What do you think about Shadow of the Colossus? Do you think it's incredible or is it overrated trash?
I think it was an innovative classic in terms of scale and atmosphere, but a lot of the platforming sections have aged over the years.
It's beautiful, and unique.
I just wish it was longer and had more hidden stuff, or a proper sequel with combat improved that took advantage of all the new technology improvements we had in this 15 years.
>>375789141
Incredible.
>>375789141
I think it's incredible. What separates it from most "art" games is that it actually has strong gameplay that complements its artistic elements instead of being a walking simulator.
>>375789473
> sequel with combat improved that took advantage of all the new technology improvements we had in this 15 years
Well, halfway there. Kind of.
>>375789141
I think it's interesting that it was a large open-world that was quite empty, yet it was still more fun to ride across than contemporary open-world games that pack the map full of stuff.
It's good.
I disagree with people who think action games should take cues from it. The reason this game works is because it's a puzzle-platformer. It's weird to me that others don't understand this by the 16th colossus.
>>375789680
The only thing I didn't like about the open world was when there was no sunlight to guide the path at a crossroads, and you could end up traveling around an entire mountain before you realized you took the wrong path.
Still glad they didn't opt for using waypoints though.
>>375789887
I kind of liked that bit, you had to pay attention to what direction you're supposed to be headed in before you get out of view of the sun.
Overrated trash. Not bait.
even though i enjoyed the game, i could never get past the 10th or so colossus. i would drop it and never play again
>>375789680
>actually enjoying that padding bullshit
>>375790035
>hurr fuck exploration, why isn't every game a boss rush
fuck off retard
I think it deserved the praise it got. I didn't know what it was supposed to be about when I randomly picked it up off a used games shelf and thought the cover looked cool.
The only thing I hated were those two tiny colossus. Those were fucking letdowns.
>>375790141
what exploration was there this game was empty as fuck
>>375790250
woah just like exploring in real life, you piece of shit
Love it
Every now and then I pop it in and just observe the world/how collossi act in odd situations. I can't get enough of the atmosphere
Would love to see a remake that updates the questionable at times physics, 1080p60fps, and maybe gives some more areas to explore and collossi to defeat
5th Collossus a best
>>375790305
lol?
>>375790392
>how collossi act in odd situations
elaborate to my mere pleb mind
Fond memories. I still remember plaything through it with a friend as a wee lad, and arguing over which of us would have to be the one to swim into the middle of the lake with the sea serpent.
How about a sequel where you play as a colossus trying to kill the annoying fuckers climbing you?
>>375790672
>he didn't see the ending
>>375790672
how about a sequel where you seduce andfuck14 colosi
it's one of my favorite games. i play through it once a year or so. i just like the massive vistas you can just kind of look at and explore. i know nowadays it might be seen as empty and uninspired, just running through a barren landscape, but it really holds a special place in my heart. the sense of melancholy and loneliness is pretty profound.
wonder if i still have the playstation magazine demo disc that had the e3 build on it that you could play, with the infinite stamina glitch and all. that was neat.
>>375790449
Sometimes I just run and hide from them and just watch what they do when there's no one to attack
If the 5th misses it'll turn around and swoop back
If you leave it alone long enough it goes back to its pillar
Didn't even know getting hit by the 5th and not clinging onto the wing killed you
>>375790839
The abandoned architecture in Team Ico games gets to me.
>>375791192
>his giant erection
>>375789141
>incredible
>one of the all time greatest games ever made
>is an exclusive
>epic soundtrack
>one of the most unique concepts for a game ever
Only a fool would call it overrated trash. It is one of gaming's most important gems.
Everyone should play it at least once.
Which isn't asking much considering how short it is.
>>375789141Horrendous controls
>>375791656Horrendous opinion
>>375791656
>>375791746
They were kind of weird to say the least. What was with the Japanese and strange control schemes during the 6th gen?
After I beat it and turned off the console I sat back n reflected on how I'd probably never play another game quite like it. It is absolutly unique and I pity anyone that never played it
>>375789141
It was the only one of the trilogy I liked.
>>375789141
SotC has some nonsense bosses that are big annoying roadblocks. The solutions to #11 and #15 are profoundly poorly communicated. SotC is still amazing and unique, but Ico is better.
>>375791624
>landing right on top of the second mark
Monster hunter lite
>>375792525
Not the point.
>>375791192
For a moment, I thought that pic was a don quixote reference.
>>375791938
>kind of weird
>strange control schemes
Explain. The game didn't even force you to use the right analog stick for swinging your sword.
It was a fantastic game. I remember seeing a trailer for it on gametrailers and going thats it I'm getting this game it looks sick.
Nothing is more fantastic than getting flung around and landing on a better spot by accident or leaping off a cliff and doing a falling stab motion into a colossi down below.
One time I got flung so high I grabbed a bird and it miraculously steered me straight back onto the colossus.
>>375792184
I might be remembering it wrong but I thought they really were fun to figure out.
>>375791192
Never forget
>>375793203
kek burger cover design is so shit
>>375793203
Still my favorite example of watered down cover art.
>>375789141
I like it, but it's borderline unplayable these days (the PS2 version, at least)
>>375793754
PS3 version or pcsx2 are much better options today unless you're a hard nostalgiafag that plays it on a CRT or something and don't mind the 15-20 fps
>>375792525
>>375792648
Monster Hunter is better game stupid shithead
>>375792184
>but Ico is better
My nigga. I love both of them to pieces for different reasons, but I think in terms of dearness, Ico just barely comes out on top for me. I'm even fully aware that SotC is a lot more fun to actually play, but there's just something really sweet and lovely about escorting some otherworldly girl around a ruined castle by the hand when you don't even speak the same language as her, but trust each other with your lives anyway.
>>375793091
Figuring them out... after Dormin explains how to do it.
>>375789141
The perfect example of a games story being told in its gameplay
>>375796297
>The perfect example
>shit-ton of cutscenes
No bro
How was Trico?
>>375794538
Really liked the atmosphere of them slowly learning to rely on each other despite the language barrier.
>>375796804
Hit-and-miss?
When the mechanics worked they really worked and were really satisfying. But when they didn't, they really, really, didn't.
So the whole journey with Trico kind of veered back and forth between beautiful and incredibly frustrating.
>>375789141
the colossi fights were really fun, but i hated the traveling the empty world.
If it had a boss-fight only mode where you don't have to travel around, it would've been a lot better in my opinion
Also i played it on the ps2, with 20fps at max
>Forty-something colossi planned
;_;
>>375797189
>you will never hold onto that monkey one that swings across stalactites
Why even bother with life
>>375796423
>shit-ton of cutscenes
>>375797858
Youtube says it's an hour and seventeen minutes of cutscenes. That probably includes the entirety of the game post-16th colossus but yeah that's not very good. The game definitely tells its story via cutscene. Its themes are conveyed mostly through gameplay which is imporant, but it's far from, "The perfect example of a games story being told in its gameplay."
>>375798386
>"Youtube says"
the first 20 minutes or so are the intro sequence, with the rest being scenes introducing the colossus+their idol crumbling and a final 20-minute scene. this not even mentioning the credits.
try actually playing the game next time.
>15FPS game
>>375789141
played it for the first time in 2016 on the ps3
it was fucking great. the controls are awkward but not bad. most people would say "bad" because they dont control like arkham asylum
it was pretty easy, and apparently the ps3 version was built upon the PAL version which has harder than the american one. still had its moments though.
It had a goal and it nailed it.
>>375798821
https://www.youtube.com/watch?v=1hZjQHMq6oc
The intro alone breaks your praise: The first 13 minutes are cutscene. The game lays the foundation of the story in this cutscene: Why you're here, what your goal is, what you're supposed to be doing. The very first thing the game does is set up its plot and it does so without any gameplay or mechanics. That's an extremely IMPERFECT way of "a games story being told in its gameplay." lol
>>375789141
It's pretty good. There's nothing else quite like it so it's worth experencing, even just once. It's not perfect though.
>>375799526
So let's break it down: 13 mins of intro (happy now?) + 20 minutes for the ending sequence + 10 mins of credits = 43 minutes. that's 43 minutes located exactly at the very beginning and ending of the game (with 10 minutes being just the names of the staff).
The introduction of the game tells you all you need to know: boy shows up trying to save unknown girl and makes a deal with a spirit. Ending shows you that things ended up backfiring. That's all the cutscenes tell us.
We don't know about the nature of Dormin, why he was even sealed in the first place, where the sword comes from, who Mono is, who Lord Emon is, who built the colossi, etc. Why do you think this game has such a dedicated fanbase obsessed with lore and trying to find answers?
Play the game.
>>375799526
not everyone is a turbo autist that insists anything narrative must be presented through gameplay or that custcenes should never be in a game.
>inb4 muh immersion-breaking
>>375800087
Perfect
"Perfect example"
An hour of cutscenes, because yes Wander being struck by the tendrils, waking up, the idols crumbling, and Dormin telling you about your next target is extremely vital to the story and toward understanding the theme, is not perfect.
It is far from perfect. In fact Ico is better at it than SotC.
>>375800281
The topic of debate: "The perfect example of a games story being told in its gameplay."
>perfect example
Shadow of the Colossus is a good example not a flawless one.
>>375800446
I'm not the "perfect example" anon. Your assertion that the game had a "shit-ton of cutscenes" was a lie, which I pointed out. The game does not rely on cutscenes to tell you the story because the story is the game itself: Wander killing the colossi. The 40 minutes are simply there to provide a background for the character.
Ico has 30 mins of cutscenes and can be finished in about 3 hours. See how retarded you are?
Play the game.
>>375789141
I tried getting into it but it was just so boring most of the time.
Just repeating the same shit over and over, run across the giant feild that makes you take larger treks each time, solve a neat puzzle on how to climb the collosi and then play a sometimes unfair version of red light green light as you climb to the weakpoint.
I guess /v/'s claim to put gameplay first falls short with the general love of this one.
>>375800809
>The game does not rely on cutscenes to tell you the story because the story is the game itself:
Then Super Mario is another perfect example. I mean, sure.
>>375801203
Play the game.
I never finished it because the eyes on the colossi genuinely creep me out/scare me and there was one point when the camera went up close on the flying one and I just had to close off the game.
I really fucking enjoyed what I played though and will go back to it eventually