just payload, theres not a single bad payload map and its the best gamemode
>>
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>>375971069
mym
>>
>>375971942

I kind of grew to like Valve servers a little more than community servers simply because me and my friend didn't get banned by butthurt admins for "hacking" in a lot of community servers.
>>
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>>375972595
ctf_well
ctf_sawmill
cp_granary
cp_5gorge
cl_steel
cp_mountainlab
pl_thundermountain
tc_hydro
koth_rainbow_b6
wacky_races_v2
baloon_race_rc6
a bunch of other obscure custom maps for cp and ctf


I might actually rent a server
>>
>>375971069
Valve's total silence to criticism or anything related to the pyro update, as well to anything related to 6v6/9v9/any other non-meme playmode

Loss of players and death of community servers due to mismanagement of mym, as well as the rise of various competitors such as memewatch

The high amount of subgroups inside the game population such as people that want to pub, mvm, play real competitive, play meme competitive, jump/surf, kids that play in cp_orange and furries/bronies/traders/roleplayers whatever, diluting the playerbase available for each possible playmode.

General unoptimization of the game throughout the years and bad choices in the balance area (such as buffing scout and medic for no reason whatsoever), as well as the presence of bugs that have been around for years and not fixed (like a bunch of stuff shown in sigsiev's vids)

Can't really think of anything else that went wrong, but there's probably much more that went wrong, even though most stuff is not 100% valve's fault
>>
>>375973071
>literally just spam the choke maps
no thanks won't be coming to your server often
>>
>>375974318
>rent a server
Can you elaborate on what this means? I don't know why you wouldn't just make one yourself for free, unless you have shit internet or something.
If you do, let me know, I'd do anything to not have to deal with loud MOTD advertisements or the horrific casual wait times.
>>
>>375971069
A number of things but first and foremost will A L W A Y S be f2p
>>
>>375973071
hate snowycoast

koth and payload are the best gamemodes though
>>
>>375974829
Dynamic IP/shit internet. 1.6 megabytes donwload and about 500kb upload.

Either way If i decide to rent one I might shill in threads.

Not like its expensive anyways.
>>
>>375972595
Anything except Barnblitz.
Fucking 4 sentries in last point simulator.
>>
>>375974829
By the way you can remove HTML MOTDs by going to advanced options, scrolling to performance options and just enabling "Disable HTML MOTDs"
>>
>>375971942
community servers were killed off by quickplay
the real problem with TF2 is that it is 10 years old and is a mess to operate, no one at valve wants to do it anymore but its still bringing in cash so they cant shut it down
>>
casual matchmaking

ruined pubs forever
>>
>>375972595
Coldfront
Upward
Granary
Borneo
5Gorge
Sawmill
>>
>>375975779
It's also the fault of their company structure
>>
>>375975057
I fairly certain I've got a static IP, no one seems to have trouble consistently connecting to my minecraft server. Is 130 Mpbs download and 2.6 Mbps upload quick enough? that upload seems abysmal but I clearly don't know what I'm doing.
>>
>>375977623
as far as I know thats better than most of the usa's consumer connections.
>>
>>375971069

I think it was still fine in the early F2P days. But then, and I don't know when, they seem to have completely redesigned the interface and removed the server browser? Tried playing it a few days ago (after years away) and immediately deleted it off my computer.
>>
>>375977809
Nah the browser is still there but it's hidden in their menus near the bottom
>>
>>375977795
Fuck it. I'll look into it. I don't know if I'll be able to have my machine running 24/7, we'll have to see.
>>
>>375971069

I think they went for too much too fast. The game was great when they first launched, and even better when they started giving the characters a second set of weapons. And then, before all the characters even got their second set, some characters got a third set.

And then more. And more. And more. And cosmetic items. And then cross-selling items like Max's Severed Head and the Lugermorph. And then strange items, and item modifiers, and more, and MORE, AND MORE.

They didn't stop, and the game slowly lost balance, and it lost everything that made vanilla so good. The game lost it's elaborate simplicity, and it just wasn't fun anymore. I played for 7-8 years, and then just dropped it.
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>>375971069

>What went horribly wrong?

Mannco update in 2010

Though the Sniper/Spy and Solider/Demoman update could be contenders as well. That's when the game started to go WACKY.

Anyone remember the Jarate April Fools thing Valve released in 2009? The idea of piss in a jar as a weapon was so outlandish at the time and yet two months later it became true.
>>
>>375978429

>And then, before all the characters even got their second set, some characters got a third set.

They didn't get a third set but rather a few items here and there (around 4) before the Engineering update which was the final second set update. Mannco Update which came out 2 months after the Engineering update is when they started giving out third sets and after that things fell apart very quickly especially in 2011.
>>
>>375978859

In any case, I think the game would have been better off for a while had they just had each character with an alternative weapon set. But before they even got that completely out the door, they started dropping more shit on other characters.
>>
>>375972378

>Holy shit, payload wasn't in the game from the start? i

It came out 7 months after the game released with The Medic Update in May 2008. Honestly it wasn't bad at all. All the maps that were released prior to that worked well since the game was slower paced and each class (outside solider and demoman) had to rely on one another to move forward, since you know, team game ect...
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>>375979078

Oh no doubt. Oddly enough, The Soldier/Demoman update was the first update where Valve added community weapons in the form of The Soldiers pickaxe.

But yeah I was hoping for the same. I would've not mind one bit had they ended updates after the Engineering update. Of course money talks and Valve wanted to use TF2 as an experimentation game for future endeavors (csgo and dota2).
>>
>>375971069
no grenades
slower
>>
>>375979453
>>375979078
>>375978859
I dunno I dont think the game is that unbalanced

I like alot of the unlocks still too.
>>
>>375972378
There's no way I would've played TF2 at the start

All it's original maps are some of the worst in the game
>>
>>375979759

TFC was an utterly rushed broken game to hold people over like an appetizer until TF2 came out. Though Valve probably was hoping TF2 would've come out in 2000 not 2007 of course.
>>
>>375979916
notice how i never said TFC
>>
>>375979886
Fuck right off.
cp_well and cp_granary are great
>>375979916
and for some reason the 40 year olds on this site hold it as the second coming of christ
>>
>>375971069
Valve
>>
>>375979886

>All it's original maps are some of the worst in the game.

Maps worked better when there was only one set of weapons per class on top of the pre-nerf/buff/revamps each class got. It definitely was much more team oriented.

Give you an example:

2fort originally only had one health/ammo spawn and that was in the sewer. If you wanted to get into the opposite base, you had to push with a medic and others.
>>
>>375978643
I have a vague memory of an April fools that was a tenth class that was a guard dog and the sniper could refill his Jarate from it. At least I think it was an April fools, maybe it was a fever dream
>>
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>>375979957

>notice how i never said TFC

Back in 2007-08, it was nonstop complaints made by TFC players over the fact that nades were removed. Conc jumping was a common thing in TFC and it was purely an exploit because no one at Valve ever intended to actually work with TFC. There is Fortress Forever...if you meant that. Or if you meant the original Quake mod of TF.
>>
>>375980379
QWTF is where the real action is at.

Always hated halflifes movement, slipperier than quake 1 and even then quake 3>1


did like that 4 team map I once played in tfc though, wish it was a mod on tf2.
>>
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>>375971801
>>375972130
Casualfag here in total agreement. It works still, but they complicated something that they didn't need to complicate in the name of copying modern games and hoping some XP bar will dangle a carrot in front of people.

When it works, it's fine, but it's just a worse version of what we already had since they've removed team swapping, team scrambling, auto balance, mid-match map votes, ad hoc connection, playing against your friends, etc.

The worst fucking part is that they converted ALL of their valve pub servers into this and they've never been utilized fully. Even in the busiest times of the day, there are hundreds of these fucking servers sitting around, empty. Would it really be that fucking hard to leave a handful of these fucking things online?

The community doesn't help, either. All the community servers are either trading, custom maps, custom game modes/extreme mods, or 24/7 of one map. The fucking lengths I have to go to in order to get a map rotation with no nonsense is fucking retarded.
>>
The more I see the compliants of MyM the more I want to make a server with a bunch of custom maps.
>>
>>375980516
Q3F had air control and conc jumps as well
>>
>>375980704
So what?
Im not complaning about conc jumping(though grenades in tfc generally annoyed me) but mostly slippery movements of half life engine.
>>
>>375980801
it's like TFC but better
there's ETF as well
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>>375972595
Dustbowl
Gravelpit
Granary
CP_Well
2fort
Hydro
Goldrush
Badwater
Steel
KOTH_Badlands
Fastlane
Gorge

There might be a few newer maps than that I might consider, but overall I'm not a fan of a lot of the newer maps.
>>
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How do I kill Scouts as Soldier? Their movement is so unpredictable I can barely even hit them with my shotgun.
>>
>>375971449
>All ready made a profit of a billion dollars and hasn't even been out for a year
>>
>>375980921
oh thats what you ment by Q3F

oddly never played that mod, but didnt the guys that made that also make wolfenstein enemy territory?
>>
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>>375972130

> To me, tf2 was a way to make steam friends and kill some time.

>tfw you'll never go back to the days of 2007 when /v/ was 100x smaller and tf2 servers popped up that were directed at /v/ like toycove, fortress of faptitude, idorts, partyvan, aids pool, secret server ect and you played serious and wacky maps while people played music or micspam and kicked fags who'd claim they're muting.
>>
>>375981118
>profit = game is good
Why aren't we all just playing call of duty right now then?
>>
>>375981136
yeah
i heard they fucked up the mod eventually with an update though
>>
>>375981118

Avengers must be the best movie ever made!
>>
>>375981250

Name 10 highly praised games that everyone played, were super popular, had a huge comp scene but completely bombed financially.
>>
>>375971279
Because TF2 is and has been a test bed for experimentation.
>>
>>375981425
It's hailed as one of the best mate
>>
>>375981562
Tribes 1 and 2?
>>
>>375981562
>everyone played, were super popular, had a huge comp scene
>not a single mention of quality
Good job proving his point
>>
>>375981234
>party van server dead along with the site
>>
Valve literally doesn't give two shits about the game beyond trying to milk micro transaction cash out of it.
>>
>>375981606
>Because TF2 is and has been a test bed for experimentation.
>Adding an casual matchmaking system every mulitplayer game uses for the past decade now but objectively worse and broken is "experimenting"
Yeah, nah.
>>
>>375974318
not with that shitty rotation you wont
>>
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>>375981650

>It's hailed as one of the best mate

By whom? Nerd podcasts that sponsor crates of cheap plastic shit?
>>
>>375982078
even with a hundred maps and community voted for the next map playing?
>>
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>There is at least one person on the tf2 team who unironically, sincerely believed 12v12 matchmaking with no autobalance and punishment for leaving would result in better matches
>>
hats
they should have stopped at 3-4 per class
>>
>>375981689

Because quality is a wiggle word that bitter autists use to justify hating anything that's popular. Just because something is popular and makes money doesn't mean it's bad. If you can't justify a game based on money you can't dismiss it based on money either. But you never really thought about it that far because you're being tribal over a fucking video game.

Funny you're so concerned about quality when nobody here is justifying the quality of TF2. So quality is only an issue when TF2 players get butthurt at a more popular game. Yet they wack off to a game that's had a lot of problems itself over the years, and still does. But quality though!
>>
>>375982287
>implying full 12v12 servers are worse compared to 6v6 on a huge ass map
>>
>get in a match
>be blue every fucking time

Is there some kind of player ID shit that makes you be a certain color forever?
>>
>>375982476
Nobody's dismissing Overwatch based on money, they're dismissing it because it's bad.
>>
>>375981234
Idorts GOAT server
>>
>>375982476
your argument is a fallacy known as argumentum ad populum https://en.m.wikipedia.org/wiki/Argumentum_ad_populum
>>
>>375982287
I think 12v12 is alright but with no penalty for leaving/no autobalance matches just usually turn into a steamroll because of faggots leaving.
>>
>>375982287
>>375982761
Or worse, the game just starts with like 3v9 or 1v6. No fucking excuses at that point, it's the start of the match.
>>
>>375982743

>misinterpreting fallacies

Sorry Descartes, I didn't realize it's logically impossible for something that's good to also be popular. Guess everyone besides you are idiots. Must be hard being the last rational person in a world gone mad.
>>
>>375972595
pl_cashworks
ctf_victorian
cp_steel
cp_granary
tf2ware
cp_coldfront
Others

>>375982432
They should've stopped at 1 per class
>>
>>375982962
your post is ad hominem lol
>>
>>375982595
They're either not full or at least 2 freeters are afk. Usually both.

At any rate trying to sort 24 players at around the same skill level into a game is a fool's errand. It doesn't fucking work and never will.
>>
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>>375981425
contrary to /v/'s hate of capeshit, Winter Soldier was a really good movie
>>
>>375983175

https://en.wikipedia.org/wiki/Argument_from_fallacy
>>
Why hasn't there been a resurgence of community servers? That's the real mystery.
Is the new generation of tf2 players just too dumb to use a server browser?
>>
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>>375981234
Fuck me.

What I would give to go back to that golden age.
>>
>>375981783

>party van server dead along with the site

Partyvan server officially dead or dead as in 0/32 24/7? But yeah, most servers died off one by one over the years. It's a shame too. Definitely nostalgic of the past for that, I was 18 in 2007 so that year I had a lot of fun enjoying the communities back then.

In regards to Partyvan site. Yeah, blame the server owner Mike for that. He was an egotist and couldn't ever admit he was wrong when do shit. He always wanted absolute control and any suggestions were shotdown. I think the server started to see rapid drop in populations by late 2011. There were so many plugins on the Partyvan that it was crashing every 30 minutes for almost an entire year. Instead of temporarily getting rid of the plugins doing it, he just waited for shit for Valve to fix something with TF2. By that time, the server was dead with only traffic once in a blue moon.

And I'm still pissed about the forums being deleted. There was so much god damn community stuff including tf2 pics dating back to 2007 on that forumboard. What did he do? Got rid of it entirely, didn't back it up or give people a warning so they could try and archive stuff, just flushed it and kept the imageboard around. I guess that's gone as well.

Fun facts about Mike: He'd get jealous and upset if you played on other /v/ type servers.
>>
>>375983584
yes.

Last I checked it was 55% F2P kiddies with toasters, 20% tumblrfags, and 20% traders.
>>
>>375983384
ok ... when did I say your conclusion was false and what was the conclusion?
>>
>>375983584

They are

Nowdays people just plays Deathrun which are mostly maps ported from Gmod.

Deathrun is by far the worse and most boring way mod of all time
>>
children arent banned form using mics
>>
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>>375983384
but he's right though
OW has no quality nor it's good. It drawn people in with marketing and pandering to every damn interest group. It was E-sport/Twitch bait from the start and designed heavily to make money, right from the start. Lootboxes, the Skins, Emotes, fucking stickers. Gameplay is shallow, pressing buttons, only complex movement is Pharah and Junky.
Hell, I wouldn't even call this watered down TF2. It's watered down League, in first person. Even League have some complexity to it, Mana, Items, builds. And that's one of the top 5 popular games of the world.
Imagine if league was in first person. All those champions, those abilities and items.
Face it, your game is shallow and have no quality at all.
>>
>>375983635
What happened to him? Is he a hobo now?
>>
>>375972304
This dotard is right TF2 has lived its lifespan in the god tier
Sometimes good communities die anon
I saw WC3 slowly deteriorate but I didn't get mad because it stayed its welcome
Fuck Blizz for not doing a WC3-like custom maps until it was too late
>>
>>375984910
I'm just salty because it didn't die a good death. It died from AIDS after being fucked in the ass by Valve for cheap thrills.
>>
>>375983926

When did I insult you instead of your argument? When did I say that OW is good ONLY because it's popular. I just said that being popular is not a reason why it's bad. You or one of the idiots (there's a real ad hominem) I replied to brought up fallacies to begin with during an informal discussion. Might want to try to understand them if you're going to bring them up, yes?

>>375984167

OW has no worse quality than TF2. TF2 Is really just a watered down sequel to a quake mod. OW is also not a MOBA so it won't have the same complexity as one. Different complexities (if you think pharah and junk are the only ones that have to worry about positioning, you're wrong) are not worse complexities. League doesn't have complex movement either, so you're contradicting yourself. It's not complex because movement is not complex, even though in league is not complex, but it's also bad because it's not more like league, which doesn't have complex movement like rocket/mine jumping.

Face it, you're being tribal over a video game. Not just a video game but a watered down sequel to a quake mod.
>>
>>375982287
>>375982761
Also another problem is how the new system allows you to team up with 5-6 people against randoms in pubs, then the steamroll is for sure gonna happen, then people realize teams aren't balanced at all, and you end up with the stacked team with 10-12 against 4 of the weak team.

Before the matchmaking cancer, an autobalance would often make matches more even, and therefore more fun. Now it's a crapshoot that just favors zero balance and the ragequit ensues, punishing people for leaving wouldn't be smart, it's supposed to be pubs. Who asked for pubs to be downgraded into this retarded system? It's inferior to server browser/quickplay
>>
>Bunch of angsty teens fall for the brony meme a few years back
>They all happen to migrate to TF2 because the bright primary colors appeal to their autism
>End up ruining the community with 24/7 trade/chat servers
>>
>>375986171
>join server that bans bronies
Wow so hard
>>
>>375984167
>pharah has complex movement
wrist rockets aside lucio has way more complex movement
Junk is one of maybe 3 fun characters but he's countered hard by a bunch of common picks
>inb4 Blizzard gives him a sword
>>
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>>375986171

>halloween
>they add the magical unicorn
>Medic voiceactor say he didnt want to disgrace himself with stupid mpl voicelines because it was a crappy joke made to rake cheap money

I like him, I hope Suda brings him back as the voice of Travis for the switch game
>>
>>375982287

>tfw all you have to do is be a vaccinator pocket pair in casual matchmaking and you'll probably win
>>
>>375982696
Why is it bad?
>>
>>375971069
hats
>>
>>375986940
In classic Blizzard tradition, the mere act of buffing or nerfing one character can suddenly cause another to be a near unstoppable force, or borderline useless. That's not the only problem, but it's one of the more noticeable ones
>>
>>375987360
That's not true at all, and the same thing happened in tf2 constantly.
>>
>>375972378
You have to understand, back at the start the game was polished and balanced enough where the other gamemodes weren't so fuckawful.
Payload getting added was just extra gravy to an already extremely good product back then. There were no where near the issues the game has now with CP and CTF.
>>
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>>375987481
When's the last time you saw a Reaper, a good one? Or a Bastion? Between the tank options, what do you see usually; a Winston, or a Roadhog?

By all means, play it to your hearts content, but pretending it's perfect with nothing wring isn't a healthy mindset
>>
>>375979886
TF2 at the start was objectively the best it ever was.
Adding items and loadouts killed the game.
>>
>>375988101

Don't forget tc, hydro had awful balance, it was a neat concept, but it just didn't work.
>>
>>375974984
The game would likely not even be updated anymore if it never went f2p.
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>>375971069
Competitive Matchmaking and pretty much nothing else. Every other issue you can list with TF2 is minor. It's a wonderful game nigger
>>
>>375988316
Hydro was miserable, I forgot about that.
>>
>>375988316

>Don't forget tc, hydro had awful balance, it was a neat concept, but it just didn't work.

It got worse with each update. Yes, it was not properly worked on even at launch, but it was still doable.
>>
>>375988316

I love the idea of Hydro: a vast map full of fights all the time.

Sadly it always water down to one team just attacking and one team defending all the time which is pretty much normal attack/defend mode
>>
hats
f2p
it's ten years old
>>
>>375988541

>The game would likely not even be updated anymore if it never went f2p.

Is this a bad thing? Do games need to be constantly updated with weapons and gimmick game modes to be maintained? Take a look at CSS, same damn yet people play it all the time. CSGO, while it has camo ect, it still functions as the same game with the same guns and maps (new ones added usually are just remakes of CS 1.6 and CSS maps).

Also, the community can easily make new gamemodes without Valve adding them in. KOTH was a thing in the modding community for maps like Garbage_Day before Valve added the game mode with the Classless Update in 2009.
>>
>heal a group of seemingly competent players
>a lone pyro walks through them like he's got a fucking invis watch and they're somehow all oblivious to it
>backpedal forever landing crossbow bolts 1 every 3 times or such praying for a crit or for someone to notice
>no one seems to care about the medic screaming "I AM ON FIRE"
>eventually get stuck on some stupid fucking corner in the game and get burnt to a crisp
yeah yeah, I know, git gud. And the pyro is just doing what he's supposed to be doing. But holy fuck why does no one ever think to turn around and check on the med.
>>
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>>375988205
>pyro worthless
>heavy only good for defense
>spy only good for the revolver, backstab glitchy as fuck
>demoman slapping everyones shit with godly release stickybombs
>engi boring and one dimensional
Yah nah, anybody with a shred of sense knows the game was improved after launch.
>>
>>375989703
>Is this a bad thing?
Yes. Next question
>>
>>375989816
>>pyro worthless
Pyro was exactly as he should have been. He had a purpose and he did it better than any other class.
I'm not going to say that Airblast didn't improve him, but Pyro is more worthless now than he was even back in that era because every class he counters has a counter to him.

>heavy only good for defense
Heavy + Medic was still the go-to pushing combo. I don't know what you mean unless you mean it was too easy to kill them with snipers or spies.

>spy only good for the revolver, backstab glitchy as fuck
Backstab fixes were welcome, but at the same time his stab was still extremely effective.

>>demoman slapping everyones shit with godly release stickybombs
Stickybombs were blown way out of proportion. They were only a problem for people who just blindly charged forward into chokepoints.

>engi boring and one dimensional
-And also the most important defense class of that era.

Again, everything you mentioned would have been solved by some patches and improvements of which Valve did very shortly after release.

Then the addons started coming out. The weapons that countered class counters, the jack-of-all-trade items, the items specifically meant for people who never wanted to change classes and just wanted to sit on their favorite class all day instead of adapting to what the team needed.
Those people needed to be told to fuck off and swap from spy instead of being given a set of tools that allowed them to play spy all the time. It was a travesty that Valve capitulated to them and then later did the same thing for the F2P players.
>>
>>375989816


>heavy only good for defense

You do realize that the game is class based right? Some classes were better then others for offensive/defense/support right? Heavy was a Defense/Defense class, he was primarily for defense. Engineer was a Defense/Support class. Pyro was Offense/Support. And i'm not saying the 08-09 buffs/nerfs weren't needed (not same person you're replying to btw), but around this time and especially after by 2010-12 is when the game nosedived hard.

>spy only good for the revolver, backstab glitchy

It had a longer animation, but since the rounds were slower, it worked out. Yeah facestabs and sometimes quicker backstabs occurred, but the glitches aren't any different from todays problems.

>demoman slapping everyones shit with godly release stickybombs

Demoman was made stronger in some areas. He still can slap peoples shit and stickybombs are still godly.

>engi boring and one dimensional

Whats this even mean? You mean you had to actually act as support rather going off and doing dumb shit?
>>
>>375989816

I miss the quickslash shoulderstab and the insta stab out of invicibility
>>
>>375988205
>no moving gear up
>no airblast
>no banners
>no kritz/quick-fix
>no sandvich/gloves of running urgently

I can't live without these

I can do without demoknights though
>>
>>375990080

>Yes.

Ok, care to explain? The idea that a game must be constantly updated to be populated is easily debunked if you take a look at older PC games that have healthy populations in them. Battlefield 2 was so popular that even after the servers were shutdown by Gamespy it was recreated by a project and the population is larger then that of even BF4 now. CSS, UT2k4, CS 1.6, GMod.

Solid games are timeless forever anon.
>>
>>375990384

>no moving gear up

You're not an offense class. You're a Defensive/Support class. But yeah, that was a nice addition when it was added in...09??? Level 3 tele/dispenser were added in Fall of 2008 I recall.

>no airblast

It was a good addition for the June 2008 update, but they increased the amount of times you can use it so normies who couldn't time theirs could react faster.

>no banners

Too bad most banners are shit and are never used by competent players.

>no kritz/quick-fix

There's nothing more annoying then a Medic who uses this shit instead of an ubercharge. If you need kritzkreig to give you crits, you're a shit player. Learn to aim.

>no sandvich/gloves of running urgently

Sandvich was nice when it only healed you half way in the heavy update in 08. It shouldn't be a replacement. Also, the Heavy is a defense/defense class anon. He can be used in offense, but he shouldn't be able to run at speeds capable of other faster classes like the Demoman ect. With a Medic, it's very easy to bumrush a team, take some of the damage, and then do a quick switch revving in the air from it. Even worse when the damn Solider has that whip that increases speed further.
>>
>>375971069
that one update in 2016 that fucked with servers
>>
>>375990394
If you don't think the halloween updates weren't the tightest shit then you can frick off.
>>
>>375991031

The 2009 Halloween update was fine. It wasn't over the top and wacky, it fit perfectly. 2010 was ok as well...outside of the microtransaction plague that started to come out of this.

>you can frick off

You can curse on here sweety, mom's not going to know. Though that does explain why you're a fan of shit like wacky zany bumper cars and magic spells, being too young to being allowed to say cursewords.
>>
>>375989816
>>pyro worthless
and yet pyro is worthless to this day
>>
>>375990141
I fucking hate stickies. It's utter bullshit that 1. they're just secondary pills, but strictly better and there's eight of them, and 2. Are nearly completely immune to being airblast once stuck and have tiny fucking hitboxes so it's hard to shoot them all
I would really prefer if they were reworked to be effective but beatable traps, and not whatever they are now.
>>
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>>375990857
>There's nothing more annoying then a Medic who uses this shit instead of an ubercharge. If you need kritzkreig to give you crits, you're a shit player. Learn to aim.

I dont get why after 10 years people STILL get mad about crits
>>
>>375991193
Which is really sad, because the backburner update really solidified his place on the team in a way that the game really needed.

but then someone at valve said

>Hey, you know the only thing Pyro excels at? Let's just give spy and sniper a whole bunch of counters to this one class and not give him really any boosts to make up for it
And that's how Pyro died.
>>
>>375981234
>kicked fags who'd claim they're muting


>I said I muted someone once
>Got banned

it was great
>>
>>375981234
that sounds awful, redditor
>>
>>375980965
this might sound stupid, but just like aim better man there's really not much else to it
>>
>>375991314

I'm not mad about crits, I'm annoyed people use that worthless medigun instead of the uber. It's less effective on offense when you're trying to clear a control point of sentries and demoman..
>>
>>375990105
>He had a purpose and he did it better than any other class.
This is so blatantly incorrect, release pyro is only ever effective at the lowest, most unorganized levels of play. He becomes a non-factor as soon as the skill level hits intermediate.
>his stab was still extremely effective.
Okay now I disregard the rest of your post. The release backstab fucking sucked. The animation made sure it only hit the most oblivious of new targets and players figured out how to get around it anyway with the quickstab exploit, this is not a well designed mechanic.
>>
>>375991513
>>375990857
I think if you're a medic and you're using a medigun that's not the uber, or the vax, then you should have a label above your head that just says "Shit medic, do not accept heals from this man".
>>
>>375991351

Don't forget how the Scout, Heavy, and Sniper were given items to negate burn damage. And then they added the 'bleed mechanic' and suddenly the Pyro wasn't all that unique.
>>
>>375991632
But I use the kritzkreig to heal myself.

Like hell im trusting other players in a casual match.
>>
AFTERBURN WAS NEVER GOOD

A MEDIC JUST MAKES IT GO AWAY AS WELL AS GET EXTRA UBER METER

LITERALLY ONLY A THREAT IN ROCK BOTTOM PUBS
>>
>>375991573
>This is so blatantly incorrect
This is so blatantly from someone who didn't play back then.

Pyro's job back then was to fend. It was to keep things away from close range and punish people who did. People bitching that he couldn't burn a soldier to death in melee range while having two other tools at his disposal to deal with them were basically just shitters.

The backburner was a welcome addition, but not a necessary one. He could have remained just the way he was and been fine.

>The release backstab fucking sucked.
You got behind someone, you clicked, it stabbed. Or, if you were good, you approached someone, clicked, and the animation played and hit just as you entered stab range.
It was basically the same as any other melee weapon, and if you were trash at melee weapons, then why would you play spy?

The fix was really only to help -people who had no idea how melee weapons worked. Which is fine on its face, but didn't change anything about the class when you got to the higher skill levels. It just meant that the spy on your team had a slightly higher chance of not being dead weight.

Sorry that you can't take facts.
>>
>>375991849
The point of afterburn isn't to kill people. It's to make people at low damage numbers fall back.
It was basically how you got large crowds to stop the pressure after a big push.

You're right in that now there are so many counters that it may has well not be there. Every other class in the game has an immediate answer to being set on fire.
>>
>>375991874
Yeah but thats more steps to do I like the current system better.
>>
>>375992028
I mean, that's fine. It was objectively a bug and it's normal to like the bugfix to the bug better than how it was at release.
But it really didn't kill the class like people claim that it did.

I think more and more servers turning off 1% friendly fire is what killed spy more than anything. (where they set friendly fire to 1% so burn effects still apply on teammates, but it does shit damage to teammates)
>>
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>>375991632

>Caual
>nobody knows what to do when they get uber
>people miss all they shots when they get kritz
>they wont go agressive when they get vacc

Quick fix in casual is the best way to go but yeah, Uber just slaps all other mediguns arround since charging uber takes so little time
>>
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>>375991805

>But I use the kritzkreig to heal myself.

> spending over 4 seconds to heal 11 health per taunt

You're the 2nd fastest class in the game, you should be able to snatch the closest health spawn near. You're being ineffective when you heal yourself with that gimmick taunt. It's worthless as fuck.
>>
>>375991874
Pyro and Spy are and have always been the worst two classes in competitive environments, this is not up for debate, this is fact established by years of competition. This is because they were not good at what you think they are good at when people get good.

You are completely clueless as to the importance of mobility in an fps.
>>
>>375983076
>>375980940
>>375977357
>>375975082
>>375974318
>>375973071
Thank you all. I've never even heard of a lot of these, so I have a lot of testing to do tomorrow. If anything ever comes of this I'll post it in these tf2 threads. Don't hold your breath, I'm a rank amateur at this stuff but goddamn would I love to see a return to the old ways that I only just got a taste of.
>>
>>375992190
I should but as I said I dont play comp just regular servers.

I dont trust my teammates anon...
>>
>>375992230
REMEMBER KOTH_RAINBOW_B6
>>
>>375992243

>I should but as I said I dont play comp just regular servers.

Neither do I. This isn't rocket science. This has been known among people who've been playing this game ever since they introduced the kritzkrieg 9 years ago.
>>
this game was more of a joke like garrys mod than a serious shooter. my friends and I never seriously played but we won often enough because of all the snipers scouts and spies people playing solo play
>>
>>375992216
I played TFC, and it remains one of my favorite games. So yes, I know EXACTLY how important mobility is in an FPS game.

Pyro and Spy are only the worst two classes in competitive because coordination changes which classes are and aren't effective. Spy isn't very good at stabbing big rows of people when everyone is on voice and knows exactly when someone dies or doesn't die. Pyro isn't very good at fending when anyone who gets set on fire can be freely rotated with someone who isn't due to people never going out solo.

Again, you're not looking at this from the perspective of when the game came out. You're looking at this from the perspective of it being ten years old. When it came out, Pyro and Spy were still effective, if not finicky to get used to.

If anything, Spy has become way better while Pyro is as useless as ever. Spy is actually seen now in competitive while Pyro is rarely seen in casual.
another reason post-launch was simply a better era.
>>
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I miss it dearly, I wish a new one would come but TF3 would either be never ever or shitty
>>
>>375992361
Funny enough, Garry's Mod was actually an excellent FPS game for base wars after Source Forts died down.
I would rate it way higher in fun than TF2 at any date.
>>
>>375992574
well it does play like half life 2
>>
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>>375991369

https://www.youtube.com/watch?v=5ZkCggrvHWo

>Oct 08

I wanna go back anon.
>>
tf2 was valves magnum opus
>>
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>>375992638
I am suddenly reminded how much I miss HL2 DM
It was simple but it was my brand of simple, damn it.
>>
>>375992817
Im sure there are still servers for it.

Im gonna try right now.
>>
>>375992712

It suffered the same fate as the Simpsons. It hit a peak and now it's suffering a horrible fate of being milked for the rest of eternity.

Mannco Update was to TF2 as Season 9 was to The Simpsons.
>>
>>375992668
what have we been doing these past nine years

and why wasn't it worth the weight
>>
>>375992668

Here's another. I'm in this video fucking around with the other 31 people on the 4chan Partyvan.

https://www.youtube.com/watch?v=Ay_WXEQRaDQ
>>
>>375992910
Don't be sad that it's over
Be glad that it happened
>>
>>375992897
Oh maybe but no game personally to me has come close with the characters and humor(at least of what Ive played). Alos helps that It still looks great graphically(if you remove hats) and I still find fun it the game to this day.

To me if a game can have me playing for 10 years than its definitely up there in the greatest games.
>>
>>375971069
Long Answer: The people who made it good are gone, and their replacements are a bunch of confused idiots who don't understand the game. The game doesn't run well anymore either because of how bloated it is.

Short Answer: They ruined the pyro, and must pay the dark price for their transgression.
>>
>>375993105

Fun fact: The original artist for the design of TF2 quit Valve years ago much like Viktor Antonov (lead art director of HL2) did in 2012. Guess why.
>>
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You guys ever camp an enemy tele?

>>375993336
Let me guess..
A. Hats n stuff ruining the look(which I disagree because the base designs are so well done)
B. Valve doing fuck all
C. They replaced him with community mappers
>>
>>375971942
>boo hoo i paid money now people play for free, influx of newer players killed the game, its sooo much worse now
team fortress 2 has always been a party game, the only people who take the game seriously don't even play vanilla with shit like random crits disabled. even then inherently being class based, and team focused, means it is not based on skill. the entire game is designed to allow you to always be able to blame something else, something out of your control, and you know what? it is still the exact same kind of shit just now people blame newer players for ruining their experience instead of some faggot "spamin stikies" or micspamming, even though skill distribution in general was poor from the very fucking start, and a video crying about it isn't going to change anything
>>
>>375993519

Let me guess, you make complaint threads to Valve asking for regen health every other week right?
>>
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>>375993519

>team fortress 2 has always been a party game

>party game
>>
Do you honestly thing autobalance is a good thing?

It fucking sucks. I've spent hours, literally hours, as a solo knucklehead on the enemy team while 3-4 of my steam friends steamrolled on the team I couldn't join or got autobalanced away from.
>>
>>375993820

So should the other team just die off and quit once they're outnumbered? The entire system is garbage, hackers run rampant and teams won't kick them since they're helping them win, people will quit thus fucking up the round, you'll join 30 seconds before the server changes maps into a different gamemode, grinding ranks to eventually get to people at your skill level takes forever and even then you'll be a level 30-50 on a team of ranks mixed from 1-75.
>>
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>>375993432

>You guys ever camp an enemy tele?

I try

>"oh nice, a tele"
>"its even pointing at the wall aaw yeah"
>random gibus scout/pyro/soldier destroys the teleporter right away

Every fucking time

Nowdays only medics and cheeky scouts try to go for tauntkill and farm the teleporter
>>
>>375994068

>random gibus scout/pyro/soldier destroys the teleporter right away

The most retarded players yes always. I guess they don't realize teleport camping against a team on defense tosses them out for 15+ seconds. Keep it up, allow dumb engy to go through it taking him out of the round for another 15 seconds instead of him building a sentry near the frontline is worth it.
>>
>>375973071
Hoodoo is pretty shit m8.
>>
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>>375971069
>Matchmaking is a joke now.
>Trading is a joke now.
>Demo knight is a joke now.
>VAC is a joke now.

Community servers died so people could have pointless exp and badges on an even worse matchmaking format than what we already had.

Phone number for trading and comp is retarded. One of the biggest contributing factors to comp being so dead. The average player gets fucked over to get into comp only to be destroyed by the legion of aimbots that can just use an infinitely disposable google number and 3rd party hook to get in even easier than a normie.

Claidheamhor being made into a completely inferior Half Zatoichi on top of the other shitty changes gives me no faith in volvo's balance choices.

Piles of Aimbots sitting on Hale's Owns forever now. Vaccinator being more effective than actual VAC just keeps getting more hilarious.
>>
>>375993814
what are you trying to say? that it wasn't the most casual first person shooter on release?
>>
>>375992190
It's useful for when there's no medkits nearby and you're on fire.
>>
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>>375991632
The kritzkrieg is good for defending.
>>
>>375996660

TF2 maps are small enough for a Medic to easily find a medkit in time, especially since they have a passive regen on them in the first place.

>you're on fire.

You're a sitting duck while you spend 4 seconds healing only 11 health points.
>>
>>375996763

Compared to an ubercharge, no it isn't.
>>
They stopped actually working on the game. They just let the community do everything for them now, they abandoned Mann vs Machine mode, they killed community servers with Casual/Matchmaking, they're still not finished with the comic, and Valve won't hire new TF2 team members because their whole business model is horribly flawed.
>>
>>375996014

> that it wasn't the most casual first person shooter on release?

It came out the same Fall as CoD4 and Halo 3. So most definitely no.
>>
>>375996837
It's helps when fighting multiple opponents.
>>
>>375988190
>When's the last time you saw a Reaper, a good one
2 days ago on master whatcha on about?
>>
>>375996842

>They just let the community do everything for them now

It's been that way for 7 years now.

>they abandoned Mann vs Machine mode

Good, it was fucking stupid in the first place. Just retarded bots that follow simple navigation paths.

>Valve won't hire new TF2 team members because their whole business model is horribly flawed.

People are leaving the company. TF2 has had a skeleton crew since 2009. The lead artist of TF2 quit around 2010 or something.

Also yes, i'm glad people are looking at Valve now as having a very flawed business model.

It's cringeworthy enough when people think Gabe is the best man ever for allowing his employees to do what the fuck ever they want (no project is ever completed).
>>
>>375996970

So does Ubercharge and it does it better at that.
>>
>>375971279
fucking cs:go and dota 2 tainted valve.
>>
>>375980197
are you talking about quake tf (or classic)?
>>
>>375997207
Uber is for when you want to be able to take it and Crits are for when you want to spit it out.
>>
>>375997376

>Crits are for when you want to spit it out.

If you need crits to do a hard sweep in a room then you really need to improve your aim.
>>
>>375997454
what the fuck are you talking about?
>>
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>>375997454
You still need to aim when you have crits.
>>
>>375997224

>fucking cs:go and dota 2 tainted valve.

Tainting happened years before. TF2 was a testbed for Valve's future endeavors.

>>375997328

TF2. First year of TF2, 2fort had only one spawn for health in each base.
>>
>>375991480
>Been playing PC FPS for 5-6 years now
>My aim still hasn't gotten any better
Maybe I should get a bigger mousepad or something.
>>
>>375997521

Hard sweep as in taking out enemy players within a room.

>>375997543

Ok so? He's acting as if krits are need to kill multiple enemies which it's not.
>>
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>>375971069
this
>>
>>375997671
More damage + Less ammo used = Enemies dying quicker
>>
>>375997582

Screw around with your sensitivity in options. Find what works. I have a logitech g500 mouse I got during black friday (always purchase them during that time) so it has six different sensitivities I can switch to. I change it depending on class and how close I am. I tend to jolt my hand a lot so I need a slower sensitivity when I'm a scout up close or if I'm playing as Heavy and killing everything in a room I'll putter at a faster and more twitchy one.
>>
>>375997671
>Hard sweep as in taking out enemy players within a room.

crits kill people faster and charges faster too
>>
>>375997775

>More damage + Less ammo used = Enemies dying quicker

Not really. Damage output between being absolute precise and hitting something on the side isn't that huge. Nobody in comp uses kritz friend. You're also vulnerable to enemy damage. Uber's flush people out of a room knowing they won't be able to kill you, crits on the other hand still give the enemy ample time to kill you, especially a spy or or sniper. I've killed plenty of krit heavies ingame with no problem since I'll sneak up to them and hit them with 4 consecutive nades.
>>
>>375997571
>Tainting happened years before. TF2 was a testbed for Valve's future endeavors.

I was talking about Valve pushing competitive on TF2. Buy yeah, skins and hats are shit


>TF2. First year of TF2, 2fort had only one spawn for health in each base.

was this in the beta? I honestly don't remember that at all
>>
>>375997571
Wait, really? is it the one downstairs that you don't actually ever spawn in? The one by the intel that no one ever goes in unless they're hiding from an uber push?
>>
>>375998018
I'm not talking about competitive in specific though. In competitive regular ubers are a huge part in the game.
>>
>>375998036

Competetive shit has always been around in TF2. Valve may not have forced it ingames, but it was nevertheless within the community.

>was this in the beta? I honestly don't remember that at all
>>375998153

It was in the sewers and it was the Gold Rush update that added the other health spawns.

>April 29, 2008 Patch (Gold Rush Update)
Added medium ammo and health to basement hallways.
Added small ammo and health to top of spiral.


>>375997926

>crits kill people faster and charges faster too

Depending on your aim. Hone in on them and you can kill anyone within less then a second as a heavy. Also any competent Medic knows to use an ubersaw to replenish an ubercharge quickly. That's the melee choice.
>>
>>375997328
quake tf 2fort was much larger than TFC's and TF2s and is much better
>>
>>375996896
>console shooters
orange box team fortress 2 on xbox 360 is even more casual than halo 3 (equal starts, item management) and you win with call of duty 4. still, rock paper scissors combat is designed to make skill not the only decider in battle, designed to make certain combinations win more reliably against others for the sole purpose of having skill not be the only decider in victory and is seen in all the mechanics. several classes are even designed to be passive, to not even have to aim let alone have less than 400 ping. not even halo had shit like that, sure the player who picks up a better weapon has an advantage but the other player should have gotten there faster. all team fortress 2 has are countless exploits that all feel like shit because of how valve half assedly failed to make them as ineffective as they clearly wanted it to be. having to crouch to rocket jump higher? having to bind jump to scroll wheel to even half reliably bunny hop against the shitty rng jumping? whoever knows the most obfuscated bullshit like flamethrower hitboxes or how long to wait before your gun will shoot where the fucking crosshair is pointed or whoever fires last because the retarded concept of damage falloff rewards slow reaction time? it is more about knowledge than skill, there is too little clarity to consider it skilled, since a newer player wouldn't understand how that works unless they specifically research it and therefore wouldn't stand a chance even if they physically could do exactly what you did with the same knowledge. and if you equate the two its like saying call of duty 4 is skilled just because it too has that weird way you can bounce around the map by hitting corners or notches above the map to hide and camp and countless other map bugs that give you an advantage but that obviously isn't the case. team fortress 2 is first person moba, skill based on routine not ability.

tl;dr tf2 might as well be mario party
>>
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>>375999843
>team fortress 2 is first person moba
>>
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>>376000018
name the critical difference between these two
>>
>>376000289
Creeps, towers, items, XP, verticality
>>
>>375971069
Valve is out of touch with their players.

>following the success of CSGO, DOTA, and similar games, Valve's obsession with gamification, total control of game communities, and esports wankery grows
>always looking to expand their foolproof monetization model, they turn a hungry eye to TF2's old, stable community with intention to retroactively bring it under their control
>up until then, TF2 was largely segregated into groups of niche regulars playing on their favorite servers, which is what made TF2 fun
>Valve destroys this by removing community servers from their automated matchmaker, effectively upending community servers to feed their bland, soulless server network, in which nobody talks or has fun, nobody's sensibilities may be offended, and the only focus is winning and getting shiny new badges for your TF2 career history
>unless your favorite map is 2fort or dustbowl, there is no longer a 24/7 server for it
>mod servers are on life support
>game is hemorrhaging players as a result (90k per day not too long ago, down to under 60k--a sharp drop for such an old game)
>competitive ladder and esports scene, to the surprise of zero longtime players, is failing miserably to gain traction
>game would have been fine if they hadn't fucked everything up
>>
>>376000356
i assume you think overwatch is nothing like team fortress 2 just because there are slight differences like ultimates? what are; ubers, spawning in waves, classes, and stat modifiers
>>
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>>376000504
leave
>>
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>>376000581
>>
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I just played for an hour or two and I can point out a few things that went wrong:
1.No teamwork. Most people never cooperate nor do they play the objective. IF you aks the to actually do what they are supposed to do you'll probably get a response saying: "dude haha nobody plays the objective lmao"
2.Nobody cares about picking the right class for the job. Twenty minutes ago I played a payload match where 2/3 of my team were snipers or spies.
3.Most players don't even know how to utilize their current class. Pyros don't extinguish teammates, heavies never drop their sandwich and a ton of people don't spycheck.

The game isn't absolute shit but it's clearly on its way out.
>>
>>375971069
The tf2 community
>>
Are there 4chan servers like Weeabootique or Idort's Revenge still around? Micspam, mix of good and casual players?
>>
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>>375993031
man tf2 ruined other fps games for me
namely in the fact that i expect the sweet screeching serenades of shitty mics blasting music into my ears 24/7

it was comforting
>>
>>376003540

>Are there 4chan servers like Weeabootique or Idort's Revenge still around?

Yes, Teek is around. I'm one of the admins (Bison Zabi).

http://steamcommunity.com/groups/teekquel

We usually just play on Friday and Saturday. Friday is gimmick maps ect and Saturday is standard rotation.

>>375999843

>is even more casual than halo 3 (equal starts, item management)

But that definition, all class based fps's dating back to the late 90's are more casual then Halo 3.
>>
>>376003942

If I see you guys make an event this weekend, I'll try to be there.
>>
>>376004045

Every Friday night it fills up to 32ish players. Join the group and you'll get an announcement when an admin starts hosting fun friday night.
>>
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Are there any tf2 streamers that actually have fun on casual instead of doing 6v6 pugs over and over?
yes I realize I can just play the game myself but I need something to watch at work
>>
>>376000000
>>
>>376003942
Oh that's great. I haven't played in a few years, so I was sad to learn that membership for the first teek's steam group had closed.
>>
>>376004543

Yeah Nogames called it quits and didn't bother handing over the old group for w/e reason.
>>
>>376004490
Shouldn't you be doing work at work?
>>
>>376004732
I usually complete the day's assignments an hour early and my boss doesn't mind if I do other stuff so long as I don't fuck off home before others
now give me suggestions
>>
random x10 the only way to play anymore
>>
>see a med popping kritz
>I activate the battalluons back up and destroy the med and his butt budy
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