[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>they fucked up killing floor How is it possible?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 93
Thread images: 17

File: 1475743467902.jpg (262KB, 616x353px) Image search: [Google]
1475743467902.jpg
262KB, 616x353px
>they fucked up killing floor
How is it possible?
>>
because they didn't? this one is better
>>
File: 1462284459093.png (116KB, 320x320px) Image search: [Google]
1462284459093.png
116KB, 320x320px
>all they had to do was literally remake the first one in the new engine
>still managed to fuck it up
Amazing.
>>
pls buff survivalist
or just give martial artist
>>
>>375814523
>It's actually a lot of fun, but the criticism is valid.
>>
>>375814523
Because instead of improving mechanics and rewarding skill, they made it into a casual shooter intent on distracting players and encouraging constant shooting instead of aiming.

I think the best example I can think of is how enemies in the original were actually consistent in terms of how you could headshot them. They walked in a fairly straight line, so if you're aim and positioning was good, getting headshot after headshot was perfectly doable, from clots, even up to raging fleshpounds.

Meanwhile, in KF2, zeds were made to be as fucking twitchy and flailing as possible. Even the most basic enemies are difficult to land headshots on, and not because of user skill, but because they never for a single fucking second stop moving and you have no real way of predicting which way they will flair next.

I don't think KF2 was bad, but it could have been much better. Shame consoles fucked it up, as they always do.

Oh, and the bosses are complete fucking trash which can literally not be avoided in single player because they have fucking millions of HP and half their attacks are "run straight towards the players location while shooting them".

A level 6 sniper or demolitionist or maybe even a support specialist could kill the patriarch with a single shot on the beginner difficulty in KF1 on solo. Meanwhile, in KF2, even the highest level 25 class will need to take dozens of high power shots (hundreds of bullets for assault and stuff) to kill bosses on the lowest difficulty setting.

The original game actually had a huge difference in power between classes and the patriarch had appropriate HP to the situation, and wasn't tanky for the sake of being tanky.
>>
>>375814523
They made the grind fucking insane.

I legit spent about 30 fucking hours on a grinding server (while they were still around) trying to level up my stats as fast as possible (keep in mind this is a room that spawns in like 15 enemies a second into a tiny room while you just keep unloading into them), and I only reached like level 15 in half of the classes.

It's fucking stupid how long it takes in normal gameplay.
>>
>>375815023
The first was more casual, bunch of slowly walking static enemies which required you to camp 100% of the game and not aim more than 10 degrees left or right.

KF2 requires a lot more practice to decap a 6p HOE sc and fp.

Mechanics and Gameplay is a lot better than KF1, but it did lose the charm of the first in the pursuit of it.
>>
>>375815831
>lost the charm of the first

this

Second game just feels like it has no soul.

First game is something that feels like it had passion and is kinda funny and stuff with the trader.

I fucking MISS Bonnie. It's incredible.
>>
>>375815831
You can't even kite FP the way you could in KF1. They just rage no matter what. At least KF1 has some skill in terms of dodging and resetting the timer and stuff as a zerker.
>>
Too bullet spongey. Commando feels weak as fuck in it.
>>
>>375816459
Commando IS weak as fuck compared to SWAT

literally no downsides to swat compared to commando
>>
>>375816091
This is how I know you don't know the mechanics of the game yet.

Can very easy block FP attacks to give you some space. The only skill in KF1 was run around a corner before he rages or close a door on him. AI was super unthreatening. But thank god you can't kite FPs indefinitely like the first (but you still can even in saying that if youre good enough).
>>
have you actually played or just watch twitch?
>>
>>375816023
There was definitely some kind of B-movie horror vibe before that was enjoyable. KF2 seems to take itself seriously though...just doest fit.
>>
I only dislike a few things

You are discouraged from actively using the entire map as enemies will spawn right around the corner and trap you, so you end up just camping in the safest spot.

Only a few classes can kite the bosses

Sharpshooter is bad if you spec for full power since that means you got to stand still crouching, which means that you get surrounded and killed instantly if your teammates can't control the crowds. So you end up speccing for speed and mobility instead and it just ends up feeling like you're playing a slower gunslinger kinda
>>
>>375817239
Your post makes it sound like the devs don't know shit about their game
>>
>>375814523
The only downside is that it likes the grime of the first game. There's nothing like getting into a parry match with a scrake.
>>
>>375817382
They dont. A huge part of killing floors success was how campy it was. 2 is too serious and the class balance is terrible
>>
>>375815023
I don't have any problem getting head shots. Sounds like you need to git gud.

I can't believe /v/ is actually complaining about enemies having a sense of self-preservation instead of just being mindless drones walking to their death
>>
>>375814523
I like it more than the 1st one.
>>
>>375815023
How the fuck is needing to be put on point with your mouse aiming consolization you fucking moron.

>>375817586
Yeah the gritty serious look of KF2 is a huge turn off, but my friends would rather play KF2 than KF1. Shame. Though the berzerker class is far, FAR more interesting than it ever fucking was in KF1. Ditto for enemy behavior.
>>
>>375817239
>camping in the safest spot
just like the first.
>only a few classes can kite the boss
just like the first. Also, few is more than 1 - already more than the first.
>ss complaints
1shotting scs on 6p hoe is pretty amazing. Seen a guy get 50 larges on a 10 wave descent; most CQ map so far. My advice is git gud, friend.
>>
File: 1y4nibE.gif (312KB, 530x320px) Image search: [Google]
1y4nibE.gif
312KB, 530x320px
Get rid of all the "high tech" weapons.

Fucking medic guns were perfect in KF1.
Microwave gun? Shit.
Railgun? Shit.
Also, weapon customisation when? An m14 isn't the same with an acog on it. I want my KF1 ironsights
>>
File: 1473002443310.png (155KB, 500x375px) Image search: [Google]
1473002443310.png
155KB, 500x375px
Literally copypaste medic weapons from the first game please. I can't bear to play with these flashy blue toy pea shooting medic guns anymore.

The survival mode is doomed to get boring after a while because of its very own nature, but at least add like 2 more weapons to each tier for each class or something to spice things up.
>>
>>375815023
>waah KF2 is too hard it doesn't give me easy headshots
come on babby all you need to do is aim at their head and shoot
>>
File: 1481627497789.jpg (36KB, 459x488px) Image search: [Google]
1481627497789.jpg
36KB, 459x488px
I feel like the "quality of life" changes and additions they've made is what they fucked up the feel of the game for me. Fleshpounds and Skrakes spin around and are flashy and glowy and they're so cool no seriously you guys but getting caught by one doesn't fuck you up as hard as in 1, even on Suicidal and HoE.

Other than that, I guess they just did not add as much content as they should have, and they masked their laziness by adding a chopped together turd of a perk made out of other perks' abilities to mask their laziness/incompetence. At least they're now letting the community make their maps for them cause the official ones they released are bugged and awful. I'd rather play Bedlam over and over than any of the official kf2 maps.
>>
>>375817972
I just got back into it for the first time since early access, have people ported over maps like West London and all the other KF1 good maps?
>>
>>375817972
The official maps are not only bad but insulting. Old biotics lab > new biotics lab
>>
File: KillingFloor2h.jpg (329KB, 1600x900px) Image search: [Google]
KillingFloor2h.jpg
329KB, 1600x900px
Why didn't they replicate they dreadful noir film grain atmosphere from the KF1 maps? it's basically the one thing that made the game awesome.
>>
>>375818067
The only time I've felt like I was playing killing floor on an official kf2 map was when we holed up in that hotel room/office building in Paris. Too bad it was a one time occurance and generally people either just run around or fight at the tower.
>>
>>375816459
its fine when you get lvl 20 damage talent (which is a pretty stupid thing)
>>
>>375818236
That's really a case of you letting nostalgia get in the way of the new game's aesthetics and mechanics. KF2 has more of a "keep moving" style to it than KF1 where you could hole up somewhere.
>>
>>375818491
Is it nostalgia or is it playing a game/series for the kind of gameplay I want out of it? I can play fast paced "keep moving" fpses everywhere else and they're all better than KF2 at what they do.
>>
>>375818625
It's nostalgia. You're now letting it get in the way of how you read my post. I never said it was fast paced. I simply said it's more on the move than KF1. This isn't inherently a bad thing. If you dislike, cool. That's a preference. It's not an inherent negative towards the game UNLESS you were letting nostalgia affect your opinion.
>>
they should make it so that you have to defend the pod. Thatll spice things up.
Im tired camping in the same spot in every game, 80% of map areas are not used
>>
File: 1483996574206.gif (551KB, 268x268px) Image search: [Google]
1483996574206.gif
551KB, 268x268px
>>375818235

Nah I'm pretty sure there was a lot more that made kf1 one awesome than a fucking filter.
>>
File: 1430288007253.png (244KB, 665x1201px) Image search: [Google]
1430288007253.png
244KB, 665x1201px
>>375814523
How is it possible?

MONEY
https://www.youtube.com/watch?v=tlFE2pOImzY
>>
>tfw still play KF1 from time to time with my friends
Something about it is just so addicting
>>
1. They really ruined the horror and suspense aspect.
Everything is neon, and overboard specular mapping makes everything plasticy. There's no time to be hunkered down and expect looming zeds, because everything spawns right around the corner and jumps around like an ADHD kid on crack.

2. The banter of KF1 was entertaining, a B-movie style contrast to the gloomy game world. The banter in KF2 is like a parody of the first game.

3. Too many bad design choices. There sorely needed to be a martial artist, with only the berserker in there for melee.
Oh yeah, let's arbitrarily choose to make 10 perks and every one but 1 ranged, with the last class being a lazy copout jack-of-all-trades as a fuck you to end Early Access.
Swat is just redudant as fuck, but melee coolness sorely lacking
>>
>>375814523
>better than 1 in every way
>"fucked up"
ok
>>
>>375818968

oh, and though I'm not at all against a cosmetic-only loot drop/market system, I'm so fucking tired of 50% useless crates I can sell for 0.01€ and 40% woodland shit skins
>>
>>375818943
cosmetic shop beats guns DLC any day. They are still faggots for doing it in early access
>>
>>375814523
I'd insist that it's just simply different, it's not a bad game overall. But yes, there are also plenty of shit things. Like the game's entire early access period, giving us a VS mode nobody wanted, and the shitty medic weapon designs were a dick move and apparently they're even inflexible when it comes to how skinners can retexture them.

Survivalist is a shit idea that was also poorly executed. While encouragement of mixing up perk weapons is fun, practically it's just not a very useful perk. It needs a revision.
>>
>everything spawn super close
>no reason to camp in interiors because doors get fucked
>welding has no more purpose anymore other than running away
>zeds still teleport, patched but still obvious
>game became an outdoor shooting game instead of surviving in tight enclosed rooms yet everything spawn so close nobody want to go sharpshooter or demo like kf1 because shit is just at your feet.

when was the last time you even held out waves inside buildings in kf2? holding fort inside always became a fucking deathtrap.
>>
>>375814523
They didn't. I never played it until it was out of EA (because I'm not a retard who pays for unfinished games) and it's better than the original in most ways. Perks are better balanced, skills are a good addition, the official maps are way better if somewhat samey (but at least there's no truly awful shit like mountain pass), loot crates are free Steambux and preferable to the DLC weapon packs from KF1.

All it needs is a ping filter on matchmaking, insult players, and more frequent updates. Also doors should self-repair at the end of the wave to make demo traps useful. I've never once seen a support fix a broken door, so in a pub game with no communication you only get one bomb per door.

>>375819332
>While encouragement of mixing up perk weapons is fun, practically it's just not a very useful perk. It needs a revision.
Agreed, I only use it when I want to play demo but with a shotgun sidearm, and even then I have to switch to real demo once big zeds start showing up. It needs more skills that do unique things, rather than "be a mediocre commando or a mediocre demo". Also it needs a passive movement speed buff. It's called "Survivalist" but medic, zerk and slinger are all way better at survival just because they can run fast.
>>
>>375820006
I found survivialist to be doing alright using the hunting shotgun + explosive hammer from zerk. Although I gotta admit I didn't try any of the other options, I don't know why it gets so much shit.

It's doing an alright job at clearing trash and can clear FP more efficiently than both zerk and support due to the ability to clean said trash.
>>
>>375815023
although I do hate the pathing and the sometimes retardedly random movements (clots sometimes just fall over with nothing around them) the only KF was pretty boring in the sense that the enemies just slowly march towards you single file waiting for you to headshot them all

my only real problem with KF2 is that they made a lot of the maps really cramped which wouldn't be a big deal in KF1 because the enemies are so slow in that game but in KF2 you get swarmed fast

they seem to want to encourage moving around the map but you can't really do that when you have to worry about running into a shitload of high speed zeds around every corner
>>
>>375815795
>They made the grind fucking insane.
Did you play the first game? It took me about 600 hours to get all my classes to level 6
>>
>>375816091
Playing zerker in the first game was like playing a different gamemode
>>
>>375820006
You can run fast with the Berserker-like skill, but it's like KF1 in that you need the knife out. Still hilarious though.
>>
>>375821435
>Lv6 Commando

Literally worse than Qurupeco flint stones
>>
File: 1340433133397.jpg (103KB, 384x313px) Image search: [Google]
1340433133397.jpg
103KB, 384x313px
imo the French setting now sucks ass, I loved running around in london spending dosh with british accents
Now its just "cyber credits" and ear piercing cyber french women
>>
>>375815023
>casual
stopped reading there, kf2 is magnitudes more difficult than kf1
>>
>>375822908
>imo the French setting now sucks ass
>levels in Denmark, Switzerland, Germany, Russia, Texas, a tropical island, hell and fucking outer space
>French setting
???
>>
>>375814523
the only thing they fucked up is the film grain and overall grit of the first game. as well as the atmosphere and weapons trader. Kf2 is just flatout better mechanically and the classes have more differentiation. They also made firebug not useless and made scrakes more dangerous. Hell playing zerker now is an entirely different game and parrying adds a lot to the gameplay and managing mobs.

I just wish it kept that grindhouse feel.
>>
>>375823320
>>levels in many different countries
this already makes it better than the first one
>>
>Devs added resistances to certain guns for each enemy

Literally the most retarded idea of all time
>>
>>375823490
Thankfully they realized they went full retard and dialed it down to less retard.
>>
File: 6ufDU.jpg (23KB, 480x327px) Image search: [Google]
6ufDU.jpg
23KB, 480x327px
>>375814523
>yfw refunded
>>
>>375823490
>plays the game in an unfinished beta state
>doesn't like the experimental beta features
>still holds a grudge years after they're patched out
/wlg/ - wew lad general
>>
>>375817643
They actually nerfed headshots, its in oone of the patch notes, also zed specific resistances is fucking awful
>>
>>375816023
>>375815831
>>375817042
Well we're getting a summer event, hopefully with zed reskins like in KF, hoping it adds back some of that charm even if it is just for the summer.
>>
>>375823695
If they were stupid enough to do it during EA they're stupid enough to do it again
>>
File: apply dressing.jpg (478KB, 618x893px) Image search: [Google]
apply dressing.jpg
478KB, 618x893px
>>375823693
>mfw refunded it for 40 burgers and then got it for 6 burgers
>>
>>375817846
>camping in the safest spot
maps are way better in the frist game, that fucking kf2 manor is fucking awful, atleast in kf you could run and finde a better spot if you fucked up in one place
>only a few classes can kite the boss
yo can kite the patriach with the medic and the the berserker, so fuck off casual
>>
>>375823465
>this already makes it better than the first one
>implying the level desing of those maps isnt shit
>implying the only decent map of the ones you faggots mentioned isnt a communiti one

My fucking sides, you are such a desilutional faggots
>>
>>375823703
>zed specific resistances is fucking awful
This was patched out ages ago. It only exists to the same extent it did in KF1, i.e. Scrakes are resistant to explosives, FPs are vulnerable to explosives, Husks are resistant to fire (I think they also have slight headshot resistance to encourage aiming for the tank).
>>
>>375816459
Honestly, get headshots? ARs in single fire mode are headshot machines for most trash, and even big guys take only one/two mags to the head if you're accurate (once you're level 25)
>>375816664
Total ammo capacity.
I always have ammo to spare without the extra rounds perk with commando, with SWAT I either need 3 smgs or a support with large ammo output
>>
>>375815023
kf2 is harder than kf1

/v/ is the only place you can see complete nobodies and retards talk like they know what's up

sniper isn't even a fucking class.
>>
>>375824156
Honestly tho it's hard to compare the maps between to two games.
The first one favors maps with flat ground and easy layouts (mountain pass, west london and many more), this helps achieve the true slaughthouse feel of the game
Whereas KF2 favors smaller corridors rather than big open areas since the zed count per wave is smaller this helps the waves not feel as small.
my english was probably awful but fuck that
>>
>>375816459
Considering Stalkers in KF2 are deadlier, Commando is a very cozy trash compactor that's still relatively inexpensive to get ammo for
>>
Second game is missing the doofy British charm and obscure references to things like 80's comedians.

That said I do like it a lot though, the visuals are great, the shooting itself feels slightly better due to the gore effects, and this game is more about run and gun madness than just camping literally the same spot every single round on a map.
As much as I like Killing Floor 1 it's not like the whole weld yourself into a room and hold shit off didn't get old.
>>
File: 53160933.png (38KB, 499x338px) Image search: [Google]
53160933.png
38KB, 499x338px
>make 5 of the classes trash cleaners (survivalist, swat, medic, commando, firebug)
>support still the best no matter what with the exception of medic due to the fact they can shit out heals at the speed of light, healing themselves in the process

It still fucking boggles my mind. How did they manage to fuck it up so badly? Not to mention bosses become bullet sponges and all you do for the 10-15 minutes is run around with your medic butt buddy as he spams heals at you without needing to aim, taking pot-shots at the boss.
>>
File: 1484854651864.jpg (100KB, 750x1009px) Image search: [Google]
1484854651864.jpg
100KB, 750x1009px
>kf 1000 hours
>kf 2 barely 10

how can you even fuck up like that
>>
One thing mentioned often is how KF1 only has enemies going for you in a line for you to headshot. They do, and just summing it up in that one sentence makes it seem boring, but it really isn't

The slower, easier hit zeds mean that if you're playing an appropriately hard difficulty level your camping spot will be compromised at some point and you'll have to scatter.
The team is usually in control, effectively cleaning zeds and holding down a point, and the fun comes from the team breaking under pressure and outlasting the hordes.
There's also a good balance with lone rambos or split teams, since people may be more or less inclined to do so depending on how effective the camping is.

In KF2 it hardly ever feels like you're in control of a camping spot. TWI just designed around this run-and-gun gameplay style, so you rarely think about much other than pointing and shooting and your kill counter
>>
>>375825129
Survivalist can be a big zed killer depending on his loadout. Obviously it's not as good as the dedicated classes, but that's the point.
SWAT can kill big zeds on any difficulty with flashbangs.
Support is still objectively the best class overall but they run out of ammo fast on high difficulties.

>your medic butt buddy as he spams heals at you without needing to aim
If your complaint is that healing dart homing is too strong, you obviously never fucking played medic in KF1, where your darts would vanish into thin air half the fucking time even if you aimed perfectly at a stationary target.

>>375825284
And how many of those 10 hours were in a shitty EA build?
>>
>>375825768
none actually, i was lucky enough to get it a day or 2 after it left ea

can't even become to fathom how utterly boring it must have been at the beginning
>>
>I-I-It's better now guys I swear! The game is way better than it was in EA! Please give Tripwire your cash again goyim!
>>
File: 1492004302661.jpg (13KB, 227x225px) Image search: [Google]
1492004302661.jpg
13KB, 227x225px
>People are bitching about getting headshots in a pve game
It's like Dark souls, you learn the animations so then you learn exactly where to aim and then, bam, 20 headshots in 15 shots because that sweet desert eagle penetrates
>>
>>375821435
It only took me about 300 to get to all level 6. What the fuck could have taken you so long?
>>
>>375814523
How can you fuck up Spooky Loops: the Game?
>run around in loops
>kill spooky things
>eventually learn the maps enough to where you barely even run around any more
This is a casual coop shooter bred from crossing l4d with tf2. The introduction of a imitation Mannconomy is the only really bad thing that 2 does over 1.
>>
>>375815795
>Grinding servers
Why did those exist in the first game again?
You could literally just edit a text file which would be the same fucking thing except it doesn't take as long
>>
how can anyone play this game for more than 10 hours is beyond me..
one game mode.. nobody plays the other one.. and it gets extremely repetitive in no time..
and im even playing with friends..
>>
>>375830774
Try changing the difficulty from "Normal" to something higher.
>>
>>375828735
I didn't wanna play commando or firebug. Had about 2 times over what was needed to achieve lvl 6 with medic,sharpshooter and demo.
>>
>>375815023
>the enemies are too hard this time I can't get headshots!!

So the game actually requires skill now and you think that's a bad thing?
>>
I don't understand why people get so fucking worked up over KF. The first one had an atrocious DLC format, so does KF2, if you expect more for Tripwire you're not paying attention. The basic feedback loop is the same, if not better. The custom map scene has a ton of interesting and unique shit. Fucking retards spazzing out, I honestly don't get how people are so worked up about this shit, the game is fun, it's not the same as the first one, people still play the fuck out of KF1, so go play it.
>>
File: IMG_4937.jpg (138KB, 640x640px) Image search: [Google]
IMG_4937.jpg
138KB, 640x640px
>>375815023

You must be handicapped if you're actually having trouble headshotting enemies in this game while using a mouse.
>>
File: 1487851940787.png (532KB, 1278x720px) Image search: [Google]
1487851940787.png
532KB, 1278x720px
>>375815023
>The game is harder
>That means the game is casualized
/v/ buzzwords at it's finest
>>
>Tripwire just slaps together a class because they can't be arsed to finish the fucking game they promised to deliver

Seriously just sad. I don't know how they fucked it up this bad.
>>
File: 1493672606939.png (311KB, 586x700px) Image search: [Google]
1493672606939.png
311KB, 586x700px
>>375814523
>300 hours played
>refunded when the game came out
>>
>>375818491
>KF2 has more of a "keep moving" style
>Keep moving
>When zeds just teleport all over the place, making that whole strategy pointless
Thread posts: 93
Thread images: 17


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.