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it's time to discuss the greatest rpg of all time

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it's time to discuss the greatest rpg of all time
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ok where is it?
>>
I remember trading the XBOX GOTY for a PS1 and like 40 pirated games. Never looked back.
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>>375835003
If you've ever been interested in playing a spellcaster but you've been put off by the lack of restore magicka potions I have the solution for you.

Restore magicka potions can be made from comberry and frost salts, both of which are available in unlimited supply from (separate) mages guild vendors.

I highly recommend playing this game as a pure spellcaster as it has by far the most interesting magic system and the mage related questlines like House Telvanni are great.
>>
>>375835389
mod to fix this shit combat?
>>
how extensive are the faction questlines? I've heard that most of the quests in this game come from the factions, but the combination of political and skill lockouts make it feel like you can only really join one per playthrough

for example, for a wizard, it would be strange to join both the Mages guild and Telvanni. And for a warrior, it would be weird to join the fighters guild and redoran, since one is imperial and the other is dunmer

but on the other hand, i cant join the thieves guild and fighters guild despite them both being imperial because of different skill reqs

am i reading into this too much?
>>
>>375835484
No.
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>>375835656
There are a few touching points between factions but they rarely lock each other out. Fighter's Guild and Thieves Guild are somehow rivals but you'll eventually learn why. Sometimes you have to actively work against another guild to solve a quest, Mages Guild and Telvanni hate each other. Legion and Imperial Cult love each other. Redoran and Temple love each other. Imperial Cult and Temple hate each other. It usually means people from a faction will like you less or more depending on your standing with another guild but there are rarely direct conflicts.
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>>375835003
Its time to discuss a shitty game where all you attacks that obviously hit the ememies miss somehow
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>>375835003
trash video game only appreciated by 20 year old hippies
>>
>>375836239
is it true what i said about most quests being part of a factions quest line? if thats the case, are the factions quest lines really long?
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>>375835003
Definitely starting a new game when I get home.
>>
On a scale of 1 to *miss*, how good is the game really?
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>>375835484
There are shenanigans going on in the webm you replied to. His character should be hitting nearly every swing, but he's obviously modded that particular npc to have an absurdly high luck, agility or sanctuary value.

(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude

(68 + (63 / 5) + (55 / 10)) * (0.75 + 0.5 * 1) + 10

(68 + (12.6) + (5.5)) * (1.25) + 10

hit chance = 117.625


Dralasa Nithryon is a level 4 female dunmer pawnbroker class which means at maximum her agility could be 60 and luck 54.

evade chance = (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Sanctuary Magnitude

(60 / 5) + (54 / 10)) * (0.75 + 0.5 * 1) + 0

(12) + (5.4)) * (1.25) + 0

17.4 * (1.25) + 0

maximum evade = 21.75

So his character should be hitting roughly 78% of the time. Because he's not, it's clear that he's modified the stats of Dralasa Nithryon.
>>
>>375837280
wait so he's a trained fighter with that weapon and he would still miss the bartender with 2 out of 10 swings?

this game really is a piece of shit
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>>375837280
>it's clear that he's modified the stats of Dralasa Nithryon
Now that I think about it there's also the possibility he's enchanted an item (or several) to have a constant effect fortify luck or agility, or a constant effect sanctuary and given it to her.
>>
>>375836384
Yeah there are 10 factions you can join I think which give you a good amount of quests. Especially the Great Houses have extensive questlines which are entirely different from each other but kinda similar it what you have to achieve. Some factions also offer fantastic rewards like playing through the Tribunal Temple faction. Roleplaying wise you can come out on top of every joinable faction safe The Blades if you play your cards right but you also can fuck up royally by betting on the wrong horses. I would say pick one Great House and 1-2 guilds who fit your character (i.e. a spellsword would fit into Redoran, Mage's Guild and Imperial Legion, an Assassin Morag Tong, Thieves Guild and Telvanni)
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>>375835003
But that's not Gothic 2.
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>>375837589
haha good one
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>>375837517
Assuming she minmaxed her stats (unlikely). What's more likely is that the has 40 agility and 50 luck giving her an evade chance of 16.25%.

She has 50 health, and with a 6-18 damage blade it's more likely that she'd go down in 3 swings. I know you're just trolling but it's not all that unrealistic to think that she could perhaps dodge one attack, and most likely die in 3-4.
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>>375837948
>presented with hard, mathematical facts
>reply with greentext and reaction images
Well you sure refuted me. You're great at debating, you win this time I guess.
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>>375837518
I think you'd see the enchanted effects on her. Way easier to modify stats in the Construction Set.
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gam2hrd
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>>375835389
this webm single handedly kills every morrowind thread
>>375835484
most obvious samefag in existence yet morrowhiners get so defensive it kills every thread
>>
>>375837948
It's been proven a long fucking time ago, actually.
People got really crafty with their bait and edited the stats of the shopkeeper to fuel the *miss miss miss* shitposting. Anons were able to realize this and call them out.
>>
>>375838364
The webm us just too retarded. I mean the combat IS shitty but in your first playthrough you're much more concerned exploring every square centimeter of the world.
>>
has anyone ever done a pure melee build and shunned magic completely?

how does it go and is it less fun? I just can't imagine not being able to walk on water
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>>375837280
good effort
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>>375837572
why would a thief/assassin pick telvanni? hlallu is all about business
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>>375838664
It's not really viable because the main quest dictates that you levitate at some points. You have to either use potions, scrolls or enchanted items.
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>>375835003
At least say Oblivion, then I could believe you.
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>>375838664
It's fun. Make a Nord and give him Atronach, use Two Hand Axes congrats you're the best Mage Slayer around. Rip and tear.
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>>375838917
>Oblivion
Oh boy here come the plebs.
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>>375838917
>witcher above new vegas

nice bait m8
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>>375838865
Telvanni is about backstabbing you retard. Assassins can use Alchemy/Destruction/Illusion/Alteration.
>>
are there any mods that scale up all the speed you walk at in the game? I dont want a mod that just increases my speed to the run level and then makes the run also that speed, and the boots speed the same speed as usual

i also dont want to ruin the point of athletics and speed

anyone know what im talking about and have a recommendation?
>>
>>375839007
>tfw I've debated how shit oblivion is for so long oblivionfags don't even try to argue anymore

it's purest example of nostalgia blind kids unable to realize their game is a travesty of game design
>>
>>375839007
Dark Brotherhood alone was much better tan anything Morrowind had to offer.

>>375839026
Meh, It's just what I felt. Never really liked the game before reaching New Vegas and then is just choose a side and is over.
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>>375839114
Telvanni is about mages wanting to be left alone to pursuit their own goals. Backstabbing can happen but it's a biproduct of what they're going for as a house.

>>375839119
>i also dont want to ruin the point of athletics and speed
So don't download any kind of mod for it.
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>>375838123
>>375838548
The least you autists could do is at least give him a link to a mod that fixes the combat instead of spergin out and acting like (((Morrowind's Greatest Allies))).
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>>375839451
There's nothing to fix, just get good.
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>>375839007
>Oh boy here come the plebs
But they were here all along, anon.
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>>375839451
But the only mods I know that fix it are the mana regen.
You won't have a problem with the combat if you pick a weapon skill as a main skill and use that.
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>>375839420
By Telvanni law you can steal from anyone as long as you'll kill him afterwards. Way better than sucking Imperial cock. Hlaalu sucks.
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>>375839264
witcher is just basically just open world batman combat with a fantasy setting slapped on, you don't really have much choice outside of which marker you go to first

new vegas feels like a real place and how you build your character actually changes how you interact with the world/people around you, which imo is the most important factor of a ROLE PLAYING game

player agency + actual choices + interesting settings = GOAT rpg
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>>375838917
>Mass Effect 2 above Dragon Age: Origins
>Diablo 3 above 2
>Deus Ex not above everything else
Shit tastes/10
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>>375839451
Nothing to fix dude. Dice rolls are the whole basic of the game and you can't take it out. There are mods giving you mana regen, better levelling and such but the base combat won't change.
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>>375835389
Nevermind that those stats aren't exactly top level he's also playing wrong and against a higher level shopkeeper. Let's see a webm with a dude that has 100 in the appropriate skill, is actually charging attacks, and has a decently high agility and luck.
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>>375838917
Wrong
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>>375839908
The ideas and foundation is good, but the quality just isn't there IMO. Too many empty spaces, mediocre (very mediocre) combat and gameplay and even the roleplaying mechanics are very poorly implemented and mostly a check option in the dialog if you meet the requirements for a certain stat.

I personally was let down. Doesn't matter if it's highly replayable if I have no motivation for replaying the game.
>>
>>375839119
There are mods that increase your speed, but that's cheating. If you want to go ahead and do that, that's fine, google is your friend.

It's not hard to get a fast moving character and there are multiple ways to increase your speed in game. Can I give you some suggestions?

If you take restoration as a skill and talk to temple spell vendors, you can find a fortify speed spell. You can even pay a spellmaker to make a low cost spammable fortify speed spell that doubles as a good way to train your restoration.

There are also temple alchemists that have unlimited stocks of kagouti hide and shalk resin, the cheapest ingredients to make fortify speed potions.

Your speed is determined on your carry weight, so if you make sure not to carry around unecessary junk you will run much faster. As a side note, fortifying your strength will have the side effect of making you run faster.

It's perfectly viable to pick speed as a favourite attribute and the steed as your birthsign. Male argonian, and either gender bosmer and dunmer have the highest starting speed. Male altmer, male breton, female imperial and orcs have the lowest natural starting speed (orcs high strength makes up for it though).

The reason I'm so insistent on this is I used to always rush the boots of blinding speed, but I'm at the point where I know enough about the game that they aren't even necessary and running too fast indoors even gives me motion sickness. Popping a few speed potions when going on a long outdoor hike (or flight) is perfectly fine. The thing that ticks me off is that the biggest issues people have with Morrowind (combat accuracy, mana regen, running speed) have very deliberate solutions ingame, but most people's reaction is to either give up instead of thinking, or jump straight to mods (cheating). Sorry for not answering your question but I think you should give it another go without mods first.
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>>375839264
>better tan
Ok Timmy, now do your homework.
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>>375839264
>then it's just choose a side and is over

lol
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does carry weight decrease your movement speed?

on a side note, just put on a robe, then bought some iron armor and put it on. AND I KEPT THE ROBE ON ON TOP OF THE ARMOR

holy fuck 10/10
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>>375839995
Ever stop to think people not like it? Instead of sperging out with Morrowind's dried cum covering your mouth, you could take a second to give him a link to a mod that fi - I mean "changes" - the combat.
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>>375841378
>does carry weight decrease your movement speed?
Yeah. A big pitfall people fall into is they choose heavy armour and get to seyda need and buy themselves a whole set of iron armour and think they have to wear ALL OF IT. If you're running too slow, carry a bit less. Wear a little less armour. A cuirass, helmet and greaves is still a decent amount of protection.
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>>375835003
I've never played Morrowing before. Give me some essential mods and something that makes the combat less shit.
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>>375841559
shit senpai that's exactly what i did. bought a steel claymore too now im out of cash.

are there places i can stash my stuff or will stuff i put inside random chests or hollow logs get wiped?
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>>375840569
which is understandable, I'm more lenient when it comes to moment to moment gameplay (because I'm an oldfag) but it's the interesting world and unrivaled amount of player choice that keeps me glued
>>
>>375841485
Fuck off faggot, dont like it don't play it. If you can't handle it go back to playing Skyrim. Fuck I remember a time where /v/ collectively laughed at weebs not being capable of playing this game. Now retards like you outnumber everyone on this board.
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>>375841485
when it comes to combat though you can really only change so much

as much as I love morrowind trying to make it's combat better is essentially just polishing a turd

you either accept it or play another game
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>>375841917
>will stuff i put inside random chests or hollow logs get wiped?
This I'm not 100% certain on. I want to say no, but stuff might go missing from chests in random caves and stuff. Things you leave on the floor won't go anywhere though. Just go to Caius Cosades' place and leave your stuff there, he won't mind. Alternatively find a corner in a guildhall and leave your stuff there. Stuff on the floor 100% will not go missing.
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>>375841917
You can store it anywhere other than corpses. There are just a few permanent corpses in the game.
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>>375838917
Amazing list. Would move D2 and Morrowind up a bit, but thats my personal opinion.
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>>375842334
it's bait homie
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>>375840395
dam nice
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>>375841782
morrowind code patch
morrowind graphics extender
delayed dark brotherhood attack

that's the holy tribunal of essential mods. that's all you need.
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>>375838917
>fallout 3 above skyrim
>morrowind that low
>witcher 3 on the top
>new vegas is not elder god tier
(you)
>>
>>375842385
IVE TROLLED GOT?
>>
>>375841917
You can leave items lying around and they will stay there. It only becomes a problem after a certain number of items are put down, at which point they start getting moved to what's known as an overflow loot bag which appears somewhere in the cell. Any corpse that has been there since the start can also be used as safe storage. Some say any other container that you modify its contents of should be safe but I know that chests should be 100% safe, the various sacks I am not so sure of.
>>
>>375842521
why is delayed dark brotherhood attack so important?
>>
WHERE THE ACTUAL FUCK DO I FIND SOMEONE TO SELL THIS DAMN FUCKING SKOOMA AND MOONSUGAR WHEN EVERY FUCKING MERCHANT DENIES IT

I HAVE SEARCHED BALMORA FOR 2 FUCKING HOURS ALREADY AND IM GOING MAD
>>
>>375842636
Because you get stupid good gear way too early if not. Also other stuff.
>>
>>375835474
Telshitti please go
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>>375841782
>combat less shit

Having an attention span greater than a 12 year old

>essential mods

MGE
Better Bodies
Better Heads
Vurts Grass
Texture+ mesh replacers, too many to name
>>
what are the best factions to join for a pro-Imperial thief

other than thieves guild of course
>>
>>375842616
Because it's DLC that can trigger from level 1. This does not make much sense, and also gives you powerful armor right away
>>
>>375842725
Silly n'wah, locate the local Khajiit trader. No, really, go to Ra'Virr
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>>375840395
Origins is not god tier. Its good game but nothing too special.
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>create dunmer
>only goal of this character is to make morrowind great again
>all filthy non dunmer need to go back

>cant join the commona tong
>>
>>375842725
Lmao yeah, there are only like 5 or 6 people in the whole game that will actually buy skooma from you and two of them live in Balmora.
>>
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Why does every other post in this thread feel like shitty bait

>78 posts
>28 IPs

Oh
>>
>>375842385
Not really, 100% serious.

>>375842582
Skyrim send you to fuck off to the middle of knowhere a shitload of times instead of quest being around the área where you got them, which honestly triggered me. That and the bad combat.

Already explained how I feel about Fallout New Vegas; lots of style, poor substance.
>>
I have this on steam.
Can I play it without any fixes or will the game shit itself like other steam versions of old games?
Keep in mind that I don't care about mods.
>>
>>375842108
People grow up anon. Apparentely you never did. Oh and I honestly don't like Skyrim, I think I only have like 10 hours in it. But please, continue with the strawmen.
>>
>>375835389
I never miss this much. What the hell is wrong with your game
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I'm almost 30 and it both saddens me and makes me happy that all those years of playing Morrowind erryday are the best memories of my life. I have never been so immersed in a video game before and all games that came after it were so bland and uninteresting compared to Morrowind. I've read entire UESP wiki as of 2010. I was so hyped for Oblivion and was so disappointed when it came out, yet played the shit out of it. Later, when Skyrim came out, I didn't even care. Never finished it.
>>
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>>375843093
>says skyrim has bad combat
>puts witcher 3 to elder god tier
you really have shit tastes bro, even skyrim is a better rpg game than witcher 3
>>
Morrowind S.T.E.P. is quite a good process to follow if you want to improve the visuals of the game:

http://wiki.step-project.com/Guide:Morrowind
>>
>>375835003

that's not new vegas
>>
>>375843364
that's you getting older, not the games getting worse
>>
>>375835003
Wrongo Bongo
The greatest rpg of all time is Skyrim, GameInformer told me
>>
are there any mods that fix the invisible walls that seem to be around everything? small ledges completely impede my path. And i mean stuff like the ramp up from the water in the smugglers den outside seyda neen, you want move up it unless you're perfectly at the start of the ramp all the way at the bottom when the middle should be perfectly accessible when youre swimming
>>
>>375835003
Am I autistic for pretending to not know anything about the game every time I start a new character?
>>
>>375840395
First objective list I have ever seen
>>
>>375843574
Witcher 3 has better combat than Skyrim in my eyes. Never particularly got the "bad combat" meme.
>>
>>375840395
everything by bioware but baldur's gate is overrated garbage

yes, including kotor, one of the most overrated games of all time.
>>
>>375844218
I agree but neverwinter nights is good too
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>>375844043
>a game where boss creature cant even hit you
>>
>>375843306
He probably modded it with top 1 nexus mod and fucked it up during the installation like a retard.

You never miss that much with the vanilla game
>>
>>375841485
There is a mod that makes your hits 100% chance of landing but you become basically god the game is just coded poorly and would need to be re-coded to "fix" it.

tl;dr TES games are all garbage ignore it
>>
>>375835389
>>375838364
>Hurr durr I mod my game like a mongoloid and complain it ruins the game

>>375835484
The only reason the combat is shit is because of a retarded mod he installed.


Here, took me 1 minute to load a save, change my stats with the console and do the same thing.

What a bunch of retards.
>>
>>375845952
>I cheated to make the game more fair to play
What did he mean by this?
>>
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>>375835484
>>375838364
>>375840385
>>375843306
It's a joke webm you retards. His game's not bugged and it's not an attempt to trick you. Her agility was cheated super high to make her dodge all attacks (and hit all of her own) because it always gets a kneejerk reaction like that out of a retard or two.
>>
>>375846214
I lowered my stats to match those of the low level in the webm you literal retard.
>>
>>375843167
>I grew up into being a casual
LMFAO'ing @ you're life F A M
>>
>>375838319
Are Mudcrabs in Morrowind the ultimate pleb filter?
>>
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>>375846217
>IT'S JUST A MEME BRO
Pathetic.
>>
>>375847365
>Walk around customs marveling at how anyone can like what is essentially Skyrim with shitty graphics
>See an island and swim towards it without paying attention to fatigue
>Decide to kill a nearby mudcrab
>Miss every hit
>Get killed by a fucking mudcrab
>Uninstall
They might be. I could definitely see that happening.
>>
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best part about the game
>>
>>375835484
You would need a mod (or console commands) to GET that shit combat. Vanilla Morrowind's combat, on the other hand, is fine and a scenario like that could never occur in it.

That said, if you want to mod the combat anyway there are plenty out there. Just be sure NOT to get "Accurate Attacks". There are mods that remove or reduce the evasion system without totally breaking the combat. Gratuitous Violence, MEN Combat, Apoapse's Attack, in order from most action-based to most stat-based, are all viable options that virtually eliminate missing without destroying the balance of the game.

There's also Morrowind Combat Enhanced which is one of the oldest combat mods (predating Oblivion by a few years, in fact) and added a rage/trance/combo system with effects based on your combos which can damage enemy stats or initiate finishing moves. It keeps the evasion system intact (misses don't interrupt combos) but gives you more to do than just left click.
>>
>>375847794
I hated them but I liked that I hated them. Usually wildlife is a nuisance but those cliffracers are a pain in the ass.
>>
15 years and no one has come to close to making another rpg as good as Morrowind.
Wtf happened to video games?

I guess gamers are now literally too stupid for it.
>>
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>>375847409
>all jokes are memes
Sorry that you got tricked into thinking your favorite game was under attack, but it's fine to laugh at yourself once in a while too, anon.
>>
>>375847694
>be retard
>get killed
How it should be in all games.
>>
>>375848164
New Vegas was great too imo.
>>
>>375848451
fucking STALKER is a better RPG than any of the Bethesda shootan games
>>
>>375848554
Good thing Bethesda didn't make it then. New Vegas arguably has more typical RPG elements than Morrowind anyway
>>
>>375842765
>not taking Telvanni for the infinite supply of Supreme Domination scrolls in your stronghold.

It's almost like you don't want to turn the entire world into your personal army.
>>
>>375847694
My uninstall moment was when some faggot wanted me to go in some super vague direction to get a pair of totally super special secret boots.
>>375848601
And no *miss**miss**miss*
>>
Hlaalu best house, get with the times
>>
>>375849129
You realize that if you are missing everything it's because you are bad at the game, not the other way around?
>>
>>375849153
>imperial bootlickers best house
Scum.
>>
>>375849129
>My uninstall moment was when some faggot wanted me to go in some super vague direction to get a pair of totally super special secret boots
Lol baby can't follow a straight line with signs on the road to find his destination, needs way point markers.
>>
>>375839995
those are not dice rolls, that's broken collision detection
>>
>>375850165
What are you talking about? The game engine correctly detected the collision for each attack.
>>
>>375849129
How can your fuck up directions? Are you a child?
>>
>>375850538
come on, in Morrowind "east from X" could mean
>east from X but the other end of the map
>north-east 100m from X
>literally anywhere else
>>
>>375850845
They give you landmarks to look out for as guides where you should turn. Are you seriously justifying your retardation?
>>
>>375841485
No more missing, preserving the balance of the game by using weapon skill for damage and allowing high sanctuary or agility to enable evasion:
http://www.nexusmods.com/morrowind/mods/44007/

Manual blocking and parrying with chance to succeed still heavily influenced by skill:
http://www.nexusmods.com/morrowind/mods/43978/

Congratulations, you've made the combat worse but if you prefer Oblivion/Skyrim then you probably see these as improvements. And best of all you didn't completely break the game like most other combat mods.
>>
>>375846217
Was gonna say, her to hit rate is literally shit and she was landing every blow. Faggots these days don't even know how to console.
>>
>>375850538
Yes, because "find this one tree then go five steps this way until you see a rock then go this distance..." is clearly not annoying as hell, helpful, and actually lead you directly to the spot. If you want this shit so badly just do some LARP in real life with other autists.
>>
>>375851398
The directions are clear. You're either just stupid, blind or outright just lazy. Go shove a wire in the pleasure center of your brain and rig it to a button that gives it a tingle.
>>
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>>375851398
>If you want this shit so badly just do some LARP in real life with other autists.
Or we could just play a video game that does it, especially a good one like Morrowind.
>>
>>375850967
>Why doesn't morrowind have google maps?
This is the people who bitch about getting lost. Why not realize getting lost is part of your journey if you are shit with directions, that's proper RP right there.
>>
>>375851842
>if you are shit with directions, that's proper RP right there.
That actually makes me think having some kind of navigation/tracking skill might be an interesting compromise. You always get the same clear verbal directions from NPCs, but as your skill improves you get more accurate indicators on the map or overlaid on the world as to what you're looking for. That's more in the spirit of an RPG, where you can role-play as a masterful tracker even if you the player aren't so great at following directions.
>>
Fucking miss miss miss bullshit! Stupid daggerfallfags defending their shitty game!
>>
>Casualized Arena/Daggerfall that's a casualized Ultima Underworld that's a casualized Ultima
>greatest RPG of all time
Hahaha, no.
>>
>Get directions that only say "Find the ashlander camp to the south"
>Jump over mountains and shit looking for a camp with huts and shit
>Spend ten minutes or so looking for this camp killing every filthy cliffracer I see along the way because fuck clliffracers
>Get confused as to why I can't find this camp
>Go back to my starting point and try again
>Notice three dudes standing around a fire a stone's throw away from where I got the quest
>Bust out laughing as I notice my mistake
God damn, I love this game.
>>
>>375852518
wow thats obviously modded

( 4 + ) % __ x 2 * (0.5 + fatigue) - imp_flying_bonus {4}

so his hit rate should be 212% because he's not hitting twice for every attack, it's clear that he modified the stats of imp
>>
>>375851785
>Good
You're looking at it through nostalgia glasses. It's not the best at anything or good, especially when compared to games that came out the same year as it did.
>>375851842
No that's sadism and poor game design. If the game wants you to explore, there's better ways of doing it; and a game is supposed to give input to the player to motivate them to do a task. Giving them a shove and telling them to go find something that can be literally anywhere on a whole map is not doing that.
>>
>>375852578
Streamlining of RPGs really only started to become an issue around 2005. Before that the changes were mostly positive, its just developers kept going way past what was necessary to get the casualbux.
>>
>>375853024
>Giving them a shove and telling them to go find something that can be literally anywhere on a whole map
You go in the direction the game tells you and use the signs and landmarks everywhere. Your problem is literally that you are too dumb.
>>
>>375853024
It is good though. You saying that it's bad doesn't automatically make it so any more than me saying it's good automatically makes it so. As for your complaints, if Morrowind was even half as bad at directions as you're claiming then yeah, that would really suck the fun out of it. Fortunately I'm 250 hours in on my latest save and have yet to get lost or need to look anything up, because if you actually read the dialogue and use your journal you don't need to. There's somewhere around 400+ quests in the game and obviously I haven't done all of them, so maybe there's a handful that have wrong or too-vague directions that I have yet to encounter, but that wouldn't break the game any more than a bugged side quest in any other game would.
>>
>>375853152
No, you're being selective. Maybe the streamlining of RPGs from 2005 on is a net positive. You say everything up until 2005 was removing cruft from systems, but you're mad about cruft being removed from systems you like.
>>
>Most of the guide quests are just jobs.

What are some exciting quests in this game? I really enjoy it but I'm getting tired of being a courier for these guides.
>>
>>375854735
I've played a few hundred hours and have yet to find any. They all seem like they're "go here do x for me" style shit.
>>
>>375854735
You're a nobody working for an established guild. You just walked in, you're not gonna get the most lucrative or interesting jobs right away. Plus, while the quest design isn't THE WORST, most of the game is about exploring. They use you as a courier to go from town a to town b? There's usually a dungeon, ruined keep, and crypt between here and there. Or another side quest. Or treasure hidden behind a tree. Branch off the beaten path anon. Get lost. Earn your keep.
>>
>>375839228
>it's purest example of nostalgia blind kids unable to realize their game is a travesty of game design
The irony. Although I wouldn't describe morrowind as a 'travesty'. It's ridiculously fueled on nostalgia to ignore all the flaws with it.
>>
>>375855795
There's a difference between having someone earn a position, and making them your bitchboi.
>>
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>>375855795
You're right. Just wish that I would be given better quests as I moved forward. Exploration seems to be the main focus of the game. I remember playing this as a kid and just exploring random caves for hours while beating up zombies and skeletons.
>>375855640
At least the main quest so far is awesome. I think the game is mostly about progression and becoming this mythical being all while starting out as a complete nobody and weakling.
>>
>>375855919
Have you ever worked an entry level job
>>
>>375854735
All guilds start you off with simple jobs when you're a low rank, except maybe the Tribunal Temple which has you go on a pilgrimage around the world to join them. The Imperial Cult is notable for being almost nothing BUT jobs, however. The other major ones pick up when you reach a high enough rank and usually have a little story-line at the end. The Thieves Guild has a neat little sub-faction of "Bal Molagmer" you can do jobs for even at lower ranks in the main guild, which don't have much in the way of rewards but reveals a bit about the corrupt leaders of other factions as you basically play robinhood. The great house quests are full of intrigue and are a lot more interesting on your second or third playthrough with a different house, showing the other perspectives of the seemingly minor tasks you were doing. There's a few interesting side quests and daedric quests unrelated to factions but they are almost all one-offs.

Other than all that, only the main quest and expansion questlines really send you on a big adventure. The side and factions quests primarily are windows into the life of Vvardenfell, allowing you to have some minor influence and make a few decisions but not much in the way of grandeur.
>>
>>375838917
Oh I think I finally get it. You're supposed to read it upside-down! That explains why the Witcher and TES series were in reverse order. But then it introduces new problems with the Fallout series and the Bioware RPGs. A strange list where no matter how you read it it's got serious problems, but at least this way it has the least of them.
>>
>>375843364
fuck off old fart nobody cares
>>
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>>375857221
You care, obviously. Thanks for the (You) and have one yourself.
>>
>>375853669
>Actually Read
Anon, the children bitching about getting lost can't read past a 3rd grade level. No wonder they are shit.
>>
>>375856215
Yes and we're talking about a video game anon, not the real world. Sorry to hear you to suck some guys cock to get a job at McDonalds.
>>
>>375855846
even though morrowind has redeemable qualities than still hold up whereas oblivion was dated a week after it came out
>>
>>375856415
I prefer Morrowind's style of quests as a sort of exploration of the setting, rather than shit like Skyrim where in every faction you're basically the chosen one hero prodigy and the quests are mostly about sucking you off.
>>
>>375858165
>Problem with fetch quests.
Anon, that is like every video game RPG. Maybe you just don't like RPGs. Go play something more suited to your casual tastes, like neopets, or call of duty.
>>
>>375859038
>Literally defending Skyrim: 1990's Editition style quests
>>
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>>375858575
What did he mean by this?
>>
>>375857608
np, whatever helps you feel less useless you senile faggot
>>
Morrowind was already shit.
No inter-guild relationships (you can join every guild as long as you have necessary skills), no (dis)advantages in character creation, no wall climbing.
>>
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My favorite thing to do is collect books
>>
>>375860416
Where's a good place to find that book on the Nevahsomethingine for Causus?
>>
>>375838917
>Planescape, Diablo 2, Fallout 1, Gothic 2, and Deus Ex not in god tier
Shit list
>>
>>375859387
I'll never directly defend it. But fetch quests are a staple of low level RPG quests. You literally are so useless, you are a delivery boy. Their main function is to solely give a starting character easy access to gold
>>
>>375860770
I want to feel that horses foot.
>>
>>375860196
The great houses are exclusive and the vampire clans are exclusive by virtue of not being able to change bloodlines.

Interestingly that's actually more than you can say for Daggerfall, since in that game you can join literally every single guild with the necessary skills and there are no hard exclusions. The penalty for doing a quest for an enemy is less than the increase of doing a quest for the guild itself, so it is easy to stay in the good graces of everyone at once. They patched it after release to make it so you can only join one Temple and Knightly Order at a time, but that doesn't mean much because they all give you the same exact quests and mostly the same services, and it's not a permanent decision since you can join a new one if you leave your current one.

Finally, Morrowind still does still have faction reputation. There are two primary effects to it: the higher your rank with a faction, the lower your initial disposition with their enemies, and the reputation value itself (gained from completing quests for them much like Daggerfall) is combined with your global reputation to calculate a bonus to your chance to persuade them. In other words, being well-liked by a faction effectively gives you a bonus to your speechcraft skill when dealing with their members.
>>
>>375860689

No idea, I usually just check the wiki
>>
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>>375860770
I want to eat that so bad
>>
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>>375860895
Not to mention that there are decisions you can make in quests like the Balmora branches of the Fighters Guild and Thieves Guild that can lock you out of either depending on how you deal with the conflicts. There are also many quests to literally kill the leaders of opposing factions, which if done before joining them can have the same effect or block of questlines in them.

Technically all of those are avoidable by careful ordering of quests and avoiding killing whenever possible, but at least it has them in the first place. Daggerfall doesn't really have any quests like that or permanent consequences to anything besides expulsion from the Thieves Guild or Dark Brotherhood, as their invite quests only ever trigger once.

That said, Daggerfall's (dis)advantage system and climbing skill really had no good reason to be removed. Birthsigns are cool and all but they really don't compare to the class customization Daggerfall allowed.
>>
>>375838917
One of the best bait images. Up there with the fedora core /tv/ one
>>
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is there any way to progress with the main quest without dealing with the blades? I want to be the Nevararine and deliver morrowind from the imperials but i dont want to have to be with the blades to do it
>>
wealth beyond measure outlander...
>>
>>375863405
I will hear that in that raspy voice until the day I die.
>>
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>>375862340
Well you can just find Kragnerac's tools and destroy the heart on your own with no help from anyone. To make things a little easier you could also kill Vivec and have that fatass in Tel Fyr jury-rig the wraithguard for you.

Or you could make a couple NPCs do the whole thing instead.
>>
>This triggers the Morrowind purist
>>
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>>375863672
>tfw i always thought the alchemy tab icon is a smiling drunken face with a nightcap
>>
>>375863609
what? im currently at the part where caius tells me to talk to the fighters guild
>>
>>375863928
Great now I can't unsee that.
>>
>>375835389
lol newb
>>
>>375835389
>>375835484
you could hit every time and it'd still be garbage
>>
is it true that when openmw comes out the possibility of better combat becomes a reality?
>>
>>375865887
Anon I don't know why you're obsessing over next gen Morrowind with decent combat when Morroblivion already exists.
>>
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>>375863672
hue pleb
>get on my level
>>
>>375866065
oblivion's combat is shit anyway
>>
>>375863946
The main quest involves working with the blades. The only alternate paths through it skip most of it entirely by finding what you need and killing Dagoth Ur. It's possible to figure that much out in the game itself but it's pretty hidden and involves reading a few history books and a lot of exploration.

If you go the traditional route then there's no way to avoid joining the Blades, but you don't have to rank up or do anything for them besides letting them help you fulfill the prophecy.
>>
>>375859883
And what usefulness do you provide, kiddo?
>>
>>375866065
because oblivion's is horrible too

and everything else about morrowind is better than oblivion
>>
>>375866626
Morroblivion IS Morrowind you fucking Orc.
>>375866215
To be fair I didn't show a screenshot of my char's tits on breast expansion like yours.
>>
>>375866906
no, it's morrowind in oblivions engine
>>
>>375838917
great list
>>
>>375845134
>already nearly superhuman mutant
>hopped up on potions
>using literal MAGIC FUCKING SHIELD spell

>agility build spin moves around boss's slow clumsy power wind up swipes

gee, it's almost like that webm is from a 'how to cheese the game' guide
>>
>>375866218
I just want to play morrowind but with melee combat similar to Chivalry: Medieval Warfare
>>
>>375866215
She looks distressed.
>>
>>375867034
No, it's Oblivion in Morrowind's engine.
>>
>>375843364
I feel you, I'm the same way, except I liked Skyrim.
>>
>>375867330
If only. At least that one could be an actual good game.
>>
are there any combat mods that just make combat feel more involved rather than it all being a dice roll? I can appreciate the fatigue, weapon skill, attribute level, etc factors, but what i really dont like is that combat just boils down to you and the other person standing still thwacking until the other is dead. it feels really floaty
>>
>>375866906
Morroblivion is more Oblivion than Morrowind. It's better than vanilla Oblivion but worse than vanilla Morrowind.
>>
>>375867412
>He doesn't get the joke
It literally is Oblivion in Morrowind's engine, as both games use the same engine. Barring that, everything in Morrowind, including everything you can do, is possible in Morroblivion including putting robes over armor. But of course >hurr Oblivion so you've never actually played Morroblivion to realize this.
>>
>>375867524
Not until OpenMW
>>
>>375867524
Morrowind Combat Enhanced adds combos and other features based on your weapon type. Knockdowns, stat drains, decapitations, slowing time, etc.

It definitely makes combat more involved, but it has a lot of issues of its own. It's ancient, has a few bugs, and I'm not sure how compatible it is with other mods since I haven't tried it in years.
>>
>>375867524
https://tesrenewal.com/morroblivion-download
>>
>>375867684
>everything in Morrowind, including everything you can do, is possible in Morroblivion
This is an outright lie. Putting robes over armor is one of the few exceptions to Morrowind features included in Morroblivion. I tried it it a few years ago and you're still stuck with Oblivion's enchanting and alchemy systems, they actually removed all of the crossbows and throwing weapons from the game, and the armor slots are still consolidated. Speaking of armor, Medium Armor was removed and the sets moved to light/heavy. You have Oblivion's class system and can only train 5 times per level. You can't sell stolen items to anyone outside of the thieves guild. You could taunt, but not intimidate. Spears are bladed weapons. Axes are blunt weapons. There's no unarmored.

Yeah it's great that they added levitation and shit but you're still getting a massively watered-down Oblivion experience when you play Morroblivion.
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