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>Open air

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Thread replies: 231
Thread images: 14

File: WiiU_screenshot_GamePad_01C94.jpg (324KB, 854x480px) Image search: [Google]
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>Open air
>>
the overworld has to end somewhere, anon
>>
>>375882610

But not on an invisible wall, that's silly and lazy.
>>
>>375882913
then how?
>>
>>375883061
not many other ways besides a kill barrier or do what GTA does and make the ocean go on forever (and then you eventually fall in and get eaten by sharks)
>>
>>375883156
ocean would look silly
>>
>>375883061
How about using the mountain he is standing on? Make the part of the mountain he can't walk to bigger.
>>
>>375883280
you can climb mountains dumbass
>just make it really really big!
no, you can technically overcome any mountain no matter how tall by using stamina-recovery food and other tricks.
>>
>>375883061

Maybe one of those rocks that you can't climb, whirlpools that suck you in, that ganon goo that hurts you. The game has many way of keeping you out of places, why not use them on the boundaries.
>>
>>375883378
Make the mountain have an overhang that blocks you from climbing out of the map.
>>
>>375882217
Every other boundary is an ocean or a bottomless pit with distant mountains, it's literally only the left boundary that isn't like this.
>>
>>375882913
Link's movement is too robust in this game to stop him any other way than that or an auto-death wall, which would just be annoying.

The even more annoying way would be the
>No, you can't go here
>cut to black for two seconds
>Link now facing away from where he was going
>>
>>375883061
There was this one bike game where you would be sent flying back to the middle of the map if you went past the boundaries. It wouldn't make much sense, but it would be funny for that to happen here.
>Link is shot across half of Hyrule before landing at the Temple of Time
>>
>>375883386
rocks you can't climb would be illogical since every mountain can be climbed in the overworld; ocean surrounding the entire map would look odd; 'ganon goo' (malice) would look even stranger.
>>375883454
could work, although you could potentially still get up there with stasis or magnesis cheesing.
>>
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>>375883454
*flies around it*

psssh, nothin personnel.. map
>>
>>375883551
>state of nintenbros

a mountain that says "you can't go any further" when you try to climb it is s hell of a lot more logical than fucking nothing saying "you can't go any further" when you're just walking
>>
>>375883454
You can climb up overhangs with the right equipment, or by using magnesis to ride an object over the boundary.
As >>375883498 said, the movement options are simply too robust. You can pretty much climb all over every single inch of the map. There aren't a lot of ways to block progression, short of doing what GTA does and just making the whole world an island.
>>
>>375883551
>>375883676
>>375883761
Cheesing to get out of the map is fine, as long as when playing normally you don't meet invisible walls.

I haven't played this game so I'm not familiar with all the mechanics, but I'm sure it's possible to make a proper boundary.
>>
>>375883823
the only ones that would work are overhanging cliffs and endless ocean, but that'd look really odd surrounding the entire map.
>>
>>375883823
Most of the game does have a proper boundary from the ocean, for the most part it's some areas on the west side with the invisible walls. And in the desert it kinda makes sense because you're lost in a sandstorm.
>>
>>375883527
That game was ATV: Off-road fury. Ps2
>>
>>375883731
Yea but the fucking mountain would look like shit. and you'd just be able to climb/glitch up it, into either another invisible wall, the skybox (another invisible wall), or walk off into the void.

fucking /thread
>>
>>375883731
>a mountain that says "you can't go any further" when you try to climb it is s hell of a lot more logical
No it isn't. You can climb every other mountain in the game, so why the fuck are you suddenly not allowed to climb this one?

>>375883823
The game does the best it can already, in terms of boundaries. Ocean to the east and south. There's a gigantic bottomless ravine to the north and most of the west. Only area that's really a problem is the desert in the southwest, but there's a gigantic fucking sandstorm you're trying to run into.

Stuff like the image in the OP is only seen if you use stamina-boosting items to get over the aforementioned bottomless ravine and climb the kilometer-high sheer cliffs on the other side.
>>
>>375883061
Island.
>>
>>375882217
that's only on the Wii U version

you can go further on the Switch version, but a dragon eventually kills you
>>
>>375884036
that'd be shit, hyrule is not meant to be an island.
>>
>>375883061
In Wind Waker the boat told you that it's too far out of the way to go, so we should turn back, or something like that.

That was kind of lazy too, but at least it was more creative.
>>
>>375884090
>People suggesting overhanging cliffs

Oh sure, 360 degrees of a lipped bowl around the entire map will look natural
>>
>>375884028
actually there's a cliff in the Gerudo Highlands that ends with an invisible wall and no sandstorms (though it does usually have heavy snowstorms).
>>375884141
how is that any different than an invisible with a "You can't go any further" message?
>>
>>375884208
At least a character in the game would tell you and it would make more sense. I didn't say it was good.
>>
>>375884183
No shit, I also said that'd look odd. Just because I feel making the entire map an island is bad does not at all mean I'm okay with the overhanging cliffs ideas.
>>
>>375884183
What if you put a wall of a foreign country as the barrier?
>>
>>375884296
Nah, I didn't mean to link to you. You're good
>>
>>375884010
make it unclimbable retard. approach it and get the message in the OP.
>>375884028
>No it isn't. You can climb every other mountain in the game, so why the fuck are you suddenly not allowed to climb this one?

i'm sorry are there many chunks of nothing that you can't pass through in BOTW that makes it some how more normal
>>
>>375884279
which character would tell you this?
There's no companion in BotW so would Link be talking to himself?
>>375884317
You could climb it
>>
>>375884028

But that's northeast Akkala, I was near a korok and saw some weird peaks right below, you can just jump there, walk like 20 feet and you encounter the invisible wall.
>>
I feel like several different methods would work best

Some mountain peaks get horrible thunder storms that fry you instantly and throw you back

Some plains have stretches of a very toxic plant that grows back after being cut

Sometimes, you just gotta flood the area with sand sharks.

Of course, all of this can be circumvented, so these barriers would still exist, but this mitigates most of the issues
>>
>>375884364
>make it unclimbable
Why should it be unclimbable?
EVERY. SINGLE. FUCKING. INCH. OF. LAND. IS. CLIMBABLE.
>>
>>375884368
>You could climb it
What if the guards of that foreign country kill you if you try?
>>
>>375884441

You can't climb shrine walls, also, right behind the invisible wall there's a wall you can't climb.
>>
>>375884426
>thunder storms
*puts on Rubber Set+2*

>very toxic plant
I'd just use Pools of Malice if I went that method

>flood the area with sand sharks
It would just piss me off that I couldn't defeat them
>>
>>375884364
an unclimbable mountain that stops you partway when you're climbing it is a far worse solution than just having a "you can't go there" message.
>>375884526
wouldn't this just add to the development time? they'd have to give some sort of reason for there to be a massive wall there, which would be hard to do given the plot of the actual game.
>>
>>375884426
That would not fit
A permanent storm would be just as weird too.
This is the only area that has a wall everything else has oceans or clips.
Let it got its not a big deal
>>
>>375884090
Hyrule's not meant to be open world either hurr. You think the game screaming at you to TURN BACK is better?
>>
More intense weather than you can gear up for, resulting in even faster health depletion.

All the more opportunity for rare things to be hidden beyond the boundaries, even if it means taking a huge excess of food to get there.
>>
This isn't in defense of Zelda, but why the fuck do people care? I don't know, maybe I view games differently,but I don't see the difference between an awkwardly steep cliff drop and an invisible wall; a boundary is a boundary. I see one and it's like 'oh, can't go here, alright'

Maybe it's because I've been playing games longer than most of /v/ has been alive and I'm just jaded
>>
>>375884623
>they'd have to give some sort of reason for there to be a massive wall there
Because that foreign country values it's security?
>>
>>375884751
Can't gear up for, I mean.
>>
>>375884671
as many have pointed out, the invisible wall only appears in one specific area (some have speculated the area was meant to be larger, but there's no evidence of this afaik), the rest of the world has thematically appropriate world edges, including ocean in the south-east and bottomless ravines in the north-west.
>>
>>375883968
I fucking loved that game
>>
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>>375883968
Microsoft Motocross Madness
>>
>>375884812
I mean because alomst everything else in the overworld is in ruin or made out of scrap material, so why/how would a massive wall be intact? Also, what would this country be and why don't they want you crossing its borders?
>>
>>375883061
Link is tied to Hyrule and can't leave, if he tries he begins to turn to stone and then a loftwing brings him back to Hyrule, not in a cut scene it just picks you up and drops you off
>>
just have zelda tell you to not turn back or otherwise your sheika slate will explode or whatever. problem solved.
>>
>>375884772
I don't think anyone here cares all that much, the op was a shitpost invitation after all. It's just something interesting to consider.
>>
>>375885123
Thats not lore appropriate.
>>
>>375885123
why would he be tied to Hyrule?
doesn't make any sense
>>
>>375884441
EVERY. SINGLE. INCH. OF. AIR. IS. PASSABLE.

>>375884623
I just said don't let them climb it you dunce. Put the message at the base of the mountain. Big wall: Can't go any farther. Would look a lot fucking better than
Air: You can't go any farther.
>>
>>375884929
>so why/how would a massive wall be intact?
Because the country it belongs to maintains it.
>why don't they want you crossing its borders?
Because everything on the other side is in ruin or made out of scrap material and they don't want the people in such a place to enter and ruin their country?
>>
>>375882217

Make the canon that is at the north even bigger and give it some lore explanation as tho how it came to be, then, the barrier would feel organic instead of some dumb text, and with the sea, the wind is ok I guess, better than text.
>>
>>375885328
>Big wall: Can't go any farther. Would look a lot fucking better than
>Air: You can't go any farther.
I fail to see the difference, you have to understand that when playing BotW the player gets used to being able to climb any mountain - they wouldn't see them as a barrier at all, just more terrain to explore - so you still get the exact same frustration as you would from a regular invisible wall.
>>
>>375883061
CAN'T STUMP
>>
>>375885495
An invisible wall makes no sense, a foreign country's border with guards killing invaders makes sense.
>>
>>375885252
>>375885281
Link, Zelda, and Ganon all reincarnate at the same time, all the time, it would make sense that they can't leave
>>
>>375885721
>a foreign country's border with guards killing invaders makes sense.
how?
you'd need at least some explanation over why they don't want you entering, let alone some context of who they are.
>>375885749
it's not something that's been established in the series before, imo it'd just be weird.
>>
>>375884540
>make a mountain out of shrine walls

retarded
>>
>>375885902
No reason why it can't be established now
>>
>>375882217
Why don't you just make your own autistic head cannon as to why you can't go further?

Like for example, the wall there actually isn't invisible, you just don't have the lens of truth so you can't see it.
>>
>>375885979
wouldn't it contradict MM a bit?
>>
>>375882217

are there any games with no invisible wall? Where you can keep going in any direction and eventually get back where you started?
>>
>>375885902
see>>375885337

It isn't hard to come up with a reason. They could even speak a language you don't understand and just attack anyone that tries to invade their country. I understand that it would be a bit lacking for that to be the case, but it's a lot better than invisible walls.
>>
>>375885979
There is no reason to do so either
>>
>>375882217
Didn't Windwaker do this too?
>>
>>375886054
You don't change the lore for a tiny video game contrivance.
Just get the fuck over it
>>
>>375886054
seems like a lot of effort just to avoid a section of the world having an invisible wall. I also don't like the idea as it doesn't fit with the existing LoZ ethos
>>
>>375886183
It did? Didn't Wind Waker's map loop around to the other side?
Or am I just thinking that because I always just wished that it did?
>>
Wouldn't surprise me if they simply unlock some of the invisible walls with the dlc.
>>
>>375886183
>>375886319
in WW, the king of red lions (boat) just tells you you can't go any further and turns you around.
>>
>>375886286
Doesn't sound like a lot of effort to me, but if the fans of the series prefer glaring and easily fixable problems like invisible walls to a small difference from previous games that's fine, I guess.

I don't even play Zelda and haven't owned a Nintendo console in decades desu
>>
>>375886624
Its not really a 'problem'.
>>
>>375886624
>purposely ignoring the second half of my post
>>
>>375886843
Actually the majority of my post was referring to the second half of your post.
>>
>>375882217
>wii u
lmao
>>
>>375887087
laugh all you like, it takes better screenshots than the switch version.
>>
>>375887130
Umm no it doesn't.
I love my wii u but that's not true.
It takes for ever to take those damn things
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>>375887049
how?
>>
>>375883061
Just say some bullshit like "If your energy leaves Hyrule Zelda will be doomed" instead of just "nah"
>>
>>375887330
Ask your mom to explain it, ESL.
>>
File: BotW Map Edge Location.jpg (126KB, 1000x563px) Image search: [Google]
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For reference, this is around the spot the screenshot was taken. On the right is the ocean, while the left has the bottomless pit. If the ocean just drained into the pit, the waterfall would be a major, just-out-of-reach point of interest. Since Akkala is relatively flat, a tall mountain would be another unreachable point of interest.

Further, the map edge is consistently below Akkala, elevation-wise. This forms an intuitive boundary (the north cliff of Akkala) in addition to the contrived one (the invisible wall).
>>
>>375886015

No, because MM was retconned to never having happened.
>>
>>375887324
what does the time to take them have to do with it? I'm talking about the quality of them - Switch screenshots are horribly compressed when you upload them.
>>
>>375884036
There's boats and you can use Cryonis to Jesus your way across any stretches of water. The world being an island would STILL require some form of invisible wall to prevent you from progressing. All games worlds that aren't proceduraly generated garbage need limits, the great thing about BotW and a handful of other open world games is that those limits are only the square far edges of the complete map, the entire map itself has no obstacles you can't overcome or invisible walls restricting your progress and narrowing you into hallways.
>>
>>375887385
Meh
>>
>>375885123
That's retarded, Link has left Hyrule a number of times
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>>375887648
surround the world with lava :^)
>>
>>375887720

Twice it was all a dream, and twice he was teleported by the power of the triforce.
>>
>>375885749
Explain Termina, Holodrum, Labrynna and Koholint Island, then.
>>
>>375883061
What CDPR did in the Witcher 3 where Geralt would be like "I'm too old for this shit", turns around and pulls up a map that lets you fast travel
>>
What the fuck even is this thread ?
>>
>>375887805
wouldn't really fit Link's character
>>
>>375887836
Hardcore nitpicking simulator.
>>
>>375887857
He doesn't have to bitch about his back or some shit, just have his iPad ring and him open it up to the map
>>
>>375887946
why would it do that?
>>
>>375884842
>implying bottomless ravines are natural and make sense
seriously they just aim to make hyrule seem bigger than it is with extra world geometry beyond where you can actually reach, which wouldn't be so much of a deal if they didn't profess how much freedom of movement meant for the game.

You take out that extra geometry and illusion of grandeur and the world seems as small as it truly is
>>
>>375883061
Pull a Lost Woods. Let you leave the map, but have fog encroach, and put you facedown a ways away. Put text on screen - "You are still needed here."
>>
>>375887987
Because Link has shit to do in Hyrule
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>>375887774
What about TriForce Heroes? What about TP Link who LIVES outside Hyrule?
>>
>>375888073
the sheikah slate isn't a conscious being, it has no sense of urgency and wasn't made to fight ganon to begin with.
>>375888017
what force would be doing this?
>>
I really wish the game had a spooky area, like a ghost ship or something. Only thing I thought was lacking.
>>
>>375888007
It isn't small though.
>>
>>375888007
Maybe small in comparison to randomly generated shit like Minecraft, but it's a pretty big fucking world

Fast traveling should have been limited to only the towers and can only be triggered if you're near an activated tower or shrine
>>
>>375888148
Have it bitch about a lost signal
>>
>>375888148
Hylia? Koroks? The goddesses? Some older god? Random spirits? Hyrule itself?
>>
>>375888007
It's probably one of the biggest open worlds in a game. Maybe you just think its small because it actually has a decent draw distance?
>>
>>375888153
Nah that would be to few.
And I say this a some one who walked most places
>>
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>>375888149
The Akkala Maze's underground and the Forgotten Temple were pretty spoopy IMHO but yeah a ghost ship or just more temporary world events like the Lord of the Mountain would have been neat.
>>
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>>375888148
>what force would be doing this?
The gods or some dumb bullshit
>>
>>375888341
how is a fog appearing out of nowhere with no explanation of context any better than an invisible wall?
>>
>>375887324

>press home button
>internet browser
>upload it to anywhere you want

30 seconds is not forever
>>
>>375888083
>What about TP Link who LIVES outside Hyrule?
You what? He lived in Faron region which is in Hyrule.
>>
>>375888561
Its also not 3
>>
>>375888561
You're forgetting about the part where the Wii U has to unload the game from the system RAM when you open up the menu and then reload it back onto the system RAM when you start playing again
>>
>>375885979
>MM
>Oracle games/Awakening
>Spirit Tracks
Plenty of reasons.
>>
>>375886024

I don't know but there should be one, make it a hollow earth so it makes sense
>>
>>375888083
But he lives in Hyrule, Zelda is his monarch
>>
>>375885997
This, desu.
>>
>>375888598
He lives in Ordon which is outside Hyrule. One of the villagers straight up tells you this.
>>
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Why not just have invincible guardians kill Link?
>>
>>375888973
It's under the jurisdiction of Hyrule
>>
>>375887805
That was annoying as hell
>Try to run in a straight line to quest
>Get stopped by forced map opening
>Turns out I have to navigate a bunch of invisible walls to get to the quest
>Except instead of invisible walls it's the annoying map opening
>>
>>375889108
You didn't have Hearts of Stone, did you?
>>
>>375888845

>MM/Awakening
Places that never actually existed

>Oracle games
Open with Link finding the Triforce, it makes sense the Triforce can override the tethering magic

>Spirit Tracks
Again, thanks to the Triforce, Hyrule no longer exists and Link was told to find a new land.
>>
>>375889024
Says who? You?
Because nobody in TP said it.
>>
>>375883061
Natural borders.
>>
>>375882913

Hyrule isn't an island, an endless ocean like in GTA is no better. There are a variety of boundaries for Breath of the Wild.
>>
>>375889180
It happened to me when I did have that expansion, and later in Blood and Wine.
>>
>>375889303
One of the major plot points was that Link was supposed to deliver a sword to Zelda for her coronation before Zant invaded

But nah bro, they're their own little nation because they're strong independent farmers who don't need no military protection and economic benefit
>>
>>375889448
Then you must be doing something very wrong

Blood and Wine is a fucking rectangle, like how in the fuck
>>
>>375889531
>like how in the fuck
He didn't actually buy and play the expansions, that's how
>>
>>375888148

>what force would be doing this?
Strahd.
>>
>>375889448
>>375889108
How? The game gives you ample warning. And if you really were bothered by it you could get a simple mod that removed the boundary
>>
>>375888981
Because enemies that you can't overcome is even lamer than invisible walls.
>>
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>>375883061
as a staunch supporter of BOTW, this was one of my biggest grievances with it.

>Southwest gerudo border
The sandstorm comes as normal but automatically turns you around in a way you don't notice so that every time you go out into the desert it spits you back into the map.

>Ocean border
If you get too far out into the ocean a giant cracken/sea monster comes up from the water and kills you

>The entire canyon to west and north
Make the canyon have a bottom that is explorable, maybe it has the lowest altitude of the entire map. it could be its own entire biome. Then make the wall unscalable, either just completely unclimbable like shrines or have you start slipping when you climb it too high.

There are so many ways to do this, and honestly an invisible wall is bad, but the message "you can't go further" really pushes it farther for me and pisses me off. It's like the game is taunting you.

Alternatively, the series Deltora Quest has an idea that could be used here, where the belt of deltora cannot physically be taken outside of the kingdom or it will kill the wearer. Could have done something similar with the master sword or the shiekah slate.
>>
>>375890769
>Then make the wall unscalable, either just completely unclimbable like shrines or have you start slipping when you climb it too high.
that's literally worse than an invisible wall
>>
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>>375884418
How awesome if that became a land bridge for the DLC for a new area right outside of Hyrule?
>>
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>>375890769

>playing skyward sword
>water dungeon
>it's not that bad
>get to the boss
>one huge tentacle
>oh shit this is going to be good
>the kraken comes out
>oh no

Please no more krakens
>>
>>375890991
how the hell is an entire new section being added to the map and a subtle impassible point worse than a bottomless pit that takes up at least 5% of the surface area of the map and a text box saying "this is the end of the game map, please use your controller turn back now player who is controlling link."


That said, honestly in my opinion the bottomless pit is worse than the invisible wall here. Its so big, and got dammit there could have been cool stuff down there. Maybe have it be so deep that its actually dark down there and you need a light to see. Maybe the northwest part of the trench is colder than the more southern part.
>>
>>375891178

That would be weird, aside from like 3 peaks there's just the sea. I'd prefer new items.
>>
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>>375891398
I was thinking something like Jak 3 where if you go too far out into the water a giant tentacle just grabs you and you die. It doesn't literally have to be a tentacle though, maybe a giant whale jumps out of the water and swallows you whole.
>>
>>375891525
>and a text box saying "this is the end of the game map, please use your controller turn back now player who is controlling link."
the bottomless pit doesn't do that, it just kills you if you fall down.
> Maybe have it be so deep that its actually dark down there and you need a light to see
it is, that's what clues you in to the fact it's bottomless.
>>
>>375883061
You take one full heart of damage for every second you're in the area. Said damage occurs even if you pause to look at your inventory.
>>
>>375884441
>>375884364
>>375884028

I just took it to mean that the elevation was too high and that past that point, the air would be too thin to climb for an average person without supplemental oxygen

it is one of the highest points in the game, and it continues going higher beyond, so it's not insane to think
reasonable enough
>>
>>375884060
>you can go further on the Switch version, but a dragon eventually kills you

Lmao no
>>
>>375891852
I don't know, I just really liked the idea of the map having no bottomless pits. "if you can see it you can go there" if you see a canyon with a black treacherous void, you can jump down there and explore the bottom. The whole thing just felt like a huge waist of space.


On a somewhat related note, am I the only person who wanted at least one giant underground cavern system? It would have added so much to the game, and given more use to the limited map space.
>>
>>375892152
>limited map space.
nigga it's huge, but I agree a cavern system would've been neat - not sure what they'd put in it, though.
>>
>>375892152
caves would have been hella tight
>>
>>375892231
>Not sure what they'd put in it though

Monsters, treasure chests, mining rocks, a shrine.

Honestly a cave system would have been plenty to keep my attention without having to put a lot of extra stuff in it. The cave IS the cool thing you found.

Maybe one side of the cave has an underground waterfall and river, while the other has a lava flow. Caves are neat.
>>
>>375892152
I was let down when there wasn't anything like it. I was hoping to go underground and find a hidden dungeon.
>>
>>375891985
That sounds like some Wizardry 4 shit right there.
>>
>>375892397
sounds kinda pointless
>>
>>375892231
>nigga its huge

You know, I don't know what it is but after a while BOTW's map started feeling really really small. I never used my horse, it was just as easy to walk and glide everywhere. I'm not saying it needed more content, although a little bit more variation in the content, like caves, would have been nice. I just think the map could be made to feel more grande by having more empty space between the areas. Have the map be closer to a realistic scale.
>>
>>375892574
You can say that about a lot of stuff in the game.
>>
>>375892578
they specifically designed it to try and be as dense as they could, why on earth would you want it to be empty just to feel larger?
>>
>>375892574
name something besides the devine beasts and the master sword that's not pointless then.

The point of the game is exploration. If you don't want to explore for the sake of exploring, with the thing you find being the land itself, this isn't really the game for you.
>>
>>375892661
Eh, not exactly
>>375892684
>name something besides the devine beasts and the master sword that's not pointless then.
towns, stables, the dragons and their respective flight paths, the springs, the shrines and shrinequest areas.
>>
>>375892683
I guess that was my problem. Even though the game is massive, it's dense. It gives it a gamey/unrealistic vibe for me. I felt like I was in a crafted game world with a bunch of stuff packed into it, instead of exploring a massive epic landscape. Again, I'm not saying there should be less content either, just that the map itself should have been scaled up and the content spread out more.
>>
>>375892578
They specifically modeled it using a real-world town to get the sense of scale and distance between things right

https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan
>>
>>375892824
I said shrine, with the implication that the area would kind of be a shrine quest.
>>
>>375888148
>what force would be doing this?
Nigga fucking magic or something. Its far better than saying "hurr can't go here"
>>
>>375892880
if they did that then you'd never hear the end of how empty the world is. Heck, people still try to push that despite it being as dense as it is in reality.
>>375892943
oh alright, then disregard
>>
>>375892887
oh ok, I never realized kyoto japan had several mountains, forests, a swamp, a volcano, and a desert that pact together. As long as it was based on a real world scale then.


That said, I remember playing it and thinking the map felt so much smaller than skyrim, because in skyrim I could just walk forever without finding anything. Here I couldn't go five minutes without stumbling into a new area. Thats not to say skyrim's map is better, but a combination of BOTW's amount of content with skyrims open spaces would have really sold me on the scale of the world.
>>
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>>375893136
have you ever even googled kyoto
>>
>>375883676
i remember doing this in banjo nuts and bolts

i felt pretty clever
>>
>>375893136
Read the article retard, it isn't directly based off the region. He overlayed the Zelda map and the Kyoto map and used the scale of the town he knew to place points of interest. Under the assumption that it takes him 20 minutes to commute from point A to point B, he figured putting two things in the zelda map that same distance apart would allow for good pacing.
>>
>>375893770
>Missing my point that hard
I get that, but scaling an entire fantasy kindgom with a myriad of diverse biomes to the size of a single city doesn't translate to me feeling like I'm in an expansive countryside in the game.
>>
>>375883061
I liked the way xenoblade x did it.
>>
>>375894045
Xenoblade X might have had a lore reason for its invisible walls, but that lore was pretty much just pic related. Still, the Professor B sidequest that tackled the impossibility to escape Mira was intriguing. I REALLY fucking hope the game actually gets a proper sequel one day. I don't think in practice XCX's invisible walls were any different from Zelda's.
>>
>>375882217
kinda meh, but surrounding it all with water like in X wouldn't be perfect solution either
as long there is no invisible wall inside - there is no issue
>>
>>375894045
>I liked the way xenoblade x did it.
>surround map with water and at the end add invisible wall
as much I love X - it really isn't anything special
>>
did everybody really care that much

I was interested in what would happen and when I got there I was like "oh, I guess that's it" but I never freaked out about it
like whatever, it's not like invisible walls have never been done before, most of them were really crazy out of the way anyway. It comes with the territory, the map screen is only so big, what did you expect? I'd probably be really impressed if there was some cool elegant way of handling things, but I don't begrudge the way they did it.

It's not like some wild contrived way of keeping Link within the boundaries would have done any better anyway. If you found an unscalable wall, or the wall of another country, or some force keeping you within Hyrule, or a monster out at sea, or any other suggestions in this thread, all that would say to me in the moment is "you can't go any farther". Why not just let the game say what it means?
>>
>>375894201
>Still, the Professor B sidequest that tackled the impossibility to escape Mira was intriguing.
it was talk about leaving a planet, not about bloody invisible walls in the ocean, there is no lore for in game visible walls, the fuck did yu smpke
>>
>>375894606
>did everybody really care that much
No one cared except for a few spergs. Sadly every single one for them browse /v/.
>>
>>375883061
How about there's still invisible walls but instead if you walk into it too many times within a certain timeframe the game asks you if you'd like to leave Hyrule and abandon your destiny. If you do this the game formats all your saves because you're a dick for saying yes and you deserve it if you'd ever wanna leave
>>
>>375893904
Shut up faggot no one has the money to make a handcrafted daggerfell, unless you want the world to start having procedurally generated elements. Plus it's a video game and Skyrim isn't even that big if you want to get into map size comparisons but there's no way anyone can make a game with a map as big as just cause that has content around every corner like Zelda does. It just isn't feasible.
>>
>>375895964
Zelda is bigger than skyrim tho as far I know.
but yeah, there is no need to huge empty world of daggerfall - cause procedural generation is boring to explore, as there is no real need for big amusement park filled world like most open world games, cause walking two steps from one village to other is dumb as fuck.
You need sense of scale and wide open areas. You need balance. So far only games I've met that balance is Xenoblade X and now Zelda. Before that I never was in open world games all that much.
I guess some MMO may fit that bill, but cause they were designed as MMO, they are not as interesting to explore most of the time.
>>
>>375883156
Making the playable area just a big island seems really boring to me. It's what makes GTA V's map feel so small to me.
>>
>>375883061
all these uncreative faggots
>desert area, you get a sandstorm and it makes you walk until you get to a random stop back into the playable area
>sea, you get a storm where you can't beat the wind, there could be some insta kills like a thunderstrike or a sea creature
>mountains, there's the pit that doesn't let you get to the next mountain, if you did get there, rain will make you fall, insta kill with a thunderstrike if you try to reach by air

not that hard to do
>>
thought it was MGSV from the thumbnmail
>>
>>375883061
surround the entire map with lynels
>>
>>375882217
In terms of gameplay, this is one of the best ways to handle this kind of situation in an open world game. It's unobtrusive, it makes it clear what is going on, and lets you correct course on your own terms.

Yes I want the overworld to continue spanning onward. But in terms of how to handle the edges, this is absolutely fine.
>>
>>375883061
literally just do some sort of infinite procedural generation

I'd really love it there was just infinite wilderness to explore beyond the main world
>>
>>375897474
the only correct answer in this entire thread
>>
>>375882217
you people will complain about anything
>>
>>375897474
>>375897703
>implying some madman won't just kill them all
>>
>>375897474
this would be great, also the lynels should't drop loot so you gain nothing from it
>>
>>375897806
>kill them all
>summons an ultra-giga on steroids Lynel with 50,000,000 HP
>manage to kill it
>still get greeted with the "You can't go any further"

It would be perfect.
>>
>>375897348
these are pretty good

i figure you can cheat them by using magnesis to build a flying machine and just go above everything but if they made the boundaries have perma-thunderstorms or whatever that knock you down then this would be perfecto
>>
>>375897474
>Fire multiple times with a 5x shot lynel bow with Ancient Arrows in mid-air
>The resulting black holes freezes the game for a good 10 minutes
>>
>>375895517
It could at least ask you if you want to leave and just have it end in a game over. No invisible walls or environmental obstacles artificially keeping you in, just say "You're about to leave Hyrule and abandon your destiny which will result in a game over. Do you really want to proceed?"
>>
>>375898094
I bet a blood moon would spawn before someone could get through them all
>>
>>375898450
I never even thought about that.
>>
>>375898307
That's dumb. Dumber than an invisible wall.
>>
I think it's fine. A lot of the suggestions seem to involve either;

A) A more detailed/in-universe message that stops you, or some fog/storm that just sends you back, which would be really annoying if you were exploring near those borders. At least the current solution doesn't interrupt gameplay.
B) Unfairly killing/harming the player for trying to cross the boundary, which is pretty bullshit. Also, modeling/animating something like a sea creature that eats you, in a game already lacking in enemy variety, would be an atrocious waste of resources.
or C) Changing the geography to something that doesn't work with Hyrule (Like an island. Hyrule is not an island.) Or making the barrier mountains arbitrarily un-climbable in a game that has taught you that everything in the overworld can be climbed.
>>
>>375882217
>see that mountain over there?
you can't climb it
>>
>>375882217
Looking back at it, this game was overrated as fuck.

7.5/10 at best after the honeymoon phase faded off.
>>
i thought it would be like once you reach the end of the map you'll end up on the other side of the map
>>
>>375899813
Maybe when Pac-Man goes open world.
>>
>>375882217
breath of the wild has an invisible walls?
>>375882610
FUCK YOU! breath of the wild is the most flawless game ever to exist!
>>
>>375899960
The world having an end isn't a flaw, doofus. Stop ironically shitposting.
>>
>>375899870

does it not work that way in real life ?
>>
>>375900187
Yeah but it's much bigger, you have to reach the edge of the known universe to emerge at the other side.
>>
>>375900258

Ah, I see what you mean now.
>>
>>375884141
How? IIRC if you north you would end up at the south point of the map.
>>
>>375899503
Looking back at it, this post was shit

Retard/10
>>
>>375884141
>>375900637
During a few story segments early on the King would stop you from going too far away from the next quest objective and turn you around. After you got past that stuff the map just warped top to bottom and left to right
>>
>>375897607
Do you know how ridiculously bad that would be
>>
>>375899503
Nope, 9.9/10 after honeymoon phase is over. No modern game in the last 7 years surpasses it. Only Witcher 3 is even on the same level in terms of impact, and not for the same reasons.
>>
>>375901084
It wouldn't though?

In fact it's a major plot point that there's more to the world than the Great Sea.
>>
>>375901247
Yes, hyrule that was under the sea
>>
>>375901084
>After you got past that stuff the map just warped top to bottom and left to right
You're either "that kid" or clinically insane, that never fucking happened.
>>
>>375884751
Sort of like Mad Max where there's hidden loot past the world boundaries inside the deadly sandstorms that kill you
>>
>>375883156
IIRC in GTA IV if you took a helicopter to one edge of the map, you would eventually end up on the opposite side of the map.
>>
>>375883061
Have enemies impossible to kill to start jumping your ass when you go out of bounds
>>
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Being a D&D nerd and having created a few sandboxes in my times, I can give one bit of advice to help staunch the flow of shit pouring out of here.

Anyone who's answer involved the word "kill the player", you are creating a worse situation for yourself. If you create a section of the world that just immediately kills the character for the sake of making sure they don't go too far, instead of "hiding the boarder" like you're trying to do, you're instead going to make it far more pronounced, especially because there will be greater feelings of negativity towards the game and the boarder for forcing a reload just to punish curiosity.

Those who try to be "clever" about it by saying dumb things like "Just have the game warn you before it kills" create two problems with this scenario as well. The first being that you're still making a very apparent invisible wall. The second problem being that the player will take this as a challenge and may attempt to force it anyways. If they die automatically, then "fuck you just put an invisible wall there" would be a common complaint, if not the most often heard. If they don't die automatically, they might even assume that this is just part of the game and may spend time, energy, and resources on this task.


Towards the overall topic: So what if there's an invisible wall? Even if you put a believable source in front of it, you're still not hiding the boundary. All you're really doing is just putting an in-game reason for why that boundary exists, which is nice and all, but in the end, even the most casual player will realize that this is just a wall preventing them from going outside into nothing. They will still be reminded that this is part of a game, and that's actually okay. There will be some concessions that the developer and player must make, and one of those is the occasional inclusion of game-like elements. Putting a reason for the wall is a nice touch, but acting like it should be standard is asinine.
>>
>>375901381
GTA can afford to cheat like that because the entire map boundary is water, they just have to wait until you're far enough to where the entire landmass is out of view distance and then teleport you to the opposite edge, you won't even notice the transition because everything around at that point is water
>>
>>375901569
In p&p rpgs though it's easy, because even if the group goes off the intended path you can simply move the objective they were supposed to go towards on to the new path they are following, or you can contrive the new space they are entering in some way that makes them end up where they were supposed to be going regardless of their choices while off the beaten path.

You don't have that luxury in video games, everything has to be planned out in advance including how to deal with a player trying to leave the boundaries of the game.
>>
Another thought, how great would it be if you could fight the sea monsters/kraken that instakill you as boundaries in some games. Granted that they are near impossible and it would spawn another one if you actually did kill it.
>>
>>375897607
sean fuck off
>>
>>375882217
>try to sneak into dlc areas
not yet.
>>
>>375883061
A FUCKLOAD OF LYNELS AND WHITE MOBLINS. IT'S NOT THAT FUCKING HARD
>>
>>375903572
it's also dumb as fuck
Thread posts: 231
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