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What if Persona games were 25 hours? #1

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I'm finding that taking on a 100+ effort to finish Persona 5 is enough to keep me from playing it.

I got about 40 hours into P4G and I ran out of gas. There was just enough repetition and grind that I had to take a break and I never went back (there are a lot of games to play nowadays). It's a shame because I generally love the style, charm, music, characters, story and most of the systems. It's just too long of a haul for me.

What if a Persona game was only about 25-40 hours tops, but retained all the good stuff? Does the series work because of the repetition, or despite it? Would the series and JRPGs in general find a larger audience if they were more concise, or would it just cause core JRPG fans to revolt?
>>
>>375737271
>would it just cause core JRPG fans to revolt?
yes
>>
>Quit P4 after 40 hours
Pitiful.

I guess the Brady piece puff advice I can give it's to pace yourself. P4 and P5 have a very distinct chapter format. You get some story, a crisis occurs, you have to run through a dungeon, you fight a boss, and the chapter concludes. Maybe take a break between climaxes.

I once dropped 150 hours (over the course of four months) into a visual novel. It wasn't the only thing I played during that period; I took breaks on other games between arcs.
>>
>>375737271

Almost all JRPGs would be better if they had the same amount of story content but had branching story paths ultimately resulting in a shorter completion time but much more replay value.

That is to say, they would be much better if they were role playing games.
>>
>>375738284
>Brady piece puff advice

That should have been 'best piece of advice'. Please forgive my phone posting...
>>
>>375737271
neogaf pls go and say go
>>
I don't know what it is about the SMT/Persona series but every single time I hit about 50 hours my interest just fucking tanks.
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>>375737271
>grinding in a megaten game
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>>375737271

Persona's dirty little secret is the fact that no matter how poor the writing for the characters is, you will end up liking/caring for them solely because you spent an ungodly amount of time doing stuff together.

There's no way they can simply shave off content without massively changing the appeal of the game.
>>
>>375738284
this. just think of it like watching an entire anime.
>>
>>375737271
A huge draw of the series is how you get to live a day-to-day life most of the time with enough activities to fill each day up. You're ruining that by quartering the playtime. There'd be just enough time for the dungeon crawling
>>
>>375737271
Nah. I prefer them if their long. I get more value out of them and makes the game really enjoyed because you hangout with the cast for a long time.
>>
Games have to be long...granted these days i do not have that much time anymore to play but i rather take a month to complete something then be done in 1 week.
>>
>>375737271
100 hours still feels too short for me
>>
A Persona game with an interactive city like Yakuza would work.
>>
>>375738284
what vn?
>>
>>375737271
Maybe you should stop being a little bitch
>>
>>375739409
Umineko
>>
>>375737271
I was disappointed when P3 skipped the last few months when at the start they promised a year. P4 was even more of a disappointment in that regard
>>
>>375737271
>but retained all the good stuff?
Cutting them that short already kills most of the good stuff

The dungeons shouldn't really wear you down, you can spend 3 or less days on them and the entire rest of the month fucking around
>grinding
Lol
>>
>>375737271
>What if a Persona game was only about 25-40 hours tops, but retained all the good stuff? Does the series work because of the repetition, or despite it? Would the series and JRPGs in general find a larger audience if they were more concise, or would it just cause core JRPG fans to revolt?
Would you want a Grand Theft Auto VI with a tiny world you can explore in ten minutes tops ?

A main Persona game being long and somewhat repetitive is at the core of the concept, if you take that away it is simply another game entierly. And there are concise JRPG like Final Fantasy if you want to play them.
>>
>>375738714
>what is DDS
>>
>>375738714
Choosing the right combination of skills and demon allies/personas might generally have a larger effect on your chance of success than your level, statistics or equipment, but you still need to be a certain level to gain access to those skills and allies.
Occasionally by the time you need them they're still just a level or two away.
>>
>>375739987
P5 is the worst since the game basically ends in december
>>
Social Links aren't paced to necessitate an entire year.
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>>375742063
p5 crimson is going to add a dungeon after december
>>
I just want a day-to-day lifesimulator with the same production values as Persona 5 but with a shitton more depth and actually good writing and without the shitty dungeon crawling.
>>
>>375741235
shit
>>
>>375742324
that's just called real life, anon.
>>
This game is about living around one year of japanese high school.
How the fuckcan this be shorter than at least 60-70 hours?
It would break immersion
>>
>>375737271

The game would probably only be 25 hours if there was not so much pointless dialog.
>>
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>>375737271
It just wouldn't be the same. You need the oength to have it actually feel like you spent that mucn time in a year with these characters. And when the ending comes, you don't want it to end. Reducing the play time would fuck with that journey element.
>>
>>375737271
>grinding in any SMT/Persona game
If this is something you actually need to do to beat the game, your brain is probably the size of a peanut.
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>>375742574
he said good writing
>>
I think 25~40 hours in general is ideal for an JRPG because many just pad themselves out longer than that for the sake of being long, but Persona 5 did a pretty good job of staying dense without feeling padded.
>>
Couldn't you just play on easy to get through the palaces quickly?
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>>375743163
There has never been a critically acclaimed JRPG that was only only 25 hours long, except maybe for baby shit like Mario RPGs.
>>
While I do feel P5 was a bit long, I was able to deal with it by taking breaks from the game. There was a point around the 65 hour mark where I was starting to feel burnt out that I took a week and a half long break and played other stuff and came back to it. I also took days off from playing it.

Did the same thing with MGSV and Breath of the Wild and it helped a lot.
>>
>>375737271
It wouldn't work, JRPG fans love doing the same repetitive task of pressing the attack button in each battle for 100 hours
>>
>>375738792
>Persona's dirty little secret is the fact that no matter how poor the writing for the characters is, you will end up liking/caring for them solely because you spent an ungodly amount of time doing stuff together.
That isn't true at all.
I absolutely despised about half of the cast of the past two games.
If a character is written in a poor or irritating manner, the time you spend with them is going to make that even worse.
>>
So what do you guys think will be the next setting, for Persona 6? Will they finally make the leap across the ocean? Will they stop hating adults and give us another cast like in Persona 2 EP?
>>
>>375737271
Did you copy paste this from a thread in Neogaf??

Btw the games are painfully long, but they wouldn't work otherwise.
>>
>>375737271
It needs to be +60 hours at least to work as intended
>>
>>375739317
Give the Yakuza team the Devil Summoner series
Be cool to have gangsters fighting with digital demons
>>
>>375737271
Every JRPG should be as long as Persona 5 was.

JRPGs are supposed to be long games and there's supposed to be a sense of an adventure/journey. SMT's god tier gameplay only makes these games better.
>>
>>375737271
I would've been pretty disappointed if Persona 5 or some other jrpg I've been anticipating was only 25 hours long o finish
The long journey is part of the appeal of jrpgs, going a long adventure and experiencing a variety of things rather than them just passing by becoming forgettable experiences
longer is better for jrpgs because of the feeling growing and developing throughout the game is incredibly appealing
If want to enjoy it but don't want to invest, than play on easier difficulties and just get through it, but imo jrpgs are meant to be enjoyed thoroughly at the pace of the player so maybe this game isn't for you
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Oh boy I sure hate having more play time in my video games.
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>>375737271
No. I enjoy games that are long and that I can keep going back to and get new experiences from. Persona 5 in particular has a lot of repetitive dialogue that could be removed or re-written though. Other than that I wouldn't want anything cut from the game.
>>
>>375743692
They should have one set in America so Japanese fans will know the pain of trying to find where to go with all the signs in a different language.
>>
>There was just enough repetition and grind

Welcome to RPGs. Literally no one plays them for the gameplay.
>>
The point of the game is to be long, you're living out almost a whole year there.
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>>375744302
The problem with that part wasn't the language, it was the awful textures which made the signs indecipherable
>>
>>375737271
Nigga 40 hours is barely enough for the halfway point. You actually want games to be shorter? Slit your wrists.
>>
I definitely think they need to speed up the games at least. I'm pretty sure that at least 10 of those 100 hours are spent waiting on those retarded stat boost animations, repeating the same dialogue every time you answer a question and so on.
>>
>>375745446
They should at least make the tutorial stages much shorter.
>>
>>375743461
what is chrono trigger
>>
>All these people saying they took 90/100 hours to finish p5
>Meanwhile I, who is a slow player, finishes the game in 75 hours

Did everybody lie? Are there any other people who finished it relatively quick?
>>
>>375745950
I took over 150 hours, if you check everywhere every day it takes a long time.
>>
Took me 130 hours to finish Persona 5 desu

Although I did leave the console on and unattended for like 24 of those hours

I think the games should actually be longer... You feel so empty after beating them
>>
>>375737271
>I'm finding that taking on a 100+ effort to finish Persona 5 is enough to keep me from playing it.

Good.

More games should be like this so they keep even more normie shitstains like you away from this hobby.

Go back to your Press X To Win QTE western garbage.
>>
>>375745679
The tutorial stage in p5 was pretty fast compared to 4
>>
>>375737271
>Waaaaah this game is too long!

Do you only read picture books? If you only enjoy playing in small bits can you not play the same game over a large period of time? Sounds like you're just a huge faggot
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>>375737271
I wouldn't mind if they cut down on the time a bit and gutted all the high school/visual novel shit. I only play it for the fusion, dungeon crawling, and combat, all the other stuff just gets in the way.
>>
>>375745679
Sure if you've played most of the games but Persona has an overwhelming amount of systems for a newcomer.
>>
>>375746441
You can literally fast forward through any of that.
Just play a mainline SMT game if you want it removed entirely.
>>
What persona needs to STOP doing is introducing a new party member before the last dungeon.

You should have all your characters at most halfway through the game.
>>
>>375746441
Idiot. Just play mainline.
>>
>>375746441
I would like it more if they cut all the JRPG shit and left the social stuff in.
>>
if you dont like long play times dont play rpgs
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>>375746441
Then play SMT dude Persona is for the split between demons and weeb shit.
>>
>>375742063
I was actually surprised that December was the last month , I was thinking I had time to finish off some social links like Haru and Fortune. Boy was I wrong.

Might be my biggest disappointment with this game. Hopefully Crimson adds more, they have 3 in game months worth of content to work with if they wanted
>>
>>375746785
You are entitled to your opinion and I respect that.

>>375746756
Wow, no need to be rude, we are all here to discuss changes we feel would make Persona better, there is no need to get upset because someone else has a different vision of a better Persona game.

>>375746560
>>375747147
I do enjoy playing mainline smt games, I just wish there were more of them.
>>
>>375737271
I don´t know what people are doing that their playthroughs take 100+ hours, I only need about 70 at max. Also why would you want 25-40 hour games? The price you pay now for games you should be grateful there´s still a few that give you your monies worth
>>
>>375737271
>Go back to your Press X To Win QTE western garbage.

>what is bullet hail
>>
>>375743692
Maybe a juvenile school, or college setting
>>
>>375747292
I dunno I leave my game on a lot of the times I'd say P5 still took me around 100 hours.
>>
Don't plow though the entire thing in 2~3 weeks then.
If you play an hour a day you could get though the game in about 3 months, or a season of anime.
>>
>>375744172
Boy, I sure love repeating the same task for an extra 20 hours for no fucking reason.

Seriously, fuck Mementos.
>>
You know what would really help?
Not rehashing Persona 4's pacing in a completely different type of story.
>>
>>375743692
>Will they stop hating adults and give us another cast like in Persona 2 EP?

I really fucking hope this is the case. Persona 5 is amazing and much better than the piece of hot trash that was persona 4, but jesus fucking christ, give me a mature cast and more mature themes instead of this teeheexD crap.
>>
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You're playing the wrong genre. Stick to western action games or something if you need you need your instant gratification. Leave one of the last good aspects of rpgs alone.
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>>375747850
>mature themes

You mean implied rape/beating children/murder/sex trafficking minors/torture etc are not mature enough for you? The fuck do you want?
>>
>>375747850
>instead of this teeheexD crap.
What did he mean by this?
>>
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>>375738714
By the time I got to the final dungeon in P5, I wasn't a high enough level to get my favorite skelebro (doot doot, motherfucker), so I had to grind in Mementos to hit the level for him.

It was worth it.
Got Almighty Amp and Magic Ability though network fusions and managed to pass them onto the 4 horsemen along with Megidola.

was DOOTDOOTing the final boss for 1200+ damage to all his various squishy bits and throwing debilitates around like candy.
>>
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What if I shat on your face?

You'd have to totally redesign the game to make this work. You wouldn't be able to have social links in their current form, you wouldn't have a school life to structure and schedule things around, you wouldn't be able to devote entire plot points to specific party members, you wouldn't have a catalogue of demons at your disposal, etc. In the end, it wouldn't be Persona.

There are hardly any games that offer the kind of length and content that Persona games do these days. Go play one of the hundreds of 10-30 hour games that are out there if you're too much of a casual faggot for a 100 hour playthrough.
>>
>first persona game
>thought it was going to be over after kamoshidas palace
I want to get off this ride!
>>
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>>375748624
less teehee
more hee ho
>>
>>375746452
I have to agree. Yet it only makes me wish there was a way to tell the game that you've played from Persona 1 to Persona 4 alread.
>>
>>375748741
if you maxed out the strength confidant then you could fuse any level persona you want
>>
>>375737271
What repetition?
All the dungeons are 1 day events; they take up around 3% or less of your time.

Unless you fucking suck.
>>
>>375737271
Just give up even Yahtzee liked it

https://www.youtube.com/watch?v=WfEFtVPFWzw
>>
>>375747621
Mementos is easy to get through.
Have Kawakami make smoke bombs and just blaze through it. You can clear 2-3 floors per smoke, and you don't need them if you're more than 5 levels over the shadows, as they'll run away from you.

You get more than enough levels through story dungeons to reach the final area.

I figure you can get through all of it with maybe 15-20 smoke bombs.
>>
>>375749218
Yea, for like 35k.
I needed that money for sacrificing jewelery personas to beef up my dudes.
>>
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>>375742298
You get Hifumi maxed with 2nd awakening and get the option to kick out makoto so she can be the new strategist
>>
>>375743461
Chrono Trigger is literally less than 20 hours long, and that is the reason I can keep coming back to it.

I'm never touching a Persona game again after the initial playthrough. He'll, this just might be my last Persona game, period. Shit is already a bore, and I haven't even beat the game.
>>
>>375737271

I don't think it's possible for the current style of persona game. The major selling point is the social shit which takes up those extra hours (most smt games you can finish in 20-40 hours).
>>
>>375744172
Padding is the worst fucking sin in video games, and JRPG's are the worst culprits of abusing it.

This game would have been so much better as a 40 hour game with better designed dungeon and puzzles to solve.
>>
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>>375748741
>>
>>375750191
Fuck off, Horizoncuck.
>>
>>375750342
I don't even know what you're Implying, but Chrono Trigger is one of the most complete JRPG's and is considered one of the best out there, and that game can have a "true ending" run in give or take 20 hours.

This game Wastes so much goddamn time over useless shit, and the characters aren't even good to make up for it. The whole cast is pretty much retarded.
>>
>>375737271
>What if a Persona game was only about 25-40 hours tops
25 hours for a JRPG? I don't think these kinds of games are for you, you ADD retard. If a JRPG is less than 50 hours the devs didn't even try.
>>
>>375749296
Who?
>>
>>375751576
>What is Chrono Trigger?
>>
>>375738439
I actually liked it better
>>
>>375752495
>he didn't play Chrono Trigger in the 90s and spend at least 100 hours taking his time going through the story and doing all the sidequests and going back to get a few of the different endings on NG+
>he just rushed through it in 20 hours last year to get it out of his backlog
I hear ya.
>>
Why the fuck are you stealing threads from NeoGAF, OP?
>>
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If a game is entertaining throughout, than it's a good length, and in my experience, that's what P5 was. P3 and 4 dragged on, but I thought 5 had enough enjoyable content to fill out 80-100 hours.
>>
>>375752949
Alright, I'll go ahead and get this out of the way so this thread can die already: LOL why do YOU Know this is from NEOGAF FAGGOT!!???
>>
>>375737271
p5 has a big problem with padding namely the dungeons are monstrous in size for the sake of extending the game, if they served a story or added anything or you know were actually visually impressive or i dont fucking know add any kind of value to the experience besides spending 4 hours going through ps1 tier level of corridors.
>>
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>>375750765
And then they added this in the DS version.
>>
>>375737271
Fatlus needs to stop pretending shitsona is a game instead of a visual novel. Just remove the dogshit JRPG segments. They're boring and trashy. SMT has infinitely better gameplay.
>>
>>375750765
>that game can have a "true ending" run in give or take 20 hours.
What's the point of even playing a game if you are just going to rush through it as fast as possible?
>>
>>375753464
This is probably my biggest complaint, its a fucking pain in the ass, especially when you're trying to get through each in as few in game days as possible
>>
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>>375752941
>100 hours
How?
>>
>>375737271

I just got Haru in my party and I'm already burned out of Persona 5.
I'm forcing myself to play other games between my Persona 5 run just to break exhaustion

I started playing Rayman 3 for the xhueg
Need something completely different and I never played rayman 3, even tho rayman 2 is one of my top 3 3d platformers
>>
>>375754139
>How?
Don't worry about it, bud. Move on to the next one on the list.
>>
>>375737271
is not /thread
>>
>>375737271
The only parts of P5 that felt too long were the puzzle segments of the dungeons. Each one felt like it should have been reduced by a quarter or even a third.
Each of the puzzles were enjoyable at the beginning but most felt tedious by the end. The rat puzzles, vault codes and maze all felt this way.
I would have felt the same about the final dungeon, but I suppose it felt faster because it was designed with one-day runs in mind.
>>
People who can't handle the girth and length of a meaty jrpg should fuck off and play some other shitty genre.
>>
>>375755175
Having 2 rat mazes from the TV company president to the IT guy was excessive. Especially when after the two mazes all you get is a shortcut back to the restaurant, which you have to go to discover how to reach IT guy's apartment then go back to the side deck and tap X a few times to climb up there.
>>
>>375743461
suikoden I and II, nigger
or probably all suikoden series
>>
>>375752941
>I was a stupid fucking child, so EVERY child was a stupid cunt who just stood around endlessly doing nothing.

Okay friend.
>>
Persona series didnt need to evolve.
Its you guys that needs to grow up and act your age.Stop bawling that you no longer be apart of the age group that Persona cater. Maturefags like you need to die with those die hard SMTfags (all 15 of them)
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