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Name a flaw Tip: you can't

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Thread replies: 349
Thread images: 36

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Name a flaw

Tip: you can't
>>
>>375742678
Not enough Purah porn
>>
All of the runes should have been located in actual dungeons hidden in the world.

This would give those first 4 dungeons an actual Zelda feel to contrast the rest of the game, as well as giving the play reason to explore areas they already explored so they can use their new powers.
>>
>>375742678
Not enough Kass porn
>>
It has that gay part in it with cosplaying
>>
Looks like shite
>>
Low enemy variety makes the biomes, which they clearly worked hard on to make distinct, end up feeling the same.
>>
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>Tip: you can't
>this
>>
None

It even has DLC coming, and no, Pack 1 doesn't costs 20 bucks, it's 20$ for the season pass that includes two DLC packs and three bonus chests
>>
Framerate
>>
way too many shrines, i got burnt out around completing 60/70 of them.
>>
>>375742678
Not enough indoors areas
>>
>>375742678
It fell for the open world meme and prioritized quantity over quality.
>>
>>375742816
>GEE CAN'T WAIT TO GO BACK TO ALL THOSE SHRINES I COULDN'T DO BECAUSE I DIDN'T HAVE THE RIGHT RUNES LOL

No, wrong, incorrect. Try again next time.
>>
>>375743112
...it would show on the map that they're incomplete and you would be able to fast travel to them.
>>
are there any missable shrines or side quests?
>>
>>375742678
most of the shrines are bad
the flurry attack after a dodge is inconsistent
the dungeons are simple and too short
I can go on

it's a great game but not a perfect one
>>
its boring and repetitive
>>
gimped framerate on wiiu to get you to buy a switch
>>
>>375742981
I hope you are being facetious
>>
>>375742678
>anon names a flaw
>it's not a flaw!
>>
>>375742678
BAIT
>>
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>>375742981
>main selling point
>flaw
>>
>>375743169
But why would anyone want to do that? Backtracking is never a good game mechanic.
>>
>>375742678
>Inventory is full.
>>
>>375743516
I guess, maybe I'm just autistic because I love backtracking in some doses. I love Metroid backtracking, for instance. I feel like it would be fun to go explore the same areas in BotW with new abilities, like maybe bomb that area you couldn't before or use magnesis to grab a chest you couldn't have before.
>>
>>375743516
But Skyward Sword implemented it in an original manner and it was great
>>
>>375743425
>crossdressing
>main selling point
main selling point of the games is that it's a open world survival game.
>>
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>>375743702
I think you might be mistaken
>>
Nintendo
>>
>>375743649
I would at least like the option of not having to backtrack, and if I do then I have the pleasure of finding something I didn't before instead of not having the option of getting it the first time.

>>375743653
No, it didn't.
>>
>>375743384
>flaws can't be subjective
>>
>>375744130
Is this what actual conversation on 4chan feels like

It's been years for me
>>
>>375744228
>implying every single flaw is subjective
>>
>>375744371
All of them except for framerate issues,yes.
>>
>>375743176
none of the sidequests are missable in the sense that you can't get locked out of them unless you beat ganon

but they're all missable in the sense that they're pretty forgettable
>>
>>375744463
the flurry attack dodge is inconsistent. It triggers often when the attack wouldn't have hit you even if you didn't move, and often doesn't trigger on actual dodges.

This is a small flaw, but it's not subjective. It's objectively a flaw, and it's not a framerate issue
>>
>>375743702
It's not a survival game though.
>>
> It was too repetitive.

> the weapon durability system was total bollocks
>>
>>375742678
Weapon durability
>>
>>375745456
>weapon durability

What would you replace it with? I feel like without it, everyone would just use the same weapon. The only alternative I can think of is severely limiting weapon space to like 1 or 2 slos
>>
>bad graphics
>bad main dungeons
>weak bosses
>not enough enemy types
>English VO
>>
>>375745715
There was an update yesterday that added dual audio.
>>
>>375745375
>eating to restore health is one of the biggest aspects of the game
>game doesn't take place within a city or a state
it's a fucking open world survival game.
>>
>>375745975
You're a retard m8
A survival game by definition has to have a constantly draining resource that the player has to refill in order to avoid the lose condition.
>>
>>375745975
>>eating to restore health is one of the biggest aspects of the game

Kirby is a survival game now?
>>
>>375742678
>weapon durability
>lack of good interior areas
>bad enemy/weapon variety
>most of the game is filler

>>375745632
It doesn't need a replacement, if idiots only want to use one weapon that's on them.
>>
>>375746438
Retards would just rush the master sword and never pick up another weapon again. Especially with the buff in the DLC
>>
>>375746169
>A survival game by definition has to have a constantly draining resource that the player has to refill in order to avoid the lose condition
weapon durability
>>375746176
no, because kirby is not open world.
>>
>>375746603
>weapon durability
>Losing weapons activates the lose condition
>Weapon durabilty constantly drains independent of player input
Close, but no cigar.
>>
>>375742748
damn,,op btfo
>>
>>375742678

It's not a real Zelda game.
>>
>>375745632
>I feel like without it, everyone would just use the same weapon.
There are 4 combat styles shared by every weapon, along with some swords and great swords getting a unique thrown attack.
Why force weapon diversity in such a shallow system? When the only true difference between them is the attack stat and aesthetics.
>>
>>375742678
inconsistent quality of shrines.
>>
>>375742678
Weapon durability
>>
>>375747163
>There are 4 combat styles
3, rods are 1H swords with projectiles slapped on.
>>
>>375742678
It is Zelda game.
Everything about it irradiates autism.
>>
>>375747268
I haven't used one in a while, but Korok leaves are unique, aren't they?
>>
the cooking mechanics are so easy to break that I'd hesitate to say they're playtested or even finished
>>
>>375742816
Wrong, that change was one of the best of the series fuck having all the runes up front means you didn't fall into the whole "found this item in the dungeon, use it for all the puzzles and the boss in the dungeon" cliche
>>
>>375747641
No, they're greatswords with wind projectiles.
>>
>obtain a horse
>horse is beyond retarded whenever a hill, cliff, boulder, or tree is present
>leave horse

horses were a mistake
>>
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>>375747970
>YFW you get a flying Master Cycle next game
>>
>>375742678
The game's fucking amazing, most fun I've had playing vidya in years, but there's still a number of flaws:
>Enemies don't actually become more intelligent as they level up, just deal more damage/take more damage
>Frame rate dips in dense forests, towns on rainy days and sometimes fucking literally freeze to a alt when enemies ragdoll, even after the patches
>Too many repetitive combat/blessing shrines
>Dungeons (with the exception of Hyrule Castle, which might just be my favorite dungeon in Zelda history) are too short and the bosses are piss-easy since they don't scale in difficulty with your overall story progress
>Ganon in particular is a fucking joke, accentuated by the fact that the more of the game's story you complete, the easier he gets
>A lot of the cool shit you can do with physic objects is actually pretty meaningless once you unlock the glider and all the runes. For example, you never have to build a bridge out of logs after the Plateau, I never found a zone where I had to use fire and dry grass to help dispatch enemies like that one valley in the Plateau, etc.
>>
>>375747970
>tfw horses have never ever been good in Zelda yet they're a huge meme and keep reappearing in the series over and over

When will people finally get the memo? Epona was never good. Just play Shadow of the Colossus or Red Dead Redemption instead.
>>
>>375742678
>shitty durability system for literally ANYTHING you wield, you keep filling your inventory with "better save for later" weapons instead simply having fun fighting monsters with those who suit the best each fight.

>the world is still too big for its own good, some areas are barren and the lack of enemy variety just makes it worse. I grew sick of Moblins and Lizalfos after 20-30 hours in. Having recolors of each species EVERYWHERE is lazy game design. You go to the cold peaks? Ice Lizalfos. You go to the lake? Blue ones. Desert? Yellow ones. You go to the volcano... guess what? Red Lizalfos.

>Lack of dungeons still hurt it. There are several missed opportunities for decent dungeons like in previous entries, but they just ignored it and moved to small-sized puzzles. Hyrule Castle feels more like a battle arena instead an actual dungeon where you have to solve well designed puzzles to proceed, the only thing vaguely resembling dungeons are the Divine Beasts, and even so, you can't go back after finishing them.

>Zero replay value with the lack of a consistent save system with more than one slot/account. That also applies to Divine Beasts since you can't replay each dungeon after defeating the boss.

It's still a great game but definitely has some big flaws.
>>
>>375748160
It's true that it has flaws. But the enemies -do- actually get smarter, they just don't get different skillsets. White Bokos will, for example, kick away bombs.

As far as framerate dips go, yeah, it sucks ass that they only started patching them away like a month later, meaning most everybody already finished the game by then. It's pretty much almost always stable now, though.

I feel like bosses should've been 3 stages instead of 2, and if you beat them, you still have to deal with a boss rush but you only have to deal with Stage 1.

Well, regardless, I think that despite the game's flaws it's still one of the greatest games ever made, and it's a great framework for the next Zelda.
>>
>>375742678
>Shit graphics and framedrops
>Stamina bar
>Retarded trap bait
>Shit story and NPCs
>No enemy variety
>No temples
>No memorable antagonist
>Main bosses are terrible
>Shitty minimalist soundtrack, barely any actual songs
>Overworld is a pain in the ass to traverse thanks to slow climbing and constant rain
>Shrines all look the same, the main "dungeons" are just bigger shrines
>Actual sidequests replaced with tedious material farming
>Novelty of the game wears off ~10 hours in when you realize there's mostly nothing in the overworld except the same Rupees and papier-mâché weapons you find over and over
>>
>>375748437
No, they don't. They just get 1-2 moves during a combo and hit harder. They're just recolors with increased HP and power. The AI doesn't change.
>>
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>>375748437
Every color of enemies will start kicking bombs away after being hit by one.
>>
>>375748759
Red ones will pick them up on first glance. Higher tiers will kick them away.
>>
>>375742678
Its yet another 3d game in a classic 2d franchise...
>>
>>375748831
I bet you're the same assblasted retard that whines about Metroid Prime and Kid Icarus Uprising too.
>>
>>375742678
It seems like if you start a new game you'll eventually lose your old saves? if so thats a pain in the ass since my gf's saves will overwrite mine
>>
>>375748897
Thes best Metroids are indeed 2d as well. Not sure who give a fuck about Kid Icarus in any form though.
>>
>>375742678
>Rain grinds the entire game to a screeching halt. Want to progress and explore? Fuck you, do absolutely nothing for 5 minutes until the rain clears up
>Exploration becomes a predictable formula mid-way through. No point exploring that interesting looking maze because I'm 100% sure all I'm going to find is a fucking Shrine which I don't need and is not interesting at all.
>Weapon duarbility means weapons have no value whatsoever and finding a cool weapon is just a deterrent for using it.
>Final boss is a fucking joke with no build up and no characterisation. Again, WAIT until you can attack it.
>Shield surfing, an actual fun and interesting mechanic, is restricted via weapon durability for no fucking reason whatsoever. The game literally restricts your enjoyment for the sake of "muh realism"
>Barely any towns means the world is barren save a few random stables here and there which don't fit the lack of civilisation at all.
>4 dungeons hahahahahaha

Honestly my biggest gripe is the formula exploration. There is nothing interesting in exploring undiscovered parts of the map because I know exactly what I'll find there; some arbitrary gimmick with nothing but a shrine at the end as a reward, the game's only """"""substantial"""""" reward system.
>>
>>375748907
All you need to do to have a new save file without losing your old one is make a new Wii U profile. Each profile gets its own save file, so if you want your old one, just move back to your previous profile. This works too for Xenoblade Chronicles X.
>>
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>>375748907
You can make multiple console profiles that use separate save files on the Switch version. Not sure about the Wii U version.
>>
>>375745715
>>bad graphics
Simply not true.
>>bad main dungeons
Subjective
>>weak bosses
Not a flaw
>>not enough enemy types
There's plenty
>>English VO
Fair point, it's shit. lo and behold it just got patched today.
>>
>>375745715
>English VO
Not anymore.
>>
>>375749269
>bad graphics
>Simply not true.
The art style is fine, but the shitty texture filtering and low res textures are objectively bad. Also 720p or 900p with for a game that looks this meh is bad.

>>bad main dungeons
>Subjective
Most people agree they're weak

>>weak bosses
>Not a flaw
Yes a flaw. Bosses should be the cherry on top of a good dungeon.

>>not enough enemy types
>There's plenty
Almost, but not quite


>>English VO
>Fair point, it's shit. lo and behold it just got patched today.
There's no good English VO for this game.
>>
>>375749269
>weak bosses
>not a flaw
i want neo /v/eddit to leave.
>>
>>375749269
1. The graphics aren't that great when docked, plus the frame rate drop doesn't help.

2. The main dungeons are bad, get over it. If you've completed one, you've completed them all. Furthermore, they are just several shrine challenges stitched together in something that resembles an animal.

3. The poorly designed bosses is a flaw.

4. Plenty of color palette swaps for enemies, sure. Not enough enemy types.

5. English VO is indeed shit, especially Zelda.

>inb4 reddit spacing
>>
The combat.
>>
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>>375748645
>>
>>375743057
At least you can enter just about every house or building.

Compare that to the Xenoblades or whatever else.
>>
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>>375749664
delete this
>>
>>375749664
I wish we could've snuck into the actual fort from the tower.
>>
>>375742678
The frame rate is shit and 2 out of the 4 devine beasts are genuinely mediocre. The Rito and Goron ones could have been done a whole lot better.

That's why it's an 8/10 for me.
>>
>>375748437
>But the enemies -do- actually get smarter

Have you resorted to just making shit up now?
>>
>>375749269
>there's plenty
of course there are, red, blue, yellow, icy, dark, skeleton Lizalfos, red, blue, gray, dark, skeleton Bokoblins and Moblins, red, blue, yellow Chuchus, blue, gray, green, golden Octoroks, red, blue, black, skeleton Hinoxes, red, blue, gray Lynels

oh, that's it. There's the full enemy list of BotW besides Guardians. Have fun.
>>
>>375748401
Red, blue, and yellow lizalfos are more than just recolors fool.
>>
>>375742678
I can easily name a few but I wont cuz you are gonna deny them cuz you are little Nintendo bitch so I wont waste my time.
Take a (You) though
>>
>>375742678
It's too good

Kids will play this as their first game and be forever disappointed in video games. This game literally peaked the entire medium
>>
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>>375742678
Poor dungeon design
Bad bosses
Lack of content
No player reward feedback
No progressive gadgets
Puzzles are shit tier
Everything breaks after a few engagements, making combat largely pointless
AI is so braindead you can walk away from most battles and loot everything in between
Wonky physics don't work for combat, it just makes it tedious chasing a ragdoll around
Combat is poorly though out
Rain literally makes you wait and halts any exploration
Exploration is all you do 90% of the time, you traverse areas that have a few set pieces, while visually cool, it gets old when you realize you only get a shrine or a few seeds out of it
The game has no lasting appeal to it, it's the last Zelda I would consider 100%ing or returning to
Narrative heavy and poorly done
Repeat shrines and ideas, makes the game appear lazy
Nothing that made past Zeldas appealing. The dungeons were always the best part along with seeing new enemies, fighting bosses with the new gadget, and ultimately, getting more powerful; this game from the beginning feels like you ultimately accomplished nothing.

Its like playing an early access open world game. At the end of the day, you feel it was all for nothing, since the story doesnt carry it, you get nothing important at the end, and nothing really changes, you just realize the whole game is the same as the plateau tutorial with a few unique parameters thrown in on an engine they spent too much time on.
>>
>>375749939
Can you fucking read? Oh wait, you're just a mentally disabled sonybro.
>>
>>375749173
>Honestly my biggest gripe is the formula exploration. There is nothing interesting in exploring undiscovered parts of the map because I know exactly what I'll find there

I think it's mostly ADD kiddies who feel this. Some of the most memorable moments of the game for me have been when I've been just randomly traveling and discovering some new area I haven't seen. The exhilaration of exploration seems to be lost on an entire generation of brats who just fast-travel using warp points and completely miss the charm of the game. The journey is often more enjoyable than the destination. I guess I had more fun than you.
>>
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>>375742678
It runs terrible on AMD....
>>
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>>375745715
>bad graphics
Nope
>bad main dungeons
They're not bad, they're just short
>weak bosses
Hard mode is coming out soon, although for the most part I do agree
>not enough enemy types
There are 16 enemy types if you count the Guardian stalkers, scouts, skywatchers, and turret as separate enemies, which I am. There are also 11 bosses, counting all dungeon bosses and minibosses.
>English VO
It's honestly not that bad. The only voice I didn't like was Zelda, but luckily they just added dual audio.
>>
>>375750087
This. Exploring was the best part of the game. I still feel like I haven't discovered everything honestly after playing and beating the crap out of the game. I also never fast travelled for the most part.
>>
>>375750087
>The exhilaration of exploration
I think this is just closed off people that haven't played better games. Not ADD.

People just have seen it done better.
>>
No hookshot

>Drops mic and walks off stage
>>
Master Sword being worse than mass-produced Royal Broadsword and breaking after 20 hits

It should scale in damage based on your max heart containers to really drive home the fact that the Master sword is tied to the power of the user
30 damage when you pull it at 13 hearts, 1 more damage for every extra heart container, maxing out at 47 damage at 30 hearts, 94 damage when powered up.

Either that or make it unbreakable since it's shit anyway, that way you'll still use other more powerful weapons to deal extra damage, and you'll always have the Master Sword to fall back on
>>
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I'm seriously considering starting a new game just so I can experience this dumb game again but with Japanese audio. Is it worth it?
>>
>>375749664
Difference is that there's an implication that the things on the left are actually worth discovering and exploring. ie dungeons

Shit on the right is
>yet another combat arena with the same old enemies
>yet another shrine that could just be combat against the same old guardian, or a "blessing" which is just a chest and a monk
>>
>>375750261
Exploring is the only part of the game. and its about as boring as playing DayZ and finding new areas to loot.
>>
>>375750275
Where, exactly, has exploration been done better? 99% of memorable moments in gaming are scripted parts of a linear adventure.
>>
>>375750275
Care to name some examples of games that did exploration better or are you just talking out of your ass?
>>
>>375742678
>X weapon is badly damaged
>rain
>one hit kill bullshit
>swimming stamina is not enough
>without fast travel the game is walking simulator

eh that's all what i have to complain about
>>
>>375749269
>>375749515
>>375750137
>someone lists flaws of the game
>they're not flaws we swear
>>
>>375750325
Why not just change the language and watch the cutscenes
>>
>>375750079
>muh console wars

You just made shit up, enemy behavior does not change between reskins, they will react to stimuli the same way, whether they grab a bomb or kick it is just RNG.
>>
>>375750371
>the only part of the game
No.

>it's boring
Also no.
>>
>>375742678
It's too easy and weapon durability.
>>
>>375750087
I didn't fast travel the entire game.
If I'm not going to find anything interesting then what the fuck is the point in exploring? For the sites? The pretty pictures I can get from watching videos or looking at screenshots?

It's like you're trying to take some twisted high-ground by saying you enjoy the game because you weren't interested in what the world had to offer. Just fuck off dude.
>>
>>375747970
I like horses because I can just press A and shitpost while I travel along the road automatically

Unless I reach a bridge

Then horse runs into the side of the bridge and freaks out
>>
>>375750327
No the difference is the lefthand side is a fucking painting. The imagery was never realised in any Zelda game until BotW.
>>
>>375742678
The story bosses are terrible.
>>
>>375750372
>>375750376

Witcher 3 for one. Easily.
>>
>>375742995
The 60fps is a meme. It got patched to not have massive drops anymore.
>>
>>375750469
It literally is not RNG, have you actually tested it you fucking idiot?
>>
>>375742678
It wasn't made by Sony.
>>
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>>375750623
>>
>>375750481
Yes, and yes. Not everyone has autism like you, sorry.
>>
R A I N - W H I L E - C L I M B I N G
A
I
N
-
(etc)
>>
>>375750735
Then clearly you didn't play the game. If you had, then you should at least know there was more than exploration to the game.
>>
>>375750623
>Witcher 3
Okay, you're just an idiot. If you want to debate that Witcher 3 is a better game, that's valid. You want to say that Witcher 3 has better story, then that's okay too.

But Witcher 3 is literally the textbook "We shoehorned in a linear game into an open world because we can" game. You cannot be seriously telling me you think Witcher 3 has good exploration in any sense of the word.
>>
>>375750712
>receives more awards and recognition
>scores extremely high despite having no large backing or IP brand power
>Multiplat game so its not a victim of Nintendo shilling
>Has better writing, combat, quest design, set pieces, and consistent rewards throughout, as well as way more content in general than Zelda by 2 fold.

Okay.
>>
>>375750461
Because as far as I'm aware, you can only rewatch the memories and not other cutscenes like the ones where you meet characters for the first time, or the ones inside the Divine Beasts.
>>
>>375742678
>Eating breaks the game
>Armor breaks the game
>Cooking breaks the game
>Flurry rush breaks the game
Whoa that was hard

>inb4 "j-just don't use it then!"
When you have to do self imposed challenges and limit yourself in every battle just to make the game somewhat challenging, it's awful game design and a glaring flaw in the game.
>>
>>375750425
They're really not flaws though. They're desperate attempts to elevate minor nitpicks which nobody would give two fucks about in any other game if it had genuine flaws to worry about. The closest the game got to having a genuine flaw was the frame rate dip in a few isolated areas which has been mostly patched.
>>
>>375750686
I have thrown bombs at them and it is RNG, either that or it's situational. It has nothing to do with reskins. If you're such an autistic drone then make a video proving me otherwise, make sure to test it at least ten times against each variant of every enemy.

Also the fact that you're using fucking bombs of all things as an example says a lot, bombs stop being relevant for damage very early on in to the game. It's not something to brag about.
>>
>>375747970
The horses really are fucking terrible. Generally speaking when you're trying to get to a new area you want to be on foot to maximize exploration. Then if you need to go back to an area it's always faster to fast travel. There is zero reason to ever use a horse in this game.
>>
>>375750868
>Eating breaks the game
No it doesn't.
>Armor breaks the game
No it doesn't.
>Cooking breaks the game
No, it doesn't.
>Flurry rush breaks the game.
For fuck's sake, no it doesn't.
>>
>>375750840
>Argument is about exploration
>MUH AWARDS
>MUH BIAS
>MUH COMBAT, MUH WRITING
>Not a single word on exploration
Case closed.
>>
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>>375743516
fuck off and die forwardfag
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>>375750840
>>
>>375750890
are these >>375750868 minor nitpicks?
>>375750962
FUCK YOU! he is right and you fucking know it.
>>
>>375750826
I own and beat the game. Do I have to "Prove" it to satisfy your autism?

>>375750829
Nope. The Witcher 3 always had huge payoff for exploring and actual indoor areas and dungeons, not just fucking shrines that all gave the same reward.

I was awarded for exploring a mountain with witcher armor recipes, I found a bunch of gold in a well where a rich man fell in, I found crafting materials in an old cave system that was full of magical sentries, and I found the legendary silver blade from the lady in the water for exploring a lake in the middle of a forest, where she pretended she was a monk and challenged me.

Nothing in Zelda really gave me any of this. It just gave me the same rewards I kept getting from the onset.
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>>375750580
>It's like you're trying to take some twisted high-ground by saying you enjoy the game because you weren't interested in what the world had to offer.

No I'm saying the exact opposite; I'm genuinely impressed by the world Nintendo created and it's an utter joy to traverse. I cannot think of a more comfy game world (for lack of a better expression.)

>what the fuck is the point in exploring? For the sites? The pretty pictures I can get from watching videos or looking at screenshots?

Wow. Just... wow. My point is proven.
>>
>>375742678
No story, literally a sand box.
>>
>>375750996
Read >>375751120
You should maybe play both games first, but I feel Nintendo faggots don't play anything outside of their clique circle.

>>375751042
What the fuck are you talking about?

If any of you guys want to debate why Zelda is worse than Witcher 3, hop on discord, let's go.
>>
>>375751085
>Collecting better gear will make fighting weak monsters trivial
You must be retarded and a faggot for saying that's a flaw.
>>
>>375751085
How in the name of fuck are those FLAWS? They're not FLAWS. This is the level of desperation people have when trying to belittle this game. Straws be clutched!
>>
>>375751128
You are a buzzword master when it comes to defending a game that has the equivalent concept of a survival early access game.

Utter joy to traverse a world with next to nothing unique to find, with almost nothing in between most shrines, just changing biomes that offer different reskins of the same enemies.

I would agree if the game didnt look like shit maybe, because then it would be eye candy. Even Xenoblade X looked more interesting and at least you got materials for exploring. Zelda is just a dead world where you enter and leave it with nothing, both in game and after your done playing it.
>>
>>375747948

Boomerangs
>>
>>375750804
not an argument
>>
>>375751474
Boomerangs are 1H/2H swords with a unique throw.
>>
>>375750594
>he doesn't have imagination

Original LoZ's exploration involved finding and conquering the dungeons, shrines are a poor replacement. The kind of quantity over quality that sounds good when coming out of a marketer's mouth (I know I heard "over a hundred shrines" quite a few times during Treehouse streams) but does not make for a satisfying player experience.
>>
>>375750868
>>Eating breaks the game
>>Armor breaks the game
>>Cooking breaks the game
>>Flurry rush breaks the game

Exploration based gameplay where you are expected to live off the land, scavenge for weapons and craft armor. Players who are good at it will have an easier time.

>The game is FLAWED. It's BROKEN! Worst game design ever!

Do you realise how desperate this is?
>>
>>375751552
then what is an argument?
>>
>>375742678
Poor gamepad integration.

Not much of a flaw to be honest
>>
>>375751678
im not arguing for you lol
>>
>>375750962
>>Flurry rush breaks the game.
>For fuck's sake, no it doesn't.

Not him but it absolutely does. If you have even a basic understanding of Bayonetta then BotW's combat is absolutely trivial. The only thing stopping you from slaughtering Lynel after Lynel is weapon durability.
>>
720p
low graphics
20-30 fps
yes im a pc gamer
yes all the above matter and are arguments
>>
>>375751874
WAT NO YOU DONT
>>
>>375750804
>WOAH
>It's like... you actually HAVE to pay attention to your surroundings to do things in an open world, exploration based game WHAT THE FUCK NINTENDO????
>uninstalls Zelda
>installs Horizon Zero Dawn
>have a blast
>posts on reddit about it
>>
>>375751613
I dont recall exploration EVER being a huge part of Zelda. It was more about the beef content, the dungeons. Where you were assured to get new gear, increased life, and story; maybe even powers.

The world would present itself as a thing for heart pieces on occasion, but they were there to pick and choose. You never felt the need to struggle to get one, there were many items you could miss, but you still liked exploring the smaller intricacies of the world. It was NEVER the focus, EVER. Even Zelda 1 had tons of dungeons.

Making the entire game a copy-pasted overworld ultimately provides zero player progression and feedback. There is no journey, and it equates itself to an unfinished early access game with narrative tidbits that are poorly done. I only felt one thing was a minor "upgrade" and it was the master sword. By the time you get it, you are ready to really beat it because everything starts repeating, even world design challenges.

Funny still, Ganon was such a disappointing fight and made easy by even more disappointing dungeons; there was never any satisfaction to be had. Its one of those games you just feel you want to move on from, as opposed to having a fulfilled and full experience that a normal Zelda game usually offers.

Skyward Sword still sucked tho.
>>
>>375750962
>>Eating breaks the game
>No it doesn't.
You can isntantly pause the game everytime you get hit, eat as many things as you want, fill your health bar and go back to the fight where you left off without any consequences. Any battle where the enemy can't OHKO is a joke.

>>Armor breaks the game
>No it doesn't.
If you upgrade your armor, pretty much every single enemy that doesn't do fixed damage will only do 1/4 of a hard of damage, it makes regular encounters with non boss enemies also joke.

>>Cooking breaks the game
>No, it doesn't.
Cook a single hearty item and it will create a meal that fills your entire health bar and give you extra hears, hearty enemies are extremely easy to find and you will likely have a bunch of them after exploring a bit. Combine this with the eating mechanic and every fight where the enemy doesn't OHKO you is even more of a joke.

>>Flurry rush breaks the game.
>For fuck's sake, no it doesn't.
You can dodge pretty much every attack in the game and the mechanic is too forgiving, you can be completely out of the attack's range and still activate it. Lynels become a easy as fuck once you master this since their attacks are predictable and easy to dodge.

>>375751659
Upgrading armor isn't "being good at the game" neither is activating flurry rush, cooking and eating, as stated above.
>>
A legitimate flaw is the "dungeons". They're too samey.
>Hi Lonk, pls find map.
>Oh you found a map. Pls activate 5 playstations to enter boss.
>Fight boss, get power.

Meanwhile every dungeon has the same texturing, which is the same texturing as the heart/stamina piece shrines, with a few guardian scouts scattered around. I would have preferred another underwater temple with water-relevant enemies and puzzles. Dungeons were once called the Underworld, and it was a cool concept.

Also, someone needs to turn on Zelda 2, shove Aonumas face into it, and remind him of what a labyrinthine cavern actually is.
>>
>>375751961
>Not paying attention to rain somehow means its not a flaw

I forgot, standing in the rain for an indefinite amount of time in the middle of exploring is FUN. You just dont GET IT. Fun is to be had if you just PAY ATTENTION and stop doing the thing youve been doing all game so you can appreciate taking the long winding path FOR FUN
>>
- white dialogue text with no outline or background
- unintuitive controls
- laggy
- breakable weapons
- lack of weapon variety
- lack of diverse terrain
- shrines and korok seeds replace meaningful exploration rewards. temples need to make a return. shrines all shared same look, including with the divine beasts.
- lack of enemy variety
- barely a narrative
- the game feels rushed
- dodging is too convuluted of a control process
- the game should have been made exclusively on the Wii U to make full use of the gamepad
- should be able to quick switch out outfits and save outfit sets
-camera is far too close to Link
- put in jump but take out the ability to roll
>>
>>375751874
this
>>
>>375752074
yeah and all of that was by design. None of that is game breaking
>>
>>375752191

You don't need to stand in the rain. Unless you're trying to get a korok, every location you want to get to has a path that doesn't require climbing.
>>
>>375752074
>you can eat all you want!
That means you prepared yourself for the challenge and are being rewarded for it with extra health, stamina, buffs... The fuck are you talking about, you won't be able to heal if you don't spend time gathering items and cooking them.
>if you upgrade your armor, you get stronger
really makes me think
>if you're skilled enough, you can dodge enemies and counterattack
woah, such a design flaw, really gets my neurons firin, installing Horizon as we speak
>>
>>375752024
I agree, the lack of player progression in BotW is a major problem. Having access to so many tools at the start is fun for the first few hours but makes the rest of the experience too mundane. The only time after the plateau that I remember getting a fun new tool is the Zora armor, and that had a pretty selective use. The temperature-based armors were boring. The Master Sword was more satisfying to pull out than it was to actually use. I guess there was also the ancient arrows but those are too ridiculously powerful to be fun.
>>
>>375752270
haha upboted :=)
>>
>>375752540
The ancient arrows are shit for the fact that killing an enemy other than a guardian with one doesn't give you dropped loot. As if to say

>tough luck for trying to use a powerful arrow instead of balancing the fact that making them takes resources to begin with
>>
>>375742816
Upgrades like Revali's Gale and things that complements travelling is great. Just like the Zora armour. Or the Thunder Helm.
None of them are required to get anywhere. But they're greatly appreciated.

But being completely walled off. Like say, nope you haven't found the hookshot yet, now carry on and try to remember to return when you have it if you still care. Is just frustrating.
>>
>>375752540

I don't know about you but I had plenty of progression in my first 100 hours of gameplay. Progression in the form of you learning the game mechanics better and knowing how to deal with certain types of puzzles much faster than before, and knowing how to combat enemies more efficiently, etc.
>>
>>375742678
1) Can't do nothing against rain.
2) Lack of variety in enemies.
3) No caves.

That's pretty much it. I hope they fix all three on the next Zelda.
>>
>>375752540
Its funny that you can basically take the entire game experience of highlights and phrase them in a few sentences. I agree with you completely. I can't even recall a memorable moment besides the opening, the zora armor, and the Master Sword. Everything else was "neat" but on a superficial level.

It's a game I don't think I will remember come the end of the year unless someone forcefully brings it up.
>>
>>375752191
>not paying attention to the climate KNOWING that it affects gameplay means its somehow a flaw
>Waaaah I want to be able to travel in a straight line all the time! having to find alternative routes is such bad level design!

Really makes me think
>>
>>375752775
That only proves that open world is a meme and destroys progressing level design. No other game before open world became a thing had a problem with giving a linear design to levels and areas so the player can feel a sense of growing in strength.
>>
>>375752928
>linear games have different level design that open world games
MIND BLOWN
>>
>>375752786
>first 100 hours
You must be literally retarded if it took you that long to learn the game fully.
The reason why you get better at doing things is because the game is super repetitive. Even puzzles, while many unique, they quite literally have the exact same solution in different forms.
>>
>>375751584

Bows, bombs

I win
>>
>>375752843
stop talking to yourself, it's creepy
>>
>>375752786
I learned all there was to know about the game mechanics in like the first ten hours, not even exaggerating.
>>
>>375749898
there's an abandoned temple in that one thunder plain area that's filled with guardians.
>>
>>375751552
>absolute legitimate point
>so legitimate that anon can't think of a retort
>"I-IT'S NOT AN ARGUMENT! HAHA YOU'RE WRONG!"
Cuck.
>>
>>375752775
I dont see how being walled off from some new content is a bad thing, it just rewards the player instead of burning them out quicker. Sometimes things are best kept hidden, out of sight, and earned. Nothing like that is apparent in BoTW.
>>
>>375753043
and you're just literally autistic
>>
>>375752928
But you do feel like you're growing though. Going through Death Mountain or something or something, and having an easy time, as opposed to feeling like you're in constant danger and failing frequently, is a huge difference.
And it was as true in the first Zelda as it is in BotW.
>>
>>375753030
Open world has no level design because the player can always come into a area or segment of the game whenever they want. It is the worst case scenario for any game designer since they now cannot plan for the player's arrival. Open world games break any progression because it's impossible to have that experience otherwise without funneling them back into the a linear narrative.

When you do an open world game, you must put a whole lot more work into it than a linear game to make the world actually seem worth exploring or else you get what we have now: an empty world with nothing to do in it.
>>
>>375750069
>Rain literally makes you wait and halts any exploration

>waiting to explore in the rain

Nigga, wut?
>>
>>375753053
Those aren't melee weapons.
>>
>>375753113
i mean that is an in game convenience, but that doesn't make it a flaw, idiot.
>>
>>375753061
>multiple people have problems with a game? m-must be the same person!

Can you stop being such a fucking drone for once in your life?
>>
>>375752857
It is a flaw you fucking moron. Ultimately, it does nothing but waste time. There is no apparent use to that mechanic other than hinder the player.

That's like someone walking in and taking away your controller for 5 minutes. and it takes 7 minutes to go around that poorly planned path. You are a moron for defending this and need a good punch to the throat.
>>
>>375752829
>1) Can't do nothing against rain.
There are many things you can do to either get around around the slippery climbing or make the rain go away. You just haven't bothered trying anything. In my 200 hours of playing I've never had to stand and wait for the rain to go away.

>2) Lack of variety in enemies.
True, but the situational combat variety is better than any other Zelda game by far.

>3) No caves.
Not technically true. This should've been "No complex cave structures"
>>
>>375751128
>comfy
That explains you're whole shitty opinion.
>>
>>375753276
who are you quoting?
>>
>>375753061
Lol, wrong kiddo.

>>375753157
Oh yeah? If being critical of a game is autistic, than you must be on another level.
>>
>>375753370
Your brain.
>>
>>375751874
>>
>>375753195
In any zelda before botw, you grew because Link was becoming filled with more health, equipment, and stats. In botw, even though Link scales, there's nothing to put said strength against. Nothing compares to Link's scaling strength. Monsters are irrelevant in this game because neither block actual content. You can just skirt around all of them and get to where you want to. In the past Zeldas, you had to normally defeat some enemies to get to the next room or to an item. In this game, you have none of that. In fact, combat could have been removed all together, and botw would still be the same game. All the bosses and Ganon's fight might as well be QTEs.
>>
>>375753284
>There is no apparent use to that mechanic other than hinder the player.

I mean, you're not wrong but then you used a food analogy
>>
>>375753276
Don't bother, he would defend this game with his life. If we had posting IDs you would see him all day on this site being a shill

>>375753370
What a fucking autistic moron you are.
>>
>>375753256

So you don't know about the melee bows with blades in them.

Checkmate
>>
>>375753362
That's why I said "for lack of better expression" because I knew someone like you would pick up on it.
>>
>>375753413
uh do you have any sources to back that up other than your ass?
>>
>>375753475
>then you used a food analogy
I don't see how making your throat into apple fruit punch has anything to do with fruit analogies. I just think you're a dumb moron that can't converse properly.
>>
>>375753284
>every mechanic should help the player, there is no room for stuff getting in my way like enemies, obstacles and adverse climates because it makes me waste some of precious time
maybe you shouldn't play videogames anon.
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huh? what's the point of trying to name a flaw if it's not possible as you specified in the OP? it seems my only choice is to accept that this is the greatest game ever made!
>>
>>375753490
it's a meme you dip
>>
>>375753075

That has to be a lie. There's so much depth to the game mechanics that nobody could possibly learn everything in that short amount of time unless they had someone else who already completed the game spoonfed them information.

I doubt you learned how to re-grab when climbing slopes to preserve stamina, or that you can mash A when lifting rocks to catch the bugs/lizards that hide underneath them, in your first 10 hours of playing.
>>
>>375753609
Clawshots/ hookshots would have solved the rain problem. Too bad Nintendo missed out on an iconic item.
>>
>>375742678
Shitty FPS; Bad main dungeons, shitty bosses, repetitive.
>>
>>375753598
settle down lee why are you so violent it's just ponies ffs
>>
>>375753527
>So you don't know about the melee bows with blades in them.
Do they have a full melee moveset of attack string, leap attack, run attack, throw and charge?
>>
Rain. You just got to a mountain, and it starts to rain. Its gonna be 5 minutes before it clears up real time, so you either have to slip down the mountain or find a slow way up.

You can't rest because you need a campfire which obviously goes out in the rain. You could warp away and warp back but that;s 2 loading screens, and possibly a walk.

What were they thinking?
>>
>>375753609
Listen, this thread is to discuss flaws.
It's a flaw. I never said every other game is flawless you fucking moron.
A better use of a useless mechanic would be a better alternative. You would defend the game if it was a piece of shit thrown towards you by Reggie himself.

It uses the mechanic ONCE on the thunder plains, to put balls into holes [of course the same shit as always] to get the same reward. Beyond that, its entirely useless and added nothing to the good experience. Game was mediocre anyways.
>>
>>375753449
>You can just skirt around all of them and get to where you want to.
The terrain doesn't always make that easy.
>>
>>375752302
>"The game is supposed to be bad, so it's not a flaw!"

>>375752359
>you don't spend time gathering items and cooking them.
Good thing that this is also a main part of the game and is heavily encouraged, everyone is going to have food in their inventory at all times, and, as i said before, cooking is extremely exploitable, once a player figures that out, they break the game.

>>if you upgrade your armor, you get stronger
>really makes me think
Have you ever played a good game where your defense is calculated with a percentage value, instead of a subtracting one? In a game like that, armor still increases your defense and lower the damage monsters do to you, but they don't make you almost invincible, you can still die to stronger enemies with you're not careful. In Zelda, using the soldier's armor or any other defense intensive armor (hell, you don't even need to upgrade it fully) will make almost all non boss monsters do little damage to you.

>>if you're skilled enough, you can dodge enemies and counterattack
>woah, such a design flaw, really gets my neurons firin, installing Horizon as we speak
As I said before, flurry rush takes little skill to perform, the timing and position is incredibly forgiving, so much so that you can master it in a few hours and make the rest of the game a joke.

Feel free to stop shitposting now
>>
>>375753696
They didn't miss out on it, they were originally putting it in there. But they felt it would gimp the climbing mechanic. And it would have. Which would have been fine, I'd rather be "We wuz hookshottin around mountains n sheit."
>>
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>>375753693
>I doubt you learned how to re-grab when climbing slopes to preserve stamina,
What does this mean
>>
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>>375753693
>There's so much depth to the game mechanics
As someone who has mastered many action games throughout my years of video gaming, I can tell you that Botw has no depth at all. I learned one of the most complicated game-breaking techniques, the shield bomb jump in one minute. Then I was able to use it masterfully in five. This is the most complicated thing in the game. The next most complicated thing in botw is generating updrafts with either Gale or fire in order to cheese enemies with slow mo arrows. The third most complicated thing is riding a horse, jumping from it, and taking out an entire camp of enemies in one slow mo moment.

This game has no depth beyond simple action manuevers.
>>
>>375753853
just because it's a hinderance doesn't mean it's bad, that's just your opinion, autism.
>>
>>375753268
>Entire focus of game is on exploration
>Rain actively prevents this from occurring
>Not a flaw
Ninten-drones have sunk this low that they'll defend anything, huh?
>>
>>375753821

The solution is you go another way up. And in the process you may find korok seeds or other things that you wouldn't have found if it never rained. Rain is not a flaw.
>>
>>375753902
>they were originally putting it in there. But they felt it would gimp the climbing mechanic.
Source?
>>
>>375753797

There are also melee Shields that have blades as well. You're just losing from all angles now.
>>
>>375753979
>Rain is not a flaw.
>You may find things you dont want
Oh boy. Seeds. So useful.

You are such a fucking shill, you know that? Where is the garentee that you will be awarded every time this situation arises?
>>
>>375753843
There has never been a time when terrain stopped me from going around an enemy.

>either hide behind hills or move across a wall

I avoided anything I wanted to just by climbing or staying out of its vision.
>>
>>375753957
fuck you're dumb as a pile rocks
>>
>>375754036
Do they lack a full moveset too?
>>
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The art style and visuals in general.
>>
>>375753696
I don't think rain is a bad idea, BotW is all about figuring out solutions to the problems you come across, there's no defined path.
Whenever it rained I just said, ok time to find an alternative path.
Maybe they should've added a rare item that lets you overcome it, like the lighting helmet or the zora armor, I'll give you that. But calling rain game breaking is retarded, it adds complexity to the game and can make comfortable situations into difficulty spikes, it's a neat idea since the devs can't control that kinda stuff in this kind of games.
>>
>>375754120
You can literally casually walk past anything that isnt a lynel.
The AI is fucking retarded.
>>
>>375742678
Weapons break too quick
>>
>>375753693
>how to re-grab when climbing slopes to preserve stamina

Not the exploit method, but you do enough climbing to realize that there's different kinds of slopes and you can get away with standing on some of them.

>you can mash A when lifting rocks to catch the bugs/lizards that hide underneath them

Whoa mind blown.

I didn't know how to do the whistle running trick either. But none of these are relevant to understanding the game, they're not grand revelations that will totally change how you play. There's no depth to be found.
>>
>>375754036

There's enough of a moveset to be considered a melee weapon.
>>
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>>375742678
It's not a real Zelda game.
>>
>>375754207
As a graphic designer, I also do this with a lot of video game screens to check how good their hues and contrast are. Glad to see I'm not the only one who does this. SweetFX would do wonders for this game.
>>
>>375753912

When you're climbing up mountains, you can let go with B and walk forward a bit before regrabbing the slope to restore some of your stamina. You can do this continuously as long as the surface your climbing isn't too steep.

It even works in the rain, which is why I'm certain all of these rainfags never learned this trick.
>>
>>375742678
I really wish there was more variety of enclosed enemy encampments instead of several dozen identical skull caves
>>
>>375754120
>want to climb over a wall
>enemies have ranged attacks
>have to either give up on climbing over said wall or engage with the enemies
This never happened to you?
I have other examples. Involving water. Or thin roads.
>>
Another flaw that no one mentioned: the awful saturation
>>375754207

I feel no one said anything, but it always has this nasty bloom/mist look to it that looks washed out and ugly, like an early PS3 game.
>>
>>375754135
Doesn't take much to strike the trigger chord of the typical Ninten-drone.
>Faced with legitimate argument
>Once again resorts to name calling in an autistic fit of rage and quietly side-stepping the issue
Don't reply to me again you dumb faggot.
>>
>>375753841
Go back to your Horizon thread.
>>
>>375754192

This was for you

>>375754318
>>
>>375747970
>horse behaves like a normal animal instead of a car
woooow
>>
>>375754237
pretty hard to do when you can't climb anything cuz it's raining :)
>>
>>375754318
How much of a moveset
>>
>>375754421
I dont even own Horizon.
I wanna meet some of you guys, I bet you can't even hold eye contact.
>>
>>375754207
Can someone explain this for the visually retarded?
>>
>>375754223
The problem with rain is that you never have any solution against it other than either having a lot of stamina or a lot of stamina pots. The Thunder Challenge was specifically about showing you that climbing in the rain absolutely sucked without a lot of stamina. The solution would have been to have the player find some kind of equipment to make climbing possible in the rain. Hell, maxing the upgrade of the climbing gear should have given a bonus set of being able to climb any surface, whether it was slippery or not. A missed opportunity on all fronts really.
>>
Heres a flaw: Im sick of playing this fucking game
>>
>>375754319
Care to elaborate?
>>
>>375754346
You lose more ground than you gain with that technique. I did that, too, but it only gives net losses.
>>
>>375742816
This is the worst idea I've ever heard
>>
>>375754031
mynintendonews.com/2017/03/07/breath-of-the-wild-almost-featured-the-hookshot-and-other-classic-zelda-items/
>>
>>375754415
Just because something is set up as a hinderance to the player doesn't mean it's a bad mechanic, though
>>
>>375754374
I also just ran from them because no enemy was ever fast enough to catch me.
>>
>>375742678
Voice acting.

>>375750126
>CEMU devs can't get a game designed for AMD to run well on AMD.
Although I guess the Wii U is pre-GCN, so it's pretty different from a 290 or a 480. CEMU uses OpenGL, right? That's probably the reason. AMD's OpenGL is awful. They should do a Vulkan renderer.
>>
>>375754639
Goddammit I loved the fucking beetle.
>>
>>375742678
Shrines are all aesthetically the same.
There's too many tests of strength.
No cave systems.
Dungeons are neat but there's only five.
The giant north death chasm is really weird and jarring.
Being able to pause and eat as much as you want means that unless you get one shotted, it doesnt matter how much damage an enemy does, resulting in a backwards difficulty curve.
>>
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>>375754327
I haven't seen many games that have this problem. BotW is almost always washed out. Saturation is fine for the most part, but there's never darkness.

>>375754501
The game has no contrast. The absolute darkest parts are brighter than the darkest in any Miyasaki background, which is the style people often want to compare it to.
>>
>>375754491
>comes to a thread to shitpost
>gets told
>y-you're just a loser irl!

Sony ponies everyone.
>>
>>375742748
Win.rar
>>
>>375754618

You don't lose ground at all. I don't think you understand the trick. You walk up the slope a little bit before re-grabbing, it saves stamina and even restores a little bit of it if you do it well.
>>
>>375754639
>we took out one of the most fun items from the zelda verse because we think it's more fun to just climb up surfaces slowly

It sounds to me like they just had a lot of bugs so gave up on it cause they felt the zelda fanbase would give it a 10/10 anyway.
>>
>>375754771
we know
>>
>>375754707
>I also just ran from them
In other words you just gave up on climbing up the wall and ran around the whole fucking are like a little bitch to arrive on the other side of the wall way, way later because you were fled.
Meaning you gave up on climbing the wall. Bravo.
>>
>>375754479

Swinging it in a way that damages enemies. Thus classifying it as a melee weapon
>>
>>375754771
Not him but you're shitposting right now.

proptip: shitposting != criticizing a game you like, shitposting is making low quality posts (hint hint)
>>
>>375754769
It's likely to do with the game's lack of baked lighting and simple lighting. Kinda sad when there's PS1 and N64 games that did it all better.
>>
>>375754915
so, what you're doing right now?
>>
It's on the switch.
>>
>>375754886
Melee weapons in BotW follow a specific moveset format and go into weapon slots, neither of that is true of shields.
>>
>>375754838
I'm talking the most common scenario: vertical walls. Especially if it's raining.
>>
>>375754915
You're right, I'm sorry.
>>
>>375754687
When there is no reason for it to restrict and hinder the player then yes it is a bad mechanic.
A legitimate hindrance to the player would be if they themselves fucked up and got punished for it.
What am I being punished for when it's raining? For wanting to explore? For wanting to do what the game wants me to do?
It's awful design and has no reason to exist. It's there to restrict you, but to restrict you from nothing else but exploring. It is the definition of a bad mechanic.
>>
>>375742678
5 minute brainless dungeons. I dropped this game after about 10 hours and it pretty fucking hard to keep playing it that long. I really don't get the hype here, this game is just bland boring open world garbage. Only reason you faggots pretend it's good is the name. Take that away, nothing left.
>>
>>375749664
Man I really wish Akkala Citadel had an interior
>>
>>375755104

Who's talking about vertical walls? I'm referring to all of these "rain halts exploration" retards who don't know that you can easily climb sloped mountains in the rain.
>>
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Im starting to think the biggest issue with open world games is that only the really simple ones (i.e. Ubisoft) can be appreciated by autisms causing them to come on here and autistically sperg out
>>
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>>375754501
>>375754769
I guess I didn't really explain the webm.
The game usually looks like the webm when it's bright. Poor contrast, no real darkness in the shade of the trees/stone structures/monsters to a degree.
When it shifts to dark, it's a quick edit I made to make the shadows darker.
BotW always looks like it's foggy, the light is diffused and average brightness everywhere.

>>375755001
I think it has to do with Nintendo not knowing what bloom does. Pic related, Mario Kart 8 also looks washed out, although to a much less degree (probably because higher saturation).
>>
>>375754687
If there was some method or tool to truly overcome that hindrance then it would be fine, but rain is not something that is ever "overcome" in BotW. It's always annoying. You can either wait for it to subside or hope that you have enough stamina to ignore it. Sure you can time your climbing to jump at the end of a cycle but that also costs a lot of stamina and feels more like a workaround than an actual solution.
>>
>>375755139
there's always a reason by virtue of it being a video game tho. That's what a game is all about, i guess your brain was fried after one to many linear Sony exclusive cinematic experiences, huh?
>>
>>375754769
So it's fucking nothing except for things autists or really low rung people working in film would care about
>>
>>375755410
People have called out the game for looking washed out since they revealed the "new graphics", ie not the E3 2013 trailer.
But yes, it's more important to those who think art style is important.
>>
>>375755346
>If there was some method or tool to truly overcome that hindrance then it would be fine

there is, derp. Lighting a campfire for example
>>
>>375755410
Color can actually make or break any visual entertainment or graphic design. That is why it is a multi billion dollar industry. Everyone cares about these details. You just don't realize its effect unless it really hits you. Some of us are trained to adjust this, so people like yourself can be like

>this feels right
>>
>>375755346
>If there was some method or tool to truly overcome that hindrance then it would be fine

opinion btw, not an argument
>>
>>375755365
If the justification of a bad mechanic being in a game is "because it's a game" then it's obvious how shit the game and its designers are.
You're literally saying the equivalent of "cars can break down because they're cars and that's what cars do".

And yeah, I'd rather watch a cinematic part of a game than spend that 5 minutes doing absolutely nothing because some rock is a bit too wet to climb.

Ninten-drones will defend anythingâ„¢
It's okay when Nintendo does it â„¢
>>
>>375755542
You can't light a campfire while in the middle of climbing halfway up the mountain.

In addition, if's raining, there is usually no cover to go and make a fireplace under. The best solution is always to just teleport out and return, wasting a lot of walking and climbing time just to skip the weather.
>>
>>375755669
>car analogy

try again.
>>
>>375755723
see
>>375754415
>>
>>375755672
>You can't light a campfire while in the middle of climbing halfway up the mountain.

so? Is a game only good if you have invuln and noclip on too? You can also fast travel and do something else
>>
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The lock-on system.
>>
>>375755838
I think I understand who the game is made for now. Minecraft players and people with severe ADD like yourself.
>>
>>375755824
not an argument
>>
>>375755672

You can climb mountains in the rain. Look for a slope that isn't too steep and use the technique mentioned here >>375754346

Almost every mountain in the game can be climbed in the rain with this trick, with the exception of the Gerudo Highlands which is all vertical cliffs.
>>
>>375755913
so autistic...
>>
Bombs can't get a later game upgrade to do more damage. You can get the cool down upgrade but I want my bombs to do more than tickle and rag doll things
>>
>>375756017
>You can climb mountains in the rain. Look for a slope that isn't too steep and use the technique mentioned here
Your scenario isn't a common one with the walls and various terrain in this game. The game doesn't give you a lot of footholds to begin with, so climbing in the rain is more tedious.
>>
>>375753293
>1) or make the rain go away
That's a lie. Name a single other way other than making time pass. Oh wait, you can't.

>2) True, but the situational combat variety is better than any other Zelda game by far.
Of course. I never said the contrary. OP is not asking to compare to other Zeldas, but to just name flaws.

>3) Not technically true. This should've been "No complex cave structures"
What a stupid thing to point out. My point remains still exactly the same. Just arguing for the sake of arguing.

Next time just agree with me, instead of passive-aggressively doing so.
>>
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>>375755410
Here's a comparison with color.
Keep in mind that I can't change the shade of something specifically this way, so Link will be a bit dark and the trees' shadows should be darker.
I hope you see the difference.
>>
>>375755934
Correct, what you've presented is indeed not an argument.
Stupid dogs can learn tricks after all.
>>
>>375756192
>fuck the goalposts!

dude stop
>>
>>375756126
Except it is very common. You don't need literal footholds that you can stand on. On any surface that is less than a 90 degree cliff, you can walk up them a little bit before you'll automatically regrab. As long as you are holding forward, you'll gain ground.
>>
>>375756320
Are you just gonna keep replying to every single post with garbage? What do you think you're accomplishing exactly?
>>
>>375756229
man ur really butthurt about the nintendo

I don't give a shit that you don't like this game. You're just an asshole.
>>
>>375756385
Too bad a lot of climbing areas are vertical and makes your argument not work. Your scenario is very exceptional.
>>
>>375756227
Is this what we're now calling a FLAW? Holy shit.
>>
>>375756227
And?
>>
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There is one really big flaw with this game:

It's open world.

This alone destroyed everything that the Zelda series had built up. You no longer feel like you're progressing through an adventure. Botw is literally Minecraft Zelda with a sprinkle of Ark and Don't Starve. There's literally no sense of progression or adventure. Or rather, the adventure has changed from "Go save the world link by growing yourself through these growing difficulty curves" and instead "Hey. Link, stop sitting inside the house all day. Go outside and run around."

Botw is less of an adventure and more of a child's playground.
>>
>>375756532

I can't even think of any mountains that are entirely vertical except for Gerudo Highlands and the waterfall cliffs.

Dueling Peaks is an excellent example and it is a very common type of mountain in the game, it has plenty of angled surfaces and climbing all the way to the top of it in the rain is entirely possible.
>>
>>375754346
This. You won't ever get as far in the rain as you would not in the rain, but it never halted exploration completely for me.
>>
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>>375755839
>points out flaw
>gets ignored
>>
>>375756843
You can't think of any because you're suffering from selective biasedness to try to defend the game as much as possible. I remembered them completely because the essential part of climbing in this game, especially on mountains, is to aim for footholds to recover stamina at. That was never a dime a dozen.
>>
>>375756728
It's a classic of Nintendo being damned if they do and damned if they don't.

For this entire century so far, people have shat on the Zelda series for being the same formula, for too much handholding and too much linearity.

BotW is a total reaction to that criticism. They basically said "ok fuck it, if that's what you want, here you go."
>>
>>375754835
>tfw it's been too long since anyone's ever posted winrar or some other derivative
>>
>>375756967
You just want a (you) but since you're being a little prissy whiner about it I'll say this: what the fuck are you even talking about what's wrong with z-target/focus? Why would it be a problem in this Zelda and not previous Zelda games? It's not a flaw just because you say it is, moron.
>>
>>375756647
You're probably looking at the screen for the majority of the time playing, so it's important that it looks nice? There are more drastic changes you can make, but this is something Wii U and Switch could do without losing performance.

There are barely any shadow, everything is washed out.

>>375756710
And it's not foggy in that screenshot.
>>
>>375757141
looks fine to me
>>
>>375757075
I'm a little tired of developers pandering to people who don't even like the games. Seems to happen a lot these days.
>>
>>375757141
Start of the game is intentionally way foggier than the rest of the game.

You know that right?
>>
>>375756989
Someone else here. Rain was also not a significant problem for me. Maybe you just suck at climbing.
>>
>>375757075
I don't know about you, but I never shat on Zelda for not doing what it commonly did: being a new adventure with maybe a new setting and characters. Unfortunatly, the loudest people are always the most vocal, and unfortunately, I feel like Aonuma either listens to the wrong people or he used open world as an excuse to put less budget into the game.

I would believe you that it's a reaction to that criticism, but then I remembered that one decade ago, it was said that Zelda's strengths is in its constructed adventure and narrative, and now because open world is in, Nintendo happens to say it's a good thing.

Minecraft, Assassin's Creed, and all these open world memes have destroyed the Zelda series for good.
>>
>>375757345
BoTW was great though
>>
>>375757364
Or maybe nintendo are hacks.
>>
>>375757130
If you want to swap targets, you have to unlock, and hope it locks on to the enemy you actually want to lock-on to. There's no reason the right thumb stick shouldn't cycle between potential lock-on targets.
>>
>>375757502
>game has flaws(well, more just a restrictive mechanic in this case)
>that means the creators are hacks

do you even hear yourself?
>>
>>375757584
Yes. A game without zelda in the name would have been less for it.
>>
>>375757645
nah
>>
>>375757508
Was botw your first 3d Zelda game?

Also dont rely on focus you fucking casual use it when it's necessary
>>
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>>375757327
Of course it does.

>>375757358
You can compare to any part of the game. >>375754207 are some other areas.
Pic related too. Trees just aren't darker on the underside, for example.
>>
>>375757872
wtf i hate zelda now
>>
>>375757832
I've played OoT, MM, WW, and TW.

>beat the game with 3 hearts and never healing during battle
>casual

Okay bro
>>
>>375757941
Other Zelda games did it better except WWHD and to an extent TPHD where bloom and shaders fucked a lot of the art style, but I'm glad you see the importance of art style when you don't have as many polygons to play with as other systems.
>>
>>375757872
This is a whole new fucking world of desperation in trying to find a flaw with this game. I've been enjoying the crazy banter over the past two months but now I'm now actually getting worried for you guys.
>>
>>375742678

I'm a baby manchild who cant handle that link wears girls clothes as a joke for a very small section of a game with hundreds of hours of gameplay!!!!!!!!!!!!!
>>
>>375758138
Then why are you all of a sudden confused about the lock on system? Why do you want the game to be even more casual? Do you complain when games have no lock On?

And sure kid. Can't figure out lock on in a kids game but you aren't a casual.
>>
>>375743792
Faggot
>>
>>375742678
Yes

It's always fucking raining. Sure, it will give you false hope and be sunny for 5 minutes. But then BLAM. Lighting knocks down a pair of trees behind me and I can't climb shit.
>>
>>375758860
I'm not confused. You said name a flaw, and the way the lock on works in this game is a flaw. It does it's job poorly for no reason.
>>
>>375758649
I can't name a single game with worse contrast, so I don't see how it's desperate. The game looks bad (not just on a technical level), and that's a pretty large part of video games.
>>
Horse's are pointless with all the shrines you can fast travel to
>>
>>375754442
Horses are literally an inconvenience that fast travel is more ideal
>>
>>375759187
Sometimes I call my horse and just ride around Hyrule. It's comfy.

Oh wait, comfy isn't a game mechanic, I must be retarded.
>>
Side quests are pointless with little reward
Horses become pointless once you open a few towers and shrines up
Master Sword being useless and underpowered as fuck
>>
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>>375748517
>Ctrl + F
>no music results
>soundtrack 1 of 1

>Shitty minimalist soundtrack, barely any actual songs

This is the only correct answer. The game is a delight outside of the complete lack of a solid soundtrack.

Only a few pieces when you visit towns or places of interest, but outside of that you are spent with a little piano plunks for 90% of the game you spend out of town.
>>
>>375760446
There is a lack of EPIC music in the game but it seems like a deliberate stylistic choice. The sparse music helps to reinforce the feeling of isolation and desolation and more emphasis it put on the natural sound of the world.

In actual fact the sound design is really impressive, try playing the game with a set of headphones on.
>>
>>375752024
>I dont recall exploration EVER being a huge part of Zelda
That was the whole point of Zelda I, to find dungeons and secrets, which requires EXPLORATION. You have to explore to find your objectives, items, etc.

The problem with BotW is that while there's a lot to explore, there's not much to find. Dungeons/shrines are simply showcases for shrines, the shrines are simple puzzles that fall flat without something to complement them, and those divine beasts are what the shrines should have been from the start, and they ALL look the same.

>>375752141
Aonuma was only the producer, not the director.
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