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webm thread

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Thread replies: 220
Thread images: 54

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>>375900646
now this is turbo autism
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>>375901425
I have never sen that game before, how good is it? Is the WebM PVP?
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>>375901607
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>>375901610
It's PvP

Currently close to entering beta
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>>375901425
>>375901610
>>375901736
I looked it up on steam and my interest is peaked, any news about a release date?
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>>375901675
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>>375901425
http://www.sloclap.com/absolver-beta/
Beta signup is up
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>>375901765
Not even a hint from the developers
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>>375900646
really miss the days when dark souls 1 had completely taken over /v/ and every single fucker on the board was playing the game. I wonder if we'll ever have a game like that again
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>>375901946
It still happens, just not to the games you like
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>>375902062
lol no it doesn't. dark souls 1 had completely taken over the board. everyone was playing it (apart from maybe die hard nintenbros), and for over two years at that. tell me which game is at that level right now on /v/? literally none, but youre gonna pull one out of your ass anyway. when I don't reply, it's because you're wrong, and you know it too. i doubt you were even here then.
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>>375902269
Jesus fucking christ man read through your posts after you finish them, you might not even be realizing how autistic you sound
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>>375902346
>ad hominem because he has no response
gg ez
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>>375901797
>>375901675
>>375901607
Is this the new Ace Combat?
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>>375902390
You can take it as ad hominem if you want to, I'm just considering it constructive advice.
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>>375901294
game?
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>>375902625
reassembly
>>
>>375902625
gary mod
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>>375902705
>>375902625
No wait sorry, scrap mechanic
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>>375902625
minecraft
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>>375902567
He's right though. You clearly have no idea what you're talking about. Go home to reddit, tourist.
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>>375902567
Here's some constructive advice

Fucking kill yourself
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>>375902269
>everyone was playing it
Uhhhhh
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>>375900646
>cutting off the part where he backstabs the host, parries the phantom and then instead of riposting runs off and backstabs the host again
>>
>>375900646
>that dickmove wall run
Fuck these kind of guys kill fun
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>>375902807
whats the point of such a big health bar if a hit takes a 1/5th screensworth anyway
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>>375902625
Halo 3 Forge Mode.
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>>375902515
Project Wingman.

Made by some guy from the ace combat vg general
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>>375902807
>guys isn't it like weird that when the community was smaller and most threads on the front page were generals everyone was talking about dark souls?
Nah he's just got extreme tunnel vision
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>>375902831
apart from die hard nintenkiddies and a few oddball shitters like yourself, yes, basically everyone on /v/ was playing DaS
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>>375902931
please don't post necrophilia
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>>375902909
The worst monster hunter game has autohealing. He took damage and bounced right back
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>>375902931
lmao why u poeple do this
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>>375903178
more like abSHILLver! amirite boys?
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>>375903241
You're in a shill thread, pal
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>>375902860
game?
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>>375903373
Discjam

Do you guys wonder if people intentionally leave out filenames for free thread bumps
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>>375903434
i just expect people to do their own research
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>>375903178
I'm really looking forward to trying this, it seems like its aiming for exactly the sort of combat that dark souls pvp makes me wish existed.
But I thought the same thing about For Honor too.
It could easily end up disappointing. In a dev interview they talk about how a bunch of people on theor team have real life martial arts experience, but don't say anything about fighting game experience which is worrying.
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>>375903581
There is a good 90% chance of it having a glaring flaw that will make it unplayable past the week of release

hopefully it's not the netcode this time
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>>375902860
Do anyone even play this game?
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>>375903713
i wish this game had an active scene
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>>375903868
It's pretty dead on steam during the week if you dont hang out in the discord. average peak is like 30 players. I've heard theyre planning a free weekend but i wouldnt hold my breath
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>>375901373
what the hell, how do you do that?
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>>375902567
kek, you got BTFO
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>>375903434
Filenames come and go.
The stupid webm maker should hardcode the metadata in it
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>>375901425

is this the fighting game by a bunch of ex-blizzard and riot employees?
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>>375904067
Ubisoft paris, yeah

By itself that's probably a warning sign
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>>375900646
Backstab: The Game
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>>375900646
While that highspeed backstab meta play had its merits, I don't miss it.
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>>375903886
Agreed Lethal League was sick af
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>>375906014
Dark souls 3 aint much better

Shame they never perfected the formula before quitting
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>>375906528
Honestly I think DaS3 is the best for PvP, all other things equal. It feels better and has a better netcode (at least in my experience) than DaS2; it's much slower and more controlled than DaS.

It still needs work, and the FP/WA system is garbage IMO, but it still offers the best PvP of the series.
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>>375906783
that a muscle wizard?
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>>375906941
Nah, waifu sorcerer.
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>>375906014
the problem with ds3 is that it greatly rewards reactive play
not as much as ds2 which was a spinning, reactive shitfest where every single offensive option is worse than defensive, but still
ds1 backstabs and poisestabs allowed to play extremely aggressively
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>>375907158
Yeah, reactive play is a cancer that's extremely hard to mete. Sadly though it's kind of the way of reality, so actually creating a system that doesn't reward it is more unlikely than not.

All you can really do is find what attacks are safe and use them as best you can, or otherwise try not to play with unapologetic reactive shitbags.
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>>375907642
Parries just got too easy, rolls too safe, sippies too fast.

Japs just don't build this game around the PvP, or at least these errors are too blatant for that to be the case
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>>375902625
yes
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>>375907802
>Parries just got too easy, rolls too safe, sippies too fast.
I disagree on all points.

Everyone who complains about those things is a failed invader, so pardon my assuming, but, let me ask you a question: considering how things are, would YOU want to have fewer i-frames on your rolls/higher stamina consumption on them, or longer estus drinking animations? It absolutely wouldn't help you. Learn to roll punish and suck it up, or, frankly, quit being an invader faggot.
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>>375906783
>they nerfed that combo before I got around to trying it
Still regret missing that one
Caestus are still surprisingly solid though.
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I know I wouldn't enjoy dark soul games so I never bother with them
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>>375908182
It was pretty redonkulous.
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>>375900646
>no sound on the Webms

Exactly why? it works perfectly fine on 8chan.
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>>375908370
go back
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>>375906014
God that riposte animation looks so bad
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>>375908370
We don't trust ourselves enough to not put screamers everywhere
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>>375908605
Meh, looks fine to me.

Though, if there's one thing DaS2 did almost right, it was experimenting with new backstab and riposte animations.

I say "almost", because although most of the animations were great, they didn't feel the need to fucking animate transitional animations from riposte to death, so you'd get these hideous jumps from laying down to standing up and dying and other stupid shit.
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>>375906014
>The farron ultra-greatsword at 40/40 has less AR than Gael's Greatsword
I really wish they would buff this thing
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>>375909704
Me too.
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>>375909704
Yeah nah I see it in PvP enough for that to not be a good idea at all
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>>375907287
U S A

S

A
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>>375908073
>Everyone who complains about those things is a failed invader

Not him, but I'm not and I agree on rolls and estus. The rolls in this game are baby mode forgiving, I don't know how people can defend it when you can still rollspam to go right through any combo.
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>>375910135
Really? I almost never do, at least in comparison to even kinda-meta weapons like the lothric UGS
And when I do see someone using them they almost always lose if their opponent is halfway competent
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>>375910572
>I don't know how people can defend it
I can roll catch, and I tend to fight people who can roll catch.

Seriously, go watch ten minutes of any decent streamer or YT personality. Watch Scott Jund. Five minutes of watching him play and you'll never want to complain about heals or rolling again.
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>>375910816
I've seen them, and I can and will punish it, but the iframes could be lower and I wouldn't complain. With how dark souls plays, they make any and all defensive play easy mode, whether it's PvP or PvE.
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>>375910762
I'd say it I see it roughly every 5th-6th invasion as an aldrich

chance is things are different at the """meta""" cap but I don't indulge in that shit
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>>375907158
>mfw the current dark souls 3 pvp meta is literally just hyper armor hit trading
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>>375911029
And they said poise is good for the game
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>>375911075
All the game ever needed was smart hyperarmour. People who cried for global poise forgot the shitshow that was 1's PvP.
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>>375911075
It's good on armor, not weapons
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>>375910890
>and I can and will punish it
>they make any and all defensive play easy mode
One of these statements is false. If you don't have a problem countering it, there's no reason to complain about it, and like I said before, making your rolls shitty doesn't help you.
If x-y=1; 3x-3y=1. The game is the way it is because of much more than how many i-frames you get.

>>375911029
B-but it's all super i-frame guys rolling away forever!
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>>375908370
why would anyone post on cripchan? It's such a shithole. It harbours the crustiest, most putrid neckbeards this side of the deep web.
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>>375911156
Still results in the same braindead playstyle

you really don't want poise in a game with rolls that have iframes this big and stamina consumption this low
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>>375903178
this looks like for honor if for honor wasn't made by a shitty dev
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>>375911181
> If you don't have a problem countering it, there's no reason to complain about it
Well for a start, this statement requires a lack of mental power to jump to. I can deal with some cancerous presence in any game without having to enjoy it. I've never "enjoyed" dancing around the fotm weapon to beat it, and coming across it in every single duel I have that day. Regardless of that, I can still beat it.

Making rolls worse affects both people the same, except the only one it brings down is the player with weaker timing, which I'm confident isn't me because I'm sure as hell not the one who ends up playing on the defensive every fight.

>If x-y=1; 3x-3y=1. The game is the way it is because of much more than how many i-frames you get.
Pls don't try to sound smart again.
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>>375911308
>you really don't want poise in a game with rolls that have iframes this big and stamina consumption this low
That literally doesn't make any sense.
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>>375911361
It means that catching people rolling doesn't interrupt them escaping and if you hit them while you're sipping they'll continue sipping

it makes infinite sense, not to mention the previous DaS1 problems of people just walking through swings to uturn backstab
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>>375909704
No, it would be horribly broken then. I use it on one of my characters pretty often and it completely destroys most people if you know what you're doing and don't just spam l1 to get parried like a retard. It's a fantastic weapon despite having shit WA (by far the worst parry in the game).
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>>375911475
My bad, I misunderstood. I thought by "poise" you meant any kind of hyper armor, not DaS1 style poise specifically.
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>>375911181
This shit happened to me while I was charging up for a visceral. I'd be mad if I wasn't laughing like a retarded hyena.
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>>375908370
you are proving how new you are if you honestly don't remember the months of youtube autoplay and sanic hedgehog on here

/v/ can't be trusted
>>
>>375911553
Yeah hyper armor as a mechanic is fine enough,tying it to armor is perfectly logical and although the resulting playstyle is relatively dumb it's still far superior to what DaS1 offered us
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>>375911609
but hyenas laugh when they're mad
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>>375911643
Humans do that too
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>>375900646
>Seeing the same animations over and over again in a bunch of small cuts


wow so fun zzzzzzzzzzz
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>>375911181
>B-but it's all super i-frame guys rolling away forever!
that is the root cause of the hit trading meta, though. with recoveries so short and i-frames so plentiful, punishing whiffs just isn't a thing. The only way to hit someone is to just swing in to their swing and hope your hyper armor dick is bigger than theirs.
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>>375911361
It totally does.
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>>375911359
>"I'm so super good and I always win but I wish these guys couldn't roll so much"
Whatever man, you sound like you're full of shit to me.
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>>375911903
Anon the thing you greentexted isn't as ridiculous as you think it sounds

you can win things and still find tedium in the method you're forced into adapting to win
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>>375911903
Not that guy but don't you think it's a legitimate complaint to say the rolling being on the strong side slows down gameplay and makes certain strategies stronger than others?
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>>375911075
Better than hyperarmor that's for sure, as long as they make it like in DaS2, where poise is an active stat that actually drains and takes a while to recharge.

Actually they need to make quite a few mechanics more like in DaS2... Stamina regen being tied to equip load made for interesting balance between light and heavy builds despite the presence of poise.
>>
This one https://youtu.be/K9zmiF810rw
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>>375911181
>One of these statements is false. If you don't have a problem countering it, there's no reason to complain about it, and like I said before, making your rolls shitty doesn't help you.
How about because its boring as fuck and is at least part of the cause of almost everything people complain about in the pvp?
Its not like punishing panic rolls is actually hard. Half the weapons in the game do it automatically if you press R2 after your R1R1. Maybe a jump attack if you're hardcore.

And Jund dropped the game for For Honor, didn't bother coming back for the last DLC, and pretty regularly actually complained about shit like lack of build diversity, difficulty of punishing heals, garbage invasion balance, and actually has a video where he straight up says "playing boring is effective due to how the game is designed" and "Dark souls 3 has the most shallow pvp in the series"
https://www.youtube.com/watch?v=uzgWfrhw6Ck
Another quote
>Things like the insanely low stamina cost of rolls will likely never be touched
>>
>>375911984
2 was best souls.
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>>375911984
Dark Souls 2 had by far the most mechanical depth in the series
it's a shame it looked like shit and the animations were so poor
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>>375912007
>For Honor

rip
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>>375911962
>you can win things and still find tedium in the method you're forced into adapting to win
No, I get that, but he's talking like reactive play is an invention of DaS3. It was every bit as bad in DaS2 despite rolling and stamina management in general being much more demanding.

>>375911979
>Not that guy but don't you think it's a legitimate complaint to say the rolling being on the strong side slows down gameplay and makes certain strategies stronger than others?
Because of my experience with DaS2, absolutely not. If stamina usage was doubled on rolls, it wouldn't change anything: if you can roll catch well you'll still kill people who panic roll, and if you can't handle 2-3v1 invasions (which is where I see the overwhelming majority of complaints coming from) you're going to get shit on even harder by having fewer rolls to escape a bad situation.
>>
>>375901946
>I really miss when people who play game I like spammed the entire board
Guess, what, there is a place where people only discuss one thing on boards, maybe you should get back to it
>>
>>375912007
>"playing boring is effective due to how the game is designed"

You could say the same for For Honor and even high level Melee or something.

At least souls isn't that competitive that it doesn't allow you to not play boring.
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>>375912007
He seems like a faggot who praises the "complexity" of dark souls 1 PvP
>>
>>375912240
You are literally the only person in this thread talking about 2-3 on 1 invasions. Stop projecting.
having less capability to roll means panic rolls are punished harder and people who roll well aren't punished.
>>
>>375912282
That does apply to For Honor and is probably why he doesn't bother uploading videos of it.
And is the reason HBox is generally reviled and Mango is a favorite.

Yeah you can play not boring, if you're fine with having long, drawn out losses to anyone who is.
>>
>>375912007
Admittedly, Jund is a crybaby who will complain about retarded shit while visually not having a problem with it. He bellyached the entire Midir fight even though he did it in a few tries with minimal effort. And for that he was probably a bad example, even though in many of his "narrated thought duels" he effortlessly does shit like roll catch, roll bs, and heal punish, while complaining about how unfun it is.

A better example of someone who can really deal with DaS3 rolls and heals, without complaining about them while he does it, is probably someone like SushiRainbow.
>>
>>375912402
> drawn out losses to anyone who is.

The thing is I don't encounter a lot of tryhards, mostly because I don't play ast SL125 or whatever.

That's the thing with souls games pvp. It's so easy to stay away from the "Dark souls is a fighting game" crowd.
>>
>>375912335
>You are literally the only person in this thread talking about 2-3 on 1 invasions.
>No one has ever complained about DaS3 rollspam and heals outside of this thread
>>
>>375912512
You know it's possible to be good at something and still think it isn't fun right?
>>
OC

Anyone had this weird ragdoll bug in Arkham Knight?
>>
>>375912564
I don't give a shit about your anecdotal evidence. You are using other people as a strawman argument. Argue against what I'm fucking saying.
>>
>>375912572
Yes. That's also a completely separate issue.

I'll say it again: reactive play and healing were every bit as bad in DaS2 as they are in DaS3, despite stamina management in DaS2 being much, much more punishing.

>>375912631
I did. Several times. I just did again ^
>>
>>375912065
>it's a shame it looked like shit and the animations were so poor

This, together with the more visible and "consistent" phantom range is so fucking annoying. It so painful. They were so fucking close with the pvp and they had to just fuck it up.
>>
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>>375912615
That's fucking fantastic
>>
>>375912615
Never had that happen to me before
>>
>>375912683
You are doing the argumentative equivalent of "it works fine on my machine"
>>
>>375912776
And your argument so far has been "I don't like it so it's bad".

I guess we're both wrong.
>>
>>375912240
> It was every bit as bad in DaS2
It was there but not as but as in DS3. I also blame Jund for popularising the completely passive playstyle even more with his dumb videos of carthus faggotry.

Nowadays I have to play against people who will run away from me even if I stand still and do nothing. Some are willing to let the timer run out rather than to make any fucking move even if I play super aggressively. They just fucking run away. It's the most fucking irritating thing ever to play against.

The only people who actually try to play and not run away are those who are equally bored with passive playstyle as I am or those who try to cheese you with perserverance. Everyone else just runs aways and waits for you to do something dumb.
>>
>it's another "people who played Dark Souls 2 first pretend it's a good game compared to Demon's and 1" episode
>>
>>375906528
>Shame they never perfected the formula before quitting
but they did with bloodborne
>>
>>375912615
That's pretty good anon.
>>
has anyone got that darksouls webm where it is a lot of grey and brown and it is some character rolling around and slashing aimlessly at an enemy and then there is more rolling and more slashing aimlessly and then one of them dies?
>>
>>375912939
Mm, no. I don't think I've seen that yet.

A couple people have said the game was technically deep, and that's true. They've also said that deepness was lost on the game's garbage infrastructure, and that's also true.
>>
>>375912939
>it's another contrarian who will say DS2 did nothing right and was 1/10 game despite its improvements and fresh ideas over previous and even future installments
>>
>>375911181
>If x-y=1; 3x-3y=1

x=2, y=1
2-1=1, 3*2-3*1=3

How stupid are you exactly?
>>
>>375913042
>PVP
>ever

the cancer that killed souls
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>>375913000
*pops heal*
*does it 99 more times*
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>>375913079
the star wars prequels had "fresh ideas," too
>>
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>>375913089
>How stupid are you exactly?
I'm not a math guy. Somebody who knows algebra knows what I was trying to say.
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>>375913162
Nice argument
>>
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>>375911181
>>375912007
Shockingly enough, in my time playing DaS3 PvP I haven't found rolling to be game-breaking in the slightest for neither the aggressor nor the defender.

I feel it's because sprinting costs equally less stamina and tracks in more directions, when you can only roll in 4 directions. Either way, it's not seeming to present too much challenge to catch them if you fancy holding down sprint. I also like the aesthetic of knights battling and charging to each other in a ring.

Still costs way too damn little stamina though.

>>375912065
Try this on for size; say two players are duking it out, one with 68% equip load decked in armor, and one staying in low 50%

Even if the heavier player has like 40 END, they will play the entire fight on the defensive and basically take forever to regain stamina when lost, even though the guy with 50% load has 30 END.
>>
>>375913181
but using algebra he proved what you said 100% wrong?
>>
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>>375912615
>0:10
that needs to be a picture by itself
>>
>>375913181
>I'm not a math guy.

How about not using math to sound smart then?
>>
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>>375912712
>>375913006
>>375913290
Thanks I got some more but it's mostly just weird glitches.
>>
Dark Souls 3 meta still has some interesting stuff in it, but it's mostly carryover techniques from DaS1 that are just harder to perform now.

https://www.youtube.com/watch?v=A05nHrz9bsE
>>
>>375913227
You saying "it did new things!" isn't an argument to begin with, you didn't even say if the fresh ideas were any good.

80% of all bosses being big armor men is a fresh idea compared to 1 and Demon's, for example.
>>
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>>375913321
Was this made using the skeleton cheat? I don't recall any alive skeletons.
>>
>>375913337
>improvements
>didn't say if new things were good

Did you even read my post?

Not to mention the fact that you were the first one to call DS2 bad without saying anything to support your opinion
>>
>>375912240
you can play as extra scantily clad quiet?
>>
>>375913429
Nah I read about some dancing skeleton easter egg, so I tried to use darts to make him dance but he just bugged. It was hilarious because Edward says something "I hope you find peace in death" and then this happened.
>>
>>375913337
It was fucking obvious he thought some of them were good or he wouldn't have mentioned it. Powerstance, equipload mattering beyond just rolls, bonfire ascetics (this is the biggest one for me), full left hand movesets, sorceries/miracles that were actually interesting and varied. I'm sure there's more but this is off the top of my head and I haven't played it in a while.
>>
>>375910040
I once had a synergy similar to this except I had pyromaniac. Killed the lamb in under 10 seconds.
>>
>>375913442

Improvements like making everything piss easy, sure.
>>
>>375913541
Sure thing, whatever you say.
>>
>>375913286
>but using algebra he proved what you said 100% wrong?
It didn't though.

If you can't roll catch somebody at the current stamina cost for rolls, you're not gonna be able to catch them at a higher cost.

They roll 13 times and you punish none, or they roll six times and you punish none, they still rolled and you still didn't punish. Conversely, if you're in a bad spot and you need to roll, maybe you can roll 13 times and don't die, or you only get to roll six times and die, because you're still in a gank.
All I'm trying to say is that people think less rolls means better odds of winning, and that's not necessarily true.

>>375913316
I wasn't trying to sound "smart". I was trying to be pithy.

>>375913475
Sort of?
>>
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>>375913170
fcking ruskies
>>
>>375904245
Except those companies competent employees are smart enough to leave. With a bit of luck these people may be an A-Team
>>
>>375913326
Switching equipment after a parry isn't really a "tech." I mean, I'm glad they didn't somehow fuck it up too, I like ringswapping when I parryfish even though its rarely worth it, but there's not much to it other than a bit of muscle memory and inventory organization.

>those fucking parries
Holy shit I'm so jealous of asian internet.
No wonder From thinks the shitty parry tools are worth using. They're actually viable when the latency isn't a random number between 50 and 500.
>>
>>375913627
BRAAAAAAAAAAAAATAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP
>>
>>375913858
I've been seeing this a lot lately.

The fuck is it? Burp onomatopoeia? For what purpose?
>>
>>375913627
People don't think less rolls means better odds of winning, they think it means less rolls. Stop making up other people's arguments.
If somebody can roll 6 times that's 6 times to catch them. if somebody can only roll 3, then I only have 3 opportunities to catch them. The better player is rewarded by having people less able to spam rolls because they are forced to time their catch better. Conversely, they have to make each roll matter more, because they have less of them, which again, punishes the worse player. but even if you ignore all that, less rolling means less rolling. Which is good because rolling non stop even if you can catch them slows things down shitloads.
>>
>>375913998
>Which is good because rolling non stop even if you can catch them slows things down shitloads.
I can sort of agree with this, except, again, for DaS2. Even if you can only roll once or twice in a row, as long as you have 1 Stamina and know what you're doing, it's more than enough to roll indefinitely, and people are still going to complain about reactive play.
>>
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>>375914136
So because it doesn't completely eliminate the problem you shouldn't make it better?
>>
>>375913929
you need to go back
>>
>>375914219
I actually like a lot of things about DS2 but this got a hearty kek out of me.
>>
>>375914259
I don't think it would make it better. I don't care if they increase stamina costs on rolling. I'm just saying I really don't believe it would help, and the people who tend to complain about it would actually find that they're worse off.
>>
>>375913627
>sort of
so is it a mod or is that an unlockable in game, is what I should've asked
>>
>>375907287
Is this singularity?
>>
>>375901946
Undertale was like that for a month.
>>
>>375914485
Oh, well on PC yeah you can play as damn near everyone by virtue of modding as far as I know.

On any other platform, no. You can play as Quiet in MGO through DLC, but in the single player the slostest you can get is using a female staff member.
>>
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>>375914537
You bet it is
>>
>>375914620
god ds2 bosses are so boring mechanically
>>
>>375914337
I don't think just reducing stamina would help much. Add a few recovery frames to the end of the roll, maybe less I-frames so people have to time it better. I don't know what would "fix" it, but I know that rolls as they are, are boring as hell. I also think estus would be a thing where a few changes would be nice. I know you can just use a hunter charm or something, but that's just negating a mechanic in an unfun way. I would rather they make it so that if you can find an opportunity where you won't be punished you can still chug, but you can't just chug unpunished.
>>
>>375914684
I thought so I just never encountered that camera. The game was fun as fuck though.
>>
>>375914620
What did he do to dodge that?
>>
>>375914731
I think it was almost refreshing after DS3 where every boss was trying to be flashy.
>>
>>375906783

>it's much slower and more controlled than DaS.

Is this bait? The near unlimited amount of rolls you can do and overall movement speed makes DaS3 almost Bloodborne-tier fast.


If ONE (1) game in the Soulsborne franchise deserves being called slow and controlled, it's DaS1
>>
>>375914869
Slower and more controlled, relative to ""high-level"" DWGR bs-escape-bs DaS PvP**
>>
>>375914731
>not muh action game bosses
>>
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>>375900646
>>
>>375914804
Like a half-second sprint while locked on, I think?
>>
>>375914869
It's even faster than Bloodborne
>>
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>>375914226
What the actual fuck mod is this!?
>>
why was he entering his inventory in the middle of the fight?
>>
>>375916870
He was changing to a ring that increases his riposte damage.
>>
>>375914956
There are a lot of inputs per second in reverse roll ring/weapon swap bs, but the getting to do that is the reward for properly positioning yourself in an actually pretty specific distance and correctly reading/reacting to their actions.
Actual backstab escapes are really nothing impressive, they're just what the game does if you try to backstab the person who is backstabbing you within a frame or two, then all you have to do is roll to i-frame the instances of damage their backstab animation deals and walk up to them and punish. There's nothing particularly fast about it.
Rolls at 70% weight in DaS3 have more iframes than rolls at 25% in DaS, and recovery on par with DWGR flips. And that's before the Carthus Blood Ring. And you can roll 3x as much.
And the rolls only having 4 directions makes everything really well anchored and "controlled" as far as positioning goes. You always know exactly where you and your opponent could roll to at any given time, which is what lets things like barrel roll bses work, which again are pretty spacing and timing dependent.

I'm not going to say DaS1's pvp was good, it was a ridiculous broken mess, but it was pretty solidly the most tightly controlled of the series.
>>
>>375912615

oh shit my fucking sides
>>
>>375913326
>>375913828
Wait, I take at least part of that back. That was a fucking reverse roll. I missed that getting discovered.

Huh, its not nearly as good anymore, the way the input changed gives it a bit of a delay before the roll actually comes out, so you're only going to be able to do it on reaction against slow as fuck weapons you could have just rolled behind normally anyway.
Still, its probably pretty useful in the right situation, and will at least be a more interesting way of beating reactive great weapons than endless whiff punishing with a faster weapon, even if it doesn't really fix any of the major problems with the game.
>>
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>>375914831
>ds2
>after dark souls 3
>>
>>375914226
SAUCE
>>
>>375914831
>after
>>
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>>375917905
>>375918359
>play DaS3
>play DaS2 afterward
>this is somehow impossible
>>
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>>
>>375918642
No, it just means you're a faggot.
>>
>>375918747
Sorry, I thought you were pretending to be stupid is all.
>>
>>375915083
what a horrible death irl
>>
>>375906014
>hornet ring
>>
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>>375910019
>abuse iframes: the gameplay

Seriously when are we going to get a good 3rd person slasher again?
Thread posts: 220
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